Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 14:30:09 Player: ae Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (167) 835 Value Destroyed (12263) 12263 Prototype IDs (372) 7440 Alien Tech Used (13) 2600 Bonus (61916) 61916 TOTAL SCORE: 93354 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 4881 Follower Combat Kills 488 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -53 Cogmind --------- Core Integrity 337/1850 Matter 280/300 Energy 444/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit Experimental Core Analyzer Experimental Core Analyzer Architect God Chip A Architect God Chip A Architect God Chip D Architect God Chip D > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Experimental Weapon Cycler AEGIS Remote Shield High-powered Transdimensional Reconstructor Microwarp Drive Improved Plasma Cutter CR-A16's Behemoth Slayer Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Architect God Chip A Architect God Chip A Architect God Chip D Architect God Chip D Experimental System Purifier > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Core Analyzer AEGIS Remote Shield High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Microwarp Drive Improved Plasma Cutter CR-A16's Behemoth Slayer Sigix Corpse [Rating: 284] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Reaction Control System Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Core Physics Calibrator Weapon Sigix Shearcannon Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 . 2 . . 2 . . Power . | . . . . . 1 . . . . . . . . . . . -1 . . Propulsion 5 | . . 1 1 . 1 . . . . 1 1 . . 1 . . -1 . . Utility 13 | . . 1 1 2 . . . . . 1 1 2 . 1 . . 4 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 143 | 6 3 4 8 7 7 1 . 3 2 7 3 8 10 9 3 21 23 4 14 Power 15 | 1 . . 1 . . . . . 1 1 1 . 3 1 1 . 2 1 2 Engine 2 | 1 . . . . . . . . . 1 . . . . . . . . . Core 3 | . . . 1 . . . . . 1 . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . 3 1 1 . 2 1 2 Propulsion 22 | 2 2 2 4 2 1 . . 1 . 2 . 2 . 2 1 1 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 20 | . 2 2 4 2 1 . . 1 . 2 . 2 . 2 1 1 . . . Utility 85 | 1 1 . 2 4 4 1 . 1 1 3 2 6 2 5 1 16 21 3 11 Device 52 | 1 . . . 1 2 1 . 1 1 2 2 3 1 5 . 13 14 1 4 Storage 2 | . . . 1 . . . . . . . . . . . . . . 1 . Processor 20 | . 1 . 1 2 2 . . . . 1 . 1 1 . 1 2 6 . 2 Hackware 7 | . . . . 1 . . . . . . . 1 . . . . . . 5 Protection 2 | . . . . . . . . . . . . 1 . . . . 1 . . Artifact 2 | . . . . . . . . . . . . . . . . 1 . 1 . Weapon 21 | 2 . 2 1 1 2 . . 1 . 1 . . 5 1 . 4 . . 1 Energy Gun 3 | 1 . . . . . . . . . . . . 1 . . 1 . . . Energy Cannon 3 | . . . . . . . . . . . . . 1 1 . 1 . . . Ballistic Gun 2 | 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . 1 . . . . . . . . . . 1 . . . . . . Launcher 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 1 1 . . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 1 1 . . 2 . . . . 2 1 3 8 1 1 3 Parts Lost 18 | . . 2 4 3 . . . 1 1 . . 1 . 4 2 . . . . Power 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . Propulsion 8 | . . 1 2 2 . . . 1 . . . . . 2 . . . . . Utility 5 | . . . 1 . . . . . . . . 1 . 2 1 . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 2 2 3 . . . 1 1 . . 1 . 2 2 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 5 4 4 5 8 10 10 9 9 9 8 8 9 9 9 7 7 7 7 Power . | . . . . . . 1 1 1 1 1 1 1 1 1 1 . . . . Propulsion 1 | 1 3 3 2 1 1 3 3 2 2 1 1 1 . . . . . . . Utility 3 | . . . 1 3 5 4 4 4 4 4 4 2 3 4 3 4 4 4 4 Weapon 1 | . . . . 1 2 2 2 2 2 2 2 2 2 2 3 2 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 2 4 . . 5 . . 1 . 2 . 2 6 2 . 5 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 9 | . 1 4 . . . . . 1 . . . . 2 . . 1 . . . Utility 15 | . . . . . 3 . . . . 2 . 1 2 2 . 2 . 2 1 Weapon 7 | . 1 . . . 2 . . . . . . 1 1 . . 2 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 69 81 70 96 85 93 93 99 93 98 98 99 98 95 90 68 64 75 75 Engine 2 | . 9 11 7 . 2 6 6 6 . 4 1 . . . . . . . . Core 2 | . . . . 7 6 6 6 6 6 5 7 9 . . . . . . . Reactor 4 | . . . . . . . . . . . . . 8 8 5 9 7 7 7 Leg 3 | . . . . . . . . . . . . . . . . 7 7 7 7 Flight 19 | . 18 33 30 30 28 33 33 33 33 35 36 33 33 32 32 9 . . . Device 18 | . 14 11 7 5 11 13 13 13 18 17 23 23 23 23 20 10 21 29 29 Storage 5 | . . . 3 7 6 6 6 6 6 5 5 4 4 4 4 8 7 7 7 Processor 12 | . 2 11 10 23 14 13 13 13 13 15 11 9 9 8 8 8 11 15 14 Hackware 2 | . . . . 6 6 6 6 6 1 . . 3 4 4 4 1 . . . Energy Cannon 2 | . . . . . . . . . . . . . . 3 4 4 6 6 7 Slashing Weapon 2 | . . . 1 7 6 6 6 6 6 4 5 4 2 . . . . . . Piercing Weapon 1 | . . . . . . . . 5 6 5 5 4 3 3 4 . . . . Peak Build Rating 284 | 5 8 13 25 42 58 53 52 61 65 80 86 118 136 160 163 233 263 277 284 Average Rating 146 | 3 6 10 16 38 45 52 52 55 61 72 83 107 123 148 157 199 245 263 266 On Entrance 92 | . 4 8 11 25 41 52 53 52 56 62 75 85 118 128 155 159 233 263 266 Avg Prop Armor Cover (%) 12 | 35 32 . 27 . . . . . . . . . . . 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 4 5 9 18 20 22 23 22 25 25 31 35 38 49 67 63 59 69 84 72 Greatest Support 85 | 3 8 15 21 21 27 27 27 27 27 34 40 46 62 72 65 76 85 85 85 Greatest Overweight (x) 3 | 1 . . 1 . 1 . . . . . . . . . 2 3 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 Most Carried 10 | 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 4 4 4 5 8 10 10 9 9 9 9 9 9 9 9 8 9 9 9 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 5 5 3 7 10 10 10 9 10 10 10 10 10 10 8 10 10 10 9 Class Distribution -------------------- 44% | Scout 40% | Alien-Sigix 8% | Sprinter 4% | Assassin Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Testing Scout | -2/Research Assassin | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2534 | 256 47 54 5 191 95 . 