Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.15 @ 20:34:20 Player: varrok Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3135) 3135 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 6514 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 203 Friendly Fire -114 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Compact Matter Pod (150) Transmission Jammer Lightning Gun Plasma Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer ECM Suite Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Arc Projector Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Compact Matter Pod Transmission Jammer Lightning Gun Particle Gun Plasma Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 84 | 5 14 3 9 9 30 14 Power 7 | 1 1 . . 1 3 1 Engine 4 | 1 . . . . 2 1 Core 3 | . 1 . . 1 1 . Reactor . | . . . . . . . Propulsion 20 | 2 . 2 2 4 5 5 Treads . | . . . . . . . Leg 18 | 2 . 2 2 4 5 3 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 18 | . 5 . 3 2 7 1 Device 8 | . 2 . . 1 4 1 Storage 3 | . 1 . . 1 1 . Processor 3 | . 1 . 2 . . . Hackware 1 | . . . . . 1 . Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 39 | 2 8 1 4 2 15 7 Energy Gun 14 | 1 2 . 1 . 7 3 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 13 | 1 4 1 . 1 5 1 Ballistic Cannon 3 | . 1 . 2 . . . Launcher 5 | . . . 1 1 1 2 Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 25 | . . 1 1 1 6 16 Power 3 | . . . . . 1 2 Propulsion 9 | . . . . . 3 6 Utility 8 | . . . 1 1 2 4 Weapon 5 | . . 1 . . . 4 Highest Loss Streak 9 | . . 1 1 1 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 99 96 99 96 91 Engine 2 | . 1 . . . 3 6 Core 9 | . 12 14 11 10 5 6 Leg 28 | . 28 28 33 33 33 17 Hover 1 | . . . . . . 8 Device 13 | . 11 14 3 4 16 20 Storage 10 | . 13 14 11 11 9 7 Processor 3 | . . . 11 11 4 . Protection 3 | . . . 3 5 1 6 Energy Gun 6 | . 11 . 9 10 5 1 Energy Cannon 1 | . . . . . 1 5 Ballistic Gun 8 | . 13 13 3 2 10 6 Ballistic Cannon 3 | . 2 14 9 8 . . Peak Build Rating 45 | 5 12 12 16 18 32 45 Average Rating 20 | 3 8 11 14 15 24 37 On Entrance 12 | . 5 12 11 16 16 30 Naked Turns . | . . . . . . . Heaviest Build 50 | 9 18 18 20 20 40 50 Greatest Support 50 | 20 20 20 33 33 50 50 Greatest Overweight (x) 4 | . . . . . . 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 8 8 8 8 10 10 Average Capacity 8 | 5 7 8 8 8 8 10 Most Carried 10 | 4 8 8 8 8 10 9 Average Carried 7 | 1 6 7 6 7 7 7 Final Capacity 10 | 5 8 8 8 8 10 10 Final Carried 9 | 2 8 7 8 8 9 5 Class Distribution -------------------- 75% | Mutant 12% | Scavenger-Mutant 6% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2118 | 218 252 154 172 408 649 265 Remotely . | . . . . . . . Salvage Created 3198 | . 364 134 271 674 1039 716 Parts 198 | . 35 1 22 40 60 40 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 96 | . 12 8 11 20 31 14 Guns 53 | . 11 2 5 8 23 4 Cannons 27 | . 1 6 4 9 2 5 AOE 16 | . . . 2 3 6 5 Classes Destroyed 15 | . 3 3 2 3 3 1 Worker 2 | . . . . 1 . 1 Builder 1 | . . . . 1 . . Tunneler 2 | . . . . . 2 . Hauler 1 | . . . 1 . . . Recycler 2 | . . 1 . . . 1 Watcher 6 | . 3 . . 1 1 1 Swarmer 34 | . 6 . 6 5 13 4 Grunt 36 | . 6 1 4 10 11 4 Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 13 | . . . . 5 5 3 Demolisher 1 | . . 1 . . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Assembled 6 | . . 6 . . . . Best Kill Streak 9 | . 3 4 3 5 9 5 Combat Bots Only 6 | . 3 4 3 3 6 4 Max Kills in Single Turn 3 | . 2 1 2 2 3 2 Gunslinging 1 | . 1 . . . 1 . Exploded 2 | . . . 1 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 718 | . 54 33 27 71 159 374 Missed 237 | . 14 8 11 25 54 125 Damage Taken 4404 | . 354 467 124 443 968 2048 Core 1079 | . 53 108 22 65 122 709 Absorbed by Shields 367 | . . . . . 79 288 Ignored by Resistances 1454 | . 114 133 38 135 309 725 Regen/Repaired (Parts) 306 | . 51 . 125 33 97 . Core Remaining (%) 72 | 100 . 35 . 78 77 . Volleys Fired 242 | . 35 15 15 47 76 54 Largest 2 | . 2 2 2 2 2 2 Hottest 145 | . 100 62 95 95 103 145 Shots Fired 451 | . 64 28 30 94 140 95 Gun 328 | . 57 13 15 60 127 56 Cannon 101 | . 3 15 12 31 6 34 Launcher 15 | . . . 3 3 4 5 Special 7 | . 4 . . . 3 . Kinetic 247 | . 34 28 16 47 85 37 Thermal 149 | . 30 . 11 44 25 39 Explosive 15 | . . . 3 3 4 5 Electromagnetic 40 | . . . . . 26 14 Robot Hit Streak 24 | . 18 10 4 24 19 22 Robot Miss Streak 3 | . 2 2 2 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 3 . . 1 3 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 325 | . 42 17 14 65 113 74 Core Hits 171 | . 22 11 14 29 59 36 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 12 | . 1 1 1 5 3 1 Burn 3 | . . . . 