Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 01:28:53 Player: Footbal Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (5630) 5630 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 11410 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 0/1150 Matter 211/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Advanced Sensor Array Variable Charge Gun Variable Charge Gun Railgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Energy Well Enhanced Optical Array Improved Terrain Scanner Transmission Jammer > --- WEAPON ----------- Heavy Laser Compact Ion Cannon KE Penetrator Lance > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Fission Core Light Treads Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Advanced Sensor Array Recoil Stabilizer Medium Reactive Plating Plasma Rifle Enhanced Gauss Cannon Improved Proton Missile Launcher Chainsword [Rating: 82] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . . . 1 1 Utility 6 | . . 1 . 1 . 1 1 1 1 Weapon 2 | . . . . 1 . . 1 . . Parts Attached 151 | 6 8 14 1 15 9 37 24 16 21 Power 24 | 1 . 3 . 3 1 8 4 2 2 Engine 12 | 1 . 2 . 2 . 3 2 2 . Core 11 | . . 1 . 1 1 5 2 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 38 | 2 2 3 . 5 2 11 5 5 3 Treads 13 | . 2 2 . 3 2 3 1 . . Leg 19 | 2 . 1 . 2 . 7 3 4 . Wheel 1 | . . . . . . 1 . . . Hover 4 | . . . . . . . 1 . 3 Flight 1 | . . . . . . . . 1 . Utility 40 | 1 4 3 . 2 1 7 9 1 12 Device 23 | . 2 1 . 1 1 2 4 1 11 Storage 3 | 1 1 . . . . . 1 . . Processor 5 | . 1 1 . . . 1 1 . 1 Hackware 1 | . . . . . . . 1 . . Protection 8 | . . 1 . 1 . 4 2 . . Artifact . | . . . . . . . . . . Weapon 49 | 2 2 5 1 5 5 11 6 8 4 Energy Gun 8 | 1 . . . . 1 3 . 3 . Energy Cannon 9 | . 1 2 . 2 . . 4 . . Ballistic Gun 10 | 1 . . . 1 . 5 1 1 1 Ballistic Cannon 8 | . 1 2 1 1 1 . . 2 . Launcher 4 | . . . . . 2 1 . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 3 | . . 1 . . 1 1 . . . Slashing Weapon 3 | . . . . 1 . 1 1 . . Piercing Weapon 3 | . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 103 | . 1 9 1 12 . 24 7 31 18 Power 15 | . . 1 . 1 . 4 2 5 2 Propulsion 31 | . . 4 . 6 . 9 1 8 3 Utility 28 | . 1 2 . 1 . 6 2 6 10 Weapon 29 | . . 2 1 4 . 5 2 12 3 Highest Loss Streak 26 | . 1 8 1 5 . 6 2 26 13 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 2 11 10 12 12 12 12 13 11 4 Power 2 | . 1 3 5 4 2 1 1 2 . Propulsion 1 | 1 3 1 1 . . 2 3 3 . Utility 3 | . 2 3 4 5 6 2 3 2 1 Weapon 3 | . 4 3 2 2 3 5 5 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 5 . . 3 9 2 1 1 6 Power 3 | . . . . 2 1 . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 10 | . 2 . . 1 5 . . 1 1 Weapon 12 | . 3 . . . 3 2 . . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 98 87 100 80 94 89 90 80 17 Engine 6 | . 14 8 11 7 8 5 3 7 . Core 3 | . . 1 . 1 . 6 8 . . Treads 10 | . . 21 33 10 22 9 5 . . Leg 7 | . 27 3 . 3 . 11 1 16 . Device 10 | . 3 9 11 13 18 8 11 17 1 Storage 9 | . 14 11 11 9 8 7 11 10 . Processor 8 | . 9 8 11 9 9 12 7 4 3 Protection 2 | . . . . 1 . 5 5 . . Energy Gun 2 | . . . . . . 5 6 4 . Energy Cannon 7 | . 13 11 11 7 7 2 12 5 . Ballistic Gun 2 | . . . . 2 . 8 3 1 . Ballistic Cannon 5 | . 13 6 11 7 11 2 . 2 . Slashing Weapon 1 | . . . . 8 3 . 1 1 . Peak Build Rating 82 | 6 12 14 15 24 28 42 62 82 61 Average Rating 29 | 5 10 11 14 19 25 31 57 63 22 On Entrance 19 | . 6 10 14 14 24 28 39 53 8 Naked Turns 176 | . . . . . . . . 40 136 Heaviest Build 79 | 12 34 37 37 43 47 57 79 71 51 Greatest Support 74 | 20 20 60 60 60 62 70 54 74 31 Greatest Overweight (x) 14 | 1 1 2 . 14 1 2 2 1 4 Average Overweight (x) . | . . . . 1 . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 13 15 15 15 14 15 15 14 5 Most Carried 15 | 5 15 13 14 15 15 15 15 15 5 Average Carried 11 | 2 11 10 13 13 13 12 13 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 14 13 13 15 15 13 13 5 5 Class Distribution -------------------- 41% | Mutant 17% | Skirmisher 12% | Scavenger-Skirmisher 11% | Assassin 11% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Matter Collected 3833 | 260 209 312 112 520 369 1068 579 240 164 Remotely 50 | . 50 . . . . . . . . Salvage Created 5566 | 84 245 626 172 597 572 1479 728 915 148 Parts 304 | 2 24 36 15 31 39 81 39 28 9 Haulers Intercepted 3 | . . 1 . 1 . 1 . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 126 | . 9 19 5 17 17 27 14 14 4 Melee 4 | . . . . . . . . 1 3 Guns 30 | . . . . 6 . 18 3 2 1 Cannons 66 | . 7 15 4 11 8 6 7 8 . AOE 19 | . 2 . 1 . 9 3 2 2 . Classes Destroyed 15 | 1 5 2 2 1 2 2 . . . Worker 9 | . 2 . . . 2 2 2 . 1 Builder 5 | . 1 1 . 1 . 2 . . . Tunneler 1 | . . . 1 . . . . . . Hauler 3 | . . 1 . 1 . 1 . . . Recycler 5 | 1 1 . . . 1 1 . 1 . Watcher 2 | . 2 . . . . . . . . Swarmer 29 | . 8 6 . 4 3 . 5 . 3 Grunt 54 | . 1 10 4 8 5 13 3 10 . Brawler 3 | . . . . . 2 . . 1 . Duelist 3 | . . . . 1 1 . 1 . . Protector 1 | . . . 1 . . . . . . Sentry 17 | . . 3 . 4 5 1 3 1 . Specialist 8 | . . . . . . 8 . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 9 | . . . . . . 5 1 2 1 Best Kill Streak 10 | 1 4 6 4 4 10 6 6 4 2 Combat Bots Only 8 | . 4 6 3 4 8 3 5 4 2 Max Kills in Single Turn 5 | 1 2 2 2 1 3 4 5 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . 1 . 3 3 2 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Hostile Shots Fired 1284 | . 31 149 20 171 57 290 113 227 226 Missed 361 | . 5 36 6 43 13 79 43 55 81 Hits 923 | . 26 113 14 128 44 211 70 172 145 Melee 2 | . . . . . . . 1 1 . Projectile 921 | . 26 113 14 128 44 211 69 171 145 Critical Strikes 37 | . . 6 . 4 . 7 . 13 7 Actively Blocked 1 | . . 1 . . . . . . . Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 15327 | . 259 1306 289 1679 700 3599 1077 3506 2912 Core 3227 | . 21 192 58 241 77 554 165 750 1169 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . 52 . . . . . . . Ignored by Resistances 65 | . . . . . . . 65 . . Regen/Repaired (Parts) 398 | . . 236 . 36 126 . . . . Core Remaining (%) 56 | 100 91 . 37 . 42 20 80 25 . Volleys Fired 419 | 9 31 55 15 67 38 105 41 49 9 Largest 4 | 1 2 2 2 3 3 3 4 4 1 Hottest 310 | 40 89 93 93 118 155 155 310 286 23 Shots Fired 923 | 9 62 96 28 134 84 257 128 116 9 Gun 361 | 9 . . . 39 6 203 60 37 7 Cannon 545 | . 62 96 28 95 71 51 68 74 . Launcher 15 | . . . . . 7 3 . 5 . Special 2 | . . . . . . . . . 2 Kinetic 441 | . 31 44 15 100 47 152 30 15 7 Thermal 344 | 9 . 35 13 34 24 87 46 96 . Explosive 10 | . . . . . 7 3 . . . Electromagnetic 126 | . 31 17 . . 6 15 52 5 . Robot Hit Streak 20 | 5 4 8 11 12 6 16 20 14 2 Robot Miss Streak 8 | 1 5 3 2 5 4 8 5 4 3 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 3 | . . . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 567 | 7 28 62 17 83 49 176 69 68 8 Core Hits 260 | 2 13 20 9 38 39 78 24 33 4 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 6 | . . 3 . 1 . 2 . . . Critical Strikes 25 | . 3 6 2 2 1 6 2 3 . Burn 5 | . . . . . . 3 1 1 . Destroy 4 | . . . . 1 . 3 . . . Blast 11 | . 3 3 2 1 1 . . 1 . Corrupt 1 | . . . . . . . 1 . . Smash 3 | . . 3 . . . . . . . Impale 1 | . . . . . . . . 1 . Melee Attacks 57 | . . 15 . . 9 5 4 15 9 Impact 22 | . . 15 . . 4 3 . . . Slashing 11 | . . . . . 5 2 4 . . Piercing 24 | . . . . . . . . 15 9 Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 13892 | 77 723 1334 460 1756 1800 3307 1770 2433 232 Guns 3975 | 77 . . . 