20 10 55 27 183 100 285 62 144 665 165 60 110 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12188 | 111 47 35 . 126 247 98 10 . 170 212 14 184 259 204 144 2549 1204 2165 4409 Parts 626 | 5 1 2 . 8 13 3 1 . 12 18 1 14 8 15 3 128 75 79 240 Haulers Intercepted 6 | . 1 1 . . 1 . . . . . . 1 1 . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 1 . . 11 . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 114 | . . . . . . . . . 2 5 . . 3 4 . 32 11 12 45 Melee 2 | . . . . . . . . . 1 . . . 1 . . . . . . Guns 7 | . . . . . . . . . . . . . . . . 7 . . . Cannons 85 | . . . . . . . . . . . . . . . . 19 9 12 45 AOE 14 | . . . . . . . . . . 5 . . 2 3 . 4 . . . Classes Destroyed 21 | 2 1 . . 2 2 . . . 2 1 . . 1 1 . 9 . . . Worker 12 | . . . . . 1 . . . . . . 1 1 1 1 . 4 3 . Builder 8 | . . . . 1 . . . . . 1 1 1 . 1 . . 3 . . Tunneler 8 | 1 . . . 1 2 . . . . 3 . . . 1 . . . . . Hauler 6 | . 1 1 . . 1 . . . . . . 1 1 . 1 . . . . Recycler 5 | 1 . . . 1 . . . . . 1 . . . . . 1 . 1 . Operator 4 | . . . . . 1 . . . . . . 1 . . . 1 1 . . Watcher 10 | . . . . 1 2 . . . . . . . 1 . 1 1 3 1 . Swarmer 10 | . . . . . . . . . . 5 . . . . . 4 . 1 . Cutter 5 | . . . . . . . . . . . . . . 3 . 2 . . . Saboteur 2 | . . . . . . . . . . . . . . . . 1 1 . . Grunt 4 | . . . . . . . . . . . . . 3 . . 1 . . . Brawler 2 | . . . . . . . . . . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 4 | . . . . . . . . . . . . . . . . 2 1 1 . Hunter 8 | . . . . . . . . . 1 . . . . . . 3 2 2 . Programmer 9 | . . . . . . . . . . . . . . . . 4 5 . . Behemoth 6 | . . . . . . . . . 1 . . . . 1 . 2 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . Striker 6 | . . . . . . . . . . . . . . . . 4 . 2 . Executioner 3 | . . . . . . . . . . . . . . . . 3 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . 2 . . . Decomposer 3 | . . . . . . 2 1 . . . . . . . . . . . . Best Kill Streak 14 | 2 1 1 . 2 3 . . . 2 9 1 2 4 3 2 14 7 8 11 Combat Bots Only 14 | . . . . . . . . . 2 5 . . 2 3 . 14 4 5 11 Max Kills in Single Turn 6 | 1 1 1 . 1 1 1 1 . 1 6 1 1 2 2 1 2 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . Exploded 5 | . . . . . . . . . . 5 . . 1 2 . 2 . . . Melee 1 | . . . . . . . . . 1 . . . 1 . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1442 | . . 33 37 33 . 2 . . 6 10 4 . 2 71 6 406 90 136 606 Missed 839 | . . 21 20 21 . . . . 2 4 3 . 1 44 2 181 71 81 388 Hits 603 | . . 12 17 12 . 2 . . 4 6 1 . 1 27 4 225 19 55 218 Melee 36 | . . . . . . . . . . . . . . 4 . 16 . 6 10 Projectile 567 | . . 12 17 12 . 2 . . 4 6 1 . 1 23 4 209 19 49 208 AOE 11 | . . . . . . . . . . . . . . 3 . 3 . 5 . Critical Strikes 63 | . . . 1 . . . . . . . . . . 3 1 29 1 5 23 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . Damage Taken 8772 | . . 130 339 116 . 27 . . 127 84 18 19 86 765 111 2969 227 1148 2606 Core 2794 | . . 23 138 32 . 15 . . 34 12 18 . 17 92 . 998 71 431 913 Absorbed by Shields 1607 | . . . . . . . . . . . . . . 247 . 153 . 206 1001 Ignored by Resistances 8318 | . . . . . . . . . . . . . . . . 3140 237 1272 3669 Regen/Repaired (Parts) 313 | . . . . . . . . 144 . . 50 . . 81 . 38 . . . Core Remaining (%) 82 | 100 100 94 74 95 . . . . 94 98 98 . 98 . . 35 . . 18 Volleys Fired 389 | 6 38 7 . . . . . . . 1 . . 4 9 6 90 45 58 125 Largest 2 | 2 1 1 . . . . . . . 1 . . 1 1 1 2 1 1 1 Hottest 200 | 70 20 33 . . . . . . . 50 . . 113 120 120 200 180 180 180 Shots Fired 434 | 12 38 7 . . . . . . . 1 . . 4 10 6 128 45 58 125 Gun 130 | 12 38 3 . . . . . . . . . . . . . 77 . . . Cannon 296 | . . 4 . . . . . . . . . . 2 8 6 48 45 58 125 Launcher 8 | . . . . . . . . . . 1 . . 2 2 . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 51 | 6 38 7 . . . . . . . . . . . . . . . . . Thermal 31 | 6 . . . . . . . . . . . . 2 8 6 9 . . . Explosive 8 | . . . . . . . . . . 1 . . 2 2 . 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Slashing 344 | . . . . . . . . . . . . . . . . 116 45 58 125 Robot Hit Streak 47 | 7 6 6 . . . . . . . . . . 3 . . 24 13 47 24 Robot Miss Streak 10 | 1 3 1 . . . . . . . . . . 10 . . 4 5 6 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 355 | 8 25 6 2 4 10 3 1 . 8 3 3 8 5 4 5 84 21 47 108 Core Hits 501 | 4 4 2 . 3 5 2 1 . 2 20 1 2 16 12 3 74 27 84 239 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 48 | 1 . . . . 1 . . . 1 . 1 1 2 2 2 10 1 3 23 Burn 1 | 1 . . . . . . . . . . . . . . . . . . . Sever 39 | . . . . . 1 . . . . . 1 . . . . 10 1 3 23 Impale 8 | . . . . . . . . . 1 . . 1 2 2 2 . . . . Melee Attacks 213 | . . . 2 19 29 8 28 . 13 16 5 15 17 38 14 7 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 124 | . . . . 19 29 8 28 . 1 15 5 12 7 . . . . . . Piercing 87 | . . . . . . . . . 12 1 . 3 10 38 14 7 2 . . Sneak Attacks 26 | . . . 2 3 4 2 1 . . 2 1 4 1 3 2 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 2 1 . . . . . . Damage Inflicted 47074 | 83 190 83 . 249 629 253 73 . 292 804 187 609 996 609 299 9666 2927 8859 20266 Guns 3466 | 83 190 26 . . . . . . . . . . . . . 3167 . . . Cannons 37511 | . . 57 . . . . . . . . . . . . . 5915 2414 8859 20266 Explosions 2433 | . . . . . . . . . . 590 . . 780 350 . 459 254 . . Melee 3334 | . . . . 249 629 253 73 . 292 214 187 609 216 259 299 54 . . . Ramming 330 | . . . . . . . . . . . . . . . . 71 259 . . Kinetic 317 | 44 190 83 . . . . . . . . . . . . . . . . . Thermal 274 | 39 . . . . . . . . . 190 . . . . . 45 . . . Explosive 2243 | . . . . . . . . . . 400 . . 780 350 . 