Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.06 @ 22:08:22 // Winter2019/RPGLIKE Player: Luminiferous Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1831) 1831 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 4600 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/600 Matter 280/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Flying (31) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter Actuator Array Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (3) ---- Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Structural Scanner Improved Sensor Array Improved Signal Interpreter Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Signal Interpreter Device Structural Scanner Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Hammer Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 9 | . 4 3 2 . Power 1 | . . . 1 . Propulsion 3 | . 1 1 1 . Utility 4 | . 2 2 . . Weapon 1 | . 1 . . . Parts Attached 45 | 1 10 18 8 8 Power 6 | 1 . 3 1 1 Engine 5 | 1 . 3 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | . 1 5 4 . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 10 | . 1 5 4 . Utility 21 | . 5 6 3 7 Device 10 | . 3 4 1 2 Storage . | . . . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 8 | . 1 2 1 4 Artifact . | . . . . . Weapon 8 | . 4 4 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 7 | . 4 3 . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . 1 . . . System Corruption 5 | . 5 . . . Parts Lost 4 | . . 3 1 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 2 | . 2 2 3 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . 2 Weapon 1 | . 1 2 3 . Tool/Special . | . . . . . Unused Backups 2 | . . 1 . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 76 | . 59 86 98 98 Engine 10 | . 10 10 11 12 Flight 11 | . . 19 26 30 Device 17 | . 13 21 25 21 Processor 9 | . 9 10 8 8 Protection 3 | . . 4 8 7 Impact Weapon 21 | . 25 18 16 15 Peak Build Rating 31 | 1 9 17 27 31 Average Rating 11 | . 6 12 20 27 On Entrance 10 | . 1 9 17 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 53 | . 53 . . . Heaviest Build 29 | 5 12 16 17 29 Greatest Support 32 | 3 9 27 32 32 Greatest Overweight (x) 3 | 1 3 1 . 1 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 3 | . 3 3 3 3 Average Capacity 2 | . 2 3 3 3 Most Carried 3 | . 3 3 3 3 Average Carried 2 | . 2 2 3 2 Final Capacity 3 | . 3 3 3 3 Final Carried 3 | . 3 3 3 3 Class Distribution -------------------- 72% | Gladiator 19% | Scout 5% | Mutant Dominant Class ---------------- Gladiator | -10/Materials Gladiator | -9/Materials Scout | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 775 | 210 192 218 85 70 Remotely . | . . . . . Salvage Created 2318 | . 555 1305 248 210 Parts 90 | . 15 63 7 5 Haulers Intercepted 12 | . 2 6 3 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 16 30 3 1 Melee 28 | . 9 18 . 1 Cannons 1 | . . 1 . . Classes Destroyed 10 | . 6 3 . 1 Builder 2 | . . . . 2 Tunneler 3 | . 1 1 . 1 Hauler 12 | . 2 6 3 1 Recycler 1 | . 1 . . . Operator 4 | . 1 . 2 1 Watcher 4 | . . 4 . . Swarmer 13 | . 9 2 2 . Grunt 24 | . 7 17 . . Duelist 1 | . . 1 . . Sentry 12 | . . 10 1 1 Best Kill Streak 5 | . 4 5 4 3 Combat Bots Only 5 | . 4 5 2 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 410 | . 101 189 102 18 Missed 156 | . 31 78 40 7 Hits 254 | . 70 111 62 11 Projectile 254 | . 70 111 62 11 Critical Strikes 8 | . 1 3 4 . Damage Taken 2880 | . 633 1501 663 83 Core 2247 | . 553 1177 471 46 Absorbed by Shields . | . . . . . Redirected to Core 1331 | . 233 721 336 41 Core Remaining (%) 61 | 100 61 76 7 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 164 | . 41 101 15 7 Core Hits 27 | . 5 20 1 1 Critical Kills 5 | . 1 3 . 1 Critical Parts Destroyed 23 | . 10 12 1 . Critical Strikes 28 | . 11 15 1 1 Smash 28 | . 11 15 1 1 Melee Attacks 252 | . 60 152 28 12 Impact 224 | . 60 124 28 12 Slashing 28 | . . 28 . . Piercing . | . . . . . Sneak Attacks 27 | . 9 9 5 4 Combat Hostiles 2 | . 1 1 . . Follow-up Attacks 23 | . 7 13 2 1 Damage Inflicted 7077 | . 1919 3835 921 402 Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 7068 | . 1910 3835 921 402 Ramming 9 | . 9 . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 6575 | . 1910 3342 921 402 Slashing 493 | . . 493 . . Piercing . | . . . . . Highest Corruption 5 | . 