Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 17:46:39

Player: Teluna

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (128)     640
Value Destroyed (3806)     3806
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-38)                -38
              TOTAL SCORE: 7408

 Bonus
-------
High Alert Combat Kills    92
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
   Advanced Heat Sink
     Medium Storage Unit
   Advanced Targeting Computer
   Improved Weapon Shielding
>           --- WEAPON (2) -------
            Powered Hammer
            Axe
>           --- INVENTORY (10) ---
  Makeshift Power Source
    Armored Treads
            Coolant Injector
            Plasma Cannon
            Plasma Cannon
      Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
     Heavy Battle Rifle
>          --- INVENTORY --------
   Armored Treads
   Armored Treads
           Plasma Cannon
           Plasma Cannon
     Heavy Battle Rifle
  Advanced EMP Blaster
  Advanced EMP Blaster
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Remote Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   2   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             110  | 6   8   14  6   33  12  12  19  
  Power                    10   | 1   1   3   .   1   2   .   2   
    Engine                 10   | 1   1   3   .   1   2   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   5   1   4   2   2   1   
    Treads                 15   | .   .   5   1   4   2   2   1   
    Leg                    2    | .   2   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   1   3   5   3   1   10  
    Device                 8    | .   1   .   .   1   2   .   4   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             13   | .   .   1   2   3   1   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   3   5   2   23  5   9   6   
    Energy Gun             9    | 1   2   4   .   2   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   1   
    Ballistic Gun          17   | 1   .   .   1   5   4   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               20   | .   1   1   1   11  1   3   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   4   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   1   .   .   1   
Parts Lost                 32   | .   4   .   .   2   7   6   13  
  Power                    6    | .   1   .   .   .   2   .   3   
  Propulsion               6    | .   1   .   .   1   1   1   2   
  Utility                  12   | .   .   .   .   1   4   2   5   
  Weapon                   8    | .   2   .   .   .   .   3   3   
  Highest Loss Streak      7    | .   4   .   .   1   4   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  80  98  95  84  62  83  
  Engine                   10   | .   13  10  11  9   9   7   13  
  Treads                   19   | .   .   18  22  24  23  21  18  
  Leg                      1    | .   18  2   .   .   .   .   .   
  Device                   10   | .   12  11  11  8   9   6   13  
  Storage                  9    | .   14  11  11  9   7   7   7   
  Hackware                 2    | .   .   .   .   6   6   .   .   
  Protection               11   | .   .   5   20  19  11  4   9   
  Energy Gun               4    | .   19  18  3   1   .   .   .   
  Ballistic Gun            6    | .   4   .   7   6   10  8   6   
  Launcher                 5    | .   2   3   11  7   2   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  14  25  36  44  48  41  54  
  Greatest Support         60   | 20  20  40  40  60  60  60  60  
  Greatest Overweight (x)  15   | .   1   .   .   1   1   .   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  10  10  
  Most Carried             10   | 8   8   8   8   10  10  10  10  
  Average Carried          8    | 4   5   7   8   9   10  9   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  
  Final Carried            10   | 8   5   8   8   10  10  9   6   

 Class Distribution 
--------------------
 71% | Mutant
 22% | Scavenger-Mutant
  5% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Matter Collected           2783 | 287  284  170  99   681  295  436  531  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4313 | 129  420  326  22   1184 335  927  970  
  Parts                    241  | 7    30   17   5    86   16   47   33   
Haulers Intercepted        6    | .    1    1    .    3    .    .    1    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    25   23   
  Prevented                13   | .    .    .    .    .    .    10   3    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  92   | .   13  5   4   19  9   20  22  
  Guns                     33   | .   6   4   .   9   6   5   3   
  Cannons                  3    | .   .   .   .   .   .   .   3   
  AOE                      52   | .   7   1   4   9   3   12  16  
Classes Destroyed          14   | 2   7   2   .   1   1   1   .   
  Worker                   7    | .   2   .   .   5   .   .   .   
  Builder                  8    | .   1   .   .   7   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   1   .   3   .   .   1   
  Recycler                 2    | 1   .   .   .   1   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   
  Watcher                  8    | .   2   2   .   4   .   .   .   
