Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 21:10:39 Player: deadbabe Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (5657) 5657 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2436) 2436 TOTAL SCORE: 14593 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 1037 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -56 Cogmind --------- Core Integrity 0/1150 Matter 135/300 Energy 350/350 System Corruption 5% Temperature Cool (22) Movement Walking (210) Ox1 Location -4/Armory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Heavy Shield Leg > --- UTILITY (11) ----- Advanced Power Amplifier High-capacity Storage Unit Improved Target Analyzer Advanced Field Recycling Unit > --- WEAPON (3) ------- Hypervelocity Railgun > --- INVENTORY (20) --- Micro Fission Core Quantum Reactor Centrium Leg Combat Linear Gravjet Combat Linear Gravjet Advanced Cloaking Device Enhanced Quantum Rifle Heavy Disruptor Cannon Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Sapper Charge Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Cloaking Device Improved Medium Armor Plating Advanced Field Recycling Unit Advanced Field Recycling Unit > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Centrium Leg Heavy Shield Leg Heavy Shield Leg Combat Linear Gravjet Combat Linear Gravjet Advanced Cloaking Device Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Sapper Charge [Rating: 151] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Improved Target Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Makeshift Core Shielding Weapon Flak Gun Energy Gun Phase Gun Energy Cannon Matter Neutralizer Ballistic Gun Flak Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 . . . . 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . Utility 9 | . . 1 . . . 4 . . . . 2 2 . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 128 | 7 . 2 . 2 2 17 7 11 . 7 32 8 33 Power 14 | 1 . . . . 1 1 1 1 . 1 4 1 3 Engine 8 | 1 . . . . 1 1 1 1 . . 2 1 . Core 3 | . . . . . . . . . . . 2 . 1 Reactor 3 | . . . . . . . . . . 1 . . 2 Propulsion 34 | 2 . 1 . 1 1 4 3 2 . 3 10 1 6 Treads 18 | 2 . . . 1 1 4 3 2 . 1 1 . 3 Leg 13 | . . 1 . . . . . . . 2 7 1 2 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 . 1 Flight . | . . . . . . . . . . . . . . Utility 47 | 2 . 1 . 1 . 10 1 6 . 1 9 2 14 Device 22 | 1 . . . . . 3 1 4 . . 2 . 11 Storage 5 | 1 . 1 . . . 1 . 1 . . 1 . . Processor 10 | . . . . . . 3 . . . . 4 1 2 Hackware 1 | . . . . . . 1 . . . . . . . Protection 9 | . . . . 1 . 2 . 1 . 1 2 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 . . . . . 2 2 2 . 2 9 4 10 Energy Gun 4 | . . . . . . . . . . . . 2 2 Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 18 | 2 . . . . . 2 1 2 . . 6 1 4 Ballistic Cannon 4 | . . . . . . . . . . 1 1 . 2 Launcher 5 | . . . . . . . 1 . . 1 2 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 1 . . 2 . . Corrupted Parts 5 | . . . . . . . . 2 . 2 1 . . System Corruption 21 | . . . . . . . . 9 . 4 8 . . Parts Lost 80 | . . . . . . 7 1 6 . 7 22 15 22 Power 9 | . . . . . . 1 . . . 1 3 2 2 Propulsion 23 | . . . . . . 2 . 4 . 1 8 4 4 Utility 27 | . . . . . . 4 . 1 . 1 7 3 11 Weapon 21 | . . . . . . . 1 1 . 4 4 6 5 Highest Loss Streak 13 | . . . . . . 2 1 4 . 5 9 13 5 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Backups 16 | 2 4 7 9 10 14 17 18 18 19 18 17 18 13 Power 1 | . 1 1 1 1 2 . 1 1 1 1 1 1 2 Propulsion 2 | 1 2 2 3 3 3 3 3 2 2 2 1 1 4 Utility 6 | . 1 2 3 3 4 6 6 8 10 9 8 7 1 Weapon 5 | . . 