Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 21:10:14 Player: simber Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (79) 395 Value Destroyed (3205) 3205 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1221) 1221 TOTAL SCORE: 10981 Bonus ------- Follower Combat Kills 625 Met Imprinter 300 Was Imprinted 300 Friendly Fire -4 Cogmind --------- Core Integrity 0/1300 Matter 113/300 Energy 87/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Machine Analyzer Terrain Scan Processor > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator Energy Filter Improved Kinecellerator Weapon Cycler Makeshift ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle Matter Neutralizer KE Penetrator KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Micro Fission Core Improved System Shield Gatling Laser Gatling Laser Makeshift Laser Disruptor Cannon Improved Proton Missile Launcher Improved Remote Datajack CR-A16's Pointy Stick [Rating: 108] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 . . . . . . . 1 Utility 5 | . . 1 1 . . . . . . . 1 1 1 Weapon 4 | . . . . . 1 2 . . . . . 1 . Parts Attached 152 | 6 2 10 4 12 2 27 6 5 3 10 8 15 42 Power 25 | 1 . 1 . 2 . 3 . 1 . 2 1 2 12 Engine 3 | 1 . 1 . . . 1 . . . . . . . Core 12 | . . . . 1 . 2 . 1 . 2 1 1 4 Reactor 10 | . . . . 1 . . . . . . . 1 8 Propulsion 37 | 2 . 3 3 5 1 10 1 1 1 2 1 1 6 Treads . | . . . . . . . . . . . . . . Leg 34 | 2 . 3 3 5 1 8 1 1 1 2 1 1 5 Wheel 3 | . . . . . . 2 . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | 1 2 2 1 1 . 4 1 . . 2 1 3 5 Device 14 | . 1 . . 1 . 4 1 . . 1 1 3 2 Storage 4 | 1 1 1 . . . . . . . 1 . . . Processor 4 | . . 1 1 . . . . . . . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 67 | 2 . 4 . 4 1 10 4 3 2 4 5 9 19 Energy Gun 26 | 1 . 3 . 3 1 7 1 2 1 . . 2 5 Energy Cannon 6 | . . . . . . . 1 . . 2 . 2 1 Ballistic Gun 8 | 1 . . . . . 1 . . . . . 2 4 Ballistic Cannon 9 | . . 1 . 1 . 2 . . . . 2 1 2 Launcher 4 | . . . . . . . . . . 1 1 . 2 Special Weapon 3 | . . . . . . . 1 . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . Piercing Weapon 9 | . . . . . . . . . 1 1 1 2 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . . . 1 . . Parts Lost 63 | . . 2 . 3 . 16 . 6 . 1 1 . 34 Power 5 | . . 1 . . . . . . . . . . 4 Propulsion 21 | . . . . 1 . 9 . 3 . . . . 8 Utility 13 | . . 1 . . . 2 . . . 1 1 . 8 Weapon 24 | . . . . 2 . 5 . 3 . . . . 14 Highest Loss Streak 33 | . . 2 . 1 . 4 . 5 . 1 1 . 33 To Critical Strikes 4 | . . . . . . . . . . . . . 4 Average Slot Usage (%) 90 | . 93 98 100 99 100 92 92 88 82 90 89 93 84 Engine 1 | . 14 10 9 1 . 2 . . . . . . . Core 4 | . . . . 2 . 1 6 6 6 6 6 9 1 Reactor 1 | . . . . 5 7 1 . . . . . . 6 Leg 19 | . 28 33 36 35 38 26 20 16 8 17 17 15 15 Wheel 4 | . . . . . . 2 6 6 6 6 5 5 3 Device 17 | . 6 2 . 7 7 13 20 20 20 19 23 25 23 Storage 7 | . 15 22 18 10 7 6 6 6 6 6 5 5 3 Processor 2 | . . 7 18 18 15 5 . . . . . . . Energy Gun 18 | . 14 17 18 17 23 21 17 8 22 26 23 20 11 Energy Cannon 3 | . . . . . . . . 6 6 5 1 4 3 Ballistic Gun 1 | . 14 3 . . . 1 . . . . . . 4 Ballistic Cannon 3 | . . 1 . . . 6 13 9 . . . 3 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 14 16 24 23 25 27 49 54 54 43 48 60 79 98 Greatest Support 75 | 20 20 30 40 50 60 75 50 50 28 50 59 59 74 Greatest Overweight (x) 8 | . . . . 1 . 1 1 2 2 2 1 1 8 Average Overweight (x) . | . . . . . . . . 1 1 . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 10 10 9 Most Carried 10 | 5 8 8 6 8 7 8 8 8 8 8 9 10 10 Average Carried 7 | 2 3 6 5 6 6 7 7 7 7 7 8 6 7 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 5 Final Carried 9 | 1 8 7 5 8 6 8 8 8 8 8 9 9 . Class Distribution -------------------- 65% | Scavenger-Gunner 12% | Mutant 11% | Scavenger-Executioner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 2450 | 175 98 304 . 254 . 545 132 247 10 103 43 194 345 Remotely . | . . . . . . . . . . . . . . Salvage Created 3315 | . 131 448 . 276 . 937 80 409 . 98 51 107 778 Parts 166 | . 17 27 . 9 . 41 3 16 . 6 2 7 38 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 2 13 . 7 . . . Prevented 6 | . . . . . . . . 2 . 4 . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 64 | . 7 10 . 7 . 18 2 10 . 1 1 2 6 Guns 45 | . 7 8 . 6 . 12 . 4 . . 1 2 5 Cannons 15 | . . 1 . 1 . 5 2 5 . . . . 1 Classes Destroyed 15 | . 2 3 . . . 5 . 1 . 1 2 . 1 Worker 2 | . . . . . . 2 . . . . . . . Builder 5 | . . . . . . 1 . . . . . . 4 Tunneler 1 | . . . . . . . . . . . 1 . . Recycler 4 | . . . . . . 1 . . . . . . 3 Mechanic 1 | . . . . . . . . . . . . . 1 Watcher 2 | . . 1 . . . 1 . . . . . . . Swarmer 12 | . 6 . . . . 3 . 3 . . . . . Grunt 25 | . 1 5 . 6 . 7 1 2 . . . . 3 Brawler 2 | . . 1 . . . . . 1 . . . . . Duelist 2 | . . . . . . . . 2 . . . . . Sentry 7 | . . 4 . 1 . 1 . 1 . . . . . Specialist 1 | . . . . . . . . . . . 1 . . Hunter 6 | . . . . . . 4 . 1 . . . . 1 Programmer 8 | . . . . . . 3 1 . . . . 2 2 Behemoth 1 | . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 4 3 . 4 . 4 1 3 . 1 2 2 6 Combat Bots Only 4 | . 4 3 . 4 . 3 1 3 . 1 1 2 2 Max Kills in Single Turn 4 | . 1 1 . 1 . 1 1 2 . 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Damage Taken 9634 | . 111 482 . 1067 . 1675 45 933 . 270 575 192 4284 Core 2306 | . 7 90 . 355 . 183 . 111 . 64 184 . 1312 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 675 | . . . . . . . . . 569 . . . 106 Core Remaining (%) 80 | 100 97 77 . 35 100 . . . . 57 81 100 . Volleys Fired 162 | 1 9 25 . 34 1 42 3 17 . 1 6 2 21 Largest 6 | 2 2 2 . 2 3 5 5 5 . 5 5 6 6 Hottest 444 | 60 60 130 . 130 184 304 270 348 . 334 339 444 410 Shots Fired 534 | 2 18 50 . 65 3 193 15 57 . 5 28 12 86 Gun 381 | 2 18 40 . 54 3 141 9 20 . 4 22 8 60 Cannon 138 | . . 10 . 11 . 52 6 27 . . 4 4 24 Launcher 4 | . . . . . . . . . . 1 2 . 1 Special 11 | . . . . . . . . 10 . . . . 1 Kinetic 167 | 1 9 21 . 11 . 65 6 19 . . 4 2 29 Thermal 341 | . . 28 . 54 3 127 9 30 . 4 22 10 54 Explosive . | . . . . . . . . . . . . . . Electromagnetic 25 | 1 9 1 . . . 1 . 8 . 1 2 . 2 Robot Hit Streak 15 | . 5 7 . 11 . 15 7 8 . 5 8 2 9 Robot Miss Streak 8 | . 1 3 . 3 . 7 2 7 . 1 5 2 8 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 351 | . 11 32 . 48 . 125 9 41 . 4 20 3 58 Core Hits 206 | . 7 17 . 21 . 78 5 32 . 2 10 4 30 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 14 | . . 2 . 2 . 5 . 3 . . 2 . . Burn 13 | . . 1 . 2 . 5 . 3 . . 2 . . Destroy 1 | . . 1 . . . . . . . . . . . Melee Attacks 22 | . . . . . . . 2 . . 7 1 4 8 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . Piercing 20 | . . . . . . . . . . 7 1 4 8 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8345 | . 143 531 . 802 . 2628 208 892 . 129 618 79 2315 Guns 5213 | . 143 403 . 649 . 1961 117 346 . 113 405 79 997 Cannons 1990 | . . 88 . 153 . 667 91 514 . . 64 . 413 Explosions 1098 | . . 33 . . . . . . . 16 144 . 905 Melee . | . . . . . . . . . . . . . . Ramming 12 | . . 7 . . . . . . . . 5 . . Kinetic 2259 | . 68 172 . 