Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.21 @ 16:26:18 Player: Analote Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1278) 1278 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-1004) -1004 TOTAL SCORE: 4204 Bonus ------- Friendly Fire -1004 Cogmind --------- Core Integrity 814/850 Matter 295/300 Energy 223/290 System Corruption 6% Temperature Cool (8) Movement Core (200) Ox3 Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Enhanced Optical Array Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Damper Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Targeting Computer Particle Charger Layered Medium Armor Plating > --- WEAPON ----------- Electrolaser Advanced Beam Rifle EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Heavy Treads Improved Targeting Computer Damper Plating Beam Rifle EM Pulse Cannon Plasma Cannon [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon EM Pulse Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Slots Evolved 9 | . 1 2 2 2 . . 2 . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . 1 1 2 . . . 2 . Weapon 2 | . . . . 2 . . . . Parts Attached 38 | 6 3 6 11 4 2 . 3 3 Power 8 | 1 1 2 2 1 . . . 1 Engine 5 | 1 . 2 1 1 . . . . Core 2 | . 1 . 1 . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 5 | 2 . . 2 . . . 1 . Treads 5 | 2 . . 2 . . . 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 3 3 1 2 . 2 2 Device 7 | . 1 1 1 1 1 . 1 1 Storage 2 | 1 . 1 . . . . . . Processor 2 | 1 . . . . . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . 1 2 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 9 | 1 1 1 4 2 . . . . Energy Gun 7 | 1 1 1 4 . . . . . Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . . Parts Lost 9 | . . 1 2 . . . . 6 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . . . . . . 3 Weapon 4 | . . 1 2 . . . . 1 Highest Loss Streak 5 | . . 1 2 . . . . 5 Average Slot Usage (%) 97 | . 80 98 99 100 100 100 98 97 Engine 10 | . 11 10 1 7 14 14 12 9 Core 4 | . . 10 14 7 . . . . Treads 16 | . 25 20 16 14 14 14 12 12 Device 17 | . . 16 16 21 21 21 24 23 Storage 8 | . 12 10 8 7 7 7 6 6 Processor 8 | . 12 10 8 7 7 7 11 12 Protection 6 | . . 2 16 7 7 7 6 5 Energy Gun 15 | . 17 19 15 14 14 14 12 12 Energy Cannon 8 | . . . . 14 14 14 12 12 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 14 17 52 66 77 81 81 83 91 Greatest Support 50 | 40 40 40 43 43 43 43 50 50 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 12 Average Capacity 10 | 5 8 8 12 12 12 12 12 11 Most Carried 10 | 3 2 5 10 9 10 6 7 10 Average Carried 5 | . . 2 3 7 7 6 4 7 Final Capacity 12 | 8 8 12 12 12 12 12 12 4 Final Carried 9 | . 1 4 9 8 6 6 4 3 Class Distribution -------------------- 41% | Hacker-Mutant 34% | Hacker-Tank 16% | Hacker-Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Matter Collected 569 | 200 90 50 90 59 30 . 30 20 Remotely . | . . . . . . . . . Salvage Created 2365 | . 213 506 659 169 414 . 67 337 Parts 111 | . 14 34 34 6 14 . 3 6 Haulers Intercepted 5 | . 1 1 3 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 32 | . 5 11 9 5 1 . . 1 Guns 28 | . 5 11 9 2 . . . 1 Cannons 4 | . . . . 3 1 . . . Classes Destroyed 11 | . 3 3 1 . 2 . 1 1 Worker 1 | . . . . . . . 1 . Hauler 5 | . 1 1 3 . . . . . Watcher 7 | . . 4 2 . . . 1 . Swarmer 10 | . 2 5 . 3 . . . . Grunt 11 | . 3 2 4 2 . . . . Brawler 2 | . . 2 . . . . . . Sentry 6 | . . 2 4 . . . . . Hunter 1 | . . . 1 . . . . . Behemoth 1 | . . . . . 1 . . . Compactor 1 | . . . . . . . . 1 Thug 2 | . . . . . 2 . . . Savage 2 | . . . . . 2 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 4 | . 2 4 3 3 1 . 2 1 Combat Bots Only 4 | . 2 4 3 3 1 . . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Damage Taken 1115 | . 109 318 440 56 55 . . 137 Core 112 | . 7 22 47 . . . . 36 Absorbed by Shields 326 | . . 92 190 24 20 . . . Core Remaining (%) 96 | 100 97 94 91 . . 100 . . Volleys Fired 138 | . 18 46 44 7 11 . 1 11 Largest 4 | . 2 2 2 4 4 . 4 4 Hottest 267 | . 80 96 119 267 267 . 267 267 Shots Fired 311 | . 