Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 00:14:48 Player: Petvaria Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (137) 685 Value Destroyed (4251) 4251 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (11236) 11236 TOTAL SCORE: 25452 Bonus ------- High Alert Combat Kills 236 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Cogmind --------- Core Integrity 783/1600 Matter 275/300 Energy 34/100 System Corruption 13% Temperature Cool (1) Movement Flying (40) Location 0b10 Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved VTOL Module Cooled Field Propulsion Drive Improved Q-thruster > --- UTILITY (13) ----- Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Impulse Thruster Improved Q-thruster Advanced System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Power Amplifier Medium Storage Unit Improved Signal Interpreter Advanced Reaction Control System Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Advanced Datajack Power Sword > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Impulse Thruster Cooled Field Propulsion Drive Q-thruster Improved Q-thruster Improved Q-thruster Improved Reaction Control System [Rating: 136] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Power Amplifier Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . 2 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . 1 . . . . . 1 1 . . . . 1 1 . Utility 11 | . . . 1 . . . 1 . 2 . . . 1 1 . . 2 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 120 | 7 3 . 19 . . 5 25 7 7 10 . 1 9 1 . 1 4 5 4 4 8 Power 14 | 1 . . 3 . . 1 2 . 1 2 . . 1 . . . 1 1 . 1 . Engine 8 | 1 . . 2 . . 1 1 . . 1 . . 1 . . . 1 . . . . Core 4 | . . . 1 . . . 1 . 1 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 46 | 2 . . 9 . . . 11 4 1 6 . 1 . 1 . . 1 1 2 2 5 Treads 27 | 2 . . 8 . . . 10 4 1 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . 1 . . . 1 . . 4 . 1 . 1 . . 1 1 2 2 5 Utility 37 | 1 3 . 4 . . 2 5 1 3 1 . . 7 . . 1 2 3 1 1 2 Device 5 | . . . . . . . . . . . . . 2 . . . 1 1 . 1 . Storage 3 | 1 2 . . . . . . . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hackware 9 | . . . . . . . 1 . . . . . 4 . . 1 . 1 1 . 1 Protection 19 | . 1 . 4 . . 2 4 1 3 1 . . 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 3 . . 3 . . 2 7 2 2 1 . . 1 . . . . . 1 . 1 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 . . 3 . . 2 6 1 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Unidentified Prototypes 6 | . . . 2 . . . 1 . . . . . . 1 . . 1 . 1 . . Parts Lost 68 | . . . 6 . . 7 8 3 4 10 . 5 . . . . . . 1 5 19 Power 9 | . . . 1 . . 1 . . . 1 . 2 . . . . . . . 1 3 Propulsion 25 | . . . 1 . . 2 4 . 1 6 . 2 . . . . . . . 2 7 Utility 23 | . . . 3 . . 2 2 1 2 3 . 1 . . . . . . . 2 7 Weapon 11 | . . . 1 . . 2 2 2 1 . . . . . . . . . 1 . 2 Highest Loss Streak 10 | . . . 2 . . 7 3 2 2 7 . 3 . . . . . . 1 5 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 2 8 12 14 14 14 11 12 14 14 11 5 4 3 5 5 6 9 9 9 9 9 Power 1 | . 1 1 1 . 1 . 1 2 2 1 1 . . 1 1 1 1 1 1 1 . Propulsion 6 | 1 5 7 7 8 8 6 6 8 9 7 2 1 . . . . 3 5 6 7 7 Utility 1 | . . 2 1 3 3 2 1 1 1 2 2 2 3 3 3 4 5 2 1 . . Weapon 1 | . 1 2 3 3 2 2 2 2 1 . . . . 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . . . 6 2 2 . . 2 2 . . . 1 . . 1 . 1 1 . 3 Power 4 | . . . 1 1 . . . 1 . . . . . . . . . . 1 . . Propulsion 7 | . . . 4 . . . . 1 . . . . . . . . . . . . 2 Utility 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 Weapon 7 | . . . 1 1 2 . . . 2 . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 86 100 100 91 87 90 82 84 69 60 67 82 88 92 92 99 95 92 81 Engine 6 | . 