Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 08:09:15

Player: CatPlusPlus

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (163)     815
Value Destroyed (5538)     5538
Prototype IDs (54)         1080
Alien Tech Used (12)       2400
Bonus (16457)              16457
              TOTAL SCORE: 34390

 Bonus
-------
Triggered High Security    500
Triggered Max Security     4000
High Alert Combat Kills    2134
Follower Combat Kills      1105
Aligned with FarCom        300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/1600
Matter                     288/300
Energy                     520/520
System Corruption          2%
Temperature                Cool (28)
Movement                   Walking (30)
Location                   -1/Command

 Parts 
-------
>          --- POWER (1) --------
     Light Antimatter Reactor
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (7) ------
     Large Storage Unit
           Powered Armor
  Advanced Focal Shield
>          --- WEAPON (2) -------
           Sigix Sheargun
           Sigix Sheargun
>          --- INVENTORY (15) ---
     Light Antimatter Reactor
           Quantum Reactor
           Centrium Light Armor Plating
           SHELL Armor
           Antimissile System
  Enhanced Nova Cannon
           Core Cannon
           Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
         Large Storage Unit
               Powered Armor
               SHELL Armor
      Advanced Focal Shield
               Antimissile System
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
         Light Antimatter Reactor
               Quantum Reactor
               Centrium Light Armor Plating
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Subatomic Replicator
      Enhanced Nova Cannon
               Core Cannon
               Sigix Broadsword
[Rating: 254]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   2   1   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   .   1   2   1   2   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             237  | 7   13  10  41  9   2   2   18  12  9   5   22  7   12  21  15  16  6   10  
  Power                    18   | 1   3   1   4   .   .   .   1   1   1   .   1   .   .   3   2   .   .   .   
    Engine                 8    | 1   2   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   
  Propulsion               35   | 2   5   .   13  3   .   .   5   2   2   .   1   2   .   .   .   .   .   .   
    Treads                 20   | 2   5   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   2   2   2   .   1   2   .   .   .   .   .   .   
  Utility                  120  | 2   3   4   8   1   1   .   4   4   6   4   19  5   9   14  13  12  6   5   
    Device                 75   | 1   1   2   3   .   .   .   1   1   3   1   16  4   8   10  11  6   6   1   
    Storage                5    | 1   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   2   2   1   1   .   1   .   .   .   
    Protection             30   | .   1   2   5   1   .   .   2   2   2   1   1   .   .   3   1   5   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   2   5   16  5   1   2   8   5   .   1   1   .   3   4   .   4   .   5   
    Energy Gun             17   | .   1   2   2   .   .   .   6   .   .   .   .   .   .   .   .   2   .   4   
    Energy Cannon          13   | .   .   .   4   1   .   .   .   .   .   1   1   .   1   2   .   2   .   1   
    Ballistic Gun          13   | 2   .   1   6   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   2   3   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   2   4   .   .   .   3   .   1   .   .   .   2   .   1   5   1   .   
Parts Lost                 8    | .   3   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Power                    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   95  99  99  100 100 100 99  75  79  82  83  85  82  78  69  72  55  54  
  Engine                   4    | .   5   3   7   11  11  11  9   5   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   8   10  3   .   .   .   .   1   6   5   2   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   9   9   7   7   
  Treads                   15   | .   27  28  32  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   14  33  33  35  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   22  25  23  26  23  23  21  .   .   .   .   
  Device                   11   | .   7   .   17  11  11  11  9   7   15  12  10  14  13  12  15  17  9   7   
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   5   5   4   4   4   9   9   7   7   
  Processor                1    | .   .   .   .   .   .   .   .   6   6   5   5   4   4   3   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   11  14  19  19  18  .   .   .   .   
  Protection               7    | .   5   13  4   11  11  11  18  7   4   3   4   4   4   4   9   9   7   8   
  Energy Gun               5    | .   5   10  .   .   .   .   17  7   6   4   .   .   .   1   18  17  15  14  
  Energy Cannon            3    | .   .   .   10  11  11  11  .   .   .   .   5   4   1   .   .   .   .   .   
