Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 23:18:15 Player: sentrybuster Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (271) 1355 Value Destroyed (11188) 11188 Prototype IDs (41) 820 Alien Tech Used (5) 1000 Bonus (8855) 8855 TOTAL SCORE: 30718 Bonus ------- High Alert Combat Kills 1678 Follower Combat Kills 187 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -10 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Heavy Treads > --- UTILITY (13) ----- Advanced Signal Interpreter Improved System Shield Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Gamma Bomb Array Guided Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Advanced Weight Redist. System Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Reaction Control System Experimental Powered Armor Medium Regenerative Plating Antimissile System Improved Hacking Suite Experimental Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Heavy Neutron Cannon Warp Cannon Linked Autogun > --- INVENTORY -------- Recoil Nullifier Advanced Component Analysis Suite Transdimensional Reconstructor Core Regenerator Advanced Micro-nuke Launcher Sigix Terminator Guided Remote Datajack [Rating: 184] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Improved Lightning Gun Energy Cannon Warp Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Guided Remote Datajack Impact Weapon Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 . . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 . . . . . . . . 1 Utility 11 | . . 1 1 1 2 . 1 . . 2 . . 2 . 1 Weapon 2 | . . . . . . 1 1 . . . . . . . . Parts Attached 292 | 7 18 30 31 14 36 19 16 15 2 2 43 14 19 4 22 Power 31 | 1 2 6 2 2 3 . 3 1 . . 9 . . 1 1 Engine 12 | 1 1 6 1 1 1 . 1 . . . . . . . . Core 11 | . 1 . 1 1 1 . 1 1 . . 5 . . . . Reactor 8 | . . . . . 1 . 1 . . . 4 . . 1 1 Propulsion 65 | 2 5 8 12 5 9 4 2 1 2 . 6 . 4 1 4 Treads 8 | . . 1 1 4 . . . . . . . . . . 2 Leg 12 | 2 4 2 4 . . . . . . . . . . . . Wheel 3 | . 1 2 . . . . . . . . . . . . . Hover 42 | . . 3 7 1 9 4 2 1 2 . 6 . 4 1 2 Flight . | . . . . . . . . . . . . . . . . Utility 97 | 1 4 4 4 4 13 10 9 6 . 2 11 8 10 2 9 Device 54 | . 2 1 . 3 7 5 7 6 . . 5 2 7 2 7 Storage 6 | 1 1 . . . 1 1 . . . . . 1 1 . . Processor 8 | . . . 2 . 3 . . . . . . . 2 . 1 Hackware 7 | . . 1 . . 1 . . . . 1 1 2 . . 1 Protection 22 | . 1 2 2 1 1 4 2 . . 1 5 3 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 99 | 3 7 12 13 3 11 5 2 7 . . 17 6 5 . 8 Energy Gun 23 | 1 5 2 1 1 4 1 . 1 . . 3 3 1 . . Energy Cannon 21 | . 2 4 6 . . . . . . . 5 1 1 . 2 Ballistic Gun 24 | 2 . . 1 1 6 2 . 4 . . 6 . 1 . 1 Ballistic Cannon 7 | . . 4 . . 1 1 1 . . . . . . . . Launcher 18 | . . 1 5 1 . 1 1 2 . . 2 . 2 . 3 Special Weapon 3 | . . . . . . . . . . . . 1 . . 2 Impact Weapon 1 | . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 3 . 3 1 . . . . 1 12 2 . 1 Parts Lost 101 | . 1 12 2 5 6 . 7 8 . . 26 2 7 2 23 Power 12 | . . 2 . . 1 . 1 1 . . 4 . . 1 2 Propulsion 28 | . . 5 1 4 1 . 1 1 . . 5 . 3 . 7 Utility 35 | . . 2 . . 3 . 3 2 . . 9 2 2 1 11 Weapon 26 | . 1 3 1 1 1 . 2 4 . . 8 . 2 . 3 Highest Loss Streak 15 | . 1 5 1 5 2 . 3 5 . . 12 2 7 2 15 Average Slot Usage (%) 85 | . 96 77 90 93 92 93 83 72 82 87 85 85 93 79 53 Engine 2 | . 9 7 7 . 1 . . . . . . . . . . Core 4 | . 4 . 1 12 5 5 6 5 10 9 3 4 4 4 2 Reactor 2 | . . . . . 4 5 2 3 . . 5 4 4 4 2 Treads 2 | . . 1 4 9 7 . . . . . . . . . . Leg 5 | . 27 13 15 . . . . . . . . . . . . Hover 15 | . . 5 13 20 15 22 18 18 19 23 21 19 19 16 12 Device 9 | . 