14 14 10 . . 7 8 9 4 3 . . 1 5 5 5 5 1 . . . Core 1 | . . . . 11 11 3 . . 2 3 7 . . . . . . . . . 2 Treads 25 | . 28 28 32 33 33 33 35 35 29 21 . . . . . . . . . . . Flight 6 | . . . . . . . . . . 6 30 28 26 23 29 28 27 28 29 29 23 Device 1 | . . . . . . . . . . . . . 1 5 5 5 7 9 8 8 6 Storage 8 | . 14 14 11 11 11 11 9 9 7 5 . . . . . 2 5 4 4 4 3 Hackware 8 | . . . . . . . 2 9 7 7 7 7 18 29 29 34 31 33 34 32 32 Protection 12 | . 12 14 9 22 22 14 13 14 18 18 7 6 5 5 5 2 . 3 4 3 3 Energy Gun 1 | . 14 14 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 14 14 20 22 22 21 15 6 8 5 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 2 4 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 7 7 6 5 5 5 5 4 1 4 2 Peak Build Rating 136 | 6 8 8 19 19 21 22 30 36 40 34 30 32 47 54 54 58 76 94 122 136 136 Average Rating 32 | 4 7 8 13 19 19 15 21 30 33 30 30 26 33 47 54 56 65 90 113 123 112 On Entrance 40 | . 6 8 8 19 19 21 12 28 35 32 30 30 19 47 54 54 58 76 94 122 115 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 11 28 28 41 41 41 44 49 43 50 47 10 14 15 15 15 20 25 35 35 35 40 Greatest Support 85 | 40 40 40 60 60 60 60 85 83 80 80 20 20 18 24 24 24 31 35 48 48 49 Greatest Overweight (x) 4 | . . . 1 . . . . . . 1 . . . 4 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 10 10 10 10 10 10 Average Capacity 13 | 6 11 15 15 15 15 15 15 15 15 12 5 5 5 5 5 7 10 10 10 10 9 Most Carried 15 | 5 12 13 15 15 15 15 15 15 15 15 5 5 5 5 5 9 10 10 10 10 10 Average Carried 12 | 3 8 12 14 14 14 12 13 14 14 11 5 3 4 5 5 6 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 10 10 10 10 10 5 Final Carried 15 | 4 12 13 15 15 15 12 15 15 15 5 5 3 5 5 5 9 10 10 10 9 4 Class Distribution -------------------- 47% | Scavenger-Mutant 31% | Mutant 12% | Wizard-Sprinter 5% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Matter Collected 2974 | 212 117 17 494 92 . 191 864 400 145 45 . 48 40 . . . 78 . 23 . 208 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4793 | . 283 175 847 137 . 264 1384 513 809 243 . . 40 . . . . . 22 . 76 Parts 298 | . 22 9 59 5 . 15 92 31 42 9 . . 8 . . . . . 4 . 2 Haulers Intercepted 9 | . 1 . 4 . . . 4 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 10 . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Combat Hostiles Destroyed 113 | . 7 4 18 3 . 8 31 19 19 4 . . . . . . . . . . . Melee 5 | . . . . . . . . . 1 4 . . . . . . . . . . . Guns 94 | . 7 4 18 3 . 8 28 12 14 . . . . . . . . . . . . Cannons 10 | . . . . . . . 3 7 . . . . . . . . . . . . . AOE 4 | . . . . . . . . . 4 . . . . . . . . . . . . Classes Destroyed 14 | . 4 . 2 . . 1 3 2 1 . . . . . . . . . . . 1 Worker 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . . . . . . . Hauler 9 | . 1 . 4 . . . 4 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operator 9 | . 2 . 2 . . . 1 . 1 . . . 2 . . . . . 1 . . Swarmer 38 | . 3 . 7 . . 4 10 7 7 . . . . . . . . . . . . Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . Grunt 47 | . 4 4 6 3 . 3 13 7 4 3 . . . . . . . . . . . Brawler 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . Sentry 14 | . . . 4 . . . 6 1 3 . . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . Hunter 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . . . 4 . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 5 3 . 6 8 7 8 4 . . 2 . . . . . 1 . 1 Combat Bots Only 7 | . 3 2 5 3 . 6 6 7 7 4 . . . . . . . . . . . Max Kills in Single Turn 4 | . 2 1 1 1 . 2 2 2 4 1 . . 1 . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Hostile Shots Fired 1223 | . 34 28 122 10 . 115 172 79 171 153 . 76 . 4 . . . . 34 73 152 Missed 443 | . 7 5 31 2 . 18 30 25 71 53 . 42 . 2 . . . . 21 50 86 Hits 780 | . 27 23 91 8 . 97 142 54 100 100 . 34 . 2 . . . . 13 23 66 Melee 2 | . . . . . . . . 2 . . . . . . . . . . . . . Projectile 778 | . 27 23 91 8 . 97 142 52 100 100 . 34 . 2 . . . . 13 23 66 AOE 4 | . . . . . . . . 1 . . . 2 . . . . . . . . 1 Critical Strikes 24 | . . 2 2 . . 5 2 3 . 3 . 2 . . . . . . 1 . 4 Part Disruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . Damage Taken 11606 | . 296 292 1108 99 . 1135 2134 675 1140 1330 . 549 . 44 . . . . 362 521 1921 Core 2167 | . 76 77 127 . . 94 233 45 84 238 . 274 . . . . . . 102 89 728 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . . 55 . 47 . . . . . . . . . Ignored by Resistances 132 | . . . . . . . 120 . . 12 . . . . . . . . . . . Regen/Repaired (Parts) 55 | . . . . . . . . . . . . . . . . 55 . . . . . Core Remaining (%) 71 | 100 . 38 . . . 44 . 49 . . . 14 100 . . 100 100 100 92 . 48 Volleys Fired 306 | . 29 17 65 8 . 30 102 26 29 . . . . . . . . . . . . Largest 2 | . 2 2 2 2 . 2 2 2 2 . . . . . . . . . . . . Hottest 60 | . 60 60 60 46 . 46 60 60 40 . . . . . . . . . . . . Shots Fired 670 | . 58 34 126 16 . 52 216 70 98 . . . . . . . . . . . . Gun 626 | . 58 34 126 16 . 52 198 44 98 . . . . . . . . . . . . Cannon 44 | . . . . . . . 18 26 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 619 | . 29 17 121 16 . 52 216 70 98 . . . . . . . . . . . . Thermal 51 | . 29 17 5 . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 6 9 17 12 . 23 18 9 16 . . . . . . . . . . . . Robot Miss Streak 6 | . 4 2 3 1 . 2 4 6 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . 6 . . 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . Autonomous 86 | . . . . . . . 14 21 51 . . . . . . . . . . . . Shots Hit Robots 530 | . 34 25 89 15 . 44 170 57 74 15 . . 2 2 . . . . 1 . 2 Core Hits 265 | . 19 11 35 7 . 15 79 48 40 8 . . 1 . . . . . 1 . 1 Critical Kills 3 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Critical Strikes 6 | . . . 1 . . 1 2 . 2 . . . . . . . . . . . . Destroy 6 | . . . 1 . . 1 2 . 2 . . . . . . . . . . . . Melee Attacks 95 | . . . . . . . . 13 9 20 . . 8 3 . 12 7 . 10 4 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . . . 13 . . . . 5 2 . 12 7 . 10 4 9 Piercing 32 | . . . . . . . . . 9 20 . . 3 . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . . 1 1 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10243 | . 344 251 1262 204 . 569 2985 1311 2460 426 . . 156 68 . . . . 67 . 140 Guns 7615 | . 344 251 1262 204 . 569 2600 848 1537 . . . . . . . . . . . . Cannons 848 | . . . . . . . 385 463 . . . . . . . . . . . . . Explosions 837 | . . . . . . . . . 837 . . . . . . . . . . . . Melee 943 | . . . . . . . . . 86 426 . . 156 68 . . . . 67 . 140 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 8067 | . 121 100 1240 204 . 569 2985 1311 1537 . . . . . . . . . . . . Thermal 661 | . 223 151 22 . . . . . 265 . . . . . . . . . . . . Explosive 572 | . . . . . . . . . 572 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 431 | . . . . . . . . . . . . . 156 68 . . . . 67 . 140 Piercing 512 | . . . . . . . . . 86 426 . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . 1 1 1 1 . . 8 8 . . . . 13 Average Corruption 2 | . . . . . . . . . 1 1 1 1 . . 8 8 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . 10 6 . . . . 1 8 . . . . 1 Message Errors 6 | . . . . . . . . . 3 1 . . . . . 2 . . . . . Matter Fused 6 | . . . . . . . . . 