Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 21:41:12 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (508) 508 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1578 Bonus ------- None Cogmind --------- Core Integrity 394/400 Matter 270/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Improved Medium Laser Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Improved Heat Sink Reactive Plating Reactive Plating Reactive Plating Reactive Plating Hardlight Generator EM Shotgun EM Shotgun Improved Medium Laser Improved Medium Laser Light Assault Rifle Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Armor Plating Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Hardlight Generator EM Shotgun EM Shotgun Improved Medium Laser Improved Medium Laser Light Assault Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 22 | . 16 6 Power 3 | . 1 2 Engine 3 | . 1 2 Core . | . . . Reactor . | . . . Propulsion 7 | . 5 2 Treads 5 | . 3 2 Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | . 5 2 Device 2 | . 1 1 Storage 2 | . 2 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 5 | . 5 . Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 100 Engine 13 | . 14 11 Treads 17 | . 15 33 Leg 10 | . 12 . Device 5 | . 4 11 Storage 13 | . 14 11 Processor 1 | . . 11 Protection 8 | . 9 . Energy Gun 6 | . 5 11 Ballistic Gun 20 | . 22 11 Naked Turns . | . . . Heaviest Build 34 | 11 30 34 Greatest Support 60 | 20 40 60 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 11 | . 11 15 Most Carried 15 | . 13 15 Average Carried 10 | . 9 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 489 | 200 255 34 Remotely . | . . . Salvage Created 596 | . 496 100 Parts 47 | . 40 7 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 15 | . 13 2 Guns 12 | . 10 2 AOE 3 | . 3 . Classes Destroyed 5 | . 5 . Hauler 1 | . 1 . Mechanic 1 | . 1 . Operator 1 | . 1 . Swarmer 3 | . 3 . Grunt 12 | . 10 2 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 472 | . 401 71 Core 52 | . 46 6 Absorbed by Shields 20 | . . 20 Regen/Repaired (Parts) 107 | . 107 . Core Remaining (%) 90 | 100 81 . Volleys Fired 49 | . 45 4 Largest 2 | . 2 2 Hottest 76 | . 76 76 Shots Fired 94 | . 86 8 Gun 92 | . 84 8 Cannon . | . . . Launcher 2 | . 2 . Special . | . . . Kinetic 79 | . 75 4 Thermal 13 | . 9 4 Explosive 2 | . 2 . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 11 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 70 | . 62 8 Core Hits 36 | . 31 5 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 4 | . 3 1 Burn 3 | . 2 1 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 857 | . 760 97 Guns 656 | . 559 97 Cannons . | . . . Explosions 190 | . 190 . Melee . | . . . Ramming 11 | . 11 . Kinetic 462 | . 434 28 Thermal 194 | . 125 69 Explosive 190 | . 190 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | . 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 96 | . 40 96 Average Temperature 15 | . 10 47 Received Heat Transfer 220 | . 192 28 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 629 | . 407 222 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 189 | . 189 141 Initial 64 | . . 64 Average 86 | . 83 103 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 25 3 Peak Tracking Total 5 | . 5 2 Tactical Retreats 6 | . 6 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 7 | . 5 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 13 6 Successful 14 | . 10 4 Failed 4 | . 2 2 Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 12 | . 8 4 Terminals 17 | . 11 6 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 5 2 Robot Analysis 3 | . 2 1 Prototype ID Bank 2 | . 1 1 Unreport Threat 1 | . 1 . Security Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 3 2 Terminals 5 | . 3 2 Botnet 3 | . 2 1 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total 3 | . 2 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 1294 | . 1091 203 Spaces Moved 728 | 1 620 107 Core . | . . . Treads 407 | . 300 107 Legs 321 | 1 320 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 142 | 120 139 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 2 87 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 10 | . 10 . Terrain Destroyed 13 | . 13 . Melee . | . . . Projectile . | . . . AOE 13 | . 13 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 912 | . 780 132 Wait 73 | . 69 4 Move 726 | . 619 107 Hop . | . . . Pick Up 20 | . 13 7 Fast Attach 8 | . 6 2 Attach 2 | . . 2 Detach . | . . . Swap 12 | . 10 2 Drop 20 | . 16 4 Fire 49 | . 45 4 Melee . | . . . Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 40 | -10/Materials | Central database locked down 319 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 4) 674 | -10/Materials | Discovered new exit (range 10) 730 | -10/Materials | Discovered new exit (range 10) 866 | -10/Materials | Discovered new exit (range 5) 917 | -10/Materials | Repaired Lgt. Treads 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -9/Materials | Self-destructed Last Messages --------------- 01241_ Lgt. Treads severed. 01243_ Acquired Ion Engine. 01246_ Acquired Lgt. Treads. 01252_ K-01 Serf collects debris. 01255_ U-05 Engineer lays Concrete. 01258_ K-01 Serf collects debris. 01266_ K-01 Serf cleans the Fusion Modulator. 01278_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Prototypes Downloading prototype IDs... Adv. Beam Rifle Imp. Assault Rifle 01294_ Triggered EMP Trap. 01294_ A bubble of electromagnetic force engulfs the area. 01294_ Door malfunctions. 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""" # #????????????????????? | | ??????????????????#####?# #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????#k #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????# ##????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeLargeInsulator Manual? 0 Play Time 00:08:36 Cumulative 836.7 hours Start 2023.03.14 @ 21:14:05 End 2023.03.14 @ 21:41:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1260 Rogue 1260 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a27b6c5-14ae-4243-ad82-706e7bff9aae