Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:48:34 Player: Anarack Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1286) 1286 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 5434 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 182 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 57/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Weapon Cycler > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (8) ---- Improved Sensor Array Improved Sensor Array Improved Sensor Array Makeshift ECM Suite Thermal Shield Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scanner Weapon Cycler Reflective Plating > --- WEAPON ----------- Arc Projector Field Laser Minigun Coil Gun > --- INVENTORY -------- Nuclear Core Improved Sensor Array Improved Sensor Array Improved Sensor Array Makeshift ECM Suite Makeshift Hacking Suite Beam Rifle Shock Bomb Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Protection Reflective Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . 1 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 53 | 5 3 11 7 2 8 17 Power 7 | 1 . 1 2 . 2 1 Engine 5 | 1 . 1 2 . 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 4 3 . 3 4 Treads 5 | . . 2 1 . 1 1 Leg 3 | . . 2 . . . 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 6 | . . . 2 . 2 2 Utility 10 | . 3 2 1 . . 4 Device 5 | . 1 1 1 . . 2 Storage 2 | . . 1 . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 2 . . . . 1 Artifact . | . . . . . . . Weapon 20 | 2 . 4 1 2 3 8 Energy Gun 7 | . . 1 . 1 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 2 . . . 4 Ballistic Cannon 2 | . . . 1 1 . . Launcher 3 | . . 1 . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 4 7 2 . 3 16 Power 3 | . . 1 1 . . 1 Propulsion 12 | . 2 2 . . 3 5 Utility 4 | . 1 1 . . . 2 Weapon 13 | . 1 3 1 . . 8 Highest Loss Streak 9 | . 3 3 2 . 3 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 79 81 78 81 77 58 Engine 9 | . 14 10 9 11 11 3 Treads 8 | . . 10 11 11 9 4 Leg 1 | . . 11 . . . . Flight 10 | . . . 5 22 6 2 Device 10 | . 5 11 11 11 11 11 Storage 9 | . . 7 11 11 11 6 Protection 1 | . 9 2 . . . 4 Energy Gun 8 | . . 4 . 1 25 11 Ballistic Gun 5 | . 27 19 8 . . 10 Ballistic Cannon 6 | . . . 11 12 . . Launcher 1 | . . 4 9 . 3 . Naked Turns . | . . . . . . . Heaviest Build 32 | 6 10 23 25 18 22 32 Greatest Support 40 | 20 20 40 20 20 20 20 Greatest Overweight (x) 9 | . 2 2 1 1 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 8 Average Carried 6 | 2 3 3 7 7 5 6 Final Capacity 8 | 5 5 8 8 8 8 8 Final Carried 8 | 3 4 8 7 8 7 6 Class Distribution -------------------- 42% | Mutant 17% | Skirmisher 14% | Derelict-Tank 10% | Scavenger-Mutant 8% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -9/Mines Mutant | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1026 | 262 73 227 86 50 149 179 Remotely . | . . . . . . . Salvage Created 1462 | 48 198 542 81 . 111 482 Parts 92 | 2 12 40 7 . 7 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | 1 6 11 7 . 3 10 Guns 31 | 1 6 11 2 . 2 9 Cannons 6 | . . . 5 . 1 . AOE 1 | . . . . . . 1 Classes Destroyed 6 | 1 2 1 . . 1 1 Watcher 4 | . 1 2 . . . 1 Swarmer 17 | . 2 1 7 . 2 5 Grunt 14 | 1 4 6 . . . 3 Sentry 5 | . . 4 . . . 1 Programmer 1 | . . . . . . 1 Mutant 1 | . . . . . 1 . Best Kill Streak 5 | 1 4 5 4 . 1 3 Combat Bots Only 5 | 1 4 5 4 . 1 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 397 | 4 78 105 39 . 37 134 Missed 108 | 1 22 32 15 . 11 27 Damage Taken 4279 | 35 615 963 201 . 400 2065 Core 1432 | 24 171 212 32 . 141 852 Absorbed by Shields . | . . . . . . . Ignored by Resistances 13 | . . . . . . 13 Core Remaining (%) 38 | 90 22 . . . 3 . Volleys Fired 157 | 3 31 47 12 . 13 51 Largest 4 | 2 2 3 2 . 3 4 Hottest 174 | 40 40 80 58 . 174 174 Shots Fired 338 | 6 57 107 19 . 34 115 Gun 311 | 6 57 103 7 . 24 114 Cannon 16 | . . . 12 . 4 . Launcher 11 | . . 4 . . 6 1 Special . | . . . . . . . Kinetic 239 | 6 57 77 19 . 