Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 15:58:40

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (238)     1190
Value Destroyed (11968)    11968
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (8045)               8045
              TOTAL SCORE: 28623

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4578
Follower Combat Kills      1805
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             1020/1300
Matter                     300/300
Energy                     600/600
System Corruption          32%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
    Enhanced Fission Core
    Enhanced Fission Core
>            --- PROPULSION (5) ---
    Advanced Myomer Leg (fused)
>            --- UTILITY (10) -----
       Large Storage Unit
    Advanced Force Field
>            --- WEAPON (4) -------
       Heavy Flail
>            --- INVENTORY (15) ---
       Micro Antimatter Reactor
  Long-range Sensor Array
             Stasis Canceller
    Advanced Focal Shield
    Advanced Hacking Suite
             Nova Cannon
             Grenade Launcher
             Botcube

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
>           --- PROPULSION -------
            Myomer Leg
   Advanced Myomer Leg
   Advanced Myomer Leg
   Advanced Myomer Leg
>           --- UTILITY ----------
      Large Storage Unit
            A0-MCA's Component Scanner
            Wardrone Bay
>           --- WEAPON -----------
      Heavy Flail
            Powered Hammer
  Makeshift Hammer
            Thunder Hammer
>           --- INVENTORY --------
      Light Quantum Reactor
   Advanced Myomer Leg
   Advanced Signal Interpreter
            Microactuators
            Nanoactuators
   Advanced Actuator Array
            Stasis Canceller
   Advanced Reaction Control System
   Enhanced Scrap Shield
   Advanced Force Field
            Mapping Drone Bay
     Cooled Particle Cannon
            Grenade Launcher
            Botcube
[Rating: 179]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Enhanced Scrap Shield
Weapon                     Battle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   .   .   .   8   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   .   .   .   5   .   .   1   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Parts Attached             290  | 7   9   12  18  2   10  57  14  6   15  30  7   7   5   8   83  
  Power                    18   | 1   1   .   .   1   1   1   1   .   .   2   2   .   .   1   7   
    Engine                 3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   
    Reactor                10   | .   .   .   .   .   .   .   1   .   .   2   1   .   .   1   5   
  Propulsion               48   | 2   4   5   2   1   3   9   4   .   2   7   .   .   1   .   8   
    Treads                 22   | 2   .   2   2   1   3   4   4   .   2   2   .   .   .   .   .   
    Leg                    25   | .   4   3   .   .   .   4   .   .   .   5   .   .   1   .   8   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  142  | 2   1   2   3   .   5   31  5   6   7   17  3   7   2   7   44  
    Device                 103  | 1   1   1   1   .   3   22  1   4   5   15  2   6   1   6   34  
    Storage                8    | 1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   
    Processor              6    | .   .   .   .   .   .   1   .   1   1   1   .   .   1   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   1   2   .   1   7   4   1   1   .   1   1   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   3   5   13  .   1   16  4   .   6   4   2   .   2   .   24  
    Energy Gun             11   | 2   3   2   1   .   .   1   .   .   .   2   .   .   .   .   .   
    Energy Cannon          24   | .   .   .   .   .   .   10  2   .   2   1   .   .   .   .   9   
    Ballistic Gun          4    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   1   5   .   1   3   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   4   .   .   1   .   .   .   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          19   | .   .   .   .   .   .   .   .   .   4   1   1   .   2   .   11  
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   3   .   .   2   2   1   .   .   .   6   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   
Parts Lost                 53   | .   3   1   1   .   .   10  .   1   7   9   1   .   .   .   20  
  Power                    6    | .   1   .   .   .   .   1   .   .   .   2   1   .   .   .   1   
  Propulsion               16   | .   2   .   1   .   .   5   .   .   2   2   .   .   .   .   4   
  Utility                  20   | .   .   .   .   .   .   2   .   1   2   5   .   .   .   .   10  
  Weapon                   11   | .   .   1   .   .   .   2   .   .   3   .   .   .   .   .   5   
  Highest Loss Streak      16   | .   3   1   1   .   .   3   .   1   3   3   1   .   .   .   16  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  100 89  85  92  80  66  66  75  82  93  94  68  79  86  
  Engine                   5    | .   13  14  14  14  12  .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   6   1   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   4   6   5   4   4   5   5   5   8   
  Treads                   13   | .   8   17  28  28  28  10  11  13  11  6   .   .   .   .   .   