459 254 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 42810 | . . . . 249 629 253 73 . . 214 187 504 125 . . 9037 2414 8859 20266 Piercing 1100 | . . . . . . . . . 292 . . 105 91 259 299 54 . . . Highest Corruption 5 | . . . . . . . . . 1 . . . . 5 4 4 . . 1 Average Corruption 2 | . . . . . . . . . 1 . . . . 4 3 3 . . 1 Corruption Purged 4 | . . . . . . . . . . . . . . 1 2 . . . 1 Corruption Blocked 3 | . . . . . . . . . . . . . . . . . 2 1 . Effects 23 | . . . . . . . . . . . . . . 7 2 11 . . 3 Message Errors 6 | . . . . . . . . . . . . . . 1 . 4 . . 1 Matter Fused 9 | . . . . . . . . . . . . . . 5 . 4 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1294 | . . . . 30 108 59 . . 13 68 49 174 14 328 41 96 195 84 35 Projectiles 302 | . . . . . . . . . . . . . . . . 96 87 84 35 Explosions 71 | . . . . . . . . . . . . . 14 . . . 57 . . Melee 921 | . . . . 30 108 59 . . 13 68 49 174 . 328 41 . 51 . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 383 | . . . . . . . . . . . . . 60 318 . . 5 . . Shots 16 | . . . . . . . . . . . . . 3 12 . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . . . . . . . . . . . . . . 4 7 . . Kicked 11 | . . . . . . . . . . . . . . . . 4 7 . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 191 | 40 6 5 10 . 3 3 3 3 3 133 118 . 68 174 191 . . . 3 Average Temperature 21 | 20 2 2 4 . 1 1 1 1 2 50 60 . 30 42 134 . . . 3 Received Heat Transfer 932 | . . 60 144 12 . . . . 12 . . . 29 27 9 450 18 46 125 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . 2 1 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 322 | 185 . . . . . . . . . 100 . . . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . 2 2 . 2 2 2 5 5 5 . Low Security (%) 27 | 100 100 100 100 100 100 . . . . 17 45 100 43 . . 3 . . . Level 1 19 | . . . . . . . . . . 45 41 . 38 60 86 26 . . . Level 2 6 | . . . . . . . . . . 36 12 . 18 39 13 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 25 | . . . . . . . . . . . . . . . . . 41 86 . High Security 3 | . . . . . . . . . . . . . . . . . . 13 . Max Security 18 | . . . . . . . . . . . . . . . . 70 58 . . Peak Influence 3865 | 10 10 15 35 21 43 . . . . 447 425 186 435 684 411 3330 3865 3010 . Initial 2473 | . . . 5 9 14 . . . . . 160 186 91 227 384 147 1997 2473 . Average 1022 | 1 1 1 5 5 12 . . . . 324 259 173 250 391 344 1669 2775 2836 . Influence Increases 12352 | 10 17 28 60 108 160 5 . . 96 478 385 87 563 741 178 2059 2108 1448 3821 Destroy 0b10 Robot/C 1580 | . . . . . . . . . 60 100 40 . 180 80 . 620 240 260 . Destroy 0b10 Robot/NC 315 | 10 5 5 . 20 35 5 . . . 25 35 20 15 15 15 20 55 35 . Destroy Leader 250 | . 2 2 . 2 6 . . . 20 10 10 2 14 20 4 80 46 32 . Allied During Kill 213 | . . . . . . . . . 16 . 23 3 129 . . . 24 18 . Successful Hack 244 | . 10 6 . 11 45 . . . . 12 26 18 8 62 18 4 24 . . Disable Machine 1185 | . . . . . 30 . . . . 225 120 . 60 15 30 225 210 165 105 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 6220 | . . . . 15 14 . . . . 106 26 14 82 159 21 450 1119 603 3611 Partial Spotted 360 | . . . . 30 15 . . . . . 30 30 15 15 30 75 15 . 105 Lose Combat Pursuer 1935 | . . 15 60 30 15 . . . . . 75 . 60 375 60 585 375 285 . Influence Decreases 9785 | 10 17 13 55 98 162 33 . . 96 150 358 279 322 461 600 245 1573 1432 3881 Entered New Map 7655 | . . . 10 11 16 11 . . . . 168 169 72 177 300 115 1333 1392 3881 Time Decay 1585 | 10 17 6 25 86 129 22 . . 96 150 70 100 150 214 180 130 160 40 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . . Lost Part 98 | . . 7 20 1 . . . . . . . 10 . 40 20 . . . . Lost Ally 347 | . . . . . 17 . . . . . 120 . 100 30 . . 80 . . Squads Dispatched 100 | . . 1 3 1 3 . . . . 2 2 1 3 8 2 34 36 4 . Investigation 8 | . . 1 . . . . . . . . 1 . 1 3 1 . 1 . . Extermination 9 | . . . . 1 . . . . . 1 . . 1 3 1 1 1 . . Reinforcement 15 | . . . 3 . 3 . . . . 1 . 1 1 2 . 1 3 . . Assault 65 | . . . . . . . . . . . . . . . . 30 31 4 . Garrison 3 | . . . . . . . . . . . 1 . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 33 | . . . . . 1 . . . . 1 . . 3 2 1 1 5 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 370 | . 1 14 20 11 6 3 . . 3 5 7 1 15 38 8 95 38 48 57 Peak Tracking Total 27 | . 1 10 16 9 3 3 . . 1 5 5 1 7 13 6 13 12 27 9 Tactical Retreats 54 | . . 1 3 1 1 . . . . . 2 . 1 8 1 12 8 10 6 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . . . 3 . 1 . . . . . . . 1 1 . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 94 | . . . . . 2 . . . . 15 8 . 4 1 2 23 14 13 12 Max in Single Turn 14 | . . . . . 1 . . . . 14 . . 1 1 1 2 1 2 3 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 6 | . . . . . . . . . . . . . . . . 3 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 46 | . 2 4 1 8 7 . 1 . . 4 3 2 2 5 2 2 2 . 1 Terminals 11 | . 1 2 . 4 3 . . . . . . . . . . 1 . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Stations 7 | . . . . . 1 . . . . 1 1 . . 2 1 1 . . . Recycling Units 7 | . 1 1 . 2 1 . . . . 1 . . . . . . 1 . . Scanalyzers 12 | . . 1 1 1 . . . . . 2 . 1 1 3 1 . 1 . . Garrison Access 6 | . . . . 1 1 . . . . . 2 1 1 . . . . . . Total Hacks 105 | . 4 12 2 19 9 . 1 . . 6 7 3 5 8 5 4 3 . 17 Successful 57 | . 3 7 1 5 4 . 1 . . 2 2 1 2 6 2 3 1 . 17 Failed 47 | . 1 5 1 14 5 . . . . 4 5 2 3 1 3 1 2 . . Catastrophic 12 | . . 1 . 3 3 . . . . 2 1 1 . . 1 . . . . Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . . Manual 138 | . . 1 . 5 3 . . . . 20 . 24 24 14 25 15 4 3 . Terminals 27 | . 3 7 . 10 5 . . . . . . . . . . 2 . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Stations 12 | . . . . . 1 . . . . 1 3 . . 2 3 2 . . . Recycling Units 10 | . 