Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 17:46:29 Player: Carlyle Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (136) 680 Value Destroyed (6606) 6606 Prototype IDs (58) 1160 Alien Tech Used (3) 600 Bonus (6336) 6336 TOTAL SCORE: 24682 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 1761 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -524 Cogmind --------- Core Integrity 0/1600 Matter 88/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Cooled Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Stasis Canceller Layered Medium Armor Plating Centrium Medium Armor Plating Light Regenerative Plating Phase Armor Advanced Shield Generator > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Improved Antigrav System Advanced Sensor Array EM Shield Precision Phase Gun Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon [Rating: 187] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Antigrav System Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Cryofiber Web Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Artifact Phase Armor Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 2 . . . . . . . . . . . . . . . . . 1 . . . 2 Utility 10 | . . . 2 1 . . . . 2 . . . . 1 1 . . . . 1 . 2 . . Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Parts Attached 227 | 6 7 4 23 7 9 . 3 12 16 1 5 6 22 32 7 6 1 2 7 14 10 10 11 6 Power 21 | 1 . . 2 1 . . 1 1 . . . . . 7 . 1 1 . 2 1 1 1 1 . Engine 4 | 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . . Core 7 | . . . 2 1 . . . . . . . . . 4 . . . . . . . . . . Reactor 10 | . . . . . . . . 1 . . . . . 1 . 1 1 . 2 1 1 1 1 . Propulsion 51 | 2 3 2 9 2 2 . . 4 5 . . 1 2 7 1 2 . . . 3 1 1 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | . . . 8 2 2 . . 2 . . . 1 2 2 . 1 . . . . . . . 1 Wheel 7 | 2 . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . Hover 20 | . 3 2 . . . . . . 1 . . . . 4 1 1 . . . 3 1 1 2 1 Flight 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . Utility 91 | 1 3 . 4 2 2 . 2 3 7 1 5 4 20 10 3 . . . . 4 8 5 5 2 Device 52 | . . . 3 1 2 . 1 3 2 . 3 . 15 8 3 . . . . 2 3 5 . 1 Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Processor 8 | . 1 . 1 . . . 1 . 1 . 1 2 . . . . . . . . 1 . . . Hackware 4 | . . . . . . . . . 1 . . 1 . . . . . . . 1 . . 1 . Protection 23 | . 1 . . . . . . . 3 1 1 1 5 2 . . . . . 1 3 . 4 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 64 | 2 1 2 8 2 5 . . 4 4 . . 1 . 8 3 3 . 2 5 6 . 3 3 2 Energy Gun 26 | . . . 3 1 2 . . 1 1 . . 1 . 2 2 3 . 2 4 4 . . . . Energy Cannon 11 | . . 2 . . . . . . 2 . . . . 3 . . . . . . . 1 2 1 Ballistic Gun 10 | 2 1 . . . 2 . . 2 . . . . . 1 . . . . 1 1 . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Launcher 7 | . . . 5 . 1 . . 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . . . 2 2 . . 2 . . 1 . . 1 . 2 6 1 3 1 Parts Lost 70 | . 1 . 8 . 1 5 . 4 2 . . . . 13 2 2 . . . 3 4 3 12 10 Power 8 | . . . 1 . . 1 . . . . . . . 4 . . . . . . . . 1 1 Propulsion 20 | . 1 . 4 . . . . 3 1 . . . . 2 1 1 . . . . . . 4 3 Utility 20 | . . . . . . 2 . . 1 . . . . 2 . . . . . . 3 1 6 5 Weapon 22 | . . . 3 . 1 2 . 1 . . . . . 5 1 1 . . . 3 1 2 1 1 Highest Loss Streak 9 | . 1 . 6 . 1 5 . 3 1 . . . . 6 2 1 . . . 3 2 2 6 9 Average Slot Usage (%) 90 | . 96 98 89 99 100 99 83 91 96 92 92 93 89 81 99 93 100 100 100 88 82 82 73 29 Core 2 | . . . 8 7 7 7 . . . . . . . 5 10 5 5 5 4 . . . . . Reactor 4 | . . . . . . . . 2 6 6 6 6 6 1 . 4 5 5 5 9 9 8 5 3 Leg 9 | . . . 21 26 30 30 30 19 13 13 13 13 13 6 . . 5 5 5 . . . . 1 Wheel 2 | . 17 . 7 3 . . . . 1 6 6 6 6 4 . . . . . . . . . . Hover 7 | . 10 42 3 . . . . . . . . . . 4 20 14 15 15 15 14 13 13 12 4 Flight 1 | . . . . . . . . 10 7 . . . . . . . . . . . . . . . Device 17 | . . . 11 22 23 22 14 15 17 13 12 13 11 14 25 26 26 26 26 20 13 20 13 5 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 2 Processor 6 | . 2 . 6 7 7 7 15 15 6 6 11 13 13 5 5 5 5 5 5 4 4 4 4 3 Hackware 3 | . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 8 6 . 3 . Protection 5 | . 8 11 3 . . . . . 7 12 6 5 4 6 5 5 5 5 5 6 6 13 12 5 Energy Gun 6 | . . . 3 15 15 14 . . 1 . . 3 6 3 9 14 15 15 15 10 11 3 . . Energy Cannon 3 | . . 20 . . . . . . 2 13 13 13 13 4 5 . . . . . . 2 5 2 Ballistic Gun 2 | . 28 1 . . 6 7 7 8 8 . . . . . . . . . 2 3 . . . . Slashing Weapon 1 | . . . . 6 . . . . 3 6 6 2 . 4 3 . . . . . . 1 . . Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 156 | 12 17 22 27 22 27 27 25 45 53 56 56 50 53 65 56 50 50 50 59 75 122 146 156 62 Greatest Support 92 | 26 26 24 51 35 55 55 55 55 48 28 28 28 28 64 49 50 50 50 50 89 92 92 89 33 Greatest Overweight (x) 7 | . 2 1 3 2 . . . 2 3 1 1 1 3 2 1 1 . . 1 1 1 1 2 7 Average Overweight (x) . | . . . 1 1 . . . . 1 1 1 1 1 . . . . . . . . 1 1 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 7 8 5 7 7 7 7 7 7 6 7 7 7 7 7 7 7 7 6 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 7 8 8 8 8 8 5 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 7 2 Class Distribution -------------------- 38% | Messiah-Mutant 22% | Scavenger-Mutant 16% | Mutant 13% | Messiah-Skirmisher 5% | Messiah-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Tank | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Skirmisher | -4/Warlord Messiah-Skirmisher | -3/Proximity Caves Messiah-Skirmisher | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Messiah-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 5967 | 252 88 57 411 20 162 . . 180 195 39 120 60 1535 1481 75 60 10 . 86 246 302 456 72 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7100 | . 230 74 1244 20 375 . . 210 581 . 189 . 545 1219 80 399 220 . 152 393 419 618 72 60 Parts 328 | . 17 6 60 4 16 . . 12 19 . 10 . 10 54 1 15 3 . 8 15 30 43 . 5 Haulers Intercepted 5 | . 1 . 2 . . . . . . . . . . 1 . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 143 | . . . . . 13 . . 13 . . 10 . 26 . . 6 6 50 19 . . . . . Prevented 49 | . . . . . 3 . . 6 . . . 2 11 . . 11 4 9 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 108 | . 5 4 22 . 7 . . 5 7 . 3 . 5 18 1 5 3 . 2 6 5 8 2 . Melee 23 | . . . . . . . . . 4 . . . . 15 . 1 . . . . . 3 . . Guns 26 | . 5 . 2 . 5 . . 1 . . . . 1 . 1 . 1 . 2 5 3 . . . Cannons 24 | . . 3 . . . . . . 2 . 3 . 4 2 . . . . . 1 2 5 2 . AOE 29 | . . 1 18 . 2 . . 3 . . . . . 1 . 4 . . . . . . . . Classes Destroyed 16 | . 3 . 6 1 1 . . . 2 . . . . 1 . 1 . . . . 1 . . . Worker 5 | . . . 1 . . . . . . . . . . 2 . . . . . . . 1 . 1 Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 5 | . 1 . 2 . . . . . . . . . . 1 . . . . . . 1 . . . Recycler 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Minesweeper 4 | . . . . . . . . . . . . . . . . 3 1 . . . . . . . Operator 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . Watcher 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . 1 Swarmer 17 | . 1 4 4 . . . . 3 . . . . . 4 . . . . . . . 1 . . Grunt 49 | . 4 . 12 . 6 . . . 3 . . . 3 10 . 4 1 . 2 2 . . 2 . Brawler 4 | . . . 1 . . . . . . . 1 . 1 . . 1 . . . . . . . . Duelist 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 10 | . . . 4 . . . . . 1 . 1 . . 2 . . . . . 1 . 1 . . Hunter 9 | . . . 1 . . . . 2 . . . . . . 1 . 2 . . . 1 2 . . Programmer 17 | . . . . . . . . . 3 . . . 1 2 . . . . . 3 4 4 . . Best Kill Streak 8 | . 3 4 8 1 4 . . 3 2 . 2 . 2 5 1 4 2 . 2 3 2 5 2 1 Combat Bots Only 6 | . 2 4 6 . 4 . . 3 2 . 2 . 2 4 1 4 2 . 2 3 1 3 2 . Max Kills in Single Turn 4 | . 1 2 3 1 2 . . 1 2 . 1 . 1 3 1 4 1 . 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 3 . 2 . . 1 . . . . . 1 . 4 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Damage Taken 18089 | . 360 164 1029 . 404 670 . 276 1022 . 52 . 79 2579 373 202 106 . 76 869 1061 2313 3006 3448 Core 3730 | . 62 15 139 . 14 106 . 53 95 . . . 14 346 41 16 . . . 75 255 588 293 1618 Absorbed by Shields 707 | . . . . . . . . . . . . . . . . . . . 72 209 . 181 245 . Redirected to Core 610 | . . . . . . . . . . . . . . . . . . . . . 133 410 67 . Core Remaining (%) 78 | 100 75 96 74 . . . . 75 . . . . 87 65 . . . . 95 . 74 . 39 . Volleys Fired 296 | . 22 5 37 . 15 . . 9 24 . 10 . 24 19 9 . 4 . 7 21 33 31 22 4 Largest 4 | . 2 2 2 . 3 . . 2 2 . 2 . 3 3 3 . 3 . 4 4 4 3 2 1 Hottest 324 | . 40 112 122 . 183 . . 105 170 . 170 . 175 245 267 . 210 . 243 263 324 216 188 81 Shots Fired 611 | . 44 10 54 . 35 . . 12 46 . 20 . 48 38 26 . 12 . 28 61 76 59 38 4 Gun 307 | . 44 . 18 . 32 . . 5 14 . . . 24 14 18 . 12 . 28 53 45 . . . Cannon 258 | . . 10 2 . . . . . 30 . 20 . 24 24 8 . . . . 8 31 59 38 4 Launcher 46 | . . . 34 . 3 . . 7 2 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 194 | . 44 . . . 3 . . . . . . . . 3 . . . . 4 18 31 56 34 1 Thermal 318 | . . . 18 . 29 . . 5 44 . 20 . 48 35 26 . 8 . 14 26 45 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 83 | . . 10 36 . 3 . . 7 2 . . . . . . . 4 . 4 7 . 3 4 3 Entropic 16 | . . . . . . . . . . . . . . . . . . . 