1 2 3 4 6 8 6 6 5 5 5 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 38 | . . . . 1 5 4 . 5 . . 3 7 13 Power 4 | . . . . . 1 . . 1 . . . . 2 Propulsion 7 | . . . . . 3 . . . . . . 1 3 Utility 8 | . . . . 1 . . . 2 . . . 4 1 Weapon 18 | . . . . . 1 4 . 2 . . 3 1 7 Tool/Special 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 100 77 77 81 100 95 99 91 85 92 83 76 65 Engine 5 | . 14 11 11 11 11 6 6 6 6 5 1 . . Treads 17 | . 28 20 22 23 33 25 26 18 13 17 1 . 5 Leg 3 | . . 1 . . . . . . . 2 15 15 3 Device 12 | . 14 11 11 11 11 11 12 13 13 13 6 4 25 Storage 6 | . 14 11 11 11 11 6 6 6 6 6 5 4 4 Processor 11 | . . . . . . 12 13 13 13 13 20 20 6 Hackware 3 | . . . . . . 4 6 6 6 6 3 . . Protection 5 | . . . . 2 11 6 6 5 6 6 8 6 . Ballistic Gun 17 | . 28 22 22 22 22 19 18 19 19 19 10 13 5 Peak Build Rating 151 | 7 7 8 8 16 25 56 51 57 56 68 88 88 151 Average Rating 57 | 5 7 7 8 9 23 47 48 53 55 63 72 75 116 On Entrance 30 | . 7 7 8 8 16 25 46 48 56 56 63 88 2 Avg Prop Armor Cover (%) 4 | . . . . . . 4 4 . . 4 5 1 9 Naked Turns 16 | . . . . . . . . . . . . 9 7 Heaviest Build 139 | 13 13 28 28 35 41 72 73 71 68 70 76 70 139 Greatest Support 160 | 40 40 40 40 68 68 96 91 91 40 60 65 73 160 Greatest Overweight (x) 16 | . . . . . . 1 1 1 1 3 16 1 1 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 13 15 15 15 19 20 20 20 20 20 19 18 Most Carried 20 | 3 6 9 10 11 15 20 20 20 20 20 20 20 20 Average Carried 17 | 2 5 7 9 10 14 18 19 19 20 19 19 19 16 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 5 20 Final Carried 20 | 3 6 9 10 10 15 20 19 20 20 20 20 5 17 Class Distribution -------------------- 61% | Scavenger-Gunner 16% | Mutant 7% | Derelict-Gunner 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Tank | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Matter Collected 5164 | 307 45 60 99 225 91 781 433 474 . 523 1006 317 803 Remotely . | . . . . . . . . . . . . . . Salvage Created 5564 | 143 45 60 133 . 71 1089 467 489 . 281 1108 461 1217 Parts 254 | 10 7 3 5 . 2 66 14 18 . 18 44 16 51 Haulers Intercepted 2 | . . . . . . . . 1 . . . 1 . Recyclers Shooed 7 | 1 . . 1 . . 4 . . . . 1 . . Parts Field Recycled 50 | . . . . . . . . . . . . . 50 Retrieved Matter 594 | . . . . . . . . . . . . . 594 Parts Self-Destructed 115 | . . . . . 83 . 13 6 . 13 . . . Prevented 50 | . . . . . 28 . 8 11 . 3 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 102 | . 3 1 2 . 1 16 7 8 . 10 20 8 26 Melee 1 | . . . . . . . . . . . . . 1 Guns 59 | . 3 1 2 . 1 16 4 5 . 4 10 3 10 Cannons 26 | . . . . . . . . . . 1 10 . 15 AOE 14 | . . . . . . . 1 3 . 5 . 5 . Classes Destroyed 13 | 2 1 1 . . 1 6 . 1 . . . . 1 Worker 3 | . . . . . . 1 . . . . 1 1 . Builder 3 | . . . . . . 2 . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 2 | . . . . . . . . 1 . . . 1 . Recycler 5 | 1 . . 1 . . 2 . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 1 | . . . . . . . . . . . . . 1 Swarmer 24 | . 3 . 2 . . 3 . . . 5 . 1 10 Grunt 48 | . . . . . . 6 7 5 . 2 13 7 8 Brawler 1 | . . . . . 1 . . . . . . . . Sentry 2 | . . 1 . . . . . . . . . . 1 Hunter 9 | . . . . . . 3 . 2 . 1 1 . 2 Programmer 18 | . . . . . . 4 . 1 . 2 6 . 5 Best Kill Streak 6 | 4 3 1 3 . 1 5 4 2 . 5 5 6 5 Combat Bots Only 5 | . 3 1 2 . 1 4 4 2 . 5 5 4 5 Max Kills in Single Turn 4 | 2 1 1 1 . 1 2 1 1 . 4 1 3 2 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 4 | . . . . . . . 1 1 . 4 . 3 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Hostile Shots Fired 1122 | . 25 4 6 . 