Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 14:30:14 Player: TPL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (5906) 5906 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 12711 Bonus ------- High Alert Combat Kills 785 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 368/370 System Corruption 35% Temperature Cool (13) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Fission Core > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (5) ------ Targeting Computer Target Analyzer Improved Thermal Shield > --- WEAPON (4) ------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY (5) ---- Gravmag System Gravmag System Gamma Bomb Trap Gamma Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Improved Reaction Control System Medium Reactive Plating Makeshift Hacking Suite > --- WEAPON ----------- Wave Gun AWS/Autocannon > --- INVENTORY -------- Fission Core Neutrino Core Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Huge Storage Unit Advanced Melee Analysis Suite Layered Light Armor Plating Makeshift System Shield Recalibrator High-powered Shock Rifle Plasma Rifle Beamcaster Slug Cannon Slug Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Phasing Sabre [Rating: 92] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon AWS/Autocannon Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon AWS/Autocannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . Utility 3 | . . . . . 1 1 . . . . 1 . . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 283 | 5 6 4 2 12 34 88 11 7 2 7 5 90 10 Power 44 | 1 . . . . 8 8 . 3 . 2 . 21 1 Engine 15 | 1 . . . . 4 5 . . . . . 5 . Core 29 | . . . . . 4 3 . 3 . 2 . 16 1 Reactor . | . . . . . . . . . . . . . . Propulsion 96 | 2 4 3 . 7 9 40 2 . . . 1 26 2 Treads 8 | . 2 2 . 2 . . 1 . . . . 1 . Leg 36 | . . 1 . 3 4 15 . . . . . 13 . Wheel 24 | 2 2 . . 2 5 10 1 . . . 1 1 . Hover 23 | . . . . . . 14 . . . . . 7 2 Flight 5 | . . . . . . 1 . . . . . 4 . Utility 53 | . 1 . 2 1 6 16 1 . 2 4 2 14 4 Device 24 | . 1 . . 1 2 7 1 . . 1 . 8 3 Storage 4 | . . . 1 . . 2 . . . . . 1 . Processor 10 | . . . 1 . . 3 . . . 2 . 3 1 Hackware 4 | . . . . . . 1 . . 1 . 2 . . Protection 11 | . . . . . 4 3 . . 1 1 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 90 | 2 1 1 . 4 11 24 8 4 . 1 2 29 3 Energy Gun 14 | 1 . . . . 1 1 1 2 . . 1 7 . Energy Cannon 13 | . . . . . 3 3 1 . . . . 6 . Ballistic Gun 15 | 1 1 . . . 1 1 . . . . 1 7 3 Ballistic Cannon 14 | . . 1 . . 2 5 3 . . 1 . 2 . Launcher 17 | . . . . . 1 9 . 2 . . . 5 . Special Weapon 4 | . . . . 3 1 . . . . . . . . Impact Weapon 7 | . . . . . 2 4 1 . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . . . 2 . Piercing Weapon 1 | . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 8 | . . . . . 2 6 . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . 3 . System Corruption 15 | . . . . . . . . . . . . 15 . Parts Lost 73 | . 1 3 . . 16 8 1 1 . . 1 40 2 Power 17 | . . . . . 3 3 . 1 . . 1 9 . Propulsion 14 | . 1 1 . . 1 . . . . . . 11 . Utility 19 | . . . . . 5 2 1 . . . . 9 2 Weapon 23 | . . 2 . . 7 3 . . . . . 11 . Highest Loss Streak 15 | . 1 3 . . 8 5 1 1 . . 1 15 2 To Critical Strikes 2 | . . . . . . . . . . . . 2 . Average Slot Usage (%) 78 | . 