Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 02:11:54

Player: visilii

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (701)      701
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2476

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     273/300
Energy                     48/100
System Corruption          5%
Temperature                Warm (120)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                    (None)
>               --- WEAPON (4) -------
                EM Pulse Cannon
>               --- INVENTORY (5) ----
                Cryofiber Web
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Targeting Computer
   High-powered Tractor Beam
                Field Recycling Unit
>               --- WEAPON -----------
                EM Shotgun
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
>               --- INVENTORY --------
                Ion Engine
                Cryofiber Web
  High-capacity Matter Pod
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Targeting Computer
  Device                   Field Recycling Unit
  Storage                  Compact Battery
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   1   1   
Parts Attached             35   | 6   11  4   14  
  Power                    5    | 2   1   1   1   
    Engine                 5    | 2   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   3   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   1   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   3   2   3   
    Device                 2    | .   .   1   1   
    Storage                2    | .   1   .   1   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   3   1   8   
    Energy Gun             6    | 2   2   1   1   
    Energy Cannon          5    | .   .   .   5   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   4   .   17  
  Power                    3    | .   1   .   2   
  Propulsion               5    | .   1   .   4   
  Utility                  5    | .   .   .   5   
  Weapon                   8    | .   2   .   6   
  Highest Loss Streak      8    | .   4   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   77  99  59  
  Engine                   11   | .   13  11  7   
  Leg                      18   | .   18  22  14  
  Hover                    1    | .   2   .   .   
  Device                   4    | .   .   11  5   
  Processor                11   | .   16  11  3   
  Protection               3    | .   .   10  2   
  Energy Gun               22   | .   24  32  9   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            1    | .   .   .   5   
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 9   10  29  37  
  Greatest Support         26   | 20  26  26  26  
  Greatest Overweight (x)  4    | .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 5   25  5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          3    | 1   3   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   4   5   2   

