Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 14:39:27 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (397) 1985 Value Destroyed (19434) 19434 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (11113) 11113 TOTAL SCORE: 42912 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6486 Follower Combat Kills 756 Met Data Miner 300 Met Zhirov 300 Met R17 at Cetus 500 Win 3000 Friendly Fire -729 Cogmind --------- Core Integrity 1543/1600 Matter 185/400 Energy 239/260 System Corruption 0% Temperature Cool (16) Movement Treading (163) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Centrium Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Advanced Weapon Cycler Layered Heavy Armor Plating Mini Drone Bay (0/3) > --- WEAPON (4) ------- Phase Gun KE Penetrator Railgun Fusion Bomb Launcher > --- INVENTORY (20) --- Light Particle Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Xenon Bombardment Thruster Energy Well (500) Improved Matter Compressor (242) Phase Gun Phase Gun Heavy Neutron Cannon Heavy Machine Gun Heavy Machine Gun KE Penetrator Hypervelocity Railgun Tri-rail Accelerator Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Core Analyzer Advanced Weapon Cycler Advanced Phase Shifter Layered Heavy Armor Plating Advanced Focal Shield Mini Drone Bay > --- WEAPON ----------- KE Penetrator Railgun Hypervelocity Railgun Fusion Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Xenon Bombardment Thruster Energy Well Medium Matter Pod Improved Matter Compressor Phase Gun Phase Gun Phase Gun Phase Gun Heavy Neutron Cannon Heavy Machine Gun Heavy Machine Gun Tri-rail Accelerator Fusion Bomb Launcher Phasing Sabre [Rating: 178] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Precision Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . Utility 11 | . . . . . 1 . 2 . . . . 1 . . 2 . . . . 2 . . 1 . 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 309 | 7 5 12 3 3 26 20 9 . 2 . 7 19 3 5 12 4 1 7 18 4 18 14 64 28 18 Power 30 | 1 1 1 2 . 1 4 . . 1 . . 1 . . . . . 1 . . 2 1 9 4 1 Engine 7 | 1 . 1 1 . 1 2 . . 1 . . . . . . . . . . . . . . . . Core 7 | . 1 . 1 . . 2 . . . . . 1 . . . . . . . . 1 . 1 . . Reactor 16 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 8 4 1 Propulsion 44 | 2 . 2 . 2 10 3 . . . . 2 3 1 1 . 1 . 4 1 . 3 2 3 4 . Treads 23 | 2 . . . . 4 1 . . . . 2 2 1 1 . 1 . . . . . 2 3 4 . Leg 18 | . . 2 . 2 5 . . . . . . 1 . . . . . 4 1 . 3 . . . . Wheel 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 96 | 2 3 5 . . 4 3 5 . 1 . 5 8 2 2 6 1 1 1 4 2 3 4 22 7 5 Device 34 | 1 . . . . 1 1 . . . . 2 2 . 1 2 . 1 . 2 1 3 2 9 4 2 Storage 11 | 1 2 1 . . 1 . . . 1 . 1 . . . 2 . . . . . . 1 . . 1 Processor 12 | . . 1 . . 1 . 3 . . . . . 1 1 1 . . . . . . . 3 . 1 Hackware 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Protection 36 | . 1 3 . . 1 2 2 . . . 2 3 1 . 1 1 . 1 2 1 . 1 10 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | 2 1 4 1 1 11 10 4 . . . . 7 . 2 6 2 . 1 13 2 10 7 30 13 12 Energy Gun 9 | . . . 1 . 1 3 . . . . . . . . 2 . . . . . . . . . 2 Energy Cannon 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . 1 . . Ballistic Gun 77 | 2 1 4 . 1 8 5 4 . . . . 5 . 1 2 . . . 8 . 3 3 17 8 5 Ballistic Cannon 10 | . . . . . . . . . . . . . . . . 1 . . 2 1 4 1 1 . . Launcher 28 | . . . . . 1 1 . . . . . 1 . . 1 . . 1 3 . 2 3 8 3 4 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . . 3 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 2 6 1 . . . 2 . . . . . . 4 . . . 3 . . . Parts Lost 66 | . . 3 . . 1 2 . . 1 . 1 5 . . 2 . . . 2 . 5 2 24 13 5 Power 9 | . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 3 2 1 Propulsion 11 | . . 1 . . . 1 . . . . 1 1 . . . . . . 1 . 1 . 2 3 . Utility 20 | . . . . . . 1 . . . . . 1 . . 1 . . . 1 . . 1 9 4 2 Weapon 26 | . . 1 . . 1 . . . . . . 3 . . 1 . . . . . 3 1 10 4 2 Highest Loss Streak 7 | . . 2 . . 1 1 . . 1 . 1 4 . . 1 . . . 1 . 2 1 7 3 1 Average Slot Usage (%) 96 | . 100 96 100 100 99 99 100 100 99 100 99 98 100 100 98 96 100 98 99 100 98 90 88 83 82 Engine 2 | . 1 13 7 . 6 1 . . 4 7 7 4 . . . . . . . . . . . . . Core 3 | . 12 . 6 14 2 7 7 7 2 . . 1 6 6 5 5 5 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 5 5 4 5 8 7 8 Treads 16 | . 28 9 . . 17 24 23 23 23 23 23 22 26 26 23 23 23 17 3 . . 