83 66 59 96 91 80 75 75 75 76 69 75 85 Engine 8 | . 14 14 14 14 9 10 15 9 . . . 3 . Core 5 | . . . . . 6 3 . 5 15 15 9 8 13 Treads 4 | . 5 2 28 18 . . . . . . . . . Leg 3 | . . . . 8 4 6 . . . . . 7 . Wheel 9 | . 21 11 . . 12 10 15 15 15 15 13 2 . Hover 1 | . . . . . . . . . . . . 4 13 Device 6 | . 13 14 12 12 7 2 1 7 5 5 6 5 19 Storage 5 | . . . 1 14 9 7 7 7 7 7 6 3 . Processor 6 | . . . 2 1 . 9 7 7 7 7 6 10 13 Hackware 2 | . . . . . . 5 4 . . . 9 5 . Protection 3 | . . . . . 10 2 7 7 8 9 2 2 . Energy Gun 2 | . . . . . 6 . 1 6 7 7 6 3 6 Energy Cannon 1 | . . . . . 1 1 2 . . . . 2 . Ballistic Gun 4 | . 27 13 . . 6 . . . . . . 6 20 Ballistic Cannon 4 | . . 10 . . 1 7 10 7 7 7 6 . . Launcher 1 | . . . . . 1 4 . . . . . 1 . Special Weapon 1 | . . . . 11 4 . . . . . . . . Piercing Weapon 1 | . . . . 12 7 . . . . . . . . Peak Build Rating 92 | 5 6 6 9 20 56 78 75 82 82 84 92 92 68 Average Rating 52 | 2 5 5 5 16 35 65 72 78 81 82 88 58 60 On Entrance 45 | . 5 5 5 9 19 56 74 74 82 82 83 85 52 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 197 | 9 11 12 45 50 120 192 192 197 197 197 195 196 44 Greatest Support 80 | 26 40 40 40 40 35 60 40 40 40 40 56 80 40 Greatest Overweight (x) 55 | . 1 2 1 2 8 55 4 4 4 4 3 9 2 Average Overweight (x) 2 | . . . . 1 3 3 4 4 4 3 2 1 . Largest Inventory Capacity 25 | 5 5 5 20 20 20 25 25 25 25 25 25 25 5 Average Capacity 18 | 5 5 5 6 20 20 23 25 25 25 25 25 14 5 Most Carried 25 | 3 4 5 6 16 20 25 25 25 25 25 24 24 5 Average Carried 15 | . 1 4 3 12 15 21 21 24 24 24 20 9 4 Final Capacity 25 | 5 5 5 20 20 20 25 25 25 25 25 25 5 5 Final Carried 25 | . 4 3 6 16 9 24 21 25 24 24 20 5 5 Class Distribution -------------------- 29% | Tank 25% | Mutant 21% | Skirmisher 6% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Matter Collected 4330 | 204 35 . . 376 597 1214 205 159 . 246 44 1245 5 Remotely . | . . . . . . . . . . . . . . Salvage Created 5006 | . 65 . . 93 889 1478 551 309 . 167 21 1433 . Parts 256 | . 11 . . 5 52 68 25 8 . 13 1 73 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 13 8 . 12 . . . Prevented 1 | . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 121 | . 3 . . . 18 35 16 10 . 5 1 33 . Melee 17 | . . . . . 4 . . . . . . 13 . Guns 21 | . 3 . . . 10 . . 1 . 1 . 6 . Cannons 73 | . . . . . 3 27 16 8 . 4 1 14 . AOE 8 | . . . . . . 8 . . . . . . . Classes Destroyed 17 | . 2 . . 2 2 7 3 1 . . . . . Worker 4 | . . . . . . 4 . . . . . . . Builder 5 | . . . . 1 1 3 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Recycler 5 | . . . . 1 2 2 . . . . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . 2 . . . . . . . Watcher 5 | . 1 . . . 2 2 . . . . . . . Swarmer 28 | . 3 . . . 7 . 4 4 . . . 10 . Grunt 48 | . . . . . 8 22 2 4 . . . 12 . Brawler 3 | . . . . . . 1 . . . . . 2 . Duelist 3 | . . . . . . 2 . 1 . . . . . Sentry 10 | . . . . . 3 3 . . . 1 . 3 . Hunter 8 | . . . . . . 2 . . . 2 1 3 . Programmer 11 | . . . . . . 5 1 . . 2 . 3 . Behemoth 1 | . . . . . . . . 1 . . . . . Thief 2 | . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . 1 . . . . . . Savage 4 | . . . . . . . 4 . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 3 . . 2 4 11 6 4 . 1 1 7 . Combat Bots Only 7 | . 3 . . . 4 4 6 4 . 1 1 7 . Max Kills in Single Turn 4 | . 