Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 19:20:57

Player: Khanable

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (18)      90
Value Destroyed (227)      227
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4737

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (5) ------
    Melee Analysis Suite
>   --- WEAPON (2) -------
    Impact Mace
>   --- INVENTORY (5) ----
    Neutrino Core
    EM Disruption Field
    Field Recycling Unit (0)
    Impact Mace

 Peak State 
------------
>   --- POWER ------------
    Angular Momentum Engine
    Angular Momentum Engine
>   --- PROPULSION -------
    Nuclear Pulse Thruster
    Nuclear Pulse Thruster
    Nuclear Pulse Thruster
    Nuclear Pulse Thruster
    Nuclear Pulse Thruster
    Nuclear Pulse Thruster
>   --- UTILITY ----------
    Microactuators
    ECM Suite
    Cloaking Device
    Hacking Suite
>   --- WEAPON -----------
    Datajack
    Chainsword
>   --- INVENTORY --------
    Nuclear Pulse Thruster
    Transmission Jammer
    Reaction Control System
[Rating: 59]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Cloaking Device
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Impact Mace
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    2    | .   .   2   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   2   .   .   1   
  Utility                  3    | .   .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             55   | 6   5   6   3   12  2   10  11  
  Power                    9    | 1   .   1   1   2   .   2   2   
    Engine                 8    | 1   .   1   1   2   .   2   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   3   .   1   3   .   8   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 16   | .   3   .   1   3   .   8   1   
  Utility                  15   | 1   2   2   .   3   2   .   5   
    Device                 7    | .   .   .   .   1   2   .   4   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             5    | .   2   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   3   1   4   .   .   3   
    Energy Gun             2    | 1   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   .   .   .   .   3   
    Slashing Weapon        2    | .   .   1   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 22   | .   1   .   1   .   .   11  9   
  Power                    7    | .   .   .   1   .   .   4   2   
  Propulsion               6    | .   .   .   .   .   .   4   2   
  Utility                  7    | .   1   .   .   .   .   2   4   
  Weapon                   2    | .   .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   1   .   1   .   .   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   82  63  81  72  .   86  24  
  Engine                   10   | .   14  12  18  10  .   11  1   
  Wheel                    4    | .   20  .   .   .   .   .   .   
  Flight                   18   | .   6   22  27  31  .   36  4   
  Device                   3    | .   .   .   .   3   .   19  6   
  Storage                  2    | .   10  .   .   .   .   .   .   
  Hackware                 5    | .   .   7   9   7   .   6   4   
  Protection               4    | .   4   11  9   2   .   .   .   
  Energy Gun               3    | .   10  .   .   5   .   .   .   
  Ballistic Gun            5    | .   14  6   9   .   .   .   .   
  Slashing Weapon          4    | .   .   4   9   7   .   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 10  13  10  12  17  18  35  20  
  Greatest Support         36   | 26  26  8   12  23  23  36  13  
  Greatest Overweight (x)  3    | .   2   1   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   
  Most Carried             6    | .   6   5   4   5   4   5   4   
  Average Carried          2    | .   1   3   2   4   2   3   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   5   4   5   2   2   4   