153 . 793 91 450 . . 64 . 468 Thermal 4806 | . . 328 . 649 . 1813 117 378 . 113 405 79 924 Explosive 846 | . . . . . . . . . . . . . 846 Electromagnetic 422 | . 75 24 . . . 22 . 64 . 16 144 . 77 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 3 1 . . . . . . . 4 . 1 13 Average Corruption 2 | . 2 1 . . . . . . . 4 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . 30 Effects 17 | . 4 3 . . . . . . . 9 . . 1 Message Errors 8 | . 3 1 . . . . . . . 4 . . . Matter Fused 3 | . 1 . . . . . . . . 2 . . . Energy Discharges 3 | . . 1 . . . . . . . 2 . . . Parts Rejected 2 | . . 1 . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 97 | . . . . 3 . 6 . . . . . . 88 Projectiles 21 | . . . . 3 . 6 . . . . . . 12 Explosions 76 | . . . . . . . . . . . . . 76 Melee . | . . . . . . . . . . . . . . Knockbacks 42 | . . 1 . 2 . 17 4 12 . . 3 . 3 Impact . | . . . . . . . . . . . . . . Kinetic 41 | . . 1 . 2 . 17 4 12 . . 2 . 3 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 34 | . . 34 . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 4 | . . 2 . 1 . . . . . . 1 . . Kicked 4 | . . 2 . 1 . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 730 | . 12 414 . 730 39 489 232 373 . 148 677 578 596 Average Temperature 194 | . 9 128 . 354 26 146 105 139 . 78 265 299 285 Received Heat Transfer 1386 | . 12 108 . 450 . 270 . 258 . 12 135 . 141 Effects 65 | . . 2 . 27 . 3 . 1 . . 11 3 18 Shutdowns 24 | . . 1 . 4 . 1 . 1 . . 4 2 11 Energy Bleed 9 | . . 1 . 4 . 2 . . . . . 1 1 Interference 10 | . . . . 5 . . . . . . 3 . 2 Matter Decay 6 | . . . . 4 . . . . . . . . 2 Short Circuit 4 | . . . . 2 . . . . . . 2 . . Damage (minor) 3 | . . . . 1 . . . . . . 1 . 1 Damage (major) 5 | . . . . 4 . . . . . . . . 1 Damage (core) 4 | . . . . 3 . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . 1 . . . 1 . 1 . 1 . . . Combat Hostiles 4 | . . 1 . . . 1 . 1 . 1 . . . Parts Melted 22 | . . 2 . . . 13 . 1 . 3 1 1 1 Heat Transferred 10261 | . . 777 . 1665 . 3646 174 1167 . 224 1044 150 1414 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 339 | . 206 339 137 272 32 231 . . . . 171 300 224 Initial 147 | . . 86 118 57 32 15 . . . . . 79 147 Average 112 | . 97 220 126 142 32 81 . . . . 36 88 127 Maximum Alert Level 1 | . 1 1 . 1 . 1 . . . . . 1 1 Low Security (%) 79 | 100 77 27 100 79 100 87 . . . . 100 96 85 Level 1 20 | . 22 72 . 20 . 12 . . . . . 3 14 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 2 1 1 . 3 . . . . 2 2 2 Investigation 1 | . . 1 . . . . . . . . . . . Extermination 6 | . . . . . . 2 . . . . . 2 2 Reinforcement 7 | . 1 1 1 1 . 1 . . . . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 10 | . 1 5 . 1 . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 127 | . 11 19 1 14 . 28 2 12 . 2 11 6 21 Peak Tracking Total 6 | . 5 6 1 4 . 4 1 3 . 1 4 3 5 Tactical Retreats 9 | . 1 1 . 1 . 2 . . . . 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . 3 1 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 5 | . . 1 . . . . . . . . . 2 2 Max in Single Turn 1 | . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 15 | . 1 3 1 2 . 3 1 2 1 . . . 1 Terminals 9 | . 1 3 1 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 43 | . 2 14 4 4 . 3 1 7 6 . . . 2 Successful 31 | . 2 7 3 1 . 2 1 7 6 . . . 2 Failed 12 | . . 7 1 3 . 1 . . . . . . . Catastrophic 4 | . . 4 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . . . . . . 1 . . 1 . 2 17 2 Terminals 26 | . 2 14 4 4 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 29 | . 