1 . . 1 3 4 2 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . Melee 1 | . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 1064 | . 49 4 . . 95 164 15 60 . 36 6 582 53 Missed 318 | . 15 . . . 17 51 6 20 . 13 2 179 15 Damage Taken 9884 | . 307 127 . . 1931 1448 193 322 . 245 74 4805 432 Core 1591 | . 16 38 . . 276 315 . 78 . 18 . 778 72 Absorbed by Shields 797 | . . . . . . . . . . . . 652 145 Redirected to Shielding 28 | . . . . . 28 . . . . . . . . Ignored by Resistances 472 | . . . . . . . 16 108 . 80 . 150 118 Regen/Repaired (Parts) 304 | . . . . . . 304 . . . . . . . Core Remaining (%) 67 | 100 . . . 78 49 . . . . 41 . . . Volleys Fired 226 | . 11 3 . 7 33 45 19 21 . 13 3 68 3 Largest 4 | . 2 2 . 1 3 3 1 1 . 1 1 4 4 Hottest 220 | . 40 55 . 100 162 183 69 81 . 81 81 220 166 Shots Fired 478 | . 22 5 . 7 63 120 51 50 1 34 7 108 10 Gun 190 | . 22 2 . . 44 15 . 18 1 17 3 58 10 Cannon 236 | . . 3 . . 15 85 51 27 . 17 4 34 . Launcher 45 | . . . . . 4 20 . 5 . . . 16 . Special 7 | . . . . 7 . . . . . . . . . Kinetic 259 | . 22 5 . . 19 66 35 27 . 17 4 55 9 Thermal 74 | . . . . 7 . 15 . 18 1 17 3 12 1 Explosive 35 | . . . . . . 20 . . . . . 15 . Electromagnetic 110 | . . . . . 44 19 16 5 . . . 26 . Robot Hit Streak 24 | . 3 1 . . 6 13 18 9 2 9 4 24 5 Robot Miss Streak 7 | . 5 2 . . 7 5 2 3 . 5 1 5 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Autonomous 151 | . . . . . . 54 31 27 . 17 4 18 . Shots Hit Robots 348 | . 8 2 . 2 42 91 42 30 1 18 6 99 7 Core Hits 199 | . 5 . . 2 32 63 18 11 . 5 2 60 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 21 | . 1 . . . 1 6 . 2 . . 2 9 . Burn 1 | . . . . . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Blast 12 | . . . . . . 5 . 1 . . 2 4 . Corrupt 2 | . . . . . 1 1 . . . . . . . Sever 5 | . . . . . . . . . . . . 5 . Melee Attacks 116 | . . . . 2 57 7 3 . . . . 47 . Impact 10 | . . . . . 9 1 . . . . . . . Slashing 53 | . . . . . . 6 . . . . . 47 . Piercing 50 | . . . . 2 48 . . . . . . . . Sneak Attacks 7 | . . . . 2 . 4 . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18269 | . 122 31 . 102 1376 6611 2602 1975 . 902 289 4200 59 Guns 1644 | . 122 . . . 476 134 . 173 . 149 48 483 59 Cannons 11565 | . . 31 . . 227 4247 2602 1712 . 753 241 1752 . Explosions 2688 | . . . . . 195 1923 . 90 . . . 480 . Melee 2372 | . . . . 102 478 307 . . . . . 1485 . Ramming . | . . . . . . . . . . . . . . Kinetic 11098 | . 122 31 . . 266 3902 2366 1712 . 753 241 1657 48 Thermal 1425 | . . . . . 72 887 . 173 . 149 48 85 11 Explosive 1771 | . . . . . . 1291 . . . . . 480 . Electromagnetic 1603 | . . . . . 560 224 236 90 . . . 493 . Impact 285 | . . . . . 177 108 . . . . . . . Slashing 1684 | . . . . . . 199 . . . . . 1485 . Piercing 403 | . . . . 102 301 . . . . . . . . Highest Corruption 35 | . 2 2 2 2 17 5 8 8 8 10 . 35 35 Average Corruption 9 | . 2 2 2 2 13 1 5 8 8 9 . 20 35 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 422 | . 6 3 20 15 32 19 48 50 6 77 . 129 17 Message Errors 94 | . 1 1 5 6 5 4 13 13 1 17 . 25 3 Matter Fused 104 | . 1 1 7 3 10 3 8 9 2 22 . 34 4 Heat Flow Errors 42 | . 1 . . 1 1 3 3 4 . 9 . 19 1 Energy Discharges 51 | . 1 . 3 3 3 4 4 7 1 7 . 