Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.22 @ 22:18:46

Player: Big Tortoise

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (8)       40
Value Destroyed (288)      288
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (24189)              24189
              TOTAL SCORE: 31977

 Bonus
-------
Pacifist                   200
Entered DSFs               1500
Win                        3000
Win Speed                  19489

 Cogmind 
---------
Core Integrity             1560/1600
Matter                     300/300
Energy                     194/200
System Corruption          0%
Temperature                Cool (19)
Movement                   Flying (21)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Micro Nuclear Core
         Micro Antimatter Reactor
>              --- PROPULSION (8) ---
               Biomechanical Wings
               Biomechanical Wings
               Nuclear Pulse Array
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Electron Diverter
>              --- UTILITY (12) -----
               Triangulator
  Experimental Optical Array
      Improved Targeting Computer
      Improved Core Shielding
      Improved Propulsion Shielding
      Improved Propulsion Shielding
  Experimental Weapon Shielding
  Experimental Weapon Shielding
      Improved Light Armor Plating
               Graphene Brace
               Hacking Suite
      Advanced System Shield
>              --- WEAPON (3) -------
               Railgun
         Heavy Pick
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Field Propulsion Array
               Micro-nuke Launcher
         Heavy Flail

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Biomechanical Wings
               Biomechanical Wings
               Nuclear Pulse Array
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Electron Diverter
>              --- UTILITY ----------
               Triangulator
  Experimental Optical Array
      Improved Targeting Computer
      Improved Core Shielding
      Improved Propulsion Shielding
      Improved Propulsion Shielding
  Experimental Weapon Shielding
  Experimental Weapon Shielding
      Improved Light Armor Plating
               Graphene Brace
               Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Railgun
         Heavy Pick
>              --- INVENTORY --------
         Light Quantum Reactor
               Field Propulsion Array
               Micro-nuke Launcher
         Heavy Flail
[Rating: 138]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Biomechanical Wings
  Leg                      Aluminum Leg
  Flight Unit              Biomechanical Wings
Utility                    Improved Propulsion Shielding
  Device                   Triangulator
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Flail
  Energy Gun               Small Laser
  Ballistic Gun            Railgun
  Launcher                 Rocket Array
  Impact Weapon            Heavy Flail
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Slots Evolved              19   | .   1   2   .   .   4   .   2   2   .   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   1   .   .   1   .   1   1   .   1   1   .   .   .   
  Utility                  10   | .   1   1   .   .   2   .   1   1   .   1   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             61   | 6   3   5   3   4   2   3   7   1   6   10  1   3   2   5   
  Power                    5    | 1   .   .   .   1   .   .   1   .   .   1   .   1   .   .   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               19   | 2   .   1   3   2   1   .   2   1   1   4   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   3   2   1   .   2   1   1   4   1   .   .   1   
  Utility                  27   | 2   2   3   .   1   .   3   3   .   3   4   .   2   1   3   
    Device                 8    | .   1   .   .   1   .   .   1   .   .   3   .   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | 1   .   1   .   .   .   2   1   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Protection             11   | 1   1   2   .   .   .   1   1   .   3   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 1   1   1   .   .   1   .   1   .   2   1   .   .   1   1   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   1   .   1   2   1   .   .   .   
Parts Lost                 12   | .   .   5   4   .   .   .   1   .   1   .   1   .   .   .   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   1   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   5   8   .   .   .   1   .   1   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   78  82  38  65  64  66  77  83  81  80  84  84  88  87  
  Engine                   5    | .   12  10  .   9   7   7   6   5   5   5   4   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   4   4   4   4   3   
  Leg                      4    | .   25  20  2   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   15  26  28  28  31  33  33  31  29  29  29  26  
  Device                   6    | .   8   8   .   10  7   7   2   5   3   3   13  12  8   7   
  Processor                11   | .   12  15  11  10  7   9   17  16  13  12  9   8   8   7   
  Protection               14   | .   3   9   10  10  7   7   12  11  17  20  18  19  25  23  
  Energy Gun               3    | .   15  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   2   .   .   7   7   6   5   2   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   1   5   3   4   4   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 7   11  13  1   9   16  17  22  22  23  29  29  31  36  37  
  Greatest Support         54   | 20  20  20  20  12  17  17  23  27  29  43  43  43  43  54  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   5   4   3   5   5   5   4   5   5   5   5   5   5   
  Average Carried          3    | 1   2   2   2   3   4   4   4   4   4   3   4   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   1   4   3   3   5   5   5   4   5   3   5   5   5   5   