2 7 3 1 . 2 1 7 6 . . . . Record 18 | . 2 7 3 . . . . 6 . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . Open Door 3 | . . . . 1 . . 1 1 . . . . . Open DSF 2 | . . . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . . 3 . 2 . 1 . . . . . 1 1 Full Trace Events 2 | . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . 21 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 50 | . . . . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 31 | . . . . 10 . . . . 9 . 2 7 3 Largest Group 10 | . . . . 10 6 6 . . 9 9 2 6 3 Highest-Rated Group 508 | . . . . 173 109 109 . . 282 282 170 508 243 Highest-Rated Ally 96 | . . . . 29 29 29 . . 39 39 85 96 81 Zionite Dispatches 5 | . . . . . . . . . . . 1 3 1 Heavy 1 | . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 132 | . . . . . . 13 . . . 46 18 36 19 Total Damage 4474 | . . . . . . 184 . . . 662 1159 2088 381 Kills 16 | . . . . . . 1 . . . 3 4 6 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 9056 | 54 297 661 27 524 35 1405 493 1124 1537 1273 267 783 576 Spaces Moved 5428 | 42 203 410 19 315 25 873 348 618 1077 809 138 372 179 Core 32 | 15 . . . . . . . . . . . . 17 Treads . | . . . . . . . . . . . . . . Legs 4317 | 27 203 410 19 315 25 873 348 414 202 809 138 372 162 Wheels 1079 | . . . . . . . . 204 875 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 115 115 120 116 196 50 Average Speed 142 | 95 120 120 120 120 120 120 126 165 142 146 158 196 182 Slowest Speed 450 | 120 120 120 120 190 120 190 190 260 260 260 196 196 450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 32 | 4 35 34 4 40 2 21 44 71 84 86 5 15 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . 2 3 . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 6 1 3 . . . Spaces Dug 16 | . . . . . . . 2 . . 4 1 4 5 Terrain Destroyed 41 | . . 5 . . . . 2 . . 4 3 8 19 Melee 16 | . . . . . . . 2 . . 4 1 4 5 Projectile 10 | . . . . . . . . . . . 2 4 4 AOE 15 | . . 5 . . . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Total 6323 | 53 238 531 22 393 27 1112 391 668 1084 874 162 409 359 Wait 425 | . 17 61 . 20 . 127 27 26 . 42 6 8 91 Move 5415 | 41 202 409 18 314 24 872 347 617 1076 808 137 371 179 Hop . | . . . . . . . . . . . . . . Pick Up 97 | 5 8 14 . 9 . 28 1 3 2 3 3 6 15 Fast Attach 16 | 2 . . . . . 6 4 1 2 1 . . . Attach 67 | 4 1 5 2 6 2 14 . 3 . 1 2 5 22 Detach 1 | . . . . . . 1 . . . . . . . Swap 69 | . 1 5 2 6 . 7 2 1 1 8 6 10 20 Drop 45 | . . 10 . 3 . 15 5 . 3 3 . 3 3 Fire 162 | 1 9 25 . 34 1 42 3 17 . 1 6 2 21 Melee 22 | . . . . . . . 2 . . 7 1 4 8 Ram . | . . . . . . . . . . . . . . Kick 4 | . . 2 . 1 . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 55 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 885 | -9/Materials | Discovered new exit (range 17) 992 | -9/Materials | Discovered new exit (range 18) 1013 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1018 | -8/Materials | Discovered new exit (range 11) 1040 | -8/Materials | Entered Storage 1132 | -8/Storage | Core integrity fell below 50% 1310 | -8/Storage | Build established: Scavenger-Mutant 1532 | -8/Storage | Discovered new exit (range 18) 1543 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1564 | -8/Storage | Entered Factory 1564 | -7/Factory | Accompanied by 6 allies 1564 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1570 | -7/Factory | Discovered new exit (range 17) 1599 | -7/Factory | Entered another Factory area 1599 | -6/Factory | Accompanied by 6 allies 1599 | -6/Factory | Evolved 2 slots: Weapon x2 1731 | -6/Factory | Spotted B-75 Beast 1922 | -6/Factory | Build established: Scavenger-Gunner 2075 | -6/Factory | Lost 4 parts (3n1w) 2162 | -6/Factory | Lost 4 parts (2n2w) 2365 | -6/Factory | Lost 3 parts (2n1u) 2966 | -6/Factory | Discovered new exit (range 9) 3004 | -6/Factory | Entered Lower Caves 3057 | -6/Lower Caves | Learned Factory machine intel 3141 | -6/Lower Caves | Learned Factory terminal intel 3480 | -6/Lower Caves | Discovered new exit (range 8) 3497 | -6/Lower Caves | Entered another Lower Caves area 3541 | -6/Lower Caves | Learned location of Zion (-6) 3672 | -6/Lower Caves | Learned Extension trap positions 3672 | -6/Lower Caves | Learned 8 Factory zone layouts 3672 | -6/Lower Caves | Learned Armory security intel 4115 | -6/Lower Caves | Encountered a Warlord checkpoint 4297 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4380 | -6/Lower Caves | Lost 5 parts (2n3w) 4389 | -6/Lower Caves | Learned Factory emergency access door positions 4609 | -6/Lower Caves | Discovered new exit (range 4) 4621 | -6/Lower Caves | Entered Zion 4628 | -6/Zion | Learned Factory trap positions 4674 | -6/Zion | Found Prototype Device 4774 | -6/Zion | Discovered new exit (range 13) 4783 | -6/Zion | Given A8's code to call for help 4924 | -6/Zion | Learned location of Warlord (-4) 5003 | -6/Zion | Found CR-A16's Pointy Stick 5340 | -6/Zion | Imprinted 5343 | -6/Zion | Declared Zion's savior 5529 | -6/Zion | Visited the Megawrench Repair Shop 5529 | -6/Zion | Megawrench repaired 10 parts 5567 | -6/Zion | Gained Derelict followers 5588 | -6/Zion | Learned location of Armory (-4) 6158 | -6/Zion | Entered Proximity Caves 6158 | -5/Proximity Caves | Accompanied by 9 allies 6343 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6599 | -5/Proximity Caves | Spotted B-75 Beast 6686 | -5/Proximity Caves | Destroyed B-75 Beast 7117 | -5/Proximity Caves | Crushed by falling debris 7335 | -5/Proximity Caves | Discovered new exit (range 9) 7431 | -5/Proximity Caves | Entered Factory 7431 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7432 | -5/Factory | Identified exit to Upper Caves 7433 | -5/Factory | Loaded intel: 72 trap records 7435 | -5/Factory | Loaded intel: 248 machine locations 7436 | -5/Factory | Loaded intel: 25 terminal locations 7492 | -5/Factory | Zion Heavy squad teleported in 7601 | -5/Factory | Discovered new exit (range 16) 7698 | -5/Factory | Entered another Factory area 7698 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7699 | -4/Factory | Identified exit to Armory 7789 | -4/Factory | Zion Infowar Resupply teleported in 7791 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7792 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8011 | -4/Factory | Build established: Scavenger-Executioner 8101 | -4/Factory | Retrieved Zion intel report: Branch Access 8101 | -4/Factory | Identified exit to Upper Caves 8101 | -4/Factory | Identified exit to Extension 8102 | -4/Factory | Zion Light squad teleported in 8319 | -4/Factory | Zion Thermal Resupply teleported in 8470 | -4/Factory | Discovered new exit (range 5) 8481 | -4/Factory | Entered Research 8481 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8576 | -3/Research | Repaired Flexi-carbon Leg 8721 | -3/Research | Spotted B-86 Titan 8777 | -3/Research | Zion Hacker squad teleported in 8781 | -3/Research | Spotted B-86 Titan 8795 | -3/Research | Allies destroyed B-86 Titan 9030 | -3/Research | Core integrity fell below 50% 9045 | -3/Research | System corruption reached 10% 9047 | -3/Research | Core integrity fell below 20% 9057 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09040_ Med. Storage Unit destroyed. 