24 176 41 74 . 65 202 149 356 Missed 303 | . 6 1 1 . 6 41 18 20 . 18 54 36 102 Hits 819 | . 19 3 5 . 18 135 23 54 . 47 148 113 254 Melee 20 | . . . . . 2 . . . . . 2 . 16 Projectile 799 | . 19 3 5 . 16 135 23 54 . 47 146 113 238 AOE 2 | . . . . . . . . . . . . . 2 Critical Strikes 43 | . . . . . . 7 1 1 . 3 13 1 17 Actively Blocked 3 | . . . . . . . . . . . 3 . . Part Disruptions 2 | . . . . . . 1 . . . . . . 1 Damage Taken 15366 | . 156 45 45 . 351 1590 440 995 . 865 2948 2447 5484 Core 2287 | . 45 . . . 18 195 60 165 . 132 487 584 601 Absorbed by Shields 733 | . . . . . 5 512 . . . . . . 216 Redirected to Shielding 67 | . . . . . . . . . . 7 35 25 . Ignored by Resistances 48 | . . . . . . . . . . . 48 . . Regen/Repaired (Parts) 177 | . . . . . 177 . . . . . . . . Core Remaining (%) 72 | 100 82 . . . 95 . . . . 35 51 . . Volleys Fired 382 | 7 8 2 5 . 10 63 22 30 . 20 88 29 98 Largest 3 | 2 2 2 2 . 2 3 3 3 . 3 3 3 3 Hottest 193 | 40 40 40 40 . 40 71 71 84 . 84 110 131 193 Shots Fired 796 | 14 16 4 10 . 20 190 38 67 . 43 137 68 189 Gun 633 | 14 16 4 10 . 20 190 34 59 . 34 85 63 104 Cannon 141 | . . . . . . . . . . 4 52 . 85 Launcher 22 | . . . . . . . 4 8 . 5 . 5 . Special . | . . . . . . . . . . . . . . Kinetic 746 | 14 16 4 10 . 20 190 34 59 . 38 137 57 167 Thermal 22 | . . . . . . . . . . . . . 22 Explosive 7 | . . . . . . . . . . 2 . 5 . Electromagnetic 21 | . . . . . . . 4 8 . 3 . 6 . Robot Hit Streak 17 | 3 2 2 3 . 3 9 17 6 . 5 13 9 9 Robot Miss Streak 10 | 1 4 1 2 . 3 8 1 10 . 10 8 6 7 Penetration Max 3 | . . . . . . 1 . . . . 1 1 3 Secondary Targets 9 | . 1 . . . . 3 . . . 2 2 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 1 1 . Shots Hit Robots 479 | 8 5 2 5 . 10 106 33 49 . 28 94 38 101 Core Hits 314 | 5 3 2 4 . 3 62 15 47 . 38 56 31 48 Critical Kills 23 | . 1 . . . . 4 2 . . . 4 3 9 Critical Parts Destroyed 33 | . . . . . . 5 1 . . . 4 5 18 Critical Strikes 70 | . 1 . . . . 9 3 . . 1 13 11 32 Destroy 58 | . 1 . . . . 9 3 . . . 8 10 27 Blast 11 | . . . . . . . . . . 1 5 . 5 Corrupt 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12960 | 126 76 26 60 . 97 1714 954 930 . 1057 2740 2139 3041 Guns 6901 | 125 76 26 60 . 97 1705 454 641 . 497 1518 982 720 Cannons 3659 | . . . . . . . . . . 136 1222 . 2301 Explosions 2380 | . . . . . . . 500 289 . 424 . 1157 10 Melee . | . . . . . . . . . . . . . . Ramming 20 | 1 . . . . . 9 . . . . . . 10 Kinetic 10038 | 125 76 26 60 . 97 1705 454 641 . 633 2740 847 2634 Thermal 485 | . . . . . . . 98 . . . . . 387 Explosive 1517 | . . . . . . . . . . 350 . 1157 10 Electromagnetic 900 | . . . . . . . 402 289 . 74 . 135 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 2 2 12 . 6 25 . 5 Average Corruption 6 | . . . . . . 1 2 7 . 4 18 . 4 Corruption Purged 12 | . . . . . . . . 12 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 203 | . . . . . . 11 13 34 . 63 64 . 18 Message Errors 48 | . . . . . . 3 5 8 . 16 13 . 3 Matter Fused 55 | . . . . . . 2 4 11 . 18 17 . 3 Heat Flow Errors 26 | . . . . . . 1 1 5 . 9 8 . 2 Energy Discharges 25 | . . . . . . 1 1 5 . 5 9 . 4 Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 21 | . . . . . . 2 2 1 . 7 5 . 4 Data Loss (major) 10 | . . . . . . 1 . 2 . 3 4 . . Misfires 10 | . . . . . . 1 . 1 . 3 3 . 2 Alerts 4 | . . . . . . . . 1 . 2 1 . . Weapon Failures 3 | . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . 7 16 . 11 . . 50 Projectiles 50 | . . . . . . . . . . . . . 50 Explosions 34 | . . . . . . . 7 16 . 