  Leg                      7    | .   19  10  .   .   .   5   .   .   .   7   21  21  21  21  22  
  Device                   13   | .   14  13  .   .   5   12  13  13  22  36  31  31  9   18  19  
  Storage                  5    | .   14  14  4   .   2   6   6   6   5   5   5   5   5   5   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   1   .   5   5   5   5   3   
  Protection               8    | .   .   .   13  14  13  11  6   6   5   .   4   5   .   2   8   
  Energy Gun               1    | .   27  17  .   .   .   .   .   .   .   1   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   8   19  20  15  1   .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   11  14  14  5   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   10  15  14  14  4   .   .   .   .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   .   .   .   .   4   16  20  21  21  21  10  
Peak Build Rating          179  | 7   8   11  12  15  24  69  84  88  96  112 119 121 179 179 159 
  Average Rating           66   | 5   7   9   10  12  18  57  79  84  83  93  116 117 166 147 148 
  On Entrance              64   | .   7   8   9   12  15  24  65  84  84  87  109 117 117 179 120 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 15  15  18  34  31  38  90  106 107 118 78  82  82  99  99  140 
  Greatest Support         145  | 40  40  40  40  42  52  94  140 140 140 140 108 108 115 115 145 
  Greatest Overweight (x)  3    | .   1   1   .   .   .   3   3   1   .   2   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   5   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         11   | 7   8   8   5   5   7   15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   8   8   8   5   15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          10   | 5   7   7   5   5   6   14  13  14  11  13  14  14  14  10  13  
  Final Capacity           15   | 8   8   8   5   5   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   8   8   5   5   15  15  15  10  10  15  15  15  15  8   8   

 Class Distribution 
--------------------
 44% | Mutant
 24% | Gladiator
 16% | Scavenger-Tank
  4% | Derelict-Tank
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Subcaves
              Mutant | -8/Recycling
              Mutant | -8/Scraptown
       Derelict-Tank | -6/Factory
      Scavenger-Tank | -6/Waste
      Scavenger-Tank | -6/Factory
      Scavenger-Tank | -5/Factory
 Scavenger-Gladiator | -4/Factory
           Gladiator | -4/Upper Caves
           Gladiator | -4/Upper Caves
              Mutant | -4/Warlord
           Gladiator | -3/Proximity Caves
           Gladiator | -3/Research

 Resources                       | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           4596  | 249  100  145  678  107  82   1344 192  86   120  306  95   70   .    130  892  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13527 | 121  464  101  197  126  .    2403 .    1177 922  1348 282  1138 .    221  5027 
  Parts                    462   | 15   25   9    23   5    .    103  .    42   19   20   2    17   .    1    181  
Haulers Intercepted        8     | .    1    .    .    .    .    2    .    .    1    2    .    .    .    .    2    
Recyclers Shooed           4     | .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      78    | .    .    .    22   .    .    .    .    .    .    .    3    4    .    49   .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  194  | .   8   6   11  3   .   40  .   20  13  17  6   8   .   4   58  
  Melee                    56   | .   .   .   .   .   .   .   .   .   2   8   .   5   .   2   39  
  Guns                     21   | .   8   2   1   2   .   8   .   .   .   .   .   .   .   .   .   
  Cannons                  54   | .   .   1   6   1   .   27  .   18  1   .   .   .   .   .   .   
  AOE                      14   | .   .   3   4   .   .   3   .   1   .   .   3   .   .   .   .   
Classes Destroyed          22   | 1   5   1   3   .   .   5   .   4   .   .   1   1   .   .   1   
  Worker                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  7    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   4   
  Tunneler                 8    | 6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Hauler                   8    | .   1   .   .   .   .   2   .   .   1   2   .   .   .   .   2   
  Recycler                 6    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   5   
  Swarmer                  17   | .   .   3   4   .   .   2   .   .   .   4   3   .   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Grunt                    90   | .   8   3   .   .   .   22  .   10  4   5   2   7   .   3   26  
  Brawler                  12   | .   .   .   .   .   .   .   .   5   2   .   .   1   .   .   4   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   1   3   .   6   .   1   1   2   1   .   .   .   9   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   3   .   .   5   2   .   .   .   .   4   
  Programmer               22   | .   .   .   .   .   .   4   .   1   .   4   .   .   .   .   13  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 2   4   2   4   2   .   7   .   5   6   4   3   4   .   2   6   
  Combat Bots Only         7    | .   2   2   4   2   .   7   .   5   6   4   3   4   .   2   5   
Max Kills in Single Turn   3    | 1   1   2   3   1   .   2   .   1   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   2   .   1   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -8    -8    -6    -6    -6    -5    -4    -4    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Was   Fac   Fac   Fac   Upp   Upp   War   Pro   Res   
Hostile Shots Fired        1869  | .     69    28    71    10    .     413   .     272   109   181   32    27    2     7     648   
  Missed                   628   | .     13    11    27    3     .     146   .     93    21    56    18    15    .     2     223   
Damage Taken               18202 | .     749   197   912   106   .     3942  39    2538  1505  2093  305   231   45    63    5477  
  Core                     1126  | .     166   35    .     15    .     169   .     2     66    316   26    51    .     .     280   
  Absorbed by Shields      3270  | .     .     .     .     .     .     .     .     .     21    234   .     .     .     44    2971  
  Reduced by Siege Mode    54    | .     .     .     .     .     .     .     .     54    .     .     .     .     .     .     .     