31 84 80 27 44 . 4 41 Gun 253 | . 31 84 80 13 22 . 2 21 Cannon 58 | . . . . 14 22 . 2 20 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 249 | . 18 65 80 20 33 . 3 30 Explosive . | . . . . . . . . . Electromagnetic 62 | . 13 19 . 7 11 . 1 11 Robot Hit Streak 47 | . 15 25 47 21 20 . 22 27 Robot Miss Streak 2 | . 1 2 2 1 1 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 258 | . 25 72 72 21 30 . 2 36 Core Hits 97 | . 11 25 28 8 15 . 2 8 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4319 | . 275 992 1040 531 751 . 71 659 Guns 3243 | . 275 890 1040 219 360 . 43 416 Cannons 911 | . . . . 249 391 . 28 243 Explosions 165 | . . 102 . 63 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 3578 | . 143 726 1040 385 574 . 71 639 Explosive . | . . . . . . . . . Electromagnetic 741 | . 132 266 . 146 177 . . 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 2 5 . . . . 6 Average Corruption 3 | . . 1 5 . . . . 6 Corruption Purged . | . . . . . . . . . Effects 4 | . . 2 1 . . . . 1 Matter Fused 1 | . . . 1 . . . . . Energy Discharges 2 | . . 1 . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . 26 . 6 . . . . Projectiles . | . . . . . . . . . Explosions 32 | . . 26 . 6 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 9 | . . 9 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 410 | . 114 232 316 314 410 . 42 192 Average Temperature 99 | . 48 70 103 137 178 . 28 68 Received Heat Transfer 503 | . 54 158 270 12 9 . . . Effects 3 | . . . 3 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . 5 . 2 . . . Heat Transferred 7531 | . 325 1640 2505 694 1103 . 124 1140 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 3 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Peak Influence 274 | . 167 262 274 196 . . 27 6 Initial 45 | . . 14 45 41 . . . 6 Average 79 | . 40 104 125 76 . . 16 2 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 89 | 100 100 84 79 100 . . 100 100 Level 1 10 | . . 15 20 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 2 1 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 8 18 18 7 1 . 1 4 Peak Tracking Total 5 | . 3 5 4 2 1 . 1 3 Tactical Retreats 4 | . 2 . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Traps Triggered 5 | . 1 2 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Accessed 4 | . . 2 . 1 1 . . . Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 10 | . . 6 . 3 1 . . . Successful 6 | . . 5 . . 1 . . . Failed 4 | . . 1 . 3 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 2 | . . 1 . . 1 . . . Open Door 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Turns Passed 4226 | 59 436 626 653 180 1831 89 246 106 Spaces Moved 2066 | 36 225 292 269 81 953 49 129 32 Core 9 | 9 . . . . . . . . Treads 2057 | 27 225 292 269 81 953 49 129 32 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 185 185 185 185 185 Average Speed 177 | 132 160 160 181 185 185 185 185 185 Slowest Speed 185 | 160 160 180 185 185 185 185 185 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 56 31 38 3 98 11 5 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . 11 . 7 . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 18 | . . 11 . 7 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total 2360 | 47 270 365 355 94 995 48 135 51 Wait 69 | . 22 14 11 . 22 . . . Move 2059 | 35 224 291 268 80 952 48 129 32 Hop . | . . . . . . . . . Pick Up 42 | 6 3 7 15 2 3 . 1 5 Fast Attach . | . . . . . . . . . Attach 22 | 6 2 3 5 2 . . 2 2 Detach . | . . . . . . . . . Swap 16 | . 1 3 6 2 2 . 1 1 Drop 14 | . . 1 6 1 5 . 1 . Fire 138 | . 18 46 44 7 11 . 