 Class Distribution 
--------------------
 71% | Mutant
 12% | Infiltrator-Mutant
  9% | Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -6/Factory
 Infiltrator-Mutant | -6/DSF
             Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Matter Collected           656  | 218 71  .   91  106 .   .   170 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            598  | .   158 .   52  110 .   .   278 
  Parts                    40   | .   15  .   3   15  .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  6    | .   6   .   .   .   .   .   .   
  Guns                     4    | .   4   .   .   .   .   .   .   
  AOE                      2    | .   2   .   .   .   .   .   .   
Classes Destroyed          7    | .   3   .   2   1   .   .   1   
  Worker                   4    | .   .   .   .   3   .   .   1   
  Builder                  4    | .   1   .   .   3   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   
  Grunt                    3    | .   3   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   .   1   3   .   .   2   
  Combat Bots Only         6    | .   6   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   3   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        198  | .    36   7    23   4    .    41   87   
  Missed                   70   | .    9    3    17   4    .    13   24   
Damage Taken               2584 | .    261  43   88   60   .    660  1472 
  Core                     1223 | .    47   .    44   .    .    132  1000 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   15   | .    .    .    .    15   .    .    .    
Core Remaining (%)         92   | 100  81   100  92   100  .    84   .    
Volleys Fired              16   | .    11   .    5    .    .    .    .    
  Largest                  2    | .    2    .    1    .    .    .    .    
  Hottest                  60   | .    60   .    20   .    .    .    .    
Shots Fired                27   | .    22   .    5    .    .    .    .    
  Gun                      27   | .    22   .    5    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    11   .    5    .    .    .    .    
  Thermal                  11   | .    11   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    6    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    4    .    5    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           36   | .    12   .    6    8    .    1    9    
  Core Hits                13   | .    8    .    1    3    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    4    
  Critical Strikes         5    | .    .    .    .    .    .    .    5    
    Smash                  5    | .    .    .    .    .    .    .    5    
Melee Attacks              33   | .    .    .    10   8    .    4    11   
  Impact                   11   | .    .    .    .    .    .    .    11   
  Slashing                 22   | .    .    .    10   8    .    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    1    7    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1732 | .    359  .    265  507  .    35   566  
  Guns                     124  | .    124  .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               235  | .    235  .    .    .    .    .    .    
  Melee                    1373 | .    .    .    265  507  .    35   566  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  70   | .    70   .    .    .    .    .    .    
  Thermal                  289  | .    289  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   566  | .    .    .    .    .    .    .    566  
  Slashing                 807  | .    .    .    265  507  .    35   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            620  | .    91   .    61   125  .    .    343  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               91   | .    91   .    .    .    .    .    .    
  Melee                    529  | .    .    .    61   125  .    .    343  
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        174  | .    174  .    20   67   .    .    .    
  Average Temperature      49   | .    85   .    7    25   .    .    .    
  Received Heat Transfer   348  | .    90   24   63   .    .    .    171  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    5    
  Impact Corruptions       9    | .    .    .    .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         275  | .    275  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Peak Influence             251  | .   226 251 214 207 100 72  84  
  Initial                  105  | .   .   94  105 92  100 72  .   
  Average                  85   | .   69  135 163 115 100 54  17  
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   
  Low Security (%)         89   | 100 70  90  85  91  100 100 100 
  Level 1                  10   | .   29  9   14  8   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   1   2   .   2   2   
  Investigation            3    | .   1   .   .   1   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   1   1   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              54   | .   10  10  10  5   .   8   11  
  Peak Tracking Total      11   | .   7   5   5   4   .   5   11  
  Tactical Retreats        7    | .   1   2   .   1   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            2    | .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          20   | .   5   4   4   4   1   .   2   
  Terminals                16   | .   4   4   3   2   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                41   | .   12  8   6   9   2   .   4   
  Successful               19   | .   6   3   3   5   1   .   1   
  Failed                   22   | .   6   5   3   4   1   .   3   
    Catastrophic           6    | .   1   2   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   6   7   5   3   .   .   .   
  Terminals                34   | .   11  8   5   4   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   1   .   1   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   5   3   2   1   1   .   1   
  Open DSF                 2    | .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   1   .   1   2   .   .   .   
  Report Inventory         3    | .   1   .   1   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   3   2   3   .   .   1   