5 2 . . Average Corruption 3 | . 5 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . 17 7 . . Message Errors 5 | . 4 1 . . Matter Fused 5 | . 4 1 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 3 | . 1 2 . . Parts Rejected 2 | . 1 1 . . Data Loss (minor) 4 | . 4 . . . Data Loss (major) 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 2156 | . 718 906 333 199 Projectiles . | . . . . . Explosions . | . . . . . Melee 2156 | . 718 906 333 199 Knockbacks 17 | . 4 9 2 2 Impact 15 | . 4 7 2 2 Kinetic . | . . . . . Secondary 2 | . . 2 . . Self-Inflicted Damage 4 | . 4 . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 273 | . 178 273 115 214 Average Temperature 79 | . 98 120 39 88 Received Heat Transfer 960 | . 135 594 207 24 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 35 | . 11 17 4 3 Combat Hostiles 21 | . 7 11 3 . Parts Fried 45 | . 11 20 6 8 Impact Corruptions 83 | . 29 35 12 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 65 | 100 100 39 . 32 Level 1 25 | . . 40 66 67 Level 2 9 | . . 19 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 531 | . 171 521 531 256 Initial 241 | . . 51 211 241 Average 164 | . 53 267 346 215 Influence Increases 1948 | . 499 946 430 73 Destroy 0b10 Robot/C 1000 | . 320 600 60 20 Destroy 0b10 Robot/NC 130 | . 25 55 25 25 Destroy Leader 282 | . 64 180 26 12 Disable Machine 60 | . 15 15 15 15 Destroy Structure 11 | . . 6 4 1 Partial Spotted 30 | . . 15 15 . Lose Combat Pursuer 435 | . 75 75 285 . Influence Decreases 1794 | . 377 565 402 450 Entered New Map 653 | . . 71 292 290 Time Decay 1101 | . 377 464 100 160 Lost Part 40 | . . 30 10 . Squads Dispatched 7 | . 1 3 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 3 1 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 27 44 36 3 Peak Tracking Total 15 | . 4 7 15 1 Tactical Retreats 13 | . 4 4 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 1 1 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 2 1 Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2637 | . 939 1165 205 328 Sensors 1291 | . 608 173 205 305 Structural 2035 | . 337 1165 205 328 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3240 | 30 1512 1165 205 328 Spaces Moved 3536 | 40 873 1576 339 708 Core 939 | 40 873 26 . . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 2597 | . . 1550 339 708 Fastest Speed 31 | 50 50 34 31 31 Average Speed 57 | 73 121 38 32 33 Slowest Speed 200 | 100 200 120 37 106 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . 2 2 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 98 98 46 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . 6 4 1 Terrain Destroyed 11 | . . 6 4 1 Melee 11 | . . 6 4 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4335 | 40 1234 1891 388 782 Wait 394 | . 262 78 11 43 Move 3522 | 39 872 1571 334 706 Hop 5 | . . 2 2 1 Pick Up 26 | . 9 13 . 4 Fast Attach 16 | 1 5 6 3 1 Attach 17 | . 9 8 . . Detach 4 | . 4 . . . Swap 24 | . 2 8 6 8 Drop 31 | . 4 13 5 9 Fire . | . . . . . Melee 219 | . 51 134 24 10 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 76 | . 15 58 3 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 31 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Upgraded with Propulsion slot (x1) 42 | -10/Materials | Upgraded with Utility slot (x1) 42 | -10/Materials | Upgraded with Weapon slot (x1) 194 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Discovered new exit (range 6) 578 | -10/Materials | Build established: Gladiator 682 | -10/Materials | Core integrity fell below 50% 798 | -10/Materials | Discovered new exit (range 8) 820 | -10/Materials | Identified exit to Materials 953 | -10/Materials | Discovered exit to Materials (range 16) 1349 | -10/Materials | Reached level 2 1367 | -10/Materials | Upgraded with Utility slot (x1) 1543 | -10/Materials | Entered another Materials area 1545 | -9/Materials | Reached level 3 1569 | -9/Materials | Upgraded with Propulsion slot (x1) 1618 | -9/Materials | Core integrity fell below 50% 1659 | -9/Materials | Core integrity fell below 20% 1841 | -9/Materials | Reached level 4 1900 | -9/Materials | Discovered new exit (range 6) 1949 | -9/Materials | Upgraded with Utility slot (x1) 1954 | -9/Materials | Discovered new exit (range 3) 1956 | -9/Materials | Identified exit to