1 1 . 4 1 . . . . 2 . . . . . . 1 . . Scanalyzers 27 | . . 4 2 3 . . . . . 3 . 2 3 6 2 . 2 . . Garrison Access 10 | . . . . 2 1 . . . . . 4 1 2 . . . . . . Terminal Hacks 24 | . 2 1 . 1 1 . 1 . . . . . . . . 1 . . 17 Record 17 | . . . . . . . . . . . . . . . . . . . 17 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . 1 . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 1 . . . . 1 2 . . . 1 2 . . . Scan Component 4 | . . . . . . . . . . 1 1 . . . 1 1 . . . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Scanalyzer 14 | . . 4 1 . . . . . . 1 . 1 1 4 1 . 1 . . Insert Component 3 | . . 1 . . . . . . . 1 . . . 1 . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . 1 1 . . . . . . . . 1 1 3 1 . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . . 1 . 3 1 . . . . . . . . 2 . . . . . Terminals 5 | . . 1 . 3 1 . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 2 1 . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . Patch 2 | . . . . . . . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 4 1 7 6 . . . . 3 3 2 1 3 2 1 2 . . Full Trace Events 3 | . . 1 . . . . . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . 1 . . . . . . . . . . 11 . 8 32 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 1 1 . . . . . . . . 1 1 3 1 . 1 . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . . . Time 120 | . . . . . . . . . . . 25 . . . . 95 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . 3 . 3 1 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 128 | . . 1 . . 1 . . 4 . 5 1 6 . 2 . . 58 50 . Largest Group 9 | . . 1 . . 1 . . 4 4 5 5 6 6 2 . . 9 6 . Highest-Rated Group 430 | . . 10 . . 32 . . 160 160 186 186 405 405 78 . . 430 85 . Highest-Rated Ally 115 | . . 10 . . 32 . . 42 42 51 51 96 96 50 . . 115 15 . Zionite Dispatches 8 | . . . . . . . . . . 2 . 2 . 2 . . 2 . . Light 2 | . . . . . . . . . . . . 1 . . . . 1 . . Fire 2 | . . . . . . . . . . 1 . 1 . . . . . . . Hacker 2 | . . . . . . . . . . 1 . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . . . . . . 1 . 1 1 1 . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . . . . 1 . 1 1 . . . . . . Ally Attacks 104 | . . . . . 3 . . . 40 . 10 2 34 1 . . 13 1 . Total Damage 3876 | . . . . . 96 . . . 558 . 1326 64 1309 16 . . 487 20 . Kills 18 | . . . . . . . . . 1 . 9 . 6 . . . 1 1 . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 6036 | 14 234 93 131 294 353 106 1373 570 377 333 149 206 313 452 373 250 415 . . Optics 2024 | . . . . . . . . . . 281 149 206 313 452 373 248 2 . . Sensors 4336 | . . . . . 170 102 1373 569 377 333 149 206 313 452 292 . . . . Terrain 3384 | . . . . 220 353 106 1373 570 377 333 52 . . . . . . . . Structural 970 | . . . . . . . . . . . 98 206 313 353 . . . . . Seismic 1070 | 14 234 93 113 . 112 . . . . 276 149 79 . . . . . . . T.N.C. 345 | . 48 93 131 73 . . . . . . . . . . . . . . . Machine Analysis 389 | . . . 22 294 73 . . . . . . . . . . . . . . Cloaking 192 | . . . . . . . . . . . . . . . . . 192 . . Jamming 360 | . . . . . . . . . . . . . . . . 2 358 . . ECM 39 | . . . . . . . . . . . . . . . . 39 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 3 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 1 . 1 1 . . . . . . Drone Recoveries 3 | . . . . . . . . . . 1 . 1 1 . . . . . . Zionite Intel Received 27 | . . . . . . . . . . 3 . 4 7 2 7 4 . . . Branch Access 4 | . . . . . . . . . . . . 1 1 . 1 1 . . . Emergency Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . Guard Positions 3 | . . . . . . . . . . 1 . 1 . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . . 1 . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . 1 1 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . 2 . . . Prototype Schematics 2 | . . . . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 2 . . . . . . Trap Installations 3 | . . . . . . . . . . 1 . . . 1 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . 1 . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 9504 | 52 234 93 131 294 353 106 1373 570 377 333 149 206 313 452 373 918 783 1394 1000 Spaces Moved 16759 | 43 381 205 374 818 803 257 893 978 481 709 375 458 669 1244 627 1658 1667 2080 2039 Core 247 | 43 130 . 4 . . . . . . . . . . . 68 2 . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 6699 | . . . . . . . . . . . . . . . . 967 1667 2026 2039 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9759 | . 251 205 370 818 803 257 893 978 481 709 375 458 669 1244 559 689 . . . Fastest Speed 14 | 50 32 29 26 28 27 27 27 27 27 24 22 22 22 16 17 14 30 30 30 Average Speed 27 | 51 38 29 28 28 28 27 27 27 27 24 22 22 22 18 32 23 30 30 30 Slowest Speed 200 | 100 50 30 100 29 97 27 27 27 27 25 22 22 22 22 150 200 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . 8 . 4 . 3 . . . . . . 3 3 4 6 2 . . . Potential Cave-ins 16 | . . . . . . . . . . . . . . . . 2 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 1 Microwarps 8 | . . . . . . . . . . . . . . . . . . 8 . Exploration Rate (%) 50 | 3 50 25 39 28 26 43 89 90 58 21 16 20 92 44 61 92 43 78 87 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . 4 . . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 7 | . . . . . . 1 2 3 1 . . . . . . . . . . Spaces Dug 576 | . . . . 15 14 5 27 . 2 10 2 6 7 35 7 68 300 47 31 Terrain Destroyed 2543 | . . . . 15 14 5 27 . 2 58 2 6 62 58 9 246 513 312 1214 Melee 121 | . . . . 15 14 5 27 . 2 10 2 6 6 29 3 2 . . . Projectile 2112 | . . . . . . . . . . . . . 1 8 6 194 437 252 1214 AOE 309 | . . . . . . . . . . 48 . . 55 21 . 