  Ballistic Gun            7    | .   19  17  10  8   11  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   6   5   5   4   4   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 13  51  51  63  64  64  63  71  41  43  43  52  55  55  57  65  80  60  93  
  Greatest Support         74   | 40  40  40  63  63  36  36  50  60  66  66  72  74  72  72  60  60  60  60  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 7   11  20  20  20  20  20  19  15  15  15  15  15  15  14  15  15  15  15  
  Most Carried             20   | 5   20  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          16   | 1   10  19  19  19  19  20  19  14  14  14  14  14  14  14  14  14  15  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            20   | 5   20  20  20  19  20  20  14  15  15  15  15  15  15  13  15  15  15  12  

 Class Distribution 
--------------------
 57% | Mutant
 11% | Scavenger-Mutant
 10% | Alien-Sigix
 10% | Hacker-Scout
  7% | Hacker-Sprinter
  3% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
           Scout | -6/Factory
    Hacker-Scout | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -3/Research
 Hacker-Sprinter | -3/Quarantine
    Hacker-Scout | -3/Section 7
     Alien-Sigix | -2/Research
     Alien-Sigix | -2/Testing
     Alien-Sigix | -1/Access
     Alien-Sigix | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           3339 | 315  692  102  820  114  .    30   181  130  90   .    210  .    258  135  113  80   21   48   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7189 | 94   924  123  1983 103  .    .    677  185  397  .    512  .    275  434  .    115  241  1126 
  Parts                    411  | 6    53   14   137  4    .    .    49   10   16   .    21   .    12   22   .    3    24   40   
Haulers Intercepted        14   | .    2    .    6    .    .    .    4    .    1    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           6    | .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  92   | .   14  9   36  2   .   .   7   1   .   .   .   .   .   4   .   .   6   13  
  Melee                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Guns                     55   | .   14  2   9   2   .   .   7   .   .   .   .   .   .   3   .   .   5   13  
  Cannons                  24   | .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          18   | 2   7   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Worker                   9    | .   1   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Builder                  6    | .   1   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 5    | 1   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   6   .   .   .   4   .   1   .   .   .   .   .   .   1   .   .   
  Recycler                 12   | 1   2   .   1   .   .   .   .   1   2   .   3   .   1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  19   | .   3   .   5   .   .   .   4   1   2   .   2   .   2   .   .   .   .   .   
  Swarmer                  20   | .   3   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Grunt                    43   | .   11  3   19  .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   10  .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 1   3   5   6   2   .   .   4   1   3   .   3   .   1   3   .   1   2   8   
  Combat Bots Only         7    | .   3   5   4   2   .   .   3   1   .   .   .   .   .   3   .   .   2   7   
Max Kills in Single Turn   3    | 1   2   3   2   1   .   .   2   1   1   .   1   .   1   2   .   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Exploded                 3    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  
Hostile Shots Fired        1302  | .    88   39   110  18   .    .    26   10   .    3    2    8    5    112  56   14   217  594  
  Missed                   455   | .    23   20   25   1    .    .    6    8    .    2    1    4    2    45   24   7    104  183  
  Intercepted              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Damage Taken               10824 | .    768  312  1088 744  .    .    310  21   .    19   23   81   100  1323 395  81   1194 4365 
  Core                     2450  | .    155  33   142  130  .    .    58   .    .    .    .    .    .    103  118  25   370  1316 
  Absorbed by Shields      969   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    937  
  Redirected to Shielding  6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   8576  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    282  410  98   1429 6357 
  Regen/Repaired (Parts)   730   | .    251  .    99   .    .    .    .    26   .    .    .    .    .    250  .    .    .    104  
Core Remaining (%)         82    | 100  .    24   .    .    .    32   89   100  100  100  100  .    .    86   .    90   .    .    
Volleys Fired              475   | 12   99   16   99   7    .    .    30   .    .    3    12   9    7    14   22   21   52   72   
  Largest                  2     | 2    2    2    2    2    .    .    2    .    .    1    1    1    1    2    2    2    2    2    
  Hottest                  300   | 40   60   60   108  91   .    .    160  .    .    90   90   85   85   200  200  200  200  300  
Shots Fired                805   | 24   170  26   193  14   .    .    59   .    .    3    12   9    8    20   33   33   76   125  
  Gun                      650   | 24   170  19   94   7    .    .    58   .    .    .    .    .    .    12   33   33   76   124  
  Cannon                   142   | .    .    .    94   7    .    .    .    .    .    3    12   9    8    8    .    .    .    1    
  Launcher                 13    | .    .    7    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  290   | 24   156  12   91   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  224   | .    14   7    97   7    .    .    58   .    .    3    12   9    8    8    .    .    .    1    
  Explosive                13    | .    .    7    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 278   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   33   33   76   124  
  Robot Hit Streak         17    | 5    10   6    14   3    .    .    17   .    .    .    .    .    .    5    4    .    2    15   
  Robot Miss Streak        6     | 3    4    4    3    1    .    .    6    .    .    .    .    .    .    1    1    .    5    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    5    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
Shots Hit Robots           455   | 16   112  11   115  9    .    .    47   5    11   .    9    .    10   20   3    .    11   76   
  Core Hits                260   | 3    45   12   68   6    .    .    43   3    6    .    6    .    5    6    1    1    12   43   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    
    Destroy                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    
Melee Attacks              219   | .    .    .    2    2    .    .    .    44   28   16   37   8    44   38   .    .    .    .    
