Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 14:54:05 Player: opdo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (159) 795 Value Destroyed (5411) 5411 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1181) 1181 TOTAL SCORE: 12207 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 233 Awakened Behemoth Slayer 1000 Friendly Fire -112 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- Mini Assault Cannon Heavy Flak Cannon CR-A16's Behemoth Slayer > --- INVENTORY (20) --- Cold Fusion Reactor Light Treads Medium Treads Medium Treads Medium Treads Armored Huge Wheel Huge Storage Unit Medium Matter Pod (100) Compact Matter Pod (0) Microactuators Reflective Plating Coil Gun Heavy Assault Cannon Axe Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Improved Hardlight Generator Makeshift System Shield > --- WEAPON ----------- Mini Assault Cannon Heavy Flak Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Cold Fusion Reactor Light Treads Medium Treads Medium Treads Medium Treads Huge Storage Unit Medium Matter Pod Compact Matter Pod Microactuators Reflective Plating Coil Gun Heavy Assault Cannon Axe Chainsword Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap GAL Module [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 4 | . . . 1 . 1 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 138 | 6 16 . 32 . 19 8 2 6 1 10 32 5 1 Power 21 | 1 2 . 2 . 4 3 1 . . 2 4 2 . Engine 10 | 1 1 . 2 . 2 1 . . . 2 . 1 . Core 8 | . 1 . . . 2 2 . . . . 3 . . Reactor 3 | . . . . . . . 1 . . . 1 1 . Propulsion 47 | 2 6 . 13 . 6 . . 2 . 3 14 1 . Treads 23 | 2 . . 10 . 6 . . 2 . 1 2 . . Leg 20 | . 6 . 3 . . . . . . 1 9 1 . Wheel 2 | . . . . . . . . . . 1 1 . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 . . Utility 32 | 1 4 . 5 . 2 2 1 1 . 3 12 . 1 Device 11 | . 1 . 1 . . 2 . . . 1 5 . 1 Storage 4 | 1 2 . . . . . . . . . 1 . . Processor 5 | . . . 1 . . . 1 . . . 3 . . Hackware 3 | . . . . . 1 . . . . 1 1 . . Protection 9 | . 1 . 3 . 1 . . 1 . 1 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 4 . 12 . 7 3 . 3 1 2 2 2 . Energy Gun 13 | 1 3 . 7 . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . . . 2 1 . 1 . 1 . . . Ballistic Cannon 10 | . . . 3 . 1 2 . 2 . 1 . 1 . Launcher 2 | . . . 1 . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 2 . . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . 2 . Parts Lost 53 | . 2 . 4 . 5 . . 4 . 16 17 4 1 Power 9 | . . . . . 1 . . . . 4 2 2 . Propulsion 23 | . 1 . 2 . 3 . . 2 . 6 9 . . Utility 12 | . . . 1 . 1 . . 1 . 5 2 1 1 Weapon 9 | . 1 . 1 . . . . 1 . 1 4 1 . Highest Loss Streak 8 | . 2 . 1 . 3 . . 2 . 8 6 4 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Backups 13 | 1 8 15 14 15 14 14 15 12 14 10 12 14 14 Power 1 | . 1 1 . 1 1 1 1 1 1 . 1 1 1 Propulsion 2 | . 3 7 5 5 2 3 3 1 . . 1 4 4 Utility 4 | . 2 4 3 4 4 4 5 4 6 4 5 5 5 Weapon 4 | . 1 3 4 5 5 6 6 5 6 5 4 4 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 40 | . 1 . 10 . 4 8 . . 1 1 5 . 10 Power 5 | . . . . . 2 . . . . . 2 . 1 Propulsion 8 | . 1 . 4 . . . . . . . . . 3 Utility 11 | . . . 3 . 1 2 . . . 1 1 . 3 Weapon 16 | . . . 3 . 1 6 . . 1 . 2 . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 100 98 100 98 99 100 94 100 65 82 93 100 Engine 6 | . 5 14 11 11 4 9 7 7 7 4 . 1 6 Core 2 | . 8 . . . 4 4 4 . . . 3 . . Reactor 2 | . . . . . . . 2 7 7 3 4 6 6 Treads 17 | . 7 . 19 33 35 30 30 26 30 11 2 . . Leg 9 | . 