3 . . . . . . 3 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . . . . . . 1 1 . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 2 3 . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 223 | . . . . . . . . . 101 . . . 40 18 . . . . . . 64 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 101 | . . . . . . . . . 101 . . . . . . . . . . . . Melee 122 | . . . . . . . . . . . . . 40 18 . . . . . . 64 Knockbacks 9 | . . . . . . . 7 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . 5 2 . . . . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . . . . . . . . 243 . . . . . . . . . . . . Shots 4 | . . . . . . . . . 4 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 250 | . 82 220 26 153 . 132 155 99 14 18 . 3 2 . . 250 . . 24 31 104 Average Temperature 44 | . 31 101 6 80 . 61 33 34 7 8 . 3 2 . . 120 . . 8 13 40 Received Heat Transfer 3222 | . 129 204 279 57 . 306 864 243 171 687 . 75 . 9 . . . . 63 18 117 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 975 | . 500 325 50 . . . . . 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Maximum Alert Level 2 | . . . 1 . . . 1 2 2 . . . . . . . . . . 1 . Low Security (%) 65 | 100 100 100 64 100 . 100 81 10 . . . . 100 100 100 100 100 100 100 83 100 Level 1 14 | . . . 35 . . . 18 44 5 . . . . . . . . . . 16 . Level 2 20 | . . . . . . . . 45 94 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 645 | . 80 40 271 75 . 80 236 634 645 . . . 59 30 . 31 24 18 124 274 191 Initial 332 | . . . . 75 . . . 130 332 . . . 59 . . . 9 6 4 2 175 Average 178 | . 21 11 131 32 . 13 96 382 550 . . . 18 6 . 3 6 4 38 58 129 Influence Increases 4671 | . 183 100 534 70 . 190 875 534 717 150 . 210 79 32 . 55 44 18 167 417 296 Destroy 0b10 Robot/C 2280 | . 140 80 360 60 . 160 620 380 380 80 . 20 . . . . . . . . . Destroy 0b10 Robot/NC 120 | . 15 . 30 . . . 40 . 15 . . . 10 . . . . . 5 . 5 Destroy Leader 478 | . 22 20 88 10 . 30 148 30 110 10 . 10 . . . . . . . . . Successful Hack 160 | . 6 . 6 . . . 13 14 21 . . . 19 . . 31 17 18 . . 15 Disable Machine 180 | . . . 30 . . . 30 . 105 . . . 15 . . . . . . . . Anti-Garrison Action 100 | . . . . . . . . 100 . . . . . . . . . . . . . Destroy Structure 198 | . . . 5 . . . 9 10 71 . . . 5 2 . 24 12 . 27 12 21 Partial Spotted 105 | . . . . . . . . . . . . . . . . . . . . 30 75 Lose Combat Pursuer 1050 | . . . 15 . . . 15 . 15 60 . 180 30 30 . . 15 . 135 375 180 Influence Decreases 4550 | . 183 100 339 255 10 190 675 100 832 499 170 115 174 30 2 34 51 24 170 148 449 Entered New Map 1029 | . . . . 120 10 . . 70 302 193 170 . 36 . 2 . 12 8 4 3 99 Time Decay 2586 | . 183 100 309 135 . 120 451 . 490 206 . 80 138 20 . 34 39 16 33 82 150 Lost Part 623 | . . . 30 . . 70 74 30 40 100 . 35 . . . . . . 4 50 190 Lost Ally 36 | . . . . . . . . . . . . . . 10 . . . . 3 13 10 Purge Threat 276 | . . . . . . . 150 . . . . . . . . . . . 126 . . Squads Dispatched 20 | . 1 . 1 . . . 3 . 5 . . 1 1 . . . 1 . 1 2 4 Investigation 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Extermination 9 | . . . . . . . . . 3 . . . 1 . . . 1 . 1 2 1 Reinforcement 8 | . 1 . 1 . . . 3 . 1 . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Distress Signals 25 | . 1 . 4 . . . 5 . 2 . . 4 1 1 . . 1 . . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 14 4 29 3 . 8 39 20 28 13 . 25 8 6 4 2 3 1 10 32 31 Peak Tracking Total 21 | . 5 2 10 3 . 6 6 5 7 5 . 15 5 5 4 1 2 1 11 19 21 Tactical Retreats 25 | . . . 1 . . . 1 . 1 2 . 6 1 1 . . 1 . 3 5 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Traps Triggered 8 | . . . 