  Impact                   6     | .    .    .    2    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Slashing                 213   | .    .    .    .    .    .    .    .    42   28   16   37   8    44   38   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    .    .    2    4    .    5    .    4    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19253 | 212  1448 515  2626 193  .    .    1119 347  696  .    680  .    807  1610 283  58   1604 7055 
  Guns                     12680 | 212  1443 99   749  79   .    .    1119 .    .    .    .    .    .    556  259  58   1051 7055 
  Cannons                  1519  | .    .    .    1437 82   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1015  | .    .    416  266  .    .    .    .    .    .    .    .    .    .    .    .    .    333  .    
  Melee                    3539  | .    .    .    .    .    .    .    .    347  696  .    680  .    807  1009 .    .    .    .    
  Ramming                  500   | .    5    .    174  32   .    .    .    .    .    .    .    .    .    45   24   .    220  .    
  Kinetic                  2395  | 212  1345 42   717  79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2955  | .    98   57   1469 82   .    .    1119 .    .    .    .    .    .    .    .    .    130  .    
  Explosive                885   | .    .    416  266  .    .    .    .    .    .    .    .    .    .    .    .    .    203  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12518 | .    .    .    .    .    .    .    .    347  696  .    680  .    807  1565 259  58   1051 7055 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    2    
  Average Corruption       2     | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    .    3    .    .    .    .    .    8    .    .    .    .    4    
    Message Errors         4     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            661   | .    .    17   9    .    .    .    .    72   56   .    96   .    196  103  9    .    103  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26    | .    .    17   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    635   | .    .    .    .    .    .    .    .    72   56   .    96   .    196  103  9    .    103  .    
Knockbacks                 3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122   | .    .    68   23   12   .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Shots                    6     | .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   20    | .    3    .    14   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             31    | .    3    .    17   3    .    .    .    .    .    .    .    .    .    1    1    .    6    .    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    6    .    
  Crushed                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        291   | .    18   83   40   .    .    .    291  .    .    144  168  172  210  152  20   20   38   104  
  Average Temperature      44    | .    6    31   10   .    .    .    90   .    .    72   56   80   60   55   7    8    4    12   
  Received Heat Transfer   2052  | .    393  138  420  .    .    .    189  .    .    9    12   9    9    90   63   18   252  450  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5713  | .    225  125  2665 148  .    .    2500 .    .    .    .    .    .    .    .    .    50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             3585 | 10   318  302  634  253  .    .    227  146  294  445  211  142  135  1734 2050 1600 3500 3585 
  Initial                  2240 | .    6    49   .    242  .    .    .    .    33   80   148  27   79   18   1100 1152 1100 2240 
  Average                  378  | 3    151  84   352  245  .    .    58   49   166  363  116  72   49   123  1513 1254 2255 2679 
Maximum Alert Level        5    | .    1    1    2    1    .    .    1    .    1    2    1    .    .    5    5    5    5    5    
  Low Security (%)         57   | 100  70   99   17   .    .    100  92   100  54   1    95   100  100  96   .    .    .    .    
  Level 1                  23   | .    29   .    50   100  .    .    7    .    45   67   4    .    .    .    .    .    .    .    
  Level 2                  8    | .    .    .    31   .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   98   27   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Max Security             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    58   1    72   .    
Squads Dispatched          83   | .    6    .    6    .    .    .    .    1    2    2    .    .    1    10   13   2    29   11   
  Investigation            11   | .    3    .    2    .    .    .    .    .    2    1    .    .    .    .    .    2    .    1    
  Extermination            3    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    
  Reinforcement            15   | .    3    .    4    .    .    .    .    .    .    .    .    .    1    3    .    .    3    1    
  Assault                  49   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    13   .    21   9    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Distress Signals           13   | .   1   .   2   .   .   .   .   .   .   1   1   .   .   .   4   .   3   1   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   .   .   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   .   .   