20 28 12 . . . . . . . 19 24 26 Device 6 | . 8 . 6 . . 7 7 7 7 3 8 5 6 Storage 8 | . 14 14 10 11 9 7 7 7 7 6 5 6 6 Processor 9 | . . . 3 11 9 7 14 15 15 11 12 20 20 Hackware 3 | . . . . . 8 6 . . . 2 6 6 6 Protection 5 | . . 14 11 11 8 7 7 6 7 3 . . . Energy Gun 5 | . 21 28 12 . 4 2 . . . . . . . Ballistic Gun 2 | . 6 . . . 2 4 7 6 . 1 1 . . Ballistic Cannon 7 | . . . 8 19 6 6 5 7 10 10 6 12 13 Piercing Weapon 1 | . . . . . . . . . 3 1 5 6 6 Peak Build Rating 74 | 6 10 8 21 19 28 35 40 41 42 43 68 74 74 Average Rating 34 | 4 8 8 15 18 24 32 37 38 41 34 57 68 73 On Entrance 28 | . 6 8 8 18 18 26 33 40 41 42 27 64 74 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . 7 8 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 12 30 30 43 40 39 50 52 67 67 69 71 83 83 Greatest Support 86 | 40 40 20 66 66 86 80 80 80 80 80 73 63 63 Greatest Overweight (x) 4 | . 1 1 1 . . . . 1 . 4 3 2 1 Average Overweight (x) . | . . 1 . . . . . . . 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 6 11 15 14 15 15 15 15 15 15 14 17 20 20 Most Carried 20 | 2 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Carried 13 | 1 8 15 14 15 14 14 15 12 14 11 14 16 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 2 15 15 15 15 15 15 15 14 15 9 20 19 20 Class Distribution -------------------- 58% | Mutant 15% | Assassin 14% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Assassin | -7/Zion Mutant | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 4809 | 203 452 4 824 82 599 337 251 230 123 571 650 430 53 Remotely . | . . . . . . . . . . . . . . Salvage Created 5494 | . 688 69 1191 82 1033 403 230 144 . 488 802 300 64 Parts 294 | . 38 5 80 8 47 26 4 15 . 23 41 6 1 Haulers Intercepted 11 | . 1 . 4 . 2 3 . . . . 1 . . Recyclers Shooed 6 | . 1 . 1 . 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 4 15 . 34 . 6 1 Prevented 6 | . . . . . . . . . . . . 6 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 126 | . 17 1 31 3 21 4 4 7 . 12 17 8 1 Melee 13 | . . . 2 . 1 . . . . 1 8 . 1 Guns 53 | . 17 1 13 . 11 1 2 3 . 2 3 . . Cannons 39 | . . . 8 . 4 3 2 2 . 8 6 6 . AOE 14 | . . . 7 3 1 . . 2 . . . 1 . Classes Destroyed 16 | . 4 1 5 . 3 1 . . . 2 . . . Worker 6 | . . . 1 . 1 4 . . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . Hauler 11 | . 1 . 4 . 2 3 . . . . 1 . . Recycler 3 | . . . 1 1 1 . . . . . . . . Operator 2 | . . . 1 . 1 . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . Watcher 7 | . 1 . 4 . 1 1 . . . . . . . Swarmer 25 | . 3 . 6 3 . . . 5 . 4 4 . . Grunt 69 | . 14 1 16 . 13 . 3 2 . 6 7 6 1 Brawler 1 | . . . . . 1 . . . . . . . . Duelist 5 | . . . . . 1 . 1 . . . 1 2 . Sentry 15 | . . . 9 . 4 1 . . . . 1 . . Hunter 3 | . . . . . 2 1 . . . . . . . Programmer 6 | . . . . . . 2 . . . . 4 . . Behemoth 1 | . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 6 1 7 3 8 4 4 2 . 4 3 4 1 Combat Bots Only 6 | . 6 1 6 3 6 2 4 2 . 4 3 4 1 Max Kills in Single Turn 3 | . 1 1 3 3 2 2 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 1 . . 1 . . . 1 . Melee 1 | . . . 1 . 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Hostile Shots Fired 951 | . 112 19 191 4 121 10 14 58 . 133 214 64 11 Missed 260 | . 26 10 60 1 38 3 5 12 . 33 52 19 1 Hits 691 | . 86 9 131 3 83 7 9 46 . 100 162 45 10 Melee 31 | . . . . . 8 . . 2 . . 5 13 3 Projectile 660 | . 86 9 131 3 75 7 9 44 . 100 157 32 7 Critical Strikes 33 | . 2 . 6 . 4 . . . . 