11 2 5 6 12 15 10 9 21 19 15 8 7 3 4 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 4 6 8 8 4 Processor 9 | . . . 7 7 17 17 15 15 15 14 8 4 5 6 5 Hackware 5 | . . 9 9 2 3 . . . . 2 6 14 17 17 11 Protection 4 | . . 6 3 9 2 . 8 . . 4 4 3 8 8 4 Energy Gun 3 | . 15 . 2 4 5 1 . 2 . . . 2 6 . . Energy Cannon 3 | . 11 7 5 . . . . . . . 2 3 3 4 3 Ballistic Gun 4 | . . . . 2 3 9 9 10 10 9 7 5 . 4 1 Ballistic Cannon 1 | . . 4 . . . 5 4 . . . . . . . . Launcher 1 | . . 2 4 6 1 . . . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 101 | 12 20 26 28 42 46 57 64 54 37 41 96 99 101 96 95 Greatest Support 145 | 20 20 23 42 80 80 81 100 92 97 97 130 113 145 113 145 Greatest Overweight (x) 11 | 1 . 4 2 . 1 1 . . . . 11 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 5 8 8 8 8 8 Average Carried 7 | 3 7 6 7 7 7 7 7 7 6 5 7 7 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 8 8 8 8 8 8 8 7 6 5 7 8 6 8 3 Class Distribution -------------------- 29% | Scavenger-Mutant 25% | Scout 23% | Mutant 7% | Wizard-Mutant 4% | Scavenger-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -3/Research Scavenger-Mutant | -3/Armory Wizard-Mutant | -3/Lab Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Matter Collected 6332 | 282 175 494 389 327 595 599 836 708 13 . 1278 75 186 215 160 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10454 | 117 429 716 1124 1273 1251 986 842 467 . . 1870 75 852 233 219 Parts 553 | 6 31 54 60 63 54 50 47 23 . . 91 6 41 16 11 Haulers Intercepted 7 | . 1 1 2 . 1 2 . . . . . . . . . Recyclers Shooed 15 | . 3 . 1 1 4 3 1 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 175 | . 7 17 17 21 14 13 14 12 . . 28 1 13 1 17 Melee 3 | . . . . . 1 . . . . . 1 1 . . . Guns 53 | . 3 . 2 4 8 4 10 7 . . 15 . . . . Cannons 51 | . 4 16 3 . 1 5 2 . . . 7 . 12 1 . AOE 57 | . . 1 10 12 1 4 1 5 . . 5 . 1 . 17 Classes Destroyed 18 | 2 6 3 1 2 1 . . 1 . . 2 . . . . Worker 22 | . 1 1 2 . 1 1 7 . . . . . 1 3 5 Builder 17 | . 2 . . 4 1 . 4 . . . . . 1 . 5 Tunneler 6 | 2 . 1 1 . 1 1 . . . . . . . . . Hauler 7 | . 1 1 2 . 1 2 . . . . . . . . . Recycler 16 | 1 1 2 3 . 2 3 1 . . . . . . 1 2 Operator 6 | . . 2 . . . 2 1 . . . 1 . . . . Watcher 22 | . 1 1 3 2 5 2 . . . . 3 . 2 . 3 Swarmer 41 | . 3 6 7 . 4 5 . 7 . . 5 . 4 . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 49 | . 4 4 4 13 5 2 2 2 . . 4 . 3 . 6 Brawler 8 | . . . . 4 . . 1 . . . 2 . . . 1 Duelist 1 | . . 1 . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 26 | . . 6 4 2 2 2 3 1 . . 6 . . . . Specialist 4 | . . . . . . . . . . . 4 . . . . Hunter 18 | . . . 2 1 1 . 2 2 . . . . 4 . 6 Programmer 23 | . . . . . 2 4 6 . . . 6 . . 1 4 Tracker 2 | . . . . . . . . . . . . . 2 . . Samaritan 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 28 | 1 3 6 9 7 6 8 7 4 . . 7 1 7 3 28 Combat Bots Only 17 | . 3 6 6 6 4 5 3 4 . . 6 1 4 1 17 Max Kills in Single Turn 28 | 1 1 2 3 4 2 4 2 1 . . 2 1 1 2 28 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 17 | . . 1 3 3 1 3 1 1 . . 2 . 1 . 17 Melee 1 | . . . . . 1 . . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Damage Taken 19930 | . 258 1024 599 790 1025 492 1559 983 . . 4819 559 2186 362 5274 Core 3871 | . 27 161 102 79 124 37 246 209 . . 579 77 256 65 1909 Absorbed by Shields 981 | . . . . . 36 179 179 43 . . 470 . 60 14 . Core Remaining (%) 78 | 100 89 59 81 88 85 96 . . 60 . . 49 . 77 . Volleys Fired 748 | 12 42 102 65 68 82 43 76 48 . . 135 4 48 11 12 Largest 4 | 2 2 2 2 2 2 3 3 3 . . 