Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 08:09:23 Player: Exp. Geo Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1323) 1323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3588 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 160/160 System Corruption 13% Temperature Cool (9) Movement Rolling (140) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Terrain Scan Processor Advanced Targeting Computer Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Wheel Wheel Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Gun Light Assault Rifle Minigun Minigun Improved Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 67 | 5 . 23 35 4 Power 8 | 1 . 2 4 1 Engine 4 | 1 . 2 1 . Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 19 | 2 . 5 11 1 Treads . | . . . . . Leg . | . . . . . Wheel 19 | 2 . 5 11 1 Hover . | . . . . . Flight . | . . . . . Utility 17 | . . 8 9 . Device 3 | . . 1 2 . Storage 4 | . . 3 1 . Processor 9 | . . 4 5 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 23 | 2 . 8 11 2 Energy Gun 9 | . . 5 4 . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 . 3 5 2 Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 40 | . 4 8 23 5 Power 5 | . 1 . 4 . Propulsion 17 | . 1 4 10 2 Utility 2 | . . . 1 1 Weapon 16 | . 2 4 8 2 Highest Loss Streak 7 | . 4 4 7 5 Average Slot Usage (%) 82 | . 52 66 95 88 Engine 3 | . 9 2 4 . Core 2 | . . . 3 7 Wheel 13 | . 23 8 16 14 Device 10 | . . 2 15 9 Storage 11 | . . 3 16 18 Processor 23 | . . 33 19 27 Protection 1 | . . . 1 . Energy Gun 7 | . . 11 6 . Ballistic Gun 7 | . 18 4 7 12 Ballistic Cannon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 81 | 8 8 41 81 74 Greatest Support 26 | 26 26 20 20 20 Greatest Overweight (x) 7 | . . 3 7 7 Average Overweight (x) 1 | . . . 3 3 Largest Inventory Capacity 20 | 4 4 12 20 20 Average Capacity 13 | 4 4 6 18 20 Most Carried 19 | 1 3 12 19 11 Average Carried 9 | . 1 3 14 8 Final Capacity 20 | 4 4 12 20 20 Final Carried 12 | 1 3 12 11 8 Class Distribution -------------------- 39% | Scavenger-Skirmisher 29% | Mutant 14% | Hauler-Mutant 12% | Scavenger-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1271 | 223 . 290 702 56 Remotely . | . . . . . Salvage Created 1749 | . 33 589 1020 107 Parts 127 | . 1 52 70 4 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 35 | . 1 10 22 2 Guns 27 | . 1 10 14 2 Cannons 8 | . . . 8 . Classes Destroyed 7 | . 1 5 1 . Worker 12 | . . 6 6 . Builder 4 | . . 2 2 . Watcher 2 | . . 1 1 . Swarmer 8 | . . 2 6 . Grunt 18 | . 1 5 11 1 Brawler 1 | . . . 1 . Sentry 8 | . . 3 4 1 Best Kill Streak 8 | . 1 4 8 2 Combat Bots Only 4 | . 1 3 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3810 | . 423 684 2322 381 Core 843 | . 98 180 485 80 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 60 55 . . Volleys Fired 183 | . 5 68 97 13 Largest 2 | . 2 2 2 2 Hottest 96 | . 40 96 90 45 Shots Fired 314 | . 10 103 182 19 Gun 260 | . 10 103 128 19 Cannon 54 | . . . 54 . Launcher . | . . . . . Special . | . . . . . Kinetic 206 | . 10 40 137 19 Thermal 84 | . . 63 21 . Explosive . | . . . . . Electromagnetic 24 | . . . 24 . Robot Hit Streak 15 | . 8 8 15 9 Robot Miss Streak 5 | . 1 3 5 1 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 231 | . 8 63 143 17 Core Hits 104 | . 2 26 70 6 Critical Hits 2 | . 1 . 1 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3385 | . 86 728 2369 202 Guns 2574 | . 86 728 1558 202 Cannons 593 | . . . 593 . Explosions 213 | . . . 213 . Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 2236 | . 86 300 1648 202 Thermal 844 | . . 428 416 . Explosive . | . . . . . Electromagnetic 300 | . . . 300 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 8 13 Average Corruption 8 | . . . 7 8 Corruption Purged . | . . . . . Effects 16 | . . . 14 2 Message Errors 2 | . . . 2 . Heat Flow Errors 4 | . . . 3 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Targeting Errors 5 | . . . 5 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . . . 29 . Projectiles . | . . . . . Explosions 29 | . . . 29 . Melee . | . . . . . Knockbacks 19 | . . . 19 . Impact . | . . . . . Kinetic 17 | . . . 17 . Secondary 2 | . . . 2 . Self-Inflicted Damage 51 | . . . 51 . Shots 1 | . . . 1 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 258 | . 16 126 258 220 Average Temperature 45 | . 8 32 50 53 Received Heat Transfer 1680 | . 237 273 1017 153 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1731 | . . 1020 711 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 248 | . 50 233 248 163 Average Influence 97 | . 16 88 111 136 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 88 | 100 100 96 81 100 Level 1 11 | . . 3 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 3 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 3 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 11 17 39 8 Peak Tracking Total 9 | . 