Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 11:53:46 // Halloween2020/ForbiddenLore Player: Sandwich Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (121) 605 Value Destroyed (5264) 5264 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2903) 2903 TOTAL SCORE: 14392 Bonus ------- High Alert Combat Kills 1124 Follower Combat Kills 150 Entered Garrisons 800 Used RIF Installer 1000 Friendly Fire -171 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Improved Coolant Injector Relay Coupler [NC] (27) Relay Coupler [Sentry] (15) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Relay Coupler [NC] (24) Relay Coupler [Specialist] (19) Relay Coupler [Hunter] (15) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Cooled Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Particle Charger Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Relay Coupler [Hunter] > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Large Storage Unit Matter Compressor Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Hunter] Relay Coupler [Hunter] Coil Gun Coil Gun Improved Datajack Remote Datajack [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Slots Evolved 10 | . . . 2 . 2 . . . 4 . . 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . Utility 8 | . . . 2 . 1 . . . 4 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 152 | 6 2 1 12 1 12 5 13 3 16 23 6 6 14 17 15 Power 12 | 1 . . 1 . 2 . 1 . 2 1 . . 1 1 2 Engine 7 | 1 . . 1 . 1 . . . 2 . . . . 1 1 Core 4 | . . . . . 1 . 1 . . 1 . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 22 | 2 . . 3 . 2 1 1 . 2 4 2 2 . 2 1 Treads 6 | 1 . . 2 . 1 1 . . . 1 . . . . . Leg 7 | . . . . . . . 1 . 1 1 . 2 . 1 1 Wheel 4 | 1 . . 1 . 1 . . . 1 . . . . . . Hover 3 | . . . . . . . . . . . 2 . . 1 . Flight 2 | . . . . . . . . . . 2 . . . . . Utility 59 | 1 1 . 3 . 4 3 7 2 6 9 2 1 5 10 5 Device 17 | . . . . . . 3 5 . 2 3 . 1 . 3 . Storage 11 | 1 . . . . 1 . . 2 3 . 2 . . 2 . Processor 5 | . 1 . 2 . . . . . . . . . . 2 . Hackware 19 | . . . . . . . . . 1 5 . . 5 3 5 Protection 7 | . . . 1 . 3 . 2 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 1 1 5 1 4 1 4 1 6 9 2 3 8 4 7 Energy Gun 8 | . . 1 . . 1 . . . . 1 . 3 1 . 1 Energy Cannon 12 | . . . 4 1 1 . . . 1 2 . . . 2 1 Ballistic Gun 18 | 2 1 . 1 . 1 . 1 . . 4 2 . 5 . 1 Ballistic Cannon 3 | . . . . . 1 1 . . 1 . . . . . . Launcher 8 | . . . . . . . 3 . 3 . . . . . 2 Special Weapon 6 | . . . . . . . . . . 2 . . 2 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 1 1 . . . . 1 1 Unidentified Prototypes 3 | . . . . . . . . . . . 1 . . 2 . Parts Lost 80 | . . 1 3 1 8 2 4 . 14 12 . . 9 3 23 Power 6 | . . . . . . . . . 3 . . . 1 . 2 Propulsion 17 | . . . 2 . 2 1 1 . 2 3 . . 2 1 3 Utility 28 | . . . . . 3 1 . . 4 5 . . 3 2 10 Weapon 29 | . . 1 1 1 3 . 3 . 5 4 . . 3 . 8 Highest Loss Streak 16 | . . 1 3 1 4 2 3 . 9 6 . . 4 3 16 Average Slot Usage (%) 88 | . 94 100 98 100 87 88 98 100 77 66 100 97 90 83 59 Engine 3 | . 14 14 11 11 8 . . . 2 . . . . 2 1 Core 3 | . . . . . . 9 9 9 1 1 6 5 3 . . Treads 5 | . 14 14 10 11 5 7 9 9 3 3 . . . . . Leg 3 | . . . . . . . 4 9 8 . . 10 8 1 2 Wheel 3 | . 14 14 9 11 9 9 4 . . 2 . . . . . Hover 1 | . . . . . . . . . . . 2 5 5 7 2 Flight 1 | . . . . . . . . . . 3 10 . . . . Device 10 | . . . . . . 6 27 27 17 9 6 10 5 8 9 Storage 13 | . 14 14 11 11 9 9 9 9 17 15 19 17 17 15 10 Processor 4 | . 8 14 32 22 11 7 . . . . . . . 2 1 Hackware 10 | . . . . . . . . . 