8 8 12 12 Leg 5 | . . 18 28 28 5 . . . . . . 1 . . . . . 5 18 21 20 3 . . . Device 6 | . 2 . . . 4 1 4 . . . . 3 4 . 11 5 5 11 8 15 14 10 12 18 22 Storage 13 | . 24 14 14 14 13 18 15 15 15 15 15 13 13 13 11 11 11 11 11 10 10 14 9 8 10 Processor 10 | . . 5 14 14 . . 3 15 15 15 15 6 7 17 14 17 17 17 17 15 15 15 14 11 9 Protection 8 | . 1 5 . . 9 7 14 7 7 7 6 6 13 7 7 11 10 4 7 10 10 10 14 5 4 Energy Gun 1 | . . . 9 14 3 6 . . . . . . . . 3 . . . . . . . . . 3 Ballistic Gun 22 | . 28 28 18 14 32 28 30 30 30 30 30 23 26 25 17 17 17 17 16 15 10 11 16 16 12 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 2 5 3 5 4 8 5 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 13 20 43 41 42 83 88 99 89 94 94 94 101 97 96 102 103 103 101 112 116 125 133 159 150 153 Greatest Support 230 | 40 40 40 20 25 60 60 60 60 60 60 60 80 90 98 98 106 106 106 115 115 115 160 160 230 220 Greatest Overweight (x) 8 | . . 2 2 2 8 8 1 1 1 1 1 2 1 1 1 1 . 3 3 1 1 1 . . . Average Overweight (x) . | . . 1 1 1 2 2 1 1 1 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 14 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 8 11 12 12 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 8 11 11 12 13 19 19 20 19 20 19 18 19 19 19 19 19 19 19 18 19 19 18 17 19 Final Capacity 20 | 6 10 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 19 20 20 18 19 Class Distribution -------------------- 48% | Hauler-Gunner 20% | Scavenger-Gunner 8% | Mutant 8% | Scavenger-Mutant 5% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Zhirov Hauler-Gunner | -4/Proximity Caves Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Extension Scavenger-Gunner | -4/Cetus Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Matter Collected 15716 | 270 394 313 48 60 654 568 563 41 168 . 310 202 298 353 581 182 266 250 668 . 1545 592 3814 2546 1030 Remotely 118 | 2 116 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21903 | 83 394 381 41 68 802 708 777 . 148 . 395 397 191 304 673 162 501 . 503 . 2031 860 6903 4091 1490 Parts 1112 | 2 30 27 5 1 45 41 38 . 6 . 23 23 6 15 42 9 19 . 30 . 77 39 374 188 72 Haulers Intercepted 10 | . 2 . . . 2 2 2 . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 5 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . . 1 9 . 33 . 9 13 . 6 14 . 26 . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Combat Hostiles Destroyed 324 | . 8 12 . 2 15 16 11 . 6 . 10 8 3 5 17 3 8 . 11 . 25 10 88 48 18 Guns 257 | . 8 12 . 2 15 13 11 . 6 . 10 8 3 5 14 2 4 . 9 . 13 6 61 42 13 Cannons 31 | . . . . . . . . . . . . . . . . 1 4 . 2 . 10 2 12 . . AOE 30 | . . . . . . 3 . . . . . . . . 3 . . . . . 1 2 10 6 5 Classes Destroyed 21 | 1 4 . . 1 4 1 1 . . . 1 . . 1 2 . 2 . . . . 1 2 . . Worker 26 | . 1 . . . 1 . . . . . . 1 . . . . . . . . 1 . 11 7 4 Builder 9 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 4 1 2 Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Hauler 10 | . 2 . . . 2 2 2 . . . . . . . . . . . . . . . 2 . . Recycler 15 | 1 . . . . 1 . 2 . . . . . . . . . . . . . 4 . 3 2 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Watcher 5 | . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . . Swarmer 85 | . 3 6 . . 3 7 2 . 6 . 6 4 . . 12 . 1 . 7 . 4 . 18 4 2 Grunt 113 | . 5 6 . 1 6 4 4 . . . 1 1 2 2 3 . 1 . 3 . 8 2 35 22 7 Brawler 9 | . . . . . 2 . . . . . 1 . 1 1 . . 2 . . . . . 1 . 1 Duelist 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 34 | . . . . . 3 5 2 . . . . 2 . . 1 . . . . . 6 . 12 2 1 Hunter 35 | . . . . . 1 . . . . . 1 1 . 1 1 . 2 . . . 4 2 6 12 4 Programmer 30 | . . . . . . . 3 . . . . . . . . 2 . . . . . 1 13 8 3 Behemoth 5 | . . . . . . . . . . . 1 . . . . . . . 1 . 2 . 1 . . Cetus Guard 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Best Kill Streak 13 | 1 4 3 . 1 6 5 3 . 4 . 3 7 1 3 6 2 4 . 4 . 7 5 13 11 9 Combat Bots Only 9 | . 4 3 . 1 4 5 3 . 4 . 3 6 1 3 5 2 4 . 4 . 4 4 9 9 6 Max Kills in Single Turn 7 | 1 1 2 . 1 3 2 2 . 2 . 2 2 1 1 5 1 2 . 2 . 3 2 4 7 3 Gunslinging 1 | . . . . . . . 1 . 1 . 1 . . . 1 . . . . . . . 1 1 . Exploded 4 | . . . . . . 2 . . . . . . . . 3 . . . . . 1 1 4 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Damage Taken 23743 | . 330 627 . 94 582 858 660 . 424 . 552 930 95 441 486 206 309 . 1224 . 1355 1148 7541 4054 1827 Core 1345 | . 34 109 . 