Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 19:37:13 Player: Fazzonamite Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (73) 365 Value Destroyed (2664) 2664 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 11951 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 684 Friendly Fire -12 Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 70/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Graphene Brace Enhanced Quantum Rifle Heavy Particle Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Graphene Brace Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Flail Ionic Axe Dual-blade Saw > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Gamma Rifle Plasma Rifle Heavy Particle Cannon Improved Remote Datajack [Rating: 126] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flail Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . 2 . Utility 12 | . . . 2 . 1 1 2 . . 2 . . . 2 . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . . Parts Attached 119 | 6 3 1 11 25 2 10 16 4 . . . . 20 5 2 14 Power 14 | 1 . . 1 3 . 1 . . . . . . 4 . . 4 Engine 5 | 1 . . 1 3 . . . . . . . . . . . . Core 5 | . . . . . . 1 . . . . . . 4 . . . Reactor 4 | . . . . . . . . . . . . . . . . 4 Propulsion 23 | 2 . . 2 4 . 2 2 . . . . . 6 2 1 2 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 9 | 2 . . 2 4 . 1 . . . . . . . . . . Hover 9 | . . . . . . 1 2 . . . . . 6 . . . Flight 5 | . . . . . . . . . . . . . . 2 1 2 Utility 51 | 1 2 1 4 10 2 3 11 3 . . . . 5 3 1 5 Device 18 | . 1 . 2 4 1 . 4 1 . . . . 1 . 1 3 Storage 5 | 1 1 . . . 1 . . . . . . . 2 . . . Processor 8 | . . 1 1 . . . 1 1 . . . . 2 2 . . Hackware 3 | . . . . . . . 3 . . . . . . . . . Protection 17 | . . . 1 6 . 3 3 1 . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 . 4 8 . 4 3 1 . . . . 5 . . 3 Energy Gun 11 | 2 1 . 2 3 . . . . . . . . 1 . . 2 Energy Cannon 2 | . . . . . . 1 . . . . . . 1 . . . Ballistic Gun 7 | . . . 2 3 . . 1 . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 2 . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 1 . . . . 1 . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . 1 . . . Parts Lost 72 | . . . 7 17 1 4 10 . 1 . . . 7 . . 25 Power 9 | . . . . 3 1 . . . . . . . 2 . . 3 Propulsion 16 | . . . 2 3 . 2 2 . . . . . 2 . . 5 Utility 32 | . . . 2 5 . 1 8 . 1 . . . 1 . . 14 Weapon 15 | . . . 3 6 . 1 . . . . . . 2 . . 3 Highest Loss Streak 14 | . . . 5 6 1 2 6 . 1 . . . 6 . . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 100 90 95 75 77 71 71 68 58 52 52 71 71 71 53 Engine 3 | . 14 14 11 9 5 . . . . . . . . . . . Core 2 | . . . . . . 6 5 . . . . . 6 4 4 . Wheel 9 | . 28 28 18 21 18 11 6 . . . . . . . . . Hover 3 | . . . . . . 4 . 13 13 11 10 10 16 1 . . Flight 1 | . . . . . . . . . . . . . . 6 8 9 Device 10 | . 13 14 9 13 16 8 16 5 6 5 5 5 7 4 6 7 Storage 6 | . 14 14 11 11 9 7 5 . . . . . 1 4 4 3 Processor 10 | . . . 17 11 9 7 6 12 8 5 5 5 9 20 21 16 Hackware 6 | . . . . . . . 6 20 20 17 15 15 15 14 13 4 Protection 7 | . . . 1 7 9 16 12 6 6 5 5 5 3 2 4 4 Energy Gun 4 | . 28 28 13 6 9 2 . . . . . . 1 . . . Ballistic Gun 3 | . . . 7 12 . . 1 . . . . . 2 . . . Impact Weapon 3 | . . . . . . . 3 12 13 11 10 10 4 4 4 2 Slashing Weapon 1 | . . . . . . 1 4 . . . . . 1 4 4 3 Naked Turns 8 | . . . . . . . . . . . . . . . . 8 Heaviest Build 52 | 14 30 30 31 40 40 52 46 20 20 20 20 20 44 29 30 39 Greatest Support 46 | 32 32 32 32 24 24 40 40 20 20 20 20 20 46 30 45 45 Greatest Overweight (x) 15 | . . . 