Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 16:54:34 Player: Nox Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (148) 740 Value Destroyed (4289) 4289 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1468) 1468 TOTAL SCORE: 10657 Bonus ------- High Alert Combat Kills 544 Follower Combat Kills 330 Met Imprinter 300 Was Imprinted 300 Friendly Fire -6 Cogmind --------- Core Integrity 295/1000 Matter 290/300 Energy 37/160 System Corruption 19% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Weapon Shielding Improved Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Matter Compressor (118) Improved Weapon Shielding Improved Component Analysis Suite Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Flexi-carbon Leg Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Matter Pod Point Defense System Improved Component Analysis Suite Improved Component Analysis Suite > --- WEAPON ----------- Heavy Laser Heavy Proton Cannon Autogun Axe > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Wheel Improved Recalibrator [Rating: 75] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 4 | . . . . . . 2 2 Weapon 2 | . . . . . . 2 . Parts Attached 248 | 8 29 52 . 18 13 58 70 Power 32 | 1 1 6 . 3 . 8 13 Engine 26 | 1 1 6 . 3 . 8 7 Core 6 | . . . . . . . 6 Reactor . | . . . . . . . . Propulsion 62 | 2 7 12 . 4 7 12 18 Treads 20 | . . 10 . . 3 4 3 Leg 29 | 2 7 2 . 4 4 7 3 Wheel 11 | . . . . . . . 11 Hover . | . . . . . . . . Flight 2 | . . . . . . 1 1 Utility 66 | 3 13 8 . 9 1 16 16 Device 40 | . 3 5 . 7 . 14 11 Storage 15 | 3 7 1 . 1 . 1 2 Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection 10 | . 3 2 . 1 1 . 3 Artifact . | . . . . . . . . Weapon 88 | 2 8 26 . 2 5 22 23 Energy Gun 15 | 1 1 3 . 1 1 4 4 Energy Cannon 20 | . . 7 . . 1 8 4 Ballistic Gun 36 | 1 6 10 . 1 2 6 10 Ballistic Cannon 1 | . . . . . . . 1 Launcher 9 | . 1 4 . . 1 3 . Special Weapon 2 | . . . . . . . 2 Impact Weapon 4 | . . 2 . . . 1 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . 4 . Parts Lost 56 | . 1 4 . . . 17 34 Power 8 | . 1 . . . . . 7 Propulsion 14 | . . 2 . . . 7 5 Utility 15 | . . 2 . . . 3 10 Weapon 19 | . . . . . . 7 12 Highest Loss Streak 11 | . 1 2 . . . 11 9 Average Slot Usage (%) 94 | . 97 98 100 99 99 98 68 Engine 10 | . 12 11 11 11 11 12 5 Treads 13 | . . 35 44 8 . 5 4 Leg 21 | . 28 8 . 35 43 26 2 Wheel 1 | . . . . . . . 8 Device 9 | . 2 9 11 10 4 14 18 Storage 9 | . 13 11 11 10 11 6 2 Protection 3 | . 11 1 . . 6 3 . Energy Gun 2 | . 2 1 . 3 4 5 1 Energy Cannon 5 | . . 9 11 7 . 6 3 Ballistic Gun 12 | . 25 10 11 11 11 12 6 Launcher 1 | . . 1 . . 6 . . Naked Turns . | . . . . . . . . Heaviest Build 78 | 11 30 34 31 35 41 78 63 Greatest Support 88 | 20 26 88 86 86 65 80 48 Greatest Overweight (x) 21 | 1 1 7 . 2 . 21 20 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 14 | 6 14 10 10 10 10 12 12 Average Capacity 8 | 5 7 9 10 9 10 10 6 Most Carried 11 | 5 10 10 10 10 10 11 7 Average Carried 8 | 2 6 8 10 9 9 7 3 Final Capacity 12 | 6 8 10 10 10 10 12 8 Final Carried 10 | 4 8 10 10 10 10 5 4 Class Distribution -------------------- 61% | Mutant 11% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 5416 | 298 776 1147 16 101 261 908 1909 Remotely 777 | . . . . . . . 777 Salvage Created 6360 | 90 756 2031 52 . 102 1470 1859 Parts 349 | 3 47 137 6 . 4 68 84 Haulers Intercepted 11 | . 2 6 . . . 2 1 Recyclers Shooed 8 | . . 3 . . . 2 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 91 | . 11 35 2 . 1 19 23 Guns 56 | . 9 18 1 . 1 12 15 Cannons 29 | . . 14 1 . . 6 8 AOE 5 | . 1 3 . . . 1 . Classes Destroyed 16 | 1 6 3 . . 1 2 3 Worker 12 | . 3 5 . . . 2 2 Builder 6 | . 1 . 1 . . 2 2 Tunneler 5 | . 2 2 . . . . 1 Hauler 11 | . 2 6 . . . 2 1 Recycler 13 | 1 1 5 . . . 