3 . . Destroy 3 | . 1 . . . 1 1 Blast 4 | . . 1 1 2 . . Corrupt 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7325 | . 548 351 397 1377 2550 2102 Guns 3679 | . 528 111 120 638 1688 594 Cannons 1660 | . 20 240 120 451 103 726 Explosions 1975 | . . . 153 288 758 776 Melee . | . . . . . . . Ramming 11 | . . . 4 . 1 6 Kinetic 2972 | . 317 351 153 638 1079 434 Thermal 1903 | . 231 . 87 451 328 806 Explosive 1975 | . . . 153 288 758 776 Electromagnetic 464 | . . . . . 384 80 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 13 8 Message Errors 6 | . . . . . 4 2 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 1 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . 1 1 Alerts 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 154 | . . 23 . . 24 107 Projectiles 40 | . . 23 . . . 17 Explosions 114 | . . . . . 24 90 Melee . | . . . . . . . Knockbacks 4 | . . 2 1 1 . . Impact . | . . . . . . . Kinetic 4 | . . 2 1 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 479 | . . . 12 21 . 446 Shots 10 | . . . 2 1 . 7 Rammed . | . . . . . . . Targets Rammed 3 | . . . 1 . 1 1 Kicked 3 | . . . 1 . 1 1 Crushed . | . . . . . . . Highest Temperature 438 | . 138 100 180 264 231 438 Average Temperature 77 | . 33 25 66 72 48 132 Received Heat Transfer 1485 | . 198 120 12 207 454 494 Effects 9 | . . . . . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 . 1 2 1 1 Heat Transferred 4479 | . 655 . 222 1369 648 1585 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 505 | . 237 61 252 375 505 258 Initial 138 | . . 1 19 44 135 138 Average 161 | . 56 36 133 193 312 118 Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 66 | 100 95 100 76 60 7 94 Level 1 29 | . 4 . 23 39 76 5 Level 2 4 | . . . . . 16 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 . 1 3 5 6 Investigation 4 | . 1 . . 1 2 . Extermination 2 | . . . . . . 2 Reinforcement 6 | . . . 1 2 3 . Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 8 | . 1 . . 2 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 165 | . 19 14 13 30 56 33 Peak Tracking Total 7 | . 5 6 4 4 7 4 Tactical Retreats 18 | . 1 2 . 2 8 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 4 | . 2 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 14 | . . . 1 4 3 6 Max in Single Turn 5 | . . . 1 2 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 15 | . 3 . 1 7 4 . Terminals 10 | . 1 . . 6 3 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 6 . 2 19 15 . Successful 31 | . 6 . 2 11 12 . Failed 11 | . . . . 8 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 32 | . 3 . . 16 13 . Fabricators . | . . . . . . . Repair Stations 9 | . 2 . 2 3 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 3 . . 9 10 . Record 7 | . . . . 4 3 . Open Door 2 | . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . . 1 . Alert Level 4 | . 1 . . 1 2 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 2 2 2 . Scan Component 4 | . 1 . 1 1 1 . Repair 4 | . 1 . 1 1 1 . Recycling Unit Hacks 1 | . 1 . . . . . Recycle Component 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 . . 7 4 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 1 1 1 . Time 115 | . 13 . 32 38 32 . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 5 . Highest-Rated Group 88 | . . . . 88 48 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 62 | . . . . 43 19 . Total Damage 489 | . . . . 324 165 . Kills 10 | . . . . 7 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 6208 | 84 1375 308 550 980 1564 1347 Spaces Moved 3567 | 56 927 213 301 614 836 620 Core 22 | 5 . . . . . 17 Treads . | . . . . . . . Legs 3208 | 51 927 213 301 614 836 266 Wheels . | . . . . . . . Hover 337 | . . . . . . 337 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 131 | 113 120 120 120 120 120 185 Slowest Speed 250 | 120 120 120 120 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 95 60 29 90 62 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 159 | . 4 . 20 30 20 85 Melee . | . . . . . . . Projectile 5 | . 4 . . . 1 . AOE 154 | . . . 20 30 19 85 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 4639 | 76 1121 237 458 771 1251 725 Wait 646 | 9 114 7 121 83 279 33 Move 3561 | 55 926 212 300 613 835 620 Hop . | . . . . . . . Pick Up 68 | 7 21 . 9 9 19 3 Fast Attach 2 | . 1 . . . 1 . Attach 27 | 5 3 1 3 2 6 7 Detach . | . . . . . . . Swap 55 | . 10 2 6 7 23 7 Drop 35 | . 11 . 3 10 11 . Fire 242 | . 35 15 15 47 76 54 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 1 . 