Materials 2223 | -9/Materials | Discovered new exit (range 13) 2229 | -9/Materials | Identified exit to Mines 2296 | -9/Materials | Reached level 5 2459 | -9/Materials | Discovered exit to Materials (range 16) 2535 | -9/Materials | Upgraded with Utility slot (x1) 2592 | -9/Materials | Discovered exit to Materials (range 8) 2708 | -9/Materials | Entered another Materials area 2710 | -8/Materials | Reached level 6 2723 | -8/Materials | Garrison activated, responded to threat 2769 | -8/Materials | Reached level 7 2784 | -8/Materials | Core integrity fell below 50% 2812 | -8/Materials | Build established: Scout 2818 | -8/Materials | Upgraded with Propulsion slot (x1) 2818 | -8/Materials | Upgraded with Power slot (x1) 2896 | -8/Materials | Core integrity fell below 20% 2911 | -8/Materials | Discovered new exit (range 10) 2913 | -8/Materials | Identified exit to Factory 2913 | -8/Materials | Entered Factory 2914 | -7/Factory | Core integrity fell below 50% 2914 | -7/Factory | Core integrity fell below 20% 2915 | -7/Factory | Reached level 8 3199 | -7/Factory | Discovered new exit (range 5) 3200 | -7/Factory | Identified exit to Factory 3241 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03051_ Discarded Imp. Melee Analysis Suite. 03051_ Acquired Actuator Array. 03056_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03067_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 03077_ Upgraded: Mass Support (+5) 03079_ Upgraded: Heat Dissipation (+12) 03159_ K-01 Serf cleans the Fusion Modulator. [internal `msg] 03160_ Sneak attack on A-02 Transporter. 03160_ Destroyed Transport Network Coupler. 03160_ A-02 Transporter system corrupted by crushing effect. 03160_ A-02 Transporter destroyed. 03162_ K-01 Serf cleans the Fusion Modulator. 03163_ Acquired 10 matter. 03165_ K-01 Serf cleans the Fusion Modulator. 03175_ Dropped Med. Armor Plating. 03183_ Dropped Lgt. Ion Engine. 03199_ EXIT=FOUND 03200_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????? ?????????????????????????????????? | | ?????????## ????????????????????############## | | ?????????## ???####?????????????############## | | ?????????## ???#############????## | | ????????? # ##### ##########????## | | ????????? # ##### ##????## | | ?????????"# + ##????## | | ?????????"# # ##????## | | ?????????"# # """ """ ##????## """" """" | | ?????????"# # """ """ ##????## """" """" | | ????????? # # """@""" ##????## """" """" | | ????????? + # Y ##????## """" """" | | ????????? # ^ + ######## """" """" | | ????????? # ################## """" """" | | ????????? # ######### #### | | ????????? # ######### ##########+##### | | ????????? # < ## | | ????????? # ## | | ????????? # ## | | ????????? # ## | | ?????????## r ## | | ?????????#####+############+########### ## | | ?????????## ### ##### ## | | ?????????## ### """"""" ##?## | | ?????????## ### """"""" ##?## | | ?????????##| ! ### """"""" ##?## | | ?????????## ### """"""" ##?## | | ?????????## ### ##?## | | ?????????## ### """"""" ##?######### | | ?????????## ### """"""" ##?####### | | ?????????## = ### """"""" ########## | | ?????????############# """"""" ########## | | ?????????############# + + | | ????????????????????## ########## | | ????????????????????######################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 63 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Levels Raised 7 | . 1 3 2 1 XP Earned 14073 | 3000 1975 5398 1975 1725 XP Spent 12520 | . 3800 3700 1600 3420 Upgrades 23 | . 7 5 2 9 Power Slot 1 | . . . 1 . Propulsion Slot 3 | . 1 1 1 . Utility Slot 4 | . 2 2 . . Weapon Slot 1 | . 1 . . . Heat Dissipation 2 | . . . . 2 Energy Generation 1 | . . 1 . . Mass Support 2 | . . 1 . 1 Inventory Capacity 3 | . 3 . . . Melee Accuracy 6 | . . . . 6 Protomatter Created 605 | . 108 489 8 . Integrity Restored 1647 | . 324 1263 60 . Core 1647 | . 324 1263 60 . Protomatter Decayed 37 | . . 37 . . Game ------ Seed SmartChromaticShielding Manual? 0 Play Time 00:32:59 Cumulative 156.3 hours Start 2026.01.06 @ 21:34:17 End 2026.01.06 @ 22:08:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 57 Rogue 55 Adventurer 2 Explorer 0 Win Type - Total 13 Types 2/1/2/1/1/1/1/1/2/1 Lore% 59 Gallery% 75 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b52c721b-2cda-425b-ab5c-8746764e0ca4