Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 22:35:42 Player: DaddyWalrus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (2318) 2318 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6608 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gravmag System Advanced Terrain Scanner Field Recycling Unit (3) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner > --- WEAPON ----------- Heavy Missile Launcher > --- INVENTORY -------- VTOL Module Cryofiber Web Improved Cooling System High-capacity Battery Advanced ECM Suite Component Analysis Suite Recalibrator Autogun Rocket Launcher Power Maul [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . . 2 1 1 Utility 5 | . . 2 2 . . 1 Weapon . | . . . . . . . Parts Attached 138 | 6 13 11 17 17 58 16 Power 20 | 1 3 1 2 1 10 2 Engine 11 | 1 3 1 2 . 4 . Core 9 | . . . . 1 6 2 Reactor . | . . . . . . . Propulsion 40 | 2 6 3 2 4 18 5 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 32 | 2 6 3 2 4 10 5 Hover 2 | . . . . . 2 . Flight 6 | . . . . . 6 . Utility 33 | 1 2 2 8 3 12 5 Device 15 | . . 1 2 . 10 2 Storage 7 | 1 2 . 3 1 . . Processor 9 | . . 1 2 1 2 3 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 45 | 2 2 5 5 9 18 4 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 11 | 2 . . . . 9 . Ballistic Cannon 16 | . 2 3 3 6 2 . Launcher 6 | . . 2 . . 4 . Special Weapon . | . . . . . . . Impact Weapon 9 | . . . 2 3 2 2 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 50 | . 2 . 4 . 32 12 Power 8 | . . . 1 . 5 2 Propulsion 23 | . 2 . 2 . 15 4 Utility 11 | . . . 1 . 7 3 Weapon 8 | . . . . . 5 3 Highest Loss Streak 12 | . 1 . 2 . 12 12 Average Slot Usage (%) 83 | . 97 100 98 99 66 43 Engine 6 | . 14 11 9 5 2 . Core 2 | . . . . 1 6 3 Wheel 19 | . 26 22 17 29 12 6 Flight 1 | . . . . . 6 . Device 7 | . . 11 11 7 8 10 Storage 14 | . 27 22 18 15 8 . Processor 11 | . . 11 18 15 11 17 Protection 2 | . . . 5 7 1 . Ballistic Gun 2 | . 11 . . . 1 . Ballistic Cannon 10 | . 16 20 15 11 3 . Impact Weapon 1 | . . . 2 2 1 . Naked Turns . | . . . . . . . Heaviest Build 78 | 9 47 48 71 72 78 42 Greatest Support 70 | 20 32 22 22 46 70 40 Greatest Overweight (x) 21 | . 3 2 7 2 21 8 Average Overweight (x) . | . 1 2 2 1 . . Largest Inventory Capacity 18 | 6 16 16 18 18 18 4 Average Capacity 13 | 5 15 16 17 18 12 4 Most Carried 18 | 6 16 16 18 18 18 4 Average Carried 12 | 3 12 15 16 17 11 3 Final Capacity 18 | 6 16 16 18 18 4 4 Final Carried 18 | 6 16 16 18 18 4 4 Class Distribution -------------------- 74% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Sprinter 5% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3241 | 228 514 471 326 485 822 395 Remotely . | . . . . . . . Salvage Created 3144 | . 792 411 323 424 801 393 Parts 167 | . 49 34 19 13 40 12 Haulers Intercepted 3 | . 2 1 . . . . Recyclers Shooed 11 | . 2 1 2 2 3 1 Parts Field Recycled 8 | . . . . . . 8 Retrieved Matter 25 | . . . . . . 25 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 16 14 10 2 19 . Guns 9 | . 5 . . . 4 . Cannons 38 | . 11 10 8 2 7 . AOE 12 | . . 4 . . 8 . Classes Destroyed 13 | . 8 2 . . 3 . Worker 21 | . 1 . 4 5 8 3 Builder 3 | . . 1 . 1 1 . Tunneler 2 | . 1 . . . . 1 Hauler 3 | . 2 1 . . . . Recycler 16 | . 4 1 2 4 3 2 Operator 3 | . 1 2 . . . . Watcher 9 | . 1 3 1 1 2 1 Swarmer 31 | . 6 6 6 . 13 . Grunt 21 | . 10 5 2 1 3 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 6 | . . 3 2 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 7 3 5 5 6 1 Combat Bots Only 5 | . 3 3 4 1 5 . Max Kills in Single Turn 4 | . 2 3 1 1 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 3 . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6671 | . 498 452 587 397 3150 1587 Core 1934 | . 88 118 79 25 621 1003 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 64 70 85 96 26 . Volleys Fired 267 | . 72 50 31 20 72 22 Largest 2 | . 2 2 2 2 2 2 Hottest 167 | . 78 78 83 96 87 167 Shots Fired 470 | . 144 100 62 37 103 24 Gun 133 | . 98 . . . 35 . Cannon 325 | . 46 95 62 37 61 24 Launcher 12 | . . 5 . . 7 . Special . | . . . . . . . Kinetic 434 | . 144 95 62 37 96 . Thermal 6 | . . . . . . 6 Explosive 12 | . . 5 . . 7 . Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 16 | . 