Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 22:25:04 Player: HourglassLad Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (795) 795 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2940 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Light Armor Plating High-powered Shotgun Gauss Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel Aerolev Unit > --- UTILITY ---------- Small Storage Unit Targeting Computer Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Advanced Beam Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Weight Redist. System Advanced Visual Processing Unit Improved Light Armor Plating High-powered Shotgun Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 38 | 7 2 4 7 18 Power 5 | 1 . . . 4 Engine 3 | 1 . . . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 . 3 3 8 Treads 2 | 2 . . . . Leg 6 | . . . 1 5 Wheel 6 | . . 3 2 1 Hover 2 | . . . . 2 Flight . | . . . . . Utility 5 | 1 1 . . 3 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 3 1 1 4 3 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 1 . 2 . Ballistic Cannon 5 | . . 1 2 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 15 | . . . 4 11 Power 3 | . . . 1 2 Propulsion 9 | . . . 3 6 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 98 100 73 82 Engine 4 | . 14 14 2 1 Core 3 | . . . . 6 Treads 3 | . 28 3 . . Leg 9 | . . . 7 16 Wheel 13 | . . 24 20 8 Device 3 | . . . . 6 Storage 10 | . 14 14 11 8 Processor 15 | . 12 14 11 18 Energy Gun 2 | . 14 4 . . Ballistic Gun 9 | . 14 14 11 6 Ballistic Cannon 8 | . . 9 11 9 Peak Build Rating 27 | 6 7 8 11 27 Average Rating 12 | 5 6 7 9 16 On Entrance 6 | . 6 7 8 10 Naked Turns 59 | . . . . 59 Heaviest Build 24 | 12 12 13 13 24 Greatest Support 58 | 40 40 40 58 26 Greatest Overweight (x) 7 | . . . 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 7 8 8 8 Average Carried 6 | 2 5 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 7 8 8 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1049 | 199 . 147 182 521 Remotely . | . . . . . Salvage Created 676 | . . 5 173 498 Parts 41 | . . . 9 32 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 21 | . . 1 5 15 Guns 10 | . . 1 3 6 Cannons 11 | . . . 2 9 Classes Destroyed 6 | . . 1 2 3 Hauler 1 | . . . . 1 Swarmer 4 | . . . . 4 Grunt 11 | . . . 3 8 Sentry 3 | . . . 2 1 Specialist 2 | . . . . 2 Assembled 1 | . . 1 . . Best Kill Streak 5 | . . 1 2 5 Combat Bots Only 5 | . . 1 2 5 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 216 | . . 12 59 145 Missed 69 | . . 8 19 42 Damage Taken 2278 | . . 57 529 1692 Core 689 | . . . 139 550 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 100 65 . Volleys Fired 65 | . . 2 22 41 Largest 2 | . . 2 2 2 Hottest 88 | . . 59 62 88 Shots Fired 129 | . . 4 44 81 Gun 59 | . . 2 22 35 Cannon 70 | . . 2 22 46 Launcher . | . . . . . Special . | . . . . . Kinetic 129 | . . 4 44 81 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . . 3 7 12 Robot Miss Streak 4 | . . . 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 91 | . . 3 27 61 Core Hits 41 | . . 2 10 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1772 | . . 48 477 1247 Guns 651 | . . 30 204 417 Cannons 1121 | . . 18 273 830 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1772 | . . 48 477 1247 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles 4 | . . . . 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . 1 3 5 Impact . | . . . . . Kinetic 9 | . . 1 3 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 47 | . . . 24 47 Average Temperature 10 | . . . 6 11 Received Heat Transfer 1008 | . . . 288 720 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 287 | . 15 5 163 287 Initial 68 | . . 5 1 68 Average 103 | . 2 5 117 168 Maximum Alert Level 1 | . . . . 1 Low Security (%) 81 | 100 100 100 100 57 Level 1 18 | . . . . 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 1 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 3 18 8 29 Peak Tracking Total 19 | . 2 19 6 7 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . 2 1 Successful . | . . . . . Failed 3 | . . . 2 1 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1660 | 114 157 264 380 745 Spaces Moved 970 | 58 95 245 166 406 Core 88 | 2 . . . 86 Treads 171 | 56 95 20 . . Legs 415 | . . . 114 301 Wheels 296 | . . 225 52 19 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 90 50 Average Speed 129 | 156 160 96 160 126 Slowest Speed 400 | 160 160 160 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 30 51 24 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 2 4 Melee . | . . . . . Projectile 6 | . . . 2 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1239 | 78 99 267 240 555 Wait 125 | 10 1 14 30 70 Move 966 | 57 94 244 165 406 Hop . | . . . . . Pick Up 25 | 4 2 2 7 10 Fast Attach 15 | 6 1 . 1 7 Attach 8 | . . . 2 6 Detach 1 | . . . . 1 Swap 15 | 1 1 4 4 5 Drop 19 | . . 1 9 9 Fire 65 | . . 2 22 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 272 | -10/Materials | Entered Mines 273 | -10/Mines | Assembled infested the area 278 | -10/Mines | Assisted by a Guerilla fighting off Assembled 327 | -10/Mines | Build established: Mutant 355 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 529 | -10/Mines | Discovered new exit (range 4) 536 | -10/Mines | Entered Materials 536 | -9/Materials | Evolved 2 slots: Propulsion x2 689 | -9/Materials | Lost 4 parts (1p3n) 912 | -9/Materials | Discovered new exit (range 3) 914 | -9/Materials | Discovered new exit (range 15) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Utility x2 1405 | -8/Materials | Build established: Scavenger-Mutant 1430 | -8/Materials | Garrison activated, responded to threat 1499 | -8/Materials | Lost 5 parts (1p1n1u2w) 1595 | -8/Materials | Core integrity fell below 50% 1602 | -8/Materials | Released all parts (7) 1628 | -8/Materials | Core integrity fell below 20% 1630 | -8/Materials | Lost 3 parts (1p2n) 1661 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 01591_ Aluminum Leg destroyed. 01594_ Penetrated by Slug. 01599_ Lgt. Angular Momentum Engine destroyed. 01602_ Released Adv. Beam Cannon. 01602_ Released Assault Cannon. 01602_ Released Targeting Computer. 01602_ Released Sml. Storage Unit. 01602_ Released Targeting Computer. 01602_ Released Armor Integrity Analyzer. 01602_ Released Aerolev Unit. 01602_ Dropped Adv. Visual Processing Unit. 01602_ Penetrated by Slug. 01603_ Acquired Mni. Grenade Launcher. 01605_ M-13 Machinist destroyed. 01605_ Penetrated by Slug. 01606_ Slug penetrates X-62 Marksman. 01627_ Triggered Explosive Trap. 01627_ An explosion rips through the floor. 01629_ U-05 Engineer builds a Wall. 01661_ Penetrated by Slug. 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