Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:06:23

Player: Nicky

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (867)      867
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (258)                258
              TOTAL SCORE: 3585

 Bonus
-------
Follower Combat Kills      140
Aligned with FarCom        300
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             260/550
Matter                     26/300
Energy                     275/275
System Corruption          11%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Deuterium Engine
>              --- PROPULSION (3) ---
               Wheel
>              --- UTILITY (5) ------
               Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Ion Engine
               Flight Unit
               Cloak of Protection
               Latent Energy Streamer
  High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
         Light Treads
       Compact Wheel
      Improved Flight Unit
>              --- UTILITY ----------
               Visual Processing Unit
               Signal Interpreter
      Advanced Targeting Computer
      Advanced ECM Suite
               Cloak of Protection
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
               Field Laser
      Improved EM Pulse Cannon
               Latent Energy Streamer
      Improved Grenade Launcher
               Katana
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Katana
  Energy Gun               Beam Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            High-powered Shotgun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             79   | 7   4   15  7   4   10  32  
  Power                    9    | 1   1   1   1   .   1   4   
    Engine                 7    | 1   .   1   1   .   .   4   
    Core                   2    | .   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   8   3   .   4   10  
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    6    | .   .   .   3   .   3   .   
    Wheel                  12   | 2   .   7   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   1   .   .   1   6   
  Utility                  16   | 1   2   1   1   3   2   6   
    Device                 11   | .   1   1   .   3   1   5   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 3   1   5   2   1   3   12  
    Energy Gun             5    | 1   .   3   1   .   .   .   
    Energy Cannon          6    | .   .   .   .   1   2   3   
    Ballistic Gun          8    | 2   1   1   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   1   1   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   .   .   
Parts Lost                 19   | .   .   5   3   .   .   11  
  Power                    3    | .   .   2   .   .   .   1   
  Propulsion               8    | .   .   2   2   .   .   4   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   4    | .   .   1   1   .   .   2   
  Highest Loss Streak      7    | .   .   3   3   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  93  98  97  97  79  
  Engine                   7    | .   7   2   10  11  4   7   
  Core                     1    | .   6   5   .   .   6   .   
  Leg                      19   | .   .   .   31  33  27  1   
  Wheel                    6    | .   28  28  .   .   .   7   
  Flight                   3    | .   .   1   .   .   5   9   
  Device                   12   | .   10  22  13  10  12  10  
  Storage                  7    | .   14  11  11  11  4   .   
  Processor                11   | .   .   .   8   11  15  22  
  Energy Gun               6    | .   14  9   11  8   .   .   
  Energy Cannon            2    | .   .   .   .   .   9   4   
  Ballistic Gun            3    | .   14  10  .   .   .   7   
  Slashing Weapon          7    | .   .   1   10  11  11  2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             40   | 13  29  33  34  39  40  28  
  Greatest Support         38   | 20  20  38  30  30  36  20  
  Greatest Overweight (x)  2    | .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   
  Average Capacity         11   | 6   9   15  15  15  8   5   
  Most Carried             15   | 7   9   15  14  14  15  5   
  Average Carried          8    | 4   7   12  9   11  8   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   
  Final Carried            14   | 6   9   14  11  14  5   5   

 Class Distribution 
--------------------
 68% | Mutant
 21% | Scavenger-Mutant
  6% | Scavenger-Assassin
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
 Scavenger-Assassin | -8/Mines
             Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           932  | 254 54  234 55  .   151 184 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1284 | .   129 595 98  .   234 228 
  Parts                    70   | .   8   33  5   .   8   16  
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   2   14  2   .   2   10  
  Melee                    5    | .   .   5   .   .   .   .   
  Guns                     23   | .   2   9   2   .   .   10  
  AOE                      2    | .   .   .   .   .   2   .   