2 . . . . . 1 . . . . 1 . 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Machines Disabled 12 | . . . 2 . . . 2 . 7 . . . 1 . . . . . . . . Max in Single Turn 5 | . . . 2 . . . 1 . 5 . . . 1 . . . . . . . . Garrison Access 8 | . . . . . . . . . 1 . . . 3 . . 2 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Machines Accessed 64 | . 2 . 2 . 2 . 5 3 5 . . . 12 3 . 7 3 2 6 6 6 Terminals 44 | . 2 . 2 . . . 4 3 3 . . . 6 3 . 3 1 2 5 5 5 Fabricators 6 | . . . . . . . . . 1 . . . 3 . . . 1 . 1 . . Repair Stations 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . . . 3 . . 2 1 . . 1 . Total Hacks 131 | . 5 . 3 . 2 . 12 4 9 . . . 22 14 . 16 9 3 12 9 11 Successful 72 | . 1 . 1 . 2 . 4 2 5 . . . 10 3 . 12 5 2 10 9 6 Failed 59 | . 4 . 2 . . . 8 2 4 . . . 12 11 . 4 4 1 2 . 5 Catastrophic 11 | . 1 . . . . . 3 . 1 . . . . 2 . 2 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 5 . 3 . 1 . 9 . 7 . . . 16 14 . 9 7 3 12 2 7 Terminals 103 | . 5 . 3 . . . 11 4 5 . . . 14 14 . 10 6 3 11 8 9 Fabricators 11 | . . . . . . . . . 3 . . . 5 . . . 2 . 1 . . Repair Stations 6 | . . . . . . . . . . . . . . . . 4 . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . . . 3 . . 2 1 . . 1 . Terminal Hacks 41 | . . . . . 2 . 2 2 1 . . . 3 2 . 6 2 2 8 8 3 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Level Access Points 4 | . . . . . . . . . . . . . 1 1 . 1 . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 Registered Components 10 | . . . . . . . 1 . 1 . . . 1 1 . 2 1 1 1 1 . Registered Prototypes 4 | . . . . . . . . . . . . . 1 . . 1 1 . 1 . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Build 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . 1 . . . 3 . . 2 1 . . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . 1 . . . 3 . . 2 1 . . 1 . Unauthorized Hacks 15 | . 1 . 1 . . . 1 . 3 . . . 3 1 . . 1 . 2 . 2 Terminals 10 | . 1 . 1 . . . 1 . 2 . . . 1 1 . . . . 1 . 2 Assimilate 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 Operators 5 | . 1 . 1 . . . 1 . 1 . . . 1 . . . . . . . . Fabricators 5 | . . . . . . . . . 1 . . . 2 . . . 1 . 1 . . Fabnet 5 | . . . . . . . . . 1 . . . 2 . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . . . . . . . 2 . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 1 . . . 3 1 3 . . . 7 3 . 3 1 2 4 2 4 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 162 | . . . . . . . . . . . . . 81 . . . 81 . . . . Total Robot Build Rating 2 | . . . . . . . . . . . . . 2 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . . . Time 50 | . . . . . . . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . Combat 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . . . 3 3 7 7 7 2 3 1 3 3 Autooverrided 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Total Allies 7 | . . . . . . . . . . . . 1 2 1 . . . . 1 1 1 Largest Group 2 | . . . . . . . . . . . . 1 2 1 . . . . 1 . 1 Highest-Rated Group 45 | . . . . . . . . . . . . 37 16 23 . . . . 45 . 45 Highest-Rated Ally 45 | . . . . . . . . . . . . 37 8 23 . . . . 45 . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . Total Damage 50 | . . . . . . . . . . . . 28 . . . . . . . 22 . Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Active Infowar (turns) 2 | . . . . . . . . . . . . . 2 . . . . . . . . Terrain 2 | . . . . . . . . . . . . . 2 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Turns Passed 9565 | 83 575 340 734 327 340 685 1586 1212 1297 436 14 197 381 105 24 283 172 108 118 231 317 Spaces Moved 9521 | 67 268 174 296 183 212 325 649 638 705 495 46 355 1040 280 90 654 541 406 339 799 959 Core 37 | 36 . . . . . . . . . . . . . 