Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 15:39:05

Player: cabin

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (789)      789
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (218)                218
              TOTAL SCORE: 3217

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      210

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
           Wheel
  Improved Flight Unit
   Compact Battery (200)
     Small Laser

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Weight Redist. System
               Hacking Suite
>              --- WEAPON -----------
      Improved EM Pulse Cannon
         Heavy Ion Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               Ion Engine
               Wheel
      Improved Flight Unit
       Compact Battery
         Small Laser
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Battery
  Device                   Improved Heat Sink
  Storage                  Medium Battery
  Hackware                 Hacking Suite
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             41   | 6   3   2   18  3   9   
  Power                    5    | 1   .   1   2   .   1   
    Engine                 4    | 1   .   1   2   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   5   2   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   .   .   3   2   1   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  10   | 1   3   .   2   1   3   
    Device                 4    | .   .   .   1   1   2   
    Storage                5    | 1   3   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   .   1   9   .   4   
    Energy Gun             5    | 1   .   .   4   .   .   
    Energy Cannon          6    | .   .   .   3   .   3   
    Ballistic Gun          3    | 1   .   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 20   | .   .   2   6   2   10  
  Power                    4    | .   .   .   1   1   2   
  Propulsion               6    | .   .   2   1   1   2   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   6    | .   .   .   3   .   3   
  Highest Loss Streak      6    | .   .   1   3   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  85  81  94  72  
  Engine                   11   | .   14  14  12  18  5   
  Leg                      17   | .   28  14  14  20  16  
  Flight                   1    | .   .   .   4   .   .   
  Device                   5    | .   .   .   5   11  13  
  Storage                  17   | .   26  28  13  11  5   
  Hackware                 1    | .   .   .   .   .   6   
  Energy Gun               5    | .   14  2   10  .   .   
  Energy Cannon            11   | .   .   .   14  33  18  
  Ballistic Gun            8    | .   14  14  3   .   5   
  Launcher                 3    | .   .   11  1   .   .   
Peak Build Rating          25   | 6   7   7   17  13  25  
  Average Rating           11   | 4   6   6   11  11  20  
  On Entrance              7    | .   6   7   6   12  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 12  13  13  23  23  32  
  Greatest Support         29   | 20  20  20  20  20  29  
  Greatest Overweight (x)  4    | 3   .   4   4   1   3   
  Average Overweight (x)   .    | 1   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   
  Most Carried             5    | .   2   2   5   5   5   
  Average Carried          2    | .   .   1   3   5   5   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | .   .   2   5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 38% | Scavenger-Gunner
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           614  | .   .   82  338 98  96  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            847  | .   80  48  539 70  110 
  Parts                    69   | .   4   7   49  2   7   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  26   | .   2   3   17  2   2   
  Guns                     9    | .   2   3   4   .   .   
  Cannons                  7    | .   .   .   4   2   1   
  AOE                      8    | .   .   .   8   .   .   
Classes Destroyed          10   | .   1   2   6   .   1   
  Worker                   3    | .   .   .   3   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Swarmer                  10   | .   .   3   7   .   .   
  Grunt                    10   | .   2   .   6   2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   3   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           12   | .   2   2   12  2   1   
  Combat Bots Only         6    | .   2   2   6   2   1   
Max Kills in Single Turn   10   | .   1   2   10  1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        271  | .    29   17   97   13   115  
  Missed                   70   | .    12   5    27   4    22   
Damage Taken               2594 | .    217  131  788  127  1331 
  Core                     818  | .    57   16   154  30   561  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    70   .    54   .    
Volleys Fired              72   | .    20   16   17   5    14   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  204  | .    60   60   204  204  199  
Shots Fired                164  | .    35   32   42   15   40   
  Gun                      95   | .    35   26   22   .    12   
  Cannon                   61   | .    .    .    18   15   28   
  Launcher                 8    | .    .    6    2    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  58   | .    20   16   10   .    12   
  Thermal                  74   | .    15   10   18   15   16   
  Explosive                8    | .    .    6    2    .    .    
  Electromagnetic          24   | .    .    .    12   .    12   
  Robot Hit Streak         13   | .    7    2    13   3    8    
  Robot Miss Streak        7    | .    5    7    3    6    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           83   | .    20   7    25   7    24   
  Core Hits                52   | .    6    6    29   3    8    
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    
    Meltdown               1    | .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2958 | .    215  88   1725 186  744  
  Guns                     674  | .    215  61   231  .    167  
  Cannons                  853  | .    .    .    165  186  502  
  Explosions               1353 | .    .    27   1326 .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  78   | .    .    .    3    .    75   
  Kinetic                  340  | .    83   37   53   .    167  
  Thermal                  1879 | .    132  24   1243 186  294  
  Explosive                275  | .    .    27   248  .    .    
  Electromagnetic          386  | .    .    .    178  .    208  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            189  | .    .    2    180  .    7    
  Projectiles              7    | .    .    .    .    .    7    
  Explosions               182  | .    .    2    180  .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      177  | .    .    33   117  .    27   
  Shots                    4    | .    .    1    3    .    .    
  Rammed                   19   | .    .    .    .    .    19   
Targets Rammed             28   | .    .    .    1    .    27   
  Kicked                   9    | .    .    .    1    .    8    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        399  | .    147  60   324  399  165  
  Average Temperature      90   | .    59   21   108  234  56   
  Received Heat Transfer   696  | .    141  .    177  72   306  
  Effects                  3    | .    .    .    .    3    .    
    Interference           3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             2    | .    .    .    1    .    1    
  Heat Transferred         2186 | .    300  50   1096 333  407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             419  | .   110 131 419 198 160 
  Initial                  122  | .   .   42  3   122 76  
  Average                  108  | .   31  69  229 148 82  
Maximum Alert Level        2    | .   .   .   2   .   .   
  Low Security (%)         88   | 100 100 100 46  100 100 
  Level 1                  9    | .   .   .   43  .   .   
  Level 2                  2    | .   .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   3   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   7   3   24  3   19  
  Peak Tracking Total      13   | .   4   3   6   3   13  
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          4    | .   .   .   3   1   .   
  Max in Single Turn       2    | .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          5    | .   2   .   1   .   2   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   7   .   3   .   4   
  Successful               7    | .   4   .   2   .   1   
  Failed                   7    | .   3   .   1   .   3   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   2   .   .   .   2   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   5   .   3   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   4   .   2   .   1   
  Recycle Component        2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   
  Recycled Matter          82   | .   82  .   .   .   .   
  Retrieved Matter         82   | .   82  .   .   .   .   
  Retrieved Components     13   | .   .   .   9   .   4   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               3    | .   .   .   .   3   .   
  FOLLOW                   2    | .   .   .   .   2   .   
  AID                      1    | .   .   .   .   1   .   
Ally Attacks               37   | .   .   .   .   2   35  
  Total Damage             296  | .   .   .   .   31  265 
  Kills                    6    | .   .   .   .   1   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               2595 | 70  389 690 584 255 607 
Spaces Moved               1321 | 43  275 255 284 142 322 
  Core                     95   | 20  .   10  20  .   45  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1206 | 23  275 245 244 142 277 
  Wheels                   6    | .   .   .   6   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   14   | .   .   .   14  .   .   
  Fastest Speed            50   | 50  120 120 80  120 50  
  Average Speed            157  | 140 120 174 177 164 156 
  Slowest Speed            250  | 200 120 250 250 190 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   35  56  23  26  28  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 17   | .   .   9   8   .   .   
Terrain Destroyed          78   | .   .   43  30  .   5   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   5   
  AOE                      73   | .   .   43  30  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1688 | 49  302 472 324 151 390 
  Wait                     215  | 1   4   198 .   .   12  
  Move                     1316 | 42  274 254 283 141 322 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              36   | 6   2   2   15  2   9   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   6    | .   1   2   3   .   .   
  Swap                     5    | .   1   .   3   1   .   
  Drop                     10   | .   .   .   2   2   6   
  Fire                     72   | .   20  16  17  5   14  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      19   | .   .   .   .   .   19  
  Kick                     9    | .   .   .   1   .   8   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   71 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 8)
  460 | -10/Materials | Entered Mines
  563 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  918 | -10/Mines     | Learned Materials security intel
 1093 | -10/Mines     | Discovered new exit (range 11)
 1150 | -10/Mines     | Entered Materials
 1150 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1455 | -9/Materials  | Lost 3 parts (1n2w)
 1455 | -9/Materials  | Discovered new exit (range 16)
 1729 | -9/Materials  | Build established: Scavenger-Gunner
 1734 | -9/Materials  | Entered Mines
 1755 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1772 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1782 | -9/Mines      | Learned location of Storage (-9)
 1905 | -9/Mines      | Discovered new exit (range 5)
 1989 | -9/Mines      | Entered Materials
 1989 | -8/Materials  | Accompanied by 3 allies
 1989 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2570 | -8/Materials  | Core integrity fell below 50%
 2582 | -8/Materials  | Core integrity fell below 20%
 2596 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02572_ Penetrated by Slug.
02573_ Slammed into H-55 Commando.
02573_ H-55 Commando knocked back.
02573_ Hacking Suite destroyed.
02573_ System corrupted by crushing effect (+4).
02574_ Slammed into H-55 Commando. <x2>
02575_ Slug penetrates Wall.
02576_ Slammed into H-55 Commando. <x3>
02578_ Penetrated by Slug.
02579_ Slammed into H-55 Commando. <x2>
02580_ Adv. Weight Redist. System broken.
02580_ Destabilizing: Short circuit.
02581_ Slammed into H-55 Commando.
02581_ Penetrated by Slug.
02584_ Slammed into H-55 Commando.
02584_ Penetrated by Slug.
02585_ Slammed into H-55 Commando. <x2>
02590_ Slug penetrates Wall.
02593_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M006.

