Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 16:42:33 Player: potator Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (116) 580 Value Destroyed (4059) 4059 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1419) 1419 TOTAL SCORE: 12798 Bonus ------- Follower Combat Kills 619 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Backup Power III Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Thunder Leg Thunder Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Signal Interpreter IFF Parser 0b10 Decoder Chip [Generic] Improved Transmission Jammer Advanced Powered Armor Improved Thermal Shield Experimental Thermal Shield > --- WEAPON ----------- Gatling Laser HERF Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Advanced Energy Well Launcher Guidance Computer Improved Proton Missile Launcher [Rating: 113] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Advanced Powered Armor Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . 2 . . . 2 2 Power 3 | . . . . 1 . . . . . . . . 1 1 Propulsion 2 | . . . . . 1 . . . 1 . . . . . Utility 7 | . . 2 2 . 1 . . . 1 . . . . 1 Weapon 2 | . . . . 1 . . . . . . . . 1 . Parts Attached 114 | 6 6 15 20 6 4 2 . 10 12 3 . 6 10 14 Power 16 | 1 1 1 4 2 2 . . . 1 . . . 2 2 Engine 9 | 1 1 1 3 . 2 . . . . . . . 1 . Core 4 | . . . 1 2 . . . . . . . . 1 . Reactor 3 | . . . . . . . . . 1 . . . . 2 Propulsion 24 | 2 . 4 5 . 1 . . 3 2 . . 2 . 5 Treads 16 | 2 . 2 5 . 1 . . 1 . . . . . 5 Leg 8 | . . 2 . . . . . 2 2 . . 2 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 35 | 1 2 4 5 2 1 1 . 4 6 2 . 4 1 2 Device 21 | . 1 1 4 1 1 1 . 2 4 2 . 2 . 2 Storage 2 | 1 . . . . . . . . 1 . . . . . Processor 6 | . 1 2 . . . . . 1 . . . 1 1 . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 5 | . . 1 1 . . . . 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 3 6 6 2 . 1 . 3 3 1 . . 7 5 Energy Gun 10 | 2 . 2 2 . . . . . . 1 . . 2 1 Energy Cannon 3 | . . . . . . . . . . . . . 1 2 Ballistic Gun 19 | . 2 4 3 2 . . . 2 3 . . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 4 | . 1 . . . . 1 . 1 . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 . . 4 1 . . 1 . Corrupted Parts 5 | . . . . . . . . 2 . . . . 3 . System Corruption 33 | . . . . . . . . 12 . . . . 21 . Parts Lost 81 | . 3 . 4 6 6 . . 17 4 2 . . 24 15 Power 13 | . 1 . 1 1 1 . . 3 . . . . 4 2 Propulsion 15 | . . . . . 1 . . 3 1 1 . . 4 5 Utility 25 | . . . 3 2 2 . . 5 2 1 . . 7 3 Weapon 28 | . 2 . . 3 2 . . 6 1 . . . 9 5 Highest Loss Streak 15 | . 2 . 2 3 3 . . 9 3 2 . . 15 6 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 4 | 2 3 4 7 4 4 5 4 3 6 4 4 4 2 1 Power . | 1 . . . . . 1 1 . . . 1 1 . . Propulsion 1 | . 1 1 1 2 1 1 1 . . . . . . . Utility 1 | . . 1 1 1 1 1 1 1 3 2 2 2 1 1 Weapon 1 | 1 . 1 3 1 2 2 1 . 2 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 7 | 1 1 4 . . . . . . . . . . . 1 Power 1 | 1 . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 2 | . . 1 . . . . . . . . . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . . Tool/Special 1 | . 1 . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 99 99 89 80 66 73 67 57 73 76 94 80 19 Engine 7 | . 13 11 6 3 7 13 13 8 . 3 5 5 4 . Core 1 | . . . 2 7 5 . . 1 . . . . 3 . Treads 12 | . 28 17 18 15 19 13 13 7 . . . . . 4 Leg 4 | . . 4 . . . . . . 