1 . . . . . . . Treads 3650 | 31 268 174 296 183 212 325 649 638 705 169 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 5834 | . . . . . . . . . . 326 46 355 1040 279 90 654 541 406 339 799 959 Fastest Speed 17 | 50 160 160 160 160 160 160 158 162 162 29 29 29 28 25 25 25 22 22 21 21 17 Average Speed 77 | 100 160 160 160 160 160 160 159 162 162 74 29 29 30 28 25 25 23 23 23 23 24 Slowest Speed 250 | 160 160 160 240 160 160 160 163 163 163 240 29 37 32 250 25 25 25 24 24 24 40 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 83 | . . . . . . . . . . 1 . 4 21 4 . 8 . . 5 12 28 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 51 42 47 59 61 69 66 54 14 54 9 55 35 8 81 22 12 9 12 28 35 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . Scrap Searched 5 | . . . . . . 1 . . . 3 . 1 . . . . . . . . . Spaces Dug 48 | . . . . . . . . . 3 . . . 5 1 . 12 7 . 9 4 7 Terrain Destroyed 136 | . . . 5 . . . 7 3 76 . . . 5 1 . 12 7 . 9 4 7 Melee 48 | . . . . . . . . . 3 . . . 5 1 . 12 7 . 9 4 7 Projectile 19 | . . . . . . . 7 3 9 . . . . . . . . . . . . AOE 69 | . . . 5 . . . . . 64 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac Fac Was Fac Fac Res Res Acc Com Total 10882 | 82 362 205 437 202 214 439 999 746 811 531 45 441 1066 299 90 745 574 418 355 821 1000 Wait 702 | . 52 14 15 8 . 74 178 35 49 2 . 89 21 19 1 67 17 . . 23 38 Move 9345 | 66 267 173 295 182 211 324 648 636 704 492 45 346 1001 272 89 637 540 405 328 776 908 Hop 72 | . . . . . . . . . . 1 . 4 17 4 . 8 . . 5 10 23 Pick Up 114 | 9 10 1 22 2 1 3 19 11 8 . . . 6 . . 6 4 5 4 1 2 Fast Attach 35 | 1 . . 5 . . . 7 3 1 1 . . 7 1 . 2 1 . 2 1 3 Attach 74 | 5 1 . 7 . . 6 12 4 6 10 . 2 3 . . 1 2 2 1 4 8 Detach 6 | . . . . . . . 3 . . . . . . . . . . . . 2 1 Swap 41 | 1 2 . 10 . . 1 13 6 1 1 . . . . . 1 1 3 1 . . Drop 78 | . 1 . 18 2 2 1 17 12 4 4 . . 3 . . 1 2 3 4 . 4 Fire 306 | . 29 17 65 8 . 30 102 26 29 . . . . . . . . . . . . Melee 95 | . . . . . . . . 13 9 20 . . 8 3 . 12 7 . 10 4 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . 10 . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 14) 444 | -10/Materials | Discovered new exit (range 5) 659 | -10/Materials | Entered Mines 671 | -10/Mines | Identified exit to Subcaves 693 | -10/Mines | Core integrity fell below 50% 874 | -10/Mines | Discovered new exit (range 3) 999 | -10/Mines | Entered Materials 999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -9/Materials | Discovered new exit (range 11) 1474 | -9/Materials | Discovered new exit (range 14) 1733 | -9/Materials | Entered Mines 1797 | -9/Mines | Discovered new exit (range 9) 1883 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2050 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2052 | -9/Mines | Discovered new exit (range 5) 2060 | -9/Mines | Entered Exiles 2081 | -9/Exiles | Discovered new exit (range 15) 2100 | -9/Exiles | Met 8R-AWN 2126 | -9/Exiles | Met EX-HEX 2169 | -9/Exiles | Met EX-BIN 2188 | -9/Exiles | Aligned with FarCom system 2190 | -9/Exiles | Given EX-Vault access code 2228 | -9/Exiles | Opened EX-Vault 2242 | -9/Exiles | Found AWS/Gauss 2277 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2325 | -9/Exiles | Met EX-DEC 2336 | -9/Exiles | Learned location of Zion (-7) 2387 | -9/Exiles | Discovered new exit (range 10) 2400 | -9/Exiles | Left Exiles lab with AWS/Gauss 2400 | -9/Exiles | Entered Mines 2456 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 2650 | -8/Mines | Core integrity fell