50 75 60 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 20782 | 59 432 232 388 850 880 280 1981 1281 706 844 433 540 801 1392 761 2027 1888 2708 2299 Wait 2892 | . 7 3 . . 9 15 1060 297 209 101 39 41 75 75 107 138 88 531 97 Move 16630 | 42 364 204 366 817 797 256 892 977 480 708 374 451 663 1235 614 1653 1666 2033 2038 Hop 30 | . 8 . 3 . 2 . . . . . . 3 2 4 6 2 . . . Pick Up 110 | 3 5 8 2 6 9 . . 1 1 3 4 11 11 8 3 18 5 8 4 Fast Attach 113 | 6 3 1 10 3 7 . . 1 1 2 2 . 4 6 2 30 23 4 8 Attach 54 | . 1 3 4 3 . . . 1 1 2 3 5 2 2 2 10 7 7 1 Detach 41 | 2 . . . 1 4 . . . 2 1 1 . 2 . . 15 8 3 2 Swap 74 | . . . . 1 1 1 1 3 . 6 1 8 10 7 3 11 3 3 15 Drop 126 | . 6 6 1 . 8 . . 1 . 5 3 9 14 8 4 22 20 10 9 Fire 389 | 6 38 7 . . . . . . . 1 . . 4 9 6 90 45 58 125 Melee 205 | . . . 2 19 29 8 28 . 12 15 5 12 14 38 14 7 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . 4 7 . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . 14 . . . . . 1 . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 89 | . . . . . . . . . . . . . . . . 27 14 48 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 10) 284 | -10/Materials | Discovered new exit (range 9) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 375 | -9/Materials | Discovered new exit (range 16) 380 | -9/Materials | Entered another Materials area 380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 415 | -8/Materials | Build established: Sprinter 510 | -8/Materials | Discovered new exit (range 7) 511 | -8/Materials | Entered Factory 511 | -7/Factory | Evolved 2 slots: Utility x2 647 | -7/Factory | Discovered new exit (range 16) 740 | -7/Factory | Discovered new exit (range 3) 805 | -7/Factory | Entered another Factory area 805 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 820 | -6/Factory | Lost 3 parts (2n1w) 1082 | -6/Factory | Found Prototype Launcher 1082 | -6/Factory | Identified Scatter Rocket Array 1084 | -6/Factory | Found Scatter Rocket Array 1145 | -6/Factory | Discovered new exit (range 15) 1150 | -6/Factory | Discovered new exit (range 15) 1151 | -6/Factory | Identified exit to Factory 1155 | -6/Factory | Identified exit to Lower Caves 1158 | -6/Factory | Entered Lower Caves 1216 | -6/Lower Caves | Encountered a Warlord checkpoint 1246 | -6/Lower Caves | Learned Factory stockpile data 1256 | -6/Lower Caves | Discovered new exit (range 10) 1264 | -6/Lower Caves | Identified exit to Lower Caves 1264 | -6/Lower Caves | Entered another Lower Caves area 1271 | -6/Lower Caves | Discovered exit to Factory (range 11) 1285 | -6/Lower Caves | Build established: Scout 1403 | -6/Lower Caves | Spotted B-75 Beast 1799 | -6/Lower Caves | Encountered a Warlord checkpoint 2545 | -6/Lower Caves | Discovered new exit (range 6) 2546 | -6/Lower Caves | Identified exit to Zion 2637 | -6/Lower Caves | Entered Zion 2647 | -6/Zion | Given the Hacking Drone Bay 2647 | -6/Zion | Found Prototype Device 2655 | -6/Zion | Found CR-A16's Pointy Stick 2666 | -6/Zion | Discovered new exit (range 9) 2668 | -6/Zion | Identified exit to Proximity Caves 2698 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2734 | -6/Zion | Discovered new exit (range 15) 2758 | -6/Zion | Learned Factory trap positions 2760 | -6/Zion | Given A8's code to call for help 2908 | -6/Zion | Visited the Megawrench Repair Shop 2916 | -6/Zion | Identified Hacking Drone Bay 2919 | -6/Zion | Megawrench repaired 8 parts 2935 | -6/Zion | Met Imprinter 2939 | -6/Zion | Imprinted 2941 | -6/Zion | Declared Zion's savior 2961 | -6/Zion | Learned Factory terminal intel 3207 | -6/Zion | Entered Proximity Caves 3207 | -5/Proximity Caves | Accompanied by 4 allies 3210 | -5/Proximity Caves | Spotted B-75 Beast 3237 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3242 | -5/Proximity Caves | Destroyed B-75 Beast 3331 | -5/Proximity Caves | Learned Factory emergency access door positions 3443 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3505 | -5/Proximity Caves | Learned location of Warlord (-5) 3506 | -5/Proximity Caves | Discovered exit to Factory (range 13) 3584 | -5/Proximity Caves | Entered Factory 3584 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3585 | -5/Factory | Loaded intel: 72 trap records 3585 | -5/Factory | Discovered new exit (range 13) 3588 | -5/Factory | Loaded intel: 26 terminal locations 3588 | -5/Factory | Identified exit to Factory 3710 | -5/Factory | Zion Hacker squad teleported in 3782 | -5/Factory | Retrieved Zion intel report: Trap Installations 3806 | -5/Factory | Retrieved Zion intel report: Emergency Access 3807 | -5/Factory | Zion Fire squad teleported in 3836 | -5/Factory | Retrieved Zion intel report: Guard Positions 3917 | -5/Factory | Entered another Factory area 3917 | -4/Factory | Accompanied by 5 allies 3917 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3918 | -4/Factory | Identified exit to Extension 3993 | -4/Factory | Garrison activated, responded to threat 4007 | -4/Factory | Repaired Lgt. Fission Core 4042 | -4/Factory | Discovered new exit (range 5) 4043 | -4/Factory | Identified exit to Research 4058 | -4/Factory | Lost 6 allies 4066 | -4/Factory | Entered Research 4066 | -3/Research | Evolved 2 slots: Utility x2 4142 | -3/Research | Retrieved Zion intel report: Branch Access 4142 | -3/Research | Identified exit to Armory 4142 | -3/Research | Identified exit to Testing 4167 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 4204 | -3/Research | Retrieved Zion intel report: Guard Positions 4205 | -3/Research | Zion Light squad teleported in 4207 | -3/Research | Retrieved Zion intel report: Component Stockpiles 4208 | -3/Research | Zion Fire squad teleported in 4272 | -3/Research | Entered Testing 4272 | -3/Testing | Accompanied by 6 allies 4323 | -3/Testing | Found Prototype Energy Gun 4323 | -3/Testing | Identified Warp Gun 4354 | -3/Testing | Spotted Striker 4355 | -3/Testing | Spotted Striker 4373 | -3/Testing | Found Prototype Ballistic Cannon 4373 | -3/Testing | Identified Perforator 4427 | -3/Testing | Retrieved Zion intel report: Active Terminals 4428 | -3/Testing | Found Prototype Processor 4451 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 4453 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 4456 | -3/Testing | Retrieved Zion intel report: Branch Access 4471 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 4474 | -3/Testing | Identified Exp. Signal Interpreter 4484 | -3/Testing | Found Prototype Device 4490 | -3/Testing | Identified Exp. Shield Generator 4539 | -3/Testing | Discovered new exit (range 23) 4542 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 4549 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 4562 | -3/Testing | Found Prototype Hackware 4566 | -3/Testing | Identified Ghost Barrier 4585 | -3/Testing | Identified exit to Research 4585 | -3/Testing | Entered Research 4585 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4597 | -2/Research | Spotted B-90 Cyclops 4599 | -2/Research | Destroyed B-90 Cyclops 4604 | -2/Research | Discovered new exit (range 9) 4607 | -2/Research | Identified exit to Access 4632 | -2/Research | Central database locked down 4651 | -2/Research | Discovered exit to Access (range 6) 4667 | -2/Research | Retrieved Zion intel report: Trap Installations 4851 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 4852 | -2/Research | Zion Demo squad teleported in 4871 | -2/Research | Zion Infowar Resupply teleported in 4891 | -2/Research | Spotted B-90 Cyclops 4990 | -2/Research | Discovered exit to Access (range 8) 5026 | -2/Research | Allied Derelicts emerged from ambush trap array 5037 | -2/Research | Discovered new exit (range 6) 5037 | -2/Research | Identified exit to Quarantine 5037 | -2/Research | Entered Quarantine 5044 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 5050 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 5057 | -2/Quarantine | Found Alien Artifact 5063 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 5066 | -2/Quarantine | Found Alien Artifact 5066 | -2/Quarantine | Identified Core Reset Matrix 5066 | -2/Quarantine | Identified Phase Redirector 5066 | -2/Quarantine | Used Core Reset Matrix 5070 | -2/Quarantine | Detected hypermatrix surge 5070 | -2/Quarantine | Sensed 8 artifacts in vicinity 5111 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 5138 | -2/Quarantine | Found Subatomic Replicator 5199 | -2/Quarantine | Retrieved Zion intel report: Branch Access 5216 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 5227 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 5287 | -2/Quarantine | Search patrols dispatched 5338 | -2/Quarantine | Spotted Fortress 5357 | -2/Quarantine | Discovered new exit (range 5) 5357 | -2/Quarantine | Discovered new exit (range 6) 5358 | -2/Quarantine | Identified exit to Section 7 5410 | -2/Quarantine | Entered Section 7 5411 | -2/Section 7 | Detected hypermatrix surge 5411 | -2/Section 7 | Sensed 22 artifacts in vicinity 5477 | -2/Section 7 | Found Prototype Device 5477 | -2/Section 7 | Identified Exp. EM Shield 5506 | -2/Section 7 | Found Integrated Dissipator 5506 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5512 | -2/Section 7 | Spotted B-90 Cyclops 5513 | -2/Section 7 | Repaired Broken Q-thruster+? 5515 | -2/Section 7 | Found Prototype Device 5515 | -2/Section 7 | Identified Exp. Actuator Array 5538 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 5546 | -2/Section 7 | Destroyed B-90 Cyclops 5549 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 5569 | -2/Section 7 | Retrieved Zion intel report: Branch Access 5597 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 5608 | -2/Section 7 | Spotted Alpha 7 5608 | -2/Section 7 | Spotted Alpha 7 5636 | -2/Section 7 | Spotted Executioner 5636 | -2/Section 7 | Spotted Executioner 5653 | -2/Section 7 | Spotted Executioner 5654 | -2/Section 7 | Spotted Executioner 5658 | -2/Section 7 | Integrated with Sigix Exoskeleton 5696 | -2/Section 7 | Destroyed Executioner 5728 | -2/Section 7 | Found Prototype Processor 5729 | -2/Section 7 | Found Prototype Processor 5731 | -2/Section 7 | Found Prototype Processor 5734 | -2/Section 7 | Spotted Striker 5734 | -2/Section 7 | Spotted Striker 5739 | -2/Section 7 | Identified Exp. Targeting Computer 5740 | -2/Section 7 | Identified Exp. Core Analyzer (x2) 5749 | -2/Section 7 | Destroyed Striker 5764 | -2/Section 7 | Destroyed Striker 5767 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 5793 | -2/Section 7 | Spotted Striker 5793 | -2/Section 7 | Spotted Striker 5815 | -2/Section 7 | Destroyed Striker 5818 | -2/Section 7 | Destroyed Striker 5833 | -2/Section 7 | Found Sigix Shearcannon 5904 | -2/Section 7 | Spotted B-99 Colossus 5916 | -2/Section 7 | Used Subatomic Replicator to replicate Core Expander 5917 | -2/Section 7 | Found Core Expander 5917 | -2/Section 7 | Installed Core Expander, added new Power slot 5918 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 5952 | -2/Section 7 | Found LRC Armor 5952 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 5977 | -2/Section 7 | Build established: Alien-Sigix 5983 | -2/Section 7 | Found Integrated Dissipator 5983 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5985 | -2/Section 7 | Found Integrated Dissipator 5985 