Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 00:05:40 Player: Schrodingersyndrome Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (367) 367 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1352 Bonus ------- None Cogmind --------- Core Integrity 307/400 Matter 24/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Assault Rifle Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Signal Interpreter Advanced Targeting Computer Assault Rifle Mini Grenade Launcher Datajack [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 13 | 7 2 4 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg . | . . . Wheel 3 | 2 . 1 Hover . | . . . Flight . | . . . Utility 4 | 2 1 1 Device 2 | 2 . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 3 | 2 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 4 | 1 4 5 Power . | . 1 . Propulsion . | . 1 . Utility 1 | . 1 2 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 10 | 1 3 6 Power . | . . . Propulsion . | . . . Utility 5 | . 1 4 Weapon 4 | 1 2 1 Tool/Special 1 | . . 1 Average Slot Usage (%) 98 | . 99 98 Engine 11 | . 14 9 Wheel 30 | . 28 33 Device 20 | . 26 15 Storage 6 | . . 10 Protection 3 | . . 6 Ballistic Gun 13 | . 16 11 Launcher 11 | . 11 11 Peak Build Rating 12 | 9 9 12 Average Rating 8 | 4 8 11 On Entrance 6 | . 9 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 33 | 8 28 33 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 5 15 15 Average Capacity 9 | 5 5 14 Most Carried 8 | 5 6 8 Average Carried 4 | 1 4 5 Final Capacity 15 | 5 5 15 Final Carried 6 | 4 5 6 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 376 | 310 66 . Remotely . | . . . Salvage Created 357 | 90 66 201 Parts 38 | 15 5 18 Haulers Intercepted 2 | . . 2 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | 1 2 4 Guns 2 | 1 . 1 AOE 5 | . 2 3 Classes Destroyed 6 | 2 1 3 Builder 3 | . . 3 Tunneler 3 | 3 . . Hauler 2 | . . 2 Watcher 2 | . 1 1 Grunt 6 | 1 2 3 Sentry 1 | . . 1 Best Kill Streak 7 | 4 2 7 Combat Bots Only 3 | 1 2 3 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 52 | 3 5 44 Missed 16 | 1 1 14 Hits 36 | 2 4 30 Projectile 36 | 2 4 30 Damage Taken 512 | 21 47 444 Core 127 | 21 13 93 Absorbed by Shields . | . . . Core Remaining (%) 88 | 91 86 . Volleys Fired 37 | 10 4 23 Largest 2 | 2 1 2 Hottest 50 | 40 30 50 Shots Fired 49 | 20 4 25 Gun 27 | 20 . 7 Cannon . | . . . Launcher 22 | . 4 18 Special . | . . . Kinetic 27 | 20 . 7 Thermal . | . . . Explosive 22 | . 4 18 Electromagnetic . | . . . Robot Hit Streak 11 | 4 3 11 Robot Miss Streak 1 | 1 . 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 30 | 11 1 18 Core Hits 31 | 7 6 18 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1100 | 106 185 809 Guns 147 | 106 . 41 Cannons . | . . . Explosions 953 | . 185 768 Melee . | . . . Ramming . | . . . Kinetic 147 | 106 . 41 Thermal 36 | . 36 . Explosive 917 | . 149 768 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles . | . . . Explosions 11 | . . 11 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 54 | . . 54 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 17 | 12 5 17 Average Temperature 6 | 9 3 6 Received Heat Transfer 210 | 12 30 168 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . 50 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 163 | 25 138 163 Initial 45 | . 9 45 Average 44 | 8 52 58 Influence Increases 383 | 35 150 198 Destroy 0b10 Robot/C 140 | 20 40 80 Destroy 0b10 Robot/NC 50 | 15 5 30 Destroy Leader 38 | . 12 26 Successful Hack 2 | . 2 . Disable Machine 30 | . 30 . Destroy Structure 123 | . 61 62 Influence Decreases 230 | 20 57 153 Entered New Map 69 | . 6 63 Time Decay 151 | 20 51 80 Lost Part 10 | . . 10 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | 1 4 8 Peak Tracking Total 4 | 1 2 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 4 | . 4 . Failed . | . . . Catastrophic . | . . . Database Lockouts 2 | . 