11 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 37 | . . . . . . . . . . 2 18 . 17 Impact . | . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . . . 2 18 . 16 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 69 | . . . . . . . . 52 . 1 . 16 . Shots 4 | . . . . . . . . 2 . 1 . 1 . Rammed 5 | 2 . . . . . 3 . . . . . . . Targets Rammed 7 | 2 . . . . . 3 . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 426 | . . . . . 21 180 115 266 . 229 275 136 426 Average Temperature 76 | . . . . . 9 56 26 67 . 87 61 56 92 Received Heat Transfer 2658 | . . 18 . . 144 210 196 84 . 242 849 339 576 Effects 2 | . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . Parts Fried 4 | . . . . . . 1 2 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 . 2 . . . 1 . 1 Heat Transferred 507 | . . . . . . . 100 . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Maximum Alert Level 2 | . . . . . . 1 . . . . 2 1 2 Low Security (%) 49 | 100 100 100 100 . . 48 . . . . 41 57 41 Level 1 33 | . . . . . . 51 . . . . 23 42 27 Level 2 16 | . . . . . . . . . . . 35 . 31 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 539 | 15 60 30 43 . . 379 . . . . 539 379 474 Initial 219 | . . 14 3 . . 52 . . . . 6 219 142 Average 231 | 2 20 10 33 . . 205 . . . . 283 227 275 Influence Increases 4575 | 20 76 30 45 . 152 1007 190 230 . 240 1132 452 1001 Destroy 0b10 Robot/C 2540 | . 60 20 40 . 80 560 140 160 . 200 540 220 520 Destroy 0b10 Robot/NC 120 | 20 . . 5 . . 50 . 5 . . 25 10 5 Destroy Leader 458 | . 10 10 . . 10 132 20 20 . 40 102 32 82 Allied During Kill 408 | . . . . . 62 124 . . . . 132 90 . Successful Hack 11 | . 6 . . . . . . . . . . . 5 Disable Machine 270 | . . . . . . 15 . . . . 180 30 45 Destroy Structure 243 | . . . . . . 21 . . . . 78 70 74 Partial Spotted 15 | . . . . . . 15 . . . . . . . Lose Combat Pursuer 510 | . . . . . . 90 30 45 . . 75 . 270 Influence Decreases 4146 | 20 40 56 27 28 68 746 489 250 26 230 694 609 863 Entered New Map 636 | . . 22 7 28 . 32 129 10 26 . 4 229 149 Time Decay 2650 | 20 40 34 20 . 48 564 350 220 . 200 470 190 494 Lost Part 715 | . . . . . . 65 10 20 . 30 220 150 220 Lost Ally 145 | . . . . . 20 85 . . . . . 40 . Squads Dispatched 25 | . . . . . . 10 . . . . 9 2 4 Investigation 4 | . . . . . . 2 . . . . . 1 1 Extermination 9 | . . . . . . 3 . . . . 4 . 2 Reinforcement 11 | . . . . . . 5 . . . . 4 1 1 Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Distress Signals 6 | . . . . . . 3 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 6 2 2 . 5 52 9 11 . 11 30 18 53 Peak Tracking Total 14 | . 5 1 2 . 4 5 4 5 . 5 6 8 14 Tactical Retreats 21 | . . . . . . 4 1 2 . . 5 . 9 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 2 | . . . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 19 | . . . . . . 1 . . . . 12 3 3 Max in Single Turn 1 | . . . . . . 1 . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 11 | . 1 . . . . . . 1 4 . 3 1 1 Terminals 1 | . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 2 . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 43 | . 3 . . . . . . 1 31 . 4 2 2 Successful 36 | . 1 . . . . . . 1 31 . 1 . 2 Failed 6 | . 1 . . . . . . . . . 3 2 . Catastrophic 2 | . . . . . . . . . . . 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 13 | . 3 . . . . 4 . . . . 4 2 . Terminals 3 | . 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 2 . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 2 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 33 | . 1 . . . . . . 