17 13 11 21 15 . Device 13 | . 9 10 25 15 13 13 13 9 5 11 11 24 22 . Storage 7 | . 10 10 8 7 6 6 6 6 6 5 5 1 1 1 Processor 12 | . 7 22 18 9 6 6 6 12 11 11 11 11 9 4 Hackware 1 | . . . . 6 6 6 6 4 . . . . . . Protection 1 | . . . 1 . . . . 1 1 5 5 3 3 . Energy Gun 2 | . 8 3 . . . . . . . 3 5 5 3 . Ballistic Gun 11 | . 18 18 15 21 14 6 6 4 9 11 11 11 6 . Launcher 1 | . . . . . . . 6 5 . . . . . . Peak Build Rating 113 | 6 7 19 32 36 41 36 36 49 91 89 81 102 113 51 Average Rating 35 | 3 6 14 26 32 35 35 36 34 52 80 81 97 90 29 On Entrance 37 | . 6 7 19 29 34 27 36 36 18 79 81 81 102 13 Avg Prop Armor Cover (%) 13 | . . . . . . . . 16 14 . . 2 . 42 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 68 | 14 15 26 28 29 35 38 38 47 56 55 55 55 68 45 Greatest Support 150 | 40 40 40 48 40 60 40 40 48 96 76 56 102 102 150 Greatest Overweight (x) 13 | . . . . . . . . 13 . . . . 8 6 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 6 7 7 7 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 5 6 8 8 6 6 5 4 7 8 5 4 5 4 5 Average Carried 4 | 2 3 5 7 4 4 4 4 3 6 4 4 4 2 1 Final Capacity 8 | 8 5 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 7 | . 5 7 7 5 6 4 4 5 5 4 4 4 1 1 Class Distribution -------------------- 62% | Mutant 16% | Scavenger-Mutant 12% | Scavenger-Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Matter Collected 3588 | 201 124 647 685 219 124 . . 486 77 310 . 42 419 254 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4349 | . 346 906 907 330 124 . . 158 202 . . . 1068 308 Parts 252 | . 23 70 58 24 8 . . 5 14 . . . 35 15 Haulers Intercepted 3 | . . 2 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Combat Hostiles Destroyed 97 | . 10 22 22 12 2 . . 5 3 . . . 16 5 Guns 83 | . 9 22 22 12 2 . . . 3 . . . 13 . Cannons 6 | . . . . . . . . . . . . . 1 5 AOE 5 | . 1 . . . . . . 3 . . . . 1 . Classes Destroyed 12 | . 4 2 3 1 . . . . . . . . 2 . Worker 4 | . 2 1 . . . . . . 1 . . . . . Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 3 | . . 2 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 8 | . 2 3 1 . . . . . . . . . 2 . Swarmer 42 | . 6 10 9 11 . . . 1 . . . . 5 . Grunt 17 | . 4 5 7 . . . . 1 . . . . . . Sentry 20 | . . 7 5 . 2 . . 1 1 . . . 2 2 Hunter 7 | . . . 1 . . . . 2 2 . . . 2 . Programmer 11 | . . . . 1 . . . . . . . . 7 3 Best Kill Streak 7 | . 5 5 4 7 1 . . 3 2 . . . 4 3 Combat Bots Only 7 | . 3 5 3 7 1 . . 3 1 . . . 4 3 Max Kills in Single Turn 3 | . 3 1 2 1 1 . . 2 1 . . . 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . 1 . . . . . . 2 . . . . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Hostile Shots Fired 1458 | . 91 98 179 74 132 . . 172 158 . . 13 267 274 Missed 426 | . 32 29 52 18 37 . . 57 46 . . 2 72 81 Hits 1032 | . 59 69 127 56 95 . . 115 112 . . 11 195 193 Projectile 1032 | . 59 69 127 56 95 . . 115 112 . . 11 195 193 Critical Strikes 35 | . . . 6 . 1 . . 4 2 . . . 9 13 Part Disruptions 2 | . . . . . . . . . . . . . 1 1 Damage Taken 16171 | . 631 716 1223 818 824 . . 2046 1485 145 . 329 3265 4689 Core 3272 | . 102 90 104 70 135 . . 533 72 . . . 865 1301 Absorbed by Shields 484 | . . . 370 . . . . 114 . . . . . . Ignored by Resistances 323 | . . . . . . . . . 265 . . 10 48 . Regen/Repaired (Parts) 913 | . . 104 115 . . . . . . 525 . 169 . . Core Remaining (%) 68 | 100 59 77 81 90 . . . 