Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.22 @ 22:44:19 Player: K.Ioz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (538) 538 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 4793 Bonus ------- Follower Combat Kills 160 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Deuterium Engine Lightning Gun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Cloaking Device > --- WEAPON ----------- Lightning Gun > --- INVENTORY -------- Cooled Deuterium Engine Advanced Terrain Scan Processor Arc Projector Improved Heavy Machine Gun [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Insulated Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 . 1 . . . Utility 4 | . . 1 1 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 47 | 6 5 12 4 16 4 . . . Power 13 | 1 2 2 . 7 1 . . . Engine 13 | 1 2 2 . 7 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 6 1 7 . . . . Treads . | . . . . . . . . . Leg 6 | 2 . 3 . 1 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 3 1 6 . . . . Utility 9 | 1 2 2 2 1 1 . . . Device 3 | . . 1 . 1 1 . . . Storage 3 | 1 1 1 . . . . . . Processor 2 | . 1 . 1 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 9 | 2 1 2 1 1 2 . . . Energy Gun 5 | 1 1 1 1 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 23 | . 3 1 8 5 . 6 . . Power 4 | . 1 . . 1 . 2 . . Propulsion 11 | . . 1 4 3 . 3 . . Utility 2 | . . . 1 . . 1 . . Weapon 6 | . 2 . 3 1 . . . . Highest Loss Streak 8 | . 1 1 8 3 . 6 . . Average Slot Usage (%) 49 | . 92 82 80 13 36 21 . . Engine 7 | . 13 11 7 3 13 6 . . Leg 10 | . 28 14 . 2 . . . . Flight 5 | . . 11 28 2 20 10 . . Device 2 | . . 8 7 2 3 3 . . Storage 6 | . 14 11 7 . . . . . Processor 4 | . 9 11 7 . . . . . Energy Gun 7 | . 16 11 6 . . . . . Ballistic Gun 4 | . 9 3 6 1 . . . . Naked Turns 1311 | . . . 40 218 . 86 765 202 Heaviest Build 41 | 11 40 41 15 14 21 21 . . Greatest Support 21 | 20 20 20 16 21 21 21 3 3 Greatest Overweight (x) 12 | 3 1 12 4 3 . 2 . . Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 6 4 4 4 4 4 Average Capacity 6 | 5 9 10 5 4 4 4 4 4 Most Carried 12 | 2 12 12 6 4 4 4 4 3 Average Carried 5 | 1 7 9 5 2 3 4 3 3 Final Capacity 12 | 6 12 6 4 4 4 4 4 4 Final Carried 12 | 2 12 6 4 2 4 4 3 3 Class Distribution -------------------- 84% | Mutant 11% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Matter Collected 658 | 163 170 128 29 . . 168 . . Remotely . | . . . . . . . . . Salvage Created 665 | . 434 200 31 . . . . . Parts 45 | . 31 11 3 . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 3 . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 20 | . 11 7 2 . . . . . Guns 19 | . 10 7 2 . . . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 3 | . 3 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 9 | . 3 4 2 . . . . . Grunt 11 | . 8 3 . . . . . . Best Kill Streak 4 | . 4 3 2 . . . . . Combat Bots Only 4 | . 4 3 2 . . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . . . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Damage Taken 3555 | . 463 126 929 969 . 887 . 181 Core 1997 | . 76 65 483 513 . 679 . 181 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 69 83 12 26 . . . . Volleys Fired 86 | . 42 26 18 . . . . . Largest 2 | . 2 2 2 . . . . . Hottest 80 | . 80 60 60 . . . . . Shots Fired 143 | . 80 33 30 . . . . . Gun 143 | . 80 33 30 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 59 | . 28 13 18 . . . . . Thermal 57 | . 38 7 12 . . . . . Explosive . | . . . . . . . . . Electromagnetic 27 | . 14 13 . . . . . . Robot Hit Streak 12 | . 12 8 3 . . . . . Robot Miss Streak 8 | . 3 3 8 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 89 | . 55 21 13 . . . . . Core Hits 47 | . 28 12 6 1 . . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1091 | . 607 345 120 14 . 5 . . Guns 921 | . 553 266 102 . . . . . Cannons . | . . . . . . . . . Explosions 133 | . 54 79 . . . . . . Melee . | . . . . . . . . . Ramming 37 | . . . 18 14 . 5 . . Kinetic 282 | . 158 66 58 . . . . . Thermal 495 | . 319 132 44 . . . . . Explosive . | . . . . . . . . . Electromagnetic 277 | . 130 147 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 . Average Corruption 2 | . . . . . . 2 2 . Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . 1 . . . . . . Projectiles . | . . . . . . . . . Explosions 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . 32 . 