3 3 Watcher 10 | . 3 5 . . . 1 1 Swarmer 20 | . . 9 2 . . 2 7 Grunt 40 | . 11 14 . . . 11 4 Brawler 2 | . . . . . . . 2 Duelist 4 | . . 2 . . . . 2 Protector 1 | . . . . . . . 1 Sentry 14 | . . 10 . . 1 2 1 Demolisher 2 | . . . . . . 2 . Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . . 2 4 Samaritan 1 | . . . . . 1 . . Best Kill Streak 10 | 1 9 10 3 . 1 5 6 Combat Bots Only 6 | . 3 6 2 . 1 3 4 Max Kills in Single Turn 4 | 1 2 4 2 . 1 2 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 1 2 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 9255 | . 493 1691 15 . 235 2719 4102 Core 1292 | . 73 251 . . . 263 705 Absorbed by Shields 36 | . . . . . . 36 . Core Remaining (%) 69 | 100 70 . . . 37 69 . Volleys Fired 417 | 6 60 148 4 3 10 61 125 Largest 4 | 2 2 2 2 2 2 4 4 Hottest 267 | 70 90 150 98 109 109 246 267 Shots Fired 960 | 12 120 276 8 6 15 229 294 Gun 727 | 12 116 184 4 5 15 174 217 Cannon 213 | . . 86 4 1 . 49 73 Launcher 16 | . 4 6 . . . 6 . Special 4 | . . . . . . . 4 Kinetic 628 | 6 88 176 4 3 10 119 222 Thermal 283 | 6 28 94 4 3 5 104 39 Explosive 16 | . 4 6 . . . 6 . Electromagnetic 30 | . . . . . . . 30 Robot Hit Streak 21 | 4 11 21 2 . 3 8 16 Robot Miss Streak 8 | 2 4 4 3 . 3 8 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . 2 . . . 2 2 Max Gunslinging Chain 1 | . . 1 . . . 1 1 Shots Hit Robots 584 | 8 76 164 2 . 8 141 185 Core Hits 317 | 2 37 73 3 . 9 101 92 Critical Hits 7 | . 3 1 . . . . 3 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed 5 | . 2 1 . . . . 2 Melee Attacks 7 | . . . . . . . 7 Impact 7 | . . . . . . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12862 | 70 1152 3542 80 . 192 3685 4141 Guns 7530 | 70 944 1626 30 . 192 2381 2287 Cannons 3330 | . . 1537 50 . . 635 1108 Explosions 1763 | . 208 368 . . . 669 518 Melee 228 | . . . . . . . 228 Ramming 11 | . . 11 . . . . . Kinetic 6307 | 34 667 1592 30 . 147 1564 2273 Thermal 5022 | 36 277 1571 50 . 45 1722 1321 Explosive 953 | . 208 368 . . . 377 . Electromagnetic 341 | . . . . . . 22 319 Impact 228 | . . . . . . . 228 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . 4 1 1 1 . 6 19 Average Corruption 4 | . 3 1 1 1 . 2 9 Corruption Purged 4 | . . . . . . . 4 Effects 84 | . 7 1 2 . . 5 69 Message Errors 15 | . 2 . 1 . . . 12 Matter Fused 13 | . 2 . . . . . 11 Heat Flow Errors 6 | . . . . . . 1 5 Energy Discharges 7 | . 3 . . . . . 4 Data Loss (minor) 7 | . . 1 1 . . . 5 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Alerts 4 | . . . . . . . 4 Misdirections 10 | . . . . . . . 10 Targeting Errors 18 | . . . . . . 2 16 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 373 | . . 64 . . . 78 231 Projectiles 83 | . . 57 . . . 22 4 Explosions 252 | . . 7 . . . 56 189 Melee 38 | . . . . . . . 38 Knockbacks 7 | . . . . . . . 7 Impact 4 | . . . . . . . 4 Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 520 | . 21 62 . . . 146 291 Shots 9 | . 1 1 . . . 3 4 Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 766 | 54 30 81 26 20 38 766 341 Average Temperature 65 | 28 12 16 19 12 21 111 70 Received Heat Transfer 1801 | . 264 468 . . 66 781 222 Effects 5 | . . . . . . 4 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . . . 2 1 Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 2 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 13 | 1 2 3 1 . . 2 4 Heat Transferred 7279 | 111 743 2331 74 . 74 2627 1319 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 946 | 5 273 711 309 . . 436 946 Initial 264 | . 3 12 264 . . . 133 Average 349 | 2 56 474 282 . . 193 566 Maximum Alert Level 3 | . 1 3 1 . . 2 3 Low Security (%) 37 | 100 92 6 . . . 45 36 Level 1 24 | . 7 30 100 . . 46 . Level 2 26 | . . 60 . . . 8 5 Level 3 12 | . . 2 . . . . 57 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 2 6 . . . 