1 31 . . . . Record 11 | . . . . . . . . . 11 . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . . . . 3 1 1 Full Trace Events 2 | . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . . . 5 Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total Allies 19 | . . . . 4 8 5 . . . . 2 . . Largest Group 9 | . . . . 4 9 9 . . . . 2 2 . Highest-Rated Group 396 | . . . . 155 271 396 . . . . 192 192 . Highest-Rated Ally 96 | . . . . 41 41 85 . . . . 96 96 . Zionite Dispatches 2 | . . . . . . 2 . . . . . . . Heavy 1 | . . . . . . 1 . . . . . . . Light 1 | . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 194 | . . . . . 24 100 . . . . 42 28 . Total Damage 6117 | . . . . . 353 3142 . . . . 1872 750 . Kills 34 | . . . . . 3 19 . . . . 9 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 1 . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Active Infowar (turns) 12760 | 29 146 87 53 727 776 1872 785 2408 236 2630 1508 384 1119 Optics 1119 | . . . . . . . . . . . . . 1119 Sensors 7024 | . . . . . . 789 785 2408 236 2630 176 . . Structural 1576 | . . . . . . . . . . . 1204 372 . Seismic 4844 | 29 146 87 53 727 776 1083 740 1203 . . . . . Decoding 983 | . . . . . . . . . . . 983 . . T.N.C. 82 | . . . . . . . . . . . . 82 . Cloaking 492 | . . . . . . . . . . . . . 492 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . 18 . . Patrols 12 | . . . . . . . . . . . 12 . . Reinforcements 3 | . . . . . . . . . . . 3 . . Guards 3 | . . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Turns Passed 13090 | 111 146 87 53 727 776 1927 785 2408 236 2630 1508 393 1303 Spaces Moved 5716 | 50 75 47 24 449 353 859 377 1081 93 1016 509 189 594 Core 39 | 5 . . . . . . . . . . 1 20 13 Treads 4793 | 45 75 47 24 449 353 859 377 1081 93 1016 61 . 313 Legs 763 | . . . . . . . . . . . 368 169 226 Wheels . | . . . . . . . . . . . . . . Hover 121 | . . . . . . . . . . . 79 . 42 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 162 162 250 250 120 50 50 Average Speed 197 | 149 160 160 160 160 161 177 191 202 250 250 239 151 162 Slowest Speed 850 | 160 160 160 160 160 163 246 246 250 250 410 850 190 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 17 7 9 52 42 28 55 96 74 87 10 8 18 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . 2 . . . 3 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 136 | . . . . . . . 5 16 . 38 9 31 37 Melee . | . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . . 9 4 19 AOE 101 | . . . . . . . 5 16 . 38 . 27 15 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total 6862 | 68 85 54 29 457 548 1122 411 1251 98 1066 671 236 766 Wait 358 | . . . . 5 60 153 1 103 . 13 3 6 14 Move 5704 | 50 74 46 23 448 352 858 376 1080 92 1015 508 188 594 Hop . | . . . . . . . . . . . . . . Pick Up 96 | 3 3 2 1 1 14 16 1 11 . 3 20 . 21 Fast Attach 69 | 7 . 1 . 2 . 6 . 5 3 4 16 2 23 Attach 53 | . . . . . . 9 2 4 . 5 16 7 10 Detach 6 | . . 1 . . . 1 . . . 2 1 1 . Swap 29 | . . 2 . . 2 4 5 5 . 3 5 2 1 Drop 60 | . . . . 1 11 9 4 13 3 1 14 1 3 Fire 382 | 7 8 2 5 . 10 63 22 30 . 20 88 29 98 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush 5 | 1 . . . . . 3 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 99 | . . . . . 