Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 21:33:24 Player: Darcyisverycute Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1481) 1481 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3636 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 100/100 System Corruption 0% Temperature Warm (114) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Improved Cooling System Small Storage Unit Large Matter Pod (150) Advanced Weight Redist. System Improved Terrain Scanner High-powered Tractor Beam Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Flail Katana > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Cooling System Small Storage Unit Large Matter Pod Advanced Weight Redist. System Improved Terrain Scanner High-powered Tractor Beam Particle Cannon Particle Cannon Particle Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 75 | 7 7 4 20 37 Power 9 | 1 1 1 4 2 Engine 8 | 1 1 1 3 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 34 | 3 4 . 8 19 Treads 6 | 1 1 . 3 1 Leg 22 | 1 3 . 4 14 Wheel 6 | 1 . . 1 4 Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 2 1 5 12 Device 8 | 1 1 . 2 4 Storage 2 | . 1 . 1 . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 8 | . . 1 2 5 Artifact . | . . . . . Weapon 11 | 2 . 2 3 4 Energy Gun 3 | 2 . 1 . . Energy Cannon 3 | . . . 2 1 Ballistic Gun 3 | . . 1 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 36 | . 1 2 11 22 Power 5 | . . . 2 3 Propulsion 19 | . 1 . 6 12 Utility 5 | . . . 1 4 Weapon 7 | . . 2 2 3 Highest Loss Streak 10 | . 1 1 10 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 86 99 84 87 Engine 8 | . 14 14 7 2 Core 1 | . . . 1 4 Treads 4 | . 10 . 10 . Leg 24 | . 14 28 21 28 Wheel 2 | . 2 . 3 2 Device 7 | . 13 11 2 5 Storage 9 | . 2 14 10 9 Processor 2 | . . . . 8 Protection 4 | . . 2 6 8 Energy Gun 13 | . 28 25 5 . Energy Cannon 5 | . . . 7 11 Ballistic Gun 2 | . . 2 6 . Peak Build Rating 32 | 8 10 11 15 32 Average Rating 13 | 4 8 10 9 23 On Entrance 8 | . 8 10 9 15 Naked Turns . | . . . . . Heaviest Build 39 | 7 17 17 24 39 Greatest Support 50 | 10 20 20 30 50 Greatest Overweight (x) 3 | . 1 . 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 8 | 5 6 10 9 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 3 5 9 7 8 Final Capacity 10 | 5 10 10 10 10 Final Carried 10 | 5 10 10 7 7 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1050 | 270 215 25 252 288 Remotely 28 | . . . . 28 Salvage Created 2026 | 113 215 308 556 834 Parts 128 | 4 20 28 34 42 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | . 5 10 10 15 Melee 5 | . . . . 5 Guns 25 | . 5 10 10 . Cannons 8 | . . . . 8 Classes Destroyed 11 | 2 4 . 1 4 Worker 4 | . 1 2 . 1 Builder 1 | . . . . 1 Tunneler 3 | 1 . 2 . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . 1 . Swarmer 11 | . 3 8 . . Grunt 17 | . 2 2 6 7 Brawler 1 | . . . . 1 Sentry 4 | . . . 4 . Specialist 6 | . . . . 6 Heavy 1 | . . . . 1 Best Kill Streak 6 | 2 2 5 6 5 Combat Bots Only 6 | . 2 3 6 5 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 426 | . 21 44 120 241 Missed 127 | . 6 19 23 79 Damage Taken 4510 | . 162 284 1270 2794 Core 960 | . 7 69 329 555 Absorbed by Shields 8 | . . . . 8 Redirected to Shielding 4 | . . . . 4 Regen/Repaired (Parts) 47 | . . . 47 . Core Remaining (%) 62 | 100 . 69 17 . Volleys Fired 131 | 3 19 25 52 32 Largest 2 | 2 2 2 2 2 Hottest 136 | 80 80 80 136 136 Shots Fired 246 | 6 38 47 93 62 Gun 189 | 6 38 47 91 7 Cannon 57 | . . . 2 55 Launcher . | . . . . . Special . | . . . . . Kinetic 58 | . . . 51 7 Thermal 148 | 3 19 29 42 55 Explosive . | . . . . . Electromagnetic 40 | 3 19 18 . . Robot Hit Streak 23 | 4 11 4 23 16 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 195 | 4 22 26 78 65 Core Hits 80 | 2 9 18 26 25 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 1 . 6 Meltdown 1 | . . . . 1 Corrupt 2 | . 1 1 . . Sever 5 | . . . . 5 Melee Attacks 32 | . . . . 32 Impact 8 | . . . . 8 Slashing 24 | . . . . 