1 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 120 | -10/Materials | Identified exit to Materials 120 | -10/Materials | Discovered exit to Materials (range 15) 194 | -10/Materials | Discovered exit to Materials (range 7) 308 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Discovered exit to Materials (range 13) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 810 | -9/Materials | Identified exit to Mines 810 | -9/Materials | Discovered exit to Mines (range 11) 1065 | -9/Materials | Identified exit to Materials 1065 | -9/Materials | Discovered exit to Materials (range 15) 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Utility x2 1337 | -8/Materials | Garrison activated, responded to threat 1728 | -8/Materials | Identified exit to Factory 1728 | -8/Materials | Discovered exit to Factory (range 9) 1775 | -8/Materials | Entered Factory 1775 | -7/Factory | Evolved 2 slots: Weapon x2 1891 | -7/Factory | Identified exit to Lower Caves 1891 | -7/Factory | Discovered exit to Lower Caves (range 16) 1955 | -7/Factory | Entered Lower Caves 2048 | -7/Lower Caves | Build established: Hacker-Tank 2559 | -7/Lower Caves | Spotted B-75 Beast 2567 | -7/Lower Caves | Destroyed B-75 Beast 2576 | -7/Lower Caves | Learned 4 Factory zone layouts 2739 | -7/Lower Caves | Encountered a Warlord checkpoint 3484 | -7/Lower Caves | Identified exit to Lower Caves 3484 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 3490 | -7/Lower Caves | Build established: Hacker-Gunner 3786 | -7/Lower Caves | Entered another Lower Caves area 3849 | -7/Lower Caves | Identified exit to Factory 3849 | -7/Lower Caves | Discovered exit to Factory (range 13) 3875 | -7/Lower Caves | Entered Factory 3875 | -6/Factory | Evolved 2 slots: Utility x2 4121 | -6/Factory | Sucked down chute 4121 | -6/Factory | Entered Waste 4134 | -6/Waste | Spotted C-40 Crusher 4136 | -6/Waste | EMP discharged 4151 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4154 | -6/Waste | Destroyed C-40 Crusher 4170 | -6/Waste | Found Damper Plating 4197 | -6/Waste | Build established: Scavenger-Gunner 4199 | -6/Waste | Spotted C-40 Crusher 4217 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4220 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4223 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4226 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4227 | -6/Waste | Self-destructed Last Messages --------------- 04159_ Acquired 10 matter. 04163_ Acquired Imp. Cooling System. 04167_ Acquired Hvy. Treads. 04170_ Acquired Damper Plating. 04171_ Acquired 10 matter. 04175_ Acquired Antimatter Reactor. 04193_ System corrupted: Energy discharge (-185). 04217_ Lyr. Medium Armor Plating crushed. 04217_ Imp. Cooling System crushed. 04217_ Antimatter Reactor crushed. 04220_ Imp. Medium Treads crushed. 04220_ Plasma Cannon crushed. 04223_ Arm. Treads crushed. 04223_ Electrolaser crushed. 04223_ Particle Charger destroyed. 04226_ ALERT: Foreign system detected. Charging EMP. 04226_ Electrolaser crushed. 04226_ Adv. Beam Rifle crushed. 04226_ EM Pulse Cannon crushed. 04226_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????????????????### #??????????????##?????????? | | ????????????????# #????????????? ??????????? | | ????????????????# #???????????? ???????????? | | ????????????????? #???????????? ????????????? | | ?????????????????? #??????????? ?????????????? | | ??????????????????# #?????????? #?????????????? | | ????############??# #????????? #?????????????? | | ????# #??# #???????? #?????????????? | | ????# #??# #??????? #?????????????? | | ????# #### ######## #?????????????? | | ????# ! ! #?????????????? | | ????# !% [!] #?????????????? | | ????# CC]@CCCC #?????????????? | | ????# CC=]CCCC #?????????????? | | ????# ##;# ######## #?????????????? | | ????# #### #???????? #?????????????? | | ????# #??# #????????? #?????????????? | | ????############??# #???????????#?????????????? | | ??????????????????# #?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????# ???????????????????????? | | ????????????????# ??????????????????????? | | ????????????????### %#####?????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed BattleXenonCompressor Manual? 0 Play Time 00:19:19 Cumulative 34.7 hours Start 2021.03.21 @ 16:07:45 End 2021.03.21 @ 16:26:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 47 Rogue 0 Adventurer 0 Explorer 47 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3626a528-77d5-4967-87aa-ad274fe28ff8