21 . . . 92 24 . Volleys Fired 379 | . 42 70 78 35 14 . . 7 24 . . . 67 42 Largest 4 | . 2 2 2 3 3 . . 3 3 . . . 4 1 Hottest 234 | . 80 130 126 74 69 . . 98 89 . . . 234 113 Shots Fired 758 | . 80 138 154 86 35 . . 15 70 . . . 138 42 Gun 681 | . 79 138 154 86 35 . . 2 70 . . . 111 6 Cannon 59 | . . . . . . . . . . . . . 25 34 Launcher 16 | . 1 . . . . . . 13 . . . . 2 . Special 2 | . . . . . . . . . . . . . . 2 Kinetic 565 | . 26 108 142 86 35 . . 2 70 . . . 82 14 Thermal 89 | . . 30 12 . . . . . . . . . 27 20 Explosive 14 | . 1 . . . . . . 13 . . . . . . Electromagnetic 88 | . 53 . . . . . . . . . . . 29 6 Robot Hit Streak 25 | . 10 15 22 7 25 . . 7 11 . . . 18 21 Robot Miss Streak 8 | . 8 4 2 3 1 . . 1 3 . . . 5 2 Penetration Max 1 | . . . 1 . . . . . . . . . 1 . Secondary Targets 11 | . 2 3 3 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . Shots Hit Robots 508 | . 41 87 121 51 34 . . 14 38 . . . 89 33 Core Hits 203 | . 17 40 46 21 8 . . 12 8 . . . 42 9 Critical Kills 3 | . . . . 1 . . . . 1 . . . 1 . Critical Parts Destroyed 7 | . . . 4 . . . . 2 . . . . 1 . Critical Strikes 17 | . . 2 7 1 . . . 2 1 . . . 2 2 Burn 4 | . . 2 2 . . . . . . . . . . . Destroy 9 | . . . 5 1 . . . . 1 . . . 2 . Blast 1 | . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . 2 . . . . . . Melee Attacks 14 | . . . 9 . . . . 5 . . . . . . Impact 14 | . . . 9 . . . . 5 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10135 | . 764 1178 2059 819 516 . . 615 526 . . . 2359 1299 Guns 7583 | . 602 1178 2059 819 516 . . . 526 . . . 1756 127 Cannons 1739 | . . . . . . . . . . . . . 569 1170 Explosions 641 | . 162 . . . . . . 455 . . . . 24 . Melee 160 | . . . . . . . . 160 . . . . . . Ramming 12 | . . . . . . . . . . . . . 10 2 Kinetic 6818 | . 247 967 1904 819 516 . . . 526 . . . 1155 684 Thermal 1481 | . 23 211 155 . . . . . . . . . 601 491 Explosive 594 | . 139 . . . . . . 455 . . . . . . Electromagnetic 1070 | . 355 . . . . . . . . . . . 593 122 Impact 160 | . . . . . . . . 160 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 35 | . . . 1 . . . . 12 . . . . 35 25 Average Corruption 14 | . . . 1 . . . . 8 . . . . 28 21 Corruption Purged 4 | . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 88 | . . . 2 . . . . 41 . . . . 21 24 Message Errors 24 | . . . 2 . . . . 11 . . . . 3 8 Matter Fused 16 | . . . . . . . . 7 . . . . 6 3 Heat Flow Errors 12 | . . . . . . . . 8 . . . . 3 1 Energy Discharges 10 | . . . . . . . . 5 . . . . 2 3 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . . . 2 . . . . 5 2 Data Loss (major) 3 | . . . . . . . . 3 . . . . . . Misfires 2 | . . . . . . . . 1 . . . . . 1 Alerts 3 | . . . . . . . . 3 . . . . . . Misdirections 4 | . . . . . . . . . . . . . 1 3 Weapon Failures 2 | . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 215 | . . . . . . . . 72 . . . . 57 86 Projectiles 143 | . . . . . . . . . . . . . 57 86 Explosions . | . . . . . . . . . . . . . . . Melee 72 | . . . . . . . . 72 . . . . . . Knockbacks 8 | . . . . . . . . 1 . . . . . 7 Impact 1 | . . . . . . . . 1 . . . . . . Kinetic 7 | . . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 157 | . 71 . . . . . . 30 . . . . 56 . Shots 4 | . 1 . . . . . . 1 . . . . 2 . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . . 2 2 Kicked 2 | . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 398 | . 180 189 81 . 83 . . 216 20 . . . 398 316 Average Temperature 85 | . 53 69 28 . 37 . . 72 11 . . . 110 122 Received Heat Transfer 1745 | . 162 150 436 6 174 . . 177 310 . . 12 54 264 Effects 7 | . . . . . . . . . . . . . 6 1 Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 5 | . . . . . . . . . . . . . 4 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . . . . 1 . Combat Hostiles 3 | . . . . . . . . 2 . . . . 1 . Parts Fried 8 | . . . . . . . . 2 . . . . 6 . Impact Corruptions 3 | . . . . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 1 . . . . . . . . . 3 . Heat Transferred 2648 | . . 629 481 . . . . . . . . . 1057 481 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Maximum Alert Level 1 | . . 1 1 1 . . . . . . . 1 . . Low Security (%) 97 | 100 100 94 93 97 100 . . . 100 100 100 91 100 100 Level 1 2 | . . 5 6 2 . . . . . . . 8 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 270 | . 131 212 270 207 72 . . . 79 62 41 220 120 70 Initial 121 | . . 8 77 121 72 . . . 76 18 . 28 105 . Average 55 | . 33 107 59 131 26 . . . 18 18 20 132 38 8 Influence Increases 3973 | . 491 649 797 341 60 . . 296 209 102 41 292 527 168 Destroy 0b10 Robot/C 2160 | . 200 440 440 240 40 . . 220 60 . . 100 320 100 Destroy 0b10 Robot/NC 120 | . 20 30 20 . . . . . 5 . 5 20 20 . Destroy Leader 522 | . 54 120 114 40 20 . . 40 10 . . 10 84 30 Allied During Kill 78 | . . . . . . . . 36 . . 4 38 . . Successful Hack 75 | . 21 11 29 . . . . . . . . . 14 . Disable Machine 165 | . 30 . 45 . . . . . 30 . . 30 . 30 Destroy Structure 298 | . 16 3 14 1 . . . . 14 102 32 94 14 8 Partial Spotted 15 | . . . . 15 . . . . . . . . . . Lose Combat Pursuer 540 | . 150 45 135 45 . . . . 90 . . . 75 . Influence Decreases 3973 | . 471 485 713 461 208 . . 174 279 154 . 133 726 169 Entered New Map 531 | . . 12 107 147 76 . . . 46 34 . 13 95 1 Time Decay 2827 | . 441 473 566 254 102 . . 144 193 100 . . 441 113 Lost Part 495 | . 30 . 40 60 30 . . 30 40 20 . . 190 55 Lost Ally 120 | . . . . . . . . . . . . 120 . . Squads Dispatched 19 | . 4 2 2 1 1 . . . 2 . . 2 2 3 Investigation 3 | . 2 1 . . . . . . . . . . . . Extermination 6 | . . . . 1 . . . . 1 . . . 2 2 Reinforcement 9 | . 2 1 1 . 1 . . . 1 . . 2 . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Distress Signals 9 | . 4 2 2 . . . . . . . . . . 1 Communications Jammed 23 | . . . . . . . . . . . . . 23 . Distress Signals 23 | . . . . . . . . . . . . . 23 . Times Spotted 215 | . 28 30 41 16 4 . . 13 14 5 . 9 32 23 Peak Tracking Total 11 | . 5 5 5 4 2 . . 5 4 2 . 6 5 11 Tactical Retreats 24 | . 4 3 5 2 . . . 3 3 . . . 4 . ECM-based Alert Blocks 4 | . . . . . . . . 4 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Traps Triggered 6 | . 1 2 1 . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Machines Disabled 11 | . 2 . 3 . . . . . 2 . . 2 . 2 Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Machines Accessed 29 | . 5 7 7 . . . 4 . 1 . 1 . 4 . Terminals 21 | . 5 5 6 . . . . . 1 . 1 . 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 79 | . 11 17 15 . . . 27 . 2 . 1 . 6 . Successful 53 | . 5 8 8 . . . 27 . 1 . 1 . 3 . Failed 26 | . 6 9 7 . . . . . 1 . . . 3 . Catastrophic 4 | . 1 2 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . . 1 5 . . . 1 . . . . . . . Terminals 37 | . 11 9 10 . . . . . 2 . 1 . 4 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 10 | . . 5 5 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 45 | . 5 3 6 . . . 27 . 1 . 1 . 2 . Record 12 | . . 1 . . . . 11 . . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . 1 . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 4 2 . . . . . . . . . . . Scan Component 3 | . . 2 1 . . . . . . . . . . . Repair 3 | . . 2 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 7 6 . . . . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . . . . . Time 78 | . . 52 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Total Allies 19 | . . . . . . . . 1 . 18 . . . . Largest Group 18 | . . . . . . . . 1 1 18 8 8 . . Highest-Rated Group 638 | . . . . . . . . 96 96 638 294 294 . . Highest-Rated Ally 96 | . . . . . . . . 96 96 50 50 50 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 172 | . . . . . . . . 8 4 119 5 36 . . Total Damage 7637 | . . . . . . . . 561 186 4353 70 2467 . . Kills 22 | . . . . . . . . 6 . 8 1 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Active Infowar (turns) 10801 | . 1326 1628 1806 403 112 8 142 2768 801 282 6 178 1341 . Sensors 4652 | . 1326 1520 1806 . . . . . . . . . . . IFF 2901 | . . . . . . 8 142 1297 149 103 . 131 1071 . Terrain 515 | . . . . 403 112 . . . . . . . . . Decoding 5177 | . . . . . . . . 2718 801 282 6 178 1192 . T.N.C. 108 | . . 108 . . . . . . . . . . . . Jamming 1490 | . . . . . . . . . . . . 149 1341 . ECM 1950 | . . . . . 1 8 142 1799 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 65 | . . . . . . . . . 23 4 . 5 33 . Traps 6 | . . . . . . . . . 4 . . . 2 . Emergency Access 4 | . . . . . . . . . 2 . . 2 . . Items 41 | . . . . . . . . . 14 4 . 3 20 . Machines 6 | . . . . . . . . . 2 . . . 4 . Patrols 2 | . . . . . . . . . 1 . . . 1 . Guards 6 | . . . . . . . . . . . . . 6 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Turns Passed 13335 | 53 1977 1685 2366 555 304 8 142 2768 801 282 6 178 1544 666 Spaces Moved 5929 | 32 822 759 832 232 116 3 84 1341 307 231 6 110 624 430 Core 816 | 9 . . . . . . . 398 . . . . 132 277 Treads 3703 | 23 822 604 832 232 116 3 84 834 . . . . . 153 Legs 1410 | . . 155 . . . . . 109 307 231 6 110 492 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 165 170 170 170 170 100 120 120 120 120 50 50 Average Speed 161 | 129 160 159 169 170 170 170 170 194 120 120 120 120 151 126 Slowest Speed 700 | 160 160 170 170 170 170 170 170 700 120 120 120 120 450 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 95 58 52 9 5 5 72 99 10 94 1 84 14 11 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . . . Spaces Dug 9 | . . . 9 . . . . . . . . . . . Terrain Destroyed 88 | . 15 . 9 . . . . 43 7 . . . 11 3 Melee 9 | . . . 9 . . . . . . . . . . . Projectile 20 | . . . . . . . . . 6 . . . 11 3 AOE 58 | . 15 . . . . . . 43 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Res Total 8946 | 43 1402 1097 1608 323 198 6 83 1484 684 236 5 155 1114 508 Wait 2332 | . 520 202 626 44 61 2 . 107 333 1 . 33 401 2 Move 5916 | 31 821 758 831 231 115 2 83 1340 307 230 5 109 623 430 Hop . | . . . . . . . . . . . . . . . Pick Up 120 | 5 10 26 20 5 4 . . 13 7 1 . 5 8 16 Fast Attach 11 | 2 . . 