6 10 . . . . Robot Hit Streak 14 | . 11 9 8 . 7 . . 5 12 . 14 . 12 9 5 . 2 . 4 11 9 3 8 2 Robot Miss Streak 6 | . 4 . 3 . 3 . . 1 2 . 3 . 3 6 5 . 5 . 3 5 6 3 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 4 | . 1 . . . 2 . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 432 | . 30 7 31 2 23 . . 8 53 . 11 . 38 65 14 5 9 . 17 39 33 21 24 2 Core Hits 229 | . 15 4 35 1 14 . . 6 14 . 4 . 15 32 6 15 6 . 7 17 13 14 4 7 Critical Hits 17 | . . . . . . . . . . . . . . 3 . . . . 1 1 . 7 5 . Critical Kills 9 | . . . . . . . . . . . . . . 1 . . . . . . . 6 2 . Critical Parts Destroyed 8 | . . . . . . . . . . . . . . 2 . . . . 1 1 . 1 3 . Melee Attacks 207 | . . . . 11 . . . . 45 . . 2 . 86 13 11 19 . . . . 20 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 171 | . . . . 11 . . . . 45 . . 2 . 86 7 . . . . . . 20 . . Piercing 36 | . . . . . . . . . . . . . . . 6 11 19 . . . . . . . Sneak Attacks 17 | . . . . 1 . . . . 3 . . . . 5 1 3 2 . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19311 | . 304 199 2622 161 633 . . 467 2095 . 371 . 1010 3512 709 890 839 . 554 1457 1053 1222 997 216 Guns 4442 | . 303 . 160 . 441 . . 57 188 . . . 489 128 224 . 114 . 554 1078 706 . . . Cannons 4620 | . . 155 42 . . . . . 771 . 371 . 521 555 90 . . . . 189 347 515 997 67 Explosions 5093 | . . 44 2392 . 192 . . 410 262 . . . . 458 174 517 343 . . 190 . . . 111 Melee 5089 | . . . . 161 . . . . 874 . . . . 2371 221 373 382 . . . . 707 . . Ramming 67 | . 1 . 28 . . . . . . . . . . . . . . . . . . . . 38 Kinetic 2522 | . 303 . . . 42 . . . . . . . . 42 . . . . 91 385 347 410 867 35 Thermal 6482 | . . 44 591 . 399 . . 57 1054 . 371 . 1010 1099 314 . 43 . 192 491 706 . . 111 Explosive 190 | . . . . . . . . . . . . . . . . . . . . 190 . . . . Electromagnetic 4489 | . . 155 2003 . 192 . . 410 167 . . . . . 174 517 414 . 77 113 . 105 130 32 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4256 | . . . . 161 . . . . 874 . . . . 2371 143 . . . . . . 707 . . Piercing 833 | . . . . . . . . . . . . . . . 78 373 382 . . . . . . . Entropic 472 | . . . . . . . . . . . . . . . . . . . 194 278 . . . . Highest Corruption 25 | . . . 5 . . . . . 3 3 3 3 . 6 . . . . . 3 8 4 25 12 Average Corruption 3 | . . . 5 . . . . . 1 3 3 2 . 4 . . . . . 2 3 1 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 110 | . . . 12 . . . . . 16 5 3 1 . 33 . . . . . 10 10 4 15 1 Message Errors 23 | . . . 3 . . . . . 3 1 1 . . 6 . . . . . 2 1 1 4 1 Matter Fused 25 | . . . 3 . . . . . 7 2 . . . 6 . . . . . 1 2 . 4 . Heat Flow Errors 8 | . . . . . . . . . . . 1 . . 1 . . . . . . 3 2 1 . Energy Discharges 17 | . . . 2 . . . . . 2 1 1 1 . 6 . . . . . 1 . . 3 . Data Loss (minor) 8 | . . . 1 . . . . . 1 1 . . . 3 . . . . . 1 . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Targeting Errors 22 | . . . 2 . . . . . 3 . . . . 10 . . . . . 2 3 1 1 . Weapon Failures 5 | . . . 1 . . . . . . . . . . . . . . . . 3 1 . . . Overload Shots 10 | . . . . . . . . . 3 . 3 . . 4 . . . . . . . . . . Overflow Damage 1078 | . . . 70 3 . . . 2 149 . . . 12 531 103 . 51 . . 35 34 50 15 23 Projectiles 224 | . . . . . . . . . 15 . . . 12 98 . . . . . . 34 50 15 . Explosions 269 | . . . 70 . . . . 2 22 . . . . 94 . . 23 . . 35 . . . 23 Melee 585 | . . . . 3 . . . . 112 . . . . 339 103 . 28 . . . . . . . Knockbacks 23 | . . . 1 . . . . . . . . . . . . . . . . 2 5 3 11 1 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . . . . . . . . 2 4 3 11 1 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 347 | . . . 118 . 11 . . . . . . . . . 15 . . . . 118 . . . 85 Shots 11 | . . . 7 . 1 . . . . . . . . . 1 . . . . 1 . . . 1 Rammed 11 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 9 Targets Rammed 11 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 522 | . 18 162 75 . 117 . . . 522 . 228 . 279 486 441 . . . 19 188 176 206 121 . Average Temperature 126 | . 7 76 21 . 65 . . . 216 . 117 . 87 191 215 . . . 11 76 87 61 16 . Received Heat Transfer 2916 | . 153 18 387 . 225 90 . 18 408 . 27 . 57 516 24 63 45 . 10 119 111 45 321 279 Effects 5 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . Combat Hostiles 5 | . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . Parts Fried 22 | . . . 11 . . . . 6 2 . . . . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 19 | . . . 1 . 1 . . . 6 . 1 . 3 1 . . 1 . . 2 2 . . 1 Heat Transferred 9007 | . . . 646 . 740 . . 111 1496 . 475 . 1833 1188 379 . 87 . 398 703 851 . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 1 8 . . . . 1 . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Peak Influence 782 | . 182 120 782 566 . . . . 459 . . . . 475 247 . . . . 218 332 386 226 83 Average Influence 190 | . 83 71 481 319 . . . . 150 . . . . 241 150 . . . . 89 182 263 102 47 Maximum Alert Level 3 | . . . 3 2 . . . . 2 . . . . 2 1 . . . . 1 1 1 1 . Low Security (%) 58 | 100 100 100 19 16 . . . . 65 . . . . 22 88 . . . . 98 59 16 98 100 Level 1 31 | . . . 6 68 . . . . 12 . . . . 70 11 . . . . 1 40 83 1 . Level 2 9 | . . . 59 15 . . . . 22 . . . . 6 . . . . . . . . . . Level 3 . | . . . 14 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 3 1 . . . . 2 . . . . 7 4 . . . . 2 8 3 5 4 Investigation 9 | . . 1 . . . . . . . . . . . 4 2 . . . . . 1 . 1 . Extermination 11 | . . . . . . . . . 2 . . . . 1 1 . . . . 1 2 2 1 1 Reinforcement 15 | . 1 . 2 1 . . . . . . . . . 2 . . . . . 1 5 1 . 2 Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 10 | . 1 1 . 1 . . . . 1 . . . . . 1 . . . . 1 1 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 304 | . 12 6 27 5 8 15 . 7 17 . 7 . 17 41 7 5 3 10 7 12 24 28 15 31 Peak Tracking Total 14 | . 5 4 7 2 4 14 . 4 5 . 3 . 5 5 4 4 2 12 4 5 10 11 7 14 Tactical Retreats 39 | . 1 2 1 1 2 1 . . . . 3 . . 11 . . 1 4 . 2 1 3 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 7 | . . 1 . . . . . . . . . . . 1 . 3 1 . . . . . . 1 Indirectly 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 18 | . . . . . . . . . . . . . . . . 15 3 . . . . . . . Triggered 18 | . . . . . . . . . . . 1 . 1 . . 3 4 9 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 40 | . . . 7 . . . . . 3 . . . . 12 6 . . . . 1 7 . 3 1 Max in Single Turn 10 | . . . 3 . . . . . 3 . . . . 10 4 . . . . 1 1 . 2 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Fab Network Shutdowns 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 46 | . 5 1 1 4 1 . 2 . 9 . . 1 1 2 1 1 1 10 . 1 1 2 2 . Terminals 12 | . 4 1 . 1 . . . . 5 . . . 1 . . . . . . . . . . . Fabricators 7 | . . . . 1 . . . . 1 . . . . 1 1 . . . . . . 2 1 . Repair Stations 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . 1 . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Total Hacks 135 | . 19 8 2 12 1 . 15 . 30 . . 5 3 3 2 1 1 18 . 7 2 2 4 . Successful 86 | . 10 2 2 8 1 . 15 . 11 . . 5 2 1 2 1 1 18 . 4 1 . 2 . Failed 48 | . 9 5 . 4 . . . . 19 . . . 1 2 . . . . . 3 1 2 2 . Catastrophic 7 | . . 1 . . . . . . 4 . . . 1 . . . . . . . . 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 98 | . 12 8 . 5 . . . . 7 . . . 1 10 3 . . 1 . 7 21 12 8 3 Terminals 47 | . 12 8 . 6 . . . . 18 . . . 3 . . . . . . . . . . . Fabricators 13 | . . . . 3 . . . . 3 . . . . 1 2 . . . . . . 2 2 . Repair Stations 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Recycling Units 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 2 1 . . . . 5 . . . . . . . . . . 7 . . 2 . Garrison Access 6 | . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . . Terminal Hacks 54 | . 5 1 . 1 1 . 15 . 4 . . 5 2 . . 1 1 18 . . . . . . Record 10 | . . . . . . . . . 1 . . . 2 . . . . 7 . . . . . . Part Schematic 14 | . 1 1 . . . . 7 . . . . 5 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Prototype ID Bank 16 | . 3 . . . . . 3 . 1 . . . . . . . . 9 . . . . . . Open Door 5 | . . . . . 1 . . . . . . . . . . 1 1 2 . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . 3 . . . . 2 . . . . . 2 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . Build 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . . . 2 . . . . . . . . . . 4 . . 1 . Insert Component 7 | . . . 1 . . . . . 2 . . . . . . . . . . 3 . . 1 . Analyze 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 25 | . 8 2 . 8 . . . . 2 . . . . 2 . . . . . . . . 3 . Terminals 5 | . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . Track 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Overload 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 1 1 2 . . . . 8 . . . 1 1 1 . . . . 1 1 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 5 . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 1 1 . . . 7 . . . . 5 . . . . . . . 1 . . . . Parts Built 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . Matter 672 | . . . . 102 . . . . 285 . . . . . 285 . . . . . . . . . Time 177 | . . . . 51 . . . . 76 . . . . . 50 . . . . . . . . . Total Part Build Rating 11 | . . . . 1 . . . . 5 . . . . . 5 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 108 | . . . . . . . . . 