10 14 111 59 . 44 . 14 80 39 51 38 . 20 . 15 . 82 134 218 216 57 Absorbed by Shields 325 | . . . . . . . . . . . . . . . . . . . . . 184 . 141 . . Reduced by Siege Mode 394 | . . . . . . . . . . . . . . . . . . . . . . 39 192 102 61 Core Remaining (%) 81 | 100 . . . 38 . 77 . . . . 83 . . 80 . . . . 92 . . 81 83 85 96 Volleys Fired 667 | 2 35 37 9 6 37 34 25 . 9 . 14 17 8 15 18 7 14 . 22 . 54 26 144 86 48 Largest 4 | 2 2 2 2 2 4 4 4 . 4 . 4 4 4 4 4 4 4 . 4 . 4 4 4 4 4 Hottest 251 | 40 40 40 40 74 133 124 112 . 112 . 112 123 112 112 146 137 137 . 182 . 195 201 251 172 196 Shots Fired 2325 | 4 70 74 18 12 141 120 100 . 36 . 55 61 32 57 70 25 56 . 88 . 191 89 531 336 159 Gun 2031 | 4 70 74 18 12 139 116 100 . 36 . 55 53 32 57 69 19 42 . 59 . 96 57 447 331 145 Cannon 197 | . . . . . . 1 . . . . . . . . . 6 14 . 21 . 88 20 47 . . Launcher 97 | . . . . . 2 3 . . . . . 8 . . 1 . . . 8 . 7 12 37 5 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2133 | 4 70 74 18 6 126 95 100 . 36 . 55 53 32 57 60 25 56 . 80 . 184 77 483 331 111 Thermal 46 | . . . . . . 1 . . . . . . . . . . . . . . . . 11 . 34 Explosive 29 | . . . . . . 3 . . . . . . . . . . . . . . . . 7 5 14 Electromagnetic 117 | . . . . 6 15 21 . . . . . 8 . . 10 . . . 8 . 7 12 30 . . Robot Hit Streak 62 | 3 11 18 6 4 9 8 17 . 10 . 17 19 31 39 57 12 10 . 13 . 43 34 62 41 23 Robot Miss Streak 5 | 1 2 4 2 3 5 4 1 . 2 . 1 1 . 1 1 5 2 . 5 . 4 4 3 4 4 Penetration Max 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 1 3 1 1 Secondary Targets 45 | . 1 1 . . . 5 1 . 4 . 3 . . 1 4 . . . 1 . . . 12 9 3 Max Gunslinging Chain 2 | . 1 1 . . . 1 1 . 1 . 1 . . 1 2 . . . 1 . . . 2 1 1 Shots Hit Robots 1657 | 3 49 56 12 10 84 75 74 . 25 . 41 42 28 46 47 16 45 . 50 . 121 62 401 254 116 Core Hits 948 | 2 18 24 3 6 48 34 24 . 10 . 18 20 13 18 36 17 35 . 32 . 69 39 253 153 76 Critical Hits 362 | . . . . . 1 . 2 . 1 . . . . . 6 1 3 . 7 . 44 15 177 94 11 Critical Kills 139 | . . . . . 1 . 2 . 1 . . . . . 4 . . . . . 15 6 67 39 4 Critical Parts Destroyed 172 | . . . . . . . . . . . . . . . 2 1 2 . 7 . 13 8 85 48 6 Melee Attacks 22 | . . . . . . . . . . . . 4 . . 1 . . . . 2 . . 11 3 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . 4 . . 1 . . . . 2 . . 11 3 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38954 | 28 405 449 102 156 1253 1233 1478 . 433 . 666 1013 547 885 1257 440 902 . 1262 . 3920 2731 10791 5006 3997 Guns 25130 | 28 405 449 102 156 1178 996 1476 . 433 . 666 761 547 885 1023 274 683 . 823 . 1846 1173 5540 3299 2387 Cannons 3761 | . . . . . . . . . . . . . . . . 166 219 . 251 . 1537 406 1182 . . Explosions 9822 | . . . . . 75 237 . . . . . 252 . . 234 . . . 188 . 537 1152 3887 1652 1608 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 241 | . . . . . . . 2 . . . . . . . . . . . . . . . 182 55 2 Kinetic 27073 | 28 405 449 102 71 1021 782 1476 . 433 . 666 761 547 885 897 440 902 . 1074 . 3383 1579 6325 3299 1548 Thermal 2239 | . . . . . . 96 . . . . . 93 . . 137 . . . . . . 511 563 . 839 Explosive 5398 | . . . . . . 141 . . . . . . . . . . . . . . . . 1997 1652 1608 Electromagnetic 4003 | . . . . 85 232 214 . . . . . 159 . . 223 . . . 188 . 537 641 1724 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 2 2 3 3 3 3 3 . . . . 1 1 1 1 . . 2 9 6 . Average Corruption 2 | . . . . . 2 2 2 3 3 3 3 . . . . 1 1 1 1 . . 1 6 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 143 | . . . . . 10 13 6 9 7 3 22 . . . . 1 4 2 4 . . 2 45 15 . Message Errors 41 | . . . . . 4 4 2 2 2 2 7 . . . . . 4 1 2 . . 1 7 3 . Matter Fused 19 | . . . . . . . 1 4 1 . 4 . . . . . . . . . . . 8 1 . Heat Flow Errors 14 | . . . . . 2 1 1 1 2 1 2 . . . . . . . . . . . 3 1 . Energy Discharges 15 | . . . . . . 1 . 2 1 . 3 . . . . 1 . . 1 . . 1 4 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Data Loss (minor) 13 | . . . . . 1 3 1 . . . 2 . . . . . . 1 1 . . . 3 1 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Targeting Errors 28 | . . . . . 2 3 1 . 1 . 3 . . . . . . . . . . . 14 4 . Weapon Failures 7 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 300 | . . . . . 1 . . . . . . 28 . . 12 . 7 . . . 40 19 71 45 77 Projectiles 55 | . . . . . . . . . . . . . . . . . 7 . . . 32 16 . . . Explosions 207 | . . . . . 1 . . . . . . 28 . . 12 . . . . . 