09041_ Antimatter Diverter explodes. 09041_ Destroyed Hpw. Tractor Beam. 09041_ R-10 Processor destroyed. 09041_ Destroyed Imp. Antigrav System. 09041_ M-13 Machinist destroyed. 09042_ K-01 Serf collects debris. 09042_ Acquired Myomer Leg. 09047_ CR-A16's Pointy Stick destroyed. 09047_ K-01 Serf collects debris. 09047_ R-10 Processor collects Med. Storage Unit. 09048_ Acquired Machine Analyzer. 09049_ The unstable cave ceiling collapses. 09051_ Acquired 16 matter. 09051_ K-01 Serf collects debris. 09052_ System corrupted: Myomer Leg rejected. 09053_ K-01 Serf destroyed. 09053_ R-10 Processor collects Wheel. 09055_ Acquired 17 matter. 09055_ P-80 Master IFF system glitched. Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????????? | | ### #??###????????????????????????????????????? | | # ###T #####????????????????????????????????? | | + ????????????????????????????????? | | " ????????????????????????????????? | | # ??????????????????????????????????? | | # ??????????????????????????????????????? | | # #######################???????????????????? | | " # % # #???????????????????? | | !# # [ #???????????????????? | | ### " # #???????????????????? | | ??# %" "! = #???????????????????? | | ??# " ! = # #???????????????????? | | ??# " # #???????????????????? | | ? " # #???????????????????? | | ! """""######## % #???????????????????? | | """##############/######+#######??????????? | | [[ ? ????? | | [! ???? | | | ???? | | =[%[ ??? | | # ########+##########################% ??? | | # ????????????????????### """"""""""# ?? | | ###??????????????????#####!"" "T""" # ?? | | ?????????????????????#= %%%!] !?? | | ?????????????????????#===@ = R % ? | | ?????????????????????### % ? | | ??????????????????????#; ! ? | | ?????????????????????# # """???? | | ?????????????????????###" """???? | | ???????????????????????#"" % p= p= """ " | | ???????????????????????#"" % | | ???????????????????????# ! | | ???????????????????????# =% % | | ???????????????????????# %% | | ???????????????????????########* #######? | | ????????????????????????# % #????? | | ????????????????????????# ! # #????? | | ????????????????????????# "" # #????? | | ????????????????????????# " # + ???? | | ????????????????????????# """ # ###??? | | ????????????????????????# # #????? | | ????????????????????????# # #????? | | ????????????????????????# # #????? | | ????????????????????????#####################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 410 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 85 ECM Strength 2 Weapon Cycling 15 Evasion (%) 55 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- Field Propulsion Drive | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Tactical Coordination Suite | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Mass Driver | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Leap Before You Look The More The Merrier Challenges ------------ None Game ------ Seed SpectralNeutrinoComputer Manual? 0 Play Time 02:28:15 Cumulative 13.7 hours Start 2023.04.02 @ 09:14:00 End 2023.04.02 @ 21:10:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 22 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 600e5824-462f-478f-ad0f-2d6af26459cf