  Ignored by Resistances   1729  | .     .     .     .     .     .     .     .     70    .     249   .     .     .     .     1410  
  Regen/Repaired (Parts)   635   | .     .     .     .     .     .     .     580   .     .     .     .     .     55    .     .     
Core Remaining (%)         70    | 100   .     .     .     .     13    .     .     79    93    .     .     .     .     65    .     
Volleys Fired              383   | 15    46    18    59    11    .     148   4     46    14    7     3     .     .     .     12    
  Largest                  4     | 2     2     2     2     2     .     3     3     3     4     1     1     .     .     .     1     
  Hottest                  220   | 100   100   100   89    67    .     205   145   145   220   75    30    .     .     .     113   
Shots Fired                796   | 30    92    31    88    19    .     327   11    139   37    7     3     .     .     .     12    
  Gun                      255   | 30    92    18    27    8     .     76    .     .     .     4     .     .     .     .     .     
  Cannon                   520   | .     .     8     54    11    .     247   9     139   37    3     .     .     .     .     12    
  Launcher                 19    | .     .     5     7     .     .     4     .     .     .     .     3     .     .     .     .     
  Special                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Kinetic                  273   | .     .     8     83    19    .     163   .     .     .     .     .     .     .     .     .     
  Thermal                  494   | 30    92    18    1     .     .     160   9     139   26    7     .     .     .     .     12    
  Explosive                16    | .     .     5     4     .     .     4     .     .     .     .     3     .     .     .     .     
  Electromagnetic          11    | .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     
  Robot Hit Streak         20    | 8     11    6     10    20    .     18    15    15    12    2     .     .     .     .     .     
  Robot Miss Streak        4     | 2     3     3     3     1     .     4     1     2     2     1     .     .     .     .     .     
  Penetration Max          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Secondary Targets        1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           942   | 20    66    14    46    14    .     195   9     105   55    72    21    36    .     6     283   
  Core Hits                322   | 6     29    13    20    4     .     99    1     38    10    15    7     6     .     2     72    
  Critical Kills           22    | .     .     .     .     .     .     5     .     1     3     5     .     2     .     .     6     
  Critical Parts Destroyed 66    | .     .     .     .     .     .     1     .     .     6     15    4     9     .     2     29    
  Critical Strikes         131   | 2     6     2     1     .     .     9     .     1     9     20    4     11    .     2     64    
    Burn                   9     | 2     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     2     .     1     2     .     .     .     .     .     .     
    Destroy                4     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
    Blast                  5     | .     .     1     1     .     .     3     .     .     .     .     .     .     .     .     .     
    Smash                  83    | .     .     .     .     .     .     .     .     .     7     20    4     11    .     2     39    
    Sever                  25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    
Melee Attacks              733   | .     .     .     .     .     .     .     .     .     38    120   28    54    8     12    473   
  Impact                   518   | .     .     .     .     .     .     .     .     .     38    120   28    54    8     12    258   
  Slashing                 215   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     215   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            29    | .     .     .     .     .     .     .     .     .     1     6     1     4     .     1     16    
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     
  Follow-up Attacks        183   | .     .     .     .     .     .     .     .     .     6     28    10    8     .     3     128   
Damage Inflicted           39173 | 249   854   626   1545  357   .     5712  194   3048  2409  4022  1337  2774  .     499   15547 
  Guns                     2935  | 249   854   137   234   141   .     1223  .     .     .     97    .     .     .     .     .     
  Cannons                  8756  | .     .     93    563   216   .     3938  194   3018  734   .     .     .     .     .     .     
  Explosions               1927  | .     .     396   748   .     .     469   .     .     .     .     232   .     .     .     82    
  Melee                    25443 | .     .     .     .     .     .     .     .     .     1675  3925  1105  2774  .     499   15465 
  Ramming                  112   | .     .     .     .     .     .     82    .     30    .     .     .     .     .     .     .     
  Kinetic                  3655  | .     .     93    1088  357   .     2117  .     .     .     .     .     .     .     .     .     
  Thermal                  8104  | 249   854   137   13    .     .     3044  194   3018  498   97    .     .     .     .     .     
