Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 11:26:35 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (5273) 5273 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 10701 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 345 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 93/160 System Corruption 14% Temperature Warm (112) Movement Rolling (115) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (6) --- Treaded Compact Exoskeleton Compact Wheel Compact Wheel > --- UTILITY (5) ------ Scrap Engine Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Heavy Laser EM Mag Construct/C Chainsword > --- INVENTORY (20) --- Advanced Heat Sink Improved Cooling System High-capacity Battery (250) High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Force Booster Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Datajack Impact Mace Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Thermic Laser Chainsword Segregator > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Advanced Heat Sink Cooling System Improved Cooling System High-capacity Battery High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Advanced Signal Interpreter Force Booster Improved Propulsion Shielding Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Heavy Laser Improved Datajack Impact Mace [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Slots Evolved 8 | . . 2 . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 2 . Utility 3 | . . . . . 3 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 189 | . 7 18 33 4 24 2 45 47 9 Power 16 | . 1 1 2 . 1 . 3 7 1 Engine 9 | . 1 1 2 . 1 . 2 2 . Core 7 | . . . . . . . 1 5 1 Reactor . | . . . . . . . . . . Propulsion 73 | . 2 10 13 . 10 2 17 17 2 Treads 28 | . . 6 7 . 4 . 6 5 . Leg . | . . . . . . . . . . Wheel 45 | . 2 4 6 . 6 2 11 12 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | . 3 . 7 3 8 . 14 9 4 Device 32 | . 1 . 7 3 6 . 8 5 2 Storage 2 | . 2 . . . . . . . . Processor 2 | . . . . . . . 1 . 1 Hackware 2 | . . . . . 2 . . . . Protection 10 | . . . . . . . 5 4 1 Artifact . | . . . . . . . . . . Weapon 52 | . 1 7 11 1 5 . 11 14 2 Energy Gun 30 | . 1 6 8 1 5 . 1 7 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . 1 . . . 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 4 . . Slashing Weapon 6 | . . . . . . . 3 3 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 4 | . . . 1 . . . . 3 . Unidentified Prototypes 6 | . . 1 2 . . . 3 . . Parts Lost 75 | . 1 5 7 . 7 1 20 32 2 Power 9 | . 1 . 1 . . . 1 6 . Propulsion 41 | . . 2 5 . 5 1 11 16 1 Utility 11 | . . . 1 . . . 4 5 1 Weapon 14 | . . 3 . . 2 . 4 5 . Highest Loss Streak 10 | . 1 3 3 . 3 1 8 10 2 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 98 97 98 100 85 90 79 79 64 Engine 7 | . 13 10 10 11 7 7 7 3 . Treads 14 | . . 22 21 22 13 . 11 12 5 Wheel 17 | . 22 21 21 22 14 29 14 18 13 Device 11 | . 12 11 10 11 15 15 11 8 12 Storage 8 | . 14 11 11 11 7 7 7 6 6 Processor 1 | . . . . . . . . 5 3 Protection 2 | . . . . . . . 8 3 . Energy Gun 12 | . 22 19 20 22 19 22 3 5 5 Impact Weapon 1 | . . . 1 . . . 3 2 . Slashing Weapon 2 | . . . . . . . 3 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 49 52 59 56 63 60 68 66 64 Greatest Support 150 | 20 20 40 40 32 32 52 42 150 48 Greatest Overweight (x) 20 | . 2 4 5 1 6 1 20 5 1 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 20 20 20 Most Carried 20 | . 