9 2 1 4 15 . . . . . 1 . . 4 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 10 10 10 10 Average Capacity 11 | 7 13 15 15 15 15 15 13 5 5 5 5 5 6 10 10 8 Most Carried 15 | 4 10 11 12 15 8 9 15 3 4 5 5 5 10 10 10 10 Average Carried 8 | 1 4 10 9 12 6 6 11 1 3 4 5 5 5 8 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 10 10 10 5 Final Carried 12 | 1 10 11 12 7 7 7 5 2 4 5 5 5 10 9 8 5 Class Distribution -------------------- 44% | Mutant 26% | Hacker-Gladiator 10% | Scavenger-Mutant 9% | Gladiator 4% | Hacker-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Waste Hacker-Mutant | -4/Factory Hacker-Gladiator | -3/Research Hacker-Gladiator | -2/Research Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Matter Collected 1704 | 260 30 . 170 518 . 168 141 85 23 . . . 157 57 . 95 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2912 | . 49 . 602 789 . 284 290 268 104 . . . 187 57 . 282 Parts 155 | . 6 . 44 53 . 16 5 1 2 . . . 15 . . 13 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 67 | . . . 20 19 . 10 7 . 1 . . . 3 2 . 5 Melee 15 | . . . . . . . 5 . 1 . . . 3 1 . 5 Guns 37 | . . . 20 16 . 1 . . . . . . . . . . Cannons 2 | . . . . . . 2 . . . . . . . . . . AOE 10 | . . . . 3 . 7 . . . . . . . . . . Classes Destroyed 8 | . 1 . 4 1 . 1 . . . . . . 1 . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . Watcher 5 | . 2 . 1 . . 1 . . . . . . . . . 1 Swarmer 28 | . . . 11 3 . 4 4 . 1 . . . . 2 . 3 Grunt 19 | . . . 6 7 . 5 1 . . . . . . . . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 13 | . . . 2 9 . . 1 . . . . . 1 . . . Programmer 4 | . . . . . . . . . . . . . 2 . . 2 Best Kill Streak 11 | . 2 . 11 6 . 4 2 . 1 . . . 3 2 . 4 Combat Bots Only 11 | . . . 11 6 . 4 2 . 1 . . . 3 2 . 4 Max Kills in Single Turn 2 | . 1 . 1 2 . 2 1 . 1 . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Hostile Shots Fired 889 | . . . 87 155 21 49 239 . 17 5 5 . 45 24 10 232 Missed 295 | . . . 19 28 7 9 87 . 5 2 1 . 16 13 3 105 Damage Taken 11054 | . . . 770 1812 197 858 1830 . 177 121 93 . 845 231 313 3807 Core 3064 | . . . 184 215 25 131 463 . . 23 24 . 228 45 114 1612 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 123 | . . . . . . . 23 . . . . . . . . 100 Core Remaining (%) 78 | 100 . 100 . . 95 81 . . 45 97 . . 78 96 92 . Volleys Fired 149 | . 2 . 53 65 . 23 . . . . . . 3 . . 3 Largest 2 | . 2 . 2 2 . 2 . . . . . . 2 . . 1 Hottest 131 | . 80 . 90 79 . 131 . . . . . . 88 . . 65 Shots Fired 266 | . 4 . 97 124 . 34 . . . . . . 4 . . 3 Gun 241 | . 4 . 97 121 . 12 . . . . . . 4 . . 3 Cannon 15 | . . . . . . 15 . . . . . . . . . . Launcher 10 | . . . . 3 . 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 121 | . . . 38 80 . . . . . . . . 3 . . . Thermal 112 | . . . 41 41 . 27 . . . . . . . . . 3 Explosive 10 | . . . . 3 . 7 . . . . . . . . . . Electromagnetic 23 | . 4 . 18 . . . . . . . . . 1 . . . Robot Hit Streak 15 | . 1 . 14 15 . 5 . . . . . . 1 . . . Robot Miss Streak 4 | . 1 . 4 3 . 4 . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 250 | . 2 . 65 96 . 17 24 5 5 . . . 9 5 2 20 Core Hits 108 | . 2 . 31 38 . 18 4 2 1 . . . 3 1 . 8 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 8 | . . . . 2 . . 4 1 . . . . . 1 . . Critical Strikes 27 | . . . 6 4 . 1 4 2 . . . . 3 1 . 6 Burn 8 | . . . 5 2 . 1 . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . Smash 8 | . . . . . . . 4 2 . . . . 1 1 . . Sever 8 | . . . . . . . . . . . . . 