Classes Destroyed          8    | .   2   5   .   .   1   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   4   .   .   2   7   
  Grunt                    14   | .   2   7   2   .   1   2   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   3    | .   .   2   .   .   .   1   
Best Kill Streak           7    | .   2   5   1   .   3   7   
  Combat Bots Only         7    | .   2   4   1   .   2   7   
Max Kills in Single Turn   4    | .   1   1   1   .   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    1    | .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        210  | .    9    101  21   .    4    75   
  Missed                   57   | .    2    28   5    .    2    20   
Damage Taken               2274 | .    100  810  241  .    64   1059 
  Core                     728  | .    44   239  131  .    24   290  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  82   .    .    .    1    .    
Volleys Fired              90   | .    8    40   11   .    2    29   
  Largest                  2    | .    2    2    2    .    1    2    
  Hottest                  106  | .    70   79   106  .    60   60   
Shots Fired                140  | .    16   68   15   .    2    39   
  Gun                      135  | .    16   68   15   .    .    36   
  Cannon                   2    | .    .    .    .    .    1    1    
  Launcher                 3    | .    .    .    .    .    1    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  78   | .    8    34   .    .    .    36   
  Thermal                  57   | .    8    34   15   .    .    .    
  Explosive                3    | .    .    .    .    .    1    2    
  Electromagnetic          2    | .    .    .    .    .    1    1    
  Robot Hit Streak         8    | .    6    7    6    .    .    8    
  Robot Miss Streak        5    | .    2    5    2    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    
Shots Hit Robots           105  | .    11   51   13   .    1    29   
  Core Hits                59   | .    7    24   5    .    10   13   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    1    
  Critical Strikes         4    | .    .    3    .    .    .    1    
    Burn                   2    | .    .    2    .    .    .    .    
    Destroy                2    | .    .    1    .    .    .    1    
Melee Attacks              25   | .    .    11   1    .    1    12   
  Impact                   6    | .    .    .    .    .    .    6    
  Slashing                 19   | .    .    11   1    .    1    6    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2082 | .    110  885  199  .    362  526  
  Guns                     1419 | .    110  615  168  .    .    526  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               289  | .    .    .    .    .    289  .    
  Melee                    374  | .    .    270  31   .    73   .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  855  | .    46   283  .    .    .    526  
  Thermal                  564  | .    64   332  168  .    .    .    
  Explosive                186  | .    .    .    .    .    186  .    
  Electromagnetic          103  | .    .    .    .    .    103  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 374  | .    .    270  31   .    73   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    2    11   
  Average Corruption       1    | .    .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    7    5    
    Message Errors         4    | .    .    .    .    .    3    1    
    Matter Fused           3    | .    .    .    .    .    1    2    
    Energy Discharges      5    | .    .    .    .    .    3    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    .    8    28   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    .    .    8    28   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    .    .    .    .    48   187  
  Shots                    4    | .    .    .    .    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        182  | .    182  95   156  .    16   55   
  Average Temperature      46   | .    83   33   66   .    12   15   
  Received Heat Transfer   699  | .    72   276  135  .    .    216  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         1665 | .    185  1036 444  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Latent Energy Used         333  | .    .    .    .    .    133  200  
  LE Corruption            5    | .    .    .    .    .    2    3    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             378  | .   87  378 93  .   202 299 
  Initial                  73   | .   .   36  73  .   .   .   