below 50% 2686 | -8/Mines | Lost 7 parts (1p2n2u2w) 2987 | -8/Mines | Build established: Scavenger-Mutant 3069 | -8/Mines | Discovered new exit (range 8) 3085 | -8/Mines | Entered Materials 3085 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3434 | -8/Materials | Discovered new exit (range 13) 3922 | -8/Materials | Lost 3 parts (2n1w) 3990 | -8/Materials | Discovered new exit (range 9) 4337 | -8/Materials | Build established: Mutant 4668 | -8/Materials | Discovered new exit (range 13) 4670 | -8/Materials | Identified exit to Garrison 4671 | -8/Materials | Entered Garrison 4773 | -8/Garrison | Triggered checkpoint 4805 | -8/Garrison | Build established: Scavenger-Mutant 4864 | -8/Garrison | Learned Factory security intel 4921 | -8/Garrison | Triggered checkpoint 4930 | -8/Garrison | Core integrity fell below 50% 5082 | -8/Garrison | Discovered new exit (range 6) 5327 | -8/Garrison | Triggered checkpoint 5331 | -8/Garrison | Triggered checkpoint 5377 | -8/Garrison | Destroyed 7 combat bots 5460 | -8/Garrison | Discovered new exit (range 10) 5630 | -8/Garrison | Discovered new exit (range 63) 5630 | -8/Garrison | Discovered new exit (range 12) 5630 | -8/Garrison | Discovered new exit (range 40) 5630 | -8/Garrison | Discovered new exit (range 61) 5740 | -8/Garrison | Installed Relay Interface Framework 5883 | -8/Garrison | Entered Factory 5883 | -7/Factory | Evolved 2 slots: Utility x2 5976 | -7/Factory | Destroyed 7 combat bots 6589 | -7/Factory | AWS/Gauss suddenly broke down 6896 | -7/Factory | Discovered new exit (range 5) 7180 | -7/Factory | Entered Lower Caves 7181 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7404 | -7/Lower Caves | Spotted B-75 Beast 7541 | -7/Lower Caves | Learned 4 Factory zone layouts 7550 | -7/Lower Caves | Lost 7 parts (5n2u) 7561 | -7/Lower Caves | Learned Factory terminal intel 7616 | -7/Lower Caves | Entered Zion 7625 | -7/Zion | Discovered new exit (range 15) 7630 | -7/Zion | Entered Proximity Caves 7638 | -6/Proximity Caves | Core integrity fell below 50% 7650 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7666 | -6/Proximity Caves | Learned Factory terminal intel 7737 | -6/Proximity Caves | Spotted B-75 Beast 7806 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7823 | -6/Proximity Caves | Discovered new exit (range 14) 7826 | -6/Proximity Caves | Core integrity fell below 20% 7827 | -6/Proximity Caves | Entered Factory 7827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7829 | -6/Factory | Loaded intel: 28 terminal locations 7850 | -6/Factory | Lost 3 parts (2n1u) 7961 | -6/Factory | Fabricated R-06 Scavenger? 7966 | -6/Factory | Identified exit to Factory 7971 | -6/Factory | Discovered new exit (range 13) 7997 | -6/Factory | Discovered new exit (range 2) 8163 | -6/Factory | Build established: Hacker-Sprinter 8208 | -6/Factory | Entered another Factory area 8208 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8209 | -5/Factory | Loaded intel: 26 terminal locations 8274 | -5/Factory | Identified exit to Factory 8313 | -5/Factory | Sucked down chute 8313 | -5/Factory | Entered Waste 8316 | -5/Waste | Spotted C-40 Crusher 8320 | -5/Waste | Spotted C-40 Crusher 8324 | -5/Waste | Spotted C-40 Crusher 8325 | -5/Waste | Spotted C-40 Crusher 8328 | -5/Waste | EMP discharged 8331 | -5/Waste | Spotted C-40 Crusher 8335 | -5/Waste | Discovered new exit (range 10) 8337 | -5/Waste | Entered Factory 8381 | -5/Factory | Repaired Imp. Flight Unit 8464 | -5/Factory | Discovered new exit (range 13) 8469 | -5/Factory | Identified exit