4 13 26 23 26 27 19 Protection 4 | . . . . 11 20 13 9 9 3 1 6 5 2 . . Energy Gun 1 | . . 6 1 . 3 . . . . . . 13 3 . . Energy Cannon 2 | . . . 13 22 17 . . . . 4 . . . 2 2 Ballistic Gun 8 | . 28 21 7 . 1 9 6 . . 7 20 1 9 5 1 Ballistic Cannon 1 | . . . . . 1 18 8 . 2 . . . . . . Launcher 3 | . . . . . . . 10 20 7 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 70 | 12 12 12 26 26 44 40 36 45 70 56 53 60 60 57 52 Greatest Support 40 | 20 10 10 20 10 16 16 20 15 30 20 29 40 40 27 27 Greatest Overweight (x) 12 | 1 1 1 2 2 4 2 2 2 4 12 5 2 2 3 4 Average Overweight (x) 1 | . 1 1 . 2 2 2 1 2 2 2 2 1 1 1 1 Largest Inventory Capacity 22 | 6 6 6 6 6 8 6 6 10 22 16 20 18 18 18 16 Average Capacity 11 | 5 6 6 6 6 6 6 6 9 16 16 17 18 18 16 11 Most Carried 18 | 3 6 6 6 6 6 6 6 10 16 16 18 18 18 18 15 Average Carried 10 | 1 4 5 5 5 4 5 5 8 12 14 14 17 17 14 10 Final Capacity 18 | 6 6 6 6 6 6 6 6 10 16 16 18 18 18 16 4 Final Carried 18 | 3 6 5 6 5 5 6 6 10 14 16 18 18 15 15 4 Class Distribution -------------------- 44% | Bothacker-Mutant 19% | Mutant 9% | Scavenger-Tank 9% | Bothacker-Tank 8% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Garrison Commander-Mutant | -8/Recycling Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Tank | -6/Factory Bothacker-Gunner | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Matter Collected 3761 | 204 145 60 124 15 131 278 551 127 607 386 268 . 221 444 200 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4429 | . 286 173 667 130 610 278 587 . 648 216 68 . 192 467 107 Parts 222 | . 16 8 47 . 29 15 37 . 31 8 2 . 13 12 4 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 3 . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Combat Hostiles Destroyed 100 | . 7 4 16 1 9 7 18 . 20 6 1 . 6 1 4 Guns 36 | . 7 4 4 . 2 5 4 . . 2 1 . 6 . 1 Cannons 36 | . . . 12 1 4 2 9 . 3 4 . . . 1 . AOE 27 | . . . . . 2 . 5 . 17 . . . . . 3 Classes Destroyed 17 | . 2 . 4 2 3 . . . 4 . . . . . 2 Worker 2 | . . . . . 1 . . . 1 . . . . . . Builder 5 | . . . 1 . 1 . . . 3 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . Recycler 7 | . . . . 1 1 . . . 2 . . . . 3 . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 2 | . . . 2 . . . . . . . . . . . . Swarmer 26 | . 1 . 8 . . . 3 . 6 2 . . 5 . 1 Saboteur 1 | . . . . . . . . . 1 . . . . . . Grunt 44 | . 6 4 6 . 6 2 9 . 8 . . . 1 . 2 Brawler 2 | . . . . . . . . . 2 . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 14 | . . . 2 . 1 4 5 . . 1 1 . . . . Demolisher 2 | . . . . 1 . . . . . 1 . . . . . Hunter 5 | . . . . . 2 1 1 . 1 . . . . . . Programmer 5 | . . . . . . . . . 2 2 . . . 1 . Best Kill Streak 11 | . 2 2 8 2 6 7 5 . 11 2 1 . 2 1 3 Combat Bots Only 10 | . 2 2 7 1 3 7 5 . 10 2 1 . 2 1 3 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 2 . 3 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 2 . 3 . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Damage Taken 10645 | . 254 139 577 282 994 427 923 . 1485 1486 129 . 1494 438 2017 Core 2273 | . 65 25 70 12 141 17 170 . 291 451 24 . 313 62 632 Absorbed by Shields 189 | . . . . . . . 40 . 91 . . . 44 . 14 Core Remaining (%) 58 | 100 . 64 . 79 . . . 40 . . 9 . . . . Volleys Fired 330 | . 19 13 33 5 25 13 38 . 38 50 2 . 50 24 20 Largest 3 | . 2 2 2 2 3 3 3 . 2 2 3 . 3 2 2 Hottest 243 | . 40 60 112 112 168 116 116 . 128 170 81 . 243 128 128 Shots Fired 526 | . 38 25 66 10 46 39 84 . 39 55 6 . 70 27 21 Gun 230 | . 38 25 29 . 8 13 31 . . 20 6 . 53 3 4 Cannon 214 | . . . 