2 . . 6 Melee Attacks 141 | . . . . . . 1 43 5 8 . . . 10 13 6 55 Impact 86 | . . . . . . . 25 5 8 . . . 2 10 5 31 Slashing 55 | . . . . . . 1 18 . . . . . 8 3 1 24 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . 6 . . . . . 2 1 . 3 Damage Inflicted 6564 | . 48 . 789 1677 . 1218 906 274 252 . . . 406 196 69 729 Guns 2452 | . 48 . 789 1486 . 102 . . . . . . 27 . . . Cannons 225 | . . . . . . 225 . . . . . . . . . . Explosions 1082 | . . . . 191 . 891 . . . . . . . . . . Melee 2802 | . . . . . . . 903 274 252 . . . 379 196 69 729 Ramming 3 | . . . . . . . 3 . . . . . . . . . Kinetic 1255 | . . . 202 1026 . . . . . . . . 27 . . . Thermal 1196 | . . . 409 460 . 327 . . . . . . . . . . Explosive 1082 | . . . . 191 . 891 . . . . . . . . . . Electromagnetic 226 | . 48 . 178 . . . . . . . . . . . . . Impact 1529 | . . . . . . . 550 274 252 . . . 57 153 69 174 Slashing 1273 | . . . . . . . 353 . . . . . 322 43 . 555 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . 2 2 . . 6 6 6 . . . 3 2 . 37 Average Corruption 5 | . . . 2 2 . . 4 6 6 . . . 2 2 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 39 | . . . 1 10 . . 1 7 1 . . . 2 . . 17 Message Errors 8 | . . . . 3 . . . 2 . . . . . . . 3 Matter Fused 9 | . . . . 1 . . 1 4 . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . 1 1 . . . . . . . . . . . 2 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . . . 1 . . . 1 1 . . . 1 . . 2 Data Loss (major) 4 | . . . . 3 . . . . . . . . 1 . . . Misdirections 5 | . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 567 | . . . . 14 . 53 202 46 112 . . . 16 59 . 65 Projectiles 8 | . . . . . . 8 . . . . . . . . . . Explosions 59 | . . . . 14 . 45 . . . . . . . . . . Melee 500 | . . . . . . . 202 46 112 . . . 16 59 . 65 Knockbacks 3 | . . . . . . . 1 2 . . . . . . . . Impact 2 | . . . . . . . 1 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 214 | . . . . 47 . 166 1 . . . . . . . . . Shots 7 | . . . . 1 . 6 . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 36 . 328 337 6 372 . . . . . . 64 . . 81 Average Temperature 130 | . 20 . 111 164 6 133 . . . . . . 24 . . 39 Received Heat Transfer 1812 | . . . 168 735 99 207 339 . . 9 9 . 45 21 27 153 Effects 9 | . . . 4 3 . 2 . . . . . . . . . . Shutdowns 2 | . . . 1 . . 1 . . . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . . Interference 4 | . . . 2 2 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 1 . . . . 2 2 . . . . 2 . 1 Impact Corruptions 18 | . . . . . . . 5 5 2 . . . . 4 . 2 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 3 5 . . . . . . . . 1 . . 2 Heat Transferred 3626 | . . . 1591 1369 . 666 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Peak Influence 1153 | . 34 13 539 652 272 397 123 . . 91 59 20 1153 872 559 682 Initial 600 | . . 13 4 227 226 119 95 . . 51 44 20 14 600 490 335 Average 323 | . 11 13 311 459 251 248 44 . . 54 50 20 569 690 524 491 Maximum Alert Level 4 | . . . 2 2 1 1 . . . . . . 4 3 2 2 Low Security (%) 37 | 100 100 100 28 . . 39 100 . . 100 100 100 17 . . . Level 1 23 | . . . 27 34 100 60 . . . . . . 26 . . 20 Level 2 34 | . . . 43 65 . . . . . . . . 19 66 100 79 Level 3 2 | . . . . . . . . . . . . . 12 33 . . Level 4 2 | . . . . . . . . . . . . . 23 . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 3 . 1 2 . . 1 . . 4 1 1 4 Investigation 2 | . . . . 1 . . . . . . . . 1 . . . Extermination 3 | . . . . . . . 1 . . . . . 1 . . 1 Reinforcement 8 | . . . 