Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 01:41:00 Player: Darby Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (166) 830 Value Destroyed (4995) 4995 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 11244 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/1300 Matter 81/300 Energy 100/100 System Corruption 14% Temperature Warm (130) Movement Walking (190) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (11) ----- Large Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (15) --- Compact Battery (11) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Biometal Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector Improved Thermal Shield > --- WEAPON ----------- Field Laser Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Compact Battery Gamma Rifle Gamma Rifle Dispersion Rifle Dispersion Rifle Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon [Rating: 92] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . . 1 . 1 . 2 Utility 9 | . . 2 2 . 2 1 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 260 | 7 11 55 76 8 10 4 32 57 Power 22 | 1 3 6 4 . . . 2 6 Engine 19 | 1 3 6 4 . . . 1 4 Core 1 | . . . . . . . 1 . Reactor 2 | . . . . . . . . 2 Propulsion 42 | 2 1 5 7 1 1 1 7 17 Treads 15 | 1 1 4 3 . . . . 6 Leg 14 | . . . 2 1 1 1 3 6 Wheel 13 | 1 . 1 2 . . . 4 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 134 | 2 4 35 48 4 7 2 20 12 Device 87 | 1 1 21 32 3 5 1 15 8 Storage 4 | 1 1 . . . . . . 2 Processor 14 | . 1 2 5 1 1 1 1 2 Hackware 2 | . . . . . . . 2 . Protection 27 | . 1 12 11 . 1 . 2 . Artifact . | . . . . . . . . . Weapon 62 | 2 3 9 17 3 2 1 3 22 Energy Gun 24 | . . 4 6 2 1 . 2 9 Energy Cannon 8 | . 3 . 5 . . . . . Ballistic Gun 8 | 2 . 3 3 . . . . . Ballistic Cannon 13 | . . . . . . . . 13 Launcher 4 | . . 2 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 4 | . . . . 1 1 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 4 4 . . . . . Parts Lost 66 | . 1 2 4 . . . 18 41 Power 9 | . 1 1 . . . . 2 5 Propulsion 27 | . . 1 1 . . . 10 15 Utility 14 | . . . 2 . . . 6 6 Weapon 16 | . . . 1 . . . . 15 Highest Loss Streak 25 | . 1 1 1 . . . 9 25 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 99 99 100 99 99 87 55 Engine 7 | . 14 10 9 7 6 5 2 . Treads 10 | . 26 20 5 . . . . 8 Leg 7 | . . . 6 23 20 23 16 4 Wheel 2 | . 1 1 5 . . . . 2 Device 12 | . 13 12 12 19 18 18 12 8 Storage 8 | . 14 11 9 7 6 5 4 3 Processor 17 | . . 13 25 19 26 27 24 12 Hackware 1 | . . . . . . . 8 . Protection 2 | . . 6 6 . . . . . Energy Gun 8 | . . 8 10 21 16 13 10 5 Energy Cannon 4 | . 12 11 2 . . . . . Ballistic Gun 4 | . 15 2 4 . . . . . Peak Build Rating 92 | 8 12 18 37 44 53 58 79 92 Average Rating 34 | 6 10 14 30 42 50 57 62 57 On Entrance 25 | . 8 12 17 36 44 52 57 4 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 15 36 41 45 44 46 45 55 67 Greatest Support 90 | 16 40 40 30 45 46 61 71 90 Greatest Overweight (x) 6 | . . 2 3 . . . . 6 Average Overweight (x) . | . . . 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 13 13 Most Carried 15 | 8 15 15 15 14 14 15 15 15 Average Carried 13 | 5 12 14 14 13 12 14 12 9 Final Capacity 15 | 8 15 15 15 15 15 15 5 15 Final Carried 15 | 8 15 15 15 14 13 15 5 5 Class Distribution -------------------- 59% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Assassin 4% | Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Assassin | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3911 | 342 392 619 1103 24 46 . 