 Class Distribution 
--------------------
 67% | Hacker-Sprinter
 32% | Hacker-Mutant

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Storage
 Hacker-Sprinter | -9/Recycling
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/DSF
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/DSF
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
 Hacker-Sprinter | -2/DSF
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Matter Collected           789  | 183 .   107 53  40  20  .   50  .   89  107 40  .   40  60  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            169  | .   .   43  .   .   .   .   .   .   19  .   107 .   .   .   
  Parts                    8    | .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Combat Hostiles Destroyed  8    | .   .   4   .   .   .   .   .   .   1   .   3   .   .   .   
  Guns                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   4   .   .   .   .   .   .   1   .   3   .   .   .   
  Combat Bots Only         4    | .   .   4   .   .   .   .   .   .   1   .   3   .   .   .   
Max Kills in Single Turn   2    | .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Hostile Shots Fired        305  | .   18  123 36  .   .   8   26  .   51  3   27  .   .   13  
  Missed                   136  | .   7   45  15  .   .   4   18  .   26  .   14  .   .   7   
Damage Taken               1648 | .   73  559 177 .   .   120 58  .   315 38  163 .   .   145 
  Core                     429  | .   7   110 91  .   .   30  7   .   94  10  40  .   .   40  
  Absorbed by Shields      43   | .   .   .   .   .   .   27  .   .   .   .   16  .   .   .   
  Redirected to Shielding  246  | .   .   13  19  .   .   7   17  .   103 12  46  .   .   29  
  Ignored by Resistances   1049 | .   48  365 110 .   .   82  35  .   193 23  108 .   .   85  
Core Remaining (%)         92   | 100 97  .   .   49  .   95  99  .   90  99  96  .   100 97  
Volleys Fired              5    | .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest                  2    | .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Hottest                  80   | .   80  70  .   .   .   .   .   .   46  .   .   .   .   .   
Shots Fired                9    | .   4   4   .   .   .   .   .   .   1   .   .   .   .   .   
  Gun                      6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         6    | .   4   6   .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Miss Streak        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           15   | .   4   3   .   .   .   .   .   .   4   .   4   .   .   .   
  Core Hits                8    | .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Smash                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Melee Attacks              29   | .   .   .   .   .   .   .   2   .   3   6   6   4   .   8   
  Impact                   21   | .   .   .   .   .   .   .   2   .   3   6   6   4   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           857  | .   43  290 .   .   .   .   .   .   285 .   239 .   .   .   
  Guns                     65   | .   43  22  .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               408  | .   .   264 .   .   .   .   .   .   144 .   .   .   .   .   
  Melee                    380  | .   .   .   .   .   .   .   .   .   141 .   239 .   .   .   
  Ramming                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  65   | .   43  22  .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                408  | .   .   264 .   .   .   .   .   .   144 .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   380  | .   .   .   .   .   .   .   .   .   141 .   239 .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Average Corruption       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            159  | .   .   6   .   .   .   .   .   .   12  .   141 .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    153  | .   .   .   .   .   .   .   .   .   12  .   141 .   .   .   
Knockbacks                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Impact                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      88   | .   .   20  .   .   .   .   .   .   .   .   .   .   .   68  
  Shots                    3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        66   | .   66  60  .   .   .   .   .   .   18  2   .   .   .   28  
  Average Temperature      14   | .   36  29  .   .   .   .   .   .   18  2   .   .   .   6   
  Received Heat Transfer   582  | .   66  255 111 .   .   .   27  .   84  .   21  .   .   18  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Impact Corruptions       7    | .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         150  | .   100 50  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Peak Influence             268  | .   37  156 139 76  201 109 178 63  83  214 268 150 102 255 
  Initial                  201  | .   .   11  40  38  201 109 42  63  33  31  83  108 87  46  
  Average                  76   | .   17  57  65  45  201 109 95  63  51  67  152 127 92  120 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 .   100 100 100 100 97  72  100 100 75  
  Level 1                  5    | .   .   .   .   .   100 .   .   .   .   2   27  .   .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   3   .   .   .   1   .   2   2   2   .   1   .   
  Investigation            4    | .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   3   .   .   .   1   .   2   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Distress Signals           4    | .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   2   15  11  .   1   1   17  .   7   9   12  .   1   8   
  Peak Tracking Total      15   | .   2   11  10  .   3   1   15  .   6   5   8   .   1   7   
  Tactical Retreats        6    | .   .   .   2   .   .   .   1   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Traps Triggered            10   | .   .   2   .   .   .   1   .   .   1   2   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Machines Disabled          6    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   2   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Machines Accessed          27   | .   2   1   2   6   1   .   3   1   .   5   2   1   .   3   
  Terminals                23   | .   1   1   2   5   1   .   2   1   .   4   2   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                67   | .   3   4   3   19  2   .   6   1   .   17  5   1   .   6   
  Successful               28   | .   3   2   2   7   1   .   4   1   .   3   .   1   .   4   
  Failed                   39   | .   .   2   1   12  1   .   2   .   .   14  5   .   .   2   
    Catastrophic           12   | .   .   .   .   5   .   .   .   .   .   4   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   2   4   6   15  .   .   1   .   .   10  .   .   .   3   