  Swarmer                  30   | .   5   .   4   10  4   5   2   
  Grunt                    38   | .   8   3   .   4   2   6   15  
  Brawler                  4    | .   .   .   .   .   1   1   2   
  Duelist                  6    | .   .   1   .   .   1   1   3   
  Sentry                   11   | .   .   1   .   4   1   4   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
Best Kill Streak           12   | 1   12  3   4   11  5   6   9   
  Combat Bots Only         9    | .   5   2   4   6   4   6   9   
Max Kills in Single Turn   5    | 1   3   1   3   2   2   3   5   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 5    | .   2   1   3   2   2   3   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        633   | .    96   51   6    106  137  129  108  
  Missed                   175   | .    24   13   1    25   41   43   28   
Damage Taken               7103  | .    757  549  87   1078 1488 1137 2007 
  Core                     990   | .    140  56   .    71   139  111  473  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  21    | .    .    .    .    .    .    .    21   
  Regen/Repaired (Parts)   14    | .    .    .    .    14   .    .    .    
Core Remaining (%)         79    | 100  44   .    86   87   .    .    .    
Volleys Fired              269   | 9    52   29   5    66   34   41   33   
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  113   | 60   80   110  75   88   66   72   113  
Shots Fired                435   | 18   88   54   7    91   63   67   47   
  Gun                      323   | 18   74   49   5    54   60   47   16   
  Cannon                   12    | .    .    .    .    .    .    .    12   
  Launcher                 96    | .    14   5    2    37   3    16   19   
  Special                  4     | .    .    .    .    .    .    4    .    
  Kinetic                  209   | 9    30   .    3    44   60   47   16   
  Thermal                  124   | 9    44   49   .    10   .    .    12   
  Explosive                49    | .    14   5    2    5    3    3    17   
  Electromagnetic          49    | .    .    .    2    32   .    13   2    
  Robot Hit Streak         16    | 6    7    8    2    7    10   10   16   
  Robot Miss Streak        7     | 1    5    4    4    7    2    3    4    
  Penetration Max          1     | .    .    .    .    .    1    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    
Shots Hit Robots           275   | 11   50   31   3    53   43   48   36   
  Core Hits                193   | 3    26   14   4    48   18   32   48   
  Critical Kills           2     | .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 3     | 1    .    .    .    .    1    1    .    
  Critical Strikes         7     | 1    .    2    .    1    1    2    .    
    Burn                   2     | .    .    2    .    .    .    .    .    
    Destroy                5     | 1    .    .    .    1    1    2    .    
Melee Attacks              5     | .    .    .    .    2    .    .    3    
  Impact                   3     | .    .    .    .    .    .    .    3    
  Slashing                 2     | .    .    .    .    2    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10774 | 141  1100 747  191  2381 1340 2273 2601 
  Guns                     4109  | 141  524  516  28   774  897  1008 221  
  Cannons                  280   | .    .    .    .    .    .    .    280  
  Explosions               6173  | .    573  231  163  1545 440  1265 1956 
  Melee                    206   | .    .    .    .    62   .    .    144  
  Ramming                  6     | .    3    .    .    .    3    .    .    
  Kinetic                  3080  | 85   194  .    18   657  897  1008 221  
  Thermal                  1652  | 56   330  516  .    303  .    167  280  
  Explosive                3434  | .    573  231  163  156  440  194  1677 
  Electromagnetic          2396  | .    .    .    10   1203 .    904  279  
  Impact                   144   | .    .    .    .    .    .    .    144  
  Slashing                 62    | .    .    .    .    62   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    1    5    5    11   
  Average Corruption       4     | .    .    .    .    1    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    2    1    21   21   
    Message Errors         6     | .    .    .    .    .    1    3    2    
    Matter Fused           12    | .    .    .    .    .    .    7    5    
    Heat Flow Errors       7     | .    .    .    .    2    .    1    4    
    Energy Discharges      7     | .    .    .    .    .    .    5    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    3    2    
    Data Loss (major)      2     | .    .    .    .    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            172   | .    49   3    .    53   3    2    62   
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               111   | .    49   3    .    40   3    2    14   
  Melee                    61    | .    .    .    .    13   .    .    48   
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234   | .    31   .    6    66   .    .    131  
  Shots                    11    | .    1    .    1    5    .    .    4    
  Rammed                   3     | .    2    .    .    .    1    .    .    
Targets Rammed             3     | .    2    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        321   | .    136  255  48   297  102  321  243  
  Average Temperature      83    | .    46   102  16   91   40   93   88   
  Received Heat Transfer   1971  | .    171  222  18   342  654  240  324  
  Effects                  3     | .    .    .    .    2    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    2    .    3    .    