425 960 Remotely . | . . . . . . . . . Salvage Created 6283 | 223 715 1266 1621 24 46 . 857 1531 Parts 338 | 22 48 88 91 1 1 . 32 55 Haulers Intercepted 9 | . 1 3 4 . . . . 1 Recyclers Shooed 5 | . 1 . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 99 | . 13 23 30 . 1 . 14 18 Melee 4 | . . . . . . . . 4 Guns 62 | . 9 9 22 . 1 . 10 11 Cannons 18 | . 4 9 2 . . . . 3 AOE 9 | . . 4 5 . . . . . Classes Destroyed 15 | 3 6 3 2 . 1 . . . Worker 14 | 2 3 3 2 . . . . 4 Builder 8 | . 1 2 1 . . . 2 2 Tunneler 8 | 5 . 1 1 . . . . 1 Hauler 9 | . 1 3 4 . . . . 1 Recycler 8 | 1 1 2 1 . . . . 3 Mechanic 1 | . . 1 . . . . . . Operator 4 | . 1 1 1 . . . 1 . Watcher 15 | . 3 5 4 1 . . 1 1 Swarmer 27 | . 5 8 10 . . . 4 . Grunt 31 | . 8 7 10 . . . 2 4 Brawler 2 | . . 2 . . . . . . Duelist 1 | . . . 1 . . . . . Sentry 16 | . . 6 8 . . . 1 1 Hunter 9 | . . . 1 . . . 3 5 Programmer 13 | . . . . . 1 . 4 8 Best Kill Streak 9 | 6 3 7 9 1 1 . 5 7 Combat Bots Only 8 | . 3 5 8 . 1 . 4 3 Max Kills in Single Turn 4 | 1 2 3 4 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 2 3 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1108 | . 56 80 126 . 4 . 286 556 Missed 316 | . 12 10 45 . 1 . 103 145 Damage Taken 12467 | . 471 723 1106 . 43 . 3314 6810 Core 2687 | . 42 70 179 . . . 1085 1311 Absorbed by Shields 80 | . . . . . . . 80 . Redirected to Shielding 5 | . . . 5 . . . . . Ignored by Resistances 250 | . . . . . . . 234 16 Regen/Repaired (Parts) 202 | . . 138 64 . . . . . Core Remaining (%) 79 | 100 83 82 67 100 100 100 5 . Volleys Fired 443 | 12 63 76 98 4 1 . 63 126 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 264 | 40 112 112 150 60 60 . 60 264 Shots Fired 898 | 24 118 146 192 12 3 . 158 245 Gun 712 | 24 100 100 166 12 3 . 158 149 Cannon 177 | . 18 41 22 . . . . 96 Launcher 9 | . . 5 4 . . . . . Special . | . . . . . . . . . Kinetic 315 | 24 100 7 88 . . . . 96 Thermal 515 | . . 93 100 12 3 . 158 149 Explosive 9 | . . 5 4 . . . . . Electromagnetic 59 | . 18 41 . . . . . . Robot Hit Streak 33 | 7 12 16 33 5 7 . 29 20 Robot Miss Streak 5 | 3 4 4 3 1 . . 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 1 2 . . . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 600 | 16 75 85 151 9 3 . 121 140 Core Hits 258 | 9 33 51 67 3 2 . 40 53 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 4 | 1 . . . . . . . 3 Critical Strikes 37 | 1 . 10 2 2 . . 4 18 Burn 20 | . . 10 2 2 . . 4 2 Destroy 8 | 1 . . . . . . . 7 Blast 9 | . . . . . . . . 9 Melee Attacks 18 | . . . 3 1 4 4 6 . Impact 3 | . . . 3 . . . . . Slashing 15 | . . . . 1 4 4 6 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13932 | 212 1248 2190 3373 180 71 . 2416 4242 Guns 9661 | 212 902 929 2480 180 71 . 2399 2488 Cannons 2913 | . 268 585 367 . . . . 1693 Explosions 1274 | . 78 676 520 . . . . . Melee . | . . . . . . . . . Ramming 84 | . . . 6 . . . 17 61 Kinetic 4070 | 212 902 27 1236 . . . . 1693 Thermal 7754 | . 78 927 1611 180 71 . 2399 2488 Explosive 1171 | . . 651 520 . . . . . Electromagnetic 853 | . 268 585 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . 3 . . . . 10 14 Average Corruption 7 | . . 3 . . . . 3 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . 1 . . . . 9 32 Message Errors 8 | . . . . . . . 2 6 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 6 | . . . . . . . 1 5 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 5 | . . 1 . . . . 2 2 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . 2 . Weapon Failures 5 | . . . . . . . . 5 Overload Shots 4 | . . . 