Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 06:46:53

Player: Shimmyarah

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1160)     1160
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 2677

 Bonus
-------
Follower Combat Kills      67
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/400
Matter                     41/300
Energy                     248/250
System Corruption          4%
Temperature                Cool (4)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (3) ---
               Flight Unit
               Flight Unit
>              --- UTILITY (3) ------
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON (2) -------
               Mining Claw
>              --- INVENTORY (5) ----
               Structural Scanner
      Improved Terrain Scanner
               ECM Suite
      Improved Light Armor Plating
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Treads
               Wheel
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
      Improved Heat Sink
               Weight Redist. System
               Structural Scanner
               Signal Interpreter
      Improved Terrain Scanner
               Seismic Detector
               ECM Suite
               ECM Suite
         Light Armor Plating
               Beam Rifle
               Grenade Launcher
               Rocket Launcher
               Rocket Launcher
               Datajack
               Mining Laser
               Hammer
               Mining Claw
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             53   | 1   11  8   33  
  Power                    6    | .   2   1   3   
    Engine                 6    | .   2   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | .   3   5   11  
    Treads                 8    | .   2   3   3   
    Leg                    1    | .   .   .   1   
    Wheel                  5    | .   1   2   2   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   .   5   
  Utility                  15   | 1   2   2   10  
    Device                 9    | 1   1   2   5   
    Storage                1    | .   1   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | .   4   .   9   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   3   .   2   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               3    | .   .   .   3   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 20   | .   3   .   17  
  Power                    3    | .   1   .   2   
  Propulsion               9    | .   1   .   8   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      11   | .   2   .   11  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     94   | .   92  100 92  
  Engine                   12   | .   13  14  9   
  Treads                   14   | .   15  15  12  
  Leg                      1    | .   1   .   2   
  Wheel                    10   | .   8   12  11  
  Device                   13   | .   14  14  9   
  Storage                  12   | .   14  14  9   
  Processor                1    | .   .   .   7   
  Protection               1    | .   .   .   4   
  Ballistic Gun            21   | .   21  28  13  
Peak Build Rating          23   | 8   11  18  23  
  Average Rating           11   | 6   8   13  16  
  On Entrance              9    | 6   8   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             97   | 12  90  90  97  
  Greatest Support         40   | 20  40  40  20  
  Greatest Overweight (x)  9    | .   8   8   9   
  Average Overweight (x)   5    | .   6   7   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 8   24  25  22  
  Most Carried             25   | 8   22  25  25  
  Average Carried          16   | 6   11  24  21  
  Final Capacity           25   | 8   25  25  5   
  Final Carried            25   | 8   22  25  5   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1379 | 338 406 176 459 
  Remotely                 .    | .   .   .   .   
Salvage Created            1630 | 243 644 69  674 
  Parts                    130  | 24  52  6   48  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  30   | .   10  5   15  
  Guns                     25   | .   10  5   10  
  Cannons                  3    | .   .   .   3   
  AOE                      2    | .   .   .   2   
Classes Destroyed          11   | 3   5   1   2   
  Worker                   4    | 2   2   .   .   
  Builder                  5    | .   2   .   3   
  Tunneler                 7    | 7   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | 1   .   .   1   
  Operator                 2    | .   2   .   .   
  Watcher                  5    | .   2   .   3   
  Swarmer                  8    | .   .   5   3   
  Grunt                    19   | .   10  .   9   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           9    | 4   9   3   7   
  Combat Bots Only         5    | .   4   3   5   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        269  | .    79   14   176  
  Missed                   74   | .    25   4    45   
Damage Taken               2661 | .    685  115  1861 
  Core                     544  | .    134  8    402  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   45   | .    45   .    .    
Core Remaining (%)         71   | 100  .    43   .    
Volleys Fired              194  | 32   85   10   67   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   100  40   68   
Shots Fired                331  | 64   131  20   116  
  Gun                      295  | 64   129  20   82   
  Cannon                   22   | .    .    .    22   
  Launcher                 12   | .    .    .    12   
  Special                  2    | .    2    .    .    
  Kinetic                  317  | 64   129  20   104  
  Thermal                  2    | .    2    .    .    