108 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 205 | . 205 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 205 | . 205 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . 1 . . . . . . . . . . 2 . . 1 . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 32 | . . . . 1 . . . 1 . . . 4 . 3 . . . 7 . 2 . 4 . 10 Largest Group 8 | . . . . 1 . . . 1 . . . 4 4 2 1 1 . 7 5 3 2 3 . 8 Highest-Rated Group 466 | . . . . 10 . . . 94 . . . 147 147 130 99 98 . 466 278 172 140 366 . 310 Highest-Rated Ally 122 | . . . . 10 . . . 94 . . . 38 38 99 99 98 . 94 60 70 70 122 . 122 Zionite Dispatches 7 | . . . . . . . . . . . . . . 2 . . . . . 1 . 3 . 1 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 14 | . . . . . . . . . . . . . . 2 . . . 7 . . 2 3 . . GOTO 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . DROP 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . Ally Attacks 222 | . . . . . . . . 11 . . . . 54 17 18 3 . 13 22 9 32 16 . 27 Total Damage 7846 | . . . . . . . . 385 . . . . 1310 969 737 166 . 410 640 261 1090 1218 . 660 Kills 47 | . . . . . . . . 3 . . . . 11 6 3 2 . 2 5 2 7 5 . 1 Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 2 . 2 . 1 1 1 1 . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Traps 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . 1 . . . . . 1 5 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 16394 | 47 424 208 481 581 801 405 108 873 1520 342 489 1176 876 1244 630 1062 798 627 499 618 627 918 597 443 Spaces Moved 12933 | 38 315 214 281 482 552 320 84 663 824 309 383 1032 622 755 511 901 827 757 540 723 529 668 298 305 Core 104 | 7 . . . . . . . . . . . . . . . . . . . . . . . 97 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2562 | . . . 71 177 552 320 84 663 642 . . 1 1 10 . . . . . . . . . 41 Wheels 3861 | 31 200 . 163 305 . . . . 182 309 383 1031 621 636 . . . . . . . . . . Hover 6406 | . 115 214 47 . . . . . . . . . . 109 511 901 827 757 540 723 529 668 298 167 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 90 48 48 90 125 126 126 120 110 110 110 110 110 48 52 55 65 65 65 55 48 98 105 50 Average Speed 98 | 82 99 52 111 110 125 126 126 123 142 110 110 110 110 103 99 58 65 65 81 60 95 100 117 131 Slowest Speed 400 | 90 180 116 240 130 126 126 126 190 150 110 110 150 210 180 112 106 65 65 118 118 106 106 180 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 3 56 22 34 14 69 53 69 84 21 44 53 89 70 16 12 78 71 90 56 10 61 19 20 11 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . 1 . . . . . 2 . . . 1 . . . . 3 . . . Known Exits Taken 21 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . 2 1 . 4 . 3 1 4 1 . . 2 3 . 3 . . . . . Spaces Dug 126 | . . . . 5 . . . . 21 . . . . 12 9 4 8 . . 2 6 40 19 . Terrain Destroyed 427 | . . 2 69 5 . . . 4 70 . 5 . 7 36 11 17 36 . 2 52 18 60 28 5 Melee 70 | . . . . 5 . . . . 21 . . . . 12 9 4 8 . . . . 11 . . Projectile 112 | . . . . . . . . . 2 . 5 . 7 7 2 . . . 2 9 18 49 11 . AOE 245 | . . 2 69 . . . . 4 47 . . . . 17 . 13 28 . . 43 . . 17 5 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Total 15780 | 53 389 301 393 517 629 322 86 710 1058 311 432 1070 778 1060 594 1421 1051 892 580 862 595 821 511 344 Wait 1684 | . 21 70 24 2 46 . . . 126 . 25 22 83 121 47 471 190 79 23 84 2 76 164 8 Move 12903 | 37 314 213 280 481 545 319 83 662 823 308 382 1031 621 754 510 900 826 756 539 722 528 667 297 305 Hop 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Pick Up 177 | 10 13 6 13 8 5 . . 14 12 1 5 2 5 27 2 10 4 3 1 9 6 10 7 4 Fast Attach 75 | . 2 . 9 1 . . . 5 5 . . 5 13 10 5 1 . . 1 5 8 3 2 . Attach 102 | 6 3 4 6 3 2 . 3 5 5 1 4 . 8 20 . 3 . . . 6 3 6 8 6 Detach 8 | . . . . . . . . 1 . . . . 4 2 . . . . . 1 . . . . Swap 51 | . 2 . 8 3 7 . . 2 6 . 1 1 1 2 2 2 1 2 6 3 . 1 1 . Drop 183 | . 11 3 15 8 6 . . 11 12 1 5 7 19 19 6 7 4 3 3 10 13 7 10 3 Fire 296 | . 22 5 37 . 15 . . 9 24 . 10 . 24 19 9 . 4 . 7 21 33 31 22 4 Melee 207 | . . . . 11 . . . . 45 . . 2 . 86 13 11 19 . . . . 20 . . Ram 11 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Rewire 55 | . . . . . . 3 . 1 . . . . . . . . . 49 . . 2 . . . Trap 19 | . . . . . . . . . . . . . . . . 16 3 . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 9) 338 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 6) 363 | -10/Materials | Discovered new exit (range 11) 413 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x2 628 | -9/Materials | Central database locked down 672 | -9/Materials | Discovered new exit (range 13) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Utility x2 756 | -8/Materials | Lost 6 parts (1p3n2w) 1080 | -8/Materials | First assault squad dispatched 1138 | -8/Materials | Discovered new exit (range 16) 1160 | -8/Materials | Identified exit to Factory 1161 | -8/Materials | Entered Factory 1161 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1641 | -7/Factory | Fabricated Med. Storage Unit (x1) 1654 | -7/Factory | Local fabrication network quarantined 1676 | -7/Factory | Discovered new exit (range 13) 1741 | -7/Factory | Identified exit to Lower Caves 1742 | -7/Factory | Entered Lower Caves 1828 | -7/Lower Caves | Learned 8 Factory zone layouts 2045 | -7/Lower Caves | Build established: Skirmisher 2335 | -7/Lower Caves | Found Prototype Device 2464 | -7/Lower Caves | Discovered new exit (range 10) 2475 | -7/Lower Caves | Identified exit to Lower Caves 2543 | -7/Lower Caves | Entered another Lower Caves area 2563 | -7/Lower Caves | Build established: Mutant 2596 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2812 | -7/Lower Caves | Learned Factory garrison access intel 2871 | -7/Lower Caves | Discovered new exit (range 8) 2879 | -7/Lower Caves | Identified exit to Data Miner 2938 | -7/Lower Caves | Attracted the attention of an 0b10 base 2945 | -7/Lower Caves | Attracted the attention of an 0b10 base 2948 | -7/Lower Caves | Entered Data Miner 2951 | -7/Data Miner | Discovered new exit (range 7) 2958 | -7/Data Miner | Identified exit to Proximity Caves 2975 | -7/Data Miner | Lost 5 parts (1p2u2w) 2975 | -7/Data Miner | Met Data Miner 3016 | -7/Data Miner | Received God Mode back door access code from Data Miner 3056 | -7/Data Miner | Entered Proximity Caves 3094 | -6/Proximity Caves | Learned Factory stockpile data 3276 | -6/Proximity Caves | Escorted by Enhanced Grunt 3377 | -6/Proximity Caves | Lost 3 parts (2n1w) 3382 | -6/Proximity Caves | Spotted B-75 Beast 3603 | -6/Proximity Caves | Found Prototype Device 3603 | -6/Proximity Caves | Identified Exp. Thermal Shield 3832 | -6/Proximity Caves | Discovered new exit (range 8) 3838 | -6/Proximity Caves | Identified exit to Factory 3851 | -6/Proximity Caves | Learned location of 1 exit from Factory 3867 | -6/Proximity Caves | Build established: Scavenger-Mutant 3929 | -6/Proximity Caves | Entered Factory 3929 | -6/Factory | Evolved 2 slots: Utility x2 3930 | -6/Factory | Identified exit to Factory 3931 | -6/Factory | Identified exit to Lower Caves 3933 | -6/Factory | Loaded intel: 4 garrison access locations 4528 | -6/Factory | Fabricated Lgt. Regenerative Plating? 4798 | -6/Factory | Identified Heart of Steel 4926 | -6/Factory | Local fabrication network quarantined 5345 | -6/Factory | Repaired Exp. Thermal Shield 5360 | -6/Factory | Discovered exit to Lower Caves (range 10) 5449 | -6/Factory | Entered Lower Caves 5545 | -6/Lower Caves | Encountered a Warlord checkpoint 5558 | -6/Lower Caves | Learned Factory terminal intel 5729 | -6/Lower Caves | Discovered new exit (range 7) 5735 | -6/Lower Caves | Identified exit to Lower Caves 5791 | -6/Lower Caves | Entered another Lower Caves area 5972 | -6/Lower Caves | Learned location of 2 exits from Factory 5982 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6266 | -6/Lower Caves | Discovered new exit (range 7) 6279 | -6/Lower Caves | Identified exit to Zion 6280 | -6/Lower Caves | Entered Zion 6320 | -6/Zion | System corruption cleaned by Quarantine Array 6342 | -6/Zion | Learned Factory emergency access door positions 6398 | -6/Zion | Found Prototype Processor 6398 | -6/Zion | Identified Exp. Target Analyzer 6697 | -6/Zion | System corruption cleaned by Quarantine Array 6897 | -6/Zion | Imprinted 6899 | -6/Zion | Declared Zion's savior 6986 | -6/Zion | Given A8's code to call for help 7190 | -6/Zion | Build established: Messiah-Mutant 7301 | -6/Zion | Discovered new exit (range 14) 7432 | -6/Zion | Identified exit to Proximity Caves 7456 | -6/Zion | Entered Proximity Caves 7456 | -5/Proximity Caves | Accompanied by 4 allies 8003 | -5/Proximity Caves | Learned location of 1 exit from Factory 8211 | -5/Proximity Caves | Discovered exit to Factory (range 4) 8332 | -5/Proximity Caves | Entered Factory 8332 | -5/Factory | Accompanied by 2 allies 8332 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8333 | -5/Factory | Identified exit to Upper Caves 8333 | -5/Factory | Identified