4 1 1 1 1 Hottest 275 | 70 105 78 112 99 91 128 105 147 . . 275 100 100 100 110 Shots Fired 1097 | 24 59 109 74 80 122 108 147 73 . . 225 5 48 11 12 Gun 584 | 24 24 . 14 44 109 66 94 64 . . 139 2 . 4 . Cannon 421 | . 35 106 42 . 10 41 48 . . . 79 2 44 7 7 Launcher 89 | . . 3 18 36 3 1 5 9 . . 7 . 4 . 3 Special 3 | . . . . . . . . . . . . 1 . . 2 Kinetic 571 | 12 . 56 2 4 68 96 142 56 . . 131 . . 4 . Thermal 304 | 12 39 37 22 40 . . . 8 . . 85 2 44 7 8 Explosive 34 | . . 3 3 . . 1 5 9 . . 7 . 4 . 2 Electromagnetic 185 | . 20 13 47 36 54 11 . . . . 2 2 . . . Robot Hit Streak 31 | 3 7 12 10 12 19 10 15 10 . . 11 10 20 28 31 Robot Miss Streak 6 | 5 6 3 4 2 4 5 2 4 . . 5 . 1 . 3 Penetration Max 1 | . . . . . . 1 1 1 . . 1 . . . . Secondary Targets 3 | . . . . . 1 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . . . . . . . Shots Hit Robots 668 | 9 34 67 47 59 89 57 94 44 . . 127 10 21 5 5 Core Hits 422 | 6 18 32 33 49 36 38 44 24 . . 68 5 28 5 36 Critical Hits 74 | . . 1 . . 2 8 12 2 . . 37 1 10 . 1 Critical Kills 31 | . . 1 . . 2 1 6 2 . . 14 . 4 . 1 Critical Parts Destroyed 33 | . . . . . . 7 5 . . . 14 1 6 . . Melee Attacks 27 | . . 1 . . . . . . . . 7 18 1 . . Impact 1 | . . 1 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . 7 18 1 . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 51854 | 126 657 1542 2029 2465 2321 2904 3871 1769 . . 4545 616 1995 297 26717 Guns 7925 | 126 215 . 199 600 1947 1056 1723 853 . . 1071 . . 135 . Cannons 7919 | . 379 1401 761 . 95 771 859 . . . 1900 35 1305 162 251 Explosions 35243 | . 63 141 1069 1865 274 1077 1237 916 . . 1470 . 672 . 26459 Melee 620 | . . . . . . . . . . . 39 581 . . . Ramming 147 | . . . . . 5 . 52 . . . 65 . 18 . 7 Kinetic 7857 | 37 . 804 15 70 971 1596 2582 766 . . 881 . . 135 . Thermal 32409 | 89 467 423 404 682 151 200 388 87 . . 2056 35 1305 162 25960 Explosive 6081 | . . 103 444 . . 877 849 916 . . 1470 . 672 . 750 Electromagnetic 4740 | . 190 212 1166 1713 1194 231 . . . . 34 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 620 | . . . . . . . . . . . 39 581 . . . Highest Corruption 20 | . . . . 1 1 2 13 13 13 . 20 20 12 13 7 Average Corruption 7 | . . . . 1 1 1 4 13 13 . 16 7 5 12 4 Corruption Purged 4 | . . . . . . . . . . . 4 . . . . Effects 202 | . . . . 1 5 2 30 50 7 . 83 6 2 14 2 Message Errors 34 | . . . . 1 2 . 9 7 3 . 7 . 2 3 . Matter Fused 18 | . . . . . . . 2 8 . . 6 1 . 1 . Heat Flow Errors 12 | . . . . . . . 4 2 2 . 2 1 . . 1 Energy Discharges 9 | . . . . . 1 1 1 2 . . 3 . . 1 . Parts Rejected 3 | . . . . . . . . 1 . . 2 . . . . Data Loss (minor) 15 | . . . . . 1 1 4 5 . . 2 . . 1 1 Data Loss (major) 2 | . . . . . . . . 1 . . . 1 . . . Misfires 3 | . . . . . . . . . . . 2 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Misdirections 31 | . . . . . . . . 10 2 . 12 1 . 6 . Targeting Errors 63 | . . . . . . . 10 11 . . 39 1 . 2 . Weapon Failures 11 | . . . . . 1 . . 3 . . 7 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 4054 | . 16 . 5 43 3 181 283 53 . . 135 . 60 11 3264 Projectiles 216 | . . . 3 . . 36 57 . . . 92 . 17 11 . Explosions 3838 | . 16 . 2 43 3 145 226 53 . . 43 . 43 . 3264 Melee . | . . . . . . . . . . . . . . . . Knockbacks 14 | . . 1 . . . 5 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 13 | . . 1 . . . 5 7 . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 1403 | . 36 . 21 163 22 152 64 . . . 65 . 27 . 853 Shots 17 | . 1 . 1 9 1 2 1 . . . . . 1 . 1 Rammed 8 | . . . . . 1 . 3 . . . . . 1 . 3 Targets Rammed 9 | . . . . . 2 . 3 . . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 435 | 130 99 131 107 310 51 133 275 186 141 . 435 238 304 . 186 Average Temperature 76 | 48 27 31 23 104 12 31 53 39 74 . 129 73 98 . 45 Received Heat Transfer 1659 | . 81 216 144 291 168 36 99 81 . . 435 . 27 9 72 Effects 5 | . . . . 2 . . . . . . 3 . . . . Interference 5 | . . . . 2 . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . 2 5 3 . . . . . . . . . . Combat Hostiles 10 | . . . 2 5 3 . . . . . . . . . . Parts Fried 33 | . . . 9 7 16 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 3 1 . 1 . . . . . 2 . 1 . 1 Heat Transferred 7588 | 259 901 803 803 1223 150 100 200 200 . . 1560 19 1073 111 186 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 4 5 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Peak Influence 1277 | 15 190 285 491 1054 572 903 763 . . 265 798 . 663 532 1277 Initial 457 | . 9 31 9 185 457 114 349 . . 251 138 . . 313 139 Average 332 | 4 52 98 148 538 324 620 499 . . 258 348 . 376 406 577 Maximum Alert Level 4 | . . 1 2 3 2 3 3 . . 1 3 . 2 2 4 Low Security (%) 39 | 100 100 82 73 2 20 25 . . . . 19 . 26 . 42 Level 1 23 | . . 17 16 19 48 2 16 . . 100 52 . 20 44 13 Level 2 25 | . . . 10 63 30 1 74 . . . 23 . 53 55 . Level 3 9 | . . . . 15 . 70 9 . . . 4 . . . 17 Level 4 1 | . . . . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 2 . 5 2 7 10 . . . 2 . 5 2 7 Investigation 3 | . . 1 . . . 1 . . . . . . . . 1 Extermination 8 | . . . . . 1 2 2 . . . 1 . 1 . 1 Reinforcement 21 | . 2 1 . 3 1 4 4 . . . 1 . 1 2 2 Assault 3 | . . . . 2 . . 1 . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept 6 | . . . . . . . . . . . . . 3 . 3 Construction Impeded 5 | . . . . 2 . 1 2 . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Distress Signals 16 | . . 4 . 1 3 1 . . . . 1 . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 347 | . 16 29 30 35 21 24 31 14 . . 45 1 30 11 60 Peak Tracking Total 18 | . 4 8 7 6 5 7 10 4 . . 9 1 8 9 18 Tactical Retreats 34 | . . 1 4 6 1 1 3 1 . . 2 . 6 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Traps Triggered 28 | . 2 . 2 1 7 3 . . . . 7 . 2 1 3 Indirectly 1 | . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Machines Disabled 62 | . . 4 2 7 1 25 4 . . . 11 1 . 1 6 Max in Single Turn 9 | . . 2 1 4 1 9 2 . . . 2 1 . 1 4 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Machines Accessed 65 | . 4 10 4 3 7 6 7 1 . 1 7 1 8 3 3 Terminals 47 | . 2 8 2 3 3 4 5 . . 1 7 . 6 3 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 5 | . . 1 1 . 2 . 1 . . . . . . . . Recycling Units 8 | . 2 1 . . 2 . 1 . . . . . 2 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 164 | . 8 34 14 8 17 8 15 1 . 4 21 2 19 7 6 Successful 96 | . 4 24 10 5 13 2 7 1 . 2 7 2 11 5 3 Failed 66 | . 4 9 4 3 4 6 8 . . 2 14 . 7 2 3 Catastrophic 7 | . . 1 . 1 . 1 . . . 1 . . 1 . 2 Database Lockouts 2 | . . 1 . . . . . . . . . . 1 . . Manual 84 | . 3 20 6 7 10 5 3 . . . 14 . 12 . 4 Terminals 129 | . 3 29 10 8 10 4 11 . . 4 21 . 16 7 6 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 12 | . . 4 2 . 4 . 2 . . . . . . . . Recycling Units 14 | . 5 1 . . 3 . 2 . . . . . 3 . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 57 | . 2 15 3 3 4 1 4 1 . 2 4 2 8 5 3 Record 2 | . . . . . . . . . . . . 2 . . . Robot Analysis 6 | . 1 3 . . . . . . . . . . 2 . . Prototype ID Bank 5 | . . 3 . . . . 1 . . 1 . . . . . Open Door 5 | . . . . . . . 1 1 . . 1 . 1 1 . Branch Access Points 4 | . . . . . . . . . . . . . 