4 12 5 . Actively Blocked 1 | . . . 1 . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . 2 . . Damage Taken 11039 | . 1080 112 1771 23 1299 112 132 649 . 1999 2686 934 242 Core 2152 | . 210 38 340 . 216 13 11 81 . 385 628 129 101 Absorbed by Shields 168 | . . . . . . . . . . . . 144 24 Redirected to Shielding 43 | . . . 7 . 14 3 2 17 . . . . . Ignored by Resistances 38 | . . . . . . . . . . 38 . . . Regen/Repaired (Parts) 363 | . 118 . 37 . . . . . 208 . . . . Core Remaining (%) 41 | 100 . . . 15 60 . . . . 30 . . . Volleys Fired 393 | . 76 12 73 1 66 23 14 23 . 37 47 20 1 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 2 2 Hottest 160 | . 100 100 130 66 160 113 68 80 . 88 76 84 84 Shots Fired 728 | . 150 24 134 2 130 46 29 45 . 67 60 39 2 Gun 413 | . 150 24 64 . 87 24 14 26 . 2 22 . . Cannon 296 | . . . 62 1 40 22 15 15 . 65 38 36 2 Launcher 19 | . . . 8 1 3 . . 4 . . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 486 | . 53 . 62 1 95 40 29 41 . 67 60 36 2 Thermal 223 | . 97 24 64 . 32 6 . . . . . . . Explosive 16 | . . . 8 1 3 . . 4 . . . . . Electromagnetic 3 | . . . . . . . . . . . . 3 . Robot Hit Streak 13 | . 10 5 13 1 12 13 7 9 . 4 5 6 4 Robot Miss Streak 5 | . 2 5 3 1 4 3 2 5 . 4 3 3 1 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 6 | . 3 . 2 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . Shots Hit Robots 576 | . 107 12 111 1 128 33 18 27 . 35 75 25 4 Core Hits 294 | . 42 4 92 3 50 17 8 14 . 17 25 19 3 Critical Kills 4 | . . . . . . . . . . 4 . . . Critical Parts Destroyed 7 | . . . . . 1 . . . . 5 1 . . Critical Strikes 44 | . 3 3 8 . 2 3 2 2 . 10 11 . . Burn 10 | . 3 3 4 . . . . . . . . . . Destroy 11 | . . . . . . . . . . 10 1 . . Blast 14 | . . . 3 . . 3 2 2 . . 4 . . Smash 2 | . . . 1 . 1 . . . . . . . . Sever 2 | . . . . . 1 . . . . . 1 . . Impale 5 | . . . . . . . . . . . 5 . . Melee Attacks 126 | . . . 15 . 32 6 . . 2 6 58 5 2 Impact 41 | . . . 15 . 26 . . . . . . . . Slashing 34 | . . . . . 6 6 . . . . 22 . . Piercing 51 | . . . . . . . . . 2 6 36 5 2 Sneak Attacks 4 | . . . . . 2 . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 . . Damage Inflicted 14462 | . 1120 185 3097 189 3248 779 420 914 . 1157 2370 857 126 Guns 4842 | . 1117 184 759 . 1468 394 201 385 . 43 291 . . Cannons 4602 | . . . 877 . 548 333 219 252 . 983 762 571 57 Explosions 2011 | . . . 1031 164 318 . . 277 . . . 221 . Melee 2931 | . . . 404 . 914 31 . . . 131 1317 65 69 Ramming 76 | . 3 1 26 25 . 21 . . . . . . . Kinetic 6901 | . 328 . 877 . 1305 627 420 637 . 1026 1053 571 57 Thermal 2543 | . 789 184 759 . 711 100 . . . . . . . Explosive 1790 | . . . 1031 164 318 . . 277 . . . . . Electromagnetic 221 | . . . . . . . . . . . . 221 . Impact 1195 | . . . 404 . 791 . . . . . . . . Slashing 716 | . . . . . 123 31 . . . . 562 . . Piercing 1020 | . . . . . . . . . . 131 755 65 69 Highest Corruption 4 | . . . . . 3 3 3 3 3 . 2 4 4 Average Corruption 2 | . . . . . 3 2 3 3 3 . 1 3 3 Corruption Purged 4 | . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . Effects 80 | . . . . . 9 13 6 14 1 . 14 22 1 Message Errors 21 | . . . . . 2 2 1 6 . . 6 4 . Matter Fused 16 | . . . . . 3 . . 3 1 . 3 6 . Heat Flow Errors 5 | . . . . . . . 2 . . . 1 2 . Energy Discharges 11 | . . . . . . 2 2 . . . 3 4 . Parts Rejected 3 | . . . . . 1 2 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 10 | . . . . . 2 4 . 1 . . 