exit to Factory 8335 | -5/Factory | Loaded intel: 20 terminal locations 8361 | -5/Factory | Incoming investigation squad redirected 8382 | -5/Factory | Spotted B-75 Beast 8521 | -5/Factory | Incoming investigation squad redirected 9103 | -5/Factory | Lost 6 parts (2p1n1u2w) 9186 | -5/Factory | Heart of Steel transformed into Warbot 9383 | -5/Factory | Discovered exit to Factory (range 15) 9428 | -5/Factory | Retrieved Zion intel report: Guard Positions 9429 | -5/Factory | Zion Hover Resupply teleported in 9519 | -5/Factory | Zion Infowar Resupply teleported in 9522 | -5/Factory | Found Exp. Terrain Scan Processor 9576 | -5/Factory | Entered another Factory area 9576 | -4/Factory | Accompanied by 1 ally 9576 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9608 | -4/Factory | Incoming investigation squad redirected 9864 | -4/Factory | Incoming investigation squad redirected 10073 | -4/Factory | Fabricated Exp. Sensor Array (x1) 10186 | -4/Factory | Garrison activated, responded to threat 10197 | -4/Factory | Discovered new exit (range 8) 10205 | -4/Factory | Identified exit to Upper Caves 10206 | -4/Factory | Entered Upper Caves 10206 | -4/Upper Caves | Accompanied by 1 ally 10346 | -4/Upper Caves | Learned 4 Research zone layouts 10551 | -4/Upper Caves | Encountered a Warlord checkpoint 11266 | -4/Upper Caves | Discovered new exit (range 3) 11268 | -4/Upper Caves | Identified exit to Upper Caves 11268 | -4/Upper Caves | Entered another Upper Caves area 11982 | -4/Upper Caves | Discovered new exit (range 9) 11987 | -4/Upper Caves | Identified exit to Warlord 12066 | -4/Upper Caves | Entered Warlord 12232 | -4/Warlord | Visited the Vortex Lab 12240 | -4/Warlord | Met EX-DEC 12244 | -4/Warlord | Found Prototype Energy Gun 12246 | -4/Warlord | Found Prototype Energy Gun 12247 | -4/Warlord | Identified Vortex Rifle (x2) 12251 | -4/Warlord | Warlord's base attacked by MAIN.C 12324 | -4/Warlord | Rebuked by Warlord 12341 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 12342 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 12535 | -4/Warlord | Build established: Messiah-Skirmisher 12601 | -4/Warlord | Warlord forces counterattacked 12607 | -4/Warlord | Opened side exit 12634 | -4/Warlord | Discovered new exit (range 9) 12638 | -4/Warlord | Identified exit to Proximity Caves 12693 | -4/Warlord | Entered Proximity Caves 12693 | -3/Proximity Caves | Accompanied by 5 allies 12978 | -3/Proximity Caves | Spotted B-86 Titan 12991 | -3/Proximity Caves | Allies destroyed B-86 Titan 13182 | -3/Proximity Caves | Discovered new exit (range 6) 13188 | -3/Proximity Caves | Identified exit to Research 13192 | -3/Proximity Caves | Entered Research 13192 | -3/Research | Accompanied by 3 allies 13192 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13532 | -3/Research | Lost 3 parts (3w) 13710 | -3/Research | Retrieved Zion intel report: Main Access 13710 | -3/Research | Identified exit to Research 13711 | -3/Research | Zion Hacker squad teleported in 13788 | -3/Research | Discovered new exit (range 10) 13798 | -3/Research | Identified exit to Quarantine 13810 | -3/Research | Entered Quarantine 13810 | -3/Quarantine | Accompanied by 4 allies 13836 | -3/Quarantine | Found Alien Artifact 13836 | -3/Quarantine | Identified Phase Armor 13880 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13915 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13930 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 13938 | -3/Quarantine | Found Sigix Corpse 13958 | -3/Quarantine | Found Alien Artifact 13958 | -3/Quarantine | Identified Core Reset Matrix 13958 | -3/Quarantine | Used Core Reset Matrix 13962 | -3/Quarantine | Detected hypermatrix surge 13962 | -3/Quarantine | Sensed 16 artifacts in vicinity 14035 | -3/Quarantine | Found Prototype Processor 14035 | -3/Quarantine | Identified Exp. Terrain Scan Processor 14059 | -3/Quarantine | Build established: Messiah-Mutant 14254 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14277 | -3/Quarantine | Crushed by falling debris 14313 | -3/Quarantine | Found Sigix Broadsword 14327 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14432 | -3/Quarantine | Discovered exit to Research (range 8) 14437 | -3/Quarantine | Entered Research 14437 | -2/Research | Evolved 2 slots: Utility x2 14707 | -2/Research | Zion Heavy squad teleported in 14859 | -2/Research | Retrieved Zion intel report: Branch Access 14859 | -2/Research | Identified