17 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . Parts Fused 5 | . . . . . 1 2 . 1 . . . 1 . Data Loss (minor) 72 | . 2 . 5 2 5 1 12 10 1 13 . 17 4 Data Loss (major) 18 | . . . . . 2 1 5 2 . 3 . 4 1 Misfires 13 | . . . . . . . 2 2 1 4 . 4 . Alerts 11 | . . 1 . . 2 1 . 2 . 1 . 4 . Misdirections 5 | . . . . . . . . . . . . 2 3 Weapon Failures 6 | . . . . . 3 . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1657 | . . . . . 92 869 243 267 . 97 . 89 . Projectiles 1171 | . . . . . . 540 243 248 . 97 . 43 . Explosions 222 | . . . . . 8 195 . 19 . . . . . Melee 264 | . . . . . 84 134 . . . . . 46 . Knockbacks 27 | . . . . . . 13 6 3 . 2 3 . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic 24 | . . . . . . 12 5 2 . 2 3 . . Secondary 2 | . . . . . . . 1 1 . . . . . Self-Inflicted Damage 204 | . . . . . . 147 . . . . . 57 . Shots 6 | . . . . . . 3 . . . . . 3 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 600 | . 183 . . 110 582 600 304 345 68 275 122 370 326 Average Temperature 120 | . 82 . . 27 164 134 105 135 35 98 65 104 155 Received Heat Transfer 2342 | . 84 . . . 558 537 27 42 . 12 . 930 152 Effects 39 | . . . . . 23 9 . 2 . . . 5 . Shutdowns 12 | . . . . . 6 4 . . . . . 2 . Energy Bleed 6 | . . . . . 3 . . . . . . 3 . Interference 5 | . . . . . . 3 . 2 . . . . . Matter Decay 4 | . . . . . 3 1 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . Damage (major) 8 | . . . . . 8 . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 . 1 . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . Parts Fried 9 | . . . . . 2 3 . 1 . . . 3 . Impact Corruptions 8 | . . . . . 2 3 1 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . . . . . . Heat Transferred 1902 | . . . . . 100 1000 . 333 . 222 74 148 25 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 2 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Peak Influence 1859 | . 92 1 . 15 261 1063 . . . . 35 1859 975 Initial 975 | . . 1 . . . 50 . . . . . 24 975 Average 421 | . 30 . . 1 67 428 . . . . 15 860 973 Maximum Alert Level 5 | . . . . . 1 3 . . . . . 5 3 Low Security (%) 50 | 100 100 100 . 100 97 31 . . . . 100 10 . Level 1 6 | . . . . . 2 16 . . . . . 3 . Level 2 16 | . . . . . . 25 . . . . . 30 . Level 3 16 | . . . . . . 26 . . . . . 20 100 Level 4 7 | . . . . . . . . . . . . 24 . Level 5 2 | . . . . . . . . . . . . 9 . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 4 . . 1 4 13 . . . . 2 . . Investigation 15 | . 2 . . 1 2 8 . . . . 2 . . Extermination 3 | . . . . . . 3 . . . . . . . Reinforcement 4 | . 2 . . . 2 . . . . . . . . Assault 2 | . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Distress Signals 6 | . 3 . . . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 170 | . 24 7 . . 25 41 16 10 . 4 1 39 3 Peak Tracking Total 8 | . 5 5 . . 4 5 5 4 . 1 1 8 3 Tactical Retreats 18 | . 8 2 . . 3 4 . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 16 | . 1 . . . . 6 . . . . . 9 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . 4 4 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 25 | . . . . . 3 19 . . . . . 3 . Max in Single Turn 9 | . . . . . 1 9 . . . . . 1 . Garrison Access 2 | . . . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 39 | . 7 1 2 1 4 16 1 1 . . 2 2 2 Terminals 21 | . 