Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 23:22:50 Player: Minty Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (120) 600 Value Destroyed (4439) 4439 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (4054) 4054 TOTAL SCORE: 16973 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 250 Entered Garrisons 800 Used RIF Installer 1000 Met Sigix 2000 Friendly Fire -309 Cogmind --------- Core Integrity 0/1300 Matter 45/300 Energy 93/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Relay Coupler [Heavy] (12) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Hacking Suite System Shield Advanced System Shield Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Heavy] > --- WEAPON ----------- Heavy Dispersion Rifle Sigix Terminator > --- INVENTORY -------- Advanced Phase Shifter Relay Coupler [Specialist] Dispersion Rifle Heavy Dispersion Rifle Improved Remote Datajack [Rating: 113] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Biomechanical Wings Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Great Axe Energy Gun Precision Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Improved Concussive RPG Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Slots Evolved 14 | . . 2 2 . 2 . . 2 . . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . . . . . . . . . Utility 8 | . . 1 . . 1 . . 1 . . . 2 2 . . 1 . . Weapon 3 | . . . 1 . . . . 1 . . . . . . . 1 . . Parts Attached 250 | . 7 33 38 9 16 3 . 27 . 29 . 40 3 18 5 8 12 2 Power 36 | . 1 6 6 . 2 1 . 4 . 2 . 6 1 2 1 . 4 . Engine 18 | . 1 6 4 . 2 1 . 2 . 1 . 1 . . . . . . Core 12 | . . . 2 . . . . 2 . 1 . 5 1 1 . . . . Reactor 6 | . . . . . . . . . . . . . . 1 1 . 4 . Propulsion 43 | . 2 5 8 2 3 . . 4 . 3 . 11 . 2 2 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 15 | . . 2 4 2 3 . . 1 . 2 . 1 . . . . . . Flight 25 | . 2 3 4 . . . . 3 . 1 . 7 . 2 2 . 1 . Utility 78 | . 3 6 8 3 2 1 . 9 . 14 . 12 . 12 1 5 2 . Device 27 | . 2 4 4 1 1 . . 5 . 2 . 3 . 1 . 4 . . Storage 3 | . . 2 . 1 . . . . . . . . . . . . . . Processor 15 | . . . 2 . 1 1 . 1 . 4 . 4 . 1 . . 1 . Hackware 30 | . 1 . 2 1 . . . 2 . 7 . 4 . 10 1 1 1 . Protection 3 | . . . . . . . . 1 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 93 | . 1 16 16 4 9 1 . 10 . 10 . 11 2 2 1 3 5 2 Energy Gun 31 | . . 7 5 1 5 . . 6 . . . 1 . . 1 2 3 . Energy Cannon 11 | . . . . . 1 . . . . 5 . 4 1 . . . . . Ballistic Gun 27 | . 1 6 9 1 1 . . 2 . . . 4 . 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 11 | . . 3 1 2 . 1 . 1 . 1 . . . . . . 1 1 Special Weapon 6 | . . . . . . . . . . 3 . 1 . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . 1 . 2 . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 . . . . . Unidentified Prototypes 20 | . . . 3 . 3 . . 2 . 3 . 3 . . . 3 3 . Corrupted Parts 4 | . . 3 . . 1 . . . . . . . . . . . . . System Corruption 10 | . . 8 . . 2 . . . . . . . . . . . . . Parts Lost 87 | . . 8 6 7 1 1 2 15 3 5 1 15 1 5 1 1 7 8 Power 12 | . . 2 . 1 1 . 1 1 . . . 4 . 1 . . 1 . Propulsion 29 | . . 3 4 3 . . 1 6 1 . 1 4 1 1 1 . 1 2 Utility 24 | . . . 1 . . . . 5 1 4 . 5 . 1 . . 3 4 Weapon 22 | . . 3 1 3 . 1 . 3 1 1 . 2 . 2 . 1 2 2 Highest Loss Streak 9 | . . 4 4 6 1 1 3 9 2 3 2 6 1 3 1 1 5 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 94 80 77 88 83 83 61 66 28 43 40 68 55 77 75 71 62 45 Engine 4 | . 14 10 3 6 5 6 . 2 . . 6 1 . . . . . . Core 1 | . . . 4 . . . . 1 . 2 . 2 3 5 . . . . Leg 2 | . 26 . . . . . . . . . . 3 . . . . . . Hover 7 | . . 8 7 30 26 23 15 9 . 3 6 1 . . . . . . Flight 7 | . 1 12 16 . . . . 2 6 . . 11 18 17 17 14 12 9 Device 4 | . 6 10 8 5 3 . . 3 6 4 . 1 . . . . . . Storage 4 | . 14 8 5 7 7 7 7 4 . . . . . . . . . . Processor 7 | . . . 7 1 2 11 15 9 6 6 13 17 15 10 10 9 9 9 Hackware 13 | . 3 11 5 12 15 10 7 8 6 17 13 13 15 32 36 32 29 21 Energy Gun 4 | . 13 3 7 2 6 14 . 9 . . . . . . . 4 3 . Ballistic Gun 5 | . 13 14 9 11 2 . . 