Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 22:24:24

Player: Scared Dad

Result: Destroyed by HX-IQK(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (761)      761
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1554

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/250
Matter                     96/300
Energy                     200/200
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
       Small Storage Unit
             Targeting Computer
   Makeshift Light Armor Plating
   Makeshift Shrapnel Gun
             Multitool

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
             Barrage Gun
   Makeshift Shrapnel Gun
>            --- INVENTORY --------
       Small Storage Unit
             Targeting Computer
   Makeshift Light Armor Plating
             Grenade Launcher
             Multitool
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Multitool

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 6   5   11  29  
  Power                    6    | 1   .   2   3   
    Engine                 6    | 1   .   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   .   6   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  6    | 2   .   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   1   5   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   2   8   15  
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 1   1   4   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               12   | .   1   4   7   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   1   1   14  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  3    | .   1   .   2   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   96  92  90  
  Engine                   12   | .   14  14  9   
  Leg                      7    | .   .   .   17  
  Wheel                    17   | .   28  20  9   
  Device                   2    | .   .   .   6   
  Storage                  13   | .   14  14  12  
  Processor                4    | .   .   12  .   
  Protection               5    | .   9   1   7   
  Ballistic Gun            23   | .   26  25  19  
  Launcher                 3    | .   .   2   5   
Peak Build Rating          17   | 6   8   8   17  
  Average Rating           8    | 3   6   7   9   
  On Entrance              5    | .   6   8   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  19  22  29  
  Greatest Support         40   | 32  32  32  40  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  9   
  Most Carried             10   | 8   10  10  10  
  Average Carried          8    | 5   8   9   7   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 6   10  10  5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1061 | 227 188 164 482 
  Remotely                 .    | .   .   .   .   
Salvage Created            470  | .   271 27  172 
  Parts                    40   | .   20  5   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  28   | .   11  4   13  
  Guns                     9    | .   7   .   2   
  AOE                      19   | .   4   4   11  
Classes Destroyed          5    | .   3   1   1   
  Worker                   1    | .   1   .   .   
  Swarmer                  13   | .   6   3   4   
  Grunt                    6    | .   5   .   1   
  Demolisher               1    | .   .   1   .   
  Subdweller               8    | .   .   .   8   
Best Kill Streak           6    | .   6   3   4   
  Combat Bots Only         5    | .   5   3   4   
Max Kills in Single Turn   4    | .   2   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   2   3   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        171  | .    52   6    113  
  Missed                   67   | .    21   1    45   
Damage Taken               1736 | .    318  227  1191 
  Core                     271  | .    67   40   164  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  21   | .    .    .    21   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              58   | .    23   3    32   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    70   60   100  
Shots Fired                104  | .    47   6    51   
  Gun                      63   | .    44   2    17   
  Cannon                   .    | .    .    .    .    
  Launcher                 37   | .    3    4    30   
  Special                  4    | .    .    .    4    
  Kinetic                  68   | .    42   2    24   
  Thermal                  6    | .    2    .    4    
  Explosive                30   | .    3    4    23   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    7    6    16   
  Robot Miss Streak        4    | .    4    .    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           64   | .    28   4    32   
  Core Hits                49   | .    21   6    22   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2701 | .    627  197  1877 
  Guns                     415  | .    262  7    146  
  Cannons                  .    | .    .    .    .    
  Explosions               2274 | .    365  178  1731 
  Melee                    .    | .    .    .    .    
  Ramming                  12   | .    .    12   .    
  Kinetic                  881  | .    262  7    612  
  Thermal                  .    | .    .    .    .    
  Explosive                1808 | .    365  178  1265 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  26   | .    2    9    15   
    Message Errors         5    | .    .    2    3    
    Matter Fused           5    | .    .    3    2    
    Heat Flow Errors       4    | .    .    1    3    
    Energy Discharges      5    | .    .    2    3    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      3    | .    1    .    2    
    Misfires               1    | .    1    .    .    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            91   | .    23   .    68   
  Projectiles              .    | .    .    .    .    
  Explosions               91   | .    23   .    68   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      376  | .    .    72   304  
  Shots                    14   | .    .    3    11   
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        200  | .    17   148  200  
  Average Temperature      32   | .    4    54   90   
  Received Heat Transfer   474  | .    120  .    354  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             422  | .   422 218 .   
  Initial                  97   | .   .   97  .   
  Average                  135  | .   246 81  .   
Maximum Alert Level        2    | .   2   1   .   
  Low Security (%)         55   | 100 18  72  .   
  Level 1                  39   | .   65  27  .   
  Level 2                  5    | .   15  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   24  4   21  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        5    | .   1   .   4   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          8    | .   1   3   4   
  Max in Single Turn       3    | .   1   3   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   8   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   19  .   .   
  Successful               12   | .   12  .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                16   | .   16  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   10  .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2858 | 57   579  1070 1152 
Spaces Moved               2304 | 44   469  1000 791  
  Core                     8    | 8    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     476  | .    .    .    476  
  Wheels                   1820 | 36   469  1000 315  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  
  Average Speed            108  | 90   100  100  125  
  Slowest Speed            260  | 100  100  115  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       61   | 3    89   101  51   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             10   | .    .    1    9    
Spaces Dug                 13   | .    .    .    13   
Terrain Destroyed          216  | .    11   20   185  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      216  | .    11   20   185  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2542 | 61   537  1055 889  
  Wait                     62   | .    28   28   6    
  Move                     2301 | 43   468  999  791  
  Hop                      .    | .    .    .    .    
  Pick Up                  43   | 12   9    6    16   
  Fast Attach              .    | .    .    .    .    
  Attach                   21   | 6    2    .    13   
  Detach                   .    | .    .    .    .    
  Swap                     30   | .    3    11   16   
  Drop                     21   | .    4    6    11   
  Fire                     58   | .    23   3    32   
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    .    2    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            4    | .    .    .    4    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Discovered new exit (range 10)
  171 | -10/Materials | Discovered new exit (range 16)
  285 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 4)
  477 | -10/Materials | Discovered new exit (range 15)
  637 | -10/Materials | Entered Mines
  638 | -10/Mines     | Assembled infested the area
  741 | -10/Mines     | Discovered new exit (range 6)
  773 | -10/Mines     | Identified exit to Materials
  936 | -10/Mines     | Found a hidden stash of uninstalled traps
 1009 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1039 | -10/Mines     | Learned Materials emergency access door positions
 1281 | -10/Mines     | Discovered exit to Materials (range 8)
 1698 | -10/Mines     | Discovered new exit (range 10)
 1706 | -10/Mines     | Identified exit to Subcaves
 1707 | -10/Mines     | Entered Subcaves
 1727 | -10/Subcaves  | Discovered new exit (range 14)
 1929 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1935 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1939 | -10/Subcaves  | Core integrity fell below 50%
 1966 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 2193 | -10/Subcaves  | Discovered new exit (range 15)
 2226 | -10/Subcaves  | Core integrity fell below 20%
 2252 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2258 | -10/Subcaves  | Lost 4 parts (1u3w)
 2355 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2449 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2610 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2816 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2837 | -10/Subcaves  | A Subdweller sparked back to life
 2837 | -10/Subcaves  | A Subdweller sparked back to life
 2859 | -10/Subcaves  | Destroyed by HX-IQK(R) with Subdweller Laser

