Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 00:32:07 Player: reason Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (34) 170 Value Destroyed (847) 847 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1140) 1140 TOTAL SCORE: 8677 Bonus ------- Follower Combat Kills 540 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Linear Gravjet Cesium-ion Thruster Makeshift Flight Unit Biomechanical Wings Field Propulsion Drive > --- UTILITY ---------- Compact Battery Gravity Neutralizing Apparatus Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Experimental Thermal Shield Advanced Force Field > --- WEAPON ----------- Matter Neutralizer > --- INVENTORY -------- Experimental Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Focal Shield [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Long-range Terrain Scanner Storage Compact Battery Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Rocket Array Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 6 . 2 2 . . . . 2 Power 2 | . . . . . . 1 . . 1 . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . . . . Utility 7 | . . . . . . 3 . 2 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 74 | 5 8 . 2 4 6 6 13 8 8 3 4 . . 7 Power 12 | 1 1 . . 1 1 . 5 2 . . 1 . . . Engine 3 | 1 . . . . . . 1 1 . . . . . . Core 9 | . 1 . . 1 1 . 4 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 19 | 2 2 . 1 1 2 . 3 4 2 . . . . 2 Treads . | . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . . Flight 16 | . 2 . 1 1 2 . 3 4 1 . . . . 2 Utility 26 | 1 4 . . 1 2 4 2 1 5 2 2 . . 2 Device 14 | . 2 . . 1 . 3 2 1 2 2 . . . 1 Storage 5 | 1 1 . . . 1 . . . 1 . . . . 1 Processor 6 | . 1 . . . 1 1 . . 1 . 2 . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 17 | 1 1 . 1 1 1 2 3 1 1 1 1 . . 3 Energy Gun 6 | . . . . . 1 1 1 . . 1 1 . . 1 Energy Cannon 3 | . . . . . . . 1 . 1 . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . . . Launcher 4 | . 1 . 1 1 . . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . 1 2 1 1 . . . . 4 Parts Lost 27 | . . . . . 6 . 1 . . 4 . . 1 15 Power 3 | . . . . . 1 . . . . 1 . . . 1 Propulsion 10 | . . . . . 3 . . . . 2 . . 1 4 Utility 10 | . . . . . 1 . . . . 1 . . . 8 Weapon 4 | . . . . . 1 . 1 . . . . . . 2 Highest Loss Streak 7 | . . . . . 5 . 1 . . 2 . . 1 7 Average Slot Usage (%) 74 | . 92 66 76 84 76 59 83 81 86 70 57 . 65 33 Engine 2 | . 11 . . . . . 3 4 5 4 . . . . Core 7 | . 2 11 11 11 10 6 8 4 5 2 5 . 5 . Leg 1 | . 22 . . . . . . . . . . . . . Flight 25 | . 5 22 32 40 34 13 27 30 26 17 15 . 13 7 Device 17 | . 7 22 22 22 15 16 19 23 21 17 15 . 15 9 Storage 2 | . 16 . . . 1 . . . 5 5 5 . 5 . Processor 7 | . 1 . . . 1 13 13 11 10 10 10 . 21 13 Energy Gun 1 | . . . . . 1 5 2 . . 3 5 . 3 . Energy Cannon 1 | . . . . . . . 3 . 3 1 . . . . Launcher 4 | . 12 11 11 11 11 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 39 | 8 14 10 11 14 16 14 29 31 39 39 22 21 21 16 Greatest Support 50 | 20 20 10 14 22 23 14 41 45 50 43 22 22 22 16 Greatest Overweight (x) 3 | . . . . . 1 . . . . 3 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 2 3 4 4 4 4 4 4 4 4 1 2 4 Average Carried 3 | 1 1 2 2 3 2 3 3 3 3 3 3 1 1 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 2 3 4 4 4 4 3 3 4 1 1 2 2 Class Distribution -------------------- 49% | Mutant 27% | Scavenger-Scout 10% | Derelict-Scout 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Scout | -6/Factory Scavenger-Scout | -6/Extension Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Derelict-Scout | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Matter Collected 1364 | 225 187 . 