37 10 38 26 40 . 15 28 . . . 14 6 Launcher 42 | . . . . . . . 13 . 24 . . . . . 5 Special 40 | . . . . . . . . . . 7 . . 17 10 6 Kinetic 285 | . 38 23 23 . 8 39 71 . 14 20 6 . 37 3 3 Thermal 70 | . . 2 6 . . . . . . 28 . . 16 13 5 Explosive 42 | . . . . . . . 13 . 24 . . . . . 5 Electromagnetic 89 | . . . 37 10 38 . . . 1 . . . . 1 2 Robot Hit Streak 31 | . 12 19 12 18 31 9 13 . 11 20 23 . 8 7 9 Robot Miss Streak 6 | . 3 1 2 1 3 6 6 . 4 3 2 . 3 1 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 408 | . 28 21 44 9 40 24 66 16 33 37 6 . 44 25 15 Core Hits 263 | . 15 11 25 6 30 21 47 . 67 10 3 . 8 7 13 Critical Hits 3 | . . . . . . . 1 . . 1 . . . 1 . Critical Kills 1 | . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 . . . . . Melee Attacks 37 | . . . . . . . . 18 4 . . . . 9 6 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . 16 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11087 | . 279 224 843 236 1177 446 1251 . 3757 720 86 . 630 524 914 Guns 2441 | . 279 224 154 . 123 185 399 . . 258 86 . 630 46 57 Cannons 3476 | . . . 591 186 723 261 428 . 242 462 . . . 478 105 Explosions 5168 | . . . 98 50 331 . 424 . 3513 . . . . . 752 Melee . | . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 . . . . . . Kinetic 3121 | . 279 200 99 . 176 446 827 . 242 258 86 . 424 46 38 Thermal 2243 | . . 24 153 50 331 . . . 470 462 . . 206 442 105 Explosive 4219 | . . . . . . . 424 . 3043 . . . . . 752 Electromagnetic 1502 | . . . 591 186 670 . . . . . . . . 36 19 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 3 . . 3 3 Average Corruption 2 | . . . . . . . . . 2 3 3 . . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . 14 5 . . 2 7 Message Errors 6 | . . . . . . . . . . 3 1 . . . 2 Matter Fused 6 | . . . . . . . . . . 2 1 . . 2 1 Heat Flow Errors 4 | . . . . . . . . . . 2 1 . . . 1 Energy Discharges 4 | . . . . . . . . . . 2 2 . . . . Data Loss (minor) 4 | . . . . . . . . . . 3 . . . . 1 Targeting Errors 3 | . . . . . . . . . . 2 . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 324 | . . . . . . . . . 209 17 . . . 56 42 Projectiles 84 | . . . . . . . . . 1 17 . . . 56 10 Explosions 240 | . . . . . . . . . 208 . . . . . 32 Melee . | . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . 5 4 16 . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . 5 4 16 . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 508 | . . . . 40 108 . 93 . 233 . . . . . 34 Shots 15 | . . . . 1 2 . 5 . 6 . . . . . 1 Rammed 3 | . . . . . . . . . 2 1 . . . . . Targets Rammed 3 | . . . . . . . . . 2 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 438 | . 22 32 181 206 357 438 7 . . 278 165 . 319 403 151 Average Temperature 127 | . 8 12 62 118 172 230 7 . . 144 62 . 165 117 51 Received Heat Transfer 2483 | . 117 78 186 . 351 171 252 . 317 246 36 . 216 72 441 Effects 7 | . . . . . 3 4 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 13 | . . . 3 2 8 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . . 1 3 . . . 2 . Heat Transferred 2482 | . . 50 275 100 200 . . . 375 687 . . 296 407 92 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 4 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Peak Influence 1698 | . 220 149 562 156 331 364 960 802 1698 1279 665 249 384 235 102 Initial 1163 | . . 54 57 141 60 139 236 432 1163 1160 665 249 174 185 70 Average 534 | . 79 127 306 142 180 214 683 606 1313 1232 620 249 274 141 51 Maximum Alert Level 5 | . 1 . 2 . 