1 1 1 Data Loss (major) 7 | . . . . . . 1 . 3 . . . 3 . Misfires 4 | . . . . . . 1 1 . . . . 2 . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 383 | . . . 115 . 167 . 10 . . 22 50 19 . Projectiles 70 | . . . 7 . . . 10 . . 22 12 19 . Explosions 92 | . . . 92 . . . . . . . . . . Melee 221 | . . . 16 . 167 . . . . . 38 . . Knockbacks 38 | . . . 3 . 11 . 1 1 . 4 13 3 2 Impact 4 | . . . . . 4 . . . . . . . . Kinetic 31 | . . . 3 . 7 . 1 1 . 4 11 3 1 Secondary 3 | . . . . . . . . . . . 2 . 1 Self-Inflicted Damage 6 | . . . 6 . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . Rammed 8 | . 1 . 3 1 . 3 . . . . . . . Targets Rammed 11 | . 2 1 3 2 . 3 . . . . . . . Kicked 2 | . 1 1 . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . Highest Temperature 544 | . 499 411 324 9 369 273 281 238 . 544 240 114 . Average Temperature 112 | . 122 172 97 6 99 54 84 76 . 202 73 28 . Received Heat Transfer 3617 | . 534 60 735 . 441 6 81 27 . 521 945 240 27 Effects 19 | . 3 2 1 . 4 . . 1 . 8 . . . Shutdowns 5 | . 1 . . . 1 . . . . 3 . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . . . Interference 7 | . . 2 1 . 2 . . . . 2 . . . Matter Decay 3 | . 2 . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . 4 . . . . . . 1 . Combat Hostiles 6 | . . . 1 . 4 . . . . . . 1 . Parts Fried 7 | . . . 1 . 4 . . . . . . 2 . Impact Corruptions 10 | . . . 3 . 7 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 4 . 3 . 1 . . . . . . . . Heat Transferred 6665 | . 2293 740 1807 . 1600 225 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Maximum Alert Level 2 | . . . 2 1 1 . . . . . 1 . . Low Security (%) 86 | 100 100 100 79 . 87 100 . . . . 80 . . Level 1 10 | . . . 7 100 12 . . . . . 19 . . Level 2 3 | . . . 13 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 544 | . 125 41 544 290 253 109 . . . . 300 . . Initial 300 | . . 41 9 204 79 109 . . . . 300 . . Average 89 | . 47 20 128 246 96 42 . . . . 99 . . Influence Increases 4636 | . 487 40 1084 91 626 349 93 195 . 444 862 345 20 Destroy 0b10 Robot/C 2640 | . 340 20 620 60 420 100 80 140 . 340 340 160 20 Destroy 0b10 Robot/NC 185 | . 10 5 65 5 35 50 . . . 10 5 . . Destroy Leader 608 | . 84 . 196 10 106 60 10 10 . 40 72 20 . Allied During Kill 60 | . . . . . . 18 3 . . 39 . . . Successful Hack 178 | . 22 . 55 . 17 70 . . . . 14 . . Disable Machine 135 | . . . 60 . 15 30 . . . . 30 . . Destroy Structure 155 | . 1 . 88 16 33 6 . . . . 11 . . Advance Influence 300 | . . . . . . . . . . . 300 . . Partial Spotted 15 | . . . . . . 15 . . . . . . . Lose Combat Pursuer 360 | . 30 15 . . . . . 45 . 15 90 165 . Influence Decreases 4626 | . 380 122 583 412 590 552 131 195 . 444 835 291 91 Entered New Map 705 | . . 66 16 322 126 132 15 . . . . 11 17 Time Decay 3334 | . 360 56 546 90 414 400 96 175 . 304 569 260 64 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . Lost Part 387 | . 20 . 21 . 50 . . 20 . 80 166 20 10 Lost Ally 100 | . . . . . . 20 20 . . 60 . . . Squads Dispatched 23 | . 3 . 5 . 2 6 . 1 . . 5 . 1 Investigation 6 | . 1 . 2 . 1 1 . 1 . . . . . Extermination 6 | . . . . . . 2 . . . . 4 . . Reinforcement 9 | . 2 . 3 . 1 3 . . . . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 12 | . 1 . 5 . 4 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 214 | . 25 2 49 3 38 11 4 11 . 21 24 17 9 Peak Tracking Total 13 | . 6 2 7 3 7 3 4 4 . 7 6 4 13 Tactical Retreats 16 | . 2 1 . . . . . 2 . 