  Average                  81   | .   43  170 41  .   122 70  
Maximum Alert Level        1    | .   .   1   .   .   1   1   
  Low Security (%)         81   | 100 100 62  100 .   53  80  
  Level 1                  18   | .   .   37  .   .   46  19  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   .   .   3   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              57   | .   4   18  4   .   7   24  
  Peak Tracking Total      9    | .   1   5   2   .   3   9   
  Tactical Retreats        2    | .   .   .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          11   | .   .   1   .   2   .   8   
  Terminals                7    | .   .   1   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                23   | .   .   3   .   2   .   18  
  Successful               15   | .   .   1   .   2   .   12  
  Failed                   8    | .   .   2   .   .   .   6   
    Catastrophic           2    | .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   15   | .   .   3   .   1   .   11  
  Terminals                16   | .   .   3   .   .   .   13  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   2   .   2   
  Record                   2    | .   .   .   .   2   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   1   .   .   .   5   
  Terminals                6    | .   .   1   .   .   .   5   
    Botnet                 6    | .   .   1   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   .   .   6   
  Full Trace Events        2    | .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   6   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               4    | .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   4   3   3   1   
  Highest-Rated Group      71   | .   .   .   71  40  40  13  
  Highest-Rated Ally       31   | .   .   .   31  16  16  13  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   13  .   11  3   
  Total Damage             217  | .   .   .   55  .   130 32  
  Kills                    8    | .   .   .   3   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat 
Turns Passed               3581 | 60  185 431 946 711 463 785 
Spaces Moved               2245 | 53  181 275 467 406 319 544 
  Core                     2    | 1   .   .   .   .   .   1   
  Treads                   3    | .   .   .   .   .   .   3   
  Legs                     1192 | .   .   .   467 406 319 .   
  Wheels                   975  | 52  181 275 .   .   .   467 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   73   | .   .   .   .   .   .   73  
  Fastest Speed            34   | 50  80  86  190 120 120 34  
  Average Speed            134  | 79  82  90  190 172 131 102 
  Slowest Speed            190  | 80  95  115 190 190 190 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   
Exploration Rate (%)       48   | 4   41  29  77  69  76  45  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        3    | .   .   .   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   .   2   .   1   .   
Spaces Dug                 98   | .   .   .   .   .   .   98  
Terrain Destroyed          136  | .   .   .   .   .   23  113 
  Melee                    8    | .   .   .   .   .   .   8   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      128  | .   .   .   .   .   23  105 
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      2633 | 68  203 368 510 414 359 711 
  Wait                     125  | .   .   21  20  .   18  66  
  Move                     2238 | 52  180 274 466 405 318 543 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | 9   6   5   3   3   3   11  
  Fast Attach              22   | 3   2   3   1   .   3   10  
  Attach                   24   | 3   .   4   5   1   1   10  
  Detach                   6    | .   .   .   .   1   1   4   
  Swap                     33   | 1   2   8   1   3   6   12  
  Drop                     29   | .   5   2   2   1   6   13  
  Fire                     90   | .   8   40  11  .   2   29  
  Melee                    25   | .   .   11  1   .   1   12  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 11)
  246 | -10/Materials | Entered another Materials area
  246 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials  | Build established: Mutant
  595 | -9/Materials  | Core integrity fell below 50%
  608 | -9/Materials  | Lost 3 parts (1p2n)
  663 | -9/Materials  | Discovered new exit (range 8)
  677 | -9/Materials  | Entered Mines
  696 | -9/Mines      | Core integrity fell below 20%
  728 | -9/Mines      | Lost 3 parts (2n1w)
  784 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  908 | -9/Mines      | Discovered new exit (range 10)
  932 | -9/Mines      | Identified exit to Materials
 1075 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1157 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1533 | -9/Mines      | Discovered new exit (range 10)