  Explosive                1623  | .     .     396   444   .     .     469   .     .     .     .     232   .     .     .     82    
  Electromagnetic          236   | .     .     .     .     .     .     .     .     .     236   .     .     .     .     .     .     
  Impact                   17677 | .     .     .     .     .     .     .     .     .     1675  3925  1105  2774  .     499   7699  
  Slashing                 7766  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7766  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         32    | .     .     .     .     .     .     3     3     3     2     15    .     .     .     .     32    
  Average Corruption       4     | .     .     .     .     .     .     1     3     3     1     6     .     .     .     .     6     
  Corruption Purged        27    | .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     8     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  160   | .     .     .     .     .     .     24    21    21    .     14    .     .     .     .     80    
    Message Errors         38    | .     .     .     .     .     .     7     6     4     .     3     .     .     .     .     18    
    Matter Fused           38    | .     .     .     .     .     .     7     8     3     .     2     .     .     .     .     18    
    Heat Flow Errors       18    | .     .     .     .     .     .     .     2     3     .     4     .     .     .     .     9     
    Energy Discharges      19    | .     .     .     .     .     .     6     1     1     .     2     .     .     .     .     9     
    Parts Rejected         5     | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     3     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     
    Data Loss (minor)      27    | .     .     .     .     .     .     1     3     5     .     .     .     .     .     .     18    
    Data Loss (major)      4     | .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     1     
    Misfires               4     | .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            7376  | .     .     .     39    .     .     4     .     62    356   1453  508   1728  .     143   3083  
  Projectiles              93    | .     .     .     .     .     .     4     .     62    27    .     .     .     .     .     .     
  Explosions               42    | .     .     .     39    .     .     .     .     .     .     .     3     .     .     .     .     
  Melee                    7241  | .     .     .     .     .     .     .     .     .     329   1453  505   1728  .     143   3083  
Knockbacks                 98    | .     .     4     5     .     .     13    .     .     9     19    1     6     .     1     40    
  Impact                   71    | .     .     .     .     .     .     .     .     .     8     19    1     5     .     1     37    
  Kinetic                  20    | .     .     3     5     .     .     12    .     .     .     .     .     .     .     .     .     
  Secondary                7     | .     .     1     .     .     .     1     .     .     1     .     .     1     .     .     3     
Self-Inflicted Damage      185   | .     .     .     33    .     .     28    .     .     .     .     .     .     .     .     124   
  Shots                    2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   13    | .     .     .     .     .     .     11    .     2     .     .     .     .     .     .     .     
Targets Rammed             13    | .     .     .     .     .     .     11    .     2     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        401   | 195   401   10    .     100   .     222   108   196   18    200   .     17    .     .     270   
  Average Temperature      81    | 65    139   6     .     43    .     56    35    54    10    59    .     15    .     .     84    
  Received Heat Transfer   4561  | .     444   93    99    72    .     1314  9     774   223   141   54    128   9     27    1174  
  Effects                  3     | .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Siege Activations          4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Total Turns              92    | .     .     .     .     .     .     .     .     92    .     .     .     .     .     .     .     
  Longest Duration         48    | .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     
Robots Corrupted           55    | .     .     .     .     .     .     .     .     .     10    11    4     3     .     2     25    
  Combat Hostiles          44    | .     .     .     .     .     .     .     .     .     9     8     3     3     .     2     19    
  Parts Fried              79    | .     .     .     .     .     .     .     .     .     17    17    4     6     .     7     28    
  Impact Corruptions       196   | .     .     .     .     .     .     .     .     .     12    49    12    47    .     3     73    
Robots Melted              5     | .     .     .     .     .     .     2     .     1     2     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     
  Parts Melted             33    | 2     11    2     .     .     .     6     .     10    2     .     .     .     .     .     .     