16 4 10 9 7 6 Robot Miss Streak 7 | . 4 7 2 5 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 296 | . 95 42 51 30 63 15 Core Hits 155 | . 40 22 17 15 52 9 Critical Hits 8 | . 1 1 1 . 5 . Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 6 | . . . 1 . 5 . Melee Attacks 29 | . . . 17 7 5 . Impact 29 | . . . 17 7 5 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 15 | . . . 5 6 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8673 | . 1002 1257 1475 1375 2946 618 Guns 875 | . 543 . . . 332 . Cannons 4588 | . 459 944 903 623 1084 575 Explosions 1490 | . . 313 . . 1177 . Melee 1677 | . . . 572 752 353 . Ramming 43 | . . . . . . 43 Kinetic 4888 | . 1002 944 903 623 1416 . Thermal 119 | . . . . . . 119 Explosive 1490 | . . 313 . . 1177 . Electromagnetic 456 | . . . . . . 456 Impact 1677 | . . . 572 752 353 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . . 23 11 Average Corruption 19 | . . . . . 21 5 Corruption Purged 1 | . . . . . 1 . Effects 93 | . . . . . 90 3 Message Errors 15 | . . . . . 14 1 Matter Fused 7 | . . . . . 6 1 Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 6 | . . . . . 6 . Parts Rejected 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Misdirections 30 | . . . . . 30 . Targeting Errors 18 | . . . . . 18 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 829 | . 6 18 209 354 228 14 Projectiles 102 | . 6 9 44 7 22 14 Explosions 93 | . . 9 . . 84 . Melee 634 | . . . 165 347 122 . Knockbacks 43 | . . 7 15 6 15 . Impact 9 | . . . 3 5 1 . Kinetic 34 | . . 7 12 1 14 . Secondary . | . . . . . . . Self-Inflicted Damage 244 | . . 37 . . 187 20 Shots 5 | . . 1 . . 4 . Rammed 7 | . . . . . . 7 Targets Rammed 7 | . . . . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 427 | . 138 126 135 138 427 262 Average Temperature 65 | . 39 40 32 38 111 74 Received Heat Transfer 1191 | . 174 132 171 126 528 60 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 16 | . . . 4 5 3 4 Impact Corruptions 25 | . . . 9 12 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 388 | . 241 388 278 103 279 105 Initial 105 | . . 35 10 73 2 105 Average 88 | . 81 200 120 42 92 30 Maximum Alert Level 1 | . 1 1 1 . 1 . Low Security (%) 86 | 100 94 40 81 100 88 100 Level 1 13 | . 5 59 18 . 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 3 3 4 1 4 4 Investigation 9 | . 2 2 1 . 1 3 Extermination 3 | . . . . 1 1 1 Reinforcement 4 | . 1 1 . . 2 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 1 1 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 24 21 13 3 45 21 Peak Tracking Total 15 | . 4 3 4 1 12 15 Tactical Retreats 11 | . . . 2 . 8 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . 2 1 . . 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . 2 1 1 1 8 1 Max in Single Turn 2 | . 1 1 1 1 2 1 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 3 4 4 6 4 5 Terminals 19 | . 3 3 3 2 3 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . 1 . 3 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 1 1 . Total Hacks 46 | . 6 9 7 8 5 11 Successful 21 | . 3 4 3 5 3 3 Failed 25 | . 3 5 4 3 2 8 Catastrophic 8 | . 1 2 1 . 1 3 Database Lockouts . | . . . . . . . Manual 27 | . 3 6 5 3 3 7 Terminals 34 | . 6 6 5 3 3 11 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . 3 . 4 . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 2 1 2 . Terminal Hacks 15 | . 3 3 3 1 2 3 Record 2 | . . . . . . 2 Robot Analysis 1 | . 1 . . . . . Level Access Points 1 | . . 1 . . . . Unreport Threat 10 | . 2 2 2 1 2 1 Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 1 . 3 . . Report Inventory 3 | . . 1 . 2 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 4 3 3 2 5 Full Trace Events 5 | . 1 1 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . 8 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 20 | . . . . 20 . . Highest-Rated Ally 20 | . . . . 20 . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 66 | . . . . 66 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5157 | 64 783 647 621 1005 1361 676 Spaces Moved 4608 | 61 479 471 366 881 1517 833 Core 897 | 2 . . . . 372 523 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3097 | 59 479 471 366 881 531 310 Hover 4 | . . . . . 4 . Flight 610 | . . . . . 