Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:34:08 Player: YenYu Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (595) 595 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1068) 1068 TOTAL SCORE: 6178 Bonus ------- Follower Combat Kills 487 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 932/1000 Matter 280/300 Energy 19/100 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Weight Redist. System Improved Trap Scanner Advanced Terrain Scanner Seismic Detector Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Trap Scanner Improved Terrain Scanner Advanced Terrain Scanner Seismic Detector Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Remote Datajack > --- INVENTORY -------- Hardened Medium Armor Plating Hardened Medium Armor Plating Rocket Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Improved Datajack Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 3 . . . Utility 5 | . . 1 . . . 3 . . 1 Weapon . | . . . . . . . . . . Parts Attached 78 | 11 23 9 6 2 5 12 6 3 1 Power 10 | 2 . 2 1 . 2 1 2 . . Engine 7 | 2 . 2 1 . 1 1 . . . Core . | . . . . . . . . . . Reactor 3 | . . . . . 1 . 2 . . Propulsion 19 | 4 8 1 1 . . 4 . 1 . Treads . | . . . . . . . . . . Leg 5 | . 5 . . . . . . . . Wheel 4 | 4 . . . . . . . . . Hover 1 | . 1 . . . . . . . . Flight 9 | . 2 1 1 . . 4 . 1 . Utility 31 | 3 13 4 . . . 5 3 2 1 Device 23 | 2 11 2 . . . 4 1 2 1 Storage 3 | 1 2 . . . . . . . . Processor 2 | . . 2 . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 1 2 . . Artifact . | . . . . . . . . . . Weapon 18 | 2 2 2 4 2 3 2 1 . . Energy Gun 8 | . . 2 2 1 2 . 1 . . Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 2 . 1 . . . . Special Weapon 2 | . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . 1 1 . . . . . 1 . Parts Lost 15 | . 3 . 1 . . 6 . 2 3 Power 2 | . . . . . . 1 . . 1 Propulsion 8 | . 3 . 1 . . 1 . 1 2 Utility 4 | . . . . . . 4 . . . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 5 | . 2 . 1 . . 5 . 2 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 89 86 92 94 100 81 79 91 69 Engine 8 | . 14 11 11 11 11 5 1 . . Leg 1 | . 12 . . . . . . . . Flight 28 | . 4 33 30 33 33 26 33 38 25 Device 25 | . 22 22 22 22 22 33 17 26 29 Processor 5 | . . 11 11 11 11 1 . . . Protection 1 | . . . . . . . 7 6 4 Energy Gun 7 | . . 9 13 10 9 6 6 5 . Energy Cannon 2 | . 21 . . . . . . . . Special Weapon 1 | . . . . . . 1 6 6 4 Special Melee Weapon 4 | . . . . 7 11 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 12 17 10 11 12 12 23 34 32 29 Greatest Support 41 | 32 20 12 12 12 12 35 35 41 37 Greatest Overweight (x) 4 | 3 4 . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 5 4 5 5 5 5 4 4 Average Carried 3 | 1 3 2 2 3 4 4 2 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 4 | 1 3 4 2 3 4 4 3 3 3 Class Distribution -------------------- 49% | Scavenger-Mutant 16% | Scavenger-Sprinter 13% | Scavenger-Ninja 13% | Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Ninja | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 1079 | 274 74 197 6 36 262 100 100 30 . Remotely . | . . . . . . . . . . Salvage Created 878 | 130 226 197 70 . 49 176 . 30 . Parts 65 | 9 19 9 9 . 4 11 . 4 . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 15 | . 6 1 6 . 1 1 . . . Guns 3 | . . 1 . . 1 1 . . . Cannons 5 | . 5 . . . . . . . . AOE 6 | . . . 6 . . . . . . Classes Destroyed 9 | 2 4 2 . . 1 . . . . Worker 6 | . 1 . 1 . . 4 . . . Tunneler 5 | 3 . . . . . 1 . 1 . Hauler 1 | . . 1 . . . . . . . Recycler 2 | 1 . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 5 | . 2 . 3 . . . . . . Grunt 9 | . 4 1 3 . . 1 . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | 2 3 4 7 . 1 3 . 1 . Combat Bots Only 6 | . 2 1 6 . 1 1 . . . Max Kills in Single Turn 4 | 1 1 1 4 . 1 2 . 