1 4 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 8 | . 2 . 2 . 1 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 9 | . . . 4 . 1 2 . . . . 2 . . Max in Single Turn 2 | . . . 2 . 1 1 . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 44 | . 7 . 11 . 7 8 . 2 . . 9 . . Terminals 33 | . 6 . 8 . 5 8 . 1 . . 5 . . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations 3 | . 1 . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Total Hacks 150 | . 26 . 41 . 23 23 . 5 . . 32 . . Successful 81 | . 13 . 25 . 17 10 . 5 . . 11 . . Failed 69 | . 13 . 16 . 6 13 . . . . 21 . . Catastrophic 6 | . 1 . 1 . . 2 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 95 | . 20 . 21 . 14 19 . . . . 21 . . Terminals 122 | . 21 . 33 . 19 23 . 4 . . 22 . . Fabricators 6 | . . . . . . . . . . . 6 . . Repair Stations 10 | . 5 . 2 . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 9 | . . . 6 . 3 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Terminal Hacks 27 | . 3 . 8 . 5 3 . 5 . . 3 . . Record 4 | . . . . . . . . 4 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 4 | . . . 1 . 1 1 . . . . 1 . . Alert Level 7 | . 1 . 3 . 1 . . . . . 2 . . Locate Traps 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 2 | . . . 1 . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . Load Schematic 2 | . . . . . . . . . . . 2 . . Build 2 | . . . . . . . . . . . 2 . . Repair Station Hacks 5 | . 2 . 2 . . . . . . . 1 . . Scan Component 3 | . 1 . 1 . . . . . . . 1 . . Repair 2 | . 1 . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . . 6 . 3 . . . . . . . . Retrieve Study 9 | . . . 6 . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 35 | . 8 . 9 . 8 7 . . . . 3 . . Terminals 35 | . 8 . 9 . 8 7 . . . . 3 . . Botnet 8 | . 2 . 2 . 2 1 . . . . 1 . . Disrupt 2 | . . . . . 1 1 . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Skim 24 | . 5 . 7 . 5 5 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . 7 . 8 . 6 8 . 1 . . 8 . . Full Trace Events 1 | . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . . Parts Built 4 | . . . . . . . . . . . 4 . . Authchips 1 | . . . . . . . . . . . 1 . . Time 201 | . . . . . . . . . . . 201 . . Total Part Build Rating 22 | . . . . . . . . . . . 22 . . Part Studies Acquired 9 | . . . 6 . 3 . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . Time 39 | . 26 . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total Allies 5 | . . . . . . 2 . . 3 . . . . Largest Group 3 | . . . . . . 2 1 . 3 3 . . . Highest-Rated Group 87 | . . . . . . 37 16 . 87 87 . . . Highest-Rated Ally 31 | . . . . . . 21 16 . 31 31 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 94 | . . . . . . 27 4 . . 63 . . . Total Damage 1208 | . . . . . . 362 59 . . 787 . . . Kills 10 | . . . . . . 3 . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Active Infowar (turns) 10395 | . 742 . 984 188 966 1213 425 710 1338 1166 1757 757 149 Optics 9299 | . . . 630 188 966 1213 425 710 1338 1166 1757 757 149 Sensors 3810 | . . . . . . 41 425 710 1338 94 1145 57 . Seismic 2315 | . 742 . 354 . . 1198 21 . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 . 1 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 12038 | 69 1262 136 1786 188 1077 1218 425 710 1338 1166 1757 757 149 Spaces Moved 5804 | 39 577 51 810 111 452 668 237 360 829 476 847 300 47 Core 19 | 3 . . . . . . . . . 3 13 . . Treads 3812 | 36 116 . 