2 . . . . . 5 1 . 1 . . Attach 84 | 4 4 7 6 7 3 2 . 12 6 2 . 4 11 16 Detach 1 | . . 1 . . . . . . . . . . . . Swap 48 | . 4 15 23 1 1 . . . 2 . . 2 . . Drop 37 | 1 1 18 13 . . . . . . 1 . 1 2 . Fire 379 | . 42 70 78 35 14 . . 7 24 . . . 67 42 Melee 14 | . . . 9 . . . . 5 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 . Crush 2 | . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 9) 721 | -10/Materials | Discovered new exit (range 14) 1810 | -10/Materials | Discovered new exit (range 13) 1978 | -10/Materials | Discovered new exit (range 9) 2031 | -10/Materials | Entered another Materials area 2031 | -9/Materials | Evolved 2 slots: Utility x2 2822 | -9/Materials | Discovered new exit (range 6) 2822 | -9/Materials | Discovered new exit (range 16) 3280 | -9/Materials | Discovered new exit (range 8) 3352 | -9/Materials | Repaired Sensor Array 3380 | -9/Materials | Repaired Assault Rifle 3427 | -9/Materials | Identified exit to Materials 3716 | -9/Materials | Entered another Materials area 3716 | -8/Materials | Evolved 2 slots: Utility x2 5913 | -8/Materials | Discovered new exit (range 10) 6045 | -8/Materials | Repaired Sml. Storage Unit 6071 | -8/Materials | Identified exit to Factory 6077 | -8/Materials | Garrison activated, responded to threat 6082 | -8/Materials | Entered Factory 6082 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6256 | -7/Factory | Lost 3 parts (2u1w) 6413 | -7/Factory | Destroyed 7 combat bots 6417 | -7/Factory | Lost 3 parts (1p2w) 6609 | -7/Factory | Discovered new exit (range 15) 6635 | -7/Factory | Identified exit to Factory 6637 | -7/Factory | Entered another Factory area 6637 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6696 | -6/Factory | Build established: Scavenger-Skirmisher 6716 | -6/Factory | Discovered new exit (range 5) 6762 | -6/Factory | Identified exit to Lower Caves 6780 | -6/Factory | Lost 3 parts (1p1u1w) 6941 | -6/Factory | Entered Lower Caves 6943 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6945 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6947 | -6/Lower Caves | Identified exit to Data Miner 6949 | -6/Lower Caves | Entered Data Miner 6949 | -6/Data Miner | Discovered new exit (range 6) 6956 | -6/Data Miner | Identified exit to Proximity Caves 6982 | -6/Data Miner | Met Data Miner 7024 | -6/Data Miner | Learned location of Section 7 (-2) 7024 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7039 | -6/Data Miner | Build established: Scavenger-Mutant 7053 | -6/Data Miner | Received God Mode back door access code from Data Miner 7091 | -6/Data Miner | Entered Proximity Caves 7107 | -5/Proximity Caves | Learned Factory stockpile data 7690 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 7897 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8186 | -5/Proximity Caves | Build established: Mutant 8269 | -5/Proximity Caves | Learned Factory garrison access intel 8463 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 8629 | -5/Proximity Caves | System corruption reached 10% 8937 | -5/Proximity Caves | Build established: Scavenger-Mutant 9277 | -5/Proximity Caves | Spotted B-75 Beast 9315 | -5/Proximity Caves | Core integrity fell below 50% 9327 | -5/Proximity Caves | Escorted by Enhanced Grunt 9359 | -5/Proximity Caves | Lost 9 parts (2p1n3u3w) 