  Terminals                60   | .   2   4   3   18  2   .   4   1   .   14  5   1   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             20   | .   2   1   2   4   1   .   3   1   .   2   .   1   .   3   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   
  Level Access Points      5    | .   1   1   .   1   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   1   .   3   .   .   .   .   .   1   .   .   .   1   
  Terminals                5    | .   .   1   .   2   .   .   .   .   .   1   .   .   .   1   
    Botnet                 5    | .   .   1   .   2   .   .   .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   1   5   .   .   1   .   .   5   2   .   .   3   
  Full Trace Events        6    | .   .   .   .   3   .   .   .   .   .   1   2   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   39   | .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Turns Passed               1224 | 62  74  186 81  120 19  34  115 10  46  178 59  75  35  130 
Spaces Moved               2722 | 46  54  136 175 334 48  42  371 39  44  556 147 190 106 434 
  Core                     5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     243  | 41  54  136 12  .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2474 | .   .   .   163 334 48  42  371 39  44  556 147 190 106 434 
  Fastest Speed            21   | 50  120 120 37  32  28  28  26  23  23  22  24  24  24  21  
  Average Speed            34   | 112 120 120 43  34  28  28  26  23  24  23  24  24  24  21  
  Slowest Speed            200  | 120 120 120 120 200 32  28  26  23  27  27  27  27  24  25  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            33   | .   .   .   7   8   .   .   6   .   1   5   5   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   14  31  35  79  2   45  19  2   36  22  7   8   86  17  
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        11   | 1   1   1   1   1   1   .   1   1   .   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 15   | .   .   .   .   .   .   .   2   .   .   3   .   4   .   6   
Terrain Destroyed          57   | .   .   6   .   .   .   .   2   .   18  3   .   4   .   24  
  Melee                    15   | .   .   .   .   .   .   .   2   .   .   3   .   4   .   6   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   .   6   .   .   .   .   .   .   18  .   .   .   .   18  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Total                      2887 | 54  58  152 172 329 51  64  379 39  71  587 155 211 113 452 
  Wait                     6    | .   .   4   .   .   .   .   .   .   .   1   .   .   .   1   
  Move                     2648 | 45  53  136 162 318 47  41  359 38  41  546 137 189 103 433 
  Hop                      27   | .   .   .   5   7   .   .   5   .   1   4   4   .   1   .   
  Pick Up                  23   | 2   .   4   1   .   2   3   3   .   2   2   2   1   .   1   
  Fast Attach              40   | 6   1   3   .   4   2   2   4   .   3   7   1   2   2   3   
  Attach                   19   | .   2   1   3   .   .   1   3   1   2   3   .   1   .   2   
  Detach                   6    | 1   .   .   1   .   .   .   1   .   1   1   .   .   .   1   
  Swap                     2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Drop                     20   | .   .   .   .   .   .   4   2   .   3   6   1   .   1   3   
  Fire                     5    | .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    29   | .   .   .   .   .   .   .   2   .   3   6   6   4   .   8   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            61   | .   .   .   .   .   .   13  .   .   13  11  4   14  6   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials (discovered 4 exits: Mat x3 / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/DSF
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/DSF
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Identified exit to Materials
   10 | -11/Scrapyard | Discovered exit to Materials (range 15)
   63 | -11/Scrapyard | Entered Materials
   63 | -10/Materials | Evolved 1 slot: Utility x1
   90 | -10/Materials | Identified exit to Mines
   90 | -10/Materials | Identified exit to Materials
  137 | -10/Materials | Entered another Materials area
  137 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  190 | -9/Materials  | Identified exit to Materials
  310 | -9/Materials  | Identified exit to Storage
  310 | -9/Materials  | Discovered exit to Storage (range 11)
  312 | -9/Materials  | Build established: Hacker-Mutant
  323 | -9/Materials  | Entered Storage
  358 | -9/Storage    | Identified exit to Recycling
  369 | -9/Storage    | Lost 8 parts (1p2n3u2w)
  386 | -9/Storage    | Core integrity fell below 50%
  402 | -9/Storage    | Used back door to open Recycling access
  404 | -9/Storage    | Entered Recycling
  404 | -9/Recycling  | Found Scrap Engine
  511 | -9/Recycling  | Identified exit to Factory
  524 | -9/Recycling  | Entered Factory
  524 | -7/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  529 | -7/Factory    | Found Prototype Launcher
  529 | -7/Factory    | Identified Rocket Array
  543 | -7/Factory    | Identified exit to DSF
  543 | -7/Factory    | Entered DSF
  562 | -7/DSF        | Identified exit to Factory
  562 | -7/DSF        | Discovered exit to Factory (range 14)
  568 | -7/DSF        | Additional patrols routed to DSF
  577 | -7/DSF        | Entered Factory
  577 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  614 | -6/Factory    | Spotted B-75 Beast
  657 | -6/Factory    | Fabricated Adv. Focal Shield?
  661 | -6/Factory    | Identified exit to Factory
  692 | -6/Factory    | Entered another Factory area
  692 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  702 | -5/Factory    | Identified exit to DSF
  702 | -5/Factory    | Entered DSF
  718 | -5/DSF        | Additional patrols routed to DSF
  742 | -5/DSF        | Identified exit to Factory
  742 | -5/DSF        | Discovered exit to Factory (range 15)
  748 | -5/DSF        | Entered Factory
  748 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  806 | -4/Factory    | Build established: Hacker-Sprinter
  911 | -4/Factory    | Identified exit to Research
  926 | -4/Factory    | Entered Research
  926 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  981 | -3/Research   | Identified exit to Research
  981 | -3/Research   | Discovered exit to Research (range 13)
  985 | -3/Research   | Entered another Research area
  985 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 1060 | -2/Research   | Identified exit to DSF
 1060 | -2/Research   | Entered DSF
 1079 | -2/DSF        | Additional patrols routed to DSF
 1079 | -2/DSF        | Identified exit to Access
 1079 | -2/DSF        | Discovered exit to Access (range 22)
 1095 | -2/DSF        | Entered Access
 1095 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 1132 | -1/Access     | Identified exit to Command
 1178 | -1/Access     | Energy Cycler disabled
 1224 | -1/Access     | Identified exit to Surface
 1224 | -1/Access     | Discovered exit to Surface (range 6)
 1225 | ***           | Escaped!

