Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 00:05:38 Player: Crackrock_Steady Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2190) 2190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5716 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 49 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 150/300 Energy 47/100 System Corruption 1% Temperature Danger (417) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Targeting Computer Advanced Targeting Computer Target Analyzer Energy Filter > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Enhanced Nuclear Core Armored Treads Target Analyzer Improved Heavy Laser Heavy Particle Cannon [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 . 1 . 2 . Weapon . | . . . . . . . . Parts Attached 70 | 7 4 9 . 16 19 6 9 Power 6 | 1 . . . 1 1 . 3 Engine 5 | 1 . . . 1 1 . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 . 3 6 . 1 Treads 6 | . . . . . 5 . 1 Leg 9 | 2 . 3 . 3 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 1 3 . 4 5 3 3 Device 7 | 1 . 2 . 2 . . 2 Storage 1 | 1 . . . . . . . Processor 5 | . . . . 1 . 3 1 Hackware . | . . . . . . . . Protection 8 | . 1 1 . 1 5 . . Artifact . | . . . . . . . . Weapon 28 | 2 3 3 . 8 7 3 2 Energy Gun 12 | 1 . . . 6 3 1 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 4 | 1 2 1 . . . . . Ballistic Cannon 2 | . . . . . 2 . . Launcher 6 | . 1 1 . 1 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 25 | . 1 2 1 1 2 2 16 Power 3 | . . . . . . . 3 Propulsion 5 | . . 1 . . . . 4 Utility 11 | . 1 1 . . 2 2 5 Weapon 6 | . . . 1 1 . . 4 Highest Loss Streak 15 | . 1 2 1 1 2 1 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 98 97 92 99 98 90 Engine 9 | . 14 11 11 9 9 7 6 Treads 9 | . . . . . 12 23 20 Leg 15 | . 28 21 22 27 14 . . Device 13 | . 8 22 22 17 15 . 8 Storage 9 | . 14 11 11 9 9 7 6 Processor 10 | . . . . 5 9 24 30 Protection 10 | . 5 10 11 8 11 19 1 Energy Gun 6 | . 3 . . 9 11 3 . Energy Cannon 1 | . . . . . . 3 7 Ballistic Gun 6 | . 18 21 19 3 . . . Ballistic Cannon 3 | . . . . . 6 7 5 Launcher 1 | . 5 . . 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 16 20 20 27 39 40 37 Greatest Support 64 | 20 20 20 20 35 64 64 64 Greatest Overweight (x) 4 | 4 . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 7 Average Carried 7 | 2 6 6 8 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 7 8 8 8 7 8 . Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Matter Collected 1322 | 184 53 252 63 232 409 57 72 Remotely . | . . . . . . . . Salvage Created 1851 | 14 106 189 22 187 916 248 169 Parts 118 | 4 17 19 4 8 42 11 13 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed 5 | . 1 . . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Combat Hostiles Destroyed 52 | . 6 7 2 5 18 7 7 Guns 14 | . . 5 2 2 5 . . Cannons 16 | . . . . . 4 5 7 AOE 22 | . 6 2 . 3 9 2 . Classes Destroyed 13 | 1 4 1 . 1 5 1 . Worker 5 | . 1 . . 1 3 . . Builder 2 | . 2 . . . . . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . . . . . 3 . . Recycler 2 | . . . . . 2 . . Watcher 2 | . . . . . 2 . . Swarmer 18 | . 3 3 2 . 4 . 6 Grunt 21 | . 3 2 . 3 6 6 1 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . 2 . . 4 . . Hunter 3 | . . . . 2 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | 1 3 3 2 4 7 3 4 Combat Bots Only 6 | . 3 3 2 3 6 3 4 Max Kills in Single Turn 4 | 1 3 2 1 2 4 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 . 1 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Hostile Shots Fired 433 | . 19 44 14 31 79 36 210 Missed 110 | . 7 10 2 13 27 6 45 Damage Taken 4189 | . 121 425 96 276 638 509 2124 Core 887 | . 7 22 27 25 93 38 675 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 88 | . . . . . 82 . 6 Regen/Repaired (Parts) 227 | . . 83 . 79 65 . . Core Remaining (%) 90 | 100 97 . 87 . 78 . . Volleys Fired 125 | 1 10 17 4 14 44 19 16 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 150 | 60 50 50 40 95 138 114 150 Shots Fired 230 | 2 20 34 8 21 79 38 28 Gun 117 | 2 11 32 8 15 40 8 1 Cannon 84 | . . . . . 29 28 27 Launcher 29 | . 9 2 . 6 10 2 . Special . | . . . . . . . . Kinetic 112 | 1 11 32 8 5 29 19 7 Thermal 89 | 1 . . . 10 40 17 21 Explosive 29 | . 9 2 . 