 1540 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1612 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1620 | -9/Mines      | Identified exit to Exiles
 1623 | -9/Mines      | Entered Exiles
 1623 | -9/Exiles     | Accompanied by 3 allies
 1652 | -9/Exiles     | Discovered new exit (range 15)
 1675 | -9/Exiles     | Met 8R-AWN
 1701 | -9/Exiles     | Met EX-HEX
 1772 | -9/Exiles     | Met EX-DEC
 1810 | -9/Exiles     | Learned location of Zion (-6)
 2017 | -9/Exiles     | Met EX-BIN
 2047 | -9/Exiles     | Aligned with FarCom system
 2049 | -9/Exiles     | Given EX-Vault access code
 2131 | -9/Exiles     | Opened EX-Vault
 2144 | -9/Exiles     | Found Prototype Device
 2153 | -9/Exiles     | Found Prototype Device
 2157 | -9/Exiles     | Found Prototype Energy Cannon
 2158 | -9/Exiles     | Identified Cloak of Protection
 2160 | -9/Exiles     | Identified PSU Rigger
 2164 | -9/Exiles     | Identified Latent Energy Streamer
 2227 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2333 | -9/Exiles     | Identified exit to Mines
 2334 | -9/Exiles     | Stole two prototypes: Cloak of Protection, Latent Energy Streamer
 2334 | -9/Exiles     | Entered Mines
 2334 | -8/Mines      | Accompanied by 3 allies
 2789 | -8/Mines      | Discovered exit to Materials (range 7)
 2797 | -8/Mines      | Entered Materials
 2797 | -8/Materials  | Accompanied by 1 ally
 2797 | -8/Materials  | Evolved 2 slots: Utility x2
 3452 | -8/Materials  | Destroyed 7 combat bots
 3578 | -8/Materials  | Discovered new exit (range 7)
 3580 | -8/Materials  | Crushed by falling debris
 3581 | -8/Materials  | Core integrity fell below 50%
 3581 | -8/Materials  | System corruption reached 10%
 3582 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03560_ Flight Unit destroyed.
03572_ System corrupted: Matter fused (-6).
03573_ The unstable cave ceiling collapses.
03573_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
03575_ The unstable cave ceiling collapses.
03578_ EXIT=FOUND
03578_ Knocked back. <x4>
03580_ Acquired 1 matter.
03580_ The unstable cave ceiling collapses.
03580_ Crushed by falling debris.
03580_ Visual Processing Unit destroyed.
03580_ System corrupted by crushing effect (+3).
03580_ Adv. Targeting Computer destroyed.
03580_ System corrupted by crushing effect (+2).
03580_ Scythe destroyed.
03580_ System corrupted by crushing effect (+2).
03580_ Imp. Grenade Launcher destroyed.
03581_ Adv. ECM Suite destroyed.
03582_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ????????#########    #???????????????# """   #     |
| ????????#!!]]!!##    ##??????????????#  ""   #     |
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|  ##          #####                   # """   #     |
|  /                    ]          T   +       #     |
|  ##          #####                   # """   #     |
|  ##^  #####+####?#     ###/###       # """   #     |
|  ##   #  ""  [ #?### ####    #       # """   #     |
| ###   # ""S    #???# #??#"   #"""""""#       #     |
|       # ""    !#???# #??#"   ""     !# """   #     |
|       #        #???# #??#"   ""      " """   #     |
|       /        #???# #??#T   ""      " """   #     |
|       # """"   #???#+#??#" ! "               #     |
| #### ## """"  !#??     ?#"   "        "###"###     |
| ####/## """"   #  [ ! /##"   " g        ####??     |
|      ##        #=      ##       g    ; #??????     |
|      ###########   "T" #?## #Y       ; ##?????     |
|      #?????????#       #???##        ;  #?????     |
|  """ #?????????#########???#   g       ##?????     |
|  """ #????????????????????##       [   #??????     |
|  """ #?????????????????### #           #??????     |
| ######????????????????##             ;##??????     |
| ??????????????????????#              ;#???????     |
| ??????????????????????#  @ c        ###???????     |
| ??????????????????????# c c         #?????????     |
| ???????????????????#]]!  c         ##?????????     |
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| ???????????????????#       ##     ##??????????     |
| #??????????????????#       ##  #  #???????????     |
|          ?????????         ########???????????     |
|           ??????         H #??????????????????     |
|           ?????            #??????????????????     |
| ##+######+????##############??????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             5
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
 Com. Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Close Call

 Challenges 
------------
None

 Game 
------
Seed              ArmoredArmorBooster
  Manual?         0
Play Time         00:49:36
  Cumulative      11.0 hours
  Start           2024.04.17 @ 20:13:40
  End             2024.04.17 @ 21:06:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e36a3d98-ec60-4080-b12f-74c30b348a5b