2 1 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Terminal Index 6 | . . 1 . 1 1 . . . . . . . 1 1 1 Alert Level 6 | . . 2 1 . 1 . 1 . . . 1 . . . . Unreport Threat 7 | . . 3 . . 2 . . . . . . . . 2 . Locate Traps 4 | . 1 1 . . . . 1 . . . 1 . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . . . . . . . Zone Layout 8 | . . 1 1 1 . 1 . . . 1 1 . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 3 2 . 4 . 2 . . . . . . . . Scan Component 6 | . . 2 1 . 2 . 1 . . . . . . . . Repair 5 | . . 1 1 . 2 . 1 . . . . . . . . Recycling Unit Hacks 6 | . 2 1 . . 1 . . . . . . . 2 . . Retrieve Components 6 | . 2 1 . . 1 . . . . . . . 2 . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 19 | . . 5 3 2 4 . 1 . . . 3 . 1 . . Terminals 18 | . . 5 3 2 3 . 1 . . . 3 . 1 . . Track 13 | . . 3 2 1 3 . 1 . . . 2 . 1 . . Botnet 5 | . . 2 1 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 52 | . 2 8 3 3 6 5 6 . . 1 6 . 7 2 3 Full Trace Events 3 | . . 1 . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 1 . 2 . 1 . . . . . . . . Time 234 | . . 44 60 . 74 . 56 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 22 | . 10 2 . . . . . . . . . . 10 . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . . . 2 Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Total Allies 17 | . . . . . . . . . . . 3 . . . 14 Largest Group 8 | . . . . . . . . . . . 3 . . . 8 Highest-Rated Group 168 | . . . . . . . . . . . 168 . . . 116 Highest-Rated Ally 56 | . . . . . . . . . . . 56 . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . . . 23 . . . 39 Total Damage 1629 | . . . . . . . . . . . 1150 . . . 479 Kills 4 | . . . . . . . . . . . 3 . . . 1 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Robot Analysis Total 6 | . 1 3 . . . . . . . . . . 2 . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Turns Passed 10070 | 142 647 1399 872 859 1297 808 927 634 126 46 942 211 515 161 484 Spaces Moved 10308 | 78 420 872 613 923 1323 1191 999 658 222 88 830 243 754 266 828 Core 319 | 5 . 38 . . . . . . . . 1 . . . 275 Treads 361 | . . . . 150 211 . . . . . . . . . . Legs 1341 | 73 417 545 306 . . . . . . . . . . . . Wheels 33 | . 3 30 . . . . . . . . . . . . . Hover 8254 | . . 259 307 773 1112 1191 999 658 222 88 829 243 754 266 553 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 100 52 48 48 43 40 48 55 48 48 42 48 40 48 40 Average Speed 63 | 118 119 106 86 66 64 44 56 57 55 48 48 48 44 48 49 Slowest Speed 600 | 150 120 250 180 160 160 101 62 62 62 48 600 48 152 52 60 Overloaded Moves 18 | . . . . . . . 18 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 6 81 78 46 22 31 35 26 78 31 1 69 100 27 43 27 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 1 . . . Scrap Searched 6 | . . . . . . . . 4 2 . . . . . . Spaces Dug 68 | . . 6 . . 3 4 12 . . . 24 1 14 3 1 Terrain Destroyed 905 | . . 32 44 69 8 71 97 85 . . 112 1 67 3 316 Melee 8 | . . 1 . . . . . . . . 5 1 1 . . Projectile 115 | . . 7 . . 4 12 31 10 . . 33 . 14 3 1 AOE 782 | . . 24 44 69 4 59 66 75 . . 74 . 52 . 315 Terrain Rammed 2 | . . . . . . . . . . . 2 . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Total 12730 | 103 504 1236 880 1090 1656 1385 1237 834 224 90 1142 293 882 290 884 Wait 964 | . 4 191 140 72 109 104 135 108 . 1 66 2 27 3 2 Move 10293 | 77 419 871 612 922 1322 1190 998 657 221 87 829 242 753 265 828 Hop . | . . . . . . . . . . . . . . . . Pick Up 109 | 6 8 15 11 3 15 10 5 4 1 . 18 3 7 2 1 Fast Attach 185 | 6 11 15 20 11 25 6 4 8 . 1 31 13 13 3 18 Attach 58 | 1 1 12 5 3 3 2 2 6 2 1 9 1 3 1 6 Detach 42 | 1 . 