Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 01:08:58 Player: Quartz Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (165) 825 Value Destroyed (4589) 4589 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 8821 Bonus ------- High Alert Combat Kills 207 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 215/290 System Corruption 0% Temperature Critical (4192) Movement Core (2100) Ox41 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Minigun Heavy Assault Cannon > --- INVENTORY (25) --- Armored Leg Armored Leg Armored Leg Huge Storage Unit Compact Battery (200) Compact Matter Pod (105) Improved Signal Interpreter Core Analyzer Core Analyzer Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Improved Shield Generator Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Armor] Authchip [Armor] Dynamic Insulation System Minigun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Compact Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Transmission Jammer Improved Propulsion Shielding Hardened Heavy Armor Plating Graphene Brace Improved Shield Generator Improved Shield Generator Improved Shield Generator Dynamic Insulation System Improved EM Pulse Cannon Minigun Heavy Assault Cannon Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 98 | 6 9 27 47 5 4 Power 9 | . 1 4 3 1 . Engine 7 | . 1 3 2 1 . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 23 | 2 3 5 9 2 2 Treads 5 | . . . 5 . . Leg 18 | 2 3 5 4 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 2 3 8 17 2 1 Device 4 | 1 . . 2 1 . Storage 4 | 1 1 . 2 . . Processor 12 | . 1 5 5 . 1 Hackware 1 | . . . 1 . . Protection 12 | . 1 3 7 1 . Artifact . | . . . . . . Weapon 33 | 2 2 10 18 . 1 Energy Gun 6 | 1 2 1 2 . . Energy Cannon 4 | . . 1 3 . . Ballistic Gun 14 | 1 . 8 5 . . Ballistic Cannon 4 | . . . 3 . 1 Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 8 | . . 3 5 . . Parts Lost 29 | . 5 8 13 . 3 Power 3 | . . 2 1 . . Propulsion 8 | . 3 . 3 . 2 Utility 10 | . . 4 5 . 1 Weapon 8 | . 2 2 4 . . Highest Loss Streak 4 | . 2 4 4 . 2 To Critical Strikes 1 | . . . 1 . . Average Backups 15 | 2 6 13 19 19 22 Power 1 | 1 2 1 . . . Propulsion 1 | . 1 2 2 . 1 Utility 9 | . 2 4 13 15 18 Weapon 3 | . 1 4 3 3 3 Tool/Special . | . . . . . . Unused Backups 44 | . 3 8 9 1 23 Power 3 | . . 3 . . . Propulsion 6 | . 2 1 . . 3 Utility 30 | . 1 1 9 1 18 Weapon 5 | . . 3 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 79 94 95 97 80 Engine 7 | . 9 6 6 6 7 Core 1 | . . 2 2 . . Treads 4 | . . . 9 . . Leg 15 | . 21 22 8 29 26 Device 2 | . 1 . 3 6 7 Storage 10 | . 14 11 9 7 7 Processor 15 | . 10 21 15 7 6 Hackware 3 | . . . 5 6 . Protection 8 | . 1 10 9 7 7 Energy Gun 2 | . 14 1 . . . Energy Cannon 1 | . . . 3 . . Ballistic Gun 11 | . 5 18 12 7 7 Ballistic Cannon 5 | . . . 8 14 7 Peak Build Rating 58 | 8 8 18 58 49 54 Average Rating 26 | 4 7 14 35 48 48 On Entrance 20 | . 8 8 17 44 47 Naked Turns . | . . . . . . Heaviest Build 126 | 8 29 38 113 126 126 Greatest Support 64 | 20 20 20 56 64 64 Greatest Overweight (x) 41 | . 8 1 13 1 41 Average Overweight (x) 1 | . 1 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 19 | 7 14 15 22 25 25 Most Carried 25 | 5 11 15 25 24 25 Average Carried 16 | 2 6 13 20 22 23 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 3 11 14 24 20 25 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Tank 15% | Scavenger-Mutant 13% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 3647 | 65 326 814 2246 196 . Remotely . | . . . . . . Salvage Created 5909 | 141 847 1695 2690 91 445 Parts 345 | 10 48 121 142 3 21 Haulers Intercepted 9 | . 