1 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 520 | -10/Materials | Discovered new exit (range 10) 797 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Repaired Assault Rifle 1218 | -10/Materials | Discovered new exit (range 16) 1460 | -10/Materials | Entered Mines 1523 | -10/Mines | Assembled infested the area 1528 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1544 | -10/Mines | Core integrity fell below 50% 1580 | -10/Mines | Learned Materials garrison access intel 1765 | -10/Mines | Discovered new exit (range 3) 1768 | -10/Mines | Entered Materials 1768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -9/Materials | Identified exit to Storage 1915 | -9/Materials | Repaired Imp. Light Cannon 2060 | -9/Materials | Discovered exit to Storage (range 13) 2318 | -9/Materials | Entered Storage 2370 | -9/Storage | Repaired Lgt. Nuclear Core 2961 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3250 | -9/Storage | Build established: Commander-Mutant 3274 | -9/Storage | Discovered new exit (range 15) 3298 | -9/Storage | Entered Materials 3298 | -8/Materials | Accompanied by 5 allies 3298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3299 | -8/Materials | Loaded intel: 1 garrison access location 3387 | -8/Materials | Lost 4 allies 4005 | -8/Materials | Build established: Scavenger-Mutant 4618 | -8/Materials | Repaired Autogun 4754 | -8/Materials | Build established: Mutant 4809 | -8/Materials | Discovered new exit (range 15) 4862 | -8/Materials | Entered Factory 4862 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5173 | -7/Factory | Garrison activated, responded to threat 5400 | -7/Factory | Discovered new exit (range 11) 5784 | -7/Factory | Garrison activated, responded to threat 6084 | -7/Factory | Lost 7 parts (3n3u1w) 6163 | -7/Factory | Core integrity fell below 50% 6192 | -7/Factory | Core integrity fell below 20% 6208 | -7/Factory | Lost 9 parts (2p3n1u3w) 6209 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Y-54 Guardian suffers critical hit (Destroy). Y-54 Guardian destroyed. K-01 Serf collects debris. Autogun destroyed. Y-54 Guardian IFF system glitched. K-01 Serf destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. K-01 Serf collects debris. M-28 Smith repairs Y-54 Guardian. Arc Projector destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. M-13 Machinist repairs K-01 Serf. R-06 Scavenger collects Com. Wheel. K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ### ## ########!#?????????????????????????????? | | #?## ### #??????#[#?????????????????????????????? | | #??# #?# #??????#%#?????????????????????????????? | | #??# #?# #?######+#######???????????? ??????????? | | +#??#+#?# #?# [! #???????????# ###???????? | | ????????# #?# #??????????? = #???????? | | ???????# !## #??????????? #???????? | | ???????+ + #??????????? ???????? | | ???????# ## """ """ #??????????? ????????? | | ????????###?# """ """ #??????????? = ????????? | | ????????????# """ """ #??????????# #????????? | | ????????????# "" "" #??????????# #????????? | | ????????????# "" "" #??????????# #????????? | | ????????????# #??????????# #????????? | | ????????????# #??????????# #????????? | | ????????????# #??????????# #????????? | | ????? ######+#####/################# # # | | ???? =%% + """??? | | ???? % =%*= # """??? | | ???? #????????? | | ????? ############/##############/######????????? | | ???????????# ss # #????????? | | ???????????# / # " " " " " #????????? | | #??????????# # " " " " " #????????? | | #??????????# # " " " " " #????????? | | + ?????????# @ # " " " " " #????????? | | # ?????????# + " " " " " #????????? | | #??????????# # " " " " " #????????? | | #??????????# # " " " " " #????????? | | #??????????# # " " " " "??????????? | | #??????????################## " " " "????????????? | | #???????? # ????????????? | | ???????? ## ????????????? | | ??????? + = ???????????? | | ???????? ##########????????????? | | ???????? #?????????????????????? | | ?????????+############ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????+ ?????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ???????????????????? | | ??????????????????????#+####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 420 Matter Stores 440 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control First Step to Greatness I Survived The Infestation Made in Tau Ceti IV Novice Programmer One Hack Too Far Shopping List The More The Merrier Challenges ------------ None Game ------ Seed HybridCobblerSpiker Manual? 0 Play Time 01:12:51 Cumulative 1.8 hours Start 2025.03.15 @ 15:42:43 End 2025.03.15 @ 20:34:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 90x48 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d720916-62bf-459b-ae98-66379dc079f3