 Last Messages 
---------------
  Machinery.
02837_ I8-CY4(R) creaks and sparks as it begins
  to move.
02837_ UT-GDO(R) creaks and sparks as it begins
  to move.
02848_ UT-GDO(R) destroyed.
02850_ Destroyed Sub. Optics.
02853_ I8-CY4(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02853_ I8-CY4(R) destroyed.
02856_ Destroyed Scrap Shield.
02856_ Sub. Monowheel destroyed.
02856_ Destroyed Sub. Monowheel.
02856_ Scrap Shield destroyed.
02856_ Destroyed Scrap Shield.
02856_ Grenade Launcher destroyed.
02856_ Destroyed Grenade Launcher.
02856_ Barrage Gun destroyed.
02856_ Destroyed Barrage Gun.
02857_ Sub. Monowheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ???#  ##"#   ?#     "   ##?####  ##??????????????? |
| ???#   ####  ?# #" ]  ###?##      #??????????????? |
| ####    #?  ??####    ##?##       #??????????????? |
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| ???????????????????????#?###   ####?????### |  =#? |
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| ?????????????????????# """"     & #?????#     !! # |
| ?????????????????????##"""#" ""   #?????#     #=## |
| ?????????????????????# "###"  "   ####### #     ## |
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| ??????????????????????#" [&           ##           |
| ?????????????????#     "                #        # |
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| ?????????????????#    "u"## #  ## ##     #  ## """ |
| ?????????????????#    ""#?###########  ##   ####"# |
| ?????????????????###  ""????????????# #      #??## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             800
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormCoolantBoregun
  Manual?         0
Play Time         00:29:39
  Cumulative      84.5 hours
  Start           2025.01.27 @ 21:57:08
  End             2025.01.27 @ 22:24:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           105
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2a80fd8-381c-4291-9bda-042b60acc0e6