8 7 . 2 . . Shots 1 | . 1 . . . . . . . Rammed 10 | . . . 7 2 . 1 . . Targets Rammed 10 | . . . 7 2 . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 219 | . 144 26 92 219 . . . . Average Temperature 48 | . 56 11 44 71 . . . . Received Heat Transfer 1257 | . 174 42 432 516 . 93 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 975 | . 600 275 100 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Peak Influence 197 | . 197 131 85 75 15 . . . Average Influence 42 | . 54 57 33 15 6 . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 4 3 . . . . Investigation 3 | . . . . 3 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 4 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Distress Signals 7 | . 1 1 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 21 18 34 19 3 16 . 15 Peak Tracking Total 18 | . 4 5 18 9 3 13 . 5 Tactical Retreats 19 | . 2 2 5 3 . 3 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Machines Accessed 14 | . 6 1 2 4 . . 1 . Terminals 11 | . 6 1 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 15 1 6 6 . . 7 . Successful 21 | . 6 1 3 4 . . 7 . Failed 14 | . 9 . 3 2 . . . . Catastrophic 3 | . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 1 3 3 . . 6 . Terminals 26 | . 15 1 6 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 6 1 3 2 . . 7 . Part Schematic 8 | . . 1 . . . . 7 . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 4 | . 1 . 1 2 . . . . Locate Traps 3 | . 2 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . . 4 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Tunnel 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 5 1 2 2 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . 1 . . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 188 | . . . . . . . 188 188 Highest-Rated Ally 94 | . . . . . . . 94 94 Total Orders 1 | . . . . . 1 . . . EXPLORE 1 | . . . . . 1 . . . Ally Attacks 22 | . . . . . . . . 22 Total Damage 746 | . . . . . . . . 746 Kills 8 | . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Turns Passed 3615 | 117 1042 548 257 408 66 210 765 202 Spaces Moved 3931 | 75 516 360 221 616 154 368 1233 388 Core 2374 | 74 . 1 72 436 . 170 1233 388 Treads . | . . . . . . . . . Legs 776 | 1 516 154 . 105 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 781 | . . 205 149 75 154 198 . . Fastest Speed 31 | 50 120 34 31 34 34 34 50 50 Average Speed 67 | 133 138 99 42 60 34 45 50 50 Slowest Speed 860 | 200 150 860 280 200 34 200 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 6 72 24 39 23 6 60 87 56 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . . 2 . . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 3 2 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 13 | . 7 6 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 13 | . 7 6 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Total 4734 | 89 765 521 356 649 166 410 1382 396 Wait 599 | 7 175 109 101 10 3 43 143 8 Move 3921 | 74 515 359 220 615 153 365 1232 388 Hop 1 | . . . . . . 1 . . Pick Up 23 | 2 10 3 3 1 1 . 3 . Fast Attach 30 | 6 2 6 2 10 4 . . . Attach 13 | . 1 4 2 6 . . . . Detach 8 | . . 1 1 4 2 . . . Swap 4 | . 2 2 . . . . . . Drop 21 | . 1 11 2 1 2 . 4 . Fire 86 | . 42 26 18 . . . . . Melee . | . . . . . . . . . Ram 10 | . . . 7 2 . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 17 | . 17 . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 8) 608 | -10/Materials | Discovered new exit (range 3) 654 | -10/Materials | Discovered new exit (range 8) 1160 | -10/Materials | Entered another Materials area 1160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1595 | -9/Materials | Discovered new exit (range 7) 1672 | -9/Materials | Build established: Scavenger-Mutant 1702 | -9/Materials | Discovered new exit (range 18) 1708 | -9/Materials | Entered another Materials area 1708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -8/Materials | Released all parts (4) 1938 | -8/Materials | Core integrity fell below 50% 1954 | -8/Materials | Lost 8 parts (4n1u3w) 1962 | -8/Materials | Discovered new exit (range 5) 1963 | -8/Materials | Core integrity fell below 20% 1965 | -8/Materials | Entered Factory 1965 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2138 | -7/Factory | Released all parts (2) 2237 | -7/Factory | Build established: Mutant 2340 | -7/Factory | Core integrity