8 3 33 45 77 Melee 38 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . Knockbacks 20 | . . . . . . . . . . . . . . . . 3 1 . 4 . 9 1 2 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 19 | . . . . . . . . . . . . . . . . 3 1 . 4 . 9 1 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 366 | . . . . . 21 156 . . . . . 23 . . . . . . 38 . 17 . 73 22 16 Shots 13 | . . . . . 1 3 . . . . . 1 . . . . . . 4 . 1 . 1 1 1 Rammed 17 | . . . . . . . 1 . . . . . . . . . . . . . . . 9 6 1 Targets Rammed 18 | . . . . . . . 1 . . . . . . . . . . . . . . . 10 6 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 479 | . 20 34 . 54 264 479 206 78 181 83 287 298 135 270 198 138 199 . 199 . 275 72 436 207 256 Average Temperature 88 | . 5 8 . 23 80 151 70 48 70 41 93 118 51 105 61 68 107 . 110 . 89 16 107 34 94 Received Heat Transfer 3550 | . 111 198 . 6 189 189 105 . . . 102 165 45 213 54 . 18 . 135 . 355 54 1017 432 162 Effects 16 | . . . . . 1 3 . . . . 4 2 . . . . . . . . . . 6 . . Shutdowns 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . Energy Bleed 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . Interference 7 | . . . . . . 1 . . . . 4 2 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . . 1 5 6 1 Total Turns 281 | . . . . . . . . . . . . . . . . . . . . . . 27 123 117 14 Longest Duration 69 | . . . . . . . . . . . . . . . . . . . . . . 27 69 49 14 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . Parts Fried 23 | . . . . . . . . . . . . 1 . . . . . . . . 6 2 14 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 Heat Transferred 2347 | . . . . . . 100 . . . . . 50 . . 200 . . . . . . 350 500 . 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 2 . . . . . . . . 1 . . . . . 1 3 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Peak Influence 1839 | 5 190 170 . 53 224 267 225 . . . . 225 . . 404 . . . . 52 353 275 1741 1839 1757 Initial 1103 | . 3 . . . . 48 35 . . . . 37 . . 44 . . . . 44 25 33 42 943 1103 Average 357 | 1 49 55 . 30 115 141 81 . . . . 68 . . 141 . . . . 44 140 172 843 1391 1352 Maximum Alert Level 5 | . . . . . 1 1 1 . . . . 1 . . 2 . . . . . 1 1 5 5 5 Low Security (%) 63 | 100 100 100 . 100 87 55 91 . . . . 97 . . 73 . . . . 100 68 57 8 . . Level 1 12 | . . . . . 12 44 8 . . . . 2 . . 14 . . . . . 31 42 14 . . Level 2 4 | . . . . . . . . . . . . . . . 11 . . . . . . . 23 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 14 25 . Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . 31 40 96 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . 6 21 2 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 12 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 . . . . 2 3 . . . . 2 . . . . . . . 1 3 . 15 14 5 Investigation 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 . Extermination 10 | . . . . . . . 2 . . . . 1 . . . . . . . . . . 4 2 1 Reinforcement 19 | . 3 . . . . 1 1 . . . . . . . . . . . . 1 3 . 6 3 1 Assault 11 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 3 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Distress Signals 33 | . 3 . . . 3 1 2 . . . . 2 . . . . . . . . 4 2 13 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 474 | . 20 14 . 5 26 28 17 . 7 . 12 13 9 7 21 3 14 . 17 . 34 15 130 59 23 Peak Tracking Total 10 | . 5 5 . 2 7 6 3 . 4 . 4 6 3 4 6 2 4 . 4 1 6 5 10 9 7 Tactical Retreats 47 | . 3 2 . . 3 2 . . 1 . . 1 6 2 1 . 3 . 4 . . . 15 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Traps Triggered 12 | . . . . . 1 1 1 . . . . 1 . . . . . . . . 2 . 3 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Machines Disabled 40 | . . . . . 2 6 . . . . . 5 . 1 . 1 . . . . 4 3 7 5 6 Max in Single Turn 4 | . . . . . 1 1 . . . . . 4 . 1 . 1 . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Machines Accessed 68 | . 4 . 1 . 4 7 1 1 . 4 . 7 . . 6 . . 9 . 2 9 3 6 4 . Terminals 46 | . 4 . . . 4 7 1 1 . . . 6 . . 3 . . . . 1 9 3 5 2 . Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Total Hacks 228 | . 18 . 1 . 16 18 2 6 . 28 . 23 . . 12 . . 48 . 3 23 5 15 10 . Successful 149 | . 9 . 1 . 9 10 2 1 . 28 . 13 . . 8 . . 48 . 1 9 2 4 4 . Failed 79 | . 9 . . . 7 8 . 5 . . . 10 . . 4 . . . . 2 14 3 11 6 . Catastrophic 13 | . 1 . . . . 2 . . . . . 1 . . 2 . . . . . 1 1 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 10 . . . 