6 10 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 1 3 9 5 10 7 12 12 Robot Miss Streak 8 | 1 3 3 2 3 8 5 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 134 | 1 6 22 4 18 42 27 14 Core Hits 113 | 1 18 14 2 18 39 14 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 5 | . . 1 . . 1 2 1 Burn 1 | . . . . . 1 . . Destroy 1 | . . 1 . . . . . Blast 3 | . . . . . . 2 1 Melee Attacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Slashing 2 | . . . . 2 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4771 | 13 577 348 56 471 2077 797 432 Guns 1376 | 13 67 271 56 164 650 130 25 Cannons 1333 | . . . . . 384 542 407 Explosions 2021 | . 510 77 . 291 1018 125 . Melee . | . . . . . . . . Ramming 41 | . . . . 16 25 . . Kinetic 1228 | 13 67 271 56 37 384 293 107 Thermal 1481 | . . . . 127 650 379 325 Explosive 2021 | . 510 77 . 291 1018 125 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 80 | . 6 . . . 35 39 . Projectiles 39 | . . . . . . 39 . Explosions 41 | . 6 . . . 35 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . 1 . 4 . Impact 1 | . . . . 1 . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . . . . . 40 . . Shots 1 | . . . . . 1 . . Rammed 1 | . . . . . 1 . . Targets Rammed 6 | . . . . 4 2 . . Kicked 4 | . . . . 4 . . . Crushed 1 | . . . . . 1 . . Highest Temperature 513 | . 3 . . 99 453 513 461 Average Temperature 148 | . 2 . . 37 118 213 204 Received Heat Transfer 1026 | . 48 144 . 90 180 270 294 Effects 12 | . . . . . 1 10 1 Shutdowns 3 | . . . . . 1 2 . Energy Bleed 1 | . . . . . . . 1 Interference 6 | . . . . . . 6 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 2193 | . . . . 195 999 518 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Peak Influence 453 | 5 254 330 226 227 453 287 224 Initial 164 | . 3 107 128 87 24 164 89 Average 172 | 1 126 243 163 106 173 241 162 Maximum Alert Level 2 | . 1 1 1 1 2 1 1 Low Security (%) 60 | 100 59 25 88 88 67 22 89 Level 1 38 | . 40 74 11 11 30 77 10 Level 2 . | . . . . . 2 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . . 3 3 2 . Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 2 . . 2 1 . . Assault 2 | . . . . . 2 . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 10 9 6 8 23 8 23 Peak Tracking Total 14 | . 6 3 4 4 8 3 14 Tactical Retreats 5 | . . 1 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . 4 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Machines Disabled 8 | . 3 1 . . 3 . 1 Max in Single Turn 1 | . 1 1 . . 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Machines Accessed 12 | . 2 1 . 2 6 1 . Terminals 6 | . . . . 1 5 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 30 | . 4 4 . 7 13 2 . Successful 15 | . 2 3 . 3 6 1 . Failed 15 | . 2 1 . 4 7 1 . Catastrophic 4 | . . . . 1 3 . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . . 7 . . Terminals 11 | . . . . 2 9 . . Fabricators . | . . . . . . . . Repair Stations 13 | . . 4 . 5 4 . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 4 | . . . . 1 3 . . Open Door 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 3 . 2 3 . . Scan Component 5 | . . 2 . 1 2 . . Repair 3 | . . 1 . 1 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 . 2 5 1 . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 1 . 1 1 . . Time 65 | . . 26 . 13 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Total Allies 3 | . . . 1 . 2 . . Largest Group 2 | . . . 1 1 2 . . Highest-Rated Group 62 | . . . 31 31 62 . . Highest-Rated Ally 31 | . . . 31 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . 4 1 9 . . Total Damage 230 | . . . 62 . 168 . . Kills 3 | . . . 2 . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Turns Passed 2912 | 62 329 357 123 444 924 464 209 Spaces Moved 1571 | 38 216 154 61 284 465 251 102 Core 18 | 15 . . . . . . 3 Treads 607 | . . . . . 257 251 99 Legs 946 | 23 216 154 61 284 208 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 153 50 Average Speed 138 | 113 120 121 120 120 158 153 151 Slowest Speed 250 | 250 120 190 120 120 250 153 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 40 21 18 26 82 8 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 2 | . . . . 2 . . . Terrain Destroyed 160 | . 27 11 . 25 83 14 . Melee 2 | . . . . 2 . . . Projectile 8 | . . . . . 8 . . AOE 150 | . 27 11 . 23 75 14 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Total 2063 | 55 264 287 103 364 570 292 128 Wait 221 | . 