5 1 . . 4 8 . . . . . 2 1 Fabricators 4 | . . . . . . 2 . . . . 1 . 1 Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . Total Hacks 136 | . 28 3 25 1 15 45 1 1 . . 9 4 4 Successful 89 | . 20 . 25 1 13 24 1 1 . . 1 1 2 Failed 47 | . 8 3 . . 2 21 . . . . 8 3 2 Catastrophic 10 | . 2 . . . . 7 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . 5 . 1 . 1 . . . 4 . . Terminals 68 | . 25 3 . . 15 19 . . . . . 4 2 Fabricators 7 | . . . . . . 3 . . . . 2 . 2 Repair Stations 7 | . . . . . . 7 . . . . . . . Recycling Units 14 | . 3 . . . . 11 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 5 . . . . 7 . . Terminal Hacks 68 | . 17 . 25 1 13 8 1 1 . . . 1 1 Record 38 | . 2 . 25 . 7 3 1 . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 3 | . . . . 1 . . . 1 . . . 1 . Open DSF 2 | . . . . . . 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . 2 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 4 | . 3 . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . 1 Network Status 2 | . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . 5 . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 9 | . 3 . . . . 6 . . . . . . . Report Inventory 5 | . 2 . . . . 3 . . . . . . . Retrieve Components 4 | . 1 . . . . 3 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 3 . . . . 1 . . Unlock Access 2 | . . . . . . 1 . . . . 1 . . Seal Access 1 | . . . . . . 1 . . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 6 1 . . 4 13 . . . . 2 1 2 Full Trace Events 17 | . 5 . . . 1 8 . . . . 2 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . Time 60 | . . . . . . 60 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 15 | . 1 . . . . 14 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 2 . . . . . 3 . Machine Destruction 2 | . . . . . . 2 . . . . . . . Programmers 3 | . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Total Allies 3 | . . 2 . 1 . . . . . . . . . Largest Group 2 | . . 2 . 1 . . . . . . . . . Highest-Rated Group 38 | . . 38 . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . . Total Damage 102 | . . 102 . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Turns Passed 19483 | 54 1338 271 1677 1362 1441 3617 1847 1477 208 2115 129 3655 292 Spaces Moved 10610 | 55 595 258 1019 572 510 1821 1136 910 128 1331 82 1950 243 Core 39 | 17 . 9 . . . 3 . . . . . 10 . Treads 1518 | . 122 12 1019 365 . . . . . . . . . Legs 1252 | . . . . 200 89 417 . . . . . 546 . Wheels 6535 | 38 473 237 . 7 421 1401 1136 910 128 1331 82 371 . Hover 1139 | . . . . . . . . . . . . 896 243 Flight 127 | . . . . . . . . . . . . 127 . Fastest Speed 50 | 50 90 95 160 110 115 110 155 155 155 140 130 50 56 Average Speed 156 | 77 104 99 164 225 166 170 155 155 155 154 138 152 105 Slowest Speed 2800 | 90 160 160 240 320 335 2800 155 155 155 155 145 755 176 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . 3 . . . . . . . . Exploration Rate (%) 51 | 3 65 25 94 84 34 42 95 89 12 97 2 71 5 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . 1 . . 1 . . . Known Exits Taken 9 | . 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . Scrap Searched 13 | . . . . 2 . . 4 3 . 4 . . . Spaces Dug 78 | . . . . 5 35 10 . . . . . 28 . Terrain Destroyed 409 | . . . . 5 45 183 6 7 . 