508 111 452 668 237 360 829 448 47 . . Legs 1925 | . 461 51 302 . . . . . . 7 757 300 47 Wheels 25 | . . . . . . . . . . 18 7 . . Hover . | . . . . . . . . . . . . . . Flight 23 | . . . . . . . . . . . 23 . . Fastest Speed 50 | 50 120 190 160 160 160 160 160 160 160 50 100 190 190 Average Speed 168 | 151 157 190 168 160 160 160 160 172 160 213 164 191 190 Slowest Speed 280 | 160 190 190 190 160 160 160 160 200 160 280 260 260 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 98 17 78 18 56 29 45 64 81 68 16 47 7 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 10 | . 1 . 3 1 . 2 . . 3 . . . . Known Exits Taken 9 | . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . Scrap Searched 11 | . . . . . . . 2 3 3 1 . 1 1 Spaces Dug 9 | . . . . . 2 3 . . . . 4 . . Terrain Destroyed 228 | . . . 90 16 35 4 5 39 . 23 11 5 . Melee 9 | . . . . . 2 3 . . . . 4 . . Projectile 50 | . . . 2 . 2 1 5 5 . 23 7 5 . AOE 169 | . . . 88 16 31 . . 34 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total 7115 | 46 785 66 1078 119 622 764 255 401 838 546 1057 436 102 Wait 415 | . 95 3 67 2 28 31 . 7 . 1 33 100 48 Move 5791 | 38 576 50 809 110 451 667 236 359 828 475 846 299 47 Hop . | . . . . . . . . . . . . . . Pick Up 115 | 2 11 . 35 1 11 10 1 4 4 7 25 3 1 Fast Attach 44 | 6 2 . 1 . 3 3 . . . 6 18 5 . Attach 40 | . 2 . 7 . 5 1 . 5 . 7 9 4 . Detach 3 | . . . . . . . . . . 3 . . . Swap 98 | . 16 . 34 2 14 7 3 3 1 2 14 . 2 Drop 80 | . 5 . 34 1 12 11 1 . 3 2 10 . 1 Fire 393 | . 76 12 73 1 66 23 14 23 . 37 47 20 1 Melee 123 | . . . 15 . 32 6 . . 2 6 55 5 2 Ram . | . . . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . . . Crush 9 | . 1 . 3 2 . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Repaired Lgt. Treads 290 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Discovered new exit (range 13) 567 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Discovered new exit (range 3) 970 | -10/Materials | Derelicts attacked the area 993 | -10/Materials | Core integrity fell below 50% 1134 | -10/Materials | Core integrity fell below 20% 1228 | -10/Materials | Learned Storage emergency access door positions 1332 | -10/Materials | Entered Mines 1459 | -10/Mines | Discovered new exit (range 4) 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1771 | -9/Materials | Discovered new exit (range 4) 2270 | -9/Materials | Discovered new exit (range 16) 2399 | -9/Materials | Learned location of 1 exit from Recycling 2470 | -9/Materials | Learned location of 1 exit from Storage 2580 | -9/Materials | Learned location of Zion (-7) 2621 | -9/Materials | Loaded intel: 12 terminal locations 2668 | -9/Materials | Discovered new exit (range 18) 2737 | -9/Materials | Learned Storage stockpile data 2825 | -9/Materials | Repaired Lrg. Storage Unit 2845 | -9/Materials | Identified exit to Mines 2845 | -9/Materials | Identified exit to Storage 2845 | -9/Materials | Identified exit to Materials 2940 | -9/Materials | Core integrity fell below 50% 3128 | -9/Materials | Core integrity fell below 20% 3254 | -9/Materials | Entered Mines 3314 | -9/Mines | Discovered exit to Materials (range 14) 3377 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3430 | -9/Mines | Discovered exit to Materials (range 9) 3431 | -9/Mines | Learned location of Storage (-9) 3442 | -9/Mines | Entered Materials 3442 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3882 | -8/Materials | Build established: Scientist-Mutant 3987 | -8/Materials | Lost 3 parts (1p2n) 4207 | -8/Materials | Build established: Mutant 4227 | -8/Materials | Discovered new exit (range 5) 4519 | -8/Materials | Entered Factory 4519 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5241 | -7/Factory | Build established: Scavenger-Mutant 5309 | -7/Factory | Learned 2 Upper Caves zone layouts 5363 | -7/Factory | Identified exit to Factory 5363 | -7/Factory | Identified exit to Lower Caves 5459 | -7/Factory | Learned Extension security intel 5473 | -7/Factory | Learned 2 Upper Caves zone layouts 5478 | -7/Factory | Learned location of 2 exits from Archives 5550 | -7/Factory | Learned location of Proximity Caves (-4) 5565 | -7/Factory | Build established: Mutant 5596 | -7/Factory | Learned Hub_04(d) interactive machine intel 5737 | -7/Factory | Entered Lower Caves 5737 | -7/Lower Caves | Accompanied by 1 ally 5747 | -7/Lower Caves | Learned Factory terminal intel 6106 | -7/Lower Caves | Build established: Skirmisher 6133 | -7/Lower Caves | Discovered new exit (range 3) 6135 | -7/Lower Caves | Identified exit to Lower Caves 6162 | -7/Lower Caves | Entered another Lower Caves area 6695 | -7/Lower Caves | Discovered new exit (range 17) 6725 | -7/Lower Caves | Identified exit to Zion 6872 | -7/Lower Caves | Entered Zion 6917 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6954 | -7/Zion | Found CR-A16's Pointy Stick 7008 | -7/Zion | System corruption cleaned by Quarantine Array 7326 | -7/Zion | Learned location of Warlord (-5) 7353 | -7/Zion | Learned Factory terminal intel 7416 | -7/Zion | Gained Derelict followers 7806 | -7/Zion | Found GAL Module 7823 | -7/Zion | Build established: Assassin 8012 | -7/Zion | Given A8's code to call for help 8121 | -7/Zion | Discovered new exit (range 12) 8209 | -7/Zion | Identified exit to Proximity Caves 8210 | -7/Zion | Entered Proximity Caves 8210 | -6/Proximity Caves | Accompanied by 3 allies 8304 | -6/Proximity Caves | Spotter reported a threat 8335 | -6/Proximity Caves | Lost 3 parts (2n1u) 8368 | -6/Proximity Caves | Spotter reported a threat 8601 | -6/Proximity Caves | Build established: Mutant 8752 | -6/Proximity Caves | Learned Factory terminal intel 8820 | -6/Proximity Caves | Spotted B-75 Beast 8859 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8861 | -6/Proximity Caves | Core integrity fell below 50% 8862 | -6/Proximity Caves | Destroyed B-75 Beast 8885 | -6/Proximity Caves | Lost 8 parts (1p2n4u1w) 9177 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9376 | -6/Proximity Caves | Entered Factory 9376 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9377 | -6/Factory | Loaded intel: 28 terminal locations 9631 | -6/Factory | Lost 6 parts (1p2n1u2w) 9726 | -6/Factory | Search patrols dispatched 10136 | -6/Factory | Fabricated Disruptor Cannon (x2) 10202 | -6/Factory | Garrison activated, responded to threat 10233 | -6/Factory | Core integrity fell below 50% 10240 | -6/Factory | Fabricated Arm. Leg (x2) 10280 | -6/Factory | Lost 3 parts (1p2n) 10396 | -6/Factory | Build established: Assassin 10556 | -6/Factory | Discovered new exit (range 7) 10565 | -6/Factory | Identified exit to Factory 11118 | -6/Factory | Discovered new exit (range 6) 11131 | -6/Factory | Identified exit to Lower Caves 11133 | -6/Factory | Entered Lower Caves 11214 | -6/Lower Caves | Core integrity fell below 20% 11235 | -6/Lower Caves | Lost 4 parts (2p1u1w) 11397 | -6/Lower Caves | Learned Factory stockpile data 11483 | -6/Lower Caves | Build established: Mutant 11569 | -6/Lower Caves | Learned Factory terminal intel 11864 | -6/Lower Caves | Discovered new exit (range 11) 11888 | -6/Lower Caves | Identified exit to Lower Caves 11890 | -6/Lower Caves | Entered another Lower Caves area 12025 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12039 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- system corruption (1%). 