1 3 5 . . Recyclers Shooed 7 | . 2 1 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 108 | . 16 31 51 . 10 Melee 2 | . . . 2 . . Guns 77 | . 16 31 29 . 1 Cannons 20 | . . . 11 . 9 AOE 8 | . . . 8 . . Classes Destroyed 16 | 2 6 4 4 . . Worker 8 | . 1 3 4 . . Builder 5 | . . 1 4 . . Tunneler 6 | 4 1 1 . . . Hauler 9 | . 1 3 5 . . Recycler 11 | 1 2 3 4 1 . Mechanic 2 | . . 1 1 . . Operator 5 | . 1 2 2 . . Watcher 11 | . 3 3 5 . . Swarmer 22 | . 5 7 10 . . Grunt 59 | . 11 14 28 . 6 Brawler 3 | . . 2 1 . . Duelist 1 | . . . 1 . . Sentry 15 | . . 8 7 . . Specialist 5 | . . . 2 . 3 Hunter 1 | . . . 1 . . Heavy 2 | . . . 1 . 1 Best Kill Streak 15 | 5 4 8 15 1 6 Combat Bots Only 12 | . 3 8 12 . 6 Max Kills in Single Turn 5 | 1 2 2 5 1 1 Gunslinging 1 | . . 1 1 . . Exploded 4 | . . . 4 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 661 | . 112 153 333 . 63 Missed 193 | . 35 43 98 . 17 Hits 468 | . 77 110 235 . 46 Melee 6 | . . 2 4 . . Projectile 462 | . 77 108 231 . 46 Critical Strikes 15 | . . 2 12 . 1 Damage Taken 7487 | . 852 1394 3604 . 1637 Core 1464 | . 187 226 301 . 750 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 531 | . . . 531 . . Core Remaining (%) 53 | 100 25 43 45 . . Volleys Fired 405 | 10 118 118 137 1 21 Largest 3 | 2 2 2 3 3 2 Hottest 143 | 70 70 88 143 99 75 Shots Fired 782 | 20 176 213 328 3 42 Gun 666 | 20 176 213 235 1 21 Cannon 109 | . . . 86 2 21 Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 607 | 10 58 183 311 3 42 Thermal 136 | 10 96 30 . . . Explosive 7 | . . . 7 . . Electromagnetic 32 | . 22 . 10 . . Robot Hit Streak 32 | 8 13 32 19 11 10 Robot Miss Streak 7 | 2 6 5 7 3 3 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 8 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 531 | 14 98 161 228 2 28 Core Hits 306 | 9 41 67 170 2 17 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 13 | 1 4 1 5 . 2 Burn 4 | 1 3 . . . . Destroy 4 | . 1 1 2 . . Blast 4 | . . . 2 . 2 Corrupt 1 | . . . 1 . . Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10574 | 142 1262 2681 5318 27 1144 Guns 6856 | 141 1249 2513 2692 14 247 Cannons 2616 | . . . 1706 13 897 Explosions 988 | . . 120 868 . . Melee . | . . . . . . Ramming 114 | 1 13 48 52 . . Kinetic 7818 | 54 272 2230 4091 27 1144 Thermal 1229 | 87 791 283 68 . . Explosive 920 | . . 120 800 . . Electromagnetic 493 | . 186 . 307 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 2 4 . . Average Corruption 1 | . 4 2 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 60 | . 17 21 22 . . Message Errors 10 | . 3 3 4 . . Matter Fused 15 | . 4 4 7 . . Heat Flow Errors 7 | . 3 4 . . . Energy Discharges 6 | . 1 3 2 . . Data Loss (minor) 10 | . 2 3 5 . . Data Loss (major) 4 | . 2 . 2 . . Misfires 2 | . 2 . . . . Alerts 2 | . . 1 1 . . Weapon Failures 4 | . . 3 1 . . Overload Shots . | . . . . . . Overflow Damage 106 | . . 30 29 . 47 Projectiles 76 | . . . 29 . 47 Explosions 30 | . . 30 . . . Melee . | . . . . . . Knockbacks 31 | . . . 28 . 3 Impact . | . . . . . . Kinetic 27 | . . . 24 . 3 Secondary 4 | . . . 4 . . Self-Inflicted Damage 4 | . . . 4 . . Shots 1 | . . . 1 . . Rammed 4 | . . . 4 . . Targets Rammed 20 | 1 3 7 9 . . Kicked 14 | 1 3 7 3 . . Crushed 2 | . . . 