Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 21:24:27 Player: Vriska Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1579) 1579 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6699 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Carbon-fiber Leg > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (4) ------- XL Autogun Subcomponent > --- INVENTORY (5) ---- Medium Storage Unit Reactive Plating XL Autogun Subcomponent Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Kinecellerator Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Kinecellerator Weapon Cycler Weapon Cycler Reactive Plating Reactive Plating Reactive Plating System Shield [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Kinecellerator Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . . . . 4 2 . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . . . 1 2 . 2 . Weapon 2 | . . . . . 2 . . . . Parts Attached 41 | 6 12 4 . . 9 2 1 2 5 Power 6 | 1 1 2 . . 1 . 1 . . Engine 6 | 1 1 2 . . 1 . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 4 2 . . 5 . . . 2 Treads 14 | 2 4 2 . . 5 . . . 1 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 1 4 . . . 1 2 . 2 1 Device 3 | . . . . . . . . 2 1 Storage 3 | 1 2 . . . . . . . . Processor 3 | . 1 . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 3 . . . 2 . . . 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 1 . . . 2 . . . 2 Ballistic Cannon 2 | . 2 . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 11 | . 2 1 . . . . . . 8 Power 1 | . 1 . . . . . . . . Propulsion 3 | . . 1 . . . . . . 2 Utility 7 | . 1 . . . . . . . 6 Weapon . | . . . . . . . . . . Highest Loss Streak 8 | . 2 1 . . . . . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 87 97 100 100 71 75 76 80 61 Engine 9 | . 7 13 14 14 9 7 7 6 4 Treads 26 | . 27 27 28 28 27 23 23 20 14 Storage 11 | . 14 14 14 14 9 7 7 6 4 Processor 12 | . 4 14 14 14 18 22 23 20 18 Protection 2 | . 4 . . . . 7 7 6 3 Ballistic Gun 5 | . 10 . . . 8 7 7 6 4 Ballistic Cannon 15 | . 17 28 28 28 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 13 28 31 31 31 40 48 52 57 57 Greatest Support 69 | 40 46 46 46 46 69 60 60 60 60 Greatest Overweight (x) 11 | . 3 1 . . . . . . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 15 15 15 15 12 Most Carried 15 | 5 8 10 13 13 13 11 15 14 15 Average Carried 9 | 2 6 8 10 13 8 10 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 9 13 13 12 10 15 13 3 Class Distribution -------------------- 71% | Mutant 14% | Gunner 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Matter Collected 1623 | 260 559 163 . 48 230 . 308 . 55 Remotely . | . . . . . . . . . . Salvage Created 1645 | . 516 27 . 16 279 . 466 . 341 Parts 117 | . 44 10 . 6 14 . 30 . 13 Haulers Intercepted 3 | . 2 . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 43 | . 16 4 . 4 3 . 8 . 8 Guns 27 | . 8 . . . 3 . 8 . 8 Cannons 16 | . 8 4 . 4 . . . . . Classes Destroyed 13 | . 6 2 . . 3 . 2 . . Builder 2 | . 2 . . . . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 3 | . 2 . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 5 | . 3 . . . 2 . . . . Swarmer 17 | . 6 3 . 4 . . . . 4 Grunt 17 | . 10 . . . . . 3 . 4 Sentry 2 | . . . . . 2 . . . . Specialist 2 | . . . . . . . 2 . . Hunter 3 | . . . . . 1 . 2 . . Heavy 1 | . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 8 | . 3 3 . 4 2 . 4 . 8 Combat Bots Only 8 | . 3 3 . 4 1 . 4 . 8 Max Kills in Single Turn 2 | . 2 2 . 1 1 . 2 . 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Hostile Shots Fired 354 | . 91 26 . 21 4 . 37 1 174 Missed 97 | . 26 8 . 2 4 . 10 . 47 Damage Taken 3917 | . 698 197 . 138 . . 511 20 2353 Core 1022 | . 89 33 . 6 . . 35 . 859 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 48 100 . 95 . . Volleys Fired 142 | . 74 16 . 6 10 . 21 . 15 Largest 2 | . 2 2 . 2 1 . 1 . 1 Hottest 78 | . 78 78 . 78 60 . 60 . 60 Shots Fired 238 | . 148 32 . 12 10 . 21 . 15 Gun 100 | . 54 . . . 10 . 21 . 15 Cannon 138 | . 94 32 . 12 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 238 | . 148 32 . 12 10 . 21 . 15 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 6 5 . 3 10 . 14 . 10 Robot Miss Streak 6 | . 6 5 . 2 3 . 