  Combat Hostiles          4     | .    .    .    .    1    .    3    .    
  Parts Fried              12    | .    1    .    .    8    .    3    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    2    1    .    1    .    .    2    
  Heat Transferred         3381  | 125  750  1184 .    522  .    250  550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    7    .    4    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Peak Influence             827  | 10  510 313 228 827 441 .   .   
  Initial                  308  | .   6   215 70  10  308 .   .   
  Average                  274  | 3   316 154 146 402 330 .   .   
Maximum Alert Level        3    | .   2   1   1   3   2   .   .   
  Low Security (%)         36   | 100 17  74  40  33  .   .   .   
  Level 1                  41   | .   62  25  59  13  84  .   .   
  Level 2                  20   | .   19  .   .   48  15  .   .   
  Level 3                  1    | .   .   .   .   4   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   .   2   1   .   1   
  Investigation            3    | .   2   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Distress Signals           3    | .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              130  | .   20  16  6   24  20  15  29  
  Peak Tracking Total      10   | .   5   3   4   4   6   5   10  
  Tactical Retreats        11   | .   2   3   .   1   3   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low 
Machines Disabled          15   | .   1   1   4   5   .   1   3   
  Max in Single Turn       2    | .   1   1   2   1   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Machines Accessed          14   | .   3   4   .   3   2   2   .   
  Terminals                7    | .   2   3   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                31   | .   5   7   .   7   8   4   .   
  Successful               19   | .   2   4   .   6   3   4   .   
  Failed                   12   | .   3   3   .   1   5   .   .   
    Catastrophic           3    | .   1   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   3   2   .   3   .   1   .   
  Terminals                15   | .   4   5   .   2   4   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   2   .   1   .   4   .   
  Record                   3    | .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   2   .   3   .   .   .   
  Insert Component         2    | .   .   1   .   1   .   .   .   
  Analyze                  3    | .   .   1   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         8    | .   1   4   .   1   2   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   .   
  parse_system             3    | .   .   .   .   .   .   3   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      16   | .   .   .   .   .   .   .   16  
  Highest-Rated Ally       16   | .   .   .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   5   
  Total Damage             78   | .   .   .   .   .   .   .   78  
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               4942 | 117  393  549  665  1056 558  727  877  
Spaces Moved               2393 | 90   217  270  380  470  211  362  393  
  Core                     10   | 7    .    .    .    .    .    .    3    
  Treads                   2043 | .    .    230  380  470  211  362  390  
  Legs                     191  | .    151  40   .    .    .    .    .    
  Wheels                   149  | 83   66   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  160  160  163  163  165  
  Average Speed            158  | 77   107  156  160  163  165  165  189  
  Slowest Speed            800  | 80   120  170  160  240  245  166  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    61   29   99   50   8    56   46   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             8    | .    .    .    3    .    .    1    4    
Spaces Dug                 5    | .    .    .    .    .    .    4    1    
Terrain Destroyed          521  | .    82   51   8    98   28   46   208  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    1    3    1    .    2    
  AOE                      514  | .    82   51   7    95   27   46   206  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Total                      3082 | 118 288 342 430 657 352 423 472 
  Wait                     195  | .   2   5   34  59  90  5   .   
  Move                     2386 | 89  216 269 379 469 210 361 393 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  63   | 14  5   10  1   14  2   3   14  
  Fast Attach              28   | .   .   9   4   6   6   2   1   
  Attach                   38   | 6   6   1   .   6   .   4   15  
  Detach                   1    | .   .   .   .   1   .   .   .   