11984_ System Restoration Module purges 1% system corruption (0%). 11984_ Discarded System Restoration Module. 11984_ Acquired Imp. Hardlight Generator. 12024_ Penetrated by Slug. 12025_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 12025_ B-48 Gladiator springs to life. 12029_ Y-64 Sentinel: "REQUESTING BACKUP." 12031_ G-50 Soldier destroyed. 12033_ C-45 Heavy ARC bursts open, deploying its payload. 12033_ G-67 Veteran unfolds itself. 12033_ L-41 Fighter unfolds itself. 12033_ G-50 Soldier unfolds itself. 12033_ I-36 Angel unfolds itself. 12035_ Imp. Hardlight Generator destroyed. 12036_ Penetrated by Slug. 12037_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#############????????????????? | | ????????????????????# / #????????????????? | | ????????????????????# = #????????????????? | | ????????????????????# "#### #????????????????? | | ????????????????????# "### #????????????????? | | ????????????????????# " " #????????????????? | | ????????????????????# "" " #????????????????? | | ????????????????##### """"" #????????????????? | | ????????????????# ## """"" ##???????????????? | | ????????????????# # " #???????????????? | | ???????????????## # " #???????????????? | | ???????????????# # "" """ #???????????????? | | ???????????????# # ###"" ##??????????????? | | ???????????????## #### #??????????????? | | ????????????????# ###??????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# ### #????????????????? | | ????????????????# #?# #????????????????? | | ????????????????## ###@ #?# #????????????????? | | ?????????????????########l ### ##???????????????? | | ??????????????????????# %l #???????????????? | | ??????????????????????#*Y####### #???????????????? | | ??????????????????????#g ?????? #???????????????? | | ??????????????????????#% ?????? #???????????????? | | ?????????????????????? ????? #???????????????? | | ????????????????????? g ????? #???????????????? | | ????????????????????### # ???? #???????????????? | | ??????????????????????# #"???? #???????????????? | | ??????????????????????# ####??? #???????????????? | | ??????????????????????# ???????#???????????????? | | ??????????????????????## ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gravmag System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Disruptor Cannon | x2 | -6/Factory | Preloaded Arm. Leg | x2 | -6/Factory | Authchip Repaired ---------- Lgt. Treads | 15% | -10/Materials Lrg. Storage Unit | 89% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Maul | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Hvy. Hammer | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed DisintegrationGravityAirjet Manual? 0 Play Time 01:04:07 Cumulative 145.8 hours Start 2026.01.22 @ 23:11:52 End 2026.01.23 @ 14:54:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 359 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7f4011c-7d06-4140-be95-81342dae5b04