18 20 20 20 20 18 20 20 20 Average Carried 18 | . 11 18 19 19 19 18 18 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 19 18 20 20 20 Scrap Engine Consumption 38 | . . . . . 6 . 16 10 6 Constructs Created 5 | . . . . . . . 1 2 2 Constructs Modified 5 | . . . . . . . 3 1 1 Class Distribution -------------------- 48% | Scavenger-Mutant 42% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Matter Collected 2483 | 200 81 380 500 60 243 . 453 479 87 Remotely . | . . . . . . . . . . Salvage Created 8652 | . 281 936 1823 159 943 . 2564 1835 111 Parts 366 | . 10 51 83 9 43 . 89 74 7 Haulers Intercepted 12 | . 1 2 3 . 1 . 4 1 . Recyclers Shooed 13 | . 1 2 1 . . . 4 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Combat Hostiles Destroyed 120 | . 5 18 30 2 14 . 27 22 2 Melee 24 | . . . . . . . 13 10 1 Guns 80 | . 5 18 30 2 11 . 4 9 1 Classes Destroyed 16 | . 3 8 . . 1 . 3 1 . Worker 15 | . . 2 . . 4 . 6 3 . Builder 2 | . . . . . . . 1 1 . Tunneler 2 | . . . . . . . 1 1 . Hauler 12 | . 1 2 3 . 1 . 4 1 . Recycler 24 | . . 2 4 1 1 . 12 4 . Mechanic 2 | . . 1 1 . . . . . . Operator 5 | . 1 1 . . 1 . . 2 . Watcher 2 | . . 1 1 . . . . . . Swarmer 22 | . . 6 2 . . . 4 10 . Grunt 63 | . 5 7 24 . 11 . 10 5 1 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 16 | . . 3 4 2 1 . 6 . . Specialist 2 | . . . . . . . . 2 . Hunter 8 | . . . . . . . 4 3 1 Programmer 7 | . . . . . 2 . 3 2 . Best Kill Streak 8 | . 2 6 6 1 7 . 8 3 1 Combat Bots Only 6 | . 2 4 6 1 3 . 4 3 1 Max Kills in Single Turn 3 | . 1 3 2 1 1 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Hostile Shots Fired 1093 | . 32 102 134 12 87 1 367 326 32 Missed 295 | . 4 25 41 6 21 . 116 80 2 Damage Taken 11478 | . 389 953 1061 90 1082 35 3155 4168 545 Core 1704 | . 108 126 146 14 147 . 304 728 131 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 156 | . . . . . . . 52 . 104 Regen/Repaired (Parts) 832 | . . 84 93 . 36 . 512 107 . Core Remaining (%) 54 | 100 56 . . 28 . . 35 . . Volleys Fired 479 | . 38 90 115 8 65 . 56 101 6 Largest 3 | . 2 2 2 2 3 . 2 3 2 Hottest 255 | . 90 130 130 112 187 . 121 255 140 Shots Fired 828 | . 76 164 212 16 158 . 62 129 11 Gun 823 | . 76 164 212 16 158 . 60 129 8 Cannon 5 | . . . . . . . 2 . 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 39 | . 14 25 . . . . . . . Thermal 786 | . 62 139 212 16 158 . 62 129 8 Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 24 | . 9 10 24 12 14 . 5 8 3 Robot Miss Streak 7 | . 6 3 4 1 4 . 7 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 2 . 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . Shots Hit Robots 670 | . 43 110 147 12 105 . 109 133 11 Core Hits 275 | . 18 44 65 6 42 . 41 55 4 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 12 | . . . . . . . 12 . . Critical Strikes 71 | . 4 9 9 1 6 . 22 19 1 Burn 50 | . 4 9 9 1 6 . 3 18 . Smash 14 | . . . . . . . 14 . . Sever 6 | . . . . . . . 5 . 1 Impale 1 | . . . . . . . . 1 . Melee Attacks 196 | . . . 9 . . . 100 80 7 Thermal 17 | . . . . . . . . 17 . Impact 76 | . . . 8 . . . 62 6 . Slashing 84 | . . . . . . . 38 39 7 Piercing 18 | . . . . . . . . 18 . Sneak Attacks 23 | . . . 1 . . . 12 10 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks 18 | . . . . . . . 10 8 . Damage Inflicted 14947 | . 491 1688 2203 174 1701 . 4671 3735 284 Guns 8307 | . 491 1446 2203 174 1701 . 642 1553 97 Cannons 85 | . . . . . . . 57 . 28 Explosions 242 | . . 