Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 21:58:00 Player: TryExcept Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1996) 1996 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 3686 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 261/265 System Corruption 1% Temperature Cool (8) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Improved EM Shotgun Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (22) --- Cooled Ion Engine Large Storage Unit High-capacity Matter Pod (200) Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun EMP Blaster Flail Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Treads Medium Storage Unit Large Storage Unit High-capacity Matter Pod Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun EMP Blaster Flail Maul [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Maul Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 55 | . 9 16 30 Power 8 | . 1 3 4 Engine 8 | . 1 3 4 Core . | . . . . Reactor . | . . . . Propulsion 13 | . 2 2 9 Treads 13 | . 2 2 9 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | . 4 5 4 Device 5 | . . 3 2 Storage 6 | . 4 1 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 21 | . 2 6 13 Energy Gun 9 | . 2 3 4 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | . . 3 4 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 2 3 Parts Lost 18 | . 2 2 14 Power 1 | . . . 1 Propulsion 5 | . . . 5 Utility 4 | . . 1 3 Weapon 8 | . 2 1 5 Highest Loss Streak 3 | . 1 1 3 Average Slot Usage (%) 98 | . 97 98 97 Engine 11 | . 14 11 10 Treads 23 | . 28 22 21 Device 6 | . . 9 7 Storage 23 | . 26 22 22 Protection 1 | . . . 3 Energy Gun 18 | . 27 27 11 Energy Cannon 1 | . . . 2 Ballistic Gun 9 | . . 5 15 Ballistic Cannon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 72 | 12 56 66 72 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 22 | 6 18 18 22 Average Capacity 17 | 6 15 16 18 Most Carried 18 | 6 16 18 18 Average Carried 15 | 6 11 15 16 Final Capacity 22 | 6 16 18 22 Final Carried 18 | 6 16 18 12 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Mutant 18% | Gunner 9% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1216 | 200 234 209 573 Remotely . | . . . . Salvage Created 2614 | 82 302 208 2022 Parts 137 | 2 22 7 106 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 51 | . 11 4 36 Guns 45 | . 11 4 30 Cannons 5 | . . . 5 AOE 1 | . . . 1 Classes Destroyed 10 | 1 2 2 5 Worker 2 | . . . 2 Builder 1 | . . . 1 Hauler 1 | . . . 1 Recycler 4 | 1 . . 3 Operator 1 | . . . 1 Watcher 3 | . . 1 2 Swarmer 8 | . 6 . 2 Grunt 27 | . 5 2 20 Duelist 1 | . . . 1 Sentry 15 | . . 2 13 Best Kill Streak 7 | 1 5 2 7 Combat Bots Only 5 | . 5 2 5 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2732 | . 318 241 2173 Core 448 | . 44 43 361 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 82 . . Volleys Fired 155 | 2 25 18 110 Largest 3 | 2 2 3 3 Hottest 152 | 90 90 130 152 Shots Fired 403 | 4 41 51 307 Gun 338 | 4 41 51 242 Cannon 65 | . . . 65 Launcher . | . . . . Special . | . . . . Kinetic 184 | . . 13 171 Thermal 182 | 4 41 38 99 Explosive . | . . . . Electromagnetic 37 | . . . 37 Robot Hit Streak 16 | 2 16 10 12 Robot Miss Streak 4 | 1 2 2 4 Penetration Max . | . . . . Secondary Targets 6 | . . . 6 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 260 | 3 27 34 196 Core Hits 109 | 2 16 10 81 Critical Hits 3 | . . . 3 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Melee Attacks 7 | . . . 7 Impact 7 | . . . 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3780 | 33 370 312 3065 Guns 2828 | 33 370 312 2113 Cannons 613 | . . . 613 Explosions 225 | . . . 225 Melee 114 | . . . 114 Ramming . | . . . . Kinetic 1077 | . . 33 1044 Thermal 2023 | 33 370 279 1341 Explosive 96 | . . . 96 Electromagnetic 470 | . . . 470 Impact 114 | . . . 114 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 4 | . . . 4 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 79 | . . . 79 Projectiles 9 | . . . 9 Explosions 7 | . . . 7 Melee 63 | . . . 63 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 129 | . . . 129 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 274 | 60 216 237 274 Average Temperature 81 | 30 82 57 86 Received Heat Transfer 903 | . 78 102 723 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 2 3 4 Heat Transferred 4563 | 87 991 768 2717 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 800 | 5 211 115 800 Initial 23 | . 