1 1 3 3 5 4 2 1 1 1 . Low Security (%) 28 | 100 91 100 19 100 59 58 . . . . . . 8 69 100 Level 1 25 | . 8 . 58 . 40 41 19 . . . . 100 91 30 . Level 2 14 | . . . 22 . . . 23 72 . . 100 . . . . Level 3 9 | . . . . . . . 57 27 . . . . . . . Level 4 20 | . . . . . . . . . 94 100 . . . . . Level 5 . | . . . . . . . . . 5 . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 2 . 1 5 . . 6 . . . . 1 . Investigation 4 | . 2 . . . . 1 . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . 2 . 1 1 . . 2 . . . . . . Assault 3 | . . . . . . . . . 3 . . . . . . Garrison 4 | . . . . . . 3 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Distress Signals 5 | . 1 . 1 . . . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 239 | . 19 3 25 2 17 8 25 13 39 11 1 . 40 18 18 Peak Tracking Total 14 | . 4 2 8 2 5 3 5 3 10 4 1 . 14 3 6 Tactical Retreats 39 | . 2 . . . 2 . 7 . 5 1 . . 13 6 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Traps Triggered 21 | . 2 . . . . . 5 . 1 4 . . 3 2 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 20 | . . . . . . . . . . . . . . 20 . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Machines Disabled 16 | . 1 . 1 . 1 1 2 . 7 2 . . 1 . . Max in Single Turn 5 | . 1 . 1 . 1 1 1 . 5 1 . . 1 . . Garrison Relay 5 | . . . . . . . 2 . . 2 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Machines Accessed 18 | . 4 1 1 . 1 3 . 3 2 . . 1 . 2 . Terminals 13 | . 4 1 1 . 1 2 . 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . . 1 . . 1 . 1 . Total Hacks 39 | . 10 2 2 . 5 5 . 9 2 . . 1 . 3 . Successful 19 | . 6 1 1 . 2 2 . 3 1 . . 1 . 2 . Failed 20 | . 4 1 1 . 3 3 . 6 1 . . . . 1 . Catastrophic 5 | . . . . . . 1 . 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . 6 1 2 . 3 3 . 7 1 . . . . . . Terminals 33 | . 10 2 2 . 5 4 . 9 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . Garrison Access 4 | . . . . . . 1 . . 1 . . 1 . 1 . Terminal Hacks 12 | . 4 1 1 . 2 1 . 3 . . . . . . . Part Schematic 3 | . . . . . . 1 . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Level Access Points 2 | . . . . . 1 . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . 1 . . 1 . . 1 . 1 . Unlock Access 4 | . . . . . . 1 . . 1 . . 1 . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 1 . . 1 2 . 3 1 . . 1 . 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . 1 . . 1 . . . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 37 | . . . . . . . . 2 3 4 . . 13 9 6 Non-combat 7 | . . . . . . . . 2 . . . . . 5 . Combat 30 | . . . . . . . . . 3 4 . . 13 4 6 Robot Hacks Applied 39 | . . . . . . . . 2 3 4 . . 13 11 6 parse_system 1 | . . . . . . . . . . . . . . . 1 no_distress 5 | . . . . . . . . 2 . . . . . 3 . map_route 2 | . . . . . . . . . . . . . . 2 . relay_feed 2 | . . . . . . . . . . . . . . 2 . spike_heat 1 | . . . . . . . . . . 1 . . . . . overload_power 1 | . . . . . . . . . . . . . 1 . . amplify_resonance 5 | . . . . . . . . . . . . . 5 . . overwrite_iff 2 | . . . . . . . . . 1 1 . . . . . streamctrl_high 7 | . . . . . . . . . 1 . . . 1 2 3 formatsys_high 13 | . . . . . . . . . 1 2 . . 6 2 2 Relay Couplers Released 26 | . . . . . . . 9 . . 10 . . 4 3 . Machine Destruction 23 | . . . . . . . 9 . . 10 . . 4 . . Programmers 3 | . . . . . . . . . . . . . . 3 . Attached 19 | . . . . . . . . . 1 5 . . 5 3 5 Robots Rewired 8 | . . . . . . . . 8 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Total Allies 30 | . . . . . . . . 8 3 3 . . 7 4 5 Largest Group 7 | . . . . . . . . 7 4 3 . . 