14 13 2 6 . . . 16 . . 4 . . . . . 18 3 7 4 . Terminals 134 | . 18 . . . 16 18 2 6 . . . 21 . . 6 . . . . 2 23 5 12 5 . Fabricators 5 | . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 3 . Terminal Hacks 115 | . 6 . 1 . 6 4 . 1 . 28 . 6 . . 4 . . 48 . 1 5 2 2 1 . Record 49 | . . . 1 . . . . . . 11 . . . . . . . 36 . . . 1 . . . Part Schematic 17 | . 1 . . . 2 . . . . 9 . . . . 1 . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . 1 . . . 1 . . . . 3 . 1 . . . . . 4 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . Alert Level 5 | . . . . . 1 1 . . . . . 1 . . . . . . . . 1 . 1 . . Unreport Threat 15 | . 1 . . . 1 1 . 1 . . . 2 . . 2 . . . . . 4 1 1 1 . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 28 | . 3 . . . 3 6 2 . . . . 6 . . 1 . . . . . 4 . 2 1 . Terminals 28 | . 3 . . . 3 6 2 . . . . 6 . . 1 . . . . . 4 . 2 1 . Track 15 | . 2 . . . 2 2 1 . . . . 3 . . . . . . . . 3 . 2 . . Botnet 13 | . 1 . . . 1 4 1 . . . . 3 . . 1 . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 . . . 3 6 1 1 . . . 5 . . 5 . . . . 1 8 3 6 3 . Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 2 . . . . 9 . . . . 1 . . 4 . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 12 | . . . 4 . . . . . . . . . . . . 4 . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Total Allies 23 | . . . 4 3 . . . . . . 1 . . . . 4 . . . . 11 . . . . Largest Group 7 | . . . 4 4 3 . . . . . 1 . . . . 4 4 . . . 7 7 . . . Highest-Rated Group 286 | . . . 45 45 40 . . . . . 94 . . . . 100 100 . . . 286 286 . . . Highest-Rated Ally 156 | . . . 21 21 16 . . . . . 94 . . . . 25 25 . . . 156 49 . . . Total Orders 14 | . . . . . . 2 2 . . . . . . . . . 2 . 1 . . . 1 1 5 EXPLORE 13 | . . . . . . 2 2 . . . . . . . . . 1 . 1 . . . 1 1 5 RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 128 | . . . . 19 18 . . . . . 14 . . . . 2 18 . . . 20 37 . . . Total Damage 2722 | . . . . 271 200 . . . . . 425 . . . . 36 488 . . . 536 766 . . . Kills 22 | . . . . 4 2 . . . . . 4 . . . . . 4 . . . 3 5 . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 . . 1 . 1 1 . . 1 . 1 . . . . . . Drone Launches 36 | . . . . . . 16 2 . . . . . . . . . 3 . 4 . . . 3 3 5 Drone Recoveries 14 | . . . . . . 2 . . . . . . . . . . 3 . 1 . . . 2 2 4 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Turns Passed 20784 | 110 903 1161 789 516 1191 854 1386 486 515 149 1280 1029 744 1063 702 766 787 281 623 205 1206 468 2036 983 551 Spaces Moved 10296 | 61 462 640 431 256 537 366 642 254 252 79 633 486 379 568 354 403 449 163 348 130 654 210 891 407 241 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7646 | 53 462 188 . . 285 304 642 254 252 79 633 486 379 568 354 403 449 110 23 . . 183 891 407 241 Legs 2441 | . . 452 431 256 113 . . . . . . . . . . . . 53 325 130 654 27 . . . Wheels 201 | . . . . . 139 62 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 130 160 190 190 190 190 186 185 185 165 165 162 162 150 120 120 120 150 152 155 163 Average Speed 168 | 145 160 161 170 155 170 185 190 190 190 190 189 187 185 175 168 164 162 158 146 145 143 158 154 157 163 Slowest Speed 220 | 160 160 200 180 180 210 210 190 190 190 190 190 205 185 185 190 190 162 210 220 150 150 160 160 165 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 79 98 89 49 49 69 37 52 46 69 77 13 62 54 12 61 66 62 56 4 75 69 50 20 23 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 9 | . . 2 1 . . . . 1 . 1 . . . . . . . 3 1 . . . . . . Known Exits Taken 14 | . 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . . . . . . 1 . . . Unknown Exits Taken 11 | 1 . . . . . 1 . . . . . . 1 . . 1 1 1 1 1 1 . 1 1 . Scrap Searched 27 | . . 2 . 1 . . . 3 2 . 2 . 3 4 . 3 4 . 3 . . . . . . Spaces Dug 45 | . . . . . . 23 . . . . . 4 . . 1 . . . . 2 . . 11 3 1 Terrain Destroyed 543 | . . . . . . 59 . . . . . 45 . 1 3 . . . 5 2 36 52 113 60 167 Melee 22 | . . . . . . . . . . . . 4 . . 1 . . . . 2 . . 11 3 1 Projectile 67 | . . . . . . 1 . . . . . . . 1 . . . . 5 . 32 11 13 1 3 AOE 454 | . . . . . . 58 . . . . . 41 . . 2 . . . . . 4 41 89 56 163 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Acc Total 12356 | 76 564 712 471 366 736 495 752 258 266 78 680 556 402 597 415 492 476 190 398 142 798 284 1220 604 328 Wait 526 | . 48 5 1 94 95 32 43 5 4 . 14 12 9 4 16 2 4 . 