199 70 270 . 190 . 107 91 10 . . 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 607 | . 121 . 25 . 310 . 78 . . 44 . . . 29 Parts 48 | . 14 . 6 . 21 . 1 . . 4 . . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . 3 12 . . . . 4 . . . . Prevented 3 | . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 29 | . 8 . 4 . 15 . . . . 2 . . . . Guns 3 | . 1 . . . . . . . . 2 . . . . AOE 26 | . 7 . 4 . 15 . . . . . . . . . Classes Destroyed 6 | . 3 . 1 . 1 . . . . . . . . 1 Worker 1 | . . . 1 . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . 1 . . . . . 2 . . . . . . . Swarmer 23 | . 6 . 4 . 11 . . . . 2 . . . . Grunt 5 | . 2 . . . 3 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 4 | . 4 . 4 . 4 . 1 . . 2 . . . 1 Combat Bots Only 4 | . 3 . 3 . 4 . . . . 2 . . . . Max Kills in Single Turn 4 | . 2 . 2 . 4 . 1 . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . 4 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Damage Taken 3506 | . 74 59 97 . 386 25 222 19 15 402 . . 93 2114 Core 1737 | . 19 30 26 . 110 4 77 19 . 116 . . 20 1316 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 92 . . . 58 . 90 98 . . . . 88 . Volleys Fired 60 | . 8 . 6 . 12 7 9 3 1 8 . . 2 4 Largest 2 | . 2 . 1 . 1 1 1 1 1 1 . . 1 1 Hottest 105 | . 50 . 33 . 45 100 100 53 105 105 . . 65 94 Shots Fired 67 | . 15 . 6 . 12 7 9 3 1 8 . . 2 4 Gun 25 | . 8 . . . . 4 . . . 7 . . 2 4 Cannon 13 | . . . . . . . 8 3 1 1 . . . . Launcher 25 | . 7 . 6 . 12 . . . . . . . . . Special 4 | . . . . . . 3 1 . . . . . . . Kinetic 11 | . 8 . . . . . . 3 . . . . . . Thermal 21 | . . . . . . 7 1 . 1 8 . . . 4 Explosive 25 | . 7 . 6 . 12 . . . . . . . . . Electromagnetic 10 | . . . . . . . 8 . . . . . 2 . Robot Hit Streak 8 | . 7 . 2 . 8 2 2 . 1 5 . . 7 2 Robot Miss Streak 7 | . 2 . 1 . 3 3 7 4 . 3 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 34 | . 8 . 2 . 10 1 3 . 1 5 . . 2 2 Core Hits 64 | . 15 . 5 . 34 1 3 . . 3 . . 1 2 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2667 | . 486 . 206 . 1466 19 193 . 35 143 . . 29 90 Guns 289 | . 40 . . . . 19 . . . 143 . . 29 58 Cannons 228 | . . . . . . . 193 . 35 . . . . . Explosions 2118 | . 446 . 206 . 1466 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 32 | . . . . . . . . . . . . . . 32 Kinetic 40 | . 40 . . . . . . . . . . . . . Thermal 255 | . . . . . . 19 . . 35 143 . . . 58 Explosive 2118 | . 446 . 206 . 1466 . . . . . . . . . Electromagnetic 222 | . . . . . . . 193 . . . . . 29 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . . . 10 Average Corruption 5 | . . . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 41 | . 11 . 10 . 5 . 15 . . . . . . . Projectiles 15 | . . . . . . . 15 . . . . . . . Explosions 26 | . 11 . 10 . 5 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . 24 . 55 . 41 . . . . . . . . 15 Shots 4 | . 1 . 1 . 2 . . . . . . . . . Rammed 7 | . . . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 156 | . 10 . 1 . 19 4 36 . 62 110 . . 2 156 Average Temperature 28 | . 7 . 1 . 10 4 19 . 33 48 . . 2 34 Received Heat Transfer 252 | . 9 27 12 . 36 6 51 . . 54 . . . 57 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 333 | . . . . . . 37 . . 37 185 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Peak Influence 449 | . 227 140 407 . . 199 449 247 133 . . . . 55 Initial 168 | . . 95 54 . . 94 97 168 128 . . . . 9 Average 196 | . 110 117 243 . . 155 298 199 127 . . . . 17 Maximum Alert Level 2 | . 1 . 2 . . . 2 1 . . . . . . Low Security (%) 54 | 100 76 100 33 . . 100 19 58 100 . . . . 100 Level 1 44 | . 23 . 