 Last Messages 
---------------
01153_ Dropped Focal Shield.
01154_ Acquired Adv. System Shield.
01161_ Penetrated by Slug. <x2>
01178_ ALERT: Power surge detected, dispatching
  additional patrols.
01178_ Energy Cycler explodes.
01181_ K-01 Serf collects debris.
01185_ Acquired 40 matter.
01186_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
01193_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01193_ Terminal disabled.
01223_ Connecting with Terminal...
01224_ The Access Shell folds into the floor.
01224_ EXIT=FOUND: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???# ??????????????#          #??????????????????? |
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| ???# ?????????????##          ##?????????????????? |
| ???# #????????????#            #?????????????????? |
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| ???#  ?????????????#T         #??????????????????? |
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| ???#  ?????????????#""        #??????????????????? |
| ####  ##############""        ####???????????????? |
|                     u                       ?????? |
|                   w    R                    ?????? |
| #       ###################################??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          29
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         14
Terrain Scan Density       10
Power Amplification        20
Corruption Block           8
Armor Coverage             150
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           90
Evasion (%)                65
Targeting Accuracy         11
Core Analysis              6
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Focal Shield | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaVisualRecalibrator
  Manual?         0
Play Time         00:44:06
  Cumulative      365.9 hours
  Start           2024.04.19 @ 00:42:11
  End             2024.04.22 @ 22:18:46
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          62
  Rogue           13
  Adventurer      45
  Explorer        4
Win Type          0
  Total           20
  Types           8/0/5/4/1/0/1/1/0
Lore%             77
Gallery%          83
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6abc697d-99f8-4bfd-a9ee-b1ef1a26ab9e