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 145 | . 38 1 11 . 8 41 . 29 17 Missed 64 | . 13 1 1 . 3 22 . 17 7 Damage Taken 1504 | . 381 . 217 . 75 314 . 227 290 Core 351 | . 45 . 44 . 30 101 . 63 68 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 82 | . . . . . . 82 . . . Core Remaining (%) 85 | 100 82 . . . 81 . . 80 . Volleys Fired 91 | 8 21 16 5 . 5 25 3 7 1 Largest 2 | 2 2 2 2 . 1 1 1 1 1 Hottest 136 | 40 136 96 66 . 75 50 5 50 5 Shots Fired 120 | 12 42 18 7 . 5 25 3 7 1 Gun 61 | 12 2 18 . . 5 21 . 3 . Cannon 40 | . 40 . . . . . . . . Launcher 7 | . . . 7 . . . . . . Special 12 | . . . . . . 4 3 4 1 Kinetic 14 | 12 2 . . . . . . . . Thermal 63 | . 40 18 . . 5 . . . . Explosive 7 | . . . 7 . . . . . . Electromagnetic 24 | . . . . . . 21 . 3 . Robot Hit Streak 10 | 8 4 7 2 . 7 7 10 2 . Robot Miss Streak 4 | 1 3 2 2 . . 4 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 67 | 8 20 9 2 . 5 16 3 4 . Core Hits 41 | 5 8 5 9 . 3 10 . 1 . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 1 2 . . . 1 . . . Burn 2 | . . 2 . . . . . . . Meltdown 1 | . 1 . . . . . . . . Corrupt 1 | . . . . . . 1 . . . Melee Attacks 2 | . . . . . . 2 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1744 | 101 399 130 515 . 126 435 . 38 . Guns 648 | 101 9 130 . . 126 244 . 38 . Cannons 390 | . 390 . . . . . . . . Explosions 706 | . . . 515 . . 191 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 110 | 101 9 . . . . . . . . Thermal 837 | . 390 130 . . 126 191 . . . Explosive 515 | . . . 515 . . . . . . Electromagnetic 282 | . . . . . . 244 . 38 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . 27 . . . . 4 . . . Projectiles 2 | . 2 . . . . . . . . Explosions 29 | . 25 . . . . 4 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 222 | . 97 . 125 . . . . . . Shots 5 | . 1 . 4 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 364 | . 364 114 27 . 139 34 119 208 . Average Temperature 78 | . 129 55 15 . 65 11 59 78 . Received Heat Transfer 393 | . 147 . 24 . . 141 . 81 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 6 | . 3 1 . . 2 . . . . Heat Transferred 1657 | . 703 469 . . 185 300 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 335 | 20 289 226 290 . . 335 109 170 110 Initial 171 | . 13 121 87 . . 171 109 76 80 Average 173 | 9 140 164 227 . . 270 109 101 88 Maximum Alert Level 1 | . 1 1 1 . . 1 . . . Low Security (%) 53 | 100 56 76 23 . . 9 100 100 100 Level 1 46 | . 43 23 76 . . 90 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 2 . . . 3 . 2 2 Investigation 5 | . . 1 . . . 2 . 1 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . 1 1 . . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 4 | . . 1 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 12 6 6 . 13 25 . 11 8 Peak Tracking Total 9 | . 3 4 6 . 6 7 . 7 9 Tactical Retreats 13 | . 1 1 . . 1 7 . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 2 | . . . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 5 | . 4 . 1 . . . . . . Max in Single Turn 4 | . 4 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 12 | . . 3 . . 1 4 . 2 2 Terminals 5 | . . 2 . . 1 1 . . 1 Fabricators 3 | . . . . . . 1 . 2 . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 2 | . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . . 6 . . 2 9 . 5 6 Successful 15 | . . 3 . . 2 7 . 2 1 Failed 13 | . . 3 . . . 2 . 3 5 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . . 2 . . 2 6 . 6 . Terminals 11 | . . 2 . . 2 2 . . 5 Fabricators 7 | . . . . . . 2 . 5 . Repair Stations 5 | . . . . . . 5 . . . Recycling Units 5 | . . 4 . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 1 . . 2 1 . . . Record 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 . Load Schematic 2 | . . . . . . 1 . 1 . Build 2 | . . . . . . 1 . 1 . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 3 | . . 2 . . . . . . 1 Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 2 | . . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 2 . . . 3 . 2 1 Full Trace Events 5 | . . 1 . . . 2 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 142 | . . . . . . 95 . 47 . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 2 | . . . . . . 2 . . . Time 35 | . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . 4 . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . 2 . 2 . Non-combat 2 | . . . . . . 1 . 1 . Combat 2 | . . . . . . 1 . 1 . Robot Hacks Applied 6 | . . . . . . 4 . 2 . parse_system 4 | . . . . . . 3 . 1 . no_distress 1 | . . . . . . . . 1 . find_station 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 14 | . . . . 13 . . 1 . . Largest Group 13 | . . . . 13 10 9 1 1 . Highest-Rated Group 373 | . . . . 373 314 289 31 31 . Highest-Rated Ally 38 | . . . . 38 38 38 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 68 | . . . . . 37 29 . 2 . Total Damage 1844 | . . . . . 1221 603 . 20 . Kills 19 | . . . . . 13 6 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 2509 | 134 301 133 78 518 401 574 135 191 44 Spaces Moved 4421 | 82 228 223 148 1230 955 727 263 427 138 Core 29 | 22 7 . . . . . . . . Treads . | . . . . . . . . . . Legs 67 | . 67 . . . . . . . . Wheels 116 | 60 56 . . . . . . . . Hover . | . . . . . . . . . . Flight 4209 | . 98 223 148 1230 955 727 263 427 138 Fastest Speed 24 | 50 37 34 34 34 34 28 28 24 27 Average Speed 35 | 106 80 34 36 34 34 31 28 25 28 Slowest Speed 250 | 200 250 34 117 34 34 114 28 28 37 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . 2 1 1 . . . 1 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 37 16 18 89 91 16 92 16 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . 1 . Scrap Searched 5 | . . . . 2 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 101 | . 22 . 73 . . 6 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 101 | . 22 . 73 . . 6 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total 5220 | 116 300 261 166 1331 1025 1052 323 503 143 Wait 507 | 2 . . . 91 50 257 41 66 . Move 4399 | 81 223 220 145 1229 954 727 260 422 138 Hop 7 | . 2 1 1 . . . 1 2 . Pick Up 72 | 11 15 10 4 5 6 12 5 3 1 Fast Attach . | . . . . . . . . . . Attach 45 | 7 8 6 5 1 . 11 3 3 1 Detach 6 | . 3 . 1 . . . 2 . . Swap 33 | 4 15 3 1 1 5 1 3 . . Drop 43 | 3 13 5 4 4 5 2 5 . 2 Fire 91 | 8 21 16 5 . 5 25 3 7 1 Melee 2 | . . . . . . 2 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 14) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 455 | -9/Materials | Discovered new exit (range 17) 473 | -9/Materials | Identified exit to Mines 473 | -9/Materials | Identified exit to Storage 569 | -9/Materials | Entered Mines 580 | -9/Mines | Learned location of 1 exit from Materials 582 | -9/Mines | Discovered new exit (range 7) 634 | -9/Mines | Build established: Scavenger-Mutant 640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 645 | -9/Mines | Assembled infested the area 647 | -9/Mines | Entered Zion 724 | -7/Zion | Learned location of Warlord (-4) 789 | -7/Zion | Learned location of 1 exit from Proximity Caves 849 | -7/Zion | Imprinted 851 | -7/Zion | Declared Zion's savior 905 | -7/Zion | Gained Derelict followers 1015 | -7/Zion | Gained Derelict followers 1025 | -7/Zion | Discovered new exit (range 14) 1165 | -7/Zion | Entered Proximity Caves 1165 | -6/Proximity Caves | Accompanied by 13 allies 1166 | -6/Proximity Caves | Identified exit to Factory 1200 | -6/Proximity Caves | Lost 3 allies 1566 | -6/Proximity Caves | Entered Factory 1566 | -6/Factory | Accompanied by 9 allies 1566 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 1637 | -6/Factory | Repaired Flight Unit 1727 | -6/Factory | Lost 4 