8 . 155 . Melee 39 | . . . . . 35 3 . . . . . 1 . Projectile 35 | . . . . 5 . 9 6 7 . 8 . . . AOE 335 | . . . . . 10 171 . . . . . 154 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Total 13015 | 66 1284 266 1024 619 954 2265 1208 959 140 1373 97 2484 276 Wait 1297 | 2 666 . . 9 295 150 1 5 1 10 . 157 1 Move 10593 | 54 594 257 1018 571 508 1820 1135 909 127 1330 81 1946 243 Hop . | . . . . . . . . . . . . . . Pick Up 216 | 5 6 1 3 15 19 77 8 10 5 7 3 50 7 Fast Attach 19 | . . 1 . . . 3 . 1 . 1 . 11 2 Attach 142 | 5 1 2 1 3 21 39 6 1 1 1 3 56 2 Detach 26 | . . . . 1 2 14 3 . . . 1 5 . Swap 122 | . 5 1 1 9 13 46 5 5 1 5 2 23 6 Drop 147 | . 1 1 1 2 6 56 11 7 5 6 4 35 12 Fire 226 | . 11 3 . 7 33 45 19 21 . 13 3 68 3 Melee 115 | . . . . 2 56 7 3 . . . . 47 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 93 | . . . . . 1 8 . . . . . 84 . Rewire 19 | . . . . . . . 17 . . . . 2 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 1012 | -10/Materials | Discovered new exit (range 11) 1393 | -10/Materials | Entered Mines 1403 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1405 | -10/Mines | Found Prototype Device 1609 | -10/Mines | Assembled infested the area 1658 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1658 | -10/Mines | Discovered new exit (range 5) 1659 | -10/Mines | Lost 3 parts (1n2w) 1664 | -10/Mines | Entered Exiles 1692 | -10/Exiles | Discovered new exit (range 15) 1740 | -10/Exiles | Met 8R-AWN 1759 | -10/Exiles | Met EX-HEX 1813 | -10/Exiles | Met EX-BIN 1836 | -10/Exiles | Aligned with FarCom system 1837 | -10/Exiles | Given EX-Vault access code 1936 | -10/Exiles | Met EX-DEC 1946 | -10/Exiles | Learned location of Zion (-7) 2040 | -10/Exiles | Visited The Gauntlet 2412 | -10/Exiles | Discovered new exit (range 14) 3052 | -10/Exiles | Opened EX-Vault 3065 | -10/Exiles | Found Prototype Ballistic Cannon 3100 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3341 | -10/Exiles | Left Exiles lab with AWS/Autocannon 3341 | -10/Exiles | Entered Mines 3348 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3401 | -9/Mines | Met a Derelict shopkeep closing up shop 3538 | -9/Mines | Received a Mining Laser from a helpful Derelict 3780 | -9/Mines | Identified exit to Materials 4623 | -9/Mines | Discovered exit to Materials (range 9) 4703 | -9/Mines | Entered Materials 4703 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4704 | -8/Materials | Identified exit to Factory 4704 | -8/Materials | Identified AWS/Autocannon 4987 | -8/Materials | Build established: Skirmisher 5393 | -8/Materials | Crushed by falling debris 5424 | -8/Materials | Lost 3 parts (1p1u1w) 5690 | -8/Materials | Crushed by falling debris 5691 | -8/Materials | System corruption reached 10% 5693 | -8/Materials | Crushed by falling debris 5724 | -8/Materials | Lost 3 parts (1n2u) 5926 | -8/Materials | Core integrity fell below 50% 5973 | -8/Materials | Lost 8 parts (2p2u4w) 6064 | -8/Materials | Discovered exit to Factory (range 10) 6144 | -8/Materials | Entered Factory 6144 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7134 | -7/Factory | Identified Exp. Sensor Array 7281 | -7/Factory | Garrison activated, responded to threat 7436 | -7/Factory | Lost 5 parts (1p2u2w) 7626 | -7/Factory | Repaired Arm. Huge Wheel 8885 | -7/Factory | Discovered new exit (range 11) 8899 | -7/Factory | Identified exit to Factory 8987 | -7/Factory | Repaired Arm. Wheel? 