4 . . . . . Effects 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Overflow Damage 141 | . 23 5 56 . . . . 57 Projectiles 89 | . 23 . 9 . . . . 57 Explosions 52 | . . 5 47 . . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . . . . . 1 19 Impact 2 | . . . . . . . 1 1 Kinetic 18 | . . . . . . . . 18 Secondary . | . . . . . . . . . Self-Inflicted Damage 66 | . 38 23 . . . . 5 . Shots 2 | . 1 1 . . . . . . Rammed 13 | . . . . . . . 2 11 Targets Rammed 22 | . . . 1 . . . 4 17 Kicked 3 | . . . 1 . . . 2 . Crushed 6 | . . . . . . . . 6 Highest Temperature 460 | 6 234 351 460 . . . 87 438 Average Temperature 109 | 6 64 102 71 . . . 44 141 Received Heat Transfer 1324 | . 159 192 441 . . . 119 413 Effects 10 | . . 2 1 . . . . 7 Shutdowns 1 | . . . 1 . . . . . Energy Bleed 4 | . . 2 . . . . . 2 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . 1 1 . . . 4 1 Combat Hostiles 6 | . . 1 1 . . . 4 . Parts Melted 51 | . . 9 12 . . . 22 8 Heat Transferred 15608 | . 100 2936 2975 481 111 . 4847 4158 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 594 | 40 257 594 565 261 160 86 541 424 Initial 283 | . 26 . 215 224 127 78 . 283 Average 202 | 11 96 243 288 248 133 65 112 249 Maximum Alert Level 2 | . 1 2 2 1 . . 2 2 Low Security (%) 56 | 100 93 50 37 . 100 100 77 26 Level 1 27 | . 6 20 24 100 . . 18 73 Level 2 16 | . . 29 37 . . . 4 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 4 1 1 1 1 . 5 4 Investigation 2 | . 2 . . . . . . . Extermination 7 | . . . . 1 1 . 2 3 Reinforcement 8 | . 2 1 1 . . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 15 | . 1 4 4 . . . 4 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 196 | . 25 38 42 4 1 . 59 27 Peak Tracking Total 25 | . 4 7 4 2 1 . 25 6 Tactical Retreats 11 | . 2 1 . . . . 6 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 2 . 1 . . 1 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . . 4 5 . . . . . Max in Single Turn 2 | . . 2 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 34 | . 8 7 12 . 1 . 2 4 Terminals 27 | . 7 5 9 . . . 2 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 99 | . 25 27 35 . 1 . 3 8 Successful 40 | . 8 13 18 . . . . 1 Failed 56 | . 16 13 16 . 1 . 3 7 Catastrophic 11 | . 3 3 2 . 1 . 1 1 Database Lockouts 3 | . 1 1 1 . . . . . Manual 29 | . 14 8 4 . . . 3 . Terminals 76 | . 22 17 26 . . . 3 8 Fabricators . | . . . . . . . . . Repair Stations 14 | . 3 5 6 . . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 24 | . 8 4 11 . . . . 1 Part Schematic 1 | . . 1 . . . . . . Robot Analysis 8 | . 5 1 2 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . Unreport Threat 4 | . 1 . 3 . . . . . Locate Traps 3 | . 1 1 1 . . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 4 4 . . . . . Scan Component 4 | . . 2 2 . . . . . Repair 4 | . . 2 2 . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Retrieve Components 3 | . . . 3 . . . . . Scanalyzer 5 | . . 5 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 7 7 11 . 1 . 2 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 2 . . . . . Time 110 | . . 52 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . . . 18 . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 8 | . 5 1 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 9339 | 107 1518 1293 2831 285 314 493 1155 1343 Spaces Moved 5189 | 48 808 505 1424 168 226 389 838 783 Core 671 | 2 . . . . . . 320 349 Treads 1272 | . 687 467 . . . . . 118 Legs 2017 | . . . 482 168 226 389 518 234 Wheels 1229 | 46 121 38 942 . . . . 