30 103 39 18 22 8 1 Move 1565 | 37 215 153 60 283 464 251 102 Hop . | . . . . . . . . Pick Up 44 | 10 5 4 . 13 6 6 . Fast Attach 15 | . . 2 . 5 8 . . Attach 28 | 7 1 2 . 4 2 4 8 Detach . | . . . . . . . . Swap 27 | . 3 5 . 7 9 2 1 Drop 30 | . . 1 . 14 13 2 . Fire 125 | 1 10 17 4 14 44 19 16 Melee 2 | . . . . 2 . . . Ram . | . . . . . . . . Kick 4 | . . . . 4 . . . Crush 2 | . . . . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x2 655 | -9/Materials | Repaired Aluminum Leg 743 | -9/Materials | Discovered new exit (range 6) 749 | -9/Materials | Entered Mines 781 | -9/Mines | Discovered new exit (range 5) 836 | -9/Mines | Received a Mining Laser from a helpful Derelict 872 | -9/Mines | Entered Materials 872 | -8/Materials | Accompanied by 1 ally 872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -8/Materials | Build established: Scavenger-Mutant 1070 | -8/Materials | Repaired Lgt. Armor Plating 1101 | -8/Materials | Met 7R-MNS 1269 | -8/Materials | Discovered new exit (range 12) 1316 | -8/Materials | Entered Storage 1374 | -8/Storage | Repaired Lgt. Armor Plating 1888 | -8/Storage | Met a pair of Derelict thieves 2033 | -8/Storage | Build established: Mutant 2181 | -8/Storage | Discovered new exit (range 16) 2240 | -8/Storage | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Utility x2 2649 | -7/Factory | Garrison activated, responded to threat 2704 | -7/Factory | Identified exit to Garrison 2704 | -7/Factory | Entered Garrison 2738 | -7/Garrison | Triggered checkpoint 2783 | -7/Garrison | Garrison Relay disabled 2894 | -7/Garrison | Triggered checkpoint 2907 | -7/Garrison | Core integrity fell below 50% 2911 | -7/Garrison | Core integrity fell below 20% 2913 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02894_ Beams of light sweep through the air. An alarm sounds. 02894_ Arm. Treads destroyed. 02898_ Imp. Sensor Array destroyed. 02899_ Lgt. Angular Momentum Engine destroyed. 02900_ Arm. Treads destroyed. 02902_ S-27 Virus destroyed. 02902_ G-47 Trooper destroyed. 02902_ Critical hit (Burn: +37). 02903_ Deuterium Engine destroyed. 02903_ Hvy. Particle Cannon destroyed. 02904_ System corrupted: Matter fused (-9). 02905_ S-27 Virus destroyed. 02906_ Hvy. Particle Cannon destroyed. 02906_ Sml. Storage Unit destroyed. 02907_ Identified Enh. Nuclear Core. 02909_ Overheating: Energy bleed (-13). 02910_ Target Analyzer destroyed. 02910_ Enh. Nuclear Core destroyed. 02911_ Imp. Heavy Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????######?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????###?????????????# #???????? | | ??????????????????????#""?????????????# #???????? | | ??????????????????????#" ?????????????# #???????? | | ??????????????????????#" ?????????????# #???????? | | ??????????????????????#" ?????????????# #???????? | | ??????????????????????# ?????????????# #???????? | | ???????????????????????# ############## #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# ########### ####???????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# @#?????????# #??????????? | | ???????????????????????# #?????????# #?#####????? | | ?????????????????###???# #?????????# #?#= *#????? | | ?????????????????# ??# #?????????# ### =###### | | ????????????## ## ##g ##????????# = ^ | | ???????????## !%s #????????############## | | ???????? + = ss #????????????????????#" | | ????????????# %= g* #????????????????????## | | ????????????# * ## ##s s#?????????????????????? | | ????????????# ???# ?#%*%#?????????????????????? | | ??????????????? ? [= ?????????????????????? | | ????????????? ^ Y ????????????????????? | | ????????????" #???????????????????? | | ????????????" ^ s #???????????????????? | | ????????????# ## ##s Y###???????????????????? | | ????????????# ?# ?# #?????????????????????? | | ???????????? ? ? ?????????????????????? | | ??????????????? ?? ?????????????????????? | | ?????????????? % ?? ?????????????????????? | | ?????????????? ##""??###"##?????????????????????? | | ?????????????? ????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Evasion (%) 59 Targeting Accuracy 13 Target Analysis 7 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredDamperAnalyzer Manual? 0 Play Time 00:37:26 Cumulative 11.8 hours Start 2024.05.19 @ 23:27:53 End 2024.05.20 @ 00:05:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ac1583c-4460-44e6-9617-3781f0ae1c53