9 9 Investigation 6 | . 1 3 . . . 1 1 Extermination 6 | . . . . . . 3 3 Reinforcement 6 | . 1 3 . . . 2 . Assault 2 | . . . . . . . 2 Garrison 6 | . . . . . . 3 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 6 | . 1 2 1 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 171 | . 18 57 2 . 8 34 52 Peak Tracking Total 9 | . 3 6 2 . 7 6 9 Tactical Retreats 15 | . 3 1 . . 1 2 8 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 10 | . 5 4 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 18 | . . 4 . . 1 7 6 Max in Single Turn 3 | . . 1 . . . 3 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 33 | . 10 14 . . . 5 4 Terminals 15 | . 7 8 . . . . . Fabricators 2 | . . . . . . 1 1 Repair Stations 5 | . 1 2 . . . 1 1 Recycling Units 7 | . 2 2 . . . 2 1 Scanalyzers 3 | . . 2 . . . . 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 120 | . 36 63 . . . 9 12 Successful 86 | . 25 47 . . . 7 7 Failed 33 | . 11 15 . . . 2 5 Catastrophic 4 | . . 2 . . . . 2 Database Lockouts 1 | . . 1 . . . . . Manual 9 | . . 3 . . . 6 . Terminals 68 | . 28 40 . . . . . Fabricators 5 | . . . . . . 2 3 Repair Stations 19 | . 3 12 . . . 1 3 Recycling Units 16 | . 5 3 . . . 4 4 Scanalyzers 10 | . . 8 . . . . 2 Garrison Access 2 | . . . . . . 2 . Terminal Hacks 44 | . 19 25 . . . . . Record 25 | . 9 16 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 2 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . 2 . . . . . . Unreport Threat 3 | . 3 . . . . . . Locate Traps 3 | . 2 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 1 2 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 1 2 Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 14 | . 2 11 . . . . 1 Scan Component 8 | . 1 6 . . . . 1 Repair 6 | . 1 5 . . . . . Recycling Unit Hacks 14 | . 4 3 . . . 4 3 Process 3 | . 1 . . . . 1 1 Report Inventory 8 | . 2 3 . . . 2 1 Retrieve Matter 3 | . 1 . . . . 1 1 Scanalyzer 9 | . . 8 . . . . 1 Insert Component 5 | . . 4 . . . . 1 Analyze 4 | . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 9 13 . . . 4 4 Full Trace Events 3 | . 1 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . Parts Built 2 | . . . . . . . 2 Matter 146 | . . . . . . . 146 Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 6 | . 1 5 . . . . . Time 231 | . 26 205 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 111 | . 73 . . . . 20 18 Retrieved Matter 111 | . 73 . . . . 20 18 Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . . 1 Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 parse_system 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 6 2 . Highest-Rated Group 230 | . . . . 230 230 78 . Highest-Rated Ally 42 | . . . . 42 42 39 . Zionite Dispatches 1 | . . . . . . 1 . Recon 1 | . . . . . . 1 . Total Orders 7 | . . . . 1 . 6 . ROAM 2 | . . . . . . 2 . FOLLOW 1 | . . . . . . 1 . EXPLORE 3 | . . . . . . 3 . RETURN 1 | . . . . 1 . . . Ally Attacks 36 | . . . . . 30 6 . Total Damage 1856 | . . . . . 1704 152 . Kills 12 | . . . . . 10 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches 5 | . . . . 1 . 4 . Drone Recoveries 2 | . . . . 1 . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 11872 | 113 1704 3286 254 2055 1497 1335 1628 Spaces Moved 7199 | 73 1090 1724 165 1575 1136 741 695 Core 94 | 20 . 1 . . . 1 72 Treads 1867 | . . 1388 165 139 . 20 155 Legs 4771 | 53 1090 335 . 1436 1136 720 1 Wheels 467 | . . . . . . . 467 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 148 122 122 120 50 Average Speed 133 | 102 129 141 148 124 123 131 159 Slowest Speed 1100 | 120 150 400 148 180 125 1100 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 6 99 99 35 90 99 32 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 4 4 . . Spaces Dug 3 | . . 