Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 17:57:10

Player: JuliaScythe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (37)      185
Value Destroyed (731)      731
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 4294

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Terrain Scan Processor
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Antimatter Reactor
  Improved Terrain Scan Processor
   Layered Medium Armor Plating
           Beamcaster

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Gravmag System
  Improved Airjet
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
           Force Booster
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Gravmag System
  Improved Airjet
    Cooled Airjet
           Antigrav System
  Improved Terrain Scan Processor
           Beamcaster
           EM Pulse Cannon
           Flail
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aerolev Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             32   | .   1   1   7   7   6   1   3   4   2   
  Power                    3    | .   .   .   1   1   .   .   1   .   .   
    Engine                 1    | .   .   .   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               12   | .   .   1   .   5   1   .   1   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   
    Hover                  9    | .   .   .   .   3   1   .   1   3   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   1   .   3   1   1   .   1   
    Device                 4    | .   1   .   .   .   2   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   .   5   1   2   .   .   1   .   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   .   .   .   1   
Parts Lost                 23   | .   .   .   1   4   2   .   2   6   8   
  Power                    3    | .   .   .   1   1   .   .   1   .   .   
  Propulsion               11   | .   .   .   .   2   .   .   1   3   5   
  Utility                  6    | .   .   .   .   .   2   .   .   2   2   
  Weapon                   3    | .   .   .   .   1   .   .   .   1   1   
  Highest Loss Streak      7    | .   .   .   1   4   1   .   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  100 80  79  87  88  89  79  47  
  Engine                   5    | .   14  14  10  2   .   .   .   .   .   
  Core                     2    | .   .   .   .   6   7   7   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   7   4   
  Leg                      10   | .   28  28  22  4   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   9   7   7   .   .   .   
  Hover                    16   | .   .   .   .   12  30  30  34  33  20  
  Device                   10   | .   13  14  11  9   13  7   10  8   .   
  Storage                  9    | .   14  14  11  9   7   7   7   7   4   
  Processor                3    | .   .   .   3   9   7   7   4   .   1   
  Hackware                 2    | .   .   .   .   .   .   7   7   7   7   
  Protection               2    | .   .   .   .   .   .   4   7   7   3   
  Energy Gun               5    | .   14  14  5   5   4   .   .   .   .   
  Ballistic Gun            4    | .   14  14  8   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   5   9   4   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   2   7   7   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 13  14  14  17  17  22  28  40  40  35  
  Greatest Support         47   | 20  20  20  20  24  33  33  42  47  36  
  Greatest Overweight (x)  2    | .   .   .   .   1   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | .   8   8   8   8   8   8   8   8   6   
  Most Carried             8    | .   6   6   8   8   8   8   8   8   4   
  Average Carried          6    | .   5   5   6   5   6   7   7   5   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   5   6   8   8   8   8   8   4   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -8/Materials
    Mutant | -7/Factory
 Gladiator | -7/Waste
 Gladiator | -7/Factory
    Mutant | -7/Lower Caves
    Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Matter Collected           607  | 200 10  52  80  137 25  35  25  36  7   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1025 | .   .   120 281 229 104 .   105 186 .   
  Parts                    50   | .   .   4   23  4   5   .   4   10  .   
Haulers Intercepted        5    | .   .   .   2   2   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   8   2   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  24   | .   .   3   11  2   2   .   .   6   .   
  Melee                    5    | .   .   .   1   1   1   .   .   2   .   
  Guns                     3    | .   .   3   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   4   .   
  AOE                      11   | .   .   .   10  1   .   .   .   .   .   
Classes Destroyed          10   | .   .   3   3   1   1   .   1   1   .   
  Worker                   3    | .   .   1   2   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   2   2   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  14   | .   .   .   7   .   1   .   .   6   .   
  Grunt                    8    | .   .   2   4   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   .   3   10  2   2   .   2   3   .   
  Combat Bots Only         6    | .   .   2   6   2   1   .   .   3   .   
Max Kills in Single Turn   3    | .   .   2   3   1   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  
Damage Taken               3129 | .    21   182  352  326  304  .    66   958  920  
  Core                     904  | .    7    43   68   71   42   .    .    233  440  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    80   83   87   .    .    .    .    .    
Volleys Fired              40   | .    5    9    9    1    .    .    .    15   1    
  Largest                  2    | .    2    2    1    1    .    .    .    1    1    
  Hottest                  63   | .    60   60   33   33   .    .    .    63   63   
Shots Fired                54   | .    10   18   9    1    .    .    .    15   1    
  Gun                      29   | .    10   18   1    .    .    .    .    .    .    
  Cannon                   16   | .    .    .    .    .    .    .    .    15   1    
  Launcher                 9    | .    .    .    8    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    5    9    1    .    .    .    .    .    .    