24 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 3218 | 52 269 398 835 1664 Guns 1595 | 52 269 327 808 139 Cannons 794 | . . . 20 774 Explosions 71 | . . 71 . . Melee 717 | . . . . 717 Ramming 41 | . . . 7 34 Kinetic 572 | . . . 433 139 Thermal 1588 | 10 156 253 395 774 Explosive . | . . . . . Electromagnetic 300 | 42 113 145 . . Impact 256 | . . . . 256 Slashing 461 | . . . . 461 Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 4 | . . . 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 5 . Message Errors 3 | . . . 3 . Matter Fused 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 107 | . . 1 . 106 Projectiles . | . . . . . Explosions 1 | . . 1 . . Melee 106 | . . . . 106 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . . 31 3 11 Shots 1 | . . 1 . . Rammed 3 | . . . 2 1 Targets Rammed 5 | . . . 2 3 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 363 | 36 144 162 76 363 Average Temperature 84 | 17 53 49 30 131 Received Heat Transfer 1749 | . 24 69 555 1101 Effects 7 | . . . . 7 Energy Bleed 4 | . . . . 4 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . . 5 Impact Corruptions 4 | . . . . 4 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . 1 . . 4 Heat Transferred 3193 | 25 350 525 887 1406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 293 | 10 156 291 293 239 Initial 60 | . 6 60 50 39 Average 134 | 2 94 158 189 117 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 83 45 84 Level 1 19 | . . 16 54 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 2 6 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 6 | . . . 1 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 9 | . 1 1 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 8 12 21 27 Peak Tracking Total 9 | . 3 3 9 7 Tactical Retreats 8 | . . 1 2 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 3 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 4 . 5 1 Terminals 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 7 . 12 2 Successful 10 | . 4 . 5 1 Failed 11 | . 3 . 7 1 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 10 | . 5 . 3 2 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 5 | . 2 . 3 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . . 1 Prototype ID Bank 2 | . 1 . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 1 . 2 . Process 1 | . 1 . . . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 5 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter 4 | . 4 . . . Retrieved Matter 69 | . . . 69 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1991 | 61 391 490 400 649 Spaces Moved 1164 | 39 263 335 186 341 Core 9 | 5 1 . 3 . Treads . | . . . . . Legs 961 | 6 213 335 141 266 Wheels 194 | 28 49 . 42 75 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 95 90 Average Speed 114 | 82 112 120 115 112 Slowest Speed 200 | 120 120 120 200 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 47 61 31 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 3 | . . 1 . 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 1 | . . 1 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1528 | 60 318 376 278 496 Wait 74 | 3 23 7 8 33 Move 1160 | 38 262 334 185 341 Hop . | . . . . . Pick Up 34 | 7 6 3 6 12 Fast Attach 37 | 5 4 1 10 17 Attach 21 | 2 1 1 7 10 Detach 6 | 1 . . 3 2 Swap 17 | . 2 2 3 10 Drop 16 | 1 1 3 2 9 Fire 131 | 3 19 25 52 32 Melee 27 | . . . . 27 Ram 3 | . . . 