2 . . Highest Temperature 4192 | 40 324 251 537 48 4192 Average Temperature 215 | 18 74 67 107 26 1325 Received Heat Transfer 2628 | . 375 552 1413 . 288 Effects 67 | . . 3 8 . 56 Shutdowns 12 | . . . 2 . 10 Energy Bleed 13 | . . . 3 . 10 Interference 6 | . . 3 . . 3 Matter Decay 5 | . . . 2 . 3 Short Circuit 5 | . . . . . 5 Damage (minor) 9 | . . . 1 . 8 Damage (major) 11 | . . . . . 11 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 5 . . . . Heat Transferred 3306 | 333 2257 666 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 54 | 100 100 69 31 74 52 Level 1 15 | . . 30 11 25 47 Level 2 30 | . . . 56 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 2 | . . . 1 . 1 Peak Influence 659 | 15 160 344 659 252 232 Initial 252 | . . 5 128 252 24 Average 233 | 2 49 144 345 140 161 Influence Increases 3396 | 25 505 996 1627 5 238 Destroy 0b10 Robot/C 2160 | . 320 620 1020 . 200 Destroy 0b10 Robot/NC 285 | 25 45 85 125 5 . Destroy Leader 500 | . 78 162 230 . 30 Successful Hack 77 | . 16 26 35 . . Disable Machine 120 | . 15 30 75 . . Destroy Structure 89 | . 1 13 67 . 8 Lose Combat Pursuer 165 | . 30 60 75 . . Influence Decreases 3164 | 25 492 705 1376 525 41 Entered New Map 498 | . . 8 176 303 11 Time Decay 1956 | 25 452 487 770 222 . Lost Part 260 | . 40 60 130 . 30 Purge Threat 450 | . . 150 300 . . Squads Dispatched 18 | . 3 3 10 . 2 Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 11 | . 2 3 4 . 2 Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 6 | . 2 2 2 . . Communications Jammed 1 | . . . . . 1 Distress Signals . | . . . . . . Times Spotted 160 | . 35 43 71 . 11 Peak Tracking Total 9 | . 4 7 9 . 5 Tactical Retreats 9 | . 2 4 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 7 | . 4 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 8 | . 1 2 5 . . Max in Single Turn 2 | . 1 2 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 26 | . 6 5 14 1 . Terminals 20 | . 5 5 9 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 94 | . 18 13 62 1 . Successful 57 | . 7 7 42 1 . Failed 37 | . 11 6 20 . . Catastrophic 5 | . 2 . 3 . . Database Lockouts . | . . . . . . Manual 54 | . 12 12 30 . . Terminals 62 | . 15 13 33 1 . Fabricators . | . . . . . . Repair Stations 14 | . . . 14 . . Recycling Units 6 | . 3 . 3 . . Scanalyzers 11 | . . . 11 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 14 | . 3 3 7 1 . Record 2 | . 2 . . . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Terminal Index 2 | . . 1 1 . . Scanalyzer Index 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 3 | . . 1 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 12 . . Scan Component 6 | . . . 6 . . Repair 6 | . . . 6 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . . 11 . . Insert Component 5 | . . . 5 . . Analyze 6 | . . . 6 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 19 | . 4 4 11 . . Terminals 17 | . 4 4 9 . . Botnet 17 | . 4 4 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Reject 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 6 5 12 . . Full Trace Events 9 | . 3 1 5 . . Feedback Events 2 | . 1 . 1 . . Corruption 2 | . 1 . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . 6 . . Time 216 | . . . 216 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 1522 | 1 225 . 974 15 307 Optics 973 | . . . 973 . . A.S.S. 1 | . . . 1 . . Terrain 226 | 1 225 . . . . Jamming 322 | . . . . 