5 . . . 5 . 3 . 3 1 . Slashing Weapon 1 | . . . 1 9 6 7 7 4 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 12 16 18 21 26 26 26 16 35 3 24 11 26 14 14 22 27 29 18 Greatest Support 60 | 20 20 18 32 44 41 32 16 24 4 19 19 60 24 22 33 27 27 20 Greatest Overweight (x) 4 | . 1 1 1 1 . 1 . 2 . 2 1 4 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 7 6 7 8 8 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | . 7 6 6 7 7 7 8 6 5 4 5 4 5 3 4 4 4 4 Final Capacity 8 | 8 8 8 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 39% | Mutant 18% | Hacker-Mutant 9% | Gunner 8% | Bothacker-Mutant 5% | Scavenger-Sprinter 4% | Bothacker-Sprinter 4% | Sprinter 4% | Scavenger-Gunner 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Bothacker-Mutant | -4/Garrison Bothacker-Mutant | -4/Factory Bothacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Matter Collected 3772 | 200 149 454 725 192 236 67 . 523 . 237 41 612 20 184 . 97 35 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4633 | . 244 772 940 392 401 122 . 684 . 298 . 506 78 99 . 97 . . Parts 250 | . 21 50 56 17 18 1 . 29 . 16 . 32 5 3 . 2 . . Haulers Intercepted 9 | . . 2 2 . 2 . . 1 . . . 1 . . . 1 . . Recyclers Shooed 8 | . 3 1 . . . . . . . 1 . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 8 . . . . 4 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Combat Hostiles Destroyed 82 | . 9 13 14 10 8 4 . 9 . 7 . 7 1 . . . . . Melee 13 | . . . 3 5 1 1 . 3 . . . . . . . . . . Guns 38 | . 9 11 10 2 . . . 3 . . . 3 . . . . . . Cannons 8 | . . . . . . . . . . 4 . 3 1 . . . . . AOE 21 | . . 2 . 3 7 3 . 3 . 3 . . . . . . . . Classes Destroyed 14 | . 5 4 2 1 . 1 . . . 1 . . . . . . . . Worker 5 | . 1 2 1 . 1 . . . . . . . . . . . . . Builder 2 | . . 1 . . . . . 1 . . . . . . . . . . Tunneler 2 | . 1 . . . . . . . . . . 1 . . . . . . Hauler 9 | . . 2 2 . 2 . . 1 . . . 1 . . . 1 . . Recycler 6 | . . . 2 . 2 . . 2 . . . . . . . . . . Operator 6 | . 1 . 3 . . . . . . 1 . . . . . 1 . . Watcher 7 | . . 2 2 . 1 . . 2 . . . . . . . . . . Swarmer 25 | . 6 3 2 . 3 . . 6 . 4 . . . 1 . . . . Grunt 28 | . 3 4 7 6 3 3 . 1 . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 19 | . . 6 4 3 1 . . 2 . 2 . 1 . . . . . . Hunter 7 | . . . 1 . 1 . . . . . . 5 . . . . . . Programmer 2 | . . . . . . . . . . 1 . 1 . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 3 7 7 4 8 3 . 3 . 4 . 3 1 . . 1 . . Combat Bots Only 5 | . 3 3 3 4 5 3 . 3 . 3 . 2 1 . . . . . Max Kills in Single Turn 5 | . 2 2 2 2 5 2 . 3 . 3 . 1 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . 2 5 2 . 3 . 3 . . . . . . . . Melee 1 | . . . 1 1 1 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Hostile Shots Fired 1121 | . 37 93 79 108 22 16 6 153 33 108 2 165 10 58 4 11 130 86 Missed 460 | . 12 36 24 34 6 5 2 67 11 58 . 53 4 31 . 7 73 37 Damage Taken 10751 | . 238 853 813 1115 135 220 131 1252 126 695 30 2301 112 553 96 112 990 979 Core 4126 | . 70 141 235 232 33 36 89 365 84 332 16 922 40 192 22 25 512 780 Absorbed by Shields 275 | . . . . 66 . . . . . . . . . 28 . . . 181 Redirected to Shielding 110 | . . . . . . . . . . . . 110 . . . . . . Regen/Repaired (Parts) 122 | . 13 29 . . . . . . . 21 . 59 . . . . . . Core Remaining (%) 52 | 100 72 64 . 15 . . 77 . . . 6 7 . . 77 . . . Volleys Fired 352 | . 40 73 40 35 14 7 1 26 . 20 . 45 4 20 1 20 5 1 Largest 4 | . 2 2 3 2 2 2 1 4 . 2 . 4 1 2 1 2 3 1 Hottest 215 | . 70 112 135 88 105 105 39 190 . 65 . 114 75 75 88 121 215 . Shots Fired 647 | . 80 137 84 56 20 10 1 52 . 29 . 91 4 32 1 40 10 . Gun 549 | . 80 131 80 49 14 5 . 51 . . . 61 . 27 1 40 10 . Cannon 55 | . . . . . . . . . . 21 . 25 4 5 . . . . Launcher 31 | . . 6 4 7 6 5 1 1 . 1 . . . . . . . . Special 12 | . . . . . . . . . . 7 . 5 . . . . . . Kinetic 374 | . 40 113 48 40 8 . . 20 . . . 54 . 27 . 20 4 . Thermal 193 | . 40 18 32 9 . . . 16 . 21 . 30 . . 1 20 6 . Explosive 29 | . . 