3 . 16 5 53 56 5 Move 10271 | 60 461 639 430 255 536 365 641 253 251 78 632 485 378 567 353 402 448 162 347 129 653 209 890 407 240 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 206 | 7 7 9 2 3 23 13 15 . . . 5 11 2 2 7 1 4 7 3 5 14 13 28 15 10 Fast Attach 75 | 6 3 1 2 . 6 8 5 . . . 4 4 . 2 . 1 1 6 4 . 4 3 12 1 2 Attach 97 | 1 . 6 . . 7 3 2 . 1 . 2 8 . . 7 1 . . 3 2 8 2 25 14 5 Detach 18 | . . 2 1 . 1 2 . . . . . . . . 3 2 . . . . 3 . 4 . . Swap 137 | . 2 5 1 3 13 9 2 . 1 . 1 7 3 3 5 2 . 1 11 2 6 9 27 13 11 Drop 193 | . 8 8 4 5 18 22 18 . . . 8 8 2 4 5 2 5 14 5 2 13 17 16 4 5 Fire 667 | 2 35 37 9 6 37 34 25 . 9 . 14 17 8 15 18 7 14 . 22 . 54 26 144 86 48 Melee 22 | . . . . . . . . . . . . 4 . . 1 . . . . 2 . . 11 3 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . . . . 1 . . . . . . . . . . . . . . . 10 5 1 Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . Rewire 110 | . . . 21 . . . . . . . . . . . . 72 . . . . 17 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 495 | -10/Materials | Identified exit to Mines 737 | -10/Materials | Discovered new exit (range 15) 851 | -10/Materials | Discovered new exit (range 13) 1014 | -10/Materials | Entered Mines 1285 | -10/Mines | Discovered new exit (range 10) 1661 | -10/Mines | Learned location of Zion (-6) 1668 | -10/Mines | Discovered new exit (range 9) 1691 | -10/Mines | Identified exit to Materials 1939 | -10/Mines | Build established: Scavenger-Mutant 1940 | -10/Mines | Core integrity fell below 50% 2081 | -10/Mines | Learned location of Storage (-8) 2169 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2169 | -10/Mines | Discovered new exit (range 5) 2173 | -10/Mines | Identified exit to Exiles 2175 | -10/Mines | Entered Exiles 2175 | -10/Exiles | Found Exiles lab destroyed 2949 | -10/Exiles | Discovered new exit (range 10) 2962 | -10/Exiles | Identified exit to Mines 2964 | -10/Exiles | Entered Mines 2964 | -9/Mines | Accompanied by 4 allies 3000 | -9/Mines | Met a Derelict bent on vengeance 3010 | -9/Mines | Assembled infested the area 3411 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3466 | -9/Mines | Discovered new exit (range 4) 3469 | -9/Mines | Identified exit to Materials 3480 | -9/Mines | Entered Materials 3480 | -8/Materials | Accompanied by 3 allies 3480 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3776 | -8/Materials | Build established: Scavenger-Tank 3914 | -8/Materials | Discovered new exit (range 15) 4247 | -8/Materials | Identified exit to Storage 4435 | -8/Materials | Build established: Hauler-Tank 4671 | -8/Materials | Entered Storage 5325 | -8/Storage | Found Prototype Protection 5325 | -8/Storage | Identified Lgt. Regenerative Plating 5329 | -8/Storage | Found Lgt. Regenerative Plating 5332 | -8/Storage | Found Lgt. Regenerative Plating 5336 | -8/Storage | Found Lgt. Regenerative Plating 5339 | -8/Storage | Found Lgt. Regenerative Plating 5344 | -8/Storage | Found Lgt. Regenerative Plating 5455 | -8/Storage | Discovered new exit (range 28) 5525 | -8/Storage | Entered Factory 5525 | -7/Factory | Accompanied by 4 allies 5525 | -7/Factory | Evolved 2 slots: Utility x2 5625 | -7/Factory | Build established: Hauler-Gunner 6093 | -7/Factory | Discovered new exit (range 18) 6745 | -7/Factory | Discovered new exit (range 6) 6757 | -7/Factory | Identified exit to Factory 6906 | -7/Factory | Identified exit to Lower Caves 6911 | -7/Factory | Entered Lower Caves 7378 | -7/Lower Caves | Discovered new exit (range 11) 7393 | -7/Lower Caves | Identified exit to Lower Caves 7397 | -7/Lower Caves | Entered another Lower Caves area 7888 | -7/Lower Caves | Discovered new exit (range 15) 7910 | -7/Lower Caves | Identified exit to Data Miner 7912 | -7/Lower Caves | Entered Data Miner 7912 | -7/Data Miner | Discovered new exit (range 6) 7922 | -7/Data Miner | Identified exit to Proximity Caves 7950 | -7/Data Miner | Met Data Miner 7988 | -7/Data Miner | Learned location of Section 7 (-3) 7988 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8019 | -7/Data Miner | Received God Mode back door access code from Data Miner 8061 | -7/Data Miner | Entered Proximity Caves 8134 | -6/Proximity Caves | Escorted by Enhanced Grunt 8260 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8373 | -6/Proximity