242 . . . . . . . Melee 6306 | . . . . . . . 3972 2175 159 Ramming 7 | . . . . . . . . 7 . Kinetic 207 | . 74 133 . . . . . . . Thermal 8157 | . 417 1313 2203 174 1701 . 699 1553 97 Explosive 242 | . . 242 . . . . . . . Electromagnetic 28 | . . . . . . . . . 28 Impact 2925 | . . . . . . . 2520 405 . Slashing 2719 | . . . . . . . 1452 1108 159 Piercing 662 | . . . . . . . . 662 . Highest Corruption 14 | . . . 1 1 4 10 10 11 14 Average Corruption 4 | . . . 1 1 2 9 2 3 14 Corruption Purged 10 | . . . . . . . 10 . . Corruption Blocked . | . . . . . . . . . . Effects 90 | . . . . 2 7 3 28 19 31 Message Errors 18 | . . . . . . 3 7 5 3 Matter Fused 21 | . . . . . 3 . 5 6 7 Heat Flow Errors 12 | . . . . . . . 4 3 5 Energy Discharges 13 | . . . . 1 . . 5 1 6 Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 8 | . . . . 1 1 . 4 . 2 Data Loss (major) 5 | . . . . . 1 . . 1 3 Misfires 7 | . . . . . 1 . 2 1 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . 1 . . 1 1 Overload Shots 1 | . . . . . . . 1 . . Overflow Damage 1350 | . . 29 . . . . 1071 250 . Projectiles . | . . . . . . . . . . Explosions 29 | . . 29 . . . . . . . Melee 1321 | . . . . . . . 1071 250 . Knockbacks 9 | . . . . . . . 7 2 . Impact 9 | . . . . . . . 7 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . 3 . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 426 | . 283 72 289 20 241 . 277 426 225 Average Temperature 87 | . 106 15 89 7 56 . 91 113 98 Received Heat Transfer 2553 | . 216 267 495 54 441 . 684 315 81 Effects 12 | . 1 . 1 . . . . 10 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 2 | . 1 . 1 . . . . . . Interference 4 | . . . . . . . . 4 . Short Circuit 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . . . . . . . 11 3 . Impact Corruptions 47 | . . . . . . . 35 12 . Robots Melted 6 | . . . . . 3 . . 3 . Combat Hostiles 5 | . . . . . 3 . . 2 . Parts Melted 48 | . 1 6 11 3 15 . 1 11 . Heat Transferred 23986 | . 1435 4017 5960 518 4366 . 1555 5950 185 Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Peak Influence 784 | . 160 312 784 305 244 73 379 271 . Initial 305 | . . . 59 305 50 58 44 185 . Average 136 | . 45 129 302 153 98 69 89 122 . Maximum Alert Level 3 | . . 1 3 1 1 . 1 1 . Low Security (%) 78 | . 100 81 43 65 93 100 95 67 . Level 1 17 | . . 18 27 34 6 . 4 32 . Level 2 2 | . . . 16 . . . . . . Level 3 1 | . . . 11 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 2 2 12 . 9 . 8 8 . Investigation 9 | . . . 5 . 2 . 2 . . Extermination 8 | . . . . . 3 . 3 2 . Reinforcement 18 | . 2 2 1 . 4 . 3 6 . Assault 2 | . . . 2 . . . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Distress Signals 10 | . . 1 4 . 1 . 2 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 203 | . 9 30 47 2 23 6 39 42 5 Peak Tracking Total 10 | . 2 5 10 1 4 6 6 9 4 Tactical Retreats 10 | . . 2 1 . 1 . 1 5 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Traps Triggered 6 | . . . 1 . 2 . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 68 | . . . 22 . . . . 46 . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed 4 | . . . 2 . . . . 2 . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Machines Disabled 6 | . . 1 3 . . . 1 1 . Max in Single Turn 1 | . . 1 1 . . . 1 1 . Garrison Access 3 | . . . . . . . 2 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Machines Accessed 46 | . 5 7 13 5 4 . 7 4 1 Terminals 31 | . 5 5 9 5 2 . 