15 307 Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 10415 | 109 1764 2222 5500 468 352 Spaces Moved 3496 | 61 681 910 1508 229 107 Core 18 | 15 1 . 1 . 1 Treads 739 | . . . 739 . . Legs 2739 | 46 680 910 768 229 106 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 160 195 192 Average Speed 235 | 102 209 190 284 195 257 Slowest Speed 2100 | 120 450 190 700 195 2100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 75 69 71 3 82 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 91 | . . 9 74 . 8 Melee 1 | . . . 1 . . Projectile 11 | . . . 3 . 8 AOE 79 | . . 9 70 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 5021 | 89 852 1185 2494 252 149 Wait 735 | 3 16 66 648 . 2 Move 3492 | 61 680 909 1507 228 107 Hop . | . . . . . . Pick Up 152 | 9 20 34 71 7 11 Fast Attach 11 | . . 2 7 . 2 Attach 59 | 6 6 11 27 7 2 Detach 1 | . . . 1 . . Swap 51 | . 3 16 31 1 . Drop 95 | . 6 22 55 8 4 Fire 405 | 10 118 118 137 1 21 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick 13 | . 3 7 3 . . Crush 6 | . . . 6 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Identified exit to Materials 756 | -10/Materials | Core integrity fell below 50% 1233 | -10/Materials | Discovered exit to Materials (range 12) 1512 | -10/Materials | Discovered new exit (range 7) 1874 | -10/Materials | Entered another Materials area 1874 | -9/Materials | Evolved 2 slots: Utility x2 2401 | -9/Materials | Build established: Scavenger-Mutant 2497 | -9/Materials | Discovered new exit (range 13) 2586 | -9/Materials | Lost 4 parts (1p2u1w) 2848 | -9/Materials | Build established: Mutant 2851 | -9/Materials | Destroyed 8 combat bots 3076 | -9/Materials | Discovered new exit (range 12) 3531 | -9/Materials | Discovered new exit (range 14) 3589 | -9/Materials | Core integrity fell below 50% 3647 | -9/Materials | Build established: Scavenger-Mutant 4022 | -9/Materials | Discovered new exit (range 16) 4096 | -9/Materials | Entered another Materials area 4096 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4388 | -8/Materials | Destroyed 7 combat bots 4397 | -8/Materials | Build established: Scavenger-Gunner 4584 | -8/Materials | Repaired Hvy. Assault Rifle 4611 | -8/Materials | Repaired Lgt. Armor Plating 4999 | -8/Materials | Discovered new exit (range 10) 5439 | -8/Materials | Build established: Gunner 5567 | -8/Materials | Discovered new exit (range 4) 5575 | -8/Materials | Identified exit to Factory 5905 | -8/Materials | Destroyed 12 combat bots 5913 | -8/Materials | Lost 4 parts (1n2u1w) 5952 | -8/Materials | Core integrity fell below 50% 5984 | -8/Materials | Lost 3 parts (1n2w) 6040 | -8/Materials | Found Prototype Device 6240 | -8/Materials | Build established: Mutant 6804 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6843 | -8/Materials | Repaired Minigun 6882 | -8/Materials | Repaired Hvy. Assault Cannon 6921 | -8/Materials | Repaired Imp. Terrain Scanner 6928 | -8/Materials | Build established: Gunner 7188 | -8/Materials | Identified Active Sensor Suite 7479 | -8/Materials | Build established: Scavenger-Tank 7696 | -8/Materials | First assault squad dispatched 8247 | -8/Materials | Discovered exit to Factory (range 16) 9497 | -8/Materials | Sterilization system engaged 9497 | -8/Materials | Non-combat units ordered to evacuate 9596 | -8/Materials | Entered Factory 9596 | -7/Factory | Evolved 2 slots: Propulsion x2 10025 | -7/Factory | Identified exit to DSF 10064 | -7/Factory | Entered