563 26 2318 559 390 42 Cannons 7217 | . 665 1156 313 1193 894 634 913 1449 . Explosions 1981 | . 58 . 147 . 734 355 298 389 . Melee 664 | . . 177 . . 141 . . 205 141 Ramming 55 | . . 1 . . 5 . . . 49 Kinetic 5293 | . 380 437 183 1280 564 1708 297 402 42 Thermal 5083 | 77 58 401 277 476 330 1150 745 1569 . Explosive 1012 | . . . . . 734 278 . . . Electromagnetic 1785 | . 285 318 . . 26 171 728 257 . Impact 318 | . . 177 . . 141 . . . . Slashing . | . . . . . . . . . . Piercing 346 | . . . . . . . . 205 141 Highest Corruption 14 | . 3 . . . . 14 7 13 6 Average Corruption 6 | . 2 . . . . 8 4 10 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 85 | . 4 . . . . 60 11 7 3 Message Errors 17 | . . . . . . 11 3 1 2 Matter Fused 22 | . 1 . . . . 18 2 1 . Heat Flow Errors 9 | . . . . . . 6 1 1 1 Energy Discharges 9 | . 2 . . . . 5 1 1 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 15 | . 1 . . . . 10 2 2 . Data Loss (major) 3 | . . . . . . 2 1 . . Misfires 3 | . . . . . . 3 . . . Alerts 2 | . . . . . . 2 . . . Weapon Failures 4 | . . . . . . 3 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 628 | . 23 78 34 . 110 61 88 212 22 Projectiles 75 | . 23 . 11 . . 4 . 37 . Explosions 309 | . . . 23 . 38 57 88 103 . Melee 244 | . . 78 . . 72 . . 72 22 Knockbacks 50 | . 5 8 . 13 6 13 . 5 . Impact . | . . . . . . . . . . Kinetic 49 | . 5 8 . 12 6 13 . 5 . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 637 | . 32 . 111 . 63 148 100 161 22 Shots 12 | . 1 . 2 . 2 3 1 3 . Rammed 11 | . . . . . 2 . . . 9 Targets Rammed 12 | . . 1 . . 2 . . . 9 Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 598 | . 135 332 273 162 393 579 598 459 348 Average Temperature 126 | . 43 94 123 58 100 168 166 125 161 Received Heat Transfer 4267 | . 24 474 99 747 162 543 75 1223 920 Effects 51 | . . 3 1 . 7 25 12 1 2 Shutdowns 11 | . . 1 . . 1 4 4 . 1 Energy Bleed 4 | . . . . . . 2 1 1 . Interference 16 | . . 2 1 . 6 5 1 . 1 Matter Decay 4 | . . . . . . 3 1 . . Short Circuit 3 | . . . . . . 2 1 . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 12 | . . . . . . 8 4 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 7 | . 1 4 . . . . 2 . . Combat Hostiles 6 | . . 4 . . . . 2 . . Parts Fried 19 | . 3 5 . . . 2 9 . . Impact Corruptions 5 | . . 3 . . 2 . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 14 | . . . . . 2 3 2 7 . Heat Transferred 8954 | 175 50 851 428 814 592 2196 1177 2671 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Maximum Alert Level 1 | . 1 . 1 1 1 1 . 1 . Low Security (%) 93 | 100 99 100 84 97 63 90 100 96 100 Level 1 6 | . . . 15 2 36 9 . 3 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 375 | 5 205 127 279 215 375 272 172 218 169 Initial 167 | . . 31 28 100 . 167 132 70 12 Average 87 | . 111 62 132 91 138 75 94 88 45 Influence Increases 5040 | 5 401 640 421 553 602 866 532 594 426 Destroy 0b10 Robot/C 2640 | . 180 380 220 340 340 540 280 280 80 Destroy 0b10 Robot/NC 130 | 5 30 10 10 10 15 30 10 5 5 Destroy Leader 610 | . 34 92 30 82 100 142 70 50 10 Allied During Kill 8 | . . . 8 . . . . . . Successful Hack 145 | . 30 10 . 23 6 48 10 4 14 Disable Machine 495 | . 60 60 120 15 75 45 45 75 . Destroy Structure 247 | . 7 13 33 8 51 31 12 90 2 Partial Spotted 90 | . 30 15 . . . . 15 . 30 Lose Combat Pursuer 675 | . 30 60 . 75 15 30 90 90 285 Influence Decreases 4887 | 5 326 640 237 812 233 965 657 712 300 Entered New Map 680 | . . 44 47 159 . 202 138 75 15 Time Decay 3367 | 5 316 506 160 533 233 553 449 383 229 Lost Part 820 | . 10 90 10 120 . 210 70 254 56 Lost Ally 20 | . . . 20 . . . . . . Squads Dispatched 40 | . 