9552 | -5/Proximity Caves | Learned Factory garrison access intel 9582 | -5/Proximity Caves | Discovered new exit (range 3) 9583 | -5/Proximity Caves | Identified exit to Factory 9602 | -5/Proximity Caves | Build established: Mutant 9859 | -5/Proximity Caves | Entered Factory 9859 | -5/Factory | Accompanied by 1 ally 9859 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9861 | -5/Factory | Loaded intel: 4 garrison access locations 9862 | -5/Factory | Identified exit to DSF 10239 | -5/Factory | Found Prototype Device 10239 | -5/Factory | Identified Exp. Thermal Shield 10655 | -5/Factory | Lost 3 parts (1n1u1w) 10660 | -5/Factory | Sucked down chute 10660 | -5/Factory | Entered Waste 10668 | -5/Waste | Found Prototype Device 10668 | -5/Waste | Identified Exp. Phase Shifter 10672 | -5/Waste | Spotted C-40 Crusher 10722 | -5/Waste | Spotted C-40 Crusher 10738 | -5/Waste | Warlord forces began an assault 10741 | -5/Waste | Allies destroyed C-40 Crusher 10749 | -5/Waste | Spotted C-40 Crusher 10750 | -5/Waste | Allies destroyed C-40 Crusher 10756 | -5/Waste | Allies destroyed C-40 Crusher 10762 | -5/Waste | Spotted C-40 Crusher 10764 | -5/Waste | Spotted C-40 Crusher 10772 | -5/Waste | Allies destroyed C-40 Crusher 10775 | -5/Waste | Allies destroyed C-40 Crusher 10902 | -5/Waste | Spotted C-40 Crusher 10917 | -5/Waste | Discovered new exit (range 15) 10941 | -5/Waste | Identified exit to Factory 10942 | -5/Waste | Entered Factory 10942 | -5/Factory | Accompanied by 8 allies 10943 | -5/Factory | Loaded intel: 4 garrison access locations 10948 | -5/Factory | Identified exit to DSF 10948 | -5/Factory | Entered DSF 10948 | -5/DSF | Accompanied by 8 allies 10977 | -5/DSF | Additional patrols routed to DSF 11034 | -5/DSF | Lost 5 allies 11043 | -5/DSF | Found Adv. Powered Armor 11065 | -5/DSF | Build established: Scavenger-Tank 11107 | -5/DSF | Discovered new exit (range 16) 11125 | -5/DSF | Identified exit to Factory 11126 | -5/DSF | Entered Factory 11126 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11729 | -4/Factory | Spotted B-86 Titan 12264 | -4/Factory | System corruption reached 10% 12337 | -4/Factory | System corruption reached 30% 12344 | -4/Factory | Lost 15 parts (3p4n3u5w) 12474 | -4/Factory | Found Prototype Processor 12475 | -4/Factory | Identified Exp. Melee Analysis Suite 12649 | -4/Factory | Core integrity fell below 50% 12668 | -4/Factory | Discovered new exit (range 5) 12670 | -4/Factory | Identified exit to Research 12670 | -4/Factory | Entered Research 12670 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12694 | -3/Research | Lost 6 parts (1p4u1w) 12945 | -3/Research | System corruption reached 10% 12947 | -3/Research | Build established: Mutant 12954 | -3/Research | Lost 3 parts (2u1w) 13018 | -3/Research | Core integrity fell below 50% 13066 | -3/Research | Lost 3 parts (1n2w) 13074 | -3/Research | Spotted B-86 Titan 13333 | -3/Research | Core integrity fell below 20% 13336 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Acquired Adv. Reaction Control System. U =ZDEN0MQEXVXKTNZ8M0SLQ7OAOJ1<#SM& ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. W-44 Eye sends out distress signal. Terminal disabled. System corrupted: Energy discharge (-102). Destroyed Xenon Bombardment Thruster. Critical hit (Destroy). Particle Reactor destroyed. Med. Treads destroyed. Mic. Antimatter Reactor destroyed. P-80 Master resets S-43 Plague, system corruption cleaned. Med. Treads destroyed. Hvy. Disruptor Cannon destroyed. Adv. Reaction Control System destroyed. P-80 Master resets S-43 Plague, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #= # #???????????????????????????????? | | !