Times Spotted              436  | .   35  10  46  2   .   .   11  5   3   9   6   5   5   29  68  9   105 88  
  Peak Tracking Total      56   | .   5   5   3   2   .   .   4   2   1   5   3   7   2   18  56  9   38  33  
  Tactical Retreats        50   | .   2   1   1   .   .   .   1   1   .   3   3   2   1   4   3   .   20  8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Traps Triggered            22   | .   1   .   .   .   .   .   1   2   .   2   .   .   1   2   4   3   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Machines Disabled          26   | .   .   .   3   .   .   .   .   .   .   .   .   .   7   5   .   2   6   3   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Machines Accessed          81   | .   6   1   14  .   2   .   5   9   8   4   9   1   5   10  .   5   .   2   
  Terminals                57   | .   3   .   8   .   .   .   4   6   5   3   6   1   5   10  .   4   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   .   1   .   .   
Total Hacks                248  | .   21  1   56  .   5   .   20  22  19  10  25  7   16  33  .   10  .   3   
  Successful               131  | .   10  1   31  .   5   .   15  8   3   6   17  5   10  20  .   .   .   .   
  Failed                   117  | .   11  .   25  .   .   .   5   14  16  4   8   2   6   13  .   10  .   3   
    Catastrophic           25   | .   1   .   3   .   .   .   .   5   5   1   1   .   1   3   .   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   9   .   15  .   1   .   6   13  9   3   5   4   9   24  .   6   .   1   
  Terminals                172  | .   8   .   30  .   .   .   12  16  13  8   18  7   16  33  .   8   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          19   | .   7   .   10  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   6   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   .   12  .   .   .   8   2   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   2   5   2   2   .   .   .   .   2   .   .   
Terminal Hacks             69   | .   3   1   11  .   5   .   6   1   1   4   9   4   9   15  .   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   1   .   1   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   1   .   .   .   2   .   .   1   2   .   2   2   .   .   .   .   
  Locate Traps             8    | .   .   .   2   .   .   .   1   .   .   1   1   .   1   2   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   .   .   3   .   .   .   2   .   .   .   1   1   2   7   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   4   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 23   | .   .   .   11  .   .   .   6   2   .   .   4   .   .   .   .   .   .   .   
  Insert Component         11   | .   .   .   5   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   
  Analyze                  12   | .   .   .   6   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   2   .   4   .   .   .   3   2   1   2   2   1   1   5   .   .   .   .   
  Terminals                17   | .   .   .   2   .   .   .   3   2   .   1   2   1   1   5   .   .   .   .   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   2   .   .   .   .   
    Botnet                 6    | .   .   .   2   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   5   .   14  .   .   .   5   7   8   4   9   1   4   8   .   5   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   1   .   6   .   .   .   3   2   .   1   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     120  | .   52  .   52  .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   5   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 11   | .   .   .   5   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  
Total Allies               142  | .    .    .    .    2    .    .    .    1    .    1    1    .    .    1    37   .    59   40   
  Largest Group            23   | .    .    .    .    2    .    .    .    1    1    1    1    1    .    1    23   .    5    8    
  Highest-Rated Group      321  | .    .    .    .    44   .    .    .    26   26   26   26   26   .    10   321  .    73   115  
  Highest-Rated Ally       31   | .    .    .    .    31   .    .    .    26   26   26   26   26   .    10   15   .    15   15   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               293  | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    133  .    79   80   
  Total Damage             5316 | .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    2599 .    1390 1306 
  Kills                    36   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    14   .    7    14   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               16026 | 161  2592 1278 3821 330  485  326  1315 728  584  388  561  194  853  772  299  274  617  448  
Spaces Moved               15436 | 72   1123 506  1929 196  454  306  999  1092 1040 727  1055 308  1246 1192 680  451  1418 642  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3714  | 68   1123 506  1929 88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3219  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   680  451  1418 642  
  Wheels                   1863  | .    .    .    .    108  454  306  995  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6636  | .    .    .    .    .    .    .    4    1092 1040 727  1055 308  1246 1164 .    .    .    .    
  Fastest Speed            28    | 50   160  240  160  105  105  105  50   34   31   31   28   28   28   28   30   30   30   30   
  Average Speed            74    | 153  179  240  161  129  105  105  104  34   31   31   28   28   28   28   30   30   30   31   
  Slowest Speed            240   | 160  240  240  240  160  105  105  105  34   34   31   28   31   28   30   90   90   30   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    7    2    2    5    3    3    2    1    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       48    | 6    94   91   99   41   70   67   47   28   21   18   29   9    80   67   30   45   46   29   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     6     | .    2    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 458   | .    .    44   23   2    .    .    11   36   16   17   36   11   27   26   44   46   88   31   
Terrain Destroyed          724   | .    .    60   34   3    .    .    11   36   16   17   37   11   27   26   60   50   215  121  
  Melee                    156   | .    .    .    2    2    .    .    .    36   16   16   28   8    24   24   .    .    .    .    