  Thermal                  14   | .    5    9    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    8    1    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    .    .    15   1    
  Robot Hit Streak         13   | .    5    13   2    3    .    .    .    9    3    
  Robot Miss Streak        3    | .    3    1    3    .    .    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           63   | .    6    15   9    9    3    .    2    18   1    
  Core Hits                38   | .    1    7    16   5    1    .    .    7    1    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    .    .    
    Smash                  1    | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              52   | .    .    .    8    12   6    .    14   12   .    
  Impact                   24   | .    .    .    8    12   4    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    2    .    14   12   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    1    3    1    .    2    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3049 | .    71   186  1077 522  148  .    254  746  45   
  Guns                     257  | .    71   186  .    .    .    .    .    .    .    
  Cannons                  285  | .    .    .    .    .    .    .    .    264  21   
  Explosions               1036 | .    .    .    859  132  .    .    .    45   .    
  Melee                    1447 | .    .    .    218  390  148  .    254  437  .    
  Ramming                  24   | .    .    .    .    .    .    .    .    .    24   
  Kinetic                  161  | .    49   112  .    .    .    .    .    .    .    
  Thermal                  141  | .    22   74   .    .    .    .    .    45   .    
  Explosive                991  | .    .    .    859  132  .    .    .    .    .    
  Electromagnetic          285  | .    .    .    .    .    .    .    .    264  21   
  Impact                   702  | .    .    .    218  390  94   .    .    .    .    
  Slashing                 745  | .    .    .    .    .    54   .    254  437  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    1    .    1    .    1    8    10   
  Average Corruption       3    | .    .    .    1    .    1    .    1    5    8    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    1    .    1    5    5    
    Message Errors         5    | .    .    .    .    .    1    .    .    2    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            523  | .    .    .    35   114  64   .    174  136  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    .    14   6    .    .    .    .    .    
  Melee                    503  | .    .    .    21   108  64   .    174  136  .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      125  | .    .    .    71   42   .    .    .    .    12   
  Shots                    3    | .    .    .    2    1    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        390  | .    .    96   .    12   1    .    .    390  43   
  Average Temperature      118  | .    .    55   .    12   1    .    .    149  24   
  Received Heat Transfer   426  | .    .    96   90   144  57   .    12   .    27   
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    3    1    .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    2    4    2    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         275  | .    50   175  .    .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Peak Influence             630  | .   20  61  630 445 452 154 220 .   .   
  Initial                  265  | .   .   6   23  265 202 154 107 .   .   
  Average                  157  | .   8   31  175 319 272 154 153 .   .   
Maximum Alert Level        2    | .   .   .   2   2   2   .   1   .   .   
  Low Security (%)         64   | .   100 100 78  .   .   100 84  .   .   
  Level 1                  30   | .   .   .   10  87  91  .   15  .   .   
  Level 2                  5    | .   .   .   11  12  8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   .   1   .   1   .   1   
  Investigation            3    | .   .   .   1   .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Distress Signals           3    | .   .   .   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   3   5   24  10  13  .   3   6   29  
  Peak Tracking Total      23   | .   2   2   8   7   7   .   2   3   23  
  Tactical Retreats        13   | .   .   .   4   1   3   .   2   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Traps Triggered            8    | .   1   .   .   1   5   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Machines Disabled          3    | .   .   .   2   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Machines Accessed          20   | .   3   .   2   .   7   .   6   2   .   
  Terminals                13   | .   3   .   2   .   4   .   3   1   .   
  Fabricators              3    | .   .   .   .   .   2   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                43   | .   11  .   4   .   16  .   10  2   .   
  Successful               19   | .   9   .   1   .   6   .   1   2   .   
  Failed                   24   | .   2   .   3   .   10  .   9   .   .   
    Catastrophic           4    | .   .   .   1   .   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   5   .   2   .   3   .   4   2   .   
  Terminals                31   | .   11  .   4   .   10  .   5   1   .   
  Fabricators              7    | .   .   .   .   .   5   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             12   | .   6   .   1   .   2   .   1   2   .   
  Record                   2    | .   .   .   .   .   1   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   2   .   .   .   .   
  Terminals                5    | .   3   .   .   .   2   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   2   .   7   .   5   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   
  Feedback Events          2    | .   .   .   1   .   .   .   1   .   .   
    Corruption             2    | .   .   .   1   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Turns Passed               1951 | .   217 281 273 219 247 96  233 248 137 
Spaces Moved               2738 | 1   166 210 185 264 505 208 494 425 280 
  Core                     5    | .   .   .   .   .   .   .   .   .   5   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     602  | 1   166 210 185 40  .   .   .   .   .   
  Wheels                   36   | .   .   .   .   36  .   .   .   .   .   
  Hover                    2095 | .   .   .   .   188 505 208 494 425 275 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            36   | 120 120 120 120 47  43  43  36  36  43  
  Average Speed            59   | 120 120 120 120 63  43  43  37  40  45  
  Slowest Speed            190  | 120 120 120 120 190 43  43  43  171 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       37   | 1   33  47  31  24  26  95  17  49  52  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   .   1   .   1   .   .   .   1   .   