2 1 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 9) 145 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Entered Mines 565 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 568 | -10/Mines | Found Prototype Device 616 | -10/Mines | Learned Materials stockpile data 927 | -10/Mines | Discovered exit to Materials (range 11) 934 | -10/Mines | Learned location of Storage (-7) 943 | -10/Mines | Entered Materials 943 | -9/Materials | Evolved 2 slots: Propulsion x2 1028 | -9/Materials | Identified Exp. Sensor Array 1123 | -9/Materials | Core integrity fell below 50% 1177 | -9/Materials | Core integrity fell below 20% 1192 | -9/Materials | Lost 10 parts (2p5n1u2w) 1293 | -9/Materials | Repaired Med. Storage Unit 1326 | -9/Materials | Discovered new exit (range 11) 1343 | -9/Materials | Entered another Materials area 1343 | -8/Materials | Evolved 2 slots: Utility x2 1467 | -8/Materials | Build established: Scavenger-Mutant 1667 | -8/Materials | Lost 4 parts (2n2u) 1731 | -8/Materials | Lost 3 parts (1p1u1w) 1771 | -8/Materials | Core integrity fell below 50% 1809 | -8/Materials | Core integrity fell below 20% 1832 | -8/Materials | Lost 8 parts (1p6n1u) 1954 | -8/Materials | Lost 5 parts (1p2n2w) 1992 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01944_ K-01 Serf collects debris. 01945_ Acquired Com. Wheel. 01945_ K-01 Serf collects debris. 01945_ U-05 Engineer lays Concrete. 01948_ K-01 Serf collects debris. 01950_ Discarded Imp. Targeting Computer. 01950_ U-05 Engineer lays Concrete. 01951_ Discarded Armor Integrity Analyzer. 01951_ Acquired Hrd. Heavy Armor Plating. 01951_ K-01 Serf collects debris. 01954_ U-05 Engineer lays Concrete. 01966_ C-30 ARC bursts open, deploying its payload. 01966_ G-50 Soldier unfolds itself. 01966_ G-47 Trooper unfolds itself. 01966_ Slammed into A-02 Transporter. 01977_ Slug penetrates G-50 Soldier. 01986_ G-50 Soldier destroyed. 01988_ K-01 Serf collects debris. 01989_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#?# """ # | | ???????????????????????????????????# """ # | | ???????????????????????????????????# """ ## # | | ???????????????????????????????????# ## # | | ???????????????????????????????????#######+### # | | ???????????????????????????????#?#?#] [ # # | | ???????????????????????????#???????# # =!# | | ??????????????????????????????????## +! # | | ????????????????????????????????#??#[ #* =# | | ???????????????????????????????????#%""" """ #%### | | ????????????????????????????? ?????#!""" """ #*#?? | | ???????????????????????????????????# """ """ #%#?? | | ?????????????????????????????????### # #?? | | ??????????????????????????????????############=### | | ???????????????#????????????????#?#!] + *%! | | ???????????????# ????????????????## % !=*#%##+##+ | | ???????????????# ???????????????##/! [ %"*"# ! | | ???????????????? ??????????????##+#####"#+## | | ????????????????? ???????????#### #### % [# | | ????????????????###+##?????????# # " # | | ????????????????# u ##+####### #* T # | | ?????????????#### # " # | | ?????????? % kY + ##### | | ????????????????# u # #???? | | ????????????????# ##/####### # ##### | | ???????????????????????#[@ ## #! # | | ???????????????????????# ! ### * ######## """ | | ???????????????????????# [ #?# ! ##"T"### """ | | ???????????????????????# #?# ! # """ | | ???????????????????????# """ #?# # | | ???????????????????????# """ #?# ! + | | ???????????????????????# """ ### ! # [ | | ???????????????????????# ### !! # | | ???????????????????????# """ ## # "Y" | | ???????????????????????# ""?? ## # """ | | ???????????????????????# "????##" [ # | | ???????????????????????# ?????## ##### | | ???????????????????????###??????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# % "" #???? | | ????????????????????????????????# " """ #???? | | ????????????????????????????????# """"" #???? | | ????????????????????????????????# """"" #???? | | ????????????????????????????????#] [ "" #???? | | ????????????????????????????????# ! #???? | | ????????????????????????????????# =#???? | | ????????????????????????????????##########+#+##### | | ????????????????????????????????#" %%% | | ????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunTransportProcessor Manual? 0 Play Time 00:35:18 Cumulative 80.2 hours Start 2025.04.09 @ 20:36:04 End 2025.04.09 @ 21:33:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 41 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 62% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d30c462-0ebb-4baa-a411-e62937cb74dd