  Heat Transferred         12949 | 888   2960  481   37    .     .     4144  259   3403  666   111   .     .     .     .     .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             1990 | 30   222  174  .    70   .    776  350  1677 1439 1021 .    .    .    .    1990 
  Initial                  1100 | .    19   5    .    43   .    .    271  .    1100 704  .    .    .    .    197  
  Average                  588  | 11   80   83   .    40   .    234  136  1126 1302 820  .    .    .    .    963  
Maximum Alert Level        5    | .    1    .    .    .    .    3    1    5    4    3    .    .    .    .    5    
  Low Security (%)         38   | 100  94   100  .    100  .    53   70   13   .    .    .    .    .    .    1    
  Level 1                  9    | .    5    .    .    .    .    24   29   .    .    .    .    .    .    .    8    
  Level 2                  10   | .    .    .    .    .    .    13   .    3    .    15   .    .    .    .    22   
  Level 3                  21   | .    .    .    .    .    .    8    .    19   .    84   .    .    .    .    38   
  Level 4                  14   | .    .    .    .    .    .    .    .    52   100  .    .    .    .    .    14   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  High Security            .    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    3    .    .    .    .    15   .    13   6    4    .    .    .    .    16   
  Investigation            11   | .    1    .    .    .    .    2    .    1    3    1    .    .    .    .    3    
  Extermination            11   | .    .    .    .    .    .    3    .    1    1    2    .    .    .    .    4    
  Reinforcement            13   | .    2    .    .    .    .    6    .    2    .    .    .    .    .    .    3    
  Assault                  18   | .    .    .    .    .    .    1    .    8    2    1    .    .    .    .    6    
  Garrison                 4    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Distress Signals           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              337  | .   14  9   23  2   .   49  5   42  20  22  7   9   9   9   117 
  Peak Tracking Total      18   | .   3   2   6   1   .   6   2   8   9   4   5   4   17  5   18  
  Tactical Retreats        24   | .   .   .   3   .   .   .   .   .   3   2   .   1   .   2   13  

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Traps Triggered            18   | .   2   .   3   .   .   3   .   3   4   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   1   .   .   .   .   2   .   5   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Machines Disabled          27   | .   .   .   3   .   .   5   .   18  .   .   .   .   .   .   1   
  Max in Single Turn       3    | .   .   .   3   .   .   2   .   1   .   .   .   .   .   .   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Machines Accessed          41   | .   5   1   1   5   2   5   .   4   1   1   1   2   2   .   11  
  Terminals                26   | .   4   1   .   5   .   3   .   3   .   .   1   1   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   3   
Total Hacks                83   | .   7   3   2   17  6   11  .   7   1   2   1   2   7   .   17  
  Successful               33   | .   .   .   2   6   6   2   .   1   1   1   1   2   7   .   4   
  Failed                   50   | .   7   3   .   11  .   9   .   6   .   1   .   .   .   .   13  
    Catastrophic           21   | .   4   1   .   1   .   5   .   3   .   1   .   .   .   .   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   6   3   .   10  .   3   .   4   1   1   .   .   .   .   4   
  Terminals                50   | .   6   3   .   17  .   7   .   5   .   .   1   1   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   3   .   2   1   2   .   .   .   .   7   
Terminal Hacks             23   | .   .   .   2   4   6   .   .   .   .   .   1   2   7   .   1   
  Record                   5    | .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   1   
  Robot Analysis           8    | .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         8    | .   .   .   .   2   .   1   .   1   1   1   .   .   .   .   2   
  Terminals                3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   2   
    Jam                    5    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   2   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   1   .   5   .   5   .   4   .   1   .   .   .   .   10  
  Full Trace Events        4    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Total Allies               25    | .    .    5    .    .    .    .    20   .    .    .    .    .    .    .    .    
  Largest Group            18    | .    .    4    4    .    .    .    18   17   .    .    .    .    .    .    .    
  Highest-Rated Group      649   | .    .    71   71   .    .    .    649  649  .    .    .    .    .    .    .    
  Highest-Rated Ally       82    | .    .    31   31   .    .    .    82   82   .    .    .    .    .    .    .    
Total Orders               38    | .    .    .    .    .    1    12   .    .    2    .    5    2    1    15   .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  19    | .    .    .    .    .    .    6    .    .    1    .    3    2    .    7    .    
  RETURN                   16    | .    .    .    .    .    1    6    .    .    1    .    2    .    1    5    .    
Ally Attacks               344   | .    .    14   60   .    .    .    97   147  .    .    .    .    .    26   .    
  Total Damage             13630 | .    .    272  645  .    .    .    3958 5624 .    .    .    .    .    3131 .    
  Kills                    72    | .    .    5    7    .    .    .    8    39   .    .    .    .    .    13   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Fac Fac Upp Upp War Pro Res 
Robot Analysis Total       8    | .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   3   .   2   .   .   .   .   .   1   1   .   .   .   
Drone Launches             24   | .   .   .   .   .   3   10  .   .   1   .   2   2   1   5   .   
  Drone Recoveries         21   | .   .   .   .   .   3   9   .   .   .   .   2   2   1   4   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               22256 | 271  882  868  3693 597  3247 2171 1374 1249 746  1262 585  657  540  746  3368 
Spaces Moved               12740 | 119  515  518  2174 351  2002 1036 773  606  379  678  401  399  432  455  1902 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7287  | 116  97   292  2174 351  2002 252  627  606  379  391  .    .    .    .    .    