4 4 7 6 5 1 1 . 1 . . . . . . . . Electromagnetic 39 | . . 2 . . 6 5 . 15 . . . 2 4 5 . . . . Robot Hit Streak 23 | . 10 13 14 23 7 4 5 10 . 12 . 7 5 10 . 11 . . Robot Miss Streak 7 | . 6 4 5 4 3 1 . 4 . 2 . 7 . 2 3 5 4 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . Secondary Targets 7 | . 1 1 3 1 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 . . . . . . . . . . Shots Hit Robots 511 | . 42 100 61 59 21 12 1 62 . 28 . 62 8 24 6 25 . . Core Hits 219 | . 19 38 32 14 19 7 2 41 . 12 . 21 2 7 . 5 . . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 8 | . . 1 2 . . . . . . . . 3 . . . 2 . . Critical Strikes 22 | . 2 2 3 1 2 . . 6 . . . 3 . . . 3 . . Burn 4 | . 2 1 1 . . . . . . . . . . . . . . . Destroy 8 | . . 1 2 . . . . . . . . 2 . . . 3 . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . Sever 9 | . . . . 1 2 . . 6 . . . . . . . . . . Melee Attacks 124 | . . . 10 23 7 5 . 27 . 10 . 11 4 15 6 6 . . Impact 11 | . . . . . . . . . . . . 11 . . . . . . Slashing 72 | . . . 10 23 7 5 . 27 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . 3 1 1 . . 4 . 3 . 2 4 . 6 . . . Combat Hostiles 6 | . . . . 1 . . . . . . . 1 4 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13558 | . 568 1206 1499 1690 1707 878 224 2005 . 768 . 2029 133 232 . 619 . . Guns 5793 | . 564 1098 824 666 156 69 . 842 . . . 740 . 232 . 602 . . Cannons 1327 | . . . . . . . . . . 530 . 664 133 . . . . . Explosions 3152 | . . 104 174 405 1252 580 224 185 . 228 . . . . . . . . Melee 3251 | . . . 501 619 299 229 . 978 . . . 625 . . . . . . Ramming 35 | . 4 4 . . . . . . . 10 . . . . . 17 . . Kinetic 3602 | . 301 815 468 514 56 . . 310 . . . 619 . 232 . 287 . . Thermal 3680 | . 263 283 356 152 580 . . 463 . 514 . 754 . . . 315 . . Explosive 2375 | . . 42 174 405 672 580 224 50 . 228 . . . . . . . . Electromagnetic 599 | . . 62 . . 100 69 . 204 . . . 31 133 . . . . . Impact 641 | . . . . . . . . . . 16 . 625 . . . . . . Slashing 2626 | . . . 501 619 299 229 . 978 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . 8 . . 2 2 2 5 5 6 9 2 . . . . 8 13 Average Corruption 4 | . . 5 . . 2 2 2 5 5 5 8 1 . . . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 38 | . . 4 . . . 7 1 2 1 15 . 3 . . . . 2 3 Message Errors 10 | . . 2 . . . 3 . . . 3 . . . . . . 1 1 Matter Fused 11 | . . 1 . . . 3 . 1 . 4 . 2 . . . . . . Heat Flow Errors 4 | . . . . . . . . . 1 3 . . . . . . . . Energy Discharges 4 | . . . . . . 1 1 1 . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 4 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Alerts 3 | . . 1 . . . . . . . 1 . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots 9 | . . . . . . . . . . . . 9 . . . . . . Overflow Damage 810 | . . . 177 3 149 108 12 85 . . . 276 . . . . . . Projectiles 13 | . . . . . . . . . . . . 13 . . . . . . Explosions 124 | . . . 9 . 92 11 12 . . . . . . . . . . . Melee 673 | . . . 168 3 57 97 . 85 . . . 263 . . . . . . Knockbacks 2 | . . . . . . . . . . . . 2 . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . 106 25 66 . 63 49 . . 36 . . . . . 8 . . Shots 11 | . . 5 1 2 . 1 1 . . 1 . . . . . . . . Rammed 5 | . . 1 . . . . . . . 3 . . . . . 1 . . Targets Rammed 8 | . 3 1 . . . . . . . 3 . . . . . 1 . . Kicked 3 | . 3 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 163 171 365 277 54 35 . 331 228 256 . 298 21 8 26 144 26 . Average Temperature 71 | . 41 52 123 147 27 17 . 71 120 103 . 60 11 4 14 47 19 . Received Heat Transfer 2196 | . 78 261 351 545 45 72 27 372 24 93 . 27 27 29 36 18 . 191 Effects 3 | . . . 1 2 . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . 5 . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . Parts Melted 15 | . . 4 3 1 . . . . . 4 . 3 . . . . . . Heat Transferred 5980 | . 925 703 888 333 500 . . 430 . 759 . 1035 . . . 407 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Peak Influence 721 | . 245 349 533 721 720 . . 