64 . . . 78 41 . . . . . . Level 2 1 | . . . 2 . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . . . 2 . . . . . . 2 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 3 | . . 1 . . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Distress Signals 2 | . 1 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 114 | . 9 3 14 . 22 4 14 6 3 10 3 . 5 21 Peak Tracking Total 17 | . 4 3 3 . 6 4 3 5 3 5 4 . 6 17 Tactical Retreats 19 | . . . 5 . 2 2 2 2 . 2 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Traps Triggered 4 | . . . . . . . 1 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Machines Disabled 1 | . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Machines Accessed 6 | . 1 . . . . 1 . 1 . 2 1 . . . Terminals 2 | . 1 . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . 1 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 8 | . 2 . . . . 2 . 1 . 2 1 . . . Successful 4 | . 1 . . . . . . . . 2 1 . . . Failed 4 | . 1 . . . . 2 . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . . . . . . . 12 . 2 2 . . . 2 Terminals 3 | . 2 . . . . . . . . 1 . . . . Fabricators 3 | . . . . . . 2 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 4 | . 1 . . . . . . . . 2 1 . . . Record 2 | . 1 . . . . . . . . 1 . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Total Allies 27 | . . . 3 11 . . 10 . 1 . . . . 2 Largest Group 13 | . . . 3 13 9 . 7 . 1 . . . . 2 Highest-Rated Group 507 | . . . 40 332 179 . 507 . 28 . . . . 206 Highest-Rated Ally 156 | . . . 16 40 31 . 156 . 28 . . . . 103 Zionite Dispatches 4 | . . . . . . . 2 . 1 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 165 | . . . 30 . 36 . 96 . . . . . . 3 Total Damage 3510 | . . . 400 . 691 . 2195 . . . . . . 224 Kills 25 | . . . 6 . 2 . 16 . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 . . . . . 1 3 . . . Drone Launches 1 | . . . . . 1 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Turns Passed 4199 | 61 238 29 533 572 434 151 904 98 227 290 224 5 91 342 Spaces Moved 8746 | 42 219 78 1238 1328 898 312 1583 248 538 682 617 13 248 702 Core 179 | 3 . . . . . . . . . 15 . . . 161 Treads . | . . . . . . . . . . . . . . . Legs 175 | 39 136 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8392 | . 83 78 1238 1328 898 312 1583 248 538 667 617 13 248 541 Fastest Speed 25 | 50 37 37 34 31 31 37 28 28 25 31 34 34 34 35 Average Speed 36 | 115 88 37 34 33 35 37 34 31 30 38 34 34 34 41 Slowest Speed 200 | 120 120 37 37 34 122 37 37 40 31 200 34 34 37 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 53 | . . . 21 . 1 . 15 . 2 1 1 . . 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 46 18 95 92 74 10 57 6 10 63 78 7 44 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 5 | . 1 . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . . . . Scrap Searched 9 | . . . 1 3 2 . . . . 1 2 . . . Spaces Dug 6 | . . . 6 . . . . . . . . . . . Terrain Destroyed 263 | . 49 . 44 . 167 . . 1 . 2 . . . . Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . 1 . 2 . . . . AOE 260 | . 49 . 44 . 167 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Zhi Pro Res Total 9597 | 54 252 77 1320 1450 992 334 1923 265 596 703 629 12 250 740 Wait 607 | 2 . . 92 103 56 . 294 . 36 4 8 . . 12 Move 8635 | 41 218 77 1196 1327 895 311 1558 247 535 679 614 12 247 678 Hop 44 | . . . 20 . 1 . 9 . . 1 1 . . 12 Pick Up 97 | 6 10 . 3 9 13 7 17 7 9 3 1 . . 12 Fast Attach . | . . . . . . . . . . . . . . . Attach 52 | 5 6 . 1 2 5 5 6 8 4 . 3 . . 7 Detach 3 | . 1 . . . . . . . . 1 . . 1 . Swap 22 | . 2 . 1 2 1 1 7 . 4 3 1 . . . Drop 60 | . 7 . 1 7 9 3 13 . 