Scrap Searched             2    | .   .   1   .   .   .   .   .   .   1   
Spaces Dug                 17   | .   .   .   .   .   3   .   11  3   .   
Terrain Destroyed          77   | .   .   .   48  9   3   .   11  6   .   
  Melee                    17   | .   .   .   .   .   3   .   11  3   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      60   | .   .   .   48  9   .   .   .   3   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low 
Total                      2904 | .   174 221 212 295 524 214 512 463 289 
  Wait                     1    | .   .   .   .   .   .   .   .   1   .   
  Move                     2730 | .   165 209 184 263 505 207 493 424 280 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  20   | .   1   1   3   6   2   3   1   3   .   
  Fast Attach              16   | .   1   .   1   5   5   1   2   .   1   
  Attach                   10   | .   .   .   1   2   1   .   1   4   1   
  Detach                   4    | .   .   .   .   1   1   .   1   .   1   
  Swap                     6    | .   .   1   5   .   .   .   .   .   .   
  Drop                     19   | .   2   1   1   5   4   3   .   3   .   
  Fire                     40   | .   5   9   9   1   .   .   .   15  1   
  Melee                    52   | .   .   .   8   12  6   .   14  12  .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   .   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   69 | -10/Materials  | Identified exit to Mines
  218 | -10/Materials  | Entered Mines
  234 | -10/Mines      | Assembled infested the area
  306 | -10/Mines      | Build established: Mutant
  322 | -10/Mines      | Discovered new exit (range 15)
  402 | -10/Mines      | Learned location of Zion (-6)
  405 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  449 | -10/Mines      | Learned location of 2 exits from Materials
  452 | -10/Mines      | Discovered new exit (range 11)
  499 | -10/Mines      | Entered Materials
  499 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  500 | -9/Materials   | Identified exit to Mines
  500 | -9/Materials   | Identified exit to Materials
  751 | -9/Materials   | Discovered exit to Materials (range 16)
  772 | -9/Materials   | Entered another Materials area
  772 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  874 | -8/Materials   | Lost 4 parts (1p2n1w)
  975 | -8/Materials   | Discovered new exit (range 16)
  991 | -8/Materials   | Entered Factory
  991 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1238 | -7/Factory     | Manually triggered Chute Trap
 1238 | -7/Factory     | Sucked down chute
 1238 | -7/Factory     | Entered Waste
 1238 | -7/Waste       | The area was eerily silent
 1318 | -7/Waste       | Discovered new exit (range 14)
 1334 | -7/Waste       | Entered Factory
 1443 | -7/Factory     | Build established: Gladiator
 1533 | -7/Factory     | Discovered new exit (range 3)
 1564 | -7/Factory     | Identified exit to Lower Caves
 1567 | -7/Factory     | Entered Lower Caves
 1571 | -7/Lower Caves | Learned 8 Factory zone layouts
 1614 | -7/Lower Caves | Learned Factory emergency access door positions
 1673 | -7/Lower Caves | Crushed by falling debris
 1707 | -7/Lower Caves | Lost 4 parts (2n1u1w)
 1770 | -7/Lower Caves | Discovered new exit (range 16)
 1815 | -7/Lower Caves | Entered another Lower Caves area
 1863 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1891 | -7/Lower Caves | Core integrity fell below 50%
 1933 | -7/Lower Caves | Lost 7 parts (4n2u1w)
 1936 | -7/Lower Caves | System corruption reached 10%
 1943 | -7/Lower Caves | Core integrity fell below 20%
 1952 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01902_ Sml. Storage Unit destroyed.
01905_ System corrupted: Matter fused (-7).
01911_ O5-1QT(r) destroyed.
01914_ DE-GUN(r) destroyed.
01923_ Searching scrap...
01923_ Found Adv. Terrain Scan Processor.
01923_ Found Imp. Terrain Scan Processor.
01923_ Found Adv. Targeting Computer.
01923_ Found Mak. Hammer.
01923_ Found 29 Matter.
01924_ Acquired 7 matter.
01924_ Acquired Adv. Terrain Scan Processor.
01929_ System corrupted: Energy discharge (-37).
01932_ L9-1PI(S) destroyed.
01932_ Slammed into S-27 Virus. <x3>
01935_ Destabilizing: System corrupted (+2).
01936_ Slammed into S-27 Virus. <x2>
01947_ S-27 Virus destroyed. <x2>
01950_ Cld. Airjet destroyed.
01950_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
Armor Coverage             225
Evasion (%)                57
Force Boost                20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronDataBuckler
  Manual?         0
Play Time         00:31:00
  Cumulative      113.0 hours
  Start           2022.04.14 @ 17:27:23
  End             2022.04.14 @ 17:57:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           206
  Adventurer      1
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          58
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8eba82c1-2e59-426b-b760-42c1a8a290bc