Caves | Spotted B-75 Beast 8380 | -6/Proximity Caves | Destroyed B-75 Beast 9088 | -6/Proximity Caves | Found Prototype Device 9088 | -6/Proximity Caves | Identified Exp. Thermal Shield 9332 | -6/Proximity Caves | Discovered exit to Factory (range 4) 9341 | -6/Proximity Caves | Entered Factory 9341 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9614 | -6/Factory | Incoming investigation squad redirected 9645 | -6/Factory | Build established: Hacker-Gunner 9822 | -6/Factory | Lost 4 parts (1u3w) 10104 | -6/Factory | Discovered new exit (range 11) 10185 | -6/Factory | Identified exit to Lower Caves 10370 | -6/Factory | Entered Lower Caves 10665 | -6/Lower Caves | Build established: Hauler-Gunner 10729 | -6/Lower Caves | Learned Factory garrison access intel 11038 | -6/Lower Caves | Discovered new exit (range 11) 11114 | -6/Lower Caves | Entered another Lower Caves area 11248 | -6/Lower Caves | Learned 4 Factory zone layouts 11253 | -6/Lower Caves | Discovered new exit (range 14) 11283 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11372 | -6/Lower Caves | Identified exit to Factory 12177 | -6/Lower Caves | Entered Factory 12177 | -5/Factory | Evolved 2 slots: Utility x2 12178 | -5/Factory | Identified exit to Upper Caves 12180 | -5/Factory | Loaded intel: 4 garrison access locations 12389 | -5/Factory | Discovered exit to Upper Caves (range 16) 12716 | -5/Factory | Spotted B-75 Beast 12879 | -5/Factory | Entered Upper Caves 13168 | -5/Upper Caves | Discovered new exit (range 12) 13327 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 13645 | -5/Upper Caves | Entered another Upper Caves area 13645 | -5/Upper Caves | Accompanied by 4 allies 13806 | -5/Upper Caves | Learned location of 1 exit from Factory 13878 | -5/Upper Caves | Ambushed by wild Derelicts 14130 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14344 | -5/Upper Caves | Encountered a Warlord checkpoint 14379 | -5/Upper Caves | Discovered new exit (range 11) 14432 | -5/Upper Caves | Entered Zhirov 14432 | -5/Zhirov | Discovered new exit (range 3) 14462 | -5/Zhirov | Met Zhirov 14492 | -5/Zhirov | Learned location of Quarantine (-3) 14492 | -5/Zhirov | Learned location of Testing (-2) 14492 | -5/Zhirov | Learned location of Command (-1) 14525 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14713 | -5/Zhirov | Entered Proximity Caves 14779 | -4/Proximity Caves | Spotted B-86 Titan 14787 | -4/Proximity Caves | Destroyed B-86 Titan 15312 | -4/Proximity Caves | Discovered new exit (range 7) 15336 | -4/Proximity Caves | Entered Factory 15336 | -4/Factory | Evolved 2 slots: Utility x2 15337 | -4/Factory | Identified exit to Research 15535 | -4/Factory | Discovered new exit (range 6) 15541 | -4/Factory | Entered Extension 15636 | -4/Extension | Rescued a captive Derelict 15637 | -4/Extension | Rescued a captive Derelict 15737 | -4/Extension | Rescued A7 16030 | -4/Extension | Rescued a captive Derelict 16030 | -4/Extension | Spotted B-86 Titan 16041 | -4/Extension | Spotted B-86 Titan 16060 | -4/Extension | Destroyed B-86 Titan 16108 | -4/Extension | Destroyed B-86 Titan 16188 | -4/Extension | Discovered exit to Research (range 3) 16294 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 16419 | -4/Extension | Rescued a captive Derelict 16420 | -4/Extension | Rescued a captive Derelict 16596 | -4/Extension | Rescued a captive Derelict 16676 | -4/Extension | Build established: Scavenger-Gunner 16729 | -4/Extension | Discovered exit to Research (range 10) 16730 | -4/Extension | Discovered new exit (range 6) 16747 | -4/Extension | Entered Cetus 16747 | -4/Cetus | Accompanied by 7 allies 16765 | -4/Cetus | Spotted Cetus Guard 16765 | -4/Cetus | Spotted Cetus Guard 16770 | -4/Cetus | Spotted Cetus Guard 16770 | -4/Cetus | Spotted Cetus Guard 16779 | -4/Cetus | Allies destroyed Cetus Guard 16785 | -4/Cetus | Destroyed Cetus Guard 16787 | -4/Cetus | Allies destroyed Cetus Guard 16844 | -4/Cetus | Cetus Manufacturing Module disabled 17073 | -4/Cetus | Discovered new exit (range 16) 17108 | -4/Cetus | Spotted Cetus Guard 17108 | -4/Cetus | Spotted Cetus Guard 17109 | -4/Cetus | Spotted Cetus Guard 17113 | -4/Cetus | Destroyed Cetus Guard 17124 | -4/Cetus | Destroyed Cetus Guard 17124 | -4/Cetus | Spotted Cetus Guard 17133 | -4/Cetus | Destroyed Cetus Guard 17140 | -4/Cetus | Destroyed Cetus Guard 17157 | -4/Cetus | Discovered exit to Research (range 16) 17167 | -4/Cetus | Met Revision 17 17215 | -4/Cetus | Entered Research 17215 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17351 | -3/Research | Found Fusion Bomb Launcher 17777 | -3/Research | Spotted B-86 Titan 17836 | -3/Research | Destroyed B-86 Titan 17886 | -3/Research | Lost 7 parts (1p1n3u2w) 18148 | -3/Research | Lost 5 parts (1p1n1u2w) 18155 | -3/Research | Destroyed 7 combat bots 18215 | -3/Research | First assault squad dispatched 18234 | -3/Research | Incoming assault squad redirected 18364 | -3/Research | Found Fusion Bomb Launcher 18382 | -3/Research | Discovered new exit (range 16) 18722 | -3/Research | Garrison activated, responded to threat 18789 | -3/Research | Destroyed 9 combat bots 19176 | -3/Research | Discovered new exit (range 14) 19236 | -3/Research | Incoming assault squad redirected 19251 | -3/Research | Entered another Research area 19251 | -2/Research | Evolved 2 slots: Propulsion x2 19461 | -2/Research | Garrison activated, responded to threat 19562 | -2/Research | Incoming investigation squad redirected 19658 | -2/Research | Destroyed 9 combat bots 19749 | -2/Research | Destroyed 8 combat bots 19964 | -2/Research | Spotted B-90 Cyclops 19972 | -2/Research | Lost 3 parts (2u1w) 20012 | -2/Research | Discovered new exit (range 57) 20027 | -2/Research | First assault squad dispatched 20053 | -2/Research | Incoming assault squad redirected 20110 | -2/Research | High security lockdown imminent 20190 | -2/Research | High security lockdown engaged 20234 | -2/Research | Entered Access 20234 | -1/Access | Evolved 2 slots: Utility x2 20484 | -1/Access | First assault squad dispatched 20499 | -1/Access | Incoming assault squad redirected 20676 | -1/Access | Energy Cycler disabled 20704 | -1/Access | Spotted B-99 Colossus 20762 | -1/Access | Discovered new exit (range 8) 20785 | *** | Escaped! Last Messages --------------- 20762_ The Access Shell folds into the floor. 20762_ EXIT=FOUND 20763_ C-30 ARC bursts open, deploying its payload. 20763_ G-73 Enforcer unfolds itself. 20763_ Fusion Bomb Launcher destroyed. 20765_ K-01 Serf collects debris. 20771_ G-73 Enforcer destroyed. 20771_ Terminal disabled. 20772_ ALERT: Significant disruption in Zone 5S, assault forces dispatched. 20773_ G-73 Enforcer destroyed. 20773_ Destroyed Lgt. Ion Engine. 20773_ Destroyed Wheel. 20773_ K-01 Serf destroyed. 20774_ Destroyed Phase Gun. 20776_ The unstable cave ceiling collapses. 20776_ G-73 Enforcer destroyed. 20779_ The unstable cave ceiling collapses. 20779_ Sealed Heavy Doors breached. 20782_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | # + # """"" #??# #[ #?????? | | # # # """"""""#??#### ## ## #?????? | | # # # """"""""#?????######?# #?????? | | # # # """"" #????????????# #?????? | | # # # #????????????# #?????? | | # # # #????????????# #?????? | | # # # #????????????# #?????? | | ! # # + """ """ #????????????# #?????? | | # # # """T""" #????????????# #?????? | | ##+###### ######### #???????????## ##????? | | ## ###### ######### # ########### ###### | | / [! % | | ##### = % ! ###### | | ????##########++##### ##### #????? | | ?????# ### ?######+#######? | | ?????# ## # ?# #? | | ?????# ## # # #? | | ?????# # ?# #? | | ?????# # " ??#"" #? | | ?????# ;#o ""##??#"" "" ! #? | | ?????# #??#"" "" #? | | ?????# # #???#T """""" #? | | ?????# # #???#"" """""" #? | | ?????# # #???#"" "" #? | | ?????# # #???#"" "" #? | | ?????# # @" #???# #? | | ?????########"""##### "" #???# #? | | ????????????####????# #???#########?????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""" #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 80 Energy Generation 43 Energy Capacity 850 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Arm. Heavy Treads | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hyp. Railgun | -2/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Giant Slayer Gun Specialist The Science Guy Challenges ------------ None Game ------ Seed BeamDeepFlail Manual? 0 Play Time 04:28:16 Cumulative 63.7 hours Start 2020.10.15 @ 21:37:41 End 2020.10.17 @ 14:39:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cfdc20e-7cf9-4253-884e-90539be81d47