  Projectile               373   | .    .    .    .    1    .    .    .    .    .    1    9    3    3    2    60   50   123  121  
  AOE                      195   | .    .    60   32   .    .    .    11   .    .    .    .    .    .    .    .    .    92   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      18950 | 95   1540 546  2484 250  464  310  1208 1398 1274 867  1265 395  1672 1530 748  564  1548 792  
  Wait                     2132  | .    261  6    281  29   .    1    122  229  173  105  115  60   343  236  10   55   61   45   
  Move                     15372 | 71   1122 505  1928 195  453  305  998  1078 1035 722  1045 302  1239 1188 677  450  1417 642  
  Hop                      22    | .    .    .    .    .    .    .    .    6    2    2    4    2    3    2    1    .    .    .    
  Pick Up                  171   | 5    25   4    44   3    3    1    12   11   13   5    15   3    8    11   4    2    .    2    
  Fast Attach              94    | 7    6    2    12   .    .    .    11   1    2    .    1    1    4    14   14   10   6    3    
  Attach                   36    | .    .    1    1    2    .    .    3    2    2    2    2    2    1    6    .    3    .    9    
  Detach                   25    | .    .    .    .    .    .    .    1    .    1    .    .    .    2    4    3    9    .    5    
  Swap                     116   | .    7    7    29   7    2    2    4    9    5    3    19   4    8    6    1    3    .    .    
  Drop                     232   | .    17   5    71   2    6    1    27   10   13   3    15   4    13   9    15   11   6    4    
  Fire                     475   | 12   99   16   99   7    .    .    30   .    .    3    12   9    7    14   22   21   52   72   
  Melee                    219   | .    .    .    2    2    .    .    .    44   28   16   37   8    44   38   .    .    .    .    
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
  Crush                    22    | .    3    .    17   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    8    .    6    .    .    .    2    .    .    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research
-2/Testing
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 1 exit: [Sur])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Discovered new exit (range 16)
   162 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   349 | -10/Materials | Discovered new exit (range 15)
  1117 | -10/Materials | Discovered new exit (range 12)
  1162 | -10/Materials | Core integrity fell below 50%
  1425 | -10/Materials | Repaired Lgt. Treads
  1452 | -10/Materials | Repaired Lgt. Treads
  1500 | -10/Materials | Discovered new exit (range 13)
  1860 | -10/Materials | Discovered new exit (range 15)
  2754 | -10/Materials | Entered Mines
  2917 | -10/Mines     | Found a hidden stash of uninstalled traps
  3316 | -10/Mines     | Discovered new exit (range 7)
  3459 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  3464 | -10/Mines     | Found Prototype Device
  3474 | -10/Mines     | Identified Exp. Sensor Array
  3617 | -10/Mines     | Found the Drone Emporium
  3628 | -10/Mines     | Learned location of Zion (-7)
  3635 | -10/Mines     | Found Prototype Device
  3635 | -10/Mines     | Identified Thief Drone Bay
  3831 | -10/Mines     | Learned Materials trap positions
  4023 | -10/Mines     | Discovered new exit (range 7)
  4032 | -10/Mines     | Entered Materials
  4032 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4033 | -9/Materials  | Loaded intel: 21 trap records
  4412 | -9/Materials  | Discovered new exit (range 10)
  4520 | -9/Materials  | Discovered new exit (range 17)
  4640 | -9/Materials  | Build established: Scavenger-Mutant
  4968 | -9/Materials  | Discovered new exit (range 15)
  5240 | -9/Materials  | Repaired Grenade Launcher
  5267 | -9/Materials  | Repaired Lgt. Treads
  6344 | -9/Materials  | Build established: Mutant
  6376 | -9/Materials  | Discovered new exit (range 9)
  7853 | -9/Materials  | Entered Mines
  7868 | -9/Mines      | Learned Materials emergency access door positions
  7868 | -9/Mines      | Discovered new exit (range 9)
  7979 | -9/Mines      | Assembled infested the area