99 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Central database locked down 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 319 | -9/Materials | Discovered new exit (range 14) 345 | -9/Materials | Entered Mines 348 | -9/Mines | Met a Derelict bent on vengeance 394 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 397 | -9/Mines | Discovered new exit (range 11) 398 | -9/Mines | Entered Zion 517 | -7/Zion | Learned location of Data Miner (-6) 649 | -7/Zion | Given A8's code to call for help 740 | -7/Zion | Met Imprinter 770 | -7/Zion | Imprinted 772 | -7/Zion | Declared Zion's savior 1091 | -7/Zion | Discovered new exit (range 16) 1125 | -7/Zion | Entered Proximity Caves 1125 | -6/Proximity Caves | Accompanied by 4 allies 1127 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1326 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 1579 | -6/Proximity Caves | Lost 5 allies 1725 | -6/Proximity Caves | 0b10 base defense nominally successful 1843 | -6/Proximity Caves | Discovered new exit (range 13) 1901 | -6/Proximity Caves | Entered Factory 1901 | -6/Factory | Accompanied by 7 allies 1901 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2155 | -6/Factory | Zion Heavy squad teleported in 2196 | -6/Factory | Build established: Scavenger-Gunner 2229 | -6/Factory | Lost 3 allies 2350 | -6/Factory | Found Prototype Protection 2361 | -6/Factory | Found Prototype Protection 2373 | -6/Factory | Lost 3 allies 2475 | -6/Factory | Zion Light squad teleported in 2644 | -6/Factory | Found Prototype Protection 2644 | -6/Factory | Identified Zio. Weapon Casing (x2) 2648 | -6/Factory | Lost 3 allies 3149 | -6/Factory | Terminal network hard line cut 3708 | -6/Factory | Discovered new exit (range 15) 3828 | -6/Factory | Entered Lower Caves 4595 | -6/Lower Caves | Discovered new exit (range 12) 4613 | -6/Lower Caves | Entered another Lower Caves area 4838 | -6/Lower Caves | Found DCF Scrap (14 items) 5123 | -6/Lower Caves | System corruption reached 10% 5148 | -6/Lower Caves | Lost 4 parts (2n1u1w) 5806 | -6/Lower Caves | Found Imp. Powered Armor 6144 | -6/Lower Caves | Discovered new exit (range 4) 7021 | -6/Lower Caves | Entered Data Miner 7023 | -6/Data Miner | Discovered new exit (range 8) 7082 | -6/Data Miner | Met Data Miner 7147 | -6/Data Miner | Learned location of Section 7 (-2) 7147 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7205 | -6/Data Miner | Received God Mode back door access code from Data Miner 7257 | -6/Data Miner | Entered Proximity Caves 7266 | -5/Proximity Caves | Core integrity fell below 50% 7573 | -5/Proximity Caves | Build established: Derelict-Gunner 7727 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8393 | -5/Proximity Caves | Build established: Scavenger-Gunner 8773 | -5/Proximity Caves | Encountered a Derelict sapper outpost 9135 | -5/Proximity Caves | Learned Factory interactive machine intel 9150 | -5/Proximity Caves | Learned location of 2 exits from Factory 9814 | -5/Proximity Caves | Lost 5 parts (1p1n3w) 9839 | -5/Proximity Caves | Discovered new exit (range 5) 9887 | -5/Proximity Caves | Entered Factory 9887 | -5/Factory | Evolved 2 slots: Utility x2 9888 | -5/Factory | Identified exit to Factory 9889 | -5/Factory | Loaded intel: 54 interactive machine locations 9964 | -5/Factory | Discovered exit to Factory (range 6) 10061 | -5/Factory | Build established: Scavenger-Mutant 10164 | -5/Factory | Lost 9 parts (1p4n3u1w) 10566 | -5/Factory | System corruption reached 10% 10602 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10608 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10638 | -5/Factory | Lost 4 parts (1p1n1u1w) 10887 | -5/Factory | Identified Zio. Heavy Carapace 10904 | -5/Factory | Lost 6 parts (1p1n2u2w) 11234 | -5/Factory | Build