82 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 50 50 Average Speed 130 | 97 151 163 153 120 120 120 93 101 Slowest Speed 240 | 100 160 240 190 120 120 120 120 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 97 53 84 3 4 9 30 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 22 | . . . 3 . 3 4 6 6 Terrain Destroyed 142 | . 4 51 31 . 3 4 6 43 Melee 16 | . . . 3 . 3 4 6 . Projectile 43 | . . . . . . . . 43 AOE 83 | . 4 51 28 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6817 | 80 994 814 1857 239 257 409 1069 1098 Wait 694 | 6 81 143 211 54 16 1 106 76 Move 5181 | 47 807 504 1423 167 225 388 837 783 Hop . | . . . . . . . . . Pick Up 96 | 8 18 10 21 3 . 6 8 22 Fast Attach 52 | 7 . 5 7 . . . 6 27 Attach 49 | . 1 2 4 3 3 2 5 29 Detach 12 | . . . . 1 1 . 1 9 Swap 161 | . 10 49 66 5 7 2 21 1 Drop 76 | . 14 16 23 1 . 2 12 8 Fire 443 | 12 63 76 98 4 1 . 63 126 Melee 18 | . . . 3 1 4 4 6 . Ram 2 | . . . . . . . 2 . Kick 3 | . . . 1 . . . 2 . Crush 17 | . . . . . . . . 17 Escape Stasis 4 | . . . . . . 4 . . Rewire 9 | . . 9 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp / [*Arm]) -3/Research (discovered 3 exits: [*Res] / Qua x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 267 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 466 | -10/Materials | Central database locked down 1152 | -10/Materials | Discovered new exit (range 16) 1247 | -10/Materials | Discovered new exit (range 7) 1290 | -10/Materials | Discovered new exit (range 6) 1555 | -10/Materials | Identified exit to Mines 1624 | -10/Materials | Identified exit to Materials 1626 | -10/Materials | Entered another Materials area 1626 | -9/Materials | Evolved 2 slots: Utility x2 1878 | -9/Materials | Repaired Lgt. Treads 1914 | -9/Materials | Repaired Lgt. Armor Plating 2146 | -9/Materials | Central database locked down 2253 | -9/Materials | Discovered new exit (range 15) 2906 | -9/Materials | Discovered new exit (range 5) 2911 | -9/Materials | Identified exit to Materials 2919 | -9/Materials | Entered another Materials area 2919 | -8/Materials | Evolved 2 slots: Utility x2 3442 | -8/Materials | Discovered new exit (range 10) 3570 | -8/Materials | Discovered new exit (range 13) 3608 | -8/Materials | Central database locked down 4392 | -8/Materials | Discovered new exit (range 3) 4393 | -8/Materials | Identified exit to Factory 4567 | -8/Materials | Destroyed 8 combat bots 5702 | -8/Materials | Repaired Lgt. Armor Plating 5736 | -8/Materials | Repaired Disposable Heat Sink 5750 | -8/Materials | Entered Factory 5750 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5944 | -7/Factory | Discovered new exit (range 8) 5954 | -7/Factory | Identified exit to Factory 6035 | -7/Factory | Entered another Factory area 6035 | -6/Factory | Evolved 2 slots: Utility x2 6198 | -6/Factory | Discovered new exit (range 5) 6201 | -6/Factory | Identified exit to Factory 6349 | -6/Factory | Entered another Factory area 6349 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6576 | -5/Factory | Discovered new exit (range 5) 6581 | -5/Factory | Identified exit to Factory 6842 | -5/Factory | Entered another Factory area 6842 | -4/Factory | Evolved 2 slots: Utility x2 6884 | -4/Factory | Build established: Scavenger-Assassin 7012 | -4/Factory | Discovered new exit (range 13) 7053 | -4/Factory | Identified exit to Upper Caves 7223 | -4/Factory | Build established: Hacker-Assassin 7819 | -4/Factory | Cargo convoy interrupted 7859 | -4/Factory | Lost 9 