DSF 10097 | -7/DSF | Additional patrols routed to DSF 10248 | -7/DSF | Sterilization system engaged 10268 | -7/DSF | Ambient heat levels rising (+10) 10283 | -7/DSF | Ambient heat levels rising (+10) 10298 | -7/DSF | Ambient heat levels rising (+10) 10313 | -7/DSF | Ambient heat levels rising (+10) 10328 | -7/DSF | Ambient heat levels rising (+10) 10343 | -7/DSF | Ambient heat levels rising (+10) 10358 | -7/DSF | Ambient heat levels rising (+10) 10373 | -7/DSF | Ambient heat levels rising (+10) 10375 | -7/DSF | Core integrity fell below 50% 10388 | -7/DSF | Ambient heat levels rising (+10) 10394 | -7/DSF | Core integrity fell below 20% 10403 | -7/DSF | Ambient heat levels rising (+10) 10417 | -7/DSF | Core destroyed Last Messages --------------- 10410_ Power failure, Imp. Deuterium Engine shutdown. 10410_ X-62 Marksman heat damages Gauss Rifle. 10410_ X-62 Marksman overheating. 10411_ X-62 Marksman heat damages Broken Armor Integrity Analyzer. 10411_ X-62 Marksman overheating. 10412_ Overheating: Hvy. Assault Cannon damaged (-12). 10412_ Overheating: Broken Arm. Leg damaged (-60). 10412_ Overheating: Minigun damaged (-8). 10412_ Overheating: Hrd. Heavy Armor Plating damaged (-52). 10412_ X-62 Marksman heat damages Targeting Computer. 10412_ X-62 Marksman overheating. 10413_ Overheating: Energy bleed (-42). 10413_ X-62 Marksman overheating. 10414_ X-62 Marksman heat spikes uncontrollably. 10414_ X-62 Marksman overheating. 10415_ X-62 Marksman heat damages core (-7). 10415_ X-62 Marksman overheating. 10416_ Overheating: Core damaged (-91). 10416_ X-62 Marksman overheating. 10417_ Overheating: Core damaged (-91). 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[ ####### | | ???????????"##!!#!!!#!!^^^[ # # | | ?????????? =!%=!! ^ ^% | | ?????????? !%%%[ % | | ????????? ?????#!!!### "### # | | ????????? ?????????##"% %### # | | ????????# ?????????# % ####### | | ????????! ?????????# %*! %!#?????? | | ????????! ?????????# %[[%=#?????? | | ????????# #????????#"#%*%=!#?????? | | ???????? ????????#!!=*=!!#?????? | | ???????? ????????#!! %% #?????? | | ???????? ????????#!! #?????? | | ??????### #??#####?### %#"####### | | ??????# ## #!!!### % "##[[[# | | ??????# ## #!!!## / ##[[[# | | ??????#!! % %! | | ??????#!! ]! | | ??????#!! | | ??????# @## #!!!## ##!]!#!! | | ??????# ## ??#!!!?## ###!] #?? | | ??????### ###??###?### #######?? | | ???????# [[#??????#!! =#?????? | | ???????# [[#??????#!! #?????? | | ???????# [[#??????#!! #?????? | | ???????## ###??????### ###?????? | | ???????#[ #??????# #?????? | | ???????#[ #??????# #?????? | | ???????## ########## #?????? | | ??????### x###[[# ### ###?????? | | ?????##"" ##[[# ### ###?????? | | ????""""" #?????? | | ????"##"" #?????? | | ??????#"""""##[[# #==!!! #?????? | | ??????#"""""#########==!!! #?????? | | ??????####"##???????#########?????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 7 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 36% | -8/Materials Lgt. Armor Plating | 33% | -8/Materials Hrd. Heavy Armor Plating | 71% | -8/Materials Minigun | 7% | -8/Materials Hvy. Assault Cannon | 59% | -8/Materials Imp. Terrain Scanner | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed HoverMasterBoomstick Manual? 0 Play Time 01:16:40 Cumulative 29.2 hours Start 2025.05.06 @ 23:41:32 End 2025.05.07 @ 01:08:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdb22fad-a778-4131-94b1-1671d1130b20