Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.20 @ 09:46:22

Player: russur

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (156)      156
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1286

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             298/400
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Small Storage Unit
>          --- WEAPON (2) -------
    Medium Laser
           Katana
>          --- INVENTORY (6) ----
     Light Ion Engine
     Light Ion Engine
  Improved Aluminum Leg
    Medium Laser
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Katana
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Aluminum Leg
    Medium Laser
     Light Assault Rifle
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 6   1   5   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     81   | .   94  74  
  Engine                   12   | .   14  11  
  Leg                      24   | .   28  22  
  Storage                  12   | .   14  11  
  Protection               8    | .   9   8   
  Energy Gun               12   | .   14  11  
  Ballistic Gun            9    | .   14  6   
  Slashing Weapon          2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 10  13  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 2   2   6   
  Average Carried          3    | .   2   4   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 2   2   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           335  | 260 .   75  
  Remotely                 .    | .   .   .   
Salvage Created            181  | .   .   181 
  Parts                    12   | .   .   12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  6    | .   .   6   
  Melee                    3    | .   .   3   
  Guns                     3    | .   .   3   
Classes Destroyed          4    | .   .   4   
  Swarmer                  3    | .   .   3   
  Grunt                    1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           2    | .   .   2   
  Combat Bots Only         2    | .   .   2   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               458  | .   50  408 
  Core                     117  | .   15  102 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         97   | 100 94  .   
Volleys Fired              17   | .   .   17  
  Largest                  2    | .   .   2   
  Hottest                  70   | .   .   70  
Shots Fired                32   | .   .   32  
  Gun                      32   | .   .   32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  15   | .   .   15  
  Thermal                  17   | .   .   17  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         16   | .   .   16  
  Robot Miss Streak        2    | .   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           29   | .   .   29  
  Core Hits                12   | .   .   12  
  Critical Hits            1    | .   .   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
Melee Attacks              15   | .   .   15  
  Impact                   .    | .   .   .   
  Slashing                 15   | .   .   15  
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           501  | .   .   501 
  Guns                     266  | .   .   266 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    235  | .   .   235 
  Ramming                  .    | .   .   .   
  Kinetic                  102  | .   .   102 
  Thermal                  164  | .   .   164 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 235  | .   .   235 
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            81   | .   .   81  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    81   | .   .   81  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        192  | .   .   192 
  Average Temperature      76   | .   .   76  
  Received Heat Transfer   60   | .   .   60  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         481  | .   .   481 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             186  | .   21  186 
  Initial                  8    | .   .   8   
  Average                  52   | .   5   88  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | .   5   11  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   4   5   
  Successful               8    | .   3   5   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   .   5   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Terminal Index           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   .   5   
  Scan Component           3    | .   .   3   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     52   | .   .   52  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               458  | 50  145 263 
Spaces Moved               266  | 33  120 113 
  Core                     9    | 9   .   .   
  Treads                   .    | .   .   .   
  Legs                     257  | 24  120 113 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 106 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 4   26  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      352  | 44  120 188 
  Wait                     35   | 4   .   31  
  Move                     264  | 32  119 113 
  Hop                      .    | .   .   .   
  Pick Up                  7    | 2   .   5   
  Fast Attach              7    | 6   1   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     4    | .   .   4   
  Drop                     2    | .   .   2   
  Fire                     17   | .   .   17  
  Melee                    15   | .   .   15  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 6)
  185 | -10/Materials | Discovered new exit (range 10)
  196 | -10/Materials | Entered another Materials area
  196 | -9/Materials  | Evolved 2 slots: Utility x2
  256 | -9/Materials  | Repaired Med. Laser
  308 | -9/Materials  | Build established: Mutant
  317 | -9/Materials  | Repaired Med. Laser
  459 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00350_ Acquired 20 matter.
00352_ Acquired 10 matter.
00352_ R-06 Scavenger collects Heat Sink.
00353_ Sneak attack on R-06 Scavenger.
00353_ Destroyed Lgt. Ion Engine.
00357_ W-16 Scout sends out distress signal.
00370_ S-10 Pest destroyed.
00375_ Dropped Lgt. Ion Engine.
00375_ Acquired Lgt. Ion Engine.
00382_ R-06 Scavenger collects Lgt. Assault Rifle.
00394_ Lgt. Armor Plating destroyed.
00417_ S-10 Pest destroyed.
00422_ Destroyed Flight Unit.
00423_ R-06 Scavenger collects Lgt. Ion Engine.
00426_ R-06 Scavenger collects Flight Unit.
00439_ S-10 Pest destroyed.
00446_ Dropped Ion Engine.
00447_ Acquired 10 matter.
00456_ K-01 Serf collects debris.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????#####????????????????????????????? |
| ?????????########   #????????????????????????????? |
| ?????????#      #   #######??????????????????????? |
| ?????????#  ""  #   #       ?????????????????????? |
| ?????????#  """ +   #   """""????????????????????? |
| ?????????#   S" #   #   ""T"" #??????????????????? |
| ?????????#      #   #         #??????????????????? |
| ?????????#      #   #         #??????????????????? |
| ????#############   # """ """ #??????????????????? |
| ????#       """*#   # """ """ ???????????????????? |
| ????#   ""  "R" #   #??"" ""?????????????????????? |
| ????#% """" " "%+%  #####@##?????????????????????? |
| ????# """""    %#          #######???????????????? |
| ????# """""     #     a              ????????????? |
| ???##  """      #          #########?????????????? |
| ???#            #          #?????????????????????? |
| ???##############    """   #?????????????????????? |
| ????????#########    """   #?????????????????????? |
| ????????#      %+%   """   #?????????????????????? |
| ????????#       #*         #?????????????????????? |
| ????????#       #          #?????????????????????? |
| ????????#########    """   #?????????????????????? |
| ????????????????#    """   #?????????????????????? |
| ?????????########    """   #?????????????????????? |
| ??                         #?????????????????????? |
| ??                         +?????????????????????? |
| ??                   """   #?????????????????????? |
| ??? #############    """   #?????????????????????? |
| ????????????????#    """   #?????????????????????? |
| ????????????????#          #?????????????????????? |
| ????????????????#         ???????????????????????? |
| ????????????????#    """  ???????????????????????? |
| ????????????????/    """   ??????????????????????? |
| ????????????????#    """   ??????????????????????? |
| ?????????????????      ??????????????????????????? |
| ?????????????????      ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              PlasmaAngularWheel
  Manual?         0
Play Time         00:08:28
  Cumulative      19.5 hours
  Start           2022.02.20 @ 09:40:46
  End             2022.02.20 @ 09:46:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08176614-b160-4477-97e9-3ae43a58797a