3 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units 4 | . . . 2 . . . 2 . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access 4 | . . . 1 . . . 2 1 . Total Hacks 129 | . 16 27 34 14 12 . 15 10 1 Successful 65 | . 8 17 14 8 6 . 8 3 1 Failed 62 | . 7 10 20 5 6 . 7 7 . Catastrophic 12 | . 2 . 3 1 . . 4 2 . Database Lockouts 2 | . 1 . . 1 . . . . . Manual 65 | . 13 14 12 9 4 . 6 7 . Terminals 93 | . 16 19 23 14 6 . 9 6 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 12 | . . 4 5 . 3 . . . . Recycling Units 7 | . . . 3 . . . 4 . . Scanalyzers 7 | . . 4 . . 3 . . . . Garrison Access 7 | . . . 3 . . . 2 2 . Terminal Hacks 20 | . 3 5 5 4 . . 1 1 1 Part Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 3 | . 1 . . 2 . . . . . Open Door 5 | . . . 4 . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . Unreport Threat 4 | . 1 1 . 1 . . . 1 . Locate Traps 3 | . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . 4 4 . 2 . . . . Scan Component 5 | . . 2 2 . 1 . . . . Repair 5 | . . 2 2 . 1 . . . . Recycling Unit Hacks 5 | . . . 2 . . . 3 . . Report Inventory 3 | . . . 1 . . . 2 . . Retrieve Components 2 | . . . 1 . . . 1 . . Scanalyzer 6 | . . 4 . . 2 . . . . Insert Component 3 | . . 2 . . 1 . . . . Analyze 3 | . . 2 . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 2 1 . Seal Access 3 | . . . . . . . 2 1 . Unauthorized Hacks 21 | . 5 4 3 4 2 . 2 1 . Terminals 21 | . 5 4 3 4 2 . 2 1 . Botnet 21 | . 5 4 3 4 2 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 5 7 12 5 4 . 3 3 . Full Trace Events 9 | . . . 6 1 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . 1 . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 2 2 . 1 . . . . Time 126 | . . 52 58 . 16 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 18 | . . . 9 . . . 9 . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Total Allies 3 | . . . 2 . . . . . 1 Largest Group 2 | . . . 2 1 1 . . . 1 Highest-Rated Group 180 | . . . 62 31 31 . . . 180 Highest-Rated Ally 180 | . . . 31 31 31 . . . 180 Total Orders 11 | . . . 2 2 4 . . 3 . EXPLORE 11 | . . . 2 2 4 . . 3 . Ally Attacks 46 | . . . 35 2 9 . . . . Total Damage 758 | . . . 610 43 105 . . . . Kills 13 | . . . 9 1 3 . . . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches 11 | . . . 2 2 4 . . 3 . Drone Recoveries 7 | . . . 2 2 2 . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Turns Passed 9841 | . 655 949 1437 835 1007 105 2371 1778 704 Spaces Moved 5276 | 1 462 445 645 528 484 97 1339 760 515 Core 11 | . . . . . . . 11 . . Treads 345 | . . 83 78 . . . 26 158 . Legs 72 | 1 71 . . . . . . . . Wheels 4848 | . 391 362 567 528 484 97 1302 602 515 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 85 | 120 110 110 110 115 115 105 108 85 115 Average Speed 123 | 120 111 135 132 115 118 105 132 116 115 Slowest Speed 1050 | 120 120 240 320 115 170 108 1050 225 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 2 81 45 75 98 17 84 27 22 58 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . . 36 . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 36 | . . 36 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Total 7527 | . 528 636 1007 740 787 99 1709 1413 608 Wait 1132 | . . 57 143 196 200 1 123 348 64 Move 5269 | . 461 444 644 527 484 96 1338 760 515 Hop . | . . . . . . . . . . Pick Up 120 | . 17 14 17 1 7 . 34 24 6 Fast Attach 48 | . . 6 4 1 4 . 12 19 2 Attach 62 | . 2 5 7 . 7 1 19 15 6 Detach 2 | . . . . . . . 