to Upper Caves 8547 | -5/Factory | Repaired Imp. Flight Unit 8620 | -5/Factory | Entered another Factory area 8620 | -4/Factory | Evolved 2 slots: Utility x2 8665 | -4/Factory | Discovered new exit (range 15) 8670 | -4/Factory | Identified exit to Research 8792 | -4/Factory | Entered Research 8792 | -3/Research | Evolved 2 slots: Utility x2 8810 | -3/Research | Discovered new exit (range 15) 8814 | -3/Research | Identified exit to Research 8851 | -3/Research | Build established: Wizard-Sprinter 8900 | -3/Research | Entered another Research area 8900 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8907 | -2/Research | Identified exit to Access 8934 | -2/Research | Spotted B-90 Cyclops 9018 | -2/Research | Entered Access 9018 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9119 | -1/Access | Identified exit to Command 9233 | -1/Access | Lost 5 parts (1p2n2u) 9249 | -1/Access | Entered Command 9408 | -1/Command | Imp. Hacking Suite fried by hacking feedback 9411 | -1/Command | Disengaged cave seal 9444 | -1/Command | Spotted B-99 Colossus 9515 | -1/Command | Spotted M Guard 9521 | -1/Command | Lost 8 parts (2p2n3u1w) 9533 | -1/Command | Spotted M Guard 9538 | -1/Command | Spotted Combat Programmer 9538 | -1/Command | Spotted Combat Programmer 9546 | -1/Command | Met MAIN.C 9553 | -1/Command | System corruption reached 10% 9562 | -1/Command | Core integrity fell below 50% 9566 | -1/Command | Interfaced with 0b10 Conduit 9566 | *** | Assimilated 0b10! Last Messages --------------- You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. Penetrated by EMDS Slug. EMDS Slug penetrates Reinforced Barrier. Penetrated by EMDS Slug. Cld. Nuclear Pulse Thruster destroyed. System corrupted: Imp. Q-thruster rejected. Penetrated by EMDS Slug. Field Propulsion Drive destroyed. Penetrated by EMDS Slug. Hacking Suite destroyed. EMDS Slug penetrates Reinforced Barrier. Dropped Med. Storage Unit. Q-thruster destroyed. EMDS Slug penetrates Reinforced Barrier. Interfacing with system... Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ##############""""""" """" ############### | | ##############"" "" ############### | | #######""""" "" ############### | | ###### #######""""""""""" / | | ###### #######" " """ / p | | ###### #######"" """""" / | | ###### #######"" """""" MMM ############### | | ############## " """""" MMM ############### | | # ##### " "" MMM ############### | | ### ##### " " ""############### | | ### #####""""""""" """""""############### | | ### #####"" @"""""""""############### | | ### ##### """""""""""############### | | ### ##### " " " " ############### | | #######+###### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ####+###### """""""""" " ############### | | ## ##### " """ " """"""""############### | | ## ##### """ " " " ############### | | + ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ############################################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 525 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 77 Recoil Reduction 4 Offensive Hacking 88 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Flight Unit | 7% | -5/Factory Imp. Flight Unit | 55% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed LayeredAntigravReactor Manual? 0 Play Time 01:48:34 Cumulative 163.9 hours Start 2025.08.30 @ 22:20:31 End 2025.08.31 @ 00:14:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type 4 Total 8 Types 2/0/2/2/1/0/0/0/0/1 Lore% 85 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f6534486-e6be-4b4f-82e5-5be8a3101f24