10 4 5 8 . . 1 . . 4 . 2 2 5 Swap 53 | . 6 3 6 . 8 11 10 1 . . 3 2 3 . . Drop 155 | . 13 16 17 6 30 15 4 1 . . 20 8 16 2 7 Fire 748 | 12 42 102 65 68 82 43 76 48 . . 135 4 48 11 12 Melee 27 | . . 1 . . . . . . . . 7 18 1 . . Ram 11 | . . . . . 1 . 3 . . . 3 . 1 . 3 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis 75 | . . . . . 52 4 . . . . 8 . 8 1 2 Rewire 9 | . . . . . . . . . . . 9 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 13) 654 | -10/Materials | Discovered new exit (range 12) 770 | -10/Materials | Discovered new exit (range 15) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -9/Materials | Lost 5 parts (3n1u1w) 1536 | -9/Materials | Repaired Broken Lgt. EM Pulse Cannon 1570 | -9/Materials | Discovered new exit (range 12) 1673 | -9/Materials | Build established: Scavenger-Mutant 1783 | -9/Materials | Discovered new exit (range 4) 1915 | -9/Materials | Discovered new exit (range 13) 2088 | -9/Materials | Central database locked down 2113 | -9/Materials | Discovered new exit (range 11) 2189 | -9/Materials | Entered another Materials area 2189 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2189 | -8/Materials | Discovered new exit (range 15) 2499 | -8/Materials | Discovered new exit (range 9) 2818 | -8/Materials | Repaired Adv. EMP Blaster 2871 | -8/Materials | Discovered new exit (range 10) 3061 | -8/Materials | Entered Factory 3061 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3195 | -7/Factory | Build established: Mutant 3288 | -7/Factory | Discovered new exit (range 9) 3461 | -7/Factory | First assault squad dispatched 3675 | -7/Factory | Lost 5 parts (4n1w) 3894 | -7/Factory | Discovered new exit (range 11) 3920 | -7/Factory | Entered another Factory area 3920 | -6/Factory | Evolved 2 slots: Utility x2 3980 | -6/Factory | Build established: Scavenger-Mutant 4870 | -6/Factory | Repaired Aerolev Unit 5057 | -6/Factory | Repaired Mic. Nuclear Core 5149 | -6/Factory | Discovered new exit (range 20) 5161 | -6/Factory | Build established: Scout 5161 | -6/Factory | Identified exit to Factory 5217 | -6/Factory | Entered another Factory area 5217 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5626 | -5/Factory | Discovered new exit (range 21) 5656 | -5/Factory | Identified exit to Factory 5691 | -5/Factory | Spotted B-75 Beast 6025 | -5/Factory | Entered another Factory area 6025 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6042 | -4/Factory | Spotted B-86 Titan 6074 | -4/Factory | Discovered new exit (range 10) 6087 | -4/Factory | Garrison activated, responded to threat 6170 | -4/Factory | Discovered new exit (range 10) 6216 | -4/Factory | Identified exit to Upper Caves 6388 | -4/Factory | Spotted B-86 Titan 6707 | -4/Factory | Repaired Adv. Shield Generator 6822 | -4/Factory | First assault squad dispatched 6922 | -4/Factory | System corruption reached 10% 6933 | -4/Factory | Lost 3 parts (1u2w) 6948 | -4/Factory | Discovered exit to Upper Caves (range 6) 6952 | -4/Factory | Entered Upper Caves 7064 | -4/Upper Caves | Learned Research emergency access door positions 7172 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 7399 | -4/Upper Caves | Lost 5 parts (1p1n3w) 7520 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7569 | -4/Upper Caves | Discovered new exit (range 13) 7584 | -4/Upper Caves | Identified exit to Upper Caves 7586 | -4/Upper Caves | Entered another Upper Caves area 7591 | -4/Upper Caves | Encountered a Warlord checkpoint 7619 | -4/Upper