  Swap                     44   | .   2   4   2   21  6   6   3   
  Drop                     42   | .   3   15  5   13  3   1   2   
  Fire                     269  | 9   52  29  5   66  34  41  33  
  Melee                    5    | .   .   .   .   2   .   .   3   
  Ram                      3    | .   2   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   .   .   .   7   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Dat])

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  118 | -11/Scrapyard  | Entered Materials
  266 | -10/Materials  | Core integrity fell below 50%
  285 | -10/Materials  | Lost 4 parts (1p1n2w)
  309 | -10/Materials  | Build established: Mutant
  388 | -10/Materials  | Discovered new exit (range 13)
  421 | -10/Materials  | Discovered new exit (range 16)
  472 | -10/Materials  | Discovered new exit (range 10)
  511 | -10/Materials  | Entered another Materials area
  511 | -9/Materials   | Evolved 2 slots: Utility x2
  949 | -9/Materials   | Identified exit to Mines
 1060 | -9/Materials   | Entered Mines
 1127 | -9/Mines       | Learned Materials emergency access door positions
 1252 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1302 | -9/Mines       | Discovered new exit (range 10)
 1329 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1614 | -9/Mines       | Learned location of Storage (-7)
 1682 | -9/Mines       | Discovered new exit (range 16)
 1725 | -9/Mines       | Entered Materials
 1725 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2180 | -8/Materials   | Garrison activated, responded to threat
 2287 | -8/Materials   | Repaired Imp. Terrain Scanner
 2549 | -8/Materials   | Discovered new exit (range 16)
 2781 | -8/Materials   | Entered Factory
 2781 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2927 | -7/Factory     | Fabricated Hvy. Battle Rifle (x1)
 3167 | -7/Factory     | Discovered new exit (range 11)
 3322 | -7/Factory     | Lost 4 parts (1p3u)
 3339 | -7/Factory     | Entered Lower Caves
 3473 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3522 | -7/Lower Caves | Lost 3 parts (2u1w)
 3701 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3798 | -7/Lower Caves | Encountered a Warlord checkpoint
 3804 | -7/Lower Caves | Learned Factory emergency access door positions
 3931 | -7/Lower Caves | Lost 3 parts (1n2w)
 3939 | -7/Lower Caves | Learned Factory security intel
 3939 | -7/Lower Caves | Learned Extension stockpile data
 3939 | -7/Lower Caves | Learned location of 1 exit from Research
 3973 | -7/Lower Caves | Discovered new exit (range 14)
 4066 | -7/Lower Caves | Entered another Lower Caves area
 4378 | -7/Lower Caves | Build established: Scavenger-Mutant
 4601 | -7/Lower Caves | Destroyed 9 combat bots
 4671 | -7/Lower Caves | Discovered new exit (range 12)
 4815 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4815 | -7/Lower Caves | Core integrity fell below 50%
 4877 | -7/Lower Caves | System corruption reached 10%
 4902 | -7/Lower Caves | Core integrity fell below 20%
 4925 | -7/Lower Caves | Lost 7 parts (1p1n3u2w)
 4943 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
04894_ Core Shielding fries itself beyond repair.
04894_ Imp. Terrain Scanner destroyed.
04896_ Corrupted Aluminum Leg fries itself beyond repair.
04899_ Carbon-fiber Leg fries itself beyond repair.
04899_ Lyr. Medium Armor Plating severed.
04900_ Acquired Axe.
04906_ Imp. Deuterium Engine self-destruct mechanism malfunctions.
04907_ L-41 Fighter destroyed.
04909_ Identified Prc. Matter Filter.
04917_ Acquired Arm. Treads.
04918_ Acquired 45 matter.
04919_ M-28 Smith repairs L-41 Fighter.
04930_ M-28 Smith suffers critical hit (Burn).
04933_ Acquired 10 matter. <x3>
04935_ M-28 Smith repairs L-41 Fighter.
04937_ Lyr. Medium Armor Plating severed.
04939_ Imp. Deuterium Engine destroyed.
04940_ Prc. Matter Filter destroyed.
04941_ Destroyed Imp. Melee Analysis Suite.
04941_ L-41 Fighter system corrupted by crushing effect.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????##          #     ##??????  |
| ??????????????????#????#          ########???????# |
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| ????????????????#            ##########  #????#??? |
| ?????????????               ##?????#??#  #???????? |
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| ???????????                  ####?#???#  #??????#? |
| ????????????                    ##??###  ###?????? |
| ???????????? ##                 #?###     "####    |
| ??????????????##                ###                |
| ???????????????##         ###   ##                 |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             525
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Matter Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
       Arm. Treads | -9/Materials | Scanalyzed
 Hvy. Battle Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Battle Rifle | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Maybe Next Time I'll Detach My Launcher
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ShadingThiefChronowheel
  Manual?         0
Play Time         01:25:16
  Cumulative      20.2 hours
  Start           2024.06.08 @ 16:16:08
  End             2024.06.08 @ 17:46:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           6
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          56x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c727b23e-e6aa-4a36-80ca-519298555f4b