 Map 
-----
+----------------------------------------------------+
|  ??????????????????????????????????????????????#   |
|  ??????????????????????????????????????????????#   |
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|  ???????????????# ??????????????????????########   |
|  ???????????????#  ?????????????????????#  !   #   |
|  ??????????######   ########????????????#      #   |
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|  ???????????????           #????????????#      #   |
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|  ??????????????????????#g  ########?????#      #   |
|  ??????????????????????#k  #  %*%%###########+##   |
|  ??????????????????????#   #  %% %+%%%%%%%%%       |
|  ??????????????????????#   + %%   ##############   |
|  ??????????????????????#   # " "  #????????????#   |
|  ??????????????????????#  k# "R"  #????????????#   |
|  ??????????????????????#  u# """  #????????????#   |
|  ??????????????????????#   ########????????????#^  |
|  ??????????????????????#   #???????????????????#   |
|  ??????????????????????#   #???????????????????+   |
|  ??????????????????????#   +????????????????????   |
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|  ???????????????????????   ??????????????????????? |
|  ???????????????????????   ??????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            450
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravDamperChip
  Manual?         0
Play Time         00:31:37
  Cumulative      5.8 hours
  Start           2024.08.23 @ 13:49:21
  End             2024.08.23 @ 15:39:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           16
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 597c11c1-3f2f-4b33-ac29-ab21cf9776cc