Caves | Learned Research emergency access door positions 7709 | -4/Upper Caves | Discovered new exit (range 5) 7711 | -4/Upper Caves | Identified exit to Research 7712 | -4/Upper Caves | Entered Research 7712 | -3/Research | Evolved 2 slots: Utility x2 7718 | -3/Research | Discovered new exit (range 8) 7721 | -3/Research | Identified exit to Armory 7758 | -3/Research | Entered Armory 7779 | -3/Armory | Door terminal overloaded 7827 | -3/Armory | Build established: Scavenger-Scout 8176 | -3/Armory | System corruption reached 10% 8206 | -3/Armory | Lost 12 parts (3p2n5u2w) 8388 | -3/Armory | Lost 5 parts (1p2u2w) 8581 | -3/Armory | Found Unknown Launcher 8581 | -3/Armory | Identified Fusion Bomb Launcher 8624 | -3/Armory | Found Enh. Force Lance 8652 | -3/Armory | Lost 3 parts (1n1u1w) 8696 | -3/Armory | Discovered new exit (range 3) 8700 | -3/Armory | Entered Lab 8700 | -3/Lab | Discovered new exit (range 9) 8726 | -3/Lab | Detected for breach 8730 | -3/Lab | Gained access to the hidden lab's interior 8734 | -3/Lab | Found Alien Artifact 8734 | -3/Lab | Identified Core Reset Matrix 8734 | -3/Lab | Used Core Reset Matrix 8736 | -3/Lab | Confronted by A5 8738 | -3/Lab | Sensed 3 artifacts in vicinity 8743 | -3/Lab | Found Core Regenerator 8754 | -3/Lab | Found Prototype Energy Gun 8754 | -3/Lab | Identified Hyp. EM Gauss Rifle 8758 | -3/Lab | Found Prototype Energy Cannon 8758 | -3/Lab | Identified Warp Cannon 8762 | -3/Lab | Found Prototype Protection 8762 | -3/Lab | Identified Exp. Powered Armor 8775 | -3/Lab | Core integrity fell below 50% 8777 | -3/Lab | Found Prototype Hackware 8777 | -3/Lab | Identified Deep Network Scanner 8812 | -3/Lab | Destroyed A5 8820 | -3/Lab | Found Prototype Hackware 8820 | -3/Lab | Identified Exp. Hacking Suite 8822 | -3/Lab | Found Prototype Protection 8822 | -3/Lab | Identified Med. Regenerative Plating 8850 | -3/Lab | Unable to decrypt terminal 8856 | -3/Lab | Found Prototype Special Weapon 8856 | -3/Lab | Identified Gui. Remote Datajack 8881 | -3/Lab | Found Integrated Dissipator 8881 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 8890 | -3/Lab | Found Transdimensional Reconstructor 8909 | -3/Lab | Discovered new exit (range 5) 8911 | -3/Lab | Entered Research 8911 | -2/Research | Evolved 2 slots: Utility x2 8966 | -2/Research | Identified exit to Quarantine 8988 | -2/Research | Found Unknown Launcher 8988 | -2/Research | Identified Fusion Bomb Launcher 9119 | -2/Research | Found Prototype Launcher 9125 | -2/Research | Identified Tactical Quantum Warhead 9140 | -2/Research | Build established: Wizard-Mutant 9215 | -2/Research | Central database locked down 9225 | -2/Research | Spotted B-90 Cyclops 9256 | -2/Research | Found Prototype Launcher 9256 | -2/Research | Identified Adv. Micro-nuke Launcher 9296 | -2/Research | Intercept squad dispatched 9318 | -2/Research | Spotted Tracker 9318 | -2/Research | Spotted Tracker 9322 | -2/Research | Destroyed Tracker 9327 | -2/Research | Destroyed Tracker 9339 | -2/Research | Spotted Combat Programmer 9399 | -2/Research | Spotted Combat Programmer 9402 | -2/Research | System corruption reached 10% 9426 | -2/Research | Entered Quarantine 9427 | -2/Quarantine | Detected hypermatrix surge 9427 | -2/Quarantine | Sensed 14 artifacts in vicinity 9446 | -2/Quarantine | Lost 7 parts (3n2u2w) 9548 | -2/Quarantine | Spotted Alpha 7 9556 | -2/Quarantine | Found Sigix Terminator 9578 | -2/Quarantine | Discovered new exit (range 9) 9587 | -2/Quarantine | Identified