Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.07 @ 23:14:23 Player: JayDee Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1018) 1018 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-144) -144 TOTAL SCORE: 4244 Bonus ------- Friendly Fire -144 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 55/160 System Corruption 4% Temperature Cool (636) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy EM Shotgun Particle Gun Particle Gun Flak Gun > --- INVENTORY (18) --- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Advanced Sensor Array Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Terrain Scanner Advanced Terrain Scanner > --- WEAPON ----------- Heavy Particle Cannon Assault Rifle Flak Gun Precision Assault Rifle > --- INVENTORY -------- Gravmag System Flight Unit Large Storage Unit [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 69 | 6 2 4 5 . 22 16 . 14 Power 8 | 1 . 1 . . 4 1 . 1 Engine 5 | 1 . 1 . . 3 . . . Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 1 . 7 4 . 5 Treads 2 | . . . . . . 2 . . Leg 14 | 2 . . 1 . 4 2 . 5 Wheel . | . . . . . . . . . Hover 3 | . . . . . 3 . . . Flight . | . . . . . . . . . Utility 15 | 1 2 . 2 . 3 4 . 3 Device 5 | . . . 1 . 1 3 . . Storage 7 | 1 2 . . . 1 1 . 2 Processor 3 | . . . 1 . 1 . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 . 3 2 . 8 7 . 5 Energy Gun 15 | 2 . 2 1 . 4 2 . 4 Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 6 | . . . 1 . 1 3 . 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 3 | . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . 1 Parts Lost 33 | . . 3 5 . 12 8 5 . Power 5 | . . 1 . . 3 1 . . Propulsion 11 | . . . 2 . 5 2 2 . Utility 4 | . . . . . 1 1 2 . Weapon 13 | . . 2 3 . 3 4 1 . Highest Loss Streak 8 | . . 3 3 . 7 8 5 . Average Slot Usage (%) 60 | . 99 95 52 . 55 33 57 76 Engine 4 | . 14 11 9 . 3 . . . Core 2 | . . . . . 3 4 5 5 Leg 17 | . 28 28 11 . 9 8 10 33 Hover 1 | . . . . . 8 . . . Device 1 | . . . 2 . 2 2 9 . Storage 8 | . 27 28 10 . . 1 . 9 Processor 3 | . . . 5 . 6 3 . 4 Energy Gun 13 | . 28 24 8 . 15 7 . 15 Ballistic Gun 3 | . . . 6 . 1 2 16 6 Naked Turns 366 | . . . 56 78 17 164 18 33 Heaviest Build 67 | 11 39 41 41 . 18 23 23 67 Greatest Support 50 | 20 20 20 20 3 36 48 48 50 Greatest Overweight (x) 10 | 2 1 2 10 . 4 2 1 1 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 18 | 6 16 16 16 4 10 8 4 18 Average Capacity 8 | 5 15 16 9 4 4 5 4 13 Most Carried 9 | 4 4 4 6 4 4 6 3 9 Average Carried 4 | 2 3 2 3 4 3 3 3 6 Final Capacity 18 | 6 16 16 4 4 4 4 4 18 Final Carried 9 | 2 4 2 4 4 4 3 3 9 Class Distribution -------------------- 57% | Mutant 14% | Scavenger-Gunner 13% | Machinist-Gunner 8% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Machinist-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 1003 | 216 64 102 72 . 243 187 . 119 Remotely . | . . . . . . . . . Salvage Created 1166 | . 94 166 178 . 389 115 . 224 Parts 62 | . 3 4 6 . 26 11 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 40 | . 2 14 6 . 12 2 . 4 Guns 22 | . 2 3 5 . 6 2 . 4 Cannons 2 | . . . . . 2 . . . AOE 16 | . . 11 1 . 4 . . . Classes Destroyed 6 | . 1 2 1 . 2 . . . Watcher 1 | . . . . . 1 . . . Swarmer 7 | . . . 3 . 4 . . . Grunt 15 | . 2 1 3 . 5 . . 4 Sentry 4 | . . . . . 3 1 . . Hunter 1 | . . . . . . 1 . . Assembled 13 | . . 13 . . . . . . Guerrilla 1 | . . 1 . . . . . . Best Kill Streak 12 | . 2 12 2 . 8 2 . 2 Combat Bots Only 12 | . 2 12 2 . 8 2 . 2 Max Kills in Single Turn 4 | . 1 4 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 1 . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 3711 | . 89 432 335 82 1207 1010 200 356 Core 1349 | . 8 89 56 82 329 477 103 205 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 . 61 . 65 40 . . . Volleys Fired 86 | . 6 17 17 . 22 13 . 11 Largest 4 | . 2 2 2 . 3 3 . 4 Hottest 208 | . 90 100 100 . 177 131 . 208 Shots Fired 153 | . 12 23 22 . 51 16 . 29 Gun 123 | . 12 12 22 . 37 11 . 29 Cannon 12 | . . . . . 10 2 . . Launcher 18 | . . 11 . . 4 3 . . Special . | . . . . . . . . . Kinetic 49 | . . . 11 . 19 8 . 11 Thermal 68 | . 6 12 6 . 27 5 . 12 Explosive 18 | . . 11 . . 4 3 . . Electromagnetic 18 | . 6 . 5 . 1 . . 6 Robot Hit Streak 29 | . 9 8 12 . 15 8 . 29 Robot Miss Streak 6 | . 1 1 1 . 6 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 129 | . 10 19 18 . 43 13 . 26 Core Hits 109 | . 5 34 11 . 25 10 . 24 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2864 | . 132 816 280 18 820 270 . 528 Guns 1550 | . 132 114 209 . 410 178 . 507 Cannons 157 | . . . . . 