  Explosive                12   | .    .    .    12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 4    10   6    10   
  Robot Miss Streak        5    | 4    4    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           196  | 33   81   12   70   
  Core Hits                95   | 13   37   7    38   
  Critical Kills           2    | 1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    
    Destroy                2    | 1    1    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   2    | .    .    .    2    
  Slashing                 2    | .    .    .    2    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3362 | 334  1067 265  1696 
  Guns                     2291 | 334  1047 185  725  
  Cannons                  196  | .    .    .    196  
  Explosions               641  | .    .    .    641  
  Melee                    71   | .    .    .    71   
  Ramming                  163  | .    20   80   63   
  Kinetic                  2487 | 334  1047 185  921  
  Thermal                  .    | .    .    .    .    
  Explosive                641  | .    .    .    641  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 71   | .    .    .    71   
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    .    .    7    
    Message Errors         3    | .    .    .    3    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            64   | .    .    .    64   
  Projectiles              .    | .    .    .    .    
  Explosions               23   | .    .    .    23   
  Melee                    41   | .    .    .    41   
Knockbacks                 8    | .    1    2    5    
  Impact                   5    | .    1    2    2    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      198  | .    3    39   156  
  Shots                    5    | .    .    .    5    
  Rammed                   16   | .    3    6    7    
Targets Rammed             16   | .    3    6    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        75   | .    20   .    75   
  Average Temperature      11   | .    6    .    13   
  Received Heat Transfer   1119 | .    384  .    735  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             275  | 50  242 75  275 
  Initial                  32   | .   32  .   .   
  Average                  42   | 26  30  25  91  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         96   | 100 98  100 87  
  Level 1                  3    | .   1   .   12  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   19  8   33  
  Peak Tracking Total      8    | .   6   3   8   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          16   | .   8   1   7   
  Terminals                12   | .   5   1   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                49   | .   24  1   24  
  Successful               31   | .   13  1   17  
  Failed                   18   | .   11  .   7   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   34   | .   14  .   20  
  Terminals                41   | .   17  1   23  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          6    | .   5   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   2   1   7   
  Prototype ID Bank        2    | .   1   .   1   
  Patrol Status            2    | .   .   .   2   
  Transport Status         1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Registered Components    2    | .   1   .   1   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         18   | .   8   .   10  
  Terminals                17   | .   7   .   10  
    Track                  1    | .   .   .   1   
    Botnet                 5    | .   2   .   3   
    Operators              1    | .   .   .   1   
    Skim                   10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         17   | .   8   1   8   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      45   | .   .   45  14  
  Highest-Rated Ally       31   | .   .   31  14  
Total Orders               .    | .   .   .   .   
Ally Attacks               8    | .   .   8   .   
  Total Damage             110  | .   .   110 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               5261 | 227  2473 1399 1162 
Spaces Moved               2176 | 93   746  626  711  
  Core                     .    | .    .    .    .    
  Treads                   167  | .    130  24   13   
  Legs                     164  | 93   71   .    .    
  Wheels                   1470 | .    545  602  323  
  Hover                    .    | .    .    .    .    
  Flight                   375  | .    .    .    375  
  Fastest Speed            34   | 120  120  200  34   
  Average Speed            180  | 120  230  210  109  
  Slowest Speed            480  | 120  480  480  480  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            1    | .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       60   | 5    89   98   49   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 6    | .    1    .    5    
Terrain Destroyed          56   | .    1    .    55   
  Melee                    1    | .    .    .    1    
  Projectile               1    | .    1    .    .    