1 1 1 Highest-Rated Group 116 | . . . . . . . . 116 80 36 . . 49 30 49 Highest-Rated Ally 49 | . . . . . . . . 34 34 12 . . 49 30 49 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 130 | . . . . . . . . 46 27 16 . . 15 13 13 Total Damage 3006 | . . . . . . . . 1230 544 210 . . 311 258 453 Kills 20 | . . . . . . . . 14 3 1 . . . 1 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Turns Passed 8064 | 53 566 217 419 184 366 226 1126 443 773 928 520 100 1117 735 291 Spaces Moved 3903 | 45 483 186 257 163 195 135 682 188 334 272 95 61 419 268 120 Core 68 | 3 . . . . . . . . . 5 . . . 5 55 Treads 210 | 2 . . 12 . . . 6 . . 190 . . . . . Legs 1368 | . . . . . . . 331 188 322 4 . 55 357 46 65 Wheels 1809 | 40 483 186 245 163 195 135 345 . 12 5 . . . . . Hover 360 | . . . . . . . . . . . 75 6 62 217 . Flight 88 | . . . . . . . . . . 68 20 . . . . Fastest Speed 50 | 50 90 90 90 100 110 120 110 180 120 120 101 101 96 100 50 Average Speed 142 | 86 90 90 93 100 114 120 137 180 187 264 198 145 155 157 138 Slowest Speed 650 | 160 90 90 160 100 120 120 180 180 240 650 437 180 180 200 250 Overloaded Moves 11 | . . . . . . . . . . . . . 11 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 68 40 34 34 20 18 78 32 12 47 2 2 59 6 27 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . 1 . 1 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . . 11 . . . 4 . . Terrain Destroyed 297 | . . . 4 3 15 . 49 . 160 . . . 4 2 60 Melee . | . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . . 4 2 2 AOE 289 | . . . 4 3 15 . 49 . 160 . . . . . 58 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Gar Total 5911 | 55 579 213 376 174 293 169 810 283 434 429 424 72 829 549 222 Wait 1273 | 2 72 14 52 6 56 8 30 66 25 67 307 . 327 200 41 Move 3885 | 44 482 185 256 162 194 134 680 187 333 270 94 60 417 267 120 Hop . | . . . . . . . . . . . . . . . . Pick Up 70 | 3 3 . 11 . 4 5 5 3 9 7 7 1 2 9 1 Fast Attach 67 | 6 1 . 4 . 6 3 3 . 6 16 2 6 4 7 3 Attach 47 | . . 1 4 1 5 1 3 . 6 7 1 . 4 4 10 Detach 5 | . . . . . . . . . 1 2 . . . . 2 Swap 38 | . 1 . 4 . 1 1 7 3 4 . 3 . 6 6 2 Drop 56 | . 1 . 12 . 2 4 11 1 1 1 8 5 6 3 1 Fire 330 | . 19 13 33 5 25 13 38 . 38 50 2 . 50 24 20 Melee 37 | . . . . . . . . 18 4 . . . . 9 6 Ram 3 | . . . . . . . . . 2 1 . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 75 | . . . . . . . 33 . 5 8 . . 13 . 16 Rewire 5 | . . . . . . . . 5 . . . . . . . Trap 20 | . . . . . . . . . . . . . . 20 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 8) 299 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 453 | -10/Materials | Identified exit to Mines 620 | -10/Materials | Entered Mines 756 | -10/Mines | Discovered new exit (range 9) 757 | -10/Mines | Learned location of Storage (-8) 837 | -10/Mines | Entered Materials 837 | -9/Materials | Evolved 2 slots: Utility x2 907 | -9/Materials | Lost 3 parts (2n1w) 909 | -9/Materials | Destroyed 7 combat bots 1186 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Discovered new exit (range 10) 1256 | -9/Materials | Entered Mines 1303 | -9/Mines | Learned Materials security intel 1317 | -9/Mines | Discovered new exit (range 5) 1347 | -9/Mines | Discovered new exit (range 10) 1354 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1401 | -9/Mines | Assembled infested the area 1440 | -9/Mines | Entered Materials 1440 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1589 | -8/Materials | Lost 4 parts (1n2u1w) 1723 | -8/Materials | Discovered new