exit to Access 9587 | -2/Quarantine | Entered Access 9587 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9620 | -1/Access | Found Unknown Device 9620 | -1/Access | Identified Antimissile System 9703 | -1/Access | Spotted B-99 Colossus 9778 | -1/Access | Identified exit to Command 9778 | -1/Access | Imp. Hacking Suite fried by hacking feedback 9850 | -1/Access | Warped through subspace 9858 | -1/Access | Fired Sigix Terminator 9879 | -1/Access | Destroyed 17 combat bots 9889 | -1/Access | Lost 15 parts (2p4n8u1w) 9902 | -1/Access | Used Core Regenerator, restored core integrity (+400) 9945 | -1/Access | Intercept squad dispatched 9952 | -1/Access | Lost 4 parts (2n2u) 9986 | -1/Access | Spotted Tracker 9986 | -1/Access | Spotted Tracker 9995 | -1/Access | Core integrity fell below 50% 10006 | -1/Access | Emitted hypermatrix ping 10011 | -1/Access | Assembled emerged from beneath the floor 10027 | -1/Access | Found Unknown Launcher 10027 | -1/Access | Identified Gamma Bomb Array 10031 | -1/Access | Core integrity fell below 20% 10042 | -1/Access | Assembled emerged from beneath the floor 10071 | -1/Access | Destroyed by Tracker with Linked Autogun Last Messages --------------- 10015_ Destabilizing: System corrupted (+2). 10016_ Slammed into K-01 Serf. 10016_ Destabilizing: System corrupted (+1). 10027_ Acquired Unknown Launcher. 10027_ Identified Gamma Bomb Array. 10032_ System corrupted: Heat flow error (+258). 10042_ Assembled emerge from beneath the floor. 10042_ Slug penetrates Tracker. 10044_ Slug penetrates as-47981. 10046_ Slug penetrates Tracker. 10046_ Slug penetrates Wall. 10046_ as-94438 destroyed. 10046_ as-52637 destroyed. 10050_ Acquired 59 matter. 10052_ S-43 Plague destroyed. 10058_ System corrupted: Component data lost. 10059_ Acquired Unknown Hackware. 10059_ Identified Imp. System Shield. 10063_ Detected hypermatrix ping. 10064_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ???????????????????????????###+## ???????# | | ????????????????????????? #??????# | | ???????????????????????# #??????# "" | | ???????????????????????# #??????# "" | | ???????????????????????# ! #??????# | | ???????????????????????# #??????# | | ???????????????????????# #??????# | | ??????????????????###### #??????# | | ??????????????????? #??????# | | ???????????????????? #??????# | | ?????????????????????? !!! #??????# | | ???????????????????????# !!! !#??????# = | | ???????????????????????# !!! #??????####+ | | ?????????????????#######?# #+######### | | ?????????????????# ?# | | ?????????????????# + s s | | ?????????????????# # ##### | | ?????????????????# @ #???# ######+###+ | | ?????????????????# #####?### # [ | | ?????????????????# + / % | | ?????????????????# ??############## = | | ?????????????????# ???????????????# ! | | ?????????????????######????????????????# | | ???????????????????????????????????????########### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 51 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 625 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 33 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 53 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Sigix Terminator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed GravityLegInverter Manual? 0 Play Time 02:37:33 Cumulative 286.0 hours Start 2021.06.29 @ 09:25:54 End 2021.06.30 @ 23:18:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 369 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a8c0fa7-8699-450d-a90d-48ecb09fe46c