|#%! ########???????????????????????????????? | | ! +% ?????????????????????????????? | | *# ! ! #????????????????????????????? | | ###+######### #????????????????????????????? | | # #??????? #????????????????????????????? | | # #??????????????????????????????????????? | | # ##### #????????????????????????????? | | ### "" + #????????????????????????????? | | ??# "" ########???????????????????????????????? | | ??# S" #??????????????????????????????????????? | | ??# """ #??????????????????????????????????????? | | ### """ #??????????????????????????????????????? | | + """ #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??#########??????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# o####???????????????? | | ???????????????????????+ T ????????????????? | | ###????????????????????# " ?????????????????? | | #????????????????????? k#??????????????????? | | # #????????????????????? #??????????????????? | | # #?????????????????????# p #???????????????????? | | # #???##############????#@s p#???????????????????? | | # #???# #????# pss#???????????????????? | | # #???# #????# s #???????????????????? | | # #???# #????# #???????????????????? | | # #???# #????# #???????????????????? | | # #???# #????# #???????????????????? | | # #???#######+###########w####???????????????????? | | # #???????# # ]] # #??????????????????????? | | # ######### ! # ] # #??????????????????????? | | # % " ]] # #??????????????????????? | | ####### ### =!!# # #??????????????????????? | | ####### #?# [!*######### #??????????????????????? | | # #?###"###??######g###########????????????? | | # #???###????# # #????????????? | | """" # ############ # #????????????? | | "T"" # # #????????????? | | # + #????????????? | | # ######### # !! #????????????? | | + #???????# # !! #????????????? | | # #???????### ### *! #????????????? | | ####### #?????????# #?# #????????????? | | # #?????????# #?###########????????????? | | # ##+######## ????????????????????????? | | """ # ???????????????????????? | | """!%# ^ ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 42 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Armor Coverage 600 Resistance: TH 30 Resistance: EM 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Sensor Array | 15% | -9/Materials Assault Rifle | 13% | -9/Materials Sml. Storage Unit | 23% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Dangerous Findings Decoder Ring For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? I'm Back, Baby! Organ Harvest Physics Hates This One Trick Resistances Are Futile Respectable Loadout The Oracle There's More Where That Came From Throw Away The Key Total Silence Window Shopping Challenges ------------ None Game ------ Seed SpikedMissileSaw Manual? 0 Play Time 01:54:33 Cumulative 28.3 hours Start 2025.12.28 @ 18:40:24 End 2025.12.31 @ 16:42:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 13fffe52-95d1-430c-82f4-d3dfe24aec68