  8020 | -9/Mines      | Core integrity fell below 50%
  8074 | -9/Mines      | Met 8R-AWN
  8105 | -9/Mines      | Learned location of 1 exit from Materials
  8178 | -9/Mines      | Discovered new exit (range 5)
  8183 | -9/Mines      | Entered Exiles
  8209 | -9/Exiles     | Welcomed by 8R-AWN
  8227 | -9/Exiles     | Met EX-HEX
  8285 | -9/Exiles     | Met EX-DEC
  8373 | -9/Exiles     | Met EX-BIN
  8388 | -9/Exiles     | Aligned with FarCom system
  8389 | -9/Exiles     | Given EX-Vault access code
  8413 | -9/Exiles     | Opened EX-Vault
  8422 | -9/Exiles     | Found Flying Fortress v7
  8446 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8503 | -9/Exiles     | Found Longsword +1
  8598 | -9/Exiles     | Discovered new exit (range 10)
  8668 | -9/Exiles     | Stole two prototypes: Flying Fortress v7, Longsword +1
  8668 | -9/Exiles     | Entered Mines
  8982 | -8/Mines      | Discovered new exit (range 15)
  8994 | -8/Mines      | Entered Materials
  8994 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8995 | -8/Materials  | Identified exit to Factory
 10309 | -8/Materials  | Entered Factory
 10309 | -7/Factory    | Evolved 2 slots: Propulsion x2
 10311 | -7/Factory    | FarCom data flow suspended
 10346 | -7/Factory    | Repaired Med. Armor Plating
 10931 | -7/Factory    | Discovered new exit (range 14)
 10936 | -7/Factory    | Identified exit to Factory
 10976 | -7/Factory    | Found Powered Armor
 11037 | -7/Factory    | Entered another Factory area
 11037 | -6/Factory    | Accompanied by 1 ally
 11037 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11365 | -6/Factory    | Build established: Scout
 11409 | -6/Factory    | Discovered new exit (range 5)
 11410 | -6/Factory    | Identified exit to Lower Caves
 11583 | -6/Factory    | Discovered new exit (range 7)
 11603 | -6/Factory    | Identified exit to Factory
 11621 | -6/Factory    | Entered another Factory area
 11621 | -5/Factory    | Evolved 2 slots: Utility x2
 11817 | -5/Factory    | Discovered new exit (range 6)
 11818 | -5/Factory    | Identified exit to Factory
 11898 | -5/Factory    | Build established: Hacker-Scout
 12009 | -5/Factory    | Entered another Factory area
 12009 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12022 | -4/Factory    | Identified exit to Upper Caves
 12043 | -4/Factory    | Found Quantum Capacitor
 12056 | -4/Factory    | Identified exit to Research
 12570 | -4/Factory    | Entered Research
 12570 | -3/Research   | Accompanied by 1 ally
 12570 | -3/Research   | Evolved 2 slots: Utility x2
 12610 | -3/Research   | Identified exit to Armory
 12610 | -3/Research   | Identified exit to Quarantine
 12721 | -3/Research   | Discovered new exit (range 13)
 12764 | -3/Research   | Entered Quarantine
 12899 | -3/Quarantine | Identified exit to Research
 12968 | -3/Quarantine | Cryocooling Duct disabled
 12983 | -3/Quarantine | Ambient heat levels rising (+20)
 12983 | -3/Quarantine | Non-combat units ordered to evacuate
 13123 | -3/Quarantine | Found Alien Slashing Weapon
 13123 | -3/Quarantine | Identified Sigix Broadsword
 13158 | -3/Quarantine | Found Alien Artifact
 13158 | -3/Quarantine | Identified Core Reset Matrix
 13158 | -3/Quarantine | Used Core Reset Matrix
 13162 | -3/Quarantine | Detected hypermatrix surge
 13162 | -3/Quarantine | Sensed 14 artifacts in vicinity
 13181 | -3/Quarantine | Cryocooling Duct disabled
 13196 | -3/Quarantine | Ambient heat levels rising (+20)
 13196 | -3/Quarantine | Combat units ordered to evacuate
 13288 | -3/Quarantine | Found Core Cannon
 13296 | -3/Quarantine | Quarantine Guard activated
 13365 | -3/Quarantine | Build established: Hacker-Sprinter
 13447 | -3/Quarantine | Found Dimensional Node Initializer
 13450 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 13451 | -3/Quarantine | Found Transdimensional Reconstructor
 13475 | -3/Quarantine | Found Subatomic Replicator
 13549 | -3/Quarantine | Spotted Quarantine Guard
 13557 | -3/Quarantine | Spotted Fortress
 13609 | -3/Quarantine | Discovered new exit (range 5)
 13609 | -3/Quarantine | Spotted Quarantine Guard
 13615 | -3/Quarantine | Identified exit to Section 7
 13617 | -3/Quarantine | Entered Section 7