4 76 Thermal 78 | . . 26 . . 23 29 Explosive . | . . . . . . . Electromagnetic 21 | . . 4 . . 7 10 Robot Hit Streak 11 | 1 11 10 4 . 5 9 Robot Miss Streak 5 | 2 3 3 3 . 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . 4 4 . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 208 | 2 37 72 10 . 15 72 Core Hits 95 | 2 13 32 7 . 10 31 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . . 1 Burn 1 | . . . . . . 1 Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3049 | 23 393 789 193 . 408 1243 Guns 2487 | 23 393 697 56 . 154 1164 Cannons 173 | . . . 137 . 36 . Explosions 389 | . . 92 . . 218 79 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2026 | 23 393 495 193 . 36 886 Thermal 635 | . . 202 . . 185 248 Explosive . | . . . . . . . Electromagnetic 388 | . . 92 . . 187 109 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 . . . 1 3 Average Corruption 1 | . 2 . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 1 . . . . 6 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . 3 11 . . . Projectiles 11 | . . . 11 . . . Explosions 3 | . . 3 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . 18 . . 75 . Shots 5 | . . 1 . . 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 665 | 12 74 76 . . 352 665 Average Temperature 158 | 9 35 23 . . 115 282 Received Heat Transfer 1318 | 18 273 489 . . 121 417 Effects 26 | . . . . . 1 25 Shutdowns 7 | . . . . . 1 6 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1487 | . . 475 . . 420 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 530 | 20 225 416 216 . . 530 Initial 473 | . 13 86 76 . . 473 Average 266 | 1 94 256 135 . . 375 Maximum Alert Level 2 | . 1 2 1 . . 2 Low Security (%) 31 | 100 84 27 83 . . . Level 1 40 | . 15 62 16 . . 44 Level 2 27 | . . 10 . . . 55 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 . . . 5 Investigation 3 | . 2 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 2 . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | 1 16 19 7 . 11 16 Peak Tracking Total 7 | 1 7 5 4 . 4 6 Tactical Retreats 4 | . 2 . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 6 | . 2 1 . . . 3 Indirectly 1 | . . 1 . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 3 . . . . . Successful 2 | . 2 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Record 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 1 Highest-Rated Group 153 | . . . . 153 153 38 Highest-Rated Ally 40 | . . . . 40 40 38 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . 20 1 Total Damage 580 | . . . . . 561 19 Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3727 | 78 152 413 208 1489 669 718 Spaces Moved 1933 | 81 75 151 74 912 380 260 Core 42 | 26 2 . . . . 14 Treads 1503 | . . 52 74 911 274 192 Legs 142 | . . 99 . . . 43 Wheels 128 | 55 73 . . . . . Hover . | . . . . . . . Flight 118 | . . . . 1 106 11 Fastest Speed 32 | 50 80 120 160 137 32 100 Average Speed 162 | 70 81 155 222 159 159 213 Slowest Speed 500 | 80 150 260 240 160 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 18 17 30 89 59 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . 13 . . 7 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . . 13 . . 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2268 | 96 115 245 100 945 418 349 Wait 53 | . 3 22 . 21 4 3 Move 1927 | 80 74 150 73 911 379 260 Hop . | . . . . . . . Pick Up 59 | 8 4 14 4 7 7 15 Fast Attach . | . . . . . . . Attach 45 | 5 3 10 6 2 5 14 Detach 2 | . . . 2 . . . Swap 8 | . . 1 1 . 3 3 Drop 17 | . . 1 2 4 7 3 Fire 157 | 3 31 47 12 . 