allies 1938 | -6/Factory | Build established: Scavenger-Ninja 1954 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 2021 | -6/Factory | Lost 5 allies 2093 | -6/Factory | Lost 5 parts (1n4u) 2118 | -6/Factory | Repaired Remote Datajack 2140 | -6/Factory | Sucked down chute 2140 | -6/Factory | Entered Waste 2140 | -6/Waste | The area was eerily silent 2141 | -6/Waste | Met a frightened Derelict 2227 | -6/Waste | Discovered new exit (range 14) 2275 | -6/Waste | Entered Factory 2275 | -6/Factory | Accompanied by 1 ally 2365 | -6/Factory | Discovered new exit (range 11) 2426 | -6/Factory | Build established: Scavenger-Sprinter 2462 | -6/Factory | Discovered new exit (range 16) 2466 | -6/Factory | Entered another Factory area 2466 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2467 | -5/Factory | Identified exit to Upper Caves 2510 | -5/Factory | Self-destructed Last Messages --------------- >>Retrieve(Components) Retrieving 3 components... Lyr. Heavy Armor Plating Lyr. Heavy Armor Plating Adv. System Shield 02490_ ALERT: All DSF locations entering lockdown mode. 02502_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02502_ Connecting with DSF Access... 02502_ ALERT: Suspicious activity at Terminal F024. Dispatching Investigation squad. 02502_ Cld. Cesium-ion Thruster destroyed. 02502_ Flight Unit destroyed. 02503_ Dropped Remote Datajack. 02504_ Antimatter Reactor destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 02505_ Detecting system override signal. 02507_ Imp. Light Armor Plating severed. 02509_ Nuclear Pulse Thruster severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????? ?? ????????? | | ???????????????????????????????????? #? ?????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????# #???????? | | ????????????????????################ #???????? | | ??????????????????? # #???????? | | ??????????????????# """ """ """ # #???????? | | ??????????????????# """ """ """ = + #???????? | | ??????????????????# """ """ """ # #???????? | | ??????????????????# # #???????? | | ??????????????????# """ # #???????? | | ????????#?????????# """ =c ! # #???????? | | ??????????????????# """ css s# #???????? | | ??????????????????# @ """T""" / +???????? | | ??????????????????######/########### # ??????? | | ???????????????????????#c#?????????# #???????? | | ??????????????????????? ???????????# ^^#???????? | | ?????????????????????? ####### ^#???????? | | ????????????????????? ?H ! #???????? | | ????????????????????? ? #???????? | | ???????????????????? ?? % #???????? | | ??????????????????? ?? |##??????? | | ?????????????????? ???? #??????? | | ??????????????????## ???? ####### % #??????? | | ???????????????????#????? ???#???# ##??????? | | ?????????????????????????##????????# #??#????? | | ???????????????????????????????????# #??#????? | | ???????????????????????????????????# ######### | | ???????????????????????????????????# # | | ???????????????????????????????? ??# # | | ??????????????????????????#????????# # | | ??????????????????????????# ??????# # | | ??????????????????????????# ????# # """ | | ??????????????????????????# / ??# # """ | | ??????????????????????????# # + """ | | ??????????????????????????# + # | | ??????????????????????????# # # """ | | ????????????????????? ????# | ??# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 100 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 EM Shielding 2 Armor Coverage 375 Evasion (%) 65 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I'm Back, Baby! Just What I Needed Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed CommFactoryRay Manual? 0 Play Time 01:31:07 Cumulative 5.0 hours Start 2024.03.31 @ 13:03:24 End 2024.03.31 @ 14:34:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8debeed4-efa7-4140-8399-2f5d9382fc4e