  AOE                      54   | .    .    .    54   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      3161 | 151  1361 683  966  
  Wait                     663  | 22   499  17   125  
  Move                     2171 | 92   745  625  709  
  Hop                      1    | .    .    .    1    
  Pick Up                  40   | 3    16   10   11   
  Fast Attach              6    | 1    2    .    3    
  Attach                   20   | .    2    .    18   
  Detach                   2    | .    .    .    2    
  Swap                     27   | .    7    8    12   
  Drop                     17   | 1    2    7    7    
  Fire                     194  | 32   85   10   67   
  Melee                    4    | .    .    .    4    
  Ram                      14   | .    1    6    7    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 3)
  228 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  749 | -10/Materials | Discovered new exit (range 7)
 1723 | -10/Materials | Core integrity fell below 50%
 1787 | -10/Materials | Discovered new exit (range 15)
 1922 | -10/Materials | Repaired Ion Engine
 2073 | -10/Materials | Discovered new exit (range 13)
 2351 | -10/Materials | Learned Storage security intel
 2446 | -10/Materials | Identified exit to Materials
 2446 | -10/Materials | Identified exit to Subcaves
 2524 | -10/Materials | Learned Storage non-interactive machine intel
 2563 | -10/Materials | Identified exit to Mines
 2701 | -10/Materials | Entered Mines
 3105 | -10/Mines     | Learned Materials terminal intel
 3199 | -10/Mines     | Learned location of Storage (-8)
 3235 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 3239 | -10/Mines     | Found Prototype Device
 3302 | -10/Mines     | Discovered exit to Materials (range 15)
 3454 | -10/Mines     | Identified Exp. Sensor Array
 3735 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3777 | -10/Mines     | Discovered exit to Materials (range 9)
 4100 | -10/Mines     | Entered Materials
 4100 | -9/Materials  | Accompanied by 1 ally
 4100 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4101 | -9/Materials  | Loaded intel: 12 terminal locations
 4725 | -9/Materials  | Build established: Scavenger-Mutant
 5073 | -9/Materials  | Core integrity fell below 50%
 5086 | -9/Materials  | Core integrity fell below 20%
 5120 | -9/Materials  | Lost 11 parts (1p4n2u4w)
 5243 | -9/Materials  | Learned Storage stockpile data
 5262 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
      1x Imp. Flight Unit
      (1 escort)
    A-02 Transporter
      3x Hvy. Ion Engine
      3x Adv. Beam Cannon
      (1 escort)
    A-02 Transporter
      3x Imp. EM Shotgun
05207_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 8F layout...
  Downloaded map data.
05207_ Connecting with Terminal...
05220_ System corrupted: Matter fused (-5).
05234_ Flight Unit destroyed.
05236_ Slammed into A-02 Transporter.
05239_ T-07 Excavator is excavating.
05243_ >> SKIM: Stored Storage stockpile data.
05252_ Acquired Imp. Light Armor Plating.
05258_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????????? ????????????# #      #?????#  "T" #? |
| ????????????? ????????????# #      #?????#      #? |
| ??????????????????????????# ########?????########? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????#???????? |
| ??????????????????????????# #??????????  #???????? |
| ??????????????????????????# #?#####??    #???????? |
| ????????????????????#!  ### ###   # "S   #???????? |
| ????????????????????#!      ?     + """  #???????? |
| ????????????????????##! #######?? #  ""   #??????? |
| ??????????????????????????????## ##??    ##??????? |
| ???????????????????????????????# #??#########????? |
| ??????????????????????????###### ##?        #????? |
| ??????????????????????????#!!     #         #????? |
| ??????????????????????????#!!     #         #????? |
| ??????????????????????????#!!     + """""????????? |
| ??????????????????????????#!!     # """""????????? |
| ??????????????????????????#!!     # """""????????? |
| ??????????????????????????#!      #?"""""????????? |
| ???????????????????######?#####   #?""""?????????? |
| ???????????????????# ||!#?????#   #??###?????????? |
| ???????????????????# || #?????#   #????###???????? |
| ???????????????????# |! #?????#   ##     #???????? |
| ???????????????????#    #######       s  #???????? |
| ???????????????????#    /@            Y  +  ""???? |
| ???????????????????#    #######       s  #     ??? |
| ???????????????????#    #?????######     #???????? |
| ???????????????????#    #???????????#   ##???????? |
| ???????????????????#    #????????????   #????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketSpectralGun
  Manual?         0
Play Time         00:34:28
  Cumulative      103.5 hours
  Start           2024.12.05 @ 05:31:38
  End             2024.12.05 @ 06:46:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           147
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          47
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7907cd7a-4b72-4a7d-94d8-06d8fe585925