13 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 3) 200 | -10/Materials | Core integrity fell below 50% 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 251 | -9/Materials | Lost 3 parts (2n1w) 442 | -9/Materials | Lost 3 parts (1p1n1w) 495 | -9/Materials | Discovered new exit (range 13) 590 | -9/Materials | Core integrity fell below 50% 644 | -9/Materials | Entered Mines 676 | -9/Mines | Found a hidden stash of uninstalled traps 724 | -9/Mines | Discovered new exit (range 8) 844 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 852 | -9/Mines | Entered Zion 937 | -7/Zion | Learned location of Warlord (-4) 1105 | -7/Zion | Build established: Mutant 1464 | -7/Zion | Imprinted 1466 | -7/Zion | Declared Zion's savior 1930 | -7/Zion | Given A8's code to call for help 2279 | -7/Zion | Given the Hacking Drone Bay 2285 | -7/Zion | Found Prototype Device 2326 | -7/Zion | Discovered new exit (range 9) 2341 | -7/Zion | Entered Proximity Caves 2341 | -6/Proximity Caves | Accompanied by 4 allies 2477 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2491 | -6/Proximity Caves | Core integrity fell below 20% 2503 | -6/Proximity Caves | Spotter reported a threat 2528 | -6/Proximity Caves | Lost 3 parts (3n) 2540 | -6/Proximity Caves | Spotter reported a threat 2550 | -6/Proximity Caves | P-60 Hacker assimilated allied 1M-XL6(M) 2681 | -6/Proximity Caves | Spotter reported a threat 2773 | -6/Proximity Caves | Build established: Skirmisher 3004 | -6/Proximity Caves | Discovered new exit (range 5) 3010 | -6/Proximity Caves | Entered Factory 3010 | -6/Factory | Accompanied by 1 ally 3010 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3233 | -6/Factory | Garrison activated, responded to threat 3302 | -6/Factory | Build established: Derelict-Tank 3360 | -6/Factory | Search patrols dispatched 3539 | -6/Factory | Garrison activated, responded to threat 3584 | -6/Factory | Core integrity fell below 50% 3624 | -6/Factory | Lost 9 parts (1p1n2u5w) 3719 | -6/Factory | Core integrity fell below 20% 3728 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Flexi-carbon Leg destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. VTOL Module destroyed. Critical hit (Burn: +37). R-10 Processor collects Adv. Heat Sink. Autogun destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. Acquired Hvy. Laser. M-28 Smith repairs G-50 Soldier. Hvy. Laser severed. Acquired Hvy. Laser. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##############????????? | | ???????????????????????????# #????????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# " " " " " #?#??????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# " " " " " #????#???? | | ????????????? """ ########## " " " " " #????????? | | ????????????? """ + u g l # " " " " " ###??????? | | ????????????? """ #####mg@ # " " " " " #????????? | | ??????????????????????# # " " " " " #?#??????? | | ??????????????????????# # ####?##??? | | ??????????????????????# # % + #?????? | | ????????????????####### ######+########%##????? | | ???????????? u ######+####### | | ??????????? # """" # | | ???????????? %/% ""S"" # | | ???????????? #% "" "" + | | ????????????? # # | | ???????????? #####+#####+#### # # | | ????????????? ?????????? ??## # """"""""" # | | ???????????????????????""""???# # # | | ???????????????????? ?"""""???# # """"""""" # | | ???????????????????????""""? ?# # # | | ????????????????????????"""???# + """"""""" # | | ?????????????????????? ???? ??# # # | | ?????????????????????########## # # | | ?????????????????????# # ####/######### | | ?????????????????????# "T" # #?????? | | ?????????????????????# # #?????? | | ?????????????????????# # " " " ##????? | | ?????????????????????# + " " " #?????? | | ??????????????????#??# """"" # " " " #?#???? | | ?????????????????????# """"" # " " " #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness I'm Back, Baby! Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Oops Please Form A Line Robot Respite Storm Trooper The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed RemoteSingularityMace Manual? 0 Play Time 00:59:20 Cumulative 0.9 hours Start 2024.04.14 @ 21:46:59 End 2024.04.14 @ 22:48:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 13% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aed53f4e-f50f-437e-9f62-302e5c218623