parts (1p4n4u) 7879 | -4/Factory | Core integrity fell below 50% 7896 | -4/Factory | Discovered new exit (range 17) 7913 | -4/Factory | Spotted B-86 Titan 7931 | -4/Factory | System corruption reached 10% 7933 | -4/Factory | Core integrity fell below 20% 7964 | -4/Factory | Spotted B-86 Titan 7965 | -4/Factory | Lost 5 parts (4n1u) 7990 | -4/Factory | Discovered new exit (range 15) 7997 | -4/Factory | Entered Research 7997 | -3/Research | Evolved 2 slots: Propulsion x2 8112 | -3/Research | Identified exit to Quarantine 8428 | -3/Research | Lost 4 parts (1p1n2u) 8656 | -3/Research | Lost 5 parts (1p1n3w) 8909 | -3/Research | Build established: Scavenger-Mutant 8976 | -3/Research | System corruption reached 10% 9098 | -3/Research | Discovered new exit (range 6) 9161 | -3/Research | Lost 5 parts (4n1w) 9262 | -3/Research | Core integrity fell below 50% 9306 | -3/Research | Core integrity fell below 20% 9340 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09325_ Penetrated by Slug. 09325_ Slug penetrates Wall. 09326_ K-01 Serf collects debris. 09327_ Destroyed Lgt. Ion Engine. 09327_ Penetrated by Slug. 09328_ Wall collapses. 09329_ Penetrated by Slug. 09329_ Enh. Gauss Cannon destroyed. 09329_ Penetrated by Slug. 09330_ U-05 Engineer builds a Wall. 09331_ Penetrated by Slug. 09331_ Slug penetrates Wall. 09331_ H-77 Assassin knocked back. 09333_ U-05 Engineer builds a Wall. 09333_ Slug penetrates Wall. 09336_ R-10 Processor collects Myomer Leg. 09337_ Penetrated by Slug. 09338_ H-77 Assassin knocked back. 09339_ R-10 Processor collects Adv. Heat Sink. 09340_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ?????????????##????????# ????????????????????????? | | ?????????????? ???##???# ????????????????????????? | | ??????????????? ??# ??? ??##????????????????????? | | ???????????????? ?# ??#####;##???????????????????? | | ????????????????? # ??# ##??????????????????? | | ??????????????????/ ??#=[ ##??????????????????? | | ??????????????????# ###!=** #???????????????????? | | ????????????????### ### ]@! #???????????????????? | | ????????????????# % R [!|= #???????????????????? | | ????????????????# %#%hR####???????????????????? | | ????????????????# < %h%h%!#?????????????????????? | | ????????????????# ###;=#?????????????????????? | | ????????????????# #?##%#?????????????????????? | | ????????????????########?#u##????????????????????? | | ????????????????# ###A##????????????????????? | | ????????????????# ###/###???????????????????? | | ???????????????? #[% =%#???????????????????? | | ??????????????? # #[ ]!#???????????????????? | | ??########+##+#?###+##+#* !!!#???????????????????? | | ??# #???# # ]!==#???????????????????? | | ??# #???# #![=* #???????????????????? | | ??# ##### #% = #???????????????????? | | ??# +!= #???????????????????? | | ??# #######################???????????????????? | | ??# ?????######## """" #????????????????????? | | ??# ??????# # ""R"" #????????????????????? | | ? ???##### # "" "" #????????????????????? | | ? T" # ###??????????????????? | | "" + # #??????????????????? | | ##### # ###??????????????????? | | ?###?#?????# # #????????????????????? | | #?##??########+#### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 510 Armor Coverage 375 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxBombRouter Manual? 0 Play Time 03:31:48 Cumulative 136.3 hours Start 2024.09.14 @ 20:24:01 End 2024.09.15 @ 01:41:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 069acdee-1f95-4f41-9c6e-f6e63ccd1d15