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5987 | -2/Section 7 | Found Integrated Dissipator 5987 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6085 | -2/Section 7 | Destroyed B-99 Colossus 6101 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 6103 | -2/Section 7 | Destroyed Alpha 7 6114 | -2/Section 7 | Destroyed Alpha 7 6122 | -2/Section 7 | Found Prototype Device 6122 | -2/Section 7 | Identified Exp. ECM Suite 6125 | -2/Section 7 | Found Exp. Targeting Computer 6135 | -2/Section 7 | Destroyed 14 combat bots 6181 | -2/Section 7 | Found Integrated Mediator 6181 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 6204 | -2/Section 7 | Core integrity fell below 50% 6213 | -2/Section 7 | Spotted S7 Guard 6217 | -2/Section 7 | Found Core Physics Calibrator 6221 | -2/Section 7 | Garrison activated, responded to threat 6225 | -2/Section 7 | Discovered exit to Access (range 17) 6237 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 6237 | -2/Section 7 | Found Microwarp Drive 6285 | -2/Section 7 | Found Transdimensional Reconstructor 6289 | -2/Section 7 | Destroyed Executioner 6290 | -2/Section 7 | Destroyed Executioner 6295 | -2/Section 7 | Found Exp. Core Analyzer 6318 | -2/Section 7 | Found Integrated Dissipator 6318 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6328 | -2/Section 7 | Entered Access 6328 | -1/Access | Evolved 2 slots (calibrated): -Power x1, -Propulsion x1, Utility x4 6330 | -1/Access | Energy Cycler disabled 6333 | -1/Access | Emitted hypermatrix ping 6338 | -1/Access | Assembled emerged from beneath the floor 6353 | -1/Access | Zion Hacker squad teleported in 6357 | -1/Access | Assembled emerged from beneath the floor 6376 | -1/Access | Assembled emerged from beneath the floor 6459 | -1/Access | Assembled emerged from beneath the floor 6478 | -1/Access | Zion Light squad teleported in 6510 | -1/Access | Assembled emerged from beneath the floor 6578 | -1/Access | First assault squad dispatched 6753 | -1/Access | Assembled emerged from beneath the floor 6798 | -1/Access | Assembled emerged from beneath the floor 6820 | -1/Access | Found Unknown Device 6821 | -1/Access | Identified Adv. Force Booster 6824 | -1/Access | Found Unknown Device 6824 | -1/Access | Identified Launcher Loader 6937 | -1/Access | Discovered new exit (range 16) 6947 | -1/Access | Spotted B-99 Colossus 6947 | -1/Access | Destroyed B-99 Colossus 6964 | -1/Access | Assembled emerged from beneath the floor 6993 | -1/Access | Found Quantum Capacitor 7031 | -1/Access | Spotted B-99 Colossus 7038 | -1/Access | Destroyed B-99 Colossus 7111 | -1/Access | Entered Command 7116 | -1/Command | Emitted hypermatrix ping 7119 | -1/Command | Assembled emerged from beneath the floor 7121 | -1/Command | Assembled emerged from beneath the floor 7149 | -1/Command | Assembled emerged from beneath the floor 7169 | -1/Command | Spotted Combat Programmer 7185 | -1/Command | Spotted Combat Programmer 7186 | -1/Command | Destroyed Combat Programmer 7188 | -1/Command | Destroyed Combat Programmer 7202 | -1/Command | High security lockdown imminent 7226 | -1/Command | Spotted M Guard 7228 | -1/Command | Spotted M Guard 7236 | -1/Command | Destroyed M Guard 7251 | -1/Command | Destroyed M Guard 7251 | -1/Command | All MAIN.C guards destroyed 7254 | -1/Command | Found Prototype Device 7254 | -1/Command | Identified AEGIS Remote Shield 7282 | -1/Command | High security lockdown engaged 7345 | -1/Command | Met MAIN.C 7345 | -1/Command | 0b10 Conduit disabled 7391 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 7391 | -1/Command | Destroyed MAIN.C Shell 7391 | -1/Command | Spotted M Shell/Def 7391 | -1/Command | Spotted M Shell/Atk 7391 | -1/Command | Spotted M Shell/Def 7391 | -1/Command | Spotted M Shell/Atk 7391 | -1/Command | Spotted M Shell/Atk 7391 | -1/Command | Spotted M Shell/Def 7391 | -1/Command | Spotted M Shell/Atk 7391 | -1/Command | Spotted M Shell/Def 7393 | -1/Command | MAIN.C activated Command garrisons 7407 | -1/Command | Spotted Striker 7407 | -1/Command | Spotted Executioner 7407 | -1/Command | Spotted Striker 7422 | -1/Command | Discovered new exit (range 17) 7456 | -1/Command | Destroyed MAIN.C 7459 | -1/Command | Destroyed Striker 7464 | -1/Command | Destroyed Striker 7467 | -1/Command | Discovered new exit (range 142) 7467 | -1/Command | Discovered new exit (range 29) 7467 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 7473 | -1/Command | Assembled emerged from beneath the floor 7577 | -1/Command | Phase Generator disabled 8014 | -1/Command | Found Exp. Weapon Cycler 8250 | -1/Command | Found Exp. System Purifier 8377 | -1/Command | Assembled emerged from beneath the floor 8395 | -1/Command | Assembled emerged from beneath the floor 8416 | -1/Command | Found Zero-point Reactor 8454 | -1/Command | Assembled emerged from beneath the floor 8501 | -1/Command | Warped through subspace to slip node 8501 | -1/Command | Discovered new exit (range 5) 8503 | -1/Command | Found Exp. Core Analyzer 8505 | -1/Command | Entered Access_0 8506 | -1/Access_0 | Sensed 2 artifacts in vicinity 8507 | -1/Access_0 | Met Architect 8519 | -1/Access_0 | Destroyed A8 8525 | -1/Access_0 | Architect warped through subspace 8556 | -1/Access_0 | Subspace Access Node disabled 8584 | -1/Access_0 | A6 warped into view 8630 | -1/Access_0 | Destroyed A6 8642 | -1/Access_0 | Architect warped through subspace 8665 | -1/Access_0 | Subspace Access Node disabled 8719 | -1/Access_0 | A5 warped into view 8726 | -1/Access_0 | Destroyed A5 8759 | -1/Access_0 | Core integrity fell below 50% 8777 | -1/Access_0 | Destroyed 11 combat bots 8808 | -1/Access_0 | Subspace Access Node disabled 8828 | -1/Access_0 | A4 warped into view 8846 | -1/Access_0 | Destroyed A4 8853 | -1/Access_0 | Architect warped through subspace 8911 | -1/Access_0 | Architect warped through subspace 8982 | -1/Access_0 | Architect warped through subspace 8987 | -1/Access_0 | Destroyed A2 8989 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 8999 | -1/Access_0 | Found Integrated Mediator 8999 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 9028 | -1/Access_0 | Singularity Gate disabled 9059 | -1/Access_0 | Subspace Access Node disabled 9078 | -1/Access_0 | Destroyed Architect 9083 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 9084 | -1/Access_0 | Found Exp. Phase Shifter 9127 | -1/Access_0 | Found Sigix Corpse 9250 | -1/Access_0 | A3 warped into view 9259 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 9263 | -1/Access_0 | Destroyed A3 9266 | -1/Access_0 | Found Prototype Ballistic Gun 9266 | -1/Access_0 | Identified A3's Sniper Rifle 9366 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9430 | -1/Access_0 | Core integrity fell below 20% 9474 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9476 | -1/Access_0 | Found Prototype Hackware 9476 | -1/Access_0 | Identified Architect God Chip A 9477 | -1/Access_0 | Found Architect God Chip A 9480 | -1/Access_0 | Found Prototype Hackware 9480 | -1/Access_0 | Identified Architect God Chip D 9482 | -1/Access_0 | Found Architect God Chip D 9484 | -1/Access_0 | Found Architect God Chip A 9487 | -1/Access_0 | Found Exp. Core Analyzer 9493 | -1/Access_0 | Warped through subspace to slip node 9493 | -1/Access_0 | Discovered new exit (range 8) 9505 | *** | Heading to fleet! Last Messages --------------- 09484_ Discarded Exp. Core Analyzer. 09484_ Acquired Architect God Chip A. 09485_ Acquired 15 matter. 09486_ Discarded Exp. Targeting Computer. 09487_ Acquired Exp. Core Analyzer. 09489_ Acquired 5 matter. 09490_ Discarded Exp. System Purifier. 09490_ Acquired Exp. Weapon Cycler. 09493_ Warped through subspace, drawn to slip node. 09493_ EXIT=FOUND 09499_ Quantum Shear penetrates Wall. 09499_ Quantum Shear penetrates Dimensional Slip Node. 09499_ Dimensional Slip Node implodes. 09499_ Quantum Shear penetrates Wall. 09499_ Quantum Shear penetrates Earth. 09499_ Quantum Shear penetrates Wall. 09499_ Quantum Shear penetrates Earth. 09504_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ??????################## ################??????? | | ??????################## X ################??????? | | ??????#################; ################??????? | | ???????############### ###############???????? | | ??????############## ##############??????? | | ???????############# #############???????? | | ??????############# #############??????? | | ??????############# #############??????? | | ??????############# # #############??????? | | ???????############# ############???????? | | ???????############ ############???????? | | ???????############# #############???????? | | ???????############# #############???????? | | ???????############# # ###############???????? | | ????????############### ################????????? | | ????????############### ;################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Energy Generation 80 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 25 EM Shielding 4 Corruption Block 20 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Power Shielding 66 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 103 Targeting Accuracy 12 Core Analysis 12 Offensive Hacking 200 Defensive Hacking 200 Item Schematics ----------------- Exp. Thermal Shield | -2/Quarantine | Z-intel Hds. Centrium Heavy Treads | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Helical Railgun | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Adv. Kinecellerator | -2/Quarantine | Z-intel Spectral Analyzer | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Matter Compressor | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Lrn. Proton Cannon | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Kinecellerator | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Hpw. Shock Rifle | -2/Section 7 | Z-intel Arm. Heavy Treads | -2/Section 7 | Z-intel Gyrokinetic Inverter | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Adv. Trap Extractor | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Field Propulsion Array | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Huge Storage Unit | -2/Section 7 | Z-intel Quantum Capacitor | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Adv. Melee Analysis Suite | -2/Section 7 | Z-intel Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel Adv. Thermal Shield | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Imp. Kinecellerator | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Fission Core | 16% | -4/Factory Q-thruster | 5% | -2/Section 7 | Broken Studied --------- Q-thruster | -2/Quarantine | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Core Expander LRC Armor Integrated Mediator Core Physics Calibrator Microwarp Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Giant Slayer Challenges ------------ None Game ------ Seed MetafiberOpticalGutpuncher Manual? 0 Play Time 02:49:14 Cumulative 332.7 hours Start 2026.07.02 @ 11:14:32 End 2026.07.02 @ 14:30:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 208 Adventurer 4 Explorer 0 Win Type 2 Total 97 Types 80/0/11/2/1/1/1/0/0/1 Lore% 90 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aecf4e5-2f14-4e5b-bae8-69554dfb64b3