1 1 . Swap 79 | . 5 7 22 3 13 1 14 13 1 Drop 96 | . 5 13 23 4 7 . 25 18 1 Fire 479 | . 38 90 115 8 65 . 56 101 6 Melee 171 | . . . 9 . . . 87 68 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap 68 | . . . 22 . . . . 46 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 13) 600 | -10/Materials | Central database locked down 614 | -10/Materials | Discovered new exit (range 10) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Propulsion x2 761 | -9/Materials | Discovered new exit (range 4) 955 | -9/Materials | Build established: Scavenger-Mutant 1083 | -9/Materials | Discovered new exit (range 8) 1134 | -9/Materials | Repaired Ion Engine 1162 | -9/Materials | Repaired Wheel 1186 | -9/Materials | Discovered new exit (range 15) 1359 | -9/Materials | Lost 3 parts (1n2w) 1501 | -9/Materials | Discovered new exit (range 8) 1605 | -9/Materials | Entered Storage 1849 | -9/Storage | Lost 3 parts (1p2n) 2110 | -9/Storage | Build established: Mutant 2325 | -9/Storage | Learned location of Armory (-3) 2340 | -9/Storage | Discovered new exit (range 16) 2358 | -9/Storage | Found Prototype Launcher 2358 | -9/Storage | Identified Gui. Missile Launcher 2377 | -9/Storage | Core integrity fell below 50% 2493 | -9/Storage | Garrison activated, responded to threat 2584 | -9/Storage | Repaired Hcp. Matter Pod 2617 | -9/Storage | Repaired Beam Rifle 2655 | -9/Storage | Garrison activated, responded to threat 2784 | -9/Storage | Met a pair of Derelict thieves 3002 | -9/Storage | Build established: Scavenger-Mutant 3038 | -9/Storage | Used back door to open Recycling access 3038 | -9/Storage | Discovered new exit (range 4) 3042 | -9/Storage | Entered Recycling 3042 | -9/Recycling | Accompanied by 1 ally 3325 | -9/Recycling | Discovered new exit (range 8) 3752 | -9/Recycling | Found Scrap Engine 3877 | -9/Recycling | Entered Factory 3877 | -7/Factory | Accompanied by 1 ally 3877 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 3908 | -7/Factory | Repaired Beam Rifle 4479 | -7/Factory | Build established: Scavenger-Gunner 4791 | -7/Factory | Lost 3 parts (1n2w) 4884 | -7/Factory | Sucked down chute 4884 | -7/Factory | Entered Waste 4891 | -7/Waste | Spotted C-40 Crusher 4892 | -7/Waste | Spotted C-40 Crusher 4899 | -7/Waste | EMP discharged 4899 | -7/Waste | System corruption reached 10% 4902 | -7/Waste | Spotted C-40 Crusher 4902 | -7/Waste | Spotted C-40 Crusher 4913 | -7/Waste | Spotted C-40 Crusher 4949 | -7/Waste | Spotted C-40 Crusher 4970 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4979 | -7/Waste | Discovered new exit (range 11) 4989 | -7/Waste | Entered Factory 5151 | -7/Factory | Lost 8 parts (4n2u2w) 5769 | -7/Factory | Build established: Mutant 6009 | -7/Factory | Found Prototype Launcher 6009 | -7/Factory | Identified Rocket Array 6724 | -7/Factory | Build established: Scavenger-Mutant 7044 | -7/Factory | Core integrity fell below 50% 7075 | -7/Factory | Discovered new exit (range 5) 7087 | -7/Factory | Lost 3 parts (3n) 7114 | -7/Factory | Identified exit to Lower Caves 7344 | -7/Factory | Discovered new exit (range 13) 7359 | -7/Factory | Identified exit to Factory 7360 | -7/Factory | Entered another Factory area 7360 | -6/Factory | Evolved 2 slots: Propulsion x2 7401 | -6/Factory | Build established: Mutant 8055 | -6/Factory | Cargo convoy interrupted 8112 | -6/Factory | Lost 7 parts (1p5n1u) 8567 | -6/Factory | Lost 6 parts (1p5n) 8793 | -6/Factory | Core integrity fell below 50% 8904 | -6/Factory | System corruption reached 10% 9116 | -6/Factory | Discovered new exit (range 6) 9137 | -6/Factory | Core integrity fell below 20% 9138 | -6/Factory | Entered Lower Caves 9169 | -6/Lower Caves | Lost 10 parts (5n3u2w) 9206 | -6/Lower Caves | 7V-RTL showed up to help 9417 | -6/Lower Caves | Encountered a Warlord checkpoint 9426 | -6/Lower Caves | Learned 12 Factory zone layouts 9432 | -6/Lower Caves | Build established: Scavenger-Mutant 9831 | -6/Lower Caves | Attracted the attention of an 0b10 base 9842 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09722_ Scrap Engine constructs Directed Construct/C. 09723_ Scrap Engine consumes Magnetic Acceleration Cannon. 09724_ Scrap Engine consumes Proton Cannon. 09726_ System corrupted: IFF burst signal emitted. 09752_ System corrupted: Matter fused (-9). 09774_ Scrap Engine modifies Directed Construct/C: Max Damage -8, Max Integrity -30, Mass +2, Min Damage +3 Renamed EM Mag Construct/C. 09795_ System corrupted: Matter fused (-5). 09816_ LVBNMZ9V,MBMXU=|WOLVWICA 09830_ G-50 Soldier springs to life. 09831_ System corrupted: Heat flow error (+255). 09831_ G-50 Soldier springs to life. 09841_ G-50 Soldier destroyed. 09841_ Door malfunctions. Map ----- +----------------------------------------------------+ | # ## #####???## #???####?## #??????????? | | ## # #???????## #???????## ##??????????? | | ?#### ##???????#####??????## ##??????????? | | ????## ## ###????????????## ## ###????????? | | ?????#### # ##???????????# ########## | | #??????## #?????????# [ | | #?????# # # #????? ## % | | ###?## # #???? ??## ## ##### ##### | | ## # # #????? ????####?# #???# ##### | | # # #????? ##??????????# #???# | | # ## ###?#??????????????????? #???####### | | ## # ##?????????????????????? ?????????? | | ?# #?????????????????????? #?????????? | | ?# # #????????????????????? #?????????? | | ?# # ##??????????????????? # #?????????? | | ?# ## ###???????????????? # ?????????? | | ## # # # ########?####??? # ?????????? | | ### ???? #?????????? | | # # # ## ????? ? #?????????? | | ### # ## ### ########### ??????????? | | ??# # ####### ## #"""""""""# ??????????? | | ??## ##?????# ## + T "#????????????? | | ???## ## #??????## ## g#$ "#????????????? | | ????### ? ###?????# ## # #????????????? | | ??????# ## ????# ## %/[ +????????????? | | ??????# #### ## @# #????????????? | | ????? # """"#????????????? | | ??????? ### g/ """"#????????????? | | ???????# ### #"""" """"?????????????? | | ???????##?# ########### #?????????? | | ??????????# ????????? | | ??????????# # ????????? | | ??????????## ##### ## ## #????????? | | ???????????## #????# ?##??????????????? | | ????????????## ?????# #????????????????? | | ?????????????## ??????####????????????????? | | ??????????????## ??????????????????????????? | | ???????????????## ??????????????????????????? | | ????????????????## ?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ###?????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ??????????????????? #????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Beamcaster | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverMatterStreamer Manual? 0 Play Time 01:34:47 Cumulative 195.6 hours Start 2024.05.26 @ 14:01:53 End 2024.05.27 @ 11:26:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5daf5ed6-56c7-42ba-a130-6cb4df5b8b90