3 23 14 Average 212 | 4 58 31 352 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 62 | 100 99 100 31 Level 1 19 | . . . 34 Level 2 10 | . . . 19 Level 3 8 | . . . 14 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 1 1 10 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 12 7 58 Peak Tracking Total 5 | . 5 3 4 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 5 | . . . 5 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 12 | . 2 2 8 Terminals 12 | . 2 2 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 7 5 17 Successful 12 | . 3 3 6 Failed 17 | . 4 2 11 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 18 | . 6 2 10 Terminals 29 | . 7 5 17 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 1 4 Open Door 2 | . . . 2 Alert Level 1 | . . . 1 Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 2 2 Terminals 6 | . 2 2 2 Track 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 10 | . . 2 8 Full Trace Events 2 | . . . 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2726 | 19 638 580 1489 Spaces Moved 1158 | 11 320 259 568 Core . | . . . . Treads 1143 | . 316 259 568 Legs 15 | 11 4 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 180 Average Speed 172 | 120 162 166 180 Slowest Speed 220 | 120 180 180 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 3 39 23 85 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 55 | . . . 55 Melee 5 | . . . 5 Projectile 2 | . . . 2 AOE 48 | . . . 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1587 | 12 396 380 799 Wait 136 | . 22 57 57 Move 1155 | 10 319 258 568 Hop . | . . . . Pick Up 45 | . 14 16 15 Fast Attach 5 | . 3 1 1 Attach 20 | . 3 4 13 Detach 1 | . 1 . . Swap 30 | . 3 11 16 Drop 33 | . 6 15 12 Fire 155 | 2 25 18 110 Melee 7 | . . . 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Discovered new exit (range 15) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 952 | -9/Materials | Build established: Scavenger-Gunner 1164 | -9/Materials | Discovered new exit (range 9) 1238 | -9/Materials | Entered Storage 1390 | -9/Storage | Lost 3 parts (1n2w) 2053 | -9/Storage | Garrison activated, responded to threat 2202 | -9/Storage | Core integrity fell below 50% 2523 | -9/Storage | Core integrity fell below 20% 2580 | -9/Storage | Lost 3 parts (1p1n1w) 2662 | -9/Storage | Build established: Gunner 2725 | -9/Storage | Discovered new exit (range 5) 2727 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02689_ O-16 Technician locks terminal. 02690_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 02691_ U-05 Engineer builds a Wall. 02691_ Sneak attack on U-05 Engineer. 02691_ Destroyed Welding Torch. 02691_ Destroyed Lgt. Ion Engine. 02691_ U-05 Engineer system corrupted by crushing effect. 02691_ U-05 Engineer knocked back. 02692_ U-05 Engineer system terminally corrupted. 02692_ Wheel fried. 02692_ Structural Scanner fried. 02695_ K-01 Serf collects debris. 02699_ R-06 Scavenger collects Beam Rifle. 02699_ Acquired 44 matter. 02701_ K-01 Serf cleans the Compression Vault. 02702_ R-06 Scavenger inserts Beam Rifle into recycling unit. 02720_ U-05 Engineer builds a Wall. 02720_ K-01 Serf collects debris. 02725_ EXIT=FOUND 02726_ K-01 Serf cleans the Recycling Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????#####???????? | | ????????????????????????# #???????? | | ???????????????########## < #???????? | | ???????????????# [ # #???????? | | ???????????????# != # #???????? | | ???????????????# == # #???????? | | ?????????? ???+ /@ #???????? | | ?????????? ???# # #???????? | | ?????????? ???# "" # #???????? | | ?????????# ???# "Y # #???????? | | ??# #??# #??# "" # #???????? | | ??# #??# #??# # #???????? | | #######??# #??####%##### #???????? | | #????# ###########?# g #???????? | | ##???# # %= * #?#g #???????? | | %####?# # #?# #???????? | | #?# # """ """ ### #???????? | | *!!G"#?# # """ """ ""#^^^#???????? | | %"""#?# # """ """ T"# #???????? | | ####?# # ""# #???????? | | #????# + ### #???????? | | #####????#k # #?# #???????? | | #####???##a #####+#####?# #???????? | | ##### #### ####### #???????? | | Cr #???????? | | kT % k #???????? | | ##### ### ##### #?####??? | | #####???######?# #???# ## #??? | | ################ #???#= !# #??? | | #???# * # #??? | | #???# + #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingFocalHumpback Manual? 0 Play Time 00:34:13 Cumulative 27.4 hours Start 2020.10.04 @ 21:25:23 End 2020.10.04 @ 21:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aed0229-a510-4e3f-96e7-463801e4683a