  Full Trace Events        3    | .   1   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     13   | .   .   .   .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Turns Passed               1436 | 63  275 164 221 286 4   102 321 
Spaces Moved               2719 | 63  342 366 514 739 5   188 502 
  Core                     34   | 5   .   .   .   .   .   .   29  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   243  | 58  185 .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   2442 | .   157 366 514 739 5   188 473 
  Fastest Speed            24   | 50  37  37  34  27  27  24  40  
  Average Speed            42   | 87  67  40  34  30  27  32  54  
  Slowest Speed            280  | 100 200 117 34  34  27  200 280 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 3   40  32  40  19  .   94  15  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          34   | .   34  .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      34   | .   34  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total                      2907 | 68  368 385 540 785 7   225 529 
  Wait                     41   | .   .   3   7   15  .   16  .   
  Move                     2712 | 62  341 365 513 738 4   187 502 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  15   | .   3   4   2   4   .   1   1   
  Fast Attach              36   | 6   4   2   .   9   .   7   8   
  Attach                   14   | .   .   4   3   1   2   1   3   
  Detach                   13   | .   3   5   .   .   .   1   4   
  Swap                     5    | .   1   .   .   2   .   2   .   
  Drop                     22   | .   5   2   .   8   1   6   .   
  Fire                     16   | .   11  .   5   .   .   .   .   
  Melee                    33   | .   .   .   10  8   .   4   11  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 3)
  339 | -10/Materials | Entered another Materials area
  339 | -9/Materials  | Evolved 2 slots: Power x2
  480 | -9/Materials  | Identified exit to Mines
  480 | -9/Materials  | Identified exit to Storage
  499 | -9/Materials  | Discovered new exit (range 12)
  503 | -9/Materials  | Entered another Materials area
  503 | -8/Materials  | Evolved 2 slots: Propulsion x2
  523 | -8/Materials  | Identified exit to Factory
  630 | -8/Materials  | Met 7R-MNS
  724 | -8/Materials  | Entered Factory
  724 | -7/Factory    | Evolved 2 slots: Propulsion x2
  858 | -7/Factory    | Discovered new exit (range 13)
  979 | -7/Factory    | Discovered new exit (range 16)
 1000 | -7/Factory    | Repaired Flight Unit
 1010 | -7/Factory    | Entered another Factory area
 1010 | -6/Factory    | Evolved 2 slots: Utility x2
 1014 | -6/Factory    | Identified exit to DSF
 1014 | -6/Factory    | Entered DSF
 1050 | -6/DSF        | Additional patrols routed to DSF
 1071 | -6/DSF        | Discovered new exit (range 16)
 1098 | -6/DSF        | Lost 3 parts (3p)
 1116 | -6/DSF        | Entered Factory
 1116 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1146 | -5/Factory    | Lost 8 parts (1p4n2u1w)
 1183 | -5/Factory    | Spotted B-75 Beast
 1248 | -5/Factory    | Lost 6 parts (1p1n3u1w)
 1422 | -5/Factory    | Core integrity fell below 50%
 1429 | -5/Factory    | Core integrity fell below 20%
 1437 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
P-70 Sage system corrupted by crushing effect.
System corrupted: Adv. Sensor Array rejected.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
Slug penetrates Wall.
Slug penetrates G-50 Soldier.
P-70 Sage suffers critical hit (Smash).
Destroyed Antigrav System.
Destroyed Mic. Fission Core.
P-70 Sage system corrupted by crushing effect.
  <x2>
P-70 Sage knocked back.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
P-70 Sage suffers critical hit (Smash).
Destroyed Imp. Heat Sink.
P-70 Sage system corrupted by crushing effect.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
R-10 Processor collects Adv. Sensor Array.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#   #  """""" #   |
| ?????????????????????????????????#   +  """""" #   |
| ?????????????????????????????????#   #  """""" #   |
| ?????????????????????????????????#   #  """""" #   |
| ?????????????????????????????????#   #  """""" +   |
| ?????????????????????????????????#   #  """""" #   |
| ?????????????????????????????????#   #  """""" #   |
| ?????????????????????????????????#   #         #   |
| ?????????????????????????????????#   #    !    #   |
| ?????????????????????????????????#   ############# |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ????????????????###############+##   #???  ??????? |
| ???????????????                 =    # """???????? |
| ???????????????                = w   + """ ??????? |
| ???????????????           h     %    #???????????? |
| ????????????????????#+### #####/###+##???????????? |
| ????????????????????????#A#   gg  t #????????????? |
| ????????????????????????# #     """"#????????????? |
| ????????????????????????# #     """"#????????????? |
| ????????????????????????# #     """"#????????????? |
| ????????????????????????#pRR    """"#????????????? |
| ????????????????????????#@#         #????????????? |
| ????????????????????????#R#         #????????????? |
| ????????????????????????#k#         #????????????? |
| ????????????????????????# #"        #????????????? |
| ????????????????????????#u#"        #????????????? |
| ????????????????????????#u#"        #????????????? |
| ????????????????????????# #T        #????????????? |
| ????????????????????????# #"        #????????????? |
| ????????????????????????# #"        #????????????? |
| ????????????????????????? #"        #????????????? |
| ?????????????????????????+#         #????????????? |
| ????????????????????????? ###########????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Cloak Strength             2
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                65
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              PlasmaMatterWand
  Manual?         0
Play Time         00:52:40
  Cumulative      11.1 hours
  Start           2024.08.04 @ 18:29:35
  End             2024.08.04 @ 19:20:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8cec691a-72ab-422e-b8e5-b96699565897