132 25 . . Explosions 1102 | . . 702 70 . 276 54 . . Melee . | . . . . . . . . . Ramming 55 | . . . 1 18 2 13 . 21 Kinetic 702 | . . . 72 . 198 127 . 305 Thermal 851 | . 62 114 131 . 344 76 . 124 Explosive 1032 | . . 702 . . 276 54 . . Electromagnetic 224 | . 70 . 76 . . . . 78 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 5 . . . . 4 4 Average Corruption 3 | . 1 4 . . . . 4 4 Corruption Purged . | . . . . . . . . . Effects 12 | . . 3 . . . . 1 8 Message Errors 3 | . . . . . . . 1 2 Matter Fused 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . 1 . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . Targeting Errors 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . 16 . . . . . . Projectiles . | . . . . . . . . . Explosions 16 | . . 16 . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 133 | . . 33 . 9 34 57 . . Shots 9 | . . 4 . . 2 3 . . Rammed 7 | . . . 2 1 1 3 . . Targets Rammed 10 | . . . 2 1 1 3 . 3 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 693 | . 174 153 114 . 693 48 . 636 Average Temperature 156 | . 78 57 38 . 237 14 . 409 Received Heat Transfer 1245 | . 33 51 180 36 423 351 . 171 Effects 17 | . . . . . 12 . . 5 Shutdowns 2 | . . . . . 1 . . 1 Energy Bleed 4 | . . . . . 4 . . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . . 1 . . 2 Damage (minor) 4 | . . . . . 4 . . . Damage (major) 1 | . . . . . 1 . . . Damage (core) 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . 2 . . . Heat Transferred 1987 | . 185 333 285 . 740 148 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 368 | . 80 45 135 44 368 90 27 69 Initial 65 | . . 26 14 44 14 65 22 9 Average 80 | . 45 25 65 44 202 65 19 53 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 90 | 100 100 100 100 100 50 100 100 100 Level 1 9 | . . . . . 49 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . . . 3 1 . 2 Investigation 2 | . 1 . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . . 3 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 5 18 13 8 29 12 6 5 Peak Tracking Total 14 | . 4 14 5 8 13 7 6 3 Tactical Retreats 10 | . . 1 2 . 4 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 6 | . 3 . . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 6 | . . . 1 . 1 3 . 1 Terminals 1 | . . . . . 1 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . . . 8 . 3 5 . 3 Successful 18 | . . . 8 . 3 4 . 3 Failed 1 | . . . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 3 . . . Terminals 3 | . . . . . 3 . . . Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . . . . 3 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 3 . . . Record 1 | . . . . . 1 . . . Fabricator Index 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . . . . . 2 Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 2 | . . . . . . 2 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 2 | . . . . . . 2 . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 . 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built 6 | . . . . . . . . 6 Matter 204 | . . . . . . . . 204 Time 50 | . . . . . . . . 50 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 2358 | 63 178 256 336 78 459 483 69 436 Spaces Moved 1937 | 42 105 123 230 155 415 516 68 283 Core 737 | 13 . . 117 155 42 323 36 51 Treads 32 | . . . . . . 4 28 . Legs 980 | 29 105 123 113 . 185 189 4 232 Wheels . | . . . . . . . . . Hover 188 | . . . . . 188 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 50 50 50 50 50 50 Average Speed 101 | 122 147 172 123 50 84 80 100 123 Slowest Speed 550 | 150 150 180 550 50 250 160 180 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 26 45 22 33 43 16 65 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | . . 51 3 . 27 22 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 103 | . . 51 3 . 27 22 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 2175 | 51 116 144 259 155 472 565 67 346 Wait 44 | . . . 1 . 9 13 . 21 Move 1931 | 41 104 122 229 155 414 516 67 283 Hop . | . . . . . . . . . Pick Up 22 | 4 2 1 2 . 1 2 . 10 Fast Attach 51 | 4 2 . 3 . 19 11 . 12 Attach 17 | 2 . 3 2 . 3 5 . 2 Detach 9 | . 1 . 3 . 2 2 . 1 Swap 1 | . . 1 . . . . . . Drop 5 | . 1 . . . 1 . . 3 Fire 86 | . 6 17 17 . 22 13 . 11 Melee . | . . . . . . . . . Ram 3 | . . . . . . 3 . . Kick 6 | . . . 2 . 1 . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 11) 242 | -10/Materials | Entered Mines 266 | -10/Mines | Assembled infested the area 271 | -10/Mines | Assisted by a Guerilla fighting off Assembled 281 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 341 | -10/Mines | Destroyed 12 combat bots 341 | -10/Mines | Lost 3 parts (1p2w) 409 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 437 | -10/Mines | Learned location of Storage (-9) 439 | -10/Mines | Discovered new exit (range 6) 475 | -10/Mines | Discovered new exit (range 10) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 626 | -9/Materials | Lost 3 parts (1n2w) 778 | -9/Materials | Released all parts (4) 827 | -9/Materials | Discovered new exit (range 12) 834 | -9/Materials | Entered Mines 849 | -9/Mines | Received a Mining Laser from a helpful Derelict 908 | -9/Mines | Discovered new exit (range 9) 912 | -9/Mines | Entered Materials 912 | -8/Materials | Evolved 2 slots: Propulsion x2 1109 | -8/Materials | Destroyed 8 combat bots 1115 | -8/Materials | Lost 7 parts (1p3n3w) 1191 | -8/Materials | Core integrity fell below 50% 1219 | -8/Materials | Lost 4 parts (1p2n1u) 1261 | -8/Materials | Discovered new exit (range 15) 1346 | -8/Materials | Discovered new exit (range 15) 1370 | -8/Materials | Identified exit to Factory 1371 | -8/Materials | Entered Factory 1371 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1532 | -7/Factory | Build established: Scavenger-Gunner 1614 | -7/Factory | Released all parts (2) 1638 | -7/Factory | Lost 8 parts (1p2n1u4w) 1756 | -7/Factory | Core integrity fell below 50% 1854 | -7/Factory | Sucked down chute 1854 | -7/Factory | Entered Waste 1869 | -7/Waste | EMP discharged 1880 | -7/Waste | Spotted C-40 Crusher 1886 | -7/Waste | Spotted C-40 Crusher 1888 | -7/Waste | Spotted C-40 Crusher 1890 | -7/Waste | Spotted C-40 Crusher 1890 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1893 | -7/Waste | Spotted C-40 Crusher 1901 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1901 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1904 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1905 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1906 | -7/Waste | Spotted C-40 Crusher 1912 | -7/Waste | Core integrity fell below 20% 1915 | -7/Waste | Discovered new exit (range 16) 1923 | -7/Waste | Entered Factory 1936 | -7/Factory | Lost 5 parts (2n2u1w) 1956 | -7/Factory | Fabricated Aluminum Leg (x3) 1989 | -7/Factory | Fabricated Aluminum Leg (x3) 2358 | -7/Factory | Build established: Machinist-Gunner 2360 | -7/Factory | Core destroyed Last Messages --------------- 02304_ U-05 Engineer lays Concrete. 02305_ T-07 Excavator is excavating. 02305_ U-05 Engineer lays Concrete. 02307_ System corrupted: Matter fused (-6). 02309_ T-07 Excavator is excavating. 02310_ U-05 Engineer lays Concrete. 02331_ Kicked U-05 Engineer out of the way. 02331_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02340_ G-47 Trooper destroyed. 02350_ Power failure, Lgt. Nuclear Core shutdown. 02352_ Overheating: Matter decay (-32). 02354_ G-47 Trooper destroyed. 02357_ Aluminum Leg permanently disabled. 02357_ Overheating: Short circuit. 02358_ Aluminum Leg permanently disabled. 02358_ Overheating: Short circuit. 02358_ R-06 Scavenger collects Imp. Heat Sink. 02359_ Destroyed Particle Gun. 02360_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????##########??????????????? | | ??????# #??????????????? | | ??????# == #??????????????? | | ??????# #??????????????? | | ??????# "" #??????????????? | | ??????#""" #??????????????? | | ??????#"F """ #??????????????? | | ??????#""" """ #??????????????? | | ####### "" """ #??????????????? | | # # #??????????????? | | # ###+############????????? | | # ?????? | | # ?????? | | # ?????? | | # @!%= ??????? | | # u=g r ??????? | | ##### #################???????? | | ????# #???????????????????????? | | ????# #???????????#########???? | | ????# #???????????# #???? | | ????# #???????????# #???? | | ??### ###???####### #???? | | ??# ##### # #???? | | ??# # #???? | | ??# T #???? | | ??# # #???? | | ??# ##### ##### #???? | | #####+####??### ###?????###???? | | # #????# #?????????????? | | # """ #??### ###???????????? | | # """ #??# #???????????? | | # ! """ #### #???????????? | | # + #???????????? | | # """ #### #???????????? | | # """ #??# #???????????? | | # """ #??## ############## | | # #???# # # | | ############## + # | | ????# = # # """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed FlightShieldArray Manual? 0 Play Time 00:36:45 Cumulative 18.1 hours Start 2020.10.07 @ 22:39:27 End 2020.10.07 @ 23:14:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 3 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9f61d5e-b65c-4983-a6c8-dbb2796d913e