9214 | -7/Factory | Identified exit to Garrison 9424 | -7/Factory | Discovered new exit (range 9) 9437 | -7/Factory | Identified exit to Lower Caves 9744 | -7/Factory | First assault squad dispatched 9761 | -7/Factory | Entered Lower Caves 9914 | -7/Lower Caves | Learned location of Extension (-6) 10058 | -7/Lower Caves | Build established: Tank 11063 | -7/Lower Caves | Attacked by a faux Warlord 11186 | -7/Lower Caves | Discovered new exit (range 13) 11205 | -7/Lower Caves | Learned Factory security intel 11566 | -7/Lower Caves | Identified exit to Lower Caves 11608 | -7/Lower Caves | Entered another Lower Caves area 12186 | -7/Lower Caves | Spotted B-75 Beast 12234 | -7/Lower Caves | Core integrity fell below 50% 12245 | -7/Lower Caves | Destroyed B-75 Beast 12930 | -7/Lower Caves | Discovered new exit (range 5) 12934 | -7/Lower Caves | Identified exit to Zion 13085 | -7/Lower Caves | Entered Zion 13113 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13203 | -7/Zion | Attacked by Zionites 13212 | -7/Zion | Discovered new exit (range 14) 13292 | -7/Zion | Identified exit to Proximity Caves 13293 | -7/Zion | Entered Proximity Caves 13382 | -6/Proximity Caves | System corruption reached 10% 13510 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13969 | -6/Proximity Caves | Discovered exit to Factory (range 6) 15408 | -6/Proximity Caves | Entered Factory 15408 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15528 | -6/Factory | Identified exit to Garrison 15537 | -6/Factory | Entered Garrison 15681 | -6/Garrison | Triggered checkpoint 15690 | -6/Garrison | Heavy support dispatched to Factory 15772 | -6/Garrison | Build established: Hacker-Skirmisher 15801 | -6/Garrison | Triggered checkpoint 15929 | -6/Garrison | Triggered checkpoint 15978 | -6/Garrison | Discovered new exit (range 12) 16043 | -6/Garrison | Triggered checkpoint 16072 | -6/Garrison | AWS/Autocannon suddenly broke down 16107 | -6/Garrison | Destroyed 7 combat bots 16230 | -6/Garrison | System corruption reached 10% 16281 | -6/Garrison | Lost 4 parts (1n1u2w) 16505 | -6/Garrison | Build established: Derelict-Mutant 16515 | -6/Garrison | Triggered checkpoint 16793 | -6/Garrison | Discovered new exit (range 14) 16819 | -6/Garrison | Identified exit to Factory 16872 | -6/Garrison | Build established: Derelict-Skirmisher 16923 | -6/Garrison | Lost 3 parts (2n1w) 17113 | -6/Garrison | Triggered checkpoint 17129 | -6/Garrison | Triggered checkpoint 17203 | -6/Garrison | Lost 15 parts (3p5n3u4w) 17527 | -6/Garrison | Build established: Scavenger-Mutant 17873 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17981 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 18116 | -6/Garrison | Core integrity fell below 50% 18135 | -6/Garrison | Core integrity fell below 20% 18147 | -6/Garrison | System corruption reached 30% 18177 | -6/Garrison | Lost 14 parts (4p3n4u3w) 18675 | -6/Garrison | Discovered exit to Factory (range 9) 18718 | -6/Garrison | Build established: Scavenger-Gunner 18725 | -6/Garrison | Triggered checkpoint 19192 | -6/Garrison | Entered Factory 19235 | -6/Factory | Build established: Scavenger-Tank 19417 | -6/Factory | Spotted B-75 Beast 19484 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Found 5 traps in 1 array: 5x Heavy Explosive Trap Map updated. 