 13618 | -3/Section 7  | Sensed 19 artifacts in vicinity
 13866 | -3/Section 7  | Found Integrated Mediator
 13866 | -3/Section 7  | Installed Integrated Mediator, increased core attachment efficiency
 13888 | -3/Section 7  | Found Integrity Redistributor
 13912 | -3/Section 7  | Initialized slip node
 13967 | -3/Section 7  | Build established: Hacker-Scout
 14044 | -3/Section 7  | Spotted B-86 Titan
 14221 | -3/Section 7  | Spotted Alpha 7
 14222 | -3/Section 7  | Spotted Alpha 7
 14261 | -3/Section 7  | Spotted B-99 Colossus
 14290 | -3/Section 7  | Found LRC Insulator
 14290 | -3/Section 7  | Installed LRC Insulator, gained EM resistance (25)
 14293 | -3/Section 7  | Found LRC Energy Well
 14293 | -3/Section 7  | Installed LRC Energy Well, increased energy storage capacity (+250)
 14320 | -3/Section 7  | Spotted Executioner
 14320 | -3/Section 7  | Spotted Executioner
 14333 | -3/Section 7  | Build established: Hacker-Sprinter
 14346 | -3/Section 7  | Integrated with Sigix Exoskeleton
 14384 | -3/Section 7  | Warped through subspace to slip node
 14389 | -3/Section 7  | Entered Research
 14389 | -2/Research   | Evolved 2 slots: Utility x2
 14394 | -2/Research   | Emitted hypermatrix ping
 14399 | -2/Research   | Assembled emerged from beneath the floor
 14477 | -2/Research   | Assembled emerged from beneath the floor
 14485 | -2/Research   | Found Prototype Device
 14485 | -2/Research   | Identified Thermal Barrier
 14523 | -2/Research   | Assembled emerged from beneath the floor
 14560 | -2/Research   | Assembled emerged from beneath the floor
 14613 | -2/Research   | Discovered new exit (range 17)
 14643 | -2/Research   | Lost 21 allies
 14646 | -2/Research   | Build established: Alien-Sigix
 14649 | -2/Research   | Assembled emerged from beneath the floor
 14688 | -2/Research   | Lost 5 allies
 14688 | -2/Research   | Entered Testing
 14759 | -2/Testing    | Found Prototype Protection
 14759 | -2/Testing    | Identified Lgt. Regenerative Plating
 14762 | -2/Testing    | Found Prototype Protection
 14762 | -2/Testing    | Identified Med. Regenerative Plating
 14767 | -2/Testing    | Found Prototype Protection
 14767 | -2/Testing    | Identified Hvy. Regenerative Plating
 14774 | -2/Testing    | Found Prototype Protection
 14774 | -2/Testing    | Identified SHELL Armor
 14893 | -2/Testing    | Spotted PH-QON6HE65RG
 14904 | -2/Testing    | Discovered new exit (range 15)
 14962 | -2/Testing    | Entered Access
 14962 | -1/Access     | Evolved 2 slots: Utility x2
 14967 | -1/Access     | Emitted hypermatrix ping
 14972 | -1/Access     | Assembled emerged from beneath the floor
 15010 | -1/Access     | Assembled emerged from beneath the floor
 15133 | -1/Access     | Assembled emerged from beneath the floor
 15175 | -1/Access     | Lost 4 allies
 15182 | -1/Access     | Assembled emerged from beneath the floor
 15183 | -1/Access     | Garrison activated, responded to threat
 15328 | -1/Access     | Energy Cycler disabled
 15348 | -1/Access     | Discovered new exit (range 17)
 15366 | -1/Access     | Assembled emerged from beneath the floor
 15407 | -1/Access     | Spotted Striker
 15470 | -1/Access     | Assembled emerged from beneath the floor
 15502 | -1/Access     | Found Prototype Device
 15502 | -1/Access     | Identified Exp. Shield Generator
 15511 | -1/Access     | Assembled emerged from beneath the floor
 15511 | -1/Access     | Spotted Striker
 15514 | -1/Access     | Garrison activated, responded to threat
 15519 | -1/Access     | Spotted B-99 Colossus
 15532 | -1/Access     | Assembled emerged from beneath the floor
 15537 | -1/Access     | Garrison activated, responded to threat
 15546 | -1/Access     | Lost 4 allies
 15555 | -1/Access     | Discovered new exit (range 18)
 15579 | -1/Access     | Entered Command
 15584 | -1/Command    | Emitted hypermatrix ping
 15589 | -1/Command    | Assembled emerged from beneath the floor
 15648 | -1/Command    | Lost 4 allies
 15671 | -1/Command    | Spotted Combat Programmer
 15686 | -1/Command    | Spotted Combat Programmer
 15700 | -1/Command    | High security lockdown imminent
 15703 | -1/Command    | Destroyed Combat Programmer