3 . . . . . Terrain Destroyed 238 | . 31 75 2 . 1 66 63 Melee . | . . . . . . . . Projectile 53 | . . 18 2 . 1 7 25 AOE 185 | . 31 57 . . . 59 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 8661 | 99 1265 2298 168 1665 1210 960 996 Wait 489 | . 34 309 . 26 39 50 31 Move 7192 | 72 1089 1723 164 1574 1135 740 695 Hop . | . . . . . . . . Pick Up 168 | 11 27 32 . 20 5 28 45 Fast Attach 40 | . 7 15 . 2 3 2 11 Attach 79 | 7 2 9 . 4 . 22 35 Detach 4 | 1 . . . 1 . 2 . Swap 129 | 1 20 28 . 12 10 34 24 Drop 135 | 1 26 33 . 23 8 21 23 Fire 417 | 6 60 148 4 3 10 61 125 Melee 7 | . . . . . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 16) 839 | -10/Materials | Discovered new exit (range 15) 1292 | -10/Materials | Repaired Med. Storage Unit 1507 | -10/Materials | Discovered new exit (range 15) 1656 | -10/Materials | Discovered new exit (range 11) 1743 | -10/Materials | Discovered new exit (range 12) 1818 | -10/Materials | Entered another Materials area 1818 | -9/Materials | Evolved 2 slots: Propulsion x2 2398 | -9/Materials | Discovered new exit (range 12) 2936 | -9/Materials | Repaired Imp. Heat Sink 2991 | -9/Materials | Repaired Broken Adv. Treads 3001 | -9/Materials | Discovered new exit (range 16) 3081 | -9/Materials | Core integrity fell below 50% 3126 | -9/Materials | Central database locked down 3718 | -9/Materials | Discovered new exit (range 13) 4403 | -9/Materials | Discovered new exit (range 16) 4815 | -9/Materials | Repaired Adv. Treads 4855 | -9/Materials | Repaired Adv. Treads 4894 | -9/Materials | Repaired Hvy. Particle Cannon 5104 | -9/Materials | Entered Mines 5274 | -9/Mines | Discovered new exit (range 7) 5333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5358 | -9/Mines | Entered Zion 5441 | -7/Zion | System corruption cleaned by Quarantine Array 5553 | -7/Zion | Given A8's code to call for help 5760 | -7/Zion | Learned Factory terminal intel 5835 | -7/Zion | Learned Factory garrison access intel 5945 | -7/Zion | Imprinted 5948 | -7/Zion | Declared Zion's savior 6182 | -7/Zion | Found Prototype Device 6196 | -7/Zion | Identified Bomb Factory No. 2 6304 | -7/Zion | Given the Hacking Drone Bay 6333 | -7/Zion | Found Prototype Device 6334 | -7/Zion | Identified Hacking Drone Bay 6361 | -7/Zion | Learned Factory emergency access door positions 7094 | -7/Zion | Build established: Derelict-Mutant 7164 | -7/Zion | Gained Derelict followers 7220 | -7/Zion | Discovered new exit (range 10) 7413 | -7/Zion | Entered Proximity Caves 7413 | -6/Proximity Caves | Accompanied by 6 allies 7921 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8241 | -6/Proximity Caves | Learned Factory machine intel 8392 | -6/Proximity Caves | Build established: Mutant 8741 | -6/Proximity Caves | Discovered new exit (range 15) 8910 | -6/Proximity Caves | Entered Factory 8910 | -6/Factory | Accompanied by 2 allies 8910 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 8912 | -6/Factory | Loaded intel: 269 machine locations 8913 | -6/Factory | Loaded intel: 18 terminal locations 8914 | -6/Factory | Loaded intel: 4 garrison access locations 9213 | -6/Factory | Build established: Scavenger-Tank 9330 | -6/Factory | Discovered new exit (range 16) 9343 | -6/Factory | Assembled infested ambush trap array 9356 | -6/Factory | Garrison activated, responded to threat 9403 | -6/Factory | Lost 3 parts (2n1w) 9648 | -6/Factory | Zion Recon squad teleported in 9697 | -6/Factory | Discovered new exit (range 67) 9838 | -6/Factory | Identified exit to Garrison 10174 | -6/Factory | Discovered new exit (range 15) 10245 | -6/Factory | Entered another Factory area 10245 | -5/Factory | Evolved 2 slots: Utility x2 10276 | -5/Factory | Lost 11 parts (5n1u5w) 10516 | -5/Factory | Build established: Scavenger-Mutant 10708 | -5/Factory | Lost 9 parts (3p2u4w) 10818 | -5/Factory | Fabricated Hvy. Particle Cannon (x2) 10844 | -5/Factory | Local fabrication network quarantined 10872 | -5/Factory | Garrison activated, responded to threat 11024 | -5/Factory | Core integrity fell below 50% 11145 | -5/Factory | First assault squad dispatched 11195 | -5/Factory | Build established: Scavenger-Tank 11306 | -5/Factory | System corruption reached 10% 11330 | -5/Factory | Discovered new exit (range 15) 11345 | -5/Factory | Lost 7 parts (2n3u2w) 11499 | -5/Factory | Terminal network hard line cut 11728 | -5/Factory | Lost 3 parts (1u2w) 11873 | -5/Factory | Self-destructed Last Messages --------------- 11861_ C-30 ARC bursts open, deploying its payload. 11861_ G-67 Veteran unfolds itself. 11861_ G-50 Soldier unfolds itself. 11861_ B-60 Warrior unfolds itself. 11861_ L-41 Fighter unfolds itself. 11861_ I-47 Archangel unfolds itself. 11863_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11864_ Point Defense System destroyed. 11864_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11866_ System corrupted: Tesla Rifle targeting data glitched. 11867_ K-01 Serf collects debris. 11867_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11869_ Imp. Weapon Shielding destroyed. 11869_ Lgt. Angular Momentum Engine destroyed. 11870_ Slug penetrates P-70 Sage. 11871_ K-01 Serf collects debris. 11871_ Nuclear Pulse Array destroyed. 11872_ Tesla Rifle destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????+ #??????????????##########? | | ??????????????????# #????????????????????????? | | ?????????########## #????????????????????????? | | ?????????# # ##############???????????? | | ?????????# # # #???????????? | | ?????????# # # #???????????? | | ?????????# # # """"""" #???????????? | | ?????????# # + """"""" #???????????? | | ?????????# # # """"""" #???????????? | | ?????????# # # """"""" #???????????? | | ?????????# # # #???????????? | | ?????????# # # #???????????? | | ?????????######+### # "" "" #???????????? | | ???????# # ""S"" #???????????? | | ? ?????# # """" #???????????? | | ?? ?????# # #???????????? | | ??? ????# ##############???????????? | | ????? ???# #????????????????????????? | | ?????? ??# ###########?????????????????????? | | ????####+### # #?????????????????????? | | ????# # #?????????????????????? | | ????# !!! / k% l #?????????????????????? | | ????# =! = # ib #?????????????????????? | | ????# ! # """""""Y#?????????????????????? | | ????# ! # """"""gp#?????????????????????? | | ????# # """"""@p#?????????????????????? | | ????# # """""" g#?????????????????????? | | ????# ###########?????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ??? #???????????????????????????????? | | ?? +???????????????????????????????? | | ??? #???????????????????????????????? | | ??? #???????????????????????????????? | | ????? #???????????????????????????????? | | ???????##### #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 570 Matter Stores 337 Matter Capacity 350 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 25 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Imp. Recalibrator | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Hvy. Particle Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Brute Force Everything Is Under Control Hey, That's Mine! I'm Back, Baby! It's Just You Just What I Needed Made in Tau Ceti IV More Dakka Please Oops Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Troublemaker Use The Force Challenges ------------ None Game ------ Seed HelicalCentriumClaws Manual? 0 Play Time 03:12:20 Cumulative 8.2 hours Start 2021.07.07 @ 16:27:52 End 2021.07.11 @ 16:54:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63f2ac0c-0998-46ee-9551-9d365db450ed