  Legs                     4520  | .    418  226  .    .    .    .    .    .    .    287  401  399  432  455  1902 
  Wheels                   930   | .    .    .    .    .    .    784  146  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  160  152  152  130  115  160  160  112  112  112  112  120  120  
  Average Speed            143   | 157  127  142  160  157  152  146  154  160  160  142  112  112  118  120  126  
  Slowest Speed            260   | 160  190  190  160  160  152  232  160  240  160  260  112  112  120  120  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 6    65   96   89   90   92   37   96   22   14   17   80   55   73   83   54   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    .    
Scrap Searched             19    | .    .    1    4    .    3    .    .    .    .    .    3    3    .    5    .    
Spaces Dug                 93    | .    .    .    .    2    .    6    .    .    4    13   2    .    1    1    64   
Terrain Destroyed          226   | .    .    28   43   2    .    29   2    14   6    13   3    .    1    1    84   
  Melee                    69    | .    .    .    .    .    .    .    .    .    1    12   2    .    1    1    52   
  Projectile               56    | .    .    1    .    2    .    19   2    14   5    1    .    .    .    .    12   
  AOE                      101   | .    .    27   43   .    .    10   .    .    .    .    1    .    .    .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Total                      15584 | 170  645  619  2298 379  2207 1427 949  780  477  899  521  593  463  652  2505 
  Wait                     1421  | 24   68   51   20   14   172  127  122  116  27   69   91   149  1    177  193  
  Move                     12726 | 118  514  517  2173 350  2001 1036 772  605  378  677  400  398  431  454  1902 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | 6    6    9    4    .    15   14   11   2    9    21   2    4    6    3    19   
  Fast Attach              84    | 7    5    2    3    .    2    19   8    .    6    15   1    1    2    .    13   
  Attach                   66    | .    3    1    1    .    1    16   1    2    8    6    1    .    .    7    19   
  Detach                   24    | .    .    .    1    .    .    6    .    1    2    2    1    .    1    .    10   
  Swap                     140   | .    1    9    14   2    7    22   5    4    1    9    5    6    3    1    51   
  Drop                     148   | .    2    12   11   2    9    20   26   2    2    17   1    5    14   4    21   
  Fire                     383   | 15   46   18   59   11   .    148  4    46   14   7    3    .    .    .    12   
  Melee                    428   | .    .    .    .    .    .    .    .    .    30   76   16   30   5    6    265  
  Ram                      6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
   272 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   535 | -10/Materials      | Core integrity fell below 50%
   571 | -10/Materials      | Lost 3 parts (1p2n)
   696 | -10/Materials      | Discovered new exit (range 9)
   756 | -10/Materials      | Discovered new exit (range 11)
   782 | -10/Materials      | Discovered new exit (range 13)
  1154 | -10/Materials      | Entered Mines
  1155 | -10/Mines          | Assembled infested the area
  1226 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1273 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1273 | -10/Mines          | Discovered new exit (range 5)
  1487 | -10/Mines          | Found DCF Scrap (13 items)
  1574 | -10/Mines          | Discovered new exit (range 14)
  1587 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1723 | -10/Mines          | Core integrity fell below 20%
  1745 | -10/Mines          | Discovered new exit (range 4)
  1748 | -10/Mines          | Learned Materials terminal intel
  1810 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1997 | -10/Mines          | Discovered new exit (range 13)
  2022 | -10/Mines          | Entered Subcaves
  2022 | -10/Subcaves       | Accompanied by 4 allies
  2026 | -10/Subcaves       | Learned location of 1 exit from Materials
  2089 | -10/Subcaves       | Learned location of Zion (-6)
  2089 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2145 | -10/Subcaves       | Discovered new exit (range 10)
