Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.15 @ 19:21:29 Player: Katt Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (824) 824 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2594 Bonus ------- None Cogmind --------- Core Integrity 526/550 Matter 288/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON (3) ------- Advanced Beam Cannon Autogun Improved Assault Rifle > --- INVENTORY (12) --- Light Ion Engine Light Deuterium Engine Titanium Leg Heat Sink Improved Heat Sink Large Matter Pod (150) Weight Redist. System Heavy Armor Plating Particle Gun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Titanium Leg Heat Sink Small Storage Unit Large Matter Pod Weight Redist. System Heavy Armor Plating Particle Gun [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 29 | 6 11 9 3 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads . | . . . . Leg 4 | . 1 3 . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 2 2 Device 3 | . 1 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . 1 1 . Artifact . | . . . . Weapon 11 | 2 5 3 1 Energy Gun 8 | 2 5 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | . . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . . Average Slot Usage (%) 90 | . 95 88 90 Engine 7 | . 3 8 9 Core 4 | . 10 2 . Leg 21 | . 6 27 27 Wheel 7 | . 21 2 . Device 5 | . 6 2 6 Storage 11 | . 14 11 9 Protection 8 | . 4 11 9 Energy Gun 10 | . 27 7 . Energy Cannon 4 | . . 4 9 Ballistic Gun 9 | . . 10 18 Naked Turns . | . . . . Heaviest Build 63 | 11 43 59 63 Greatest Support 51 | 26 26 51 51 Greatest Overweight (x) 4 | . 4 4 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 7 12 12 Most Carried 12 | 2 5 12 11 Average Carried 8 | 1 3 10 10 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 2 5 12 11 Class Distribution -------------------- 48% | Mutant 22% | Scavenger-Mutant 21% | Tank 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 790 | 230 110 370 80 Remotely . | . . . . Salvage Created 1120 | . 238 475 407 Parts 68 | . 15 24 29 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 4 8 5 Guns 10 | . 3 5 2 Cannons 6 | . . 3 3 AOE 1 | . 1 . . Classes Destroyed 8 | . 3 4 1 Builder 1 | . 1 . . Hauler 1 | . . 1 . Recycler 1 | . . . 1 Operator 1 | . . 1 . Watcher 5 | . 1 2 2 Grunt 11 | . 4 5 2 Brawler 1 | . . 1 . Sentry 5 | . . 2 3 Best Kill Streak 5 | . 2 4 5 Combat Bots Only 4 | . 1 4 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 498 | . 216 235 47 Core 90 | . 50 16 24 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 80 96 . Volleys Fired 66 | . 19 33 14 Largest 3 | . 2 2 3 Hottest 114 | . 90 91 114 Shots Fired 142 | . 38 66 38 Gun 110 | . 38 48 24 Cannon 32 | . . 18 14 Launcher . | . . . . Special . | . . . . Kinetic 55 | . . 31 24 Thermal 53 | . 16 23 14 Explosive . | . . . . Electromagnetic 34 | . 22 12 . Robot Hit Streak 17 | . 7 17 10 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 105 | . 28 49 28 Core Hits 40 | . 11 14 15 Critical Hits 7 | . . 3 4 Critical Kills 3 | . . . 3 Critical Parts Destroyed 4 | . . 3 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1458 | . 293 720 445 Guns 925 | . 253 453 219 Cannons 493 | . . 267 226 Explosions 40 | . 40 . . Melee . | . . . . Ramming . | . . . . Kinetic 466 | . . 247 219 Thermal 656 | . 113 317 226 Explosive . | . . . . Electromagnetic 336 | . 180 156 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . 36 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 235 | . 156 235 66 Average Temperature 64 | . 57 80 25 Received Heat Transfer 300 | . 135 138 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1259 | . 260 592 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 215 | . 162 215 176 Initial 42 | . . 1 42 Average 92 | . 86 92 114 Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 98 100 Level 1 . | . . 1 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 7 13 9 Peak Tracking Total 3 | . 3 3 2 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 5 1 3 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 9 1 8 Successful 11 | . 5 . 6 Failed 7 | . 4 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 2 1 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Patrol Status 1 | . . . 1 Reinforcement Status 1 | . . . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 1 . 4 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 1 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 63 | . . . 63 Retrieved Matter 63 | . . . 63 Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1623 | 86 440 629 468 Spaces Moved 930 | 81 312 293 244 Core 9 | 9 . . . Treads . | . . . . Legs 476 | . 25 207 244 Wheels 445 | 72 287 86 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 160 Average Speed 131 | 85 105 147 160 Slowest Speed 190 | 90 150 190 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 36 26 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile . | . . . . AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1203 | 97 383 430 293 Wait 134 | 3 29 74 28 Move 927 | 80 311 292 244 Hop . | . . . . Pick Up 34 | 8 9 14 3 Fast Attach . | . . . . Attach 14 | 6 2 4 2 Detach 1 | . . 1 . Swap 15 | . 9 5 1 Drop 12 | . 4 7 1 Fire 66 | . 19 33 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 616 | -9/Materials | Build established: Scavenger-Mutant 979 | -9/Materials | Build established: Mutant 1149 | -9/Materials | Discovered new exit (range 4) 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1466 | -8/Materials | Build established: Tank 1624 | -8/Materials | Self-destructed Last Messages --------------- Connecting with Terminal... >>Enumerate(Patrols) Retrieving latest reported positions... Found 5 active patrol squads. Downloaded coordinate data. >>Enumerate(Reinforcements) Retrieving latest reported positions... No active reinforcement squads found. Acquired 10 matter. K-01 Serf cleans the Integration Channel. K-01 Serf collects debris. K-01 Serf cleans the Integration Channel. K-01 Serf collects debris. Y-45 Defender destroyed. U-05 Engineer builds a Door. Connecting with Terminal... Y-45 Defender suffers critical hit. Y-45 Defender destroyed. U-05 Engineer builds a Door. R-06 Scavenger collects Heat Sink. 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