1 1 . 1 1 . . 1 . . 1 1 1 . Assault 1 | . . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . 1 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Distress Signals 6 | . . . 1 2 . . . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 177 | . 2 . 29 31 5 17 15 . 4 9 2 . 13 17 4 29 Peak Tracking Total 12 | . 2 . 12 5 3 6 5 . 4 11 2 . 5 10 4 8 Tactical Retreats 20 | . . . 2 5 . . 1 . 1 1 . . . 3 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Traps Triggered 9 | . . . . . . 1 2 . . . 1 . 4 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Machines Disabled 13 | . . . 1 . . . . . . . . . 12 . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Machines Accessed 13 | . 2 1 1 4 . 2 1 . . . . . 1 . 1 . Terminals 10 | . 2 . 1 3 . 2 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . Total Hacks 32 | . 5 1 2 11 . 5 3 . . . . . 2 . 3 . Successful 16 | . 2 1 2 4 . 3 1 . . . . . 2 . 1 . Failed 16 | . 3 . . 7 . 2 2 . . . . . . . 2 . Catastrophic 3 | . . . . 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . . . Terminals 26 | . 5 . 2 9 . 5 3 . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . . . . . . 3 . Terminal Hacks 13 | . 2 1 2 3 . 3 1 . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . 3 . 1 1 . . . . . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Total Allies 33 | . . . . 11 1 . . . . 1 . 20 . . . . Largest Group 20 | . . . . 10 1 . . . . 1 . 20 20 . . . Highest-Rated Group 794 | . . . . 88 15 . . . . 41 . 794 794 . . . Highest-Rated Ally 50 | . . . . 16 15 . . . . 41 . 50 50 . . . Total Orders 4 | . . . . 1 2 1 . . . . . . . . . . EXPLORE 3 | . . . . 1 1 1 . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 94 | . . . . 24 7 2 . . . 1 . . 60 . . . Total Damage 4595 | . . . . 172 54 2 . . . 60 . . 4307 . . . Kills 33 | . . . . 5 1 . . . . . . . 27 . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . . Drone Launches 18 | . . . . 8 7 3 . . . . . . . . . . Drone Recoveries 12 | . . . . 5 7 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Turns Passed 4741 | 37 167 42 367 832 161 463 789 245 67 90 74 83 398 232 160 534 Spaces Moved 4846 | 30 139 40 142 481 128 309 554 293 77 155 130 71 540 445 366 946 Core 148 | 11 . . 6 . . . 44 . . . . . . . . 87 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1749 | 19 139 40 136 481 128 309 497 . . . . . . . . . Hover 1342 | . . . . . . . 13 293 77 155 130 71 540 63 . . Flight 1607 | . . . . . . . . . . . . . . 382 366 859 Fastest Speed 34 | 50 100 100 100 105 105 105 50 56 56 56 56 56 50 37 34 34 Average Speed 69 | 81 100 100 118 105 105 118 113 56 56 56 56 56 54 41 36 37 Slowest Speed 800 | 100 100 100 500 120 105 150 800 56 56 56 56 56 105 66 37 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . 2 2 11 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 25 | 3 27 13 16 95 19 20 17 54 11 9 6 67 17 20 9 25 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . . . . . . . Unknown Exits Taken 8 | 1 . . . . . . 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . . . . . . Spaces Dug 43 | . . . . . . 1 3 . . . . . . 6 3 30 Terrain Destroyed 125 | . . . . 17 . 66 3 . . . . . . 6 3 30 Melee 40 | . . . . . . 1 3 . . . . . . 6 3 27 Projectile 3 | . . . . . . . . . . . . . . . . 3 AOE 82 | . . . . 17 . 65 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Was Fac Res Res Acc Total 5723 | 42 162 41 249 683 154 369 653 365 89 157 131 113 627 476 380 1032 Wait 363 | . 9 . 