5 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 147 | . 82 16 . 6 10 . 19 . 14 Core Hits 80 | . 29 7 . 3 9 . 17 . 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 5 . . 1 . . . . . Blast 6 | . 5 . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4541 | . 1515 347 . 151 430 . 1169 . 929 Guns 2796 | . 274 . . . 424 . 1169 . 929 Cannons 1739 | . 1241 347 . 151 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 6 | . . . . . 6 . . . . Kinetic 4535 | . 1515 347 . 151 424 . 1169 . 929 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 9 | . . 3 . 6 . . . . . Projectiles 9 | . . 3 . 6 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . 21 4 . 2 . . . . . Impact . | . . . . . . . . . . Kinetic 23 | . 18 4 . 1 . . . . . Secondary 4 | . 3 . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 462 | . 323 90 . 108 105 . 129 . 462 Average Temperature 92 | . 91 25 . 55 36 . 54 . 259 Received Heat Transfer 888 | . 288 . . . . . 63 9 528 Effects 7 | . 1 . . . . . . . 6 Shutdowns 2 | . 1 . . . . . . . 1 Interference 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Peak Influence 278 | . 213 78 . 91 162 4 202 105 278 Initial 105 | . . 5 . . . 4 2 105 73 Average 74 | . 97 50 . 43 40 4 114 105 155 Maximum Alert Level 1 | . 1 . . . . . 1 . 1 Low Security (%) 95 | 100 98 100 . 100 100 100 72 100 54 Level 1 4 | . 1 . . . . . 27 . 45 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 6 | . 3 . . . 1 . 2 . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . . . 1 . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Distress Signals 3 | . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 63 | . 27 4 . 3 6 . 7 3 13 Peak Tracking Total 8 | . 4 3 . 3 2 . 4 3 8 Tactical Retreats 2 | . 1 . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Traps Triggered 4 | . 3 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Machines Disabled 3 | . 2 . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Machines Accessed 9 | . 4 . . . 2 2 . 1 . Terminals 3 | . 1 . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 21 | . 7 . . . 8 2 . 4 . Successful 15 | . 5 . . . 7 2 . 1 . Failed 6 | . 2 . . . 1 . . 3 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 . . . . 1 . Terminals 6 | . 4 . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 7 | . . . . . 7 . . . . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 5 | . 3 . . . 1 1 . . . Record 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . 2 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 165 | . 165 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Turns Passed 5888 | 204 2066 565 445 814 844 96 356 266 232 Spaces Moved 3267 | 69 1132 276 278 477 447 56 192 156 184 Core 117 | 10 10 . . . . . . . 97 Treads 3148 | 59 1122 276 278 477 447 56 192 156 85 Legs 2 | . . . . . . . . . 2 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 170 170 170 50 Average Speed 158 | 144 159 162 160 160 162 170 170 170 111 Slowest Speed 600 | 160 200 240 160 160 170 170 170 170 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 7 98 31 43 61 31 2 93 5 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . 7 3 . 1 10 . . . . Melee . | . . . . . . . . . . Projectile 21 | . 7 3 . 1 10 . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Total 3798 | 174 1249 360 278 516 570 57 222 157 215 Wait 272 | 92 4 60 . 34 81 . . . 1 Move 3258 | 68 1131 275 277 476 446 55 191 155 184 Hop . | . . . . . . . . . . Pick Up 57 | 8 20 4 1 . 12 . 7 . 5 Fast Attach . | . . . . . . . . . . Attach 34 | 6 10 2 . . 7 2 . 2 5 Detach 2 | . . . . . 2 . . . . Swap 7 | . 2 2 . . 2 . 1 . . Drop 24 | . 8 1 . . 9 . 2 . 4 Fire 142 | . 74 16 . 6 10 . 21 . 