exit (range 7) 1723 | -8/Materials | Identified exit to Factory 1767 | -8/Materials | Lost 4 parts (1n1u2w) 1806 | -8/Materials | Entered Storage 2012 | -8/Storage | Destroyed 7 combat bots 2029 | -8/Storage | Identified exit to Garrison 2032 | -8/Storage | Entered Garrison 2076 | -8/Garrison | Triggered checkpoint 2110 | -8/Garrison | Triggered checkpoint 2154 | -8/Garrison | Garrison Relay disabled 2263 | -8/Garrison | Build established: Scavenger-Tank 2349 | -8/Garrison | Discovered new exit (range 10) 2404 | -8/Garrison | Triggered checkpoint 2525 | -8/Garrison | Discovered new exit (range 9) 2589 | -8/Garrison | Lost 3 parts (1n2w) 2606 | -8/Garrison | Triggered checkpoint 2617 | -8/Garrison | Core integrity fell below 50% 2631 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Discovered new exit (range 14) 2813 | -8/Garrison | Installed Relay Interface Framework 2863 | -8/Garrison | Build established: Scavenger-Mutant 3070 | -8/Garrison | Garrison Relay disabled 3158 | -8/Garrison | Entered Recycling 3178 | -8/Recycling | Identified exit to Factory 3207 | -8/Recycling | Spotter reported a threat 3229 | -8/Recycling | Spotter reported a threat 3298 | -8/Recycling | Spotter reported a threat 3311 | -8/Recycling | Spotter reported a threat 3311 | -8/Recycling | Spotter reported a threat 3324 | -8/Recycling | Spotter reported a threat 3380 | -8/Recycling | Spotter reported a threat 3399 | -8/Recycling | Spotter reported a threat 3424 | -8/Recycling | Spotter reported a threat 3426 | -8/Recycling | Spotter reported a threat 3469 | -8/Recycling | Spotter reported a threat 3495 | -8/Recycling | Spotter reported a threat 3517 | -8/Recycling | Spotter reported a threat 3520 | -8/Recycling | Spotter reported a threat 3532 | -8/Recycling | Spotter reported a threat 3571 | -8/Recycling | Spotter reported a threat 3601 | -8/Recycling | Entered Factory 3601 | -6/Factory | Accompanied by 4 allies 3601 | -6/Factory | Evolved 4 slots: Utility x4 3860 | -6/Factory | Build established: Bothacker-Mutant 3951 | -6/Factory | First assault squad dispatched 4189 | -6/Factory | Destroyed 10 combat bots 4192 | -6/Factory | Lost 9 parts (1p4u4w) 4331 | -6/Factory | Garrison activated, responded to threat 4346 | -6/Factory | Discovered new exit (range 15) 4367 | -6/Factory | Identified exit to Garrison 4374 | -6/Factory | Entered Garrison 4380 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 4388 | -6/Garrison | Lost 4 parts (1p2n1w) 4430 | -6/Garrison | Triggered checkpoint 4469 | -6/Garrison | Garrison Relay disabled 4724 | -6/Garrison | Lost 3 parts (1n2u) 4774 | -6/Garrison | Triggered checkpoint 4854 | -6/Garrison | Discovered new exit (range 8) 4910 | -6/Garrison | Triggered checkpoint 4937 | -6/Garrison | Core integrity fell below 50% 4982 | -6/Garrison | Core integrity fell below 20% 4998 | -6/Garrison | Lost 6 parts (2n2u2w) 5118 | -6/Garrison | Garrison Relay disabled 5302 | -6/Garrison | Entered Factory 5646 | -6/Factory | Build established: Bothacker-Tank 5788 | -6/Factory | Discovered new exit (range 3) 5822 | -6/Factory | Entered another Factory area 5822 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5913 | -5/Factory | Identified exit to Garrison 5922 | -5/Factory | Entered Garrison 5994 | -5/Garrison | Triggered checkpoint 6083 | -5/Garrison | Garrison Relay disabled 6161 | -5/Garrison | Spotted B-75 Beast 6169 | -5/Garrison | Triggered checkpoint 6198 | -5/Garrison | Triggered