33 90 22 18 14 62 4 . . 43 39 6 8 15 Move 4802 | 29 138 39 141 480 127 308 553 292 76 154 130 70 539 440 361 925 Hop 12 | . . . . . . . . . . . . . . 2 2 8 Pick Up 102 | 7 10 1 10 17 2 8 13 2 2 1 . . 11 5 2 11 Fast Attach 18 | . . . . 1 . . 7 . . . . . 8 2 . . Attach 80 | 6 1 . 8 17 1 8 8 4 . . . . 8 3 2 14 Detach 8 | . . . . . . . 2 . . . . . 2 . . 4 Swap 21 | . 2 1 3 7 1 2 1 . . . . . 4 . . . Drop 33 | . . . 1 6 1 1 9 . . . . . 5 7 . 3 Fire 149 | . 2 . 53 65 . 23 . . . . . . 3 . . 3 Melee 121 | . . . . . . 1 37 5 7 . . . 8 11 5 47 Ram 1 | . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 8 . . . . . . . . 2 Rewire 3 | . . . . . . . . . . 2 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Entered Mines 221 | -10/Mines | Found the Drone Emporium 225 | -10/Mines | Found Prototype Device 241 | -10/Mines | Discovered new exit (range 5) 246 | -10/Mines | Identified exit to Materials 247 | -10/Mines | Entered Materials 247 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Discovered new exit (range 13) 375 | -9/Materials | Identified exit to Storage 491 | -9/Materials | Destroyed 11 combat bots 495 | -9/Materials | Lost 5 parts (2n2u1w) 614 | -9/Materials | Entered Storage 692 | -9/Storage | Build established: Mutant 725 | -9/Storage | Core integrity fell below 50% 731 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 805 | -9/Storage | Lost 10 allies 876 | -9/Storage | Lost 4 parts (1p2n1w) 1117 | -9/Storage | Garrison activated, responded to threat 1118 | -9/Storage | Build established: Scavenger-Mutant 1131 | -9/Storage | Core integrity fell below 20% 1196 | -9/Storage | Lost 4 parts (1p2u1w) 1324 | -9/Storage | Identified Splice Drone Bay 1355 | -9/Storage | Lost 6 parts (1p1n1u3w) 1361 | -9/Storage | Discovered new exit (range 37) 1436 | -9/Storage | Identified exit to Materials 1446 | -9/Storage | Entered Materials 1446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -8/Materials | Discovered new exit (range 10) 1606 | -8/Materials | Identified exit to Factory 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -7/Factory | Build established: Mutant 2066 | -7/Factory | Discovered new exit (range 5) 2069 | -7/Factory | Identified exit to Factory 2070 | -7/Factory | Entered another Factory area 2070 | -6/Factory | Evolved 2 slots: Utility x2 2665 | -6/Factory | Lost 3 parts (3u) 2784 | -6/Factory | Lost 6 parts (1n5u) 2831 | -6/Factory | Discovered new exit (range 16) 2856 | -6/Factory | Core integrity fell below 50% 2859 | -6/Factory | Entered Lower Caves 3067 | -6/Lower Caves | Encountered a Warlord checkpoint 3073 | -6/Lower Caves | Learned Factory terminal intel 3094 | -6/Lower Caves | Discovered new exit (range 15) 3104 | -6/Lower Caves | Entered another Lower Caves area 3118 | -6/Lower Caves | Build established: Hacker-Gladiator 3161 | -6/Lower Caves | Discovered new exit (range 14) 3171 | -6/Lower Caves | Entered Factory 3171 | -5/Factory | Evolved 2 slots: Utility x2 3172 | -5/Factory | Identified exit to Upper Caves 3173 | -5/Factory | Loaded intel: 25 terminal locations 3257 | -5/Factory | Discovered new exit (range 6) 3261 | -5/Factory | Entered another Factory area 3261 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3335 | -4/Factory | Sucked down chute 3335 | -4/Factory | Entered Waste 3336 | -4/Waste | Joined by Warlord forces that had cleared the area 3367 | -4/Waste | Discovered new exit (range 12) 3418 | -4/Waste | Entered Factory 3418 | -4/Factory | Accompanied by 20 allies 3519 | -4/Factory | Lost 8 allies 3663 | -4/Factory | P-70 Sage assimilated allied 8B-XKG(g) 3749 | -4/Factory | Lost 8 allies 3775 | -4/Factory | Spotted B-86 Titan 3792 | -4/Factory | Lost 6 parts (2p2n1u1w) 3813 | -4/Factory | Discovered new exit (range 5) 3816 | -4/Factory | Entered Research 3816 | -3/Research | Evolved 2 slots: Utility x2 4041 | -3/Research | Spotted B-86 Titan 4045 | -3/Research | Discovered new exit (range 6) 4048 | -3/Research | Entered another Research area 4048 | -2/Research | Evolved 2 slots: Propulsion x2 4202 | -2/Research | Discovered new exit (range 8) 4208 | -2/Research | Entered Access 4208 | -1/Access | Evolved 2 slots: Utility x2 4243 | -1/Access | Garrison activated, responded to threat 4352 | -1/Access | Lost 8 parts (2p1n4u1w) 4464 | -1/Access | Spotted B-99 Colossus 4586 | -1/Access | Build established: Gladiator 4610 | -1/Access | Crushed by falling debris 4610 | -1/Access | System corruption reached 10% 4614 | -1/Access | Crushed by falling debris 4615 | -1/Access | Crushed by falling debris 4616 | -1/Access | System corruption reached 30% 4646 | -1/Access | Lost 14 parts (1p3n8u2w) 4654 | -1/Access | Core integrity fell below 50% 4735 | -1/Access | Core integrity fell below 20% 4742 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 04626_ Dropped Lyr. Light Armor Plating. 04626_ Dropped Adv. ECM Suite. 04628_ The unstable cave ceiling collapses. 04628_ Plasma Rifle crushed. 04631_ Acquired Adv. ECM Suite. 04637_ System corrupted: Matter fused (-9). 04653_ System corrupted: Heat flow error (+109). 04674_ System corrupted: Energy discharge (-53). 04681_ Door malfunctions. 04691_ 04740_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ??????????# + "" #???????????????????????? | | ??????????+ + "" #???????????????????????? | | ??????????# # "" #???????????????????????? | | ??????????# # " #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# ########???????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ???######## ########???????????????????????? | | ???# #???????????????????????? | | ???# H #???????????????????????? | | ???# % #???????????????????????? | | ???# % #???????????????????????? | | ???# #???????????????????????? | | ???# #???????????????????????? | | ???# w% ###+##########??????????? | | ???# ####### ??????????? | | ???# ??????# ??????????? | | ???# ???????# #?????????? | | ???# ????????# #?????????? | | ???? ????????# #?????????? | | ?????????????????# % #?????????? | | ?????????????????# @ % u #?????????? | | ???????????????######+##;####### ????????? | | ???????????????# #????? ??????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """"" #????????????????????? | | ???????????????# """""""" #????????????????????? | | ???????????????# """""""" #????????????????????? | | ???????????????# """"" #????????????????????? | | ???????????????# ?? ? #????????????????????? | | ???????????????# ? ?????? #????????????????????? | | ???????????????#?????????? #????????????????????? | | ???????????????????????????]#????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 63 Melee Accuracy 20 Armor Integrity Analysis 40 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed SubdwellerSmartbombBox Manual? 0 Play Time 01:54:22 Cumulative 80.2 hours Start 2024.04.28 @ 18:42:39 End 2024.04.29 @ 19:37:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da2a3b12-f81f-416c-a6cb-0d09f3b1773b