established: Scavenger-Gunner 11251 | -5/Factory | Terminal network hard line cut 11387 | -5/Factory | First assault squad dispatched 11395 | -5/Factory | Entered another Factory area 11395 | -4/Factory | Accompanied by 2 allies 11395 | -4/Factory | Evolved 2 slots: Utility x2 11459 | -4/Factory | Incoming investigation squad redirected 11718 | -4/Factory | Discovered new exit (range 8) 11779 | -4/Factory | Released all parts (8) 11788 | -4/Factory | Core integrity fell below 50% 11788 | -4/Factory | Entered Armory 11807 | -4/Armory | Lost 13 parts (2p4n1u6w) 12579 | -4/Armory | Lost 5 parts (2n2u1w) 12619 | -4/Armory | Core integrity fell below 20% 12644 | -4/Armory | Lost 4 parts (1p1n2w) 12983 | -4/Armory | Build established: Gunner 13050 | -4/Armory | Terminal network hard line cut 13056 | -4/Armory | Fabricated Lgt. Regenerative Plating? 13091 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 13066_ Acquired 30 matter. 13068_ Adv. Field Recycling Unit collects VTOL Module, recycling 5 matter... 13072_ Adv. Field Recycling Unit destroyed. 13080_ Adv. Field Recycling Unit collects Unknown Leg, recycling 27 matter... 13080_ Acquired 85 matter. 13083_ Adv. Field Recycling Unit collects Imp. Heat Sink, recycling 8 matter... 13083_ L3DM7P/S|FTRDJSRRK8BLFUSND 13083_ HV Slug penetrates Wall. 13083_ L-61 Swordsman knocked back. 13086_ Adv. Heat Sink destroyed. 13086_ Hyp. Railgun destroyed. 13086_ HV Slug penetrates Wall. 13086_ L-61 Swordsman knocked back. 13089_ Enh. Hardcell Cannon severed. 13089_ L-61 Swordsman suffers critical hit (Destroy). 13089_ Destroyed Lgt. Antimatter Reactor. 13091_ Hvy. Shield Leg destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###################????? | | ??????????????????????????# #????? | | ??????????????????????????# #???## | | ??????????????????????????# #???# | | ??????????????????????????# """"" """"" #???# | | ??????????????????????????# """"" """"" ##### | | ??????????????????????????# """"" """"" ## + | | ??????????????????????????# ## # | | ??????????????###+##############+#########+### # | | ??????????????+ # | | ???????????????# H + | | ???????????????# ############################ # | | ???????????????# ####;####;###;###??????????# ## | | ??????????????## ## !%%#####?######% | | ??????????##/## g; l | %=!%[[;*;##%["## | | ??? % l; gl@%% *[][%%%% = = ! ! | | ??? % [;g l * =*]%*#["### # /### | | ??? #######+## ! ; l% =]*%=####" % % % | | ??????????????###### l #??#" | | ???????????????????#######+;#######??## ] | | ??????????????????????????? #?????????# ]] | | ??????????????????????????? #?????????# ]] | | ????????????????????????????#?????????## | | ???????????????????????????????????????## # # #### | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 55 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 Cloak Strength 4 Power Amplification 150 Armor Coverage 1200 Resistance: TH 15 Core Shielding 10 Evasion (%) 60 Target Analysis 9 Core Analysis 6 Recoil Reduction 8 Energy Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Thunder Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Armory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonRainbowTorch Manual? 1 Play Time 01:37:07 Cumulative 212.4 hours Start 2026.09.23 @ 19:11:10 End 2026.09.23 @ 21:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 18 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 51 Gallery% 50 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59040d9d-9fa4-45bc-8036-b96b9ba769c8