Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.13 @ 23:27:16 Player: Teratos Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (139) 695 Value Destroyed (3798) 3798 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 6949 Bonus ------- High Alert Combat Kills 716 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 565/625 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Compact Battery > --- WEAPON (4) ------- Heavy Laser Improved EM Pulse Cannon Light Assault Rifle Advanced EMP Blaster > --- INVENTORY (4) ---- Light Treads Light Treads Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Beam Cannon Particle Cannon [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 111 | 6 1 26 78 Power 15 | 1 . 2 12 Engine 8 | 1 . 2 5 Core 7 | . . . 7 Reactor . | . . . . Propulsion 17 | 2 . 5 10 Treads 16 | 2 . 5 9 Leg . | . . . . Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 16 | 1 1 3 11 Device 13 | . . 3 10 Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 63 | 2 . 16 45 Energy Gun 28 | . . 3 25 Energy Cannon 17 | . . 8 9 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon 4 | . . 4 . Launcher 10 | . . . 10 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 7 | . . 3 4 Parts Lost 25 | . . 2 23 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 14 | . . 2 12 Highest Loss Streak 14 | . . 1 14 Average Slot Usage (%) 92 | . 87 97 90 Engine 10 | . 14 10 9 Core 3 | . . . 6 Treads 18 | . 28 22 15 Hover 1 | . . . 1 Device 11 | . . 7 15 Storage 2 | . 14 3 . Processor 8 | . 2 11 7 Energy Gun 7 | . . . 12 Energy Cannon 14 | . . 20 12 Ballistic Gun 4 | . 28 7 . Ballistic Cannon 5 | . . 14 1 Launcher 4 | . . . 7 Naked Turns 6 | . . . 6 Heaviest Build 40 | 10 10 24 40 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) 11 | . . . 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 4 Average Capacity 4 | 4 6 4 4 Most Carried 4 | . . 4 4 Average Carried 2 | . . 2 3 Final Capacity 6 | 6 6 4 4 Final Carried 4 | . . 4 2 Class Distribution -------------------- 55% | Gunner 31% | Scavenger-Gunner 9% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2481 | 118 214 1011 1138 Remotely . | . . . . Salvage Created 5433 | . 214 1601 3618 Parts 318 | . 24 110 184 Haulers Intercepted 10 | . . 5 5 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 91 | . 5 31 55 Melee 1 | . . . 1 Guns 24 | . 5 4 15 Cannons 47 | . . 27 20 AOE 17 | . . . 17 Classes Destroyed 12 | . 4 6 2 Worker 14 | . . 6 8 Builder 8 | . 3 2 3 Tunneler 1 | . . . 1 Hauler 10 | . . 5 5 Recycler 4 | . . 2 2 Mechanic 1 | . . . 1 Watcher 10 | . 1 4 5 Swarmer 20 | . 3 9 8 Grunt 49 | . 2 14 33 Brawler 3 | . . 1 2 Duelist 2 | . . 1 1 Sentry 17 | . . 6 11 Best Kill Streak 7 | . 3 7 6 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 4 | . 2 2 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4396 | . 56 961 3379 Core 705 | . 9 131 565 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 96 67 . Volleys Fired 242 | . 34 92 116 Largest 4 | . 2 4 4 Hottest 275 | . 40 190 275 Shots Fired 762 | . 68 354 340 Gun 266 | . 68 50 148 Cannon 438 | . . 304 134 Launcher 58 | . . . 58 Special . | . . . . Kinetic 271 | . 68 185 18 Thermal 293 | . . 169 124 Explosive . | . . . . Electromagnetic 198 | . . . 198 Robot Hit Streak 28 | . 6 19 28 Robot Miss Streak 5 | . 3 5 5 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 447 | . 44 199 204 Core Hits 203 | . 16 63 124 Critical Hits 2 | . . 1 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 9467 | . 437 2745 6285 Guns 2485 | . 437 386 1662 Cannons 4062 | . . 2359 1703 Explosions 2907 | . . . 2907 Melee . | . . . . Ramming 13 | . . . 13 Kinetic 2256 | . 437 1626 193 Thermal 2744 | . . 1119 1625 Explosive . | . . . . Electromagnetic 4454 | . . . 4454 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 8 8 Average Corruption 5 | . . 4 7 Corruption Purged . | . . . . Effects 46 | . . 25 21 Message Errors 12 | . . 6 6 Matter Fused 10 | . . 4 6 Heat Flow Errors 1 | . . 1 . Energy Discharges 5 | . . 4 1 Parts Rejected 2 | . . 2 . Data Loss (minor) 6 | . . 3 3 Targeting Errors 9 | . . 4 5 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 224 | . . 56 168 Projectiles 75 | . . 56 19 Explosions 149 | . . . 149 Melee . | . . . . Knockbacks 13 | . . 12 1 Impact . | . . . . Kinetic 13 | . . 12 1 Secondary . | . . . . Self-Inflicted Damage 365 | . . . 365 Shots 20 | . . . 20 Rammed 5 | . . . 5 Targets Rammed 6 | . . . 6 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 514 | . 6 514 283 Average Temperature 114 | . 6 147 70 Received Heat Transfer 1533 | . 6 204 1323 Effects 9 | . . 8 1 Shutdowns 1 | . . 1 . Energy Bleed 2 | . . 2 . Interference 4 | . . 3 1 Damage (major) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 29 | . . . 29 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 5334 | . . 2368 2966 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . . . 8 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1270 | . 186 570 1270 Average Influence 454 | . 117 332 573 Maximum Alert Level 4 | . . 2 4 Low Security (%) 14 | 100 100 22 . Level 1 23 | . . 39 16 Level 2 50 | . . 37 65 Level 3 5 | . . . 9 Level 4 5 | . . . 9 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . . 5 13 Investigation 7 | . . 3 4 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault 3 | . . 1 2 Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 146 | . 9 45 92 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 18 | . . 2 16 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 2 2 Indirectly 2 | . . . 2 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 2 5 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 2 6 5 Terminals 9 | . 2 4 3 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 42 | . 8 23 11 Successful 29 | . 2 17 10 Failed 13 | . 6 6 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . 8 9 4 Fabricators . | . . . . Repair Stations 17 | . . 10 7 Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 10 | . 2 4 4 Record 1 | . . . 1 Level Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Locate Traps 1 | . . 1 . Transport Status 1 | . 1 . . Hauler Manifests 3 | . 1 2 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 15 | . . 9 6 Scan Component 9 | . . 5 4 Repair 6 | . . 4 2 Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 6 | . 2 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 4 2 Time 224 | . . 104 120 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5025 | 64 275 1814 2872 Spaces Moved 1998 | 42 112 749 1095 Core 30 | 10 . . 20 Treads 1772 | 32 112 749 879 Legs . | . . . . Wheels . | . . . . Hover 196 | . . . 196 Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 162 | 133 160 160 165 Slowest Speed 600 | 160 160 160 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 34 59 66 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . . . 26 Melee . | . . . . Projectile . | . . . . AOE 26 | . . . 26 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3236 | 47 146 1137 1906 Wait 810 | . . 250 560 Move 1995 | 41 111 748 1095 Hop . | . . . . Pick Up 12 | . . 6 6 Fast Attach 72 | 6 1 17 48 Attach 11 | . . 3 8 Detach 6 | . . 1 5 Swap 28 | . . 6 22 Drop 54 | . . 14 40 Fire 242 | . 34 92 116 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . . . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 8) 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Weapon x2 699 | -9/Materials | Build established: Gunner 828 | -9/Materials | Discovered new exit (range 14) 1086 | -9/Materials | Discovered new exit (range 12) 1449 | -9/Materials | Repaired Beam Cannon 1477 | -9/Materials | Repaired Lgt. Cannon 1513 | -9/Materials | Repaired Lgt. Cannon 1847 | -9/Materials | Repaired Heat Sink 1940 | -9/Materials | First assault squad dispatched 2138 | -9/Materials | Discovered new exit (range 10) 2154 | -9/Materials | Entered another Materials area 2154 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3410 | -8/Materials | Build established: Scavenger-Gunner 3484 | -8/Materials | Identified exit to Factory 3803 | -8/Materials | Repaired Broken Adv. EMP Blaster 4191 | -8/Materials | Garrison activated, responded to threat 4425 | -8/Materials | Core integrity fell below 50% 4477 | -8/Materials | Core integrity fell below 20% 4503 | -8/Materials | Lost 14 parts (2p3n3u6w) 4517 | -8/Materials | Garrison activated, responded to threat 4752 | -8/Materials | Lost 4 parts (1p1u2w) 4848 | -8/Materials | Repaired Hvy. Laser 4954 | -8/Materials | First assault squad dispatched 5026 | -8/Materials | Destroyed self with Advanced EMP Blaster Last Messages --------------- 04941_ U-05 Engineer lays Concrete. 04943_ K-01 Serf collects debris. 04943_ R-06 Scavenger collects Flight Unit. 04943_ U-05 Engineer lays Concrete. 04947_ R-06 Scavenger collects Adv. Beam Rifle. 04948_ Acquired Lgt. Assault Rifle. 04949_ Acquired 18 matter. 04953_ System corrupted: Component data lost. 04954_ ALERT: Significant disruption in Zone 2G, assault force dispatched. 04967_ Acquired 12 matter. 04971_ M2B4KZ0O7Y#DOADVEE=|ZC3HOP>8DSR3 04973_ ALERT: Alarm triggered, dispatching investigation squad. 04999_ System corrupted: Matter fused (-5). 04999_ Acquired 5 matter. 05025_ C-30 ARC bursts open, deploying its payload. 05025_ B-36 Bruiser unfolds itself. 05025_ L-31 Rogue unfolds itself. 05025_ B-36 Bruiser unfolds itself. 05025_ I-25 Savior unfolds itself. 05026_ Door malfunctions. 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" #????? | | " ""??????????????# + / # ###### | | " T"??????????????# ! =##### / ! # # ! | | " ""???#######????########???########### #! | | " #????# #??????????????????# # # """ | | ###### = #??????????????????# # # """ | | = #??????????????????# # # """ | | ???###### * #??????????????????# + + | | ????????# #??????????????????# # # | | ????????## ##??????????????????# # ###### | | ######???# ########????????????######## #### | | ##### / #???????????????????# | | + # #???????????????????# | | """ ##### # #???????????????????# | | """ #???# #? #???????????????????####+### | | """ #???# #?? #????????????????????? ## | | #???# #?? #???????????????????# ! ## | | ########## ###########????????????????# !## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellPortableSheargun Manual? 0 Play Time 00:51:52 Cumulative 23.7 hours Start 2020.05.13 @ 13:07:26 End 2020.05.13 @ 23:27:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b09bf2b3-ac23-43db-8842-f5f58111e3c9