  2211 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2465 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  2949 | -10/Subcaves       | Discovered new exit (range 10)
  3330 | -10/Subcaves       | Learned Materials non-interactive machine intel
  3377 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3385 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  3631 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  3969 | -10/Subcaves       | Discovered new exit (range 11)
  4225 | -10/Subcaves       | Visited Clippyterm
  5715 | -10/Subcaves       | Entered Recycling
  6276 | -8/Recycling       | Scanned before Scraplab entrance
  6297 | -8/Recycling       | Entered Scraplab
  6309 | -8/Recycling       | Discovered new exit (range 3)
  6312 | -8/Recycling       | Entered Scraptown
  6612 | -8/Scraptown       | Discovered new exit (range 5)
  6662 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6686 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  6691 | -8/Scraptown       | Learned 8 Research zone layouts
  6692 | -8/Scraptown       | Learned Research emergency access door positions
  6738 | -8/Scraptown       | Visited Spacefarers
  6825 | -8/Scraptown       | Visited Red Mages
  7059 | -8/Scraptown       | Visited Awakened
  7106 | -8/Scraptown       | Visited IN-MT5's Study
  7162 | -8/Scraptown       | Visited Observation Area
  7218 | -8/Scraptown       | Visited Fellowship of the Rings
  7249 | -8/Scraptown       | Visited Assassins FH
  7299 | -8/Scraptown       | Visited UFD Registry
  7299 | -8/Scraptown       | Registered with UFD as "Shadowdome"
  7334 | -8/Scraptown       | Visited Curators Association
  7363 | -8/Scraptown       | Visited Science Testing Area
  7399 | -8/Scraptown       | Visited Junk Repository
  7424 | -8/Scraptown       | Visited A0-MCA Data Center
  7433 | -8/Scraptown       | Given an A rating by A0-MCA
  7436 | -8/Scraptown       | Found A0-MCA's Component Scanner
  7490 | -8/Scraptown       | Delivered Scrap Shield to a Scientist
  7791 | -8/Scraptown       | Visited Scrapoid Pod Storage
  7799 | -8/Scraptown       | Found Scrapoid Pod
  7859 | -8/Scraptown       | Visited Analyses Database
  7885 | -8/Scraptown       | Visited Cartography Club
  8267 | -8/Scraptown       | Discovered new exit (range 5)
  8642 | -8/Scraptown       | Visited Botcube Research
  8653 | -8/Scraptown       | Found Botcube
  8681 | -8/Scraptown       | Visited Derelict Rescue Squad
  8691 | -8/Scraptown       | Found DRS Beacon
  8725 | -8/Scraptown       | Visited Science Guys
  9559 | -8/Scraptown       | Entered Factory
  9559 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
  9851 | -6/Factory         | Build established: Derelict-Tank
 10263 | -6/Factory         | Discovered new exit (range 19)
 10601 | -6/Factory         | Garrison activated, responded to threat
 10672 | -6/Factory         | Lost 3 parts (2n1w)
 10692 | -6/Factory         | Cargo convoy interrupted
 10721 | -6/Factory         | Destroyed 7 combat bots
 11370 | -6/Factory         | Build established: Scavenger-Tank
 11659 | -6/Factory         | First assault squad dispatched
 11730 | -6/Factory         | Sucked down chute
 11730 | -6/Factory         | Entered Waste
 11731 | -6/Waste           | Met a frightened Derelict
 11746 | -6/Waste           | Spotted C-40 Crusher
 11770 | -6/Waste           | Warlord forces began an assault
 11774 | -6/Waste           | Allies destroyed C-40 Crusher
 11850 | -6/Waste           | Spotted C-40 Crusher
 11857 | -6/Waste           | Allies destroyed C-40 Crusher
 11873 | -6/Waste           | Found Damper Plating
 11886 | -6/Waste           | Spotted C-40 Crusher
 11887 | -6/Waste           | Spotted C-40 Crusher
 11888 | -6/Waste           | Allies destroyed C-40 Crusher
 11892 | -6/Waste           | Allies destroyed C-40 Crusher
 11916 | -6/Waste           | Spotted C-40 Crusher
 11926 | -6/Waste           | Allies destroyed C-40 Crusher
 11963 | -6/Waste           | Found Damper Plating
 12021 | -6/Waste           | Discovered new exit (range 13)
 12151 | -6/Waste           | Found Damper Plating
 12667 | -6/Waste           | Botcube activated
 12681 | -6/Waste           | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon.