1 3 1 3 5 12 3 3 9 Investigation 7 | . . 1 . 1 1 1 . 1 2 Extermination 9 | . . . . . . 5 2 1 1 Reinforcement 18 | . 1 2 . 2 1 6 1 1 4 Assault 4 | . . . 1 . 1 . . . 2 Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Distress Signals 9 | . . 3 . 1 1 2 1 . 1 Communications Jammed 2 | . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . 2 . Times Spotted 235 | . 20 29 11 28 25 36 25 24 37 Peak Tracking Total 10 | . 3 6 4 7 6 4 7 5 10 Tactical Retreats 25 | . 1 4 . 3 1 1 3 4 8 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Traps Triggered 11 | . 2 . . 1 . . 4 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Disabled 33 | . 4 4 8 1 5 3 3 5 . Max in Single Turn 8 | . 1 1 8 1 2 3 3 4 . Garrison Access 2 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Accessed 43 | . 6 4 . 6 8 7 5 3 4 Terminals 23 | . 4 2 . 3 6 4 2 1 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . . 1 . 1 1 1 . . . Recycling Units 10 | . 2 1 . . . 2 3 . 2 Scanalyzers 3 | . . . . 2 . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 125 | . 24 11 . 26 20 15 8 11 10 Successful 59 | . 10 6 . 15 11 5 2 7 3 Failed 66 | . 14 5 . 11 9 10 6 4 7 Catastrophic 12 | . 2 . . 1 3 1 4 . 1 Database Lockouts . | . . . . . . . . . . Manual 23 | . 11 1 . 3 4 2 1 . 1 Terminals 65 | . 14 4 . 16 15 8 3 2 3 Fabricators 4 | . . . . . . . . . 4 Repair Stations 17 | . . 4 . 5 4 4 . . . Recycling Units 24 | . 10 3 . . . 3 5 . 3 Scanalyzers 13 | . . . . 5 . . . 8 . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 24 | . 6 1 . 5 5 5 1 . 1 Record 7 | . 1 . . . 1 3 1 . 1 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 2 | . 1 . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 12 | . . 4 . 4 4 . . . . Scan Component 6 | . . 2 . 2 2 . . . . Repair 6 | . . 2 . 2 2 . . . . Recycling Unit Hacks 6 | . 3 1 . . . . 1 . 1 Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . Retrieve Components 3 | . 1 . . . . . 1 . 1 Scanalyzer 11 | . . . . 4 . . . 7 . Insert Component 5 | . . . . 2 . . . 3 . Analyze 6 | . . . . 2 . . . 4 . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . 2 1 . . . . Terminals 3 | . . . . 2 1 . . . . Track 3 | . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 6 2 . 5 4 7 5 3 4 Full Trace Events 8 | . 1 1 . 1 1 1 . 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 . . . 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . 2 . 2 2 . . . . Time 180 | . . 52 . 64 64 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed 5 | . . . . 2 . . . 3 . Part Schematics Acquired 5 | . . . . 2 . . . 3 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . . Total Damage 260 | . . . 260 . . . . . . Kills 7 | . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Active Infowar (turns) 9245 | . 641 1227 339 1777 892 2283 1295 791 . Optics 4135 | . 540 . . . . 1516 1295 784 . Sensors 4972 | . . 1109 339 1751 892 881 . . . Terrain 4070 | . . . . 873 872 562 986 777 . Seismic 219 | . 101 118 . . . . . . . Jamming 900 | . . . . . . . 109 791 . Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 17 | . . . . . . . . . 17 Drone Recoveries 9 | . . . . . . . . . 9 Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Turns Passed 10529 | 112 811 1372 339 1777 892 2331 1295 942 658 Spaces Moved 5482 | 69 391 576 184 604 397 1068 784 516 893 Core 527 | 6 . . . 18 . . . 73 430 Treads 1983 | . . 520 184 421 397 456 . 5 . Legs 1694 | 63 391 56 . 165 . 569 63 387 . Wheels 764 | . . . . . . 43 721 . . Hover 335 | . . . . . . . . . 335 Flight 179 | . . . . . . . . 