7 4 1 . . 8 Fire 60 | . 8 . 6 . 12 7 9 3 1 8 . . 2 4 Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 326 | -9/Materials | Discovered new exit (range 7) 329 | -9/Materials | Entered Mines 334 | -9/Mines | Met a Derelict bent on vengeance 414 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 553 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 603 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 608 | -9/Mines | Learned 2 Materials zone layouts 777 | -9/Mines | Discovered new exit (range 10) 788 | -9/Mines | Discovered new exit (range 6) 789 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 862 | -9/Mines | Entered Zion 862 | -7/Zion | Accompanied by 2 allies 950 | -7/Zion | Given A8's code to call for help 1014 | -7/Zion | Given the Hacking Drone Bay 1016 | -7/Zion | Found Prototype Device 1017 | -7/Zion | Identified Hacking Drone Bay 1046 | -7/Zion | Gained Derelict followers 1047 | -7/Zion | Learned location of 1 exit from Proximity Caves 1094 | -7/Zion | Learned Factory emergency access door positions 1137 | -7/Zion | Found Prototype Launcher 1138 | -7/Zion | Identified Rocket Array 1214 | -7/Zion | Imprinted 1216 | -7/Zion | Declared Zion's savior 1339 | -7/Zion | Discovered new exit (range 14) 1347 | -7/Zion | Gained Derelict followers 1434 | -7/Zion | Entered Proximity Caves 1434 | -6/Proximity Caves | Accompanied by 9 allies 1435 | -6/Proximity Caves | Identified exit to Factory 1686 | -6/Proximity Caves | Spotted B-75 Beast 1730 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1868 | -6/Proximity Caves | Entered Factory 1868 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1942 | -6/Factory | Discovered new exit (range 16) 2019 | -6/Factory | Entered Extension 2085 | -6/Extension | Spotted B-75 Beast 2146 | -6/Extension | Enhanced Grunt warped into view, answering call for help 2155 | -6/Extension | Enhanced Grunt warped into view, answering call for help 2161 | -6/Extension | Build established: Derelict-Scout 2201 | -6/Extension | Zion Light squad teleported in 2332 | -6/Extension | Energy Cycler disabled 2332 | -6/Extension | Rescued a captive Derelict 2333 | -6/Extension | Rescued a captive Derelict 2333 | -6/Extension | Rescued a captive Derelict 2334 | -6/Extension | Rescued A7 2401 | -6/Extension | P-60 Hacker assimilated allied PX-QSM(g) 2518 | -6/Extension | Build established: Scavenger-Scout 2551 | -6/Extension | Spotted B-75 Beast 2846 | -6/Extension | Found Prototype Protection 2866 | -6/Extension | Zion Hover Resupply teleported in 2874 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 2910 | -6/Extension | Discovered new exit (range 18) 2917 | -6/Extension | Found Prototype Device 2923 | -6/Extension | Entered Factory 2923 | -5/Factory | Evolved 2 slots: Utility x2 2923 | -5/Factory | Identified Exp. Thermal Shield 3015 | -5/Factory | Discovered new exit (range 17) 3021 | -5/Factory | Entered another Factory area 3021 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3121 | -4/Factory | Zion Offense Resupply teleported in 3242 | -4/Factory | Discovered new exit (range 13) 3248 | -4/Factory | Entered Upper Caves 3267 | -4/Upper Caves | Learned location of Testing (-2) 3487 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3504 | -4/Upper Caves | Discovered new exit (range 13) 3538 | -4/Upper Caves | Entered another Upper Caves area 3557 | -4/Upper Caves | Learned Research security intel 3562 | -4/Upper Caves | Learned Research stockpile data 3586 | -4/Upper Caves | Encountered a Warlord checkpoint 3681 | -4/Upper Caves | Identified exit