exit to Testing 14860 | -2/Research | Zion Recon squad teleported in 14963 | -2/Research | Spotted B-90 Cyclops 15208 | -2/Research | Zion Heavy squad teleported in 15355 | -2/Research | Entered Testing 15369 | -2/Testing | Found Prototype Protection 15370 | -2/Testing | Identified Centrium Heavy Armor Plating 15402 | -2/Testing | Found Centrium Heavy Armor Plating 15425 | -2/Testing | Retrieved Zion intel report: Guard Positions 15446 | -2/Testing | Found Prototype Hackware 15446 | -2/Testing | Identified System Mapper 15521 | -2/Testing | Garrison activated, responded to threat 15595 | -2/Testing | Lost 6 parts (1p2n2u1w) 15754 | -2/Testing | Found Centrium Heavy Armor Plating 15756 | -2/Testing | Found Centrium Heavy Armor Plating 15876 | -2/Testing | Core integrity fell below 50% 15894 | -2/Testing | System corruption reached 10% 15936 | -2/Testing | Discovered new exit (range 11) 15950 | -2/Testing | Identified exit to Access 15952 | -2/Testing | Entered Access 15952 | -1/Access | Evolved 2 slots: Propulsion x2 15977 | -1/Access | Lost 5 parts (1n4u) 16240 | -1/Access | Spotted B-99 Colossus 16254 | -1/Access | Spotted B-99 Colossus 16329 | -1/Access | Core integrity fell below 50% 16350 | -1/Access | Emitted hypermatrix ping 16355 | -1/Access | Assembled emerged from beneath the floor 16372 | -1/Access | Zion Heavy squad teleported in 16375 | -1/Access | Lost 9 parts (1p3n4u1w) 16376 | -1/Access | Garrison activated, responded to threat 16388 | -1/Access | Core integrity fell below 20% 16390 | -1/Access | System corruption reached 10% 16395 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16376_ ALERT: Activating Garrison Access A004. 16376_ Slug penetrates Wall. 16376_ Penetrated by Slug. 16376_ Slammed into H-88 Terminator. 16376_ Adv. Signal Interpreter destroyed. 16376_ System corrupted by crushing effect (+3). 16377_ Penetrated by Slug. 16377_ Slug penetrates H-88 Terminator. 16377_ Door malfunctions. 16377_ Slammed into H-88 Terminator. 16381_ Slug penetrates Wall. 16386_ K-01 Serf collects debris. 16387_ C-30 ARC bursts open, deploying its payload. 16387_ P-80 Master unfolds itself. 16389_ W-44 Eye destroyed. 16389_ Door malfunctions. 16392_ Penetrated by Slug. 16392_ Dropped Centrium Heavy Armor Plating. 16393_ R-10 Processor collects Centrium Heavy Armor Plating. 16395_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | | ??????????????????##??????????????????????????# | | ???????????????? ?????????????????????????# | | ?????????????? ?????????????????????????## | | ?????????????? u ????????????????????????#" | | ????????????? R ????????##############???# | | ????????????? ???????# = #???# | | ????????????? ???????# ##### | | ?????????????? ######## + | | ???????????????# % ! # """""" ##### | | ???????????????# A pp %! # """""" #???# | | ???????????????# t g g # """""" #???# | | ???????????????# u Rt """""" #???# | | ???????????????# # """""" #???# | | ???????????????# @ # #???# | | ???????????????# A R# #???# | | ???????????????######## # """ """ #???# | | ??????????????????????# # """G""" #???# | | ??????????????????????# g ##############???# | | ??????????????????????# g #????????????????# | | ??????????????????????# #????????????????# | | ??????????????????????# #????????????????# | | ??????????????????????# #????????????????# | | ?????????????????????? #????????????????# | | ????????????????????? #????????????????# | | ???????????????????? k h#????????????????# | | ????????????????????? h/????????????????# | | ???????????????????? #????????????????# | | ???????????????????? k#????????????????? | | ?????????????????????? #????????????????? | | ???????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 41 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 150 Armor Coverage 1575 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ M-36 Artificer | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel Fabricated ------------ Med. Storage Unit | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Phase Armor Core Reset Matrix Sigix Broadsword Achievements -------------- Alien Roots Tank Turtlemind What Is This Thing? Challenges ------------ None Game ------ Seed TiamatReactiveSource Manual? 0 Play Time 03:46:09 Cumulative 233.4 hours Start 2019.11.17 @ 12:35:06 End 2019.11.17 @ 17:46:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 147 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76a8c017-82c4-4c8c-9129-8dd93284d877