 Class Distribution 
--------------------
 53% | Mutant
 33% | Gunner
  8% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           733  | 260 146 201 126 
  Remotely                 .    | .   .   .   .   
Salvage Created            1011 | 39  241 207 524 
  Parts                    57   | 2   18  11  26  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       9    | .   .   9   .   
  Retrieved Matter         125  | .   .   125 .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  21   | 1   7   4   9   
  Melee                    1    | .   .   .   1   
  Guns                     11   | 1   3   4   3   
  Cannons                  2    | .   .   .   2   
  AOE                      6    | .   3   .   3   
Classes Destroyed          6    | 1   2   1   2   
  Worker                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Watcher                  3    | .   2   1   .   
  Swarmer                  8    | .   3   1   4   
  Grunt                    10   | 1   4   2   3   
  Sentry                   3    | .   .   1   2   
Best Kill Streak           6    | 1   6   2   3   
  Combat Bots Only         5    | 1   5   2   2   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        243  | 2    34   12   195  
  Missed                   66   | .    11   3    52   
Damage Taken               2321 | 22   439  118  1742 
  Core                     655  | .    98   .    557  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  103  | .    .    .    103  
  Regen/Repaired (Parts)   89   | .    89   .    .    
Core Remaining (%)         86   | 100  60   100  .    
Volleys Fired              81   | 2    25   9    45   
  Largest                  3    | 2    2    3    3    
  Hottest                  189  | 80   80   125  189  
Shots Fired                138  | 4    36   25   73   
  Gun                      113  | 4    32   25   52   
  Cannon                   11   | .    .    .    11   
  Launcher                 14   | .    4    .    10   
  Special                  .    | .    .    .    .    
  Kinetic                  25   | .    .    .    25   
  Thermal                  12   | .    .    .    12   
  Explosive                4    | .    4    .    .    
  Electromagnetic          97   | 4    32   25   36   
  Robot Hit Streak         11   | 2    10   11   8    
  Robot Miss Streak        4    | 1    2    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           87   | 2    21   18   46   
  Core Hits                48   | 2    12   10   24   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1763 | 26   510  257  970  
  Guns                     938  | 26   302  257  353  
  Cannons                  224  | .    .    .    224  
  Explosions               586  | .    208  .    378  
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    .    .    15   
  Kinetic                  144  | .    .    .    144  
  Thermal                  140  | .    28   .    112  
  Explosive                180  | .    180  .    .    
  Electromagnetic          1284 | 26   302  257  699  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    2    .    5    
  Average Corruption       2    | .    2    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    6    .    7    
    Message Errors         3    | .    2    .    1    
    Matter Fused           5    | .    2    .    3    
    Energy Discharges      3    | .    2    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            50   | .    44   .    6    
  Projectiles              6    | .    .    .    6    
  Explosions               44   | .    44   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      228  | .    157  .    71   
  Shots                    9    | .    4    .    5    
  Rammed                   12   | .    .    .    12   
Targets Rammed             13   | .    .    .    13   
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        309  | 48   180  297  309  
  Average Temperature      103  | 27   59   113  119  
  Received Heat Transfer   933  | 12   138  81   702  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              8    | .    2    1    5    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         348  | .    100  .    248  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             202  | 20  202 153 142 
  Initial                  13   | .   13  .   .   
  Average                  48   | 5   52  38  59  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 98  100 100 
  Level 1                  .    | .   1   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | 1   11  5   18  
  Peak Tracking Total      6    | 1   5   2   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               1    | .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   13  7   2   
  Successful               16   | .   8   6   2   
  Failed                   6    | .   5   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                14   | .   8   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   4   3   2   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Scanalyzer Index         1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Security Status          1    | .   .   .   1   
  Surveillance Status      1    | .   .   .   1   
  Transport Status         1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Recycle Component        1    | .   .   1   .   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          25   | .   .   25  .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1977 | 78  825 567 507 
Spaces Moved               1151 | 71  587 281 212 
  Core                     60   | 39  .   .   21  
  Treads                   .    | .   .   .   .   
  Legs                     966  | 32  462 281 191 
  Wheels                   .    | .   .   .   .   
  Hover                    125  | .   125 .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            137  | 81  120 185 142 
  Slowest Speed            250  | 120 120 190 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 8   58  25  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 7    | .   7   .   .   
Terrain Destroyed          47   | .   41  .   6   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      47   | .   41  .   6   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1415 | 87  674 306 348 
  Wait                     82   | .   33  6   43  
  Move                     1148 | 70  586 280 212 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 8   14  6   12  
  Fast Attach              .    | .   .   .   .   
  Attach                   29   | 5   9   2   13  
  Detach                   4    | .   1   .   3   
  Swap                     6    | 1   2   2   1   
  Drop                     12   | 1   4   1   6   
  Fire                     81   | 2   25  9   45  
  Melee                    .    | .   .   .   .   
  Ram                      12   | .   .   .   12  
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   51 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 12)
  314 | -10/Materials | Build established: Mutant
  508 | -10/Materials | Lost 4 parts (1p1n2w)
  531 | -10/Materials | Repaired Ion Engine
  557 | -10/Materials | Repaired Aluminum Leg
  741 | -10/Materials | Discovered new exit (range 10)
  904 | -10/Materials | Entered another Materials area
  904 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  946 | -9/Materials  | Discovered new exit (range 9)
 1184 | -9/Materials  | Discovered new exit (range 16)
 1209 | -9/Materials  | Build established: Gunner
 1363 | -9/Materials  | Discovered new exit (range 16)
 1433 | -9/Materials  | Discovered new exit (range 16)
 1471 | -9/Materials  | Entered another Materials area
 1471 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1573 | -8/Materials  | Lost 3 parts (1u2w)
 1682 | -8/Materials  | Core integrity fell below 50%
 1701 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 1962 | -8/Materials  | Core integrity fell below 20%
 1978 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
EMP Blaster destroyed.
G-47 Trooper suffers critical hit (Burn).
System corrupted: Matter fused (-5).
Overheating: Energy bleed (-12).
Aluminum Leg destroyed.
G-47 Trooper IFF system glitched.
G-47 Trooper destroyed.
R-06 Scavenger collects Flight Unit.
Destroyed Lgt. Ion Engine.
Particle Gun destroyed.
Critical hit (Burn: +37).
U-05 Engineer builds a Door.
R-06 Scavenger collects Corrupted Lgt. Assault
  Rifle.
Lgt. Assault Rifle destroyed.
Aluminum Leg destroyed.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Corrupted Flight Unit.
M-13 Machinist repairs G-47 Trooper.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ?????????????????   ??????????????????????????? |
|    ?????????????????    ?????????????????????????? |
|    ????????????????? %  ?????????????????????????? |
|    ?????????????????    ?????????????????????????? |
|    ?????????????????    ???  ????????????????????? |
|    ????????????????#   #??? =%"??????????????????? |
|    ????????????????#   #???  !#??????????????????? |
|    ??????????????? #   #???   #??????????????????? |
|    ????????????????+   #??? % #??????????????????? |
|    ????????????????#   #???  %#??????????????????? |
|    ????????????????#   #???%  #??????????????????? |
|    ????????????????#   #### ! #??????????????????? |
|    ????????????????# ^     m%=#??????????????????? |
|    ????????????????#       g  #??????????????????? |
|    ????????????????# ^ ^!g!   #??????????????????? |
|    ????????????????# !  !!   #???????????????????? |
|    ????????????????# !  ^!   #???????????????????? |
|    ???????#######??# !       #######?????????????? |
|    ???????#    !####               #?????????????? |
|    ???????#        %       %r      #?????????????? |
|    ???????#  T           @ s%  %   /     [???????? |
|    ???????#           u            #      ???????? |
|    ???????#     #####+###### ;   = #?????????????? |
|    ???????##   ##   %%    #?###   ##?????????????? |
|    ????????#   ##   !     #?????  #??????????????? |
|    ????????#   ##    %    #?????? #??????????????? |
|    ????????#   ##   %     #???????#??????????????? |
|    ????????#   ##   %     #??????????????????????? |
|    ????????#   ##         #??????????????????????? |
|    ????????#   ##        %#??????????????????????? |
|    ????????######         #??????????????????????? |
|    ?????????????###+##+##+#??????????????????????? |
|    ???????????????#       #??????????????????????? |
|    ???????????????#       #??????????????????????? |
|    ???????????????#       #??????????????????????? |
|    ???????????????#       #####   #??????????????? |
|    ????????########               #??????????????? |
|    ????????#      #    #########+????????????????? |
|    ????????#  """ #    #?????????????????????????? |
|    ????????#  """ +    #?????????????????????????? |
|    ????????#  """ ######?????????????????????????? |
|    ????????#      #??????????????????????????????? |
|    ????????#!     #??????????????????????????????? |
|    ????????########??????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Fist Fight
Let's See Who's Tougher
Part-time Mechanic
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CatalystProtonPerforator
  Manual?         0
Play Time         00:41:06
  Cumulative      1.5 hours
  Start           2024.07.05 @ 01:32:10
  End             2024.07.05 @ 02:11:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7ff15028-ba2d-419e-afbf-2fc588c27975