477 246 473 . 231 216 340 164 171 127 130 Initial 378 | . . 1 115 346 378 . . 224 241 118 . 119 86 151 151 85 96 95 Average 235 | . 104 142 333 520 568 . . 293 234 241 . 115 124 242 157 120 103 97 Maximum Alert Level 3 | . 1 1 2 3 3 . . 2 1 2 . 1 1 1 . . . . Low Security (%) 45 | . 86 58 11 . . . . . . 45 . 88 97 6 100 100 100 100 Level 1 39 | . 13 41 58 14 11 . . 87 100 49 . 11 2 93 . . . . Level 2 13 | . . . 29 78 75 . . 12 . 4 . . . . . . . . Level 3 1 | . . . . 7 13 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 1 . 3 . . 2 . 7 . 7 1 . . . 2 . Investigation 8 | . 1 1 . . 1 . . . . 3 . 2 . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . . . . . Reinforcement 11 | . . . 1 . 2 . . 1 . . . 4 1 . . . 2 . Assault 1 | . . . . . . . . 1 . . . . . . . . . . Garrison 4 | . . . . . . . . . . 3 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . 1 . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Distress Signals 11 | . 3 2 1 . . . . . . 2 . 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 19 18 25 12 5 5 4 25 2 24 1 23 11 18 1 6 16 16 Peak Tracking Total 16 | . 8 6 4 6 2 3 4 7 3 11 1 6 5 9 1 3 13 16 Tactical Retreats 20 | . 2 . 2 1 1 . . 3 . 4 . 3 2 1 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Traps Triggered 17 | . . . . 4 . . . 1 2 1 . . . 4 . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . Objects Rigged 7 | . . . . . . . . . . 7 . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Machines Disabled 21 | . . 3 1 1 5 1 . 1 . 3 . 1 . 3 . . 2 . Max in Single Turn 4 | . . 2 1 1 4 1 . 1 . 2 . 1 . 1 . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Relay 3 | . . . . 1 . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Machines Accessed 64 | . 5 4 8 1 4 . . 6 1 13 . 7 2 1 2 3 7 . Terminals 42 | . 3 2 6 1 2 . . 2 1 10 . 3 . 1 2 3 6 . Fabricators 3 | . . . . . 1 . . . . 1 . 1 . . . . . . Repair Stations 4 | . 1 1 . . . . . . . 1 . 1 . . . . . . Recycling Units 4 | . 1 . . . 1 . . 1 . . . 1 . . . . . . Scanalyzers 4 | . . 1 1 . . . . 1 . . . . 1 . . . . . Garrison Access 7 | . . . 1 . . . . 2 . 1 . 1 1 . . . 1 . Total Hacks 190 | . 15 10 21 4 9 . . 9 2 42 . 22 3 3 24 10 16 . Successful 105 | . 9 7 12 . 3 . . 6 . 26 . 13 3 1 12 5 8 . Failed 85 | . 6 3 9 4 6 . . 3 2 16 . 9 . 2 12 5 8 . Catastrophic 9 | . . . 2 . 1 . . . . 2 . 2 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 75 | . 4 . 8 . 8 . . . . 22 . 7 . 1 12 7 6 . Terminals 143 | . 10 5 18 4 6 . . 3 2 32 . 12 . 3 24 10 14 . Fabricators 9 | . . . . . 1 . . . . 6 . 2 . . . . . . Repair Stations 10 | . 2 2 . . . . . . . 2 . 4 . . . . . . Recycling Units 9 | . 3 . . . 2 . . 2 . . . 2 . . . . . . Scanalyzers 8 | . . 3 2 . . . . 1 . . . . 2 . . . . . Garrison Access 11 | . . . 1 . . . . 3 . 2 . 2 1 . . . 2 . Terminal Hacks 54 | . 4 3 8 . 1 . . 2 . 13 . 3 . 1 10 4 5 . Record 5 | . . . . . . . . . . 1 . . . . 1 2 1 . Part Schematic 2 | . . . . . . . . 1 . 1 . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . . . . 1 . . . Prototype ID Bank 5 | . 1 . . . . . . . . 1 . 1 . . 2 . . . Open Door 2 | . . . . . . . . . . . . . . . . . 2 . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . Level Access Points 3 | . . 1 . . . . . . . . . 1 . . . 1 . . Branch Access Points 4 | . . 1 1 . . . . 1 . 1 . . . . . . . . Emergency Access Points 6 | . . . 2 . . . . . . 1 . . . 1 . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . 1 . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . . . 1 . . . . . . . . . . . . . Locate Traps 5 | . . . . . . . . . . 2 . 1 . . 2 . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Maintenance Status 2 | . . . 1 . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . 2 . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . 1 . . . . . . Build 2 | . . . . . . . . . . 1 . 1 . . . . . . Repair Station Hacks 8 | . 2 2 . . . . . . . 2 . 2 . . . . . . Scan Component 4 | . 1 1 . . . . . . . 1 . 