19402_ I5 L QM&<3MV92FI6I,MJG3URWBPVGGK6%CZX%5> 19416_ Slug penetrates Power Conduit. 19417_ Power Conduit explodes. 19420_ ALERT: All DSF locations entering lockdown mode. 19425_ System corrupted: Energy discharge (-28). 19432_ Acquired 3 matter. 19443_ System corrupted: Heat flow error (+279). 19448_ Slug penetrates G-50 Soldier. 19457_ Acquired 2 matter. 19460_ Force Field destroyed. 19461_ System corrupted: Component data lost. 19469_ Phase Shifter destroyed. 19476_ System corrupted: Matter fused (-5). 19483_ Dropped Hvy. Machine Gun. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????# ??????????????????????? | | ?????# ^ ??????????????????????? | | ?????# ^ ??????????????????????? | | ?????# % ??????????????????????? | | ?????### "##" ???????????????????????? | | ??????#" #? " ???????????????????????? | | ???????# ## " ???????????????????????? | | ########+#""" ???????????????????????? | | " ???????????????????????? | | " ???????????????????????? | | " BB ???????????????????????? | | " BB ????????????????????????? | | " ??????????????????????? | | # ?????????????????????? | | # A ??????????????????????? | | # ???????????????????????? | | + #???????????????????????? | | " #???????????????????????? | | %; #???????????????????????? | | ; #???????????????????????? | | #########+##; #???????????????????????? | | ???????# #???????????????????????? | | ### ##############??????????? | | # #??????????? | | ######## !!! # #??????????? | | ?????????# !! @ """ #??????????? | | ????????????# ! #][""""" #??????????? | | ????????????# # """"" #??????????? | | ????????????# g # & #??????????? | | ????????????# g + ! #??????????? | | ????????????# # ! #??????????? | | ????????????# # ! #??????????? | | ????????????# ! # #??????????? | | ???########## # #??????????? | | ???# "" "" # #??????????? | | ???# ""F"" ##############??????????? | | ???# """ #???????????????????????? | | ???# #???????????????????????? | | ???# #???????????????????????? | | ???###########+######+#####??????????????????????? | | ??????# # #??????????????????????? | | ??????# # #??????????????????????? | | ??????# [ # #??????????????????????? | | ??????# [ # """ """ #??????????????????????? | | ??????# # """ """ #??????????????????????? | | ??????# # """ """ #??????????????????????? | | ??????# # #??????????????????????? | | ??????# # #??????????????????????? | | ??????#####################??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club GoHome() I Spy I Survived The Infestation I'm Back, Baby! Let's See Who's Tougher Made in Tau Ceti IV Oops Part-time Excavator Power Corrupts Serviceable Loadout Significant Disruption System Compromised Tank Tourist Troublemaker Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed FieldDefenseSteel Manual? 0 Play Time 03:39:14 Cumulative 5.9 hours Start 2025.01.08 @ 10:48:16 End 2025.01.08 @ 14:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: facb1076-d195-464d-acbe-8092c0fa07c8