2 . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 4 | . 4 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 321 | 10 143 168 Terrain 200 | 10 130 60 Seismic 320 | 9 143 168 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 404 | 93 143 168 Spaces Moved 337 | 71 148 118 Core 36 | 36 . . Treads . | . . . Legs . | . . . Wheels 301 | 35 148 118 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 79 | 64 80 87 Slowest Speed 95 | 80 95 95 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 7 34 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . . 6 Terrain Destroyed 118 | . 60 58 Melee . | . . . Projectile . | . . . AOE 118 | . 60 58 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 427 | 100 167 160 Wait 3 | . . 3 Move 335 | 70 147 118 Hop . | . . . Pick Up 23 | 12 4 7 Fast Attach 1 | . 1 . Attach 12 | 7 1 4 Detach 1 | . 1 . Swap 6 | . 5 1 Drop 9 | 1 4 4 Fire 37 | 10 4 23 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Central database locked down 151 | -10/Materials | Central database locked down 159 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 405 | -9/Materials | Self-destructed Last Messages --------------- 00353_ Dropped Terrain Scan Processor. 00354_ Dropped Imp. Terrain Scanner. 00365_ U-05 Engineer builds a Wall. 00376_ U-05 Engineer lays Concrete. 00377_ Destroyed Hover Unit. 00378_ U-05 Engineer lays Concrete. 00379_ W-16 Scout destroyed. 00379_ A-02 Transporter destroyed. 00379_ U-05 Engineer destroyed. 00382_ G-34 Mercenary destroyed. 00385_ U-05 Engineer lays Concrete. 00387_ K-01 Serf collects debris. 00388_ A-02 Transporter destroyed. 00388_ U-05 Engineer lays Concrete. 00392_ K-01 Serf collects debris. 00392_ U-05 Engineer lays Concrete. 00399_ G-47 Trooper destroyed. 00399_ U-05 Engineer lays Concrete. 00403_ Destroyed Hover Unit. 00404_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#### ???????????? | | ??????????????????????????????? ???????????? | | ??????????????????????????????? ??????????? | | ?????????????????????????????? ??????????? | | ???????????????????########### w ??????????? | | ???????????????????# [=* ?????????? | | ???????????????????# [ =u ?????????? | | ???????????????????# g] #????????? | | ???????????????????# "" #???????????? | | ???????????????????# "Y [ #???????????? | | ????????#??#???????# "" % [g #???????????? | | ????#??????????????# [[%= #+#???????????? | | ???????????????????##### ## ??????????? | | ?????????????????????# ##???" #?????????? | | ?????????????????????# @ ## #???????????????? | | ??????????????######## " k T #???????????????? | | ??????????????# # #???????????????? | | ??????????????# "" # #######???????????????? | | ??????#?#####?# "T ## ##?????????????????????? | | ????????#!! ### "" /!## ###########????????????? | | ????????#! ## r # #????????????? | | ????????#! # # # """ #????????????? | | ????????#! ### # # """ #????????????? | | ????????#!* | # """ #????????????? | | ????????#!! = + !! #????????????? | | ?#??????## # #????????????? | | ?????????## ### # #????????????? | | ??????????# ####?# # ] #????????????? | | ?????????## #????# ###########????????????? | | ??????????# """ #????# #??????????????????????? | | ??????????# """ #????# #??????????????????????? | | ??????????# """ #????# #??????????????????????? | | ??????????# #????# ######?????????????????? | | ??????????########????# #?????????????????? | | ????????????????????#?# #?????????????????? | | ??????????????#???????# #?????????????????? | | ?????????????????########+## #??????#??????????? | | ?????????????????# # #??????#??????????? | | ??????????????#??# # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed BattleIntegratedSink Manual? 0 Play Time 00:20:53 Cumulative 8.1 hours Start 2026.02.02 @ 23:24:57 End 2026.02.03 @ 00:05:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30b1e720-8941-4a90-94c2-ff970f9fcec3