 15705 | -1/Command    | Sigix Exoskeleton integrity reduced to 80%
 15708 | -1/Command    | Lost 3 allies
 15718 | -1/Command    | Destroyed Combat Programmer
 15725 | -1/Command    | Discovered new exit (range 17)
 15726 | -1/Command    | Assembled emerged from beneath the floor
 15736 | -1/Command    | Spotted M Guard
 15736 | -1/Command    | Spotted M Guard
 15762 | -1/Command    | Sigix Exoskeleton integrity reduced to 60%
 15768 | -1/Command    | Core integrity fell below 50%
 15771 | -1/Command    | Lost 3 allies
 15774 | -1/Command    | Destroyed M Guard
 15780 | -1/Command    | High security lockdown engaged
 15782 | -1/Command    | Sigix Exoskeleton integrity reduced to 40%
 15821 | -1/Command    | Assembled emerged from beneath the floor
 15857 | -1/Command    | Sigix Exoskeleton integrity reduced to 20%
 15857 | -1/Command    | Core integrity fell below 20%
 15879 | -1/Command    | Assembled emerged from beneath the floor
 15903 | -1/Command    | Assembled emerged from beneath the floor
 15913 | -1/Command    | Spotted B-99 Colossus
 15980 | -1/Command    | Spotted Striker
 15980 | -1/Command    | Spotted Executioner
 15982 | -1/Command    | Scanned by Researcher
 15983 | -1/Command    | Spotted Striker
 15983 | -1/Command    | Spotted Investigator
 15983 | -1/Command    | Spotted Striker
 15997 | -1/Command    | Used Integrity Redistributor, redistributed integrity to core (+111)
 15999 | -1/Command    | Used Subatomic Replicator to create Supercharged TR
 16005 | -1/Command    | Spotted Alpha 7
 16007 | -1/Command    | Destroyed Striker
 16021 | -1/Command    | Destroyed Investigator
 16021 | -1/Command    | Destroyed Executioner
 16027 | -1/Command    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
16023_ Striker stasis bubble strength at 20.
16024_ Slug penetrates H-88 Terminator.
16024_ Penetrated by Slug. <x2>
16024_ Slug penetrates Reinforced Barrier. <x2>
16024_ Striker stasis bubble strength at 15.
16024_ Stasis bubble strength at 65.
16025_ Striker stasis bubble strength at 10.
16025_ Quantum Shear penetrates Striker.
16025_ Quantum Shear penetrates G-73 Enforcer.
16025_ G-73 Enforcer destroyed.
16025_ Destroyed Unknown Reactor.
16026_ Penetrated by Slug. <x4>
16026_ Striker stasis bubble strength at 5.
16027_ H-88 Terminator suffers critical hit
  (Destroy).
16027_ H-88 Terminator destroyed.
16027_ Penetrated by Slug. <x2>
16027_ Slug penetrates Door.
16027_ Striker stasis bubble bursts.
16027_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????##????????????????????########     |
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| ??################# #####   ####??################ |
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| ?################## #####   #####################  |
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| ##################      =X!gb**=    h=  h          |
| ##################       !Kgg=%*7  %               |
| ?#################     [%/p=%%]=   %*              |
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| ???????????????????????????????????############### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          57
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Armor Coverage             1300
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             20
Point Defense Rating       240
Evasion (%)                69
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          38
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Reset Matrix
Integrated Mediator
Dimensional Node Initializer
LRC Insulator
LRC Energy Well
Sigix Exoskeleton
Sigix Sheargun
Transdimensional Reconstructor
Core Cannon
Integrity Redistributor
Subatomic Replicator

 Achievements 
--------------
Most Wanted
No Explosion For You
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              InsulatedHeatPropulsion
  Manual?         0
Play Time         03:48:58
  Cumulative      140.3 hours
  Start           2024.04.28 @ 04:05:48
  End             2024.04.28 @ 08:09:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             59
Gallery%          78
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d39c8b92-6501-44f2-8e8e-35bd3c875421