610 . Fastest Speed 28 | 50 80 100 105 92 28 50 Average Speed 81 | 79 107 100 109 97 61 64 Slowest Speed 1100 | 80 120 105 150 100 1100 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 3 . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 32 | 4 67 41 30 19 50 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 177 | . 3 41 3 . 128 2 Melee . | . . . . . . . Projectile 19 | . 3 7 3 . 4 2 AOE 158 | . . 34 . . 124 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5503 | 75 632 546 490 986 1830 944 Wait 282 | . 28 . 43 21 132 58 Move 4596 | 60 478 470 365 880 1510 833 Hop 3 | . . . . . 3 . Pick Up 74 | 9 21 7 6 13 16 2 Fast Attach 50 | 3 3 . 4 3 26 11 Attach 43 | 3 2 2 3 1 27 5 Detach 19 | . 1 . 1 . 13 4 Swap 45 | . 8 9 10 13 5 . Drop 77 | . 19 8 10 18 20 2 Fire 267 | . 72 50 31 20 72 22 Melee 29 | . . . 17 7 5 . Ram 8 | . . . . . 1 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 10 | . . . . 10 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 14) 677 | -10/Materials | Discovered new exit (range 5) 800 | -10/Materials | Discovered new exit (range 6) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Utility x2 1445 | -9/Materials | Identified exit to Materials 1495 | -9/Materials | Entered another Materials area 1495 | -8/Materials | Evolved 2 slots: Utility x2 1662 | -8/Materials | Garrison activated, responded to threat 2076 | -8/Materials | Discovered new exit (range 15) 2091 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Entered Factory 2116 | -7/Factory | Evolved 2 slots: Propulsion x2 2741 | -7/Factory | Discovered new exit (range 13) 3006 | -7/Factory | Identified exit to Factory 3121 | -7/Factory | Entered another Factory area 3121 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3487 | -6/Factory | System corruption reached 10% 3517 | -6/Factory | Lost 12 parts (2p5n3u2w) 3533 | -6/Factory | Crushed by falling debris 3861 | -6/Factory | Lost 4 parts (1p2n1w) 4129 | -6/Factory | Core integrity fell below 50% 4161 | -6/Factory | Lost 10 parts (2p5n2u1w) 4420 | -6/Factory | Discovered new exit (range 17) 4428 | -6/Factory | Identified exit to Lower Caves 4462 | -6/Factory | Discovered new exit (range 8) 4482 | -6/Factory | Identified exit to Factory 4482 | -6/Factory | Entered another Factory area 4482 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5120 | -5/Factory | Core integrity fell below 50% 5149 | -5/Factory | Core integrity fell below 20% 5150 | -5/Factory | System corruption reached 10% 5157 | -5/Factory | Lost 12 parts (2p4n3u3w) 5158 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05106_ Dropped Imp. Sensor Array. 05107_ Power Maul destroyed. 05107_ Acquired Power Maul. 05108_ Slug penetrates Wall. 05109_ Door malfunctions. 05110_ Penetrated by Slug. 05115_ Power Maul destroyed. 05118_ Door malfunctions. 05118_ R-10 Processor collects VTOL Module. 05126_ Slammed into K-01 Serf. 05126_ Visual Processing Unit destroyed. 05126_ System corrupted by crushing effect (+3). 05128_ Slammed into K-01 Serf. 05130_ System corrupted: Matter fused (-9). 05130_ Slammed into K-01 Serf. 05139_ K-01 Serf destroyed. 05140_ T-07 Excavator destroyed. 05142_ Slug penetrates Door. 05147_ W-25 Informer sends out distress signal. 05150_ E1Q4G1 VSW7FOZT#OGN9EFGG ICUKOP:|AL| L Map ----- +----------------------------------------------------+ | ??????????????????????????????# #????# """" | | ??????????????????????######### T ######*! | | ??????????????????????? 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""" #??????????????????????? | | ?????????????????"""" #??????????????????????? | | ?????????????????"""" ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? k ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????? //= ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Additional Mass Support 9 Base Temperature (-) 100 Corruption Prevention 12 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend GoHome() Challenges ------------ None Game ------ Seed SignalAlphaBoosters Manual? 0 Play Time 01:32:20 Cumulative 59.4 hours Start 2021.12.03 @ 21:01:50 End 2021.12.03 @ 22:35:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0ffd284-d9bb-4620-9ddf-c74a656785fe