fell below 50% 2370 | -7/Factory | Discovered new exit (range 4) 2373 | -7/Factory | Entered another Factory area 2373 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2380 | -6/Factory | Lost 3 parts (3n) 2436 | -6/Factory | Discovered new exit (range 4) 2439 | -6/Factory | Entered Lower Caves 2497 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2509 | -6/Lower Caves | Learned Factory interactive machine intel 2553 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2570 | -6/Lower Caves | Core integrity fell below 50% 2594 | -6/Lower Caves | Lost 6 parts (2p3n1u) 2642 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2649 | -6/Lower Caves | Entered Zion 2664 | -6/Zion | Discovered new exit (range 15) 2699 | -6/Zion | Visited the Megawrench Repair Shop 2728 | -6/Zion | System corruption cleaned by Quarantine Array 2814 | -6/Zion | Learned Factory emergency access door positions 2832 | -6/Zion | Given A8's code to call for help 3064 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3066 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3114 | -6/Zion | Learned location of Armory (-4) 3117 | -6/Zion | Learned location of Warlord (-5) 3414 | -6/Zion | Entered Proximity Caves 3414 | -5/Proximity Caves | Accompanied by 2 allies 3488 | -5/Proximity Caves | Core integrity fell below 20% 3616 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03425_ VTOL Module fries itself beyond repair. 03425_ S-27 Virus suffers critical hit. 03426_ Lgt. Nuclear Core fries itself beyond repair. 03427_ Autogun fries itself beyond repair. 03428_ VTOL Module fries itself beyond repair. 03428_ Lgt. Nuclear Core fries itself beyond repair. 03430_ VTOL Module fries itself beyond repair. 03435_ Searching scrap... 03435_ Found 43 Matter. 03435_ Found Fission Core. 03435_ Found Disruptor Cannon. 03435_ Found Plasma Cutter. 03435_ Found Hvy. Machine Gun. 03496_ VTOL Module fries itself beyond repair. 03571_ Searching scrap... 03571_ Found 38 Matter. 03571_ Found Imp. Propulsion Shielding. 03571_ Found Adv. Plasma Cannon. 03571_ Found Hvy. Plasma Cannon. 03571_ Found Imp. Coolant Injector. Map ----- +----------------------------------------------------+ | ??????????#######????????????????????????????????? | | ??????????# """"#????????????????????????????????? | | ??????????#"]%""#????????????????????????????????? | | ??????????#""!]"#????????????????????????????????? | | ??????????## !"##????????????????????????????????? | | ##????????## "###???????????????????????????????? | | ##########"" " #???????????????????##??????????? | | #?????????????????## ##?????????? | | #????????????????## #?????????? | | ##???????######### #?????????? | | ### ## ######### ## ##?????????? | | ###?## ### ##?????????? | | #????# ##?# #?????????? | | #???# ##??# ##????????? | | #??# #??# #????????? | | #??# #?# ## ### #????????? | | ## ?# ####?## ##????????? | | #### #### ##?????????? | | ##??## ## ##??????????? | | ## ##????###### ##??????????? | | ?? ##????#???### ##?????????? | | ?? ?? #?????## ## #?????????? | | ?? ????#??????# #### #?????????? | | ?????????????# ##?## #?????????? | | ??????????? #?## #?????????? | | ??????????? ### @ #?# #?????????? | | ????????????? ???## ss### #?????????? | | ????????????# % ### s #?????????? | | ?????????????#%=%% #####?????????? | | ?????????????# %% s #?????????????? | | ????????????# % ### #?????????????? | | ???????????? #??## ##?????????????? | | ????????????? %% #????## #??????????????? | | ??????????????? ### ??????## #######????????? | | ??????????????# ???# ??????## ## #????????? | | ??????????????#????# ???????# #????????? | | ??????????????????? ???????# ##????????? | | ???????????????????# ???????# ##?????????? | | ???????????????????##????????## ###??????????? | | ?????????????????????????????## #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????## #???????????? | | ??????????????????????????????########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Hacked Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackNeutrinoDrive Manual? 0 Play Time 00:43:52 Cumulative 127.6 hours Start 2020.02.22 @ 22:02:16 End 2020.02.22 @ 22:44:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 60 Adventurer 0 Explorer 18 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31)|SHIFT_HUE(1) Steam 1 RUN: 106694f1-dd90-41f3-840f-eee42a5b9dd2