checkpoint 6698 | -5/Garrison | Triggered checkpoint 6702 | -5/Garrison | Build established: Bothacker-Mutant 6819 | -5/Garrison | Discovered new exit (range 14) 6953 | -5/Garrison | Lost 4 parts (1p1n1u1w) 6972 | -5/Garrison | Discovered new exit (range 15) 7039 | -5/Garrison | Entered Factory 7585 | -5/Factory | Lost 3 parts (1n2u) 7766 | -5/Factory | Identified exit to Garrison 7774 | -5/Factory | Entered Garrison 7878 | -5/Garrison | Triggered checkpoint 7937 | -5/Garrison | Core integrity fell below 50% 7967 | -5/Garrison | Lost 16 parts (1p2n7u6w) 8013 | -5/Garrison | Core integrity fell below 20% 8026 | -5/Garrison | Triggered checkpoint 8065 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08000_ System corrupted: Smartbomb Launcher targeting data glitched. 08002_ The unstable cave ceiling collapses. 08002_ Smartbomb Launcher destroyed. 08003_ The unstable cave ceiling collapses. 08004_ Flexi-carbon Leg destroyed. 08005_ The unstable cave ceiling collapses. 08020_ G-50 Soldier crushed by falling debris. 08020_ G-50 Soldier system corrupted by crushing effect. 08030_ Penetrated by Slug. 08030_ Med. Storage Unit destroyed. 08030_ Jacked Y-64 Sentinel... >>streamctrl_high Hijacking control node. 08031_ Extracted 61 matter. 08047_ JMRAGN /:ZJ|FVGXAN7Z5GE R2Z:50HLAT 08050_ Jacked G-50 Soldier... >>parse_system Reading system data... 08057_ Relay Coupler [Hunter] destroyed. 08061_ Imp. Datajack destroyed. Map ----- +----------------------------------------------------+ | ????????????????###??# #????????? | | ???????????????## ### ?????????? | | ???????????##### # ???????????? | | ???????????# # # ?????????????? | | ???????????# # ### ## #??? #??????????? | | ??????????## ## # ## ## ######?????? | | ??????????# [ ????? | | ??????????# # ! ????? | | ?????????## # # ####???????? | | ?????????# # # ## ###### ## ##??????????? | | ?????????# # # # # #???# #???#???????????? | | ?????????# # # # # #???######???????????????? | | ?????????# # # ## # # #??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# ## # #####??????????????????????? | | ?????????# # # #?????????????????????????? | | ?????????## # ### ##?????????????????????????? | | ??????????# # # #??????????????????????????? | | ????########## #??????????????????????????? | | ????# # #??????????????????????????? | | ????# ####??????????????????????????? | | ????# ##### #### #?????????????????????????????? | | ????# #???# #??# #?????????????????????????????? | | ????#####???# #??# #???#######???????????????????? | | ????????????# #??#!#???#"""""#???????????????????? | | ????????????# ####+######@ #????????????????????? | | ????????????# gg #????????????????????? | | ????????????####### #######????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 80 Energy Generation 21 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Evasion (%) 50 Targeting Accuracy 15 Launcher Accuracy 40 Recoil Reduction 1 Particle Charging 20 Relay Coupler Types 136 Relay Coupler Value 5 Item Schematics ----------------- Imp. Light Armor Plating | -8/Storage | Hacked Minigun | -8/Recycling | Hacked Imp. Datajack | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionLaserAnalyzer Manual? 0 Play Time 01:16:20 Cumulative 176.6 hours Start 2020.11.10 @ 18:02:16 End 2020.11.11 @ 11:53:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 224 Rogue 181 Adventurer 3 Explorer 40 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49929756-6bb2-4825-9d36-6b8c5873a340