 12731 | -6/Waste           | Found Damper Plating
 13104 | -6/Waste           | Entered Factory
 13104 | -6/Factory         | Accompanied by 17 allies
 13308 | -6/Factory         | Spotted B-75 Beast
 13359 | -6/Factory         | Lost 8 allies
 13454 | -6/Factory         | First assault squad dispatched
 14013 | -6/Factory         | Found Botcube
 14142 | -6/Factory         | Discovered new exit (range 13)
 14163 | -6/Factory         | Identified exit to Factory
 14233 | -6/Factory         | High security lockdown imminent
 14313 | -6/Factory         | High security lockdown engaged
 14353 | -6/Factory         | Entered another Factory area
 14353 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14741 | -5/Factory         | Discovered new exit (range 9)
 14812 | -5/Factory         | Discovered new exit (range 8)
 14953 | -5/Factory         | First assault squad dispatched
 15063 | -5/Factory         | Lost 3 parts (1n1u1w)
 15099 | -5/Factory         | Entered another Factory area
 15099 | -4/Factory         | Evolved 2 slots: Utility x2
 15130 | -4/Factory         | Spotted B-86 Titan
 15200 | -4/Factory         | Build established: Scavenger-Gladiator
 15210 | -4/Factory         | Lost 3 parts (1p2u)
 15880 | -4/Factory         | System corruption reached 10%
 16117 | -4/Factory         | Discovered new exit (range 8)
 16224 | -4/Factory         | Build established: Gladiator
 16349 | -4/Factory         | First assault squad dispatched
 16361 | -4/Factory         | Entered Upper Caves
 16363 | -4/Upper Caves     | UFD Scientist delivered a prototype
 16363 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16374 | -4/Upper Caves     | Found Prototype Protection
 16374 | -4/Upper Caves     | Identified Enh. Scrap Shield
 16444 | -4/Upper Caves     | Learned Research stockpile data
 16930 | -4/Upper Caves     | Discovered new exit (range 13)
 16946 | -4/Upper Caves     | Entered another Upper Caves area
 16946 | -4/Upper Caves     | Discovered new exit (range 11)
 16959 | -4/Upper Caves     | Learned Research terminal intel
 17564 | -4/Upper Caves     | Discovered new exit (range 11)
 17603 | -4/Upper Caves     | Entered Warlord
 17647 | -4/Warlord         | System corruption cleaned by Quarantine Array
 17707 | -4/Warlord         | Found Wardrone Bay
 17986 | -4/Warlord         | Build established: Mutant
 18012 | -4/Warlord         | Rebuked by Warlord
 18037 | -4/Warlord         | Warlord's base attacked by MAIN.C
 18110 | -4/Warlord         | Opened side exit
 18134 | -4/Warlord         | Discovered new exit (range 9)
 18143 | -4/Warlord         | Entered Proximity Caves
 18197 | -3/Proximity Caves | Allies destroyed B-86 Titan
 18308 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18456 | -3/Proximity Caves | Discovered new exit (range 67)
 18807 | -3/Proximity Caves | Build established: Gladiator
 18889 | -3/Proximity Caves | Entered Research
 18889 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 18893 | -3/Research        | Loaded intel: 23 terminal locations
 19131 | -3/Research        | Spotted B-86 Titan
 19155 | -3/Research        | Found Centrium Heavy Armor Plating
 19689 | -3/Research        | Found Prototype Device
 19689 | -3/Research        | Identified Exp. Thermal Shield
 20050 | -3/Research        | Spotted B-86 Titan
 20189 | -3/Research        | Destroyed B-86 Titan
 20542 | -3/Research        | System corruption reached 10%
 20639 | -3/Research        | First assault squad dispatched
 22246 | -3/Research        | System corruption reached 30%
 22257 | -3/Research        | Self-destructed

 Last Messages 
---------------
  crushing effect.
22245_ B-74 Champion knocked back.
22248_ Thunder Hammer follow-up attack on G-67
  Veteran.
22250_ System corrupted: Component data lost.
22250_ Myomer Leg destroyed.
22251_ Centrium Heavy Armor Plating destroyed.
22251_ G-67 Veteran suffers critical hit
  (Smash).
22251_ Destroyed Adv. Heat Sink.
22251_ G-67 Veteran system corrupted by crushing
  effect.
22251_ Powered Hammer follow-up attack on G-67
  Veteran.
22252_ Myomer Leg destroyed. <x2>
22254_ G-67 Veteran IFF system glitched.
22254_ Thunder Hammer destroyed.
22254_ Powered Hammer follow-up attack on G-67
  Veteran.
22256_ Powered Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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|      #    #?????   ????##      #??????##?##        |
|      +    #?????       ##      #?????????          |
|      #    #####        ##      #?????????          |
|      #        /        ##     *#?????????          |
|      #    #####        ##      #?????????   """    |
|      #    #?????? !!   #########?????????   """    |
|      #    #?????? !!   #?????????????????     "    |
| ######    #??????     ???????????????????   "F"    |
| ?????#    #?????+#???????????????????????   """    |
| ?????#    #??????????????????????????????          |
| ######    #?????+????????????????????????          |
|           #??????????????????????????????          |
|           #??????????????????????????????          |
|           #??????????????????????????????          |
|           #  ????????????????????????????          |
|      ^    /  !???????????????????????????          |
|           #  ????????????   ?????????????????????? |
|  """""    #??????????????     ??"????????????????? |
|  """""    #??????????????      ?T????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          41
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Power Amplification        40
Corruption Containment     12
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             30
Resistance: EM             90
Melee Speed Boost          50
Evasion (%)                67
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatCloakTube
  Manual?         0
Play Time         04:15:27
  Cumulative      214.0 hours
  Start           2024.08.09 @ 19:58:21
  End             2024.08.10 @ 15:58:40
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e84eae38-17dd-4140-8a2d-877bb368ea58