51 128 Fastest Speed 40 | 50 120 120 160 152 152 100 115 45 40 Average Speed 149 | 116 172 163 160 236 163 174 130 129 64 Slowest Speed 750 | 120 190 260 160 750 232 270 190 240 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 79 42 41 44 55 18 20 9 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 25 | . . 8 . . 4 4 4 4 1 Terrain Destroyed 224 | . 6 8 36 7 59 46 12 49 1 Melee 25 | . . 8 . . 4 4 4 4 1 Projectile 20 | . 3 . . 7 . . 3 7 . AOE 179 | . 3 . 36 . 55 42 5 38 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Total 6902 | 88 469 877 201 819 549 1320 963 670 946 Wait 548 | . 10 198 1 115 66 69 49 40 . Move 5473 | 68 390 575 183 603 396 1067 783 515 893 Hop . | . . . . . . . . . . Pick Up 104 | 5 19 9 1 10 16 14 15 12 3 Fast Attach 76 | 6 1 6 . 11 3 15 9 5 20 Attach 67 | . 1 8 1 5 . 17 15 18 2 Detach 19 | . . 1 . . . 6 9 3 . Swap 57 | . 8 6 . 2 10 13 10 8 . Drop 55 | . 9 3 . 6 9 9 12 5 2 Fire 419 | 9 31 55 15 67 38 105 41 49 9 Melee 56 | . . 15 . . 9 5 4 15 8 Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush 3 | . . 1 . . 2 . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Discovered new exit (range 12) 816 | -10/Materials | Identified exit to Mines 871 | -10/Materials | Discovered new exit (range 11) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -9/Materials | Lost 8 parts (1p3n2u2w) 1109 | -9/Materials | Discovered new exit (range 7) 1200 | -9/Materials | Identified exit to Mines 2068 | -9/Materials | Repaired Lgt. Treads? 2072 | -9/Materials | Discovered exit to Mines (range 16) 2125 | -9/Materials | Repaired Lgt. Treads? 2296 | -9/Materials | Entered Mines 2297 | -9/Mines | Met a Derelict testing a Signal Generator 2300 | -9/Mines | Found Signal Generator 2315 | -9/Mines | Learned location of Zion (-6) 2375 | -9/Mines | Core integrity fell below 50% 2458 | -9/Mines | Discovered new exit (range 11) 2477 | -9/Mines | Identified exit to Materials 2635 | -9/Mines | Entered Materials 2635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3124 | -8/Materials | Lost 5 parts (2n1u2w) 3229 | -8/Materials | Lost 3 parts (1p2n) 3509 | -8/Materials | Discovered new exit (range 3) 3513 | -8/Materials | Discovered new exit (range 7) 3537 | -8/Materials | Identified exit to Storage 3804 | -8/Materials | Build established: Assassin 3988 | -8/Materials | Repaired Sensor Array 4028 | -8/Materials | Repaired Imp. Terrain Scanner 4412 | -8/Materials | Entered Storage 4827 | -8/Storage | Core integrity fell below 50% 4912 | -8/Storage | Repaired Deuterium Engine 4940 | -8/Storage | Repaired Lrg. Storage Unit 4954 | -8/Storage | Garrison activated, responded to threat 5008 | -8/Storage | Destroyed 8 combat bots 5077 | -8/Storage | Discovered new exit (range 16) 5139 | -8/Storage | Identified exit to Factory 5304 | -8/Storage | Entered Factory 5304 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5687 | -7/Factory | Discovered new exit (range 15) 5710 | -7/Factory | Identified exit to Lower Caves 5830 | -7/Factory | Build established: Skirmisher 6075 | -7/Factory | Lost 6 parts (1p1n2u2w) 6257 | -7/Factory | Lost 5 parts (2n2u1w) 6413 | -7/Factory | Core integrity fell below 50% 6768 | -7/Factory | Discovered new exit (range 7) 6963 | -7/Factory | Build established: Scavenger-Tank 7181 | -7/Factory | System corruption reached 10% 7579 | -7/Factory | Identified exit to Factory 7635 | -7/Factory | Entered another Factory area 7635 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7874 | -6/Factory | Discovered new exit (range 10) 8401 | -6/Factory | Discovered new exit (range 7) 8431 | -6/Factory | Build established: Skirmisher 8930 | -6/Factory | Entered another Factory area 8930 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8958 | -5/Factory | Discovered new exit (range 9) 9430 | -5/Factory | Build established: Scavenger-Skirmisher 9736 | -5/Factory | System corruption reached 10% 9786 | -5/Factory | Core integrity fell below 50% 9835 | -5/Factory | Lost 26 parts (5p7n6u8w) 9872 | -5/Factory | Entered another Factory area 9872 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10008 | -4/Factory | Build established: Mutant 10146 | -4/Factory | Spotted B-86 Titan 10197 | -4/Factory | Lost 8 allies 10250 | -4/Factory | Lost 13 parts (1p2n8u2w) 10353 | -4/Factory | Lost 3 parts (1p1u1w) 10360 | -4/Factory | Core integrity fell below 50% 10425 | -4/Factory | Core integrity fell below 20% 10489 | -4/Factory | Allied Derelicts emerged from ambush trap array 10530 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 10491_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10492_ P-70 Sage resets T-07 Excavator, system corruption cleaned. 10495_ 3C-5GX(g) system terminally corrupted. 10502_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10504_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 10505_ Slammed into O-32 Director. 10517_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 10519_ Slammed into W-44 Eye. 10520_ #QVWCQGSBD/XV0TMDK9>91K#GH BC 2PH=Q,L 10530_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# # ##????????# # | | ??????????????????????# #????###########?# # | | ??????????????????????# #????# T ?# # | | ??????????????????????### ###????# % = # # | | ????????????????????????# #??????? # # | | ????????????????????????# #????????????""""" + # | | ????????????????????????# #??????? # # | | ????????????????????????# #????????""""""""" # # | | ????????????????????????# #????????? ?# # | | ????????????????????????# #?????????########?# # | | ????????????????????????# #?##?????#?????????# + | | ???????????????##########+### ???? ?????????# # | | ???????????????# # ! ??? ????????## # | | ???????????????# """ """ # """ "???????# # | | ???????????????# """ """ # """ "???????#T # | | ??????? ?????# """ """ # """ """? #??## # | | ??????! ????# # ! #???# # | | ???? ???# """ """ # """ #???# # | | ??? ????# """ """ # !! """ #???# # | | ??? ???# """ """ # !! """ #???# # | | ???? " ???# # #???# # | | ????? "Y???# * #?? ?????# # | | ?????? "????# #???? ??????## # | | ??????? ?????# #?#####+######### | | ########+#################+#### h | | g @ g ^ | | w | | k w gg | | u """" """" """ | | """" """" """" | | """" """" """" | | """" """" """" | | ########+####### t o """" """" """" | | ???????????????# ### """" """" """" | | ???????????????+ #?# """" "??" """" | | ???????????????########## #?# ?? | | ????????????????????????# #?# """" "?? | | ????????????????????????# #?# """" "?? | | ????????????????????????# #?# """" ??? | | ????????????????????????#+##+#?# ""?? ??? | | ???????????????????????????????# "????????? | | ???????????????????????????????# "??????????" " | | ???????????????????????????????# "??????????"G"" | | ???????????????????????????????? ??????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ???????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 29 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 61 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 6% | -9/Materials Lgt. Treads | 25% | -9/Materials Sensor Array | 10% | -8/Materials Imp. Terrain Scanner | 18% | -8/Materials Deuterium Engine | 70% | -8/Storage Lrg. Storage Unit | 70% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed FieldMicrodissipatorDevice Manual? 0 Play Time 03:51:15 Cumulative 20.7 hours Start 2025.07.30 @ 19:26:49 End 2025.08.20 @ 01:28:53 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efc4f877-61e4-405d-b496-205879b3d9dd