Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.09 @ 17:09:09

Player: Sn@43

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (656)      656
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1991

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             380/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Wheel
   Compact Wheel
   Armored Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY (16) ---
     Light Nuclear Core
   Armored Wheel
   Armored Wheel
   Armored Wheel
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
           System Shield
           Electrolaser
     Heavy Assault Rifle
           EMP Blaster
           EMP Blaster
           Shock Bomb Launcher
           Rocket Launcher
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
   Armored Wheel
   Armored Wheel
   Armored Wheel
     Large Storage Unit
  Advanced Targeting Computer
           System Shield
           Electrolaser
     Heavy Assault Rifle
           EMP Blaster
           EMP Blaster
           Shock Bomb Launcher
           Rocket Launcher
     Heavy Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   13  3   10  
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   7   1   1   
    Treads                 1    | .   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   4   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   2   7   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   2   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 5    | .   5   .   .   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   3   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      3    | .   3   .   .   
Average Slot Usage (%)     98   | .   96  100 100 
  Engine                   13   | .   13  14  11  
  Wheel                    26   | .   23  28  33  
  Device                   1    | .   .   .   7   
  Storage                  26   | .   27  28  22  
  Ballistic Gun            26   | .   27  27  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 11  39  42  44  
  Greatest Support         38   | 26  26  26  38  
  Greatest Overweight (x)  8    | 2   8   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         14   | 5   13  16  16  
  Most Carried             16   | 3   10  14  16  
  Average Carried          8    | 1   4   11  14  
  Final Capacity           16   | 6   16  16  16  
  Final Carried            15   | 3   10  13  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           720  | 243 237 42  198 
  Remotely                 .    | .   .   .   .   
Salvage Created            1232 | .   632 63  537 
  Parts                    91   | .   45  7   39  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           6    | .   1   .   5   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  21   | .   13  2   6   
  Guns                     17   | .   12  1   4   
  AOE                      4    | .   1   1   2   
Classes Destroyed          9    | .   6   .   3   
  Worker                   7    | .   4   .   3   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   .   .   1   
  Hauler                   3    | .   2   .   1   
  Recycler                 4    | .   1   .   3   
  Watcher                  2    | .   .   .   2   
  Swarmer                  9    | .   6   .   3   
  Grunt                    11   | .   7   2   2   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           11   | .   6   2   11  
  Combat Bots Only         6    | .   6   2   3   
Max Kills in Single Turn   4    | .   4   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               914  | .    727  46   141  
  Core                     166  | .    146  .    20   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         70   | 100  .    41   .    
Volleys Fired              100  | .    63   2    35   
  Largest                  2    | .    2    1    2    
  Hottest                  79   | .    40   33   79   
Shots Fired                194  | .    122  2    70   
  Gun                      191  | .    122  1    68   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    1    2    
  Special                  .    | .    .    .    .    
  Kinetic                  171  | .    122  1    48   
  Thermal                  20   | .    .    .    20   
  Explosive                2    | .    .    1    1    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         22   | .    22   5    12   
  Robot Miss Streak        3    | .    3    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           153  | .    94   2    57   
  Core Hits                71   | .    42   4    25   
  Critical Hits            3    | .    3    .    .    
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1954 | .    1073 100  781  
  Guns                     1420 | .    727  7    686  
  Cannons                  .    | .    .    .    .    
  Explosions               523  | .    335  93   95   
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    11   .    .    
  Kinetic                  1139 | .    727  7    405  
  Thermal                  281  | .    .    .    281  
  Explosive                477  | .    335  93   49   
  Electromagnetic          46   | .    .    .    46   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      80   | .    80   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   2    | .    2    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        85   | .    22   .    85   
  Average Temperature      23   | .    10   .    32   
  Received Heat Transfer   327  | .    252  33   42   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         629  | .    .    .    629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             255  | .   225 67  255 
  Average Influence        83   | .   117 37  111 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         90   | 100 81  100 89  
  Level 1                  9    | .   18  .   10  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   22  2   9   
  Peak Tracking Total      6    | .   6   2   5   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       2    | .   2   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   6   1   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   18  1   .   
  Successful               10   | .   9   1   .   
  Failed                   9    | .   9   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   18  .   .   
  Terminals                18   | .   18  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   
  Terminals                7    | .   7   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1864 | 58  835 698 273 
Spaces Moved               1434 | 49  562 679 144 
  Core                     18   | 17  1   .   .   
  Treads                   29   | .   29  .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1386 | 32  531 679 144 
  Hover                    .    | .   .   .   .   
  Flight                   1    | .   1   .   .   
  Fastest Speed            50   | 50  90  100 100 
  Average Speed            101  | 94  105 100 100 
  Slowest Speed            525  | 150 525 100 100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       53   | 4   95  99  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          48   | .   39  6   3   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      48   | .   39  6   3   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1667 | 57  706 696 208 
  Wait                     60   | .   47  5   8   
  Move                     1431 | 48  561 678 144 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 3   13  5   7   
  Fast Attach              12   | 6   6   .   .   
  Attach                   12   | .   6   1   5   
  Detach                   2    | .   .   1   1   
  Swap                     8    | .   1   2   5   
  Drop                     12   | .   7   2   3   
  Fire                     100  | .   63  2   35  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   2   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Lost 3 parts (2n1w)
  307 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 16)
  505 | -10/Materials | Discovered new exit (range 15)
  638 | -10/Materials | Core integrity fell below 50%
  697 | -10/Materials | Discovered new exit (range 13)
  874 | -10/Materials | Discovered new exit (range 8)
  894 | -10/Materials | Entered Mines
  927 | -10/Mines     | Learned Materials emergency access door positions
 1054 | -10/Mines     | Discovered new exit (range 9)
 1095 | -10/Mines     | Learned Materials terminal intel
 1278 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1436 | -10/Mines     | Discovered new exit (range 6)
 1592 | -10/Mines     | Entered Materials
 1592 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1594 | -9/Materials  | Loaded intel: 12 terminal locations
 1865 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01831_ Switching to secondary target: S-10 Pest.
01831_ K-01 Serf collects debris. <x3>
01837_ S-10 Pest destroyed.
01837_ Switching to secondary target: S-10 Pest.
01838_ K-01 Serf collects debris. <x2>
01840_ W-16 Scout destroyed.
01841_ Acquired 10 matter.
01841_ K-01 Serf collects debris. <x2>
01843_ T-07 Excavator destroyed.
01844_ Acquired 22 matter.
01844_ K-01 Serf collects debris. <x2>
01846_ S-10 Pest destroyed.
01847_ K-01 Serf collects debris. <x2>
01849_ K-01 Serf destroyed.
01851_ K-01 Serf collects debris.
01852_ Acquired 24 matter.
01852_ R-06 Scavenger collects Flight Unit.
01856_ R-06 Scavenger collects Lgt. Assault Rifle.
01858_ R-06 Scavenger destroyed.
01862_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultMassChip
  Manual?         0
Play Time         00:20:25
  Cumulative      21.3 hours
  Start           2020.08.09 @ 16:37:33
  End             2020.08.09 @ 17:09:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           46
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b97d5705-34b5-4bfa-bf54-136cdb934613