to Research 3702 | -4/Upper Caves | Spotted B-86 Titan 3741 | -4/Upper Caves | Discovered new exit (range 15) 3760 | -4/Upper Caves | Identified exit to Zhirov 3762 | -4/Upper Caves | Entered Zhirov 3762 | -4/Zhirov | Discovered new exit (range 3) 3763 | -4/Zhirov | Identified exit to Proximity Caves 3767 | -4/Zhirov | Entered Proximity Caves 3844 | -3/Proximity Caves | Discovered exit to Research (range 17) 3858 | -3/Proximity Caves | Entered Research 3858 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3885 | -3/Research | Zion Heavy squad teleported in 3905 | -3/Research | Spotted B-86 Titan 4006 | -3/Research | Spotted B-86 Titan 4011 | -3/Research | Lost 6 parts (1p1n3u1w) 4079 | -3/Research | Found Quantum Capacitor 4155 | -3/Research | Found Prototype Launcher 4156 | -3/Research | Identified Com. Tesla Bomb Launcher 4179 | -3/Research | Core integrity fell below 50% 4197 | -3/Research | Core integrity fell below 20% 4198 | -3/Research | System corruption reached 10% 4200 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Cld. Impulse Thruster destroyed. Identified Hvy. Dispersion Rifle. Hvy. Dispersion Rifle destroyed. Slammed into S-43 Plague. Com. Battery destroyed. Slammed into S-43 Plague. Penetrated by Slug. Adv. Signal Interpreter destroyed. Slug penetrates S-43 Plague. Slammed into S-43 Plague. System corrupted: Matter fused (-6). Slammed into S-43 Plague. U-05 Engineer builds a Door. Slammed into P-80 Master. Penetrated by Slug. P-80 Master destroyed. Slug penetrates H-77 Assassin. Slug penetrates G-67 Veteran. Slammed into P-80 Master. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????+######+???? | | ?????????????????????????????????????? ????? | | ?????????????????????????????????????? ????? | | ?????????????????????????????????????? ?????? | | ????????????????######????????????????# ###+#### | | ????????????????# ! #????????????????# # ## | | ????????????????# #????????????????# # ] ]## | | ????????????????# #??############### # ## | | ????????????????# #??#[p h h #! 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" ??# | | ?????????!??????# !#####/############ ###/#### | | ????????????????# # #??????# #[ # | | ????????????????# #! #??????# # ![ # | | ????????????????###### """ #??????# # # | | ?????????????????????# """ #??????# # / | | ?????????????????????# """ #??????+ " # | | ?????????????????????# #??????# # = # | | ?????????????????????# #??????# ##### ## | | ?????????????????????# #??????# #???#### | | ?????????????????????###########??????# #??????# | | ??????????????????????????????????????# #??????# | | ??????????????????????????????????????# #??????# | | ??????????????????????????????????????# #??????# | | ??????????????????????????????????????# #??????# | | ??????????????????????????????????????##+##??????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ????????????????????????????=????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 31 Energy Capacity 660 Matter Stores 382 Matter Capacity 450 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 25 Evasion (%) 64 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Can't Catch Me Cya! Dangerous Findings Help From High Places I'm Back, Baby! Omniscient Cartographer Prison Break Remodeling Robot Respite Serviceable Loadout Storm Trooper The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed MiniSwordAutogun Manual? 0 Play Time 02:05:37 Cumulative 7.1 hours Start 2021.05.05 @ 22:12:50 End 2021.05.06 @ 00:32:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26e1de41-131d-420c-99ca-848034e63a97