9 3 8 6 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 4 | . . . 4 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . . . 10 . Successful 7 | . . . 7 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . . . 9 . Terminals 9 | . . . 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . . . 3 . Emergency Access Points 1 | . . . 1 . Garrison Index 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . . . 3 . Terminals 3 | . . . 3 . Botnet 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1905 | 40 101 611 1056 97 Spaces Moved 1152 | 37 92 441 538 44 Core 260 | 2 . 258 . . Treads . | . . . . . Legs . | . . . . . Wheels 892 | 35 92 183 538 44 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 50 100 110 Average Speed 97 | 86 92 80 111 113 Slowest Speed 150 | 90 100 110 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 27 29 52 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 14 . Melee . | . . . . . Projectile 8 | . . . 8 . AOE 6 | . . . 6 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1630 | 42 98 596 819 75 Wait 168 | . . 42 113 13 Move 1149 | 36 91 440 538 44 Hop . | . . . . . Pick Up 45 | 1 2 14 27 1 Fast Attach 26 | 5 . 17 4 . Attach 29 | . . 3 22 4 Detach 2 | . . 2 . . Swap 12 | . . 3 9 . Drop 15 | . . 7 8 . Fire 183 | . 5 68 97 13 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 10) 142 | -10/Materials | Entered another Materials area 142 | -9/Materials | Evolved 2 slots: Utility x2 147 | -9/Materials | Lost 4 parts (1p1n2w) 311 | -9/Materials | Build established: Mutant 660 | -9/Materials | Lost 4 parts (1n3w) 713 | -9/Materials | Discovered new exit (range 18) 752 | -9/Materials | Identified exit to Materials 753 | -9/Materials | Entered another Materials area 753 | -8/Materials | Evolved 2 slots: Utility x2 1165 | -8/Materials | Discovered new exit (range 11) 1532 | -8/Materials | Discovered new exit (range 13) 1602 | -8/Materials | Lost 7 parts (2p2n1u2w) 1627 | -8/Materials | Core integrity fell below 50% 1680 | -8/Materials | Identified exit to Factory 1782 | -8/Materials | Garrison activated, responded to threat 1805 | -8/Materials | Core integrity fell below 20% 1809 | -8/Materials | Identified exit to Garrison 1809 | -8/Materials | Entered Garrison 1831 | -8/Garrison | Lost 6 parts (1p2n3w) 1866 | -8/Garrison | Triggered checkpoint 1902 | -8/Garrison | System corruption reached 10% 1906 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Access door unlocked. 01809_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01816_ System corrupted: Heat flow error (+251). 01875_ Wheel destroyed. 01879_ Y-45 Defender destroyed. 01881_ G-47 Trooper destroyed. 01887_ Acquired Lgt. Nuclear Core. 01889_ Minigun destroyed. 01898_ System corrupted: Lgt. Assault Rifle jammed. 01898_ Wheel destroyed. 01901_ Lgt. Assault Rifle destroyed. 01901_ Adv. Targeting Computer destroyed. 01901_ System corrupted by crushing effect (+5). 01904_ Acquired 56 matter. Garrison Door opened remotely. 01906_ C-30 ARC bursts open, deploying its payload. 01906_ G-50 Soldier unfolds itself. 01906_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#"???#####???????????????????????? | | ?????????????? ?? ???????????????????????? | | ??????????????? ?? ???????????????????????? | | ???????????????? ?? ???????????????????????? | | ????????????????# ?# #??????????????????????? | | ????????????????# ## ##?????????????????????? | | ???????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ?????????????????????^ ??????????????????????? | | ????????????????# ????# #??????????????????????? | | ???????????# ## ## ##########?????????????? | | ?????????? @Y%=g #?????????????? | | ?????????? b #?????????????? | | ???????????# ggg ####+## #?????????????? | | ???????????## ## %## ##?????# #?????????????? | | ????????????????#CC ??# ???????# #?????????????? | | ????????????????##????# ???????# #?????????????? | | ??????????????????????# ???????# #?????????????? | | ??????????????????????# ???????# #?????????????? | | ??????????????????????# ???????# #?????????????? | | ??????????????????????# ????????# #?????????????? | | ??????????????????????# ######## #?????????????? | | ??????????????????????# ##### #???????? | | ??????????????????????# #???????? | | ??????????????????????########### #######???????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ##############? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????############# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????#####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 24 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonRagnarokExtractor Manual? 0 Play Time 00:23:12 Cumulative 24.5 hours Start 2020.08.17 @ 07:43:38 End 2020.08.17 @ 08:09:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 509ae7c6-1f48-4e3e-b8d7-c323c561acf4