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 205 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 4) 1159 | -10/Materials | Discovered new exit (range 16) 1199 | -10/Materials | Discovered new exit (range 16) 1386 | -10/Materials | Discovered new exit (range 9) 1619 | -10/Materials | Discovered new exit (range 16) 1963 | -10/Materials | Identified exit to Materials 2235 | -10/Materials | Discovered new exit (range 6) 2242 | -10/Materials | Identified exit to Mines 2271 | -10/Materials | Entered Mines 2410 | -10/Mines | Assembled infested the area 2427 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2825 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2827 | -10/Mines | Discovered new exit (range 5) 2833 | -10/Mines | Identified exit to Exiles 2836 | -10/Mines | Entered Exiles 2892 | -10/Exiles | Met 8R-AWN 2926 | -10/Exiles | Met EX-HEX 2992 | -10/Exiles | Met EX-BIN 3022 | -10/Exiles | Aligned with FarCom system 3024 | -10/Exiles | Given EX-Vault access code 3072 | -10/Exiles | Opened EX-Vault 3084 | -10/Exiles | Found Prototype Ballistic Gun 3122 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3249 | -10/Exiles | Discovered new exit (range 15) 3277 | -10/Exiles | Identified exit to Mines 3281 | -10/Exiles | Left Exiles lab with XL Autogun Array 3281 | -10/Exiles | Entered Mines 3295 | -9/Mines | Core integrity fell below 50% 3773 | -9/Mines | Learned Materials stockpile data 4049 | -9/Mines | Discovered new exit (range 9) 4063 | -9/Mines | Identified exit to Materials 4095 | -9/Mines | Entered Materials 4095 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4097 | -8/Materials | Identified XL Autogun Array 4405 | -8/Materials | Build established: Skirmisher 4894 | -8/Materials | Discovered new exit (range 16) 4918 | -8/Materials | Identified exit to Factory 4939 | -8/Materials | Entered Factory 4939 | -7/Factory | Evolved 2 slots: Utility x2 5033 | -7/Factory | Identified exit to DSF 5035 | -7/Factory | Entered DSF 5086 | -7/DSF | Additional patrols routed to DSF 5238 | -7/DSF | Build established: Gunner 5311 | -7/DSF | Sterilization system engaged 5331 | -7/DSF | Ambient heat levels rising (+10) 5346 | -7/DSF | Ambient heat levels rising (+10) 5361 | -7/DSF | Ambient heat levels rising (+10) 5365 | -7/DSF | Discovered new exit (range 15) 5376 | -7/DSF | Ambient heat levels rising (+10) 5387 | -7/DSF | Identified exit to Factory 5391 | -7/DSF | Ambient heat levels rising (+10) 5391 | -7/DSF | Entered Factory 5391 | -6/Factory | Evolved 2 slots: Utility x2 5631 | -6/Factory | Identified exit to Garrison 5657 | -6/Factory | Entered Garrison 5764 | -6/Garrison | Triggered checkpoint 5801 | -6/Garrison | Destroyed 8 combat bots 5862 | -6/Garrison | Core integrity fell below 50% 5881 | -6/Garrison | Core integrity fell below 20% 5889 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- G-50 Soldier suffers critical hit (Destroy). Dropped Deuterium Engine. Dropped XL Autogun Subcomponent. Kinecellerator destroyed. Imp. Targeting Computer destroyed. Slug penetrates G-50 Soldier. Attempting to rewire A-27 Freighter. A-27 Freighter is unpowered. Penetrated by Slug. G-50 Soldier destroyed. Slug penetrates Wall. Imp. Targeting Computer destroyed. Penetrated by Slug. Slug penetrates Wall. Acquired 55 matter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Acquired Carbon-fiber Leg. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????## A##?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????## ######################?? | | ???????????????????????# # ?? | | ???????????????????????# # ?? | | ???????????????????????# ################### #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????# h#?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????#* #?????????????????# #?? | | ???????????????????????# @#?????????????????# #?? | | ???????????????????????# #???????????????### #?? | | ???????????????????????# #???????????????# #?? | | ???????????????????????# h#???????????????# #?? | | ???????????????????????#*[#???????????????# #?? | | ???????????????????????#!!#???????????????### #?? | | ???????????????????????#g!#?????????????????# #?? | | ??????????s????????????#![#?????????????????# #?? | | ??????????s????????????#=!#?????????????????# #?? | | ??????????s????????????#!!#?????????????????# #?? | | ???????????????????????#g*#?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????#;;################### #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# ######################?? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentIntegrityScrap Manual? 0 Play Time 00:39:01 Cumulative 9.4 hours Start 2024.04.08 @ 20:36:33 End 2024.04.08 @ 21:24:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 781a1a38-2b6b-41c5-90a7-b92a4e81b80c