1 . . . . . . Repair 4 | . 1 1 . . . . . . . 1 . 1 . . . . . . Recycling Unit Hacks 6 | . 2 . . . 1 . . 1 . . . 2 . . . . . . Report Inventory 3 | . 1 . . . 1 . . 1 . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . 2 . . . . . . Scanalyzer 6 | . . 2 2 . . . . . . . . . 2 . . . . . Insert Component 3 | . . 1 1 . . . . . . . . . 1 . . . . . Analyze 3 | . . 1 1 . . . . . . . . . 1 . . . . . Garrison Access Hacks 8 | . . . 1 . . . . 3 . 1 . 1 1 . . . 1 . Unlock Access 4 | . . . 1 . . . . 1 . . . . 1 . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Coupler Status 3 | . . . . . . . . 1 . 1 . 1 . . . . . . Unauthorized Hacks 19 | . 1 . 1 . 1 . . . . 8 . 3 . . 2 1 2 . Terminals 15 | . 1 . 1 . . . . . . 6 . 2 . . 2 1 2 . Assimilate 4 | . 1 . 1 . . . . . . 1 . . . . . 1 . . Botnet 9 | . . . . . . . . . . 4 . 2 . . 1 . 2 . Detonate 1 | . . . . . . . . . . 1 . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . Fabnet 2 | . . . . . 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . . Eject 2 | . . . . . . . . . . 1 . 1 . . . . . . Data Cores Recovered 4 | . 1 . 2 . . . . . . . . . . . . 1 . . Used 2 | . 1 . . . . . . . . . . . . . . 1 . . Hacking Detections 50 | . 3 4 7 1 4 . . 3 1 10 . 6 1 1 1 3 5 . Full Trace Events 9 | . 1 2 1 1 1 . . . . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 1 . . . . 1 . 1 . . 1 . . . . . Parts Built 2 | . . . . . . . . . . 1 . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . 51 . 51 . . . . . . Total Part Build Rating 2 | . . . . . . . . . . 1 . 1 . . . . . . Parts Repaired 4 | . 1 1 . . . . . . . 1 . 1 . . . . . . Time 115 | . 26 26 . . . . . . . 38 . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 2 . . . . . . . . . . 15 . . . . . . Parts Scanalyzed 3 | . . 1 1 . . . . . . . . . 1 . . . . . Part Schematics Acquired 3 | . . 1 1 . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Used RIF Installer 2 | . . . . 1 . . . . . . . . . 1 . . . . Structural Interface 1 | . . . . . . . . . . . . . . 1 . . . . Robots Hacked 28 | . . . . . . . . . . 9 . 4 . 10 4 1 . . Non-combat 8 | . . . . . . . . . . 3 . . . . 4 1 . . Combat 20 | . . . . . . . . . . 6 . 4 . 10 . . . . Robot Hacks Applied 34 | . . . . . . . . . . 10 . 4 . 12 5 3 . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . . . . . . . . 1 . . . generate_echo 1 | . . . . . . . . . . . . . . . 1 . . . ignore_repairs 1 | . . . . . . . . . . 1 . . . . . . . . find_fabricator 1 | . . . . . . . . . . 1 . . . . . . . . find_dsf 1 | . . . . . . . . . . 1 . . . . . . . . ignore_parts 3 | . . . . . . . . . . 1 . . . . 2 . . . map_route 1 | . . . . . . . . . . . . . . . . 1 . . mark_security 1 | . . . . . . . . . . . . . . . . 1 . . scatter_targeting 1 | . . . . . . . . . . . . . . 1 . . . . overload_power 1 | . . . . . . . . . . . . . . 1 . . . . amplify_resonance 1 | . . . . . . . . . . . . . . 1 . . . . wipe_record 1 | . . . . . . . . . . . . 1 . . . . . . reboot_system 3 | . . . . . . . . . . 1 . 1 . 1 . . . . overwrite_iff 5 | . . . . . . . . . . 1 . . . 4 . . . . formatsys_low 1 | . . . . . . . . . . . . . . . 1 . . . formatsys_high 10 | . . . . . . . . . . 4 . 2 . 3 . 1 . . Relay Couplers Released 24 | . . . . 4 . . . . . 4 . 6 . 10 . . . . Ejected 7 | . . . . . . . . . . 4 . 3 . . . . . . Machine Destruction 14 | . . . . 4 . . . . . . . . . 10 . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . . Attached 21 | . . . . . . . . 2 . 5 . 2 . 10 1 . 1 . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 4 1 1 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Total Allies 21 | . 1 . 1 . . . . . . 6 1 2 . 7 1 2 . . Largest Group 3 | . 1 . 1 . . . . . . 2 1 2 . 2 1 3 3 . Highest-Rated Group 180 | . 10 . 10 . . . . . . 58 180 78 . 103 14 65 65 . Highest-Rated Ally 180 | . 10 . 10 . . . . . . 32 180 49 . 56 14 41 41 . Total Orders 2 | . . . . . . . . . . . . . . 1 . . 1 . AID 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 59 | . . . . . . . . . . 15 1 11 . 32 . . . . Total Damage 1430 | . . . . . . . . . . 302 30 245 . 853 . . . . Kills 8 | . . . . . . . . . . 1 1 2 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Robot Analysis Total 2 | . 1 . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Turns Passed 5163 | . 454 457 556 313 204 328 14 601 81 616 11 628 99 273 84 201 169 74 Spaces Moved 6063 | 1 231 393 829 246 286 290 26 480 129 740 7 775 218 401 213 355 333 110 Core 678 | . . 19 . . . . . 39 1 515 . 100 1 . . . . 3 Treads . | . . . . . . . . . . . . . . . . . . . Legs 267 | 1 207 . . . . . . . . . . 59 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 1779 | . . 132 217 246 286 290 26 272 . 225 7 78 . . . . . . Flight 3339 | . 24 242 612 . . . . 169 128 . . 538 217 401 213 355 333 107 Fastest Speed 26 | 120 117 34 27 26 38 38 46 32 35 50 56 31 31 29 31 34 34 34 Average Speed 52 | 120 119 48 36 41 39 100 46 83 35 63 102 50 34 32 32 34 36 40 Slowest Speed 250 | 120 120 120 115 110 46 102 46 171 50 180 110 250 100 34 34 34 104 102 Overloaded Moves 109 | . . . . 24 18 . . 67 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . 8 2 . . . . 1 . . . 7 16 . 2 5 6 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 1 44 31 58 45 12 64 8 14 31 24 2 21 9 62 6 10 39 31 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 . . . . 1 . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 . . . 1 . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . 1 . . . 1 . . . . . . Terrain Destroyed 434 | . . 62 41 106 87 69 20 21 . 22 . 6 . . . . . . Melee 2 | . . . . . . . . 1 . . . 1 . . . . . . Projectile 5 | . . . . . . . . . . . . 5 . . . . . . AOE 427 | . . 62 41 106 87 69 20 20 . 22 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Fac Gar Fac Low Fac Fac Gar Fac Res Qua Gar Total 7291 | . 335 520 1013 369 340 307 26 590 163 854 10 904 222 517 226 393 367 135 Wait 188 | . 28 6 41 17 6 . . 6 . 29 4 14 3 29 . . 5 . Move 5957 | . 230 378 825 244 285 289 25 478 127 740 6 760 191 400 208 345 322 104 Hop 42 | . . 6 2 . . . . 1 . . . 7 11 . 2 5 5 3 Pick Up 71 | . 11 9 14 6 3 1 . 7 . 3 . 7 . 4 1 1 4 . Fast Attach 156 | . 4 16 20 2 14 2 . 21 . 22 . 31 3 6 2 6 7 . Attach 60 | . 1 8 10 5 1 1 . 4 . 6 . 6 . 5 3 2 6 2 Detach 54 | . 2 5 9 4 1 1 . 5 . 10 . 6 . 3 2 2 4 . Swap 37 | . 2 9 8 2 1 . . 3 . 2 . 3 . 7 . . . . Drop 113 | . 14 9 34 . 8 1 . 12 . 7 . 12 . 1 . 5 9 1 Fire 352 | . 40 73 40 35 14 7 1 26 . 20 . 45 4 20 1 20 5 1 Melee 124 | . . . 10 23 7 5 . 27 . 10 . 11 4 15 6 6 . . Ram 3 | . . 1 . . . . . . . 2 . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 115 | . . . . 31 . . . . 36 . . . . 24 . . . 24 Rewire 16 | . . . . . . . . . . 3 . 2 6 3 1 1 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Garrison -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Repaired ECM Suite 310 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 5) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 514 | -9/Materials | Repaired Ion Engine? 665 | -9/Materials | Identified exit to Mines 780 | -9/Materials | Lost 4 parts (1p1n2w) 786 | -9/Materials | Identified exit to Materials 912 | -9/Materials | Entered another Materials area 912 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1078 | -8/Materials | Lost 4 parts (3n1u) 1468 | -8/Materials | Identified exit to Garrison 1468 | -8/Materials | Entered Garrison 1474 | -8/Garrison | Installed Relay Interface Framework 1499 | -8/Garrison | Garrison Relay disabled 1512 | -8/Garrison | Triggered checkpoint 1543 | -8/Garrison | Core integrity fell below 50% 1652 | -8/Garrison | Triggered checkpoint 1664 | -8/Garrison | Triggered checkpoint 1747 | -8/Garrison | Lost 6 parts (1p3n2w) 1758 | -8/Garrison | Core integrity fell below 20% 1777 | -8/Garrison | Discovered new exit (range 10) 1781 | -8/Garrison | Entered Factory 1781 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -7/Factory | Discovered new exit (range 6) 1985 | -7/Factory | Entered Lower Caves 2040 | -7/Lower Caves | Build established: Hacker-Mutant 2060 | -7/Lower Caves | Encountered a Warlord checkpoint 2082 | -7/Lower Caves | Learned Factory stockpile data 2289 | -7/Lower Caves | Discovered new exit (range 11) 2313 | -7/Lower Caves | Entered another Lower Caves area 2322 | -7/Lower Caves | Discovered new exit (range 12) 2327 | -7/Lower Caves | Entered Factory 2327 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2344 | -6/Factory | Lost 3 parts (1p1n1w) 2672 | -6/Factory | Identified exit to Lower Caves 2677 | -6/Factory | First assault squad dispatched 2751 | -6/Factory | Build established: Gunner 2878 | -6/Factory | Lost 9 parts (1p3n4u1w) 2928 | -6/Factory | Identified exit to Garrison 2928 | -6/Factory | Entered Garrison 2934 | -6/Garrison | Triggered checkpoint 2952 | -6/Garrison | Spotted B-75 Beast 2955 | -6/Garrison | Core integrity fell below 50% 3004 | -6/Garrison | Discovered new exit (range 15) 3009 | -6/Garrison | Entered Factory 3055 | -6/Factory | Found Powered Armor 3127 | -6/Factory | Build established: Mutant 3191 | -6/Factory | Fabricated Datajack (x1) 3331 | -6/Factory | Lost 3 parts (2u1w) 3359 | -6/Factory | Search patrols dispatched 3533 | -6/Factory | Core integrity fell below 20% 3550 | -6/Factory | Repaired Adv. Weight Redist. System? 3620 | -6/Factory | Found Prototype Processor 3620 | -6/Factory | Identified Exp. Targeting Computer 3625 | -6/Factory | Entered Lower Caves 3626 | -6/Lower Caves | 7V-RTL showed up to help 3628 | -6/Lower Caves | 7V-RTL revealed a hidden path 3636 | -6/Lower Caves | Entered Factory 3636 | -5/Factory | Evolved 2 slots: Utility x2 3822 | -5/Factory | Lost 6 parts (4n2u) 3853 | -5/Factory | Fabricated Datajack? 4059 | -5/Factory | Core integrity fell below 50% 4069 | -5/Factory | Repaired Lgt. Fission Core 4157 | -5/Factory | Discovered new exit (range 13) 4186 | -5/Factory | Identified exit to Factory 4228 | -5/Factory | Core integrity fell below 20% 4254 | -5/Factory | Garrison activated, responded to threat 4264 | -5/Factory | Entered another Factory area 4264 | -4/Factory | Evolved 2 slots: Utility x2 4363 | -4/Factory | Identified exit to Garrison 4363 | -4/Factory | Entered Garrison 4372 | -4/Garrison | Triggered checkpoint 4374 | -4/Garrison | H-XX Assembler disabled 4382 | -4/Garrison | Garrison Relay disabled 4488 | -4/Garrison | Triggered checkpoint 4494 | -4/Garrison | Triggered checkpoint 4500 | -4/Garrison | Triggered checkpoint 4520 | -4/Garrison | Triggered checkpoint 4538 | -4/Garrison | Lost 3 allies 4572 | -4/Garrison | Garrison Relay disabled 4626 | -4/Garrison | Expanded RIF knowledge: Structural Interface 4632 | -4/Garrison | Discovered new exit (range 12) 4633 | -4/Garrison | Spotted B-86 Titan 4635 | -4/Garrison | Identified exit to Factory 4636 | -4/Garrison | Entered Factory 4662 | -4/Factory | Lost 3 parts (1p1n1w) 4681 | -4/Factory | Discovered new exit (range 8) 4684 | -4/Factory | Identified exit to Research 4708 | -4/Factory | Discovered new exit (range 3) 4708 | -4/Factory | Identified exit to Upper Caves 4720 | -4/Factory | Entered Research 4720 | -3/Research | Accompanied by 1 ally 4720 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4835 | -3/Research | Identified exit to Research 4916 | -3/Research | Discovered new exit (range 5) 4920 | -3/Research | Identified exit to Quarantine 4921 | -3/Research | Entered Quarantine 4921 | -3/Quarantine | Accompanied by 3 allies 4954 | -3/Quarantine | Cryocooling Duct disabled 4969 | -3/Quarantine | Ambient heat levels rising (+20) 4969 | -3/Quarantine | Non-combat units ordered to evacuate 4997 | -3/Quarantine | Spotted Alpha 7 5004 | -3/Quarantine | Found Alien Launcher 5004 | -3/Quarantine | Identified Sigix Terminator 5024 | -3/Quarantine | Met incapacitated Sigix Warrior 5024 | -3/Quarantine | Lockdown squad dispatched 5025 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5026 | -3/Quarantine | Unlocked Sigix quarantine chamber 5069 | -3/Quarantine | Spotted Lightning 5071 | -3/Quarantine | Spotted Lightning 5071 | -3/Quarantine | Spotted Lightning 5087 | -3/Quarantine | Lost 5 parts (1n3u1w) 5090 | -3/Quarantine | Identified exit to Garrison 5090 | -3/Quarantine | Entered Garrison 5134 | -3/Garrison | Spotted B-86 Titan 5134 | -3/Garrison | Triggered checkpoint 5143 | -3/Garrison | System corruption reached 10% 5150 | -3/Garrison | Core integrity fell below 50% 5160 | -3/Garrison | Core integrity fell below 20% 5164 | -3/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05159_ Slug penetrates Reinforced Barrier. 05159_ RIF reveals location of phase wall. 05159_ Triggered Stasis Trap. 05159_ A bubble of rippling energy engulfs the area. 05159_ Field strength at 94. 05160_ Field strength at 78. 05160_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05161_ B-86 Titan activates siege mode. 05161_ Field strength at 41. 05161_ G-67 Veteran misfires. 05162_ Imp. Remote Datajack destroyed. 05162_ Field strength at 20. 05162_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05162_ Field strength at 51. 05162_ Hacking Suite destroyed. 05162_ Relay Coupler [Grunt] destroyed. 05162_ Critical hit (Blast). 05162_ Penetrated by Slug. 05162_ Slug penetrates G-67 Veteran. 05163_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ????????????????????+?????????? ???????????????? | | ????????????????????# ????????? +??????????????? | | ????????????????????# ????????# #??????????????? | | ????????????????????# ???????# #??????????????? | | ???????????????????## ##""""## #??????????????? | | ????????????????#### #??????????????? | | ????????????????? +??????????????? | | ?????????????????? ? +??????????????? | | ???????????????????# ?# ## #??????????????? | | ???????????????????# ## ## ###????????????? | | ???????????????????" #????????????? | | ???????????????????" #????????????? | | ???????????????????" #????????????? | | ???????????????????" ? p BB ?????????????? | | ???????????????????# ??#pgBB## #??????????????? | | ?????????########### ## l ## #??????????????? | | ?????????# g %g ######+###+#???? | | ?????????# @ ggp + #???? | | ?????????# ###+#### g% #### #+###+#???? | | ???????????????????## ## ## p##??# #?????????? | | ????????????????????# ?# ## #???# #?????????? | | ????????????????????# ??####### =#???# #?????????? | | ????????????????????+?????????# #???# #?????????? | | ??????????????????????????????# #???# #????###### | | ??????????????????????????????# #???# #????# | | ??????????????????????????????# #???#*#????# #### | | ??????????????????????????????# #####+######+#??? | | ??????????????????????????????# #??? | | ??????????????????????????????# #### | | ??????????????????????????????############## | | ???????????????????????????????????????????# #### | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# ###? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: EX 50 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 10 Melee Accuracy 12 Target Analysis 5 Offensive Hacking 24 Defensive Hacking 24 Relay Coupler Types 5 Relay Coupler Value 120 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Fusion Compressor | -6/Factory | Hacked Datajack | -6/Factory | Hacked Drone Bay | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Datajack | x1 | -6/Factory Datajack | x1 | -5/Factory Alien Tech